Difference between revisions of "Orange X"

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{{DISPLAYTITLE:cp_orange_x}}
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{{DISPLAYTITLE:Orange_X|noerror}}
 
{{custom map}}
 
{{custom map}}
 
{{Map infobox
 
{{Map infobox
| game-type = Control Point
+
  | map-status        = custom
| file-name = cp_orange_x
+
  | map-name          = Orange_X
| map-image = Orange X redspawn controlpoint2.jpg
+
  | map-game-type     = Control Point
| current-version = Final/Stable
+
  | map-file-name     = cp_orange_x
| developer = [http://steamcommunity.com/profiles/76561197979426484 WhiteWolf_X]
+
  | map-image         = Orange X redspawn controlpoint2.jpg
| link = [http://ozfortress.com/maps/TF2/cp_orange_x OzFortress.com]
+
  | map-version       = Final/Stable
| map-environment = Devtextures
+
  | map-developer     = [http://steamcommunity.com/profiles/76561197979426484 WhiteWolf_X]
| map-setting = Daylight, sunny
+
  | map-links          = [https://web.archive.org/web/20190911013959/https://ozfortress.com/maps/TF2/cp_orange_x OzFortress.com (archive)]
| map-pyrovision = No
+
  | map-environment   = Devtextures
 +
  | map-setting       = Daylight, sunny
 +
  | map-has-pyrovision = no
 
}}
 
}}
  
'''Orange_X''' is a [[Custom maps|community-made]] [[List of game modes#Standard Control Point|Standard Control Point]] map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle.
+
'''Orange_X''' is a [[Custom maps|community-made]] [[List of game modes#Symmetrical Control Point|Symmetrical Control Point]] map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle. Unlike other Symmetrical Control Point maps, Orange_X doesn't set a limited time for the teams to win; the control points may remain either captured or not for as long as the map lasts.
  
Most Orange maps are known for their lack of textures and/or lack of obstacles, along with [[Control Point]]s that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.
+
Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.
  
 
==Variations==
 
==Variations==
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow.
+
Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow or rain.
  
There are at least 68 currently known variations of Orange, including, in alphabetical order:
+
There are at least 70 currently known variations of Orange, including, in alphabetical order:
 +
<!--Do NOT add variations of the same map's edition unless it's a "fix" or a major change. Also don't add maps that are NOTHING like Orange_X ('cp_orange_cross', for example); all the maps here must have similarities to Orange_X, such as the bases, the Tower, the layout...-->
 
{{columns
 
{{columns
 
|col1 =
 
|col1 =
 +
* cp_ghs_western_x
 +
* cp_orange_50f_tower
 +
* cp_orange_5bo_v7
 
* cp_orange_asylum
 
* cp_orange_asylum
 
* cp_orange_basement_mbm
 
* cp_orange_basement_mbm
* cp_orange_cross
+
* cp_orange_bonk_v9c
* cp_orange_cross2_v2
+
* [https://steamcommunity.com/sharedfiles/filedetails/?id=762178878 cp_orange_exe]
* [http://steamcommunity.com/sharedfiles/filedetails/?id=762178878 cp_orange_exe] (Steam Workshop)
+
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2150284643 cp_orange_final]
* cp_orange_final
 
 
* cp_orange_gamerland_classic
 
* cp_orange_gamerland_classic
 
* cp_orange_hg_v8
 
* cp_orange_hg_v8
 
* cp_orange_holidays_2015
 
* cp_orange_holidays_2015
 
* cp_orange_holidays_night_2015
 
* cp_orange_holidays_night_2015
 +
* cp_orange_l
 
* cp_orange_longway_e
 
* cp_orange_longway_e
 
* cp_orange_minecraft_2013
 
* cp_orange_minecraft_2013
Line 38: Line 44:
 
* cp_orange_minecraft_night_2013
 
* cp_orange_minecraft_night_2013
 
* cp_orange_minecraft_night_2015
 
* cp_orange_minecraft_night_2015
* cp_orange_n
+
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1910473858 cp_orange_n]
* cp_orange_n_simple_t3
 
 
* cp_orange_NsR_X_Tower_beta2
 
* cp_orange_NsR_X_Tower_beta2
* [http://steamcommunity.com/sharedfiles/filedetails/?id=530624268 cp_orange_sg] (Steam Workshop)
+
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2508977054 cp_orange_se]
 +
* [https://steamcommunity.com/sharedfiles/filedetails/?id=530624268 cp_orange_sg]
 
