Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

From Team Fortress Wiki
Jump to: navigation, search
({{icon item|Beggar's Bazooka|16px}} Beggar's Bazooka)
({{Demo Header|Blutsauger}}: Blutsauger demo done ready for feedback)
 
Line 1: Line 1:
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 +
__NOTOC__
  
__NOTOC__
 
 
= Needed =
 
= Needed =
=={{icon item|Baby Face's Blaster|16px}} [[Baby Face's Blaster]]==
 
{{c|Reserved by Ragnar Homsar}}
 
: Gimme a bit, I'll write up a plan for the Blaster video. [[File:User RagnarHomsar Userlink.png]] [[User:RagnarHomsar|RagnarHomsar]] 08:32, 30 June 2012 (PDT)
 
  
=={{icon item|Beggar's Bazooka|16px}} [[Beggar's Bazooka]]==
+
= Tools =
 +
== {{Demo Header|Chemistry Set}} ==
 +
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
 +
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
 +
 
 +
:Hi there,
 +
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
 +
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
 +
: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
 +
:::> he's very busy nowadays
 +
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 +
 
 +
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
 +
::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
 +
 
 +
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
 +
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 +
 
 +
I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
 +
 
 +
Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
 +
 
 +
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
 +
 
 +
::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
 +
:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
 +
 
 +
== {{Demo Header|Upgrade to Premium Gift}} ==
 +
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
 +
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
 +
 
 +
Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)
 +
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 +
 
 +
I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
 +
 
 +
== {{Demo Header|Something Special For Someone Special}} (Tool)==
 +
{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:29, 2 May 2024 (UTC)}}
 +
 
 +
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old discussion (2019)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 +
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
 +
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
 +
<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
 +
: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
 +
::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
 +
:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
 +
:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
 +
::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
 +
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
 +
::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
 +
::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
 +
:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
 +
:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 +
:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
 +
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
 +
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
 +
</div></div>
 +
 
 +
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
 +
{{c|Demonstrate all powerups.}}
 +
 
 +
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
  
=={{icon item|Cleaner's Carbine|16px}} [[Cleaner's Carbine]]==
+
Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
{{c|Reserved by Armisael}}
 
:after the weapon released let me try on it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:46  ,  27 June 2012 (PDT)
 
::Because this will be a recent weapon, the reservation may be ignored if you take too long (more than 9 hours or so), to ensure that a demo for this weapon can be uploaded as fast as possible — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:30, 27 June 2012 (PDT)
 
  
 +
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  
----
+
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
 +
* Start the demonstration in first-person mode.
 +
* Switch to third-person mode.
 +
* Kill enough enemies such that domination status appears.
 +
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
  
I tried making a weapon demonstration for the Cleaner's Carbine. Here's the link to the unlisted video: http://www.youtube.com/watch?v=YvZlBDfX3Fg
+
Now you've established that "skull on HUD" = "having killed enough enemies".
[[User:Daniel|Daniel]] 04:09, 29 June 2012 (PDT)
 
*Unfortunately, your video can't be used because of wrong resolution. [[User:Xeoxer|Xeoxer]] 09:05, 29 June 2012 (PDT)
 
  
Ok, here's the reupload with the right resolution: http://www.youtube.com/watch?v=l6aV4r7abnI
+
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
[[User:Daniel|Daniel]] 10:24, 29 June 2012 (PDT)
 
:Quite a few things wrong unfortunately. Xeoxer only listed the resolution, but...
 
* Uses DirectX 8 (only 9 is allowed). This is also very important here because the crit glow doesn't show, while it would under DirectX 9.
 
* Poor framerate
 
* Tooltip is transparent in backpack view
 
* Missing required HudDamageAccount.res as described on the project page
 
* Forgot to reload at end of clip
 
* Custom crosshair and custom crosshair color
 
* Desynchronized audio on the first sniper shot
 
* HUD elements look off
 
* Some audio glitches near the kills and weapon switches
 
So, good effort but still a lot to do :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)
 
  
http://youtu.be/S3_POivFlrA — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 12:58, 29 June 2012 (PDT)
+
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)
 
  
=={{icon item|Escape Plan|16px}} [[Escape Plan]]==
+
[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
I'll take this one on [[User:Gemini.exe|Gemini.exe]] 19:45, 27 June 2012 (PDT)
 
