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Ctf haarp.png
Basic Information
Map type: Capture the Flag
File name: ctf_haarp
Released: December 7, 2023 Patch
(Smissmas 2023)
Developer(s): Andrew "Dr. Spud" Thompson
Fay L. "nineaxis" Fabry
Alex "Rexy" Kreeger
Jim "Timberghost" Wiser
Map Info
No. of Stages: 3
Environment: Alpine, Spytech
Setting: Daylight
Hazards: Pitfall
Map Photos
Loading screen photos.
Map Stamp
Item icon Map Stamp - Haarp.png
Supporters Leaderboard
In the snowy Alaskan wilderness, they've built antenna arrays and a gigantic satellite dish. But what you don't know is it's really a DOOMSDAY DEVICE that could potentially END THE WORLD AS WE KNOW IT. Blue(sic) must infiltrate the base and deliver the shutdown override codes before DEATH AND DESTRUCTION RAINS DOWN ON THE WORLD (or something).
Haarp publicity blurb

Haarp is a community-created Attack/Defend Capture the Flag map. The map is divided into three stages; in each stage, BLU must deliver their intelligence to the active control point while RED defends. The intelligence spawns outside of BLU spawn, where it can be picked up.

Haarp was created as an entry for the 2009 TF2Maps.net A/D CTF and Payload Race Contest, and won first place in the Attack/Defend CTF category.

Haarp was contributed to the Steam Workshop.


Stage A, Capture Point 1

Details of stage 1.(Large file)

The capture point is just inside RED's base, accessible either by going straight out of BLU spawn outdoors, or heading to the right into enclosed hallways. The area itself is a mix of interior rooms and a platform on the side of a high cliff.

Stage A, Capture Point 2

Capture Point 2 is just outside RED's spawn deep inside RED's base. The point itself is inside of a small room with a windowed wall facing out into a large, warehouse-like structure.

Stage B, Capture Point 1

Details of stage 2.(Large file)

Stage B's first capture point is located in a small wooden shack underneath a radio antenna. Both structures, along with another small shack, are located atop a rocky plateau that BLU must reach.

Stage B, Capture Point 2

Stage B's second capture point sits at the end of a long, trench-like path inside of a building. The actual point sits underneath a large glass structure; the path is surrounded on either side by platforms. RED's spawn is located just up a set of stairs from the point.

Stage C, Capture Point 1

Details of stage 3.(Large file)

Stage C's first capture point is located inside a small, roofless area overlooking BLU's spawn and made to resemble a security or control room. On one side, stairs lead up to a narrow path that leads to the capture point. On the other side, a wide path leads to a similar spot.

Stage C, Capture Point 2

Haarp's final capture point is located at a desk in an office at the far end of a large open room. RED spawns are located on either side of the point and a lone wall offers the only cover in the open area. There are two entrances for BLU to enter, one directly across from the capture point room and the other directly to the side of the first entrance.


Main article: Community Haarp strategy

Update history

December 7, 2023 Patch (Smissmas 2023)

  • Added Haarp to the game.


This is the changelog of the map before it was added to the game.

Gameplay Changes:

  • Raised blue spawn time in stage 2 a bit to help blue respawn with teammates

Layout changes:

  • new path into the area near CP 1-2
  • Removed detail blocking part of the main path leading to CP 2-2
  • New window overlooking CP 2-2
  • Changed the right side-path leading up to CP 3-1
  • Changed the right side-path leading to the final CP to give blue a balcony
  • Added a new particle effect for the reactor over CP 2-2
  • Improved the skybox
  • Various detail improvements all-around


Gameplay Changes:

  • Rebalanced to help Red out.

Layout changes:

  • Huge boost in framerate.
  • Removed all custom particles, since that custom particle glitch still hasn't been patched.
  • Tweaking of geometry here and there for balancing, and for ease of movement.


Gameplay Changes:

  • Overtime removed
  • Red's spawn times are slightly increased.

Layout changes:

  • Added skybox, snow, models, and other wonderous things.
  • All capture points have new computer models that are uniform throughout the map.
  • Added a small wall to nerf a sentry spot at CP 1-2
  • Added a side path near CP 2-2, and edited the area under the AC unit to be a new path for Blue, rather than a sentry spot for Red.
  • Changed around some health and ammo locations leading up to CP 3-2.


  • It is possible to get out of bounds on the first and third stage of the map.
  • If a Spy is cloaked while on the capture point the enemy team can't cap until the Spy is dead or leaves the capture point.