* cp_orange_skiver_v5
 
* cp_orange_skiver_v5
 
* cp_orange_skyward
 
* cp_orange_skyward
* cp_orange_Skyward_c
 
 
* cp_orange_storm
 
* cp_orange_storm
 
* cp_orange_super_fort_beta2
 
* cp_orange_super_fort_beta2
 +
|col2 =
 +
* cp_orange_towers
 
* cp_orange_towers_2
 
* cp_orange_towers_2
* cp_orange_towers_tf2ss
 
* cp_orange_towers_x4
 
* cp_orange_toyfort_tbrv2
 
 
* cp_orange_usk
 
* cp_orange_usk
 
* cp_orange_usk_xmas
 
* cp_orange_usk_xmas
 +
* cp_orange_vote_2016c
 
* cp_orange_vx4_b13
 
* cp_orange_vx4_b13
* cp_orange_warzone_rc1
 
|col2 =
 
 
* cp_orange_western
 
* cp_orange_western
 
* cp_orange_wow_2013
 
* cp_orange_wow_2013
 
* cp_orange_wow_2015
 
* cp_orange_wow_2015
 +
* [https://steamcommunity.com/sharedfiles/filedetails/?id=566794535 cp_orange_x666]
 +
* cp_orange_x-treme
 +
* cp_orange_x_[lolz]_v18
 
* cp_orange_x_7
 
* cp_orange_x_7
 
* cp_orange_x_koth_alpha5
 
* cp_orange_x_koth_alpha5
 
* cp_orange_x_oreon
 
* cp_orange_x_oreon
* cp_orange_x3
+
* [https://steamcommunity.com/sharedfiles/filedetails/?id=454299390 cp_orange_x3]
 +
* cp_orange_x3_[lolz]_v3
 
* cp_orange_x3_christmas
 
* cp_orange_x3_christmas
 
* cp_orange_x3_exe
 
* cp_orange_x3_exe
Line 68: Line 75:
 
* cp_orange_x3_ddr
 
* cp_orange_x3_ddr
 
* cp_orange_x3_fix
 
* cp_orange_x3_fix
 +
* [https://steamcommunity.com/sharedfiles/filedetails/?id=495634423 cp_orange_x3_fuS]
 +
* cp_orange_x3_island_meax
 
* cp_orange_x3_minecraft_june
 
* cp_orange_x3_minecraft_june
 +
|col3 =
 
* cp_orange_x3_mug
 
* cp_orange_x3_mug
* [http://steamcommunity.com/sharedfiles/filedetails/?id=477653262 cp_orange_x3_natural] (Steam Workshop)
+
* [https://steamcommunity.com/sharedfiles/filedetails/?id=477653262 cp_orange_x3_natural]
 
* cp_orange_x3_night_2015
 
* cp_orange_x3_night_2015
 
* cp_orange_x3_se2_fix5a
 
* cp_orange_x3_se2_fix5a
 
* cp_orange_x3_skial
 
* cp_orange_x3_skial
* cp_orange_x3_t
+
* cp_orange_x3_top
 
* cp_orange_x4
 
* cp_orange_x4
 
* cp_orange_x4_snow
 
* cp_orange_x4_snow
 
* cp_orange_x4_viper
 
* cp_orange_x4_viper
 
* cp_orange_x5
 
* cp_orange_x5
 +
* cp_orange_x5_fixed
 
* cp_orange_xmas
 
* cp_orange_xmas
 
* cp_orange_xmas_2013
 
* cp_orange_xmas_2013
* cp_orange_xmas_2013_tbr
 
 
* cp_orange_z3
 
* cp_orange_z3
 
* cp_orange_z4
 
* cp_orange_z4
* cp_orange_z4_kkk_v33a
 
* cp_orange_z4_v3
 
 
* cp_orange_z7
 
* cp_orange_z7
 
* cp_orange2_b3_1
 
* cp_orange2_b3_1
|col3 =
 
 
* cp_orangemas_z4
 
* cp_orangemas_z4
 
* cp_orangemas_z7
 
* cp_orangemas_z7
* [http://steamcommunity.com/sharedfiles/filedetails/?id=454119288 cp_oranges_rc1] (Steam Workshop)
+
* [https://steamcommunity.com/sharedfiles/filedetails/?id=454119288 cp_oranges_rc1]
* [http://steamcommunity.com/sharedfiles/filedetails/?id=660669141 pass_orange_rc1] (Steam Workshop)
 