:I wouldn't do this one yet, the backpack icon for the weapon is different to the material used in game (backpack's is the old equalizer, in-game is the new texture) - it could be updated soon. [[User:Pigophone|Pigophone]] 00:54, 28 June 2012 (PDT)
 
::But it's the Equalizer who received the new texture. Why would it matter? <div style="font-family: TF2 Build;">[[User:Freakie|Freakie]]</div> 10:48, 28 June 2012 (PDT)
 
:::Pig's right, it uses the old Equalizer Backpack icon, but uses the new Equalizer Model for the Blue team, and the old Model for the Red team. It also doesn't have the Kamikaze taunt, should it have it, nor blocks the Medic call like the Equalizer does. I'll hold off a little while on this, see if any updates change it, and if not I'll record the demos I've made [[User:Gemini.exe|Gemini.exe]] 20:28, 28 June 2012 (PDT)
 
  
=={{icon item|Hitman's Heatmaker|16px}} [[Hitman's Heatmaker]]==
+
:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
{{c|Reserved by Dogspajamas}}
 
:I think I'll do this one after it's released. [[User:Dogspajamas|Dogspajamas]] 09:28, 27 June 2012 (PDT)
 
::See above — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:30, 27 June 2012 (PDT)
 
:::This means about 9 hours after the update, correct? [[User:Dogspajamas|Dogspajamas]] 20:28, 27 June 2012 (PDT)
 
::::It's not a hard limit, what I really mean is "If it's not done by next time I review things but someone else has made a demonstration by then, then too bad for you" — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:48, 27 June 2012 (PDT)
 
:::::Here it is. http://youtu.be/WHJHqq9eqPs [[User:Dogspajamas|Dogspajamas]] 18:39, 29 June 2012 (PDT)
 
A few things~
 
* Volume balance is off (game volume too low compared to music). Watch other demonstrations for the correct volume
 
* While you do have to shoot at the target at the back for the demonstration, try not to make it be the same shot as the one you get "Focus" on, because it makes it look like that target is special. Shoot the ground or something instead, and then at some point later shoot the target
 
* Show if the crit glow stays on other weapons
 
* Second clip doesn't make much sense without being able to see the Focus meters. Bring them in the visible area of the HUD
 
* Why zoom in on an object so close? It looks really crappy, you can see the texture's pixels :( And again it makes it look like it's a special spot because it's a wooden target's head
 
* Random scout corpse on the ground in third clip
 
* Random sniper corpse on the ground in fourth clip
 
* That clip could also be merged into the first one, just add more bots
 
* Third and fourth clip have the ammo count at the wrong location of the screen
 
That's all I can find~ Video quality is good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)
 
  
=={{icon item|Lollichop|16px}} [[Lollichop]]==
+
== {{Demo Header|Secret Saxton}} ==
{{c|Reserved by Armisael}}
+
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:07, 27 April 2024 (UTC)}}<br>
:http://youtu.be/1hRSqIJoirU — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:35, 29 June 2012 (PDT)
+
I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)
::That's a fine way to demonstrate it I think. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)
 
  
=={{icon item|Pretty Boy's Pocket Pistol|16px}} [[Pretty Boy's Pocket Pistol]]==
+
:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)
{{c|Reserved by Akuago220}}
 
:I'll take a crack at this. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:58, 27 June 2012 (PDT)
 
::See above — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:30, 27 June 2012 (PDT)
 
::: [http://youtu.be/vAItsMJusf4 And there we have it.] [http://www.mediafire.com/?gbwhuoiytbtchlo Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 12:37, 29 June 2012 (PDT)
 
::::Is good, but should also show whether the crits stay on if you switch weapons, much like the Cleaner's Carbine — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)
 
:::::Wind, the Pocket Pistol does NOT have that 3-second kill attribute the Carbine does. That crit portion was to fill the whole ""Wait 2 seconds, still staring at the Medic but this time with your weapon glowing, then kill the medic, still holding ⇧ Shift" criteria (unless you can point me where in those instructions, I now have to switch weapons after crit-killing the Medic). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:45, 29 June 2012 (PDT)
 
::::::Derp, that's what I get for checking the Carbine's attributes and then looking at the next one and assuming it's a clone of it but for the Scout. But those crit instructions are for melee weapons only (that's why they are under the "Melee makeover" section under the list that says "The procedure is slightly different" :3 For non-melee weapons, just use the regular procedure, no crits or extra staring periods or anything — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:53, 29 June 2012 (PDT)
 
