Difference between revisions of "Haarp"

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==Locations==
 
==Locations==
 
===Stage A, Capture Point 1===
 
===Stage A, Capture Point 1===
The capture point is just inside RED's base, accessible either by going straight out of BLU spawn outdoors, or heading to the right into closed hallways.
+
The capture point is just inside RED's base, accessible either by going straight out of BLU spawn outdoors, or heading to the right into enclosed hallways.
 +
 
 
===Stage A, Capture Point 2===
 
===Stage A, Capture Point 2===
 
Capture Point 2 is just outside RED's spawn deep inside RED's base.
 
Capture Point 2 is just outside RED's spawn deep inside RED's base.

Revision as of 16:44, 13 December 2010

Haarp
Ctf haarp.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Photos
Loading screen photos.
In the snowy Alaskan wilderness, they've built antenna arrays and a gigantic satellite dish. But what you don't know is it's really a DOOMSDAY DEVICE that could potentially END THE WORLD AS WE KNOW IT. Blue must infiltrate the base and deliver the shutdown override codes before DEATH AND DESTRUCTION RAINS DOWN ON THE WORLD (or something).
HAARP promotional text

HAARP is an Attack/Defend Capture the Flag map created as an entry for the TF2Maps.net A/D CTF and Payload Race Contest. The map is divided into three stages, each in which BLU must deliver their intelligence to the control points, while RED defends. The intelligence spawns outside of BLU spawn, where it can be picked up. It won first place.

Changelog

Changelog:

ctf_haarp_b2


Gameplay Changes: -Rebalanced to help Red out.

Layout changes: -Huge boost in framerate. -Removed all custom particles, since that custom particle glitch still hasn't been patched. -Tweaking of geometry here and there for balancing, and for ease of movement.



ctf_haarp_b1


Gameplay Changes: -Overtime removed -Red's spawn times are slightly increased.

Layout changes: -Added skybox, snow, models, and other wondrous things. -All capture points have new computer models that are uniform throughout the map. -Added a small wall to nerf a sentry spot at CP 1-2 -Added a side path near CP 2-2, and edited the area under the AC unit to be a new path for Blue, rather than a sentry spot for Red.

-Changed around some health and ammo locations leading up to CP 3-2.

Locations

Stage A, Capture Point 1

The capture point is just inside RED's base, accessible either by going straight out of BLU spawn outdoors, or heading to the right into enclosed hallways.

Stage A, Capture Point 2

Capture Point 2 is just outside RED's spawn deep inside RED's base.

Strategies

  • One of the stairways in Stage A has a landing in the middle where a well placed Sentry Gun can block almost entirely one entryway into RED base.

Additional links