* [http://steamcommunity.com/sharedfiles/filedetails/?id=911488601 cp_orange_50f_tower_v7] (Steam Workshop)
 
 
}}
 
}}
  
 
== Locations ==
 
== Locations ==
Each Control Point has a different name printed in [[HUD]], by order from [[RED]]'s first Control Point to [[BLU]]'s first Control Point ('''Control Point 1''' to '''Control Point 5''')
+
Each Control Point has a different name printed in the [[HUD]], by order from [[RED]]'s first Control Point to [[BLU]]'s first Control Point ('''Control Point 1''' to '''Control Point 5''')
  
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Orange X redspawn.jpg | [[RED]]'s first Control Point (in HUD: '''Control Point 1''')
+
File:Orange X redspawn.jpg | '''RED''''s first Control Point<br/>(HUD name: '''Control Point 1''')
File:Orange X redspawn controlpoint2.jpg | RED's second open Control Point (in HUD: '''Control Point 2''')
+
File:Orange X redspawn controlpoint2.jpg | '''RED''''s second Control Point<br/>(HUD name: '''Control Point 2''')
File:Orange X tower middlecontrolpoint.jpg | Control Point that unlocks for the team who captures their second Control Point (in HUD: '''Control Point 3''')
+
File:Orange X tower middlecontrolpoint.jpg | An unlockable Control Point on the Tower<br/>(HUD name: '''Control Point 3''')
File:Orange X bluspawn controlpoint2.jpg | [[BLU]]'s second open Control Point (in HUD: '''Control Point 4''')
+
File:Orange X bluspawn controlpoint2.jpg | '''BLU''''s second Control Point<br/>(HUD name: '''Control Point 4''')
File:Orange X bluspawn.jpg | BLU's first Control Point (in HUD: '''Control Point 5''')
+
File:Orange X bluspawn.jpg | '''BLU''''s first Control Point<br/>(HUD name: '''Control Point 5''')
 
</gallery>
 
</gallery>
  
 
== Bugs ==
 
== Bugs ==
* Players can get outside the map by jumping high enough above the spawns.
+
* Players can get out of the map by jumping above the spawns.
* Ragdolls don't collide with some props and other items.
+
* Ragdolls don't collide with some props.
 
* Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
 
* Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
 
* The sun's position doesn't match with the map's lighting origin.
 
* The sun's position doesn't match with the map's lighting origin.
* Enemies can enter the enemy spawn.
+
* Players can enter the enemy spawn.
  
 
== Trivia ==
 
== Trivia ==
* cp_orange_x is a "Control Point" remake of [http://dod.gamebanana.com/maps/23575/ dod_orange], originally made by '''BSL''' for [http://store.steampowered.com/app/30/ Day of Defeat].
+
* <code>cp_orange_x</code> is a "Control Point" remake of [http://www.gamebanana.com/maps/23575 dod_orange], originally made by '''BSL''' for [http://store.steampowered.com/app/30/Day_of_Defeat Day of Defeat].
 +
* A wolf sculpture can be seen inside and behind the spawns; it represents the avatar of the map's author, '''WhiteWolf_X'''.
 +
* <code>cp_orange_x3</code> is the most known and popular variation of '''Orange_X'''. It is also, in most cases, the used map to create other map variations.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Orange X tower entrance red.jpg|One of the entrances that lead inside the Tower.
+
File:Orange X tower entrance red.jpg|One of the Tower's entrances that lead to its inside.
File:Orange X tower inside mid.jpg|Tower's second/middle stage.
+
File:Orange X tower inside mid.jpg|Tower's second/middle floor.
File:Orange X redspawn WhiteWolfX logo.jpg|Author's logo inside the RED spawn.
+
File:Orange X redspawn WhiteWolfX logo.jpg|Author's sculptured avatar inside the RED spawn.
File:Orange X bluspawn WhiteWolfX logo.jpg|Author's logo inside the BLU spawn.
+
File:Orange X bluspawn WhiteWolfX logo.jpg|Author's sculptured avatar inside the BLU spawn.
File:Orange X WhiteWolfX logo.jpg|Author's logo that can be seen outside the spawns.
+
File:Orange X WhiteWolfX logo.jpg|Author's avatar that can be seen behind the spawns.
File:
 
 
</gallery>
 
</gallery>
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}

Latest revision as of 01:25, 18 January 2024

Orange_X
Orange X redspawn controlpoint2.jpg
Basic Information
Map type: Control Point
File name: cp_orange_x
Version: Final/Stable
Developer(s): WhiteWolf_X
Link(s): OzFortress.com (archive)
Map Info
Environment: Devtextures
Setting: Daylight, sunny
Pyrovision Support: No
Map Overview
Orange X overview.png

Orange_X is a community-made Symmetrical Control Point map released in 2007. It consists of a base for each team, an open second Control Point for each team, and a central Point located on a tower in the middle. Unlike other Symmetrical Control Point maps, Orange_X doesn't set a limited time for the teams to win; the control points may remain either captured or not for as long as the map lasts.