:::::: [http://youtu.be/FmieHuV4TDs There we go, fixed.] [http://www.mediafire.com/?4z8sr0m7bklx357 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 06:17, 30 June 2012 (PDT)
 
:::::::Looks to me like there are some random crits (although the damage doesn't change, and those should be disabled using the cfg, weird) [[User:Pigophone|Pigophone]] 06:33, 30 June 2012 (PDT)
 
::::::::It's a common glitch in SrcDemo, and as far as I'm aware of, there's no way around it. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 07:18, 30 June 2012 (PDT)
 
:::::::::You probably mean source recorder, as all srcdemo2 does is record data from that. Can you try re-recording and see if it still happens? If it does, can you upload the .dem file? Does it happen during demo playback or demo rendering? Otherwise, you could replace the crit sounds in the game files to make them disappear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:19, 30 June 2012 (PDT)
 
:::::::::: When I play it back, there are no crit sounds emitting. After I render it, then I hear crit sounds in the wav file. [http://www.mediafire.com/?kh3edlhrp9nb0ab Render this yourself and see what I mean.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 14:50, 30 June 2012 (PDT)
 
:Then use fraps to record the audio and overlay that onto the srcdemo2 clip. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:51, 30 June 2012 (PDT)
 
::It didn't do crit sounds for me when rendering. Try clearing your sound cache maybe, by typing <code>snd_rebuildaudiocache</code> in the console. Or you can use Armisael's workaround too — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:13, 30 June 2012 (PDT)
 
:::They didn't occur when rendering, they were heard '''after''' they rendered. In any case, [http://youtu.be/bS3pcy8wDkU using that snd command fixed it up after all.] [http://www.mediafire.com/?ylxmkgisw1otodd Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 19:07, 30 June 2012 (PDT)
 
::::Yes, that's what I meant, since the game has no sound when it's rendering. Anyway, video is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:52, 30 June 2012 (PDT)
 
  
=={{icon item|Rainblower|16px}} [[Rainblower]]==
+
::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)
{{c|Reserved by Ben10508}}
 
  
I got this!
+
:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)
 +
::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)
  
=={{icon item|Scorch Shot|16px}} [[Scorch Shot]]==
+
:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)
{{c|Reserved by Lolpeste}}
 
:I'm gonna do it! --[[User:Lolpeste|Lolpeste, The Best in Town]] 23:10, 27 June 2012 (PDT)
 
{{c|note}} This flare gun works very, very differently than the other three. To repeat what I said on the [[Talk:Scorch_Shot#Mechanic_of_the_flare|talk page]] of the gun:
 
...The flare it's self, while lighting the target on hit for 15 damage, and knocking them back, the flare isn't destroyed, it bounces off of the player, falls to the ground, and explodes. So the explosion / light others on fire is not from the point of impact with a player, but from wherever the tumbling flare ends up. What needs to be tested is if the flare will bounce between players indeffently before exploding, or if on contact with a 2nd player it detonates then. Anyway the result of it is you can double hit someone if they are near a wall, 15 from the contact, and another 15 from the resulting explosion as they wouldn't be knocked back far enough. --[[User:Org|Org]] 01:39, 28 June 2012 (PDT)
 
  
Okay, here it is!
+
::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)
http://www.youtube.com/watch?v=Vi9IZaAMNso&feature=youtu.be <small>— ''The preceding unsigned comment was added by'' '''[[User:Lolpeste|Lolpeste]]''' ([[User talk:Lolpeste|talk]]) ([[Special:Contributions/Lolpeste|contribs]]) </small>
 
:I suggest killing the pyro by getting it up against that back area, then just killing it as same. Soldier should die to burn damage, and the medic should die to a ricochet. Try to keep the soldier and medic in view when they die. Since the taunt seems to be somewhat interesting, demonstrate in place first, then kill the spy? Don't reload via console commands. If you had not tried to kill both with impact damage, you would have enough ammo.
 
