Weapons
Contents
Slot 1 Weapons
Backpack Icon | Kill Icon | Name | Class | Ammo | Damage | Availability | ||||
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Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | |||||
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Slot 2 Weapons
Backpack Icon | Kill Icon | Name | Class | Ammo | Damage | Availability | ||||
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Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | |||||
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* Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - 8: Unlimited.
Melee Weapons
Icon | Name | Class | Damage | Availability | ||
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Backpack | Kill | Point Blank | Critical | |||
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File:Backpack KGB.png | ||||||
File:Backpack GRU.png | ||||||
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for 5 seconds (42.5 damage total) |
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for 6 seconds (51 damage total) |
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Primary PDAs
Icon | Name | Class | Details | Availability |
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File:Backpack Builder.png |
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Secondary PDAs
Icon | Name | Class | Details | Availability |
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File:Backpack Destroy.png |
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Taunt Attacks
Kill Icon | Taunt | Class | Weapon | Damage | Duration | Details | |
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File:Backpack Home Run.png |
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File:Backpack Kamikaze.png |
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Kills player upon completion. | ||||
File:Backpack Hadouken.png |
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Flare Gun (ammo required) |
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File:Backpack Decapitation.png |
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File:Backpack Showdown.png |
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File:Backpack Dischord.png |
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File:Backpack Organ Grinder.png |
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File:Backpack Spinal Tap.png |
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500
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Adds 50% to ÜberCharge meter. | ||||
File:Backpack Oktoberfest.png | |||||||
File:Backpack Skewer.png |
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(ammo required) |
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File:Backpack Fencing.png |
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Your Eternal Reward |
500
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Notes
When switching weapons, there is a .67 second delay before it can be fired. The Degreaser reduces this time by 65%, to .2345 seconds for all weapons that that Pyro has equipped at that time.
Due to odd quirks of the item system, some weapons display in different slots:
- The Demoman's primary and secondary slots are reversed.
- The Spy's primary slot is displayed as secondary.
- The Spy's Electro Sapper, like the Engineer's toolbox, doesn't even have a slot and so is not interchangeable with any possible items yet.
- The Spy's PDA2 slot is displayed as PDA.
These do not affect gameplay, but have a bearing on crafting blueprints.
Weapon Availability
- Stock weapons are always available.
- Unlockable weapons are available through achievements, crafting, trading, buying, or the drop system.
- Promotional weapons require participation in Valve promotions, and are not obtainable in game.
- Special weapons are only available for a period of time in/or through specific events.
- Vintage weapons are only available if they were found or crafted before the Mann-Conomy Update.
- Crafting any number of vintage items together will not yield a vintage crafted item.
- There are only 35 different varieties of vintage weapons.