Most Orange maps are known for their lack of textures and/or lack of obstacles, along with Control Points that have exceptionally long cap times, which encourages players to simply fight in a "deathmatch" style setting.

Variations

Many different variations and revisions of Orange exist, including versions with more props and/or textures, different theming, slightly different layouts or spawn room modifications, different lighting/time of day, or different weather, such as snow or rain.

There are at least 70 currently known variations of Orange, including, in alphabetical order:

  • cp_ghs_western_x
  • cp_orange_50f_tower
  • cp_orange_5bo_v7
  • cp_orange_asylum
  • cp_orange_basement_mbm
  • cp_orange_bonk_v9c
  • cp_orange_exe
  • cp_orange_final
  • cp_orange_gamerland_classic
  • cp_orange_hg_v8
  • cp_orange_holidays_2015
  • cp_orange_holidays_night_2015
  • cp_orange_l
  • cp_orange_longway_e
  • cp_orange_minecraft_2013
  • cp_orange_minecraft_2015
  • cp_orange_minecraft_night_2013
  • cp_orange_minecraft_night_2015
  • cp_orange_n
  • cp_orange_NsR_X_Tower_beta2
  • cp_orange_se
  • cp_orange_sg
  • cp_orange_skiver_v5
  • cp_orange_skyward
  • cp_orange_storm
  • cp_orange_super_fort_beta2
  • cp_orange_towers
  • cp_orange_towers_2
  • cp_orange_usk
  • cp_orange_usk_xmas
  • cp_orange_vote_2016c
  • cp_orange_vx4_b13
  • cp_orange_western
  • cp_orange_wow_2013
  • cp_orange_wow_2015
  • cp_orange_x666
  • cp_orange_x-treme
  • cp_orange_x_[lolz]_v18
  • cp_orange_x_7
  • cp_orange_x_koth_alpha5
  • cp_orange_x_oreon
  • cp_orange_x3
  • cp_orange_x3_[lolz]_v3
  • cp_orange_x3_christmas
  • cp_orange_x3_exe
  • cp_orange_x3_dc7_v2
  • cp_orange_x3_ddr
  • cp_orange_x3_fix
  • cp_orange_x3_fuS
  • cp_orange_x3_island_meax
  • cp_orange_x3_minecraft_june
  • cp_orange_x3_mug
  • cp_orange_x3_natural
  • cp_orange_x3_night_2015
  • cp_orange_x3_se2_fix5a
  • cp_orange_x3_skial
  • cp_orange_x3_top
  • cp_orange_x4
  • cp_orange_x4_snow
  • cp_orange_x4_viper
  • cp_orange_x5
  • cp_orange_x5_fixed
  • cp_orange_xmas
  • cp_orange_xmas_2013
  • cp_orange_z3
  • cp_orange_z4
  • cp_orange_z7
  • cp_orange2_b3_1
  • cp_orangemas_z4
  • cp_orangemas_z7
  • cp_oranges_rc1




Locations

Each Control Point has a different name printed in the HUD, by order from RED's first Control Point to BLU's first Control Point (Control Point 1 to Control Point 5)

Bugs

  • Players can get out of the map by jumping above the spawns.
  • Ragdolls don't collide with some props.
  • Control Points' metallic bases don't reflect their current ownership once getting a first owner if the map was loaded for first time or after a map's reload.
  • The sun's position doesn't match with the map's lighting origin.
  • Players can enter the enemy spawn.

Trivia

  • cp_orange_x is a "Control Point" remake of dod_orange, originally made by BSL for Day of Defeat.
  • A wolf sculpture can be seen inside and behind the spawns; it represents the avatar of the map's author, WhiteWolf_X.
  • cp_orange_x3 is the most known and popular variation of Orange_X. It is also, in most cases, the used map to create other map variations.

Gallery