  
Will do! <small>— ''The preceding unsigned comment was added by'' '''[[User:Lolpeste|Lolpeste]]''' ([[User talk:Lolpeste|talk]]) ([[Special:Contributions/Lolpeste|contribs]]) </small>
+
{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)
  
Also, try using the normal crosshair instead of a custom one. [[User:JhonnyKiller45|JhonnyKiller45]] 15:58, 28 June 2012 (PDT)
+
:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)
:Some important notes~
+
 
* Wrong resolution (has black bars on the left and right sides of the video)
+
::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)
* No background music
+
 
* Frame rate is way below 30 frames per second
+
::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)
* Custom crosshair and crosshair color
+
 
* Show a death from burning
+
::::[https://drive.google.com/file/d/1vprZjfUfVNmIYVgJTo2B1kWNxwoXQ-zR/view?usp=sharing Here] is the demo feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:30, 27 April 2024 (UTC)
* Indeed, use natural sources for ammo (fallen weapons or prespawned crates) or try not to run out of ammo
+
 
* Don't taunt twice
+
:::::[https://drive.google.com/file/d/1n6LxHCztXG7Fql9_k6DIl_tzvvPxb6Z5/view?usp=sharing Here] is a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:51, 28 April 2024 (UTC)
I agree that you have to go out of the routine here for the first clip because of the massive knockback. The way and order you showed things is good~ But the video cannot be accepted until all the above can be corrected :( Good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:15, 28 June 2012 (PDT)
+
 
:it's mine version http://www.youtube.com/watch?v=E11wg5J94YI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:23  , 1 July 2012 (PDT)
+
= Action =
::Sadly the Spy is visible before everyone dies. Either don't look at him when you go kill the Medic, or (preferably) try not to make the Medic bounce so far that he is not reachable anymore. Also, try showing all ways to kill with this weapon: On hit, on splash damage, and on afterburn.
+
== {{Demo Header|Spellbook Magazine}} ==
::Also, the Scorch Shot's taunt is not lethal at long range but is lethal at short range, so you need to show both. I guess the best way to do this would be:
+
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
* Spawn another Spy somewhere else on the map that is hidden from the initial wooden place
+
 
* Do the demo normally until you kil lthe medic (making sure not to look at either spy)
+
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
* Go up close to one spy and tauntkill him in one shot
+
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
* Go at range to another spy and taunt, then watch until the afterburn ends
+
 
::Lastly, if you only need one ammo crate, then only spawn one ammo crate (not 2). That's all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:52, 30 June 2012 (PDT)
+
== {{Demo Header|Fancy Spellbook}} ==
:::that medic always go so far when i shot him :l http://www.youtube.com/watch?v=UoRM1Jxeh1w [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:48  , 1 July 2012 (PDT)
+
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
 
 +
== {{Demo Header|Fireproof Secret Diary}} ==
 +
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 +
 
 +
== {{Demo Header|Kritz or Treat Canteen}} ==
 +
 
 +
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
 +
{{c|Current one does not show front, crouching, running, etc, at all angles.}}
 +
 
 +
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
 +
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
 +
 
 +
::How about just use the RED player to see the BLU humiliation animation. Like:
 +
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
 +
::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
 +
 
 +
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
 +
 
 +
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
 +
 
 +
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
 +
 
 +
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
  
 
= Need to be redone=
 
= Need to be redone=
=={{icon item|Backburner|16px}} [[Backburner]]==
+
== {{Demo Header|Crusader's Crossbow}} ==
{{c|Reserved by Armisael}}
+
 
:It might be prudent to start putting out videos before reserving 3 weapons. People will stop respecting your reservations if you have a bunch and aren't doing anything with them. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:40, 28 June 2012 (PDT)
+
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}
::alas, you are right. I'll finish the flame thrower before doing the others. [[User:Pigophone|Pigophone]] 06:20, 30 June 2012 (PDT)
+
 
 +
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}
 +
 
 +
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
 +
 
 +
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
 +
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
 +
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 +
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
 +
 
 +
== {{Demo Header|Dalokohs Bar}} ==
 +
{{Reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:18, 19 April 2024 (UTC)}}
 +
{{c|The model now included the bite mark, the plate model added}}
 +
 
 +
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not.  - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)
 +
:Got this video finished, just need 1 more scene with Thedop.
 +
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
 +
 
 +
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
 +
 
 +
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4
 +
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)
 +
 
 +
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)
 +
 
 +
::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)
 +
 
 +
[https://drive.google.com/file/d/18J16uO_PVG_MiDEnopxAG0-ARRbK0qA_/view?usp=sharing Here's V1] of the Dalokohs bar demo [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 22:57, 20 April 2024 (UTC)
 +
:Not sure if it's a bit picky, but I personally think that the recharge scene should involve Heavy eating chocolate off cooldown, so it will show how many chocolates Heavy can eat before the Sandvich recharges. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:07, 22 April 2024 (UTC)
 +
 
 +
:: [https://drive.google.com/file/d/11Hb4fEVxa7i6rgeR_wRJEkJJCTeRZHzr/view?usp=sharing chocolatev2 with more chocolate eating][[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 22:53, 22 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Enforcer}} ==
 +
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
 +
 
 +
== {{Demo Header|Fishcake}} ==
 +
{{Reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:15, 19 April 2024 (UTC)}}
 +
 
 +
{{c|The model now included the bite mark, the plate model added}}
 +
 
 +
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)
 +
:Got this video finished, just need 1 more scene with Thedop.
 +
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
 +
 
 +
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)
 +
 
 +
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.
 +
 
 +
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".
 +
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)
 +
 
 +
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.
 +
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)
 +
 
 +
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M
 +
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)
 +
 
 +
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)
 +
 
 +
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY
 +
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)
  
 +
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)
  
http://youtu.be/5Sn9hNhGSRI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:36, 1 July 2012 (PDT)
+
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ
 +
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)
  
=={{icon item|Bonk! Atomic Punch|16px}} [[Bonk! Atomic Punch]]==
+
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that
{{c|Reserved by KarmaCharger}}
+
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)
:The Srcdemo2 won't let me click the activate button for no reason..  http://www.youtube.com/watch?v=52Q0QwZxoD4 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 03:30  ,  28 June 2012 (PDT)
 
::The reason it won't let you click is always written just underneath the Activate button. Demonstration is good~ Try to get it to render in SrcDemo2 with the .dem's you have recorded, and if you can't then tell me what it says under the Activate button or take a screenshot of it or something — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:15, 28 June 2012 (PDT)
 
:::[http://img829.imageshack.us/img829/7281/srcdemo2.jpg Screenshot Here]. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:26  ,  29 June 2012 (PDT)
 
::::You're trying to write to a folder that doesn't exist. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:28, 28 June 2012 (PDT)
 
::::Try deleting that folder (it should be empty) and recreating it, and then restarting SrcDemo2. It happens when your computer crashes while SrcDemo2 was active; then the folder turns into a limbo state where it's not really a folder anymore. Deleting it and recreating it solves the problem. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:33, 28 June 2012 (PDT)
 
:::::i already try it before you told me this , again and again it's still same :'( [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:40  ,  29 June 2012 (PDT)
 
:::::would you accept it without using srcdemo2? if yes then .dem file needed? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:52  ,  29 June 2012 (PDT)
 
::::::Yes I would, but yes .dem files needed anyway. However, the good thing about .dem's is that other people can render it for you. So if you upload your .dem, then someone else can render it to a video file and upload that~ However, they'd still need the backpack clip (or they'd record it themselves). Upload the .dem's first and then let's see who can render it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)
 
:::::::aww S*** i lost the bonk's .dem files , i re-recorded new ones but content is same , [http://weaponref.wiki.tf/files/ Uploaded.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:25  ,  30 June 2012 (PDT)
 
:Could you upload the video file? Also, have you tried using an older version of srcdemo2? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:50, 30 June 2012 (PDT)
 
  
=={{icon item|Concheror|16px}} [[Concheror]]==
+
::::New revision with no killsounds https://youtu.be/tOotHamBl2s
{{c|Reserved by Armisael}}
+
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)
:http://youtu.be/3MRyYUc4RgQ — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:28, 28 June 2012 (PDT)
 
::Missing horn sound during first clip, and missing model during the taunt for some reason >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:15, 28 June 2012 (PDT)
 
:::http://youtu.be/naMjSJf1_u4 Valve dun borked the taunt model, so I'm afraid that won't show up no matter how many different ways I try to record it. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:25, 28 June 2012 (PDT)
 
::::Is good, please upload~ (But don't be surprised if you have to remake it soon if they fix it...) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:33, 28 June 2012 (PDT)
 
::::There are unique red/blue sound files for this weapon. Should we show that? [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] 19:27, 28 June 2012 (PDT)
 
:::::No, just like we don't show red/blu skins — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:33, 28 June 2012 (PDT)
 
::::::I believe it should be shown that you can heal yourself with the shotgun and the melee weapon as well. --[[User:Hawk18727|Hawk18727]] 02:11, 29 June 2012 (PDT)
 
:::::::Shotgun, are you sure about that? And no, if it shows that you can heal yourself with the Rocket Launcher then that means you can heal yourself with a weapon that is not the Concheror, so that should be enough — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)
 
::::::: Just chiming in on the sounds, it doesn't have a unique sound for teams, but game_sounds_weapons defines two sounds for some reason (even though they reference the same .wav) [[User:Balladofwindfishes|Balladofwindfishes]] 14:40, 29 June 2012 (PDT)
 
  
=={{icon item|Cozy Camper|16px}} [[Cozy Camper]]==
+
:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)
  
=={{icon item|Crit-a-Cola|16px}} [[Crit-a-Cola]]==
+
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4
{{c|Reserved by KarmaCharger}}
+
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)
:http://www.youtube.com/watch?v=DQkD3T08rHU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:57  ,  29 June 2012 (PDT)
 
::srcdemo2 would be nice, but otherwise is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)
 
:::i would like to render with srcdemo2 :( but it's still won't work... see if it's works again as soon i will use that :3 [http://www.mediafire.com/?gok5b1r1a2hkzbd There you go] uploaded .dem too. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:05  , 30 June 2012 (PDT)
 
  
=={{icon item|Crusader's Crossbow|16px}} [[Crusader's Crossbow]]==
+
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)
{{c|Reserved by K1LL}}
+
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)
:Why does this need to be redone?
 
:Increased reload rate. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] 13:15, 28 June 2012 (PDT)
 
::I got this. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] 11:39, 29 June 2012 (PDT)
 
:::First part of the video is done. Now I just need to set the config file to make the Pyro airblasting and damaging/healing demonstrations. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] 14:08, 29 June 2012 (PDT)
 
::::For the healing demonstration, I think that the demonstration should demonstrate how reflected bolts not only heal friendlies but also the Pyro himself, just like in the Black Box demonstration. The current video does not demonstrate that. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 19:08, 29 June 2012 (PDT)
 
:::::Nerd Question: How to heal with reflect crossbow when I reflected it? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] 23:08, 29 June 2012 (PDT)
 
::::::Watch the [[Black Box]] demonstration - you'll understand it then. [[User:Pigophone|Pigophone]] 09:16, 30 June 2012 (PDT)
 
:::::::The pyro cannot heal himself with a reflect arrow (because he can't hit himself with an arrow). The black box uses a different healing mechanic, so it is possible in that case. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:18, 30 June 2012 (PDT)
 
::::::::Yeah, you're right. Got mixed up with those mechanics so forget about my suggestion. -- '''[[User:ReadyAimFire|ReadyAimFire]]''' 12:27, 30 June 2012 (PDT)
 
:::::::::Done. Watch it [http://www.youtube.com/watch?v=JQHmboAWClM here]. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] 13:04, 30 June 2012 (PDT)
 
::::::::::Very good, very close to the original too. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:19, 30 June 2012 (PDT)
 
:I have a problem with a few things. The pyro feels a bit rushed (I know its a fast reload), but it doesn't hurt to start a bit slow. Spawning bots into the game isn't great either, and there should probably be a divider in there. For the ranged healing, 3 separate clips of already-damaged heavies (1 HP to start each) would be seemingly ideal. For the last clip, simply spawn the heavy with reduced health, don't shoot him. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Buckaroos Hat.png|42px|link=User_talk:Darkid]]|[[Image:Item icon Merc Medal.png|42px|link=Special:Contributions/Darkid]]) 14:09, 30 June 2012 (PDT)
 
::Thanks for the feedback. The Pyro is fine to me, since you're supposed to shoot him once, wait a bit and then finish him off, meaning only the first 2 or 3 shots should be "slow". The Heavy one is a good idea and I'll definetly do that in a few minutes meaning I'll have to re-do the first part anyway, so I'll try to be slower with the Pyro. Shooting the Heavy in my opinion is better because it shows the whole getting damaged and healed thing, kind of representing something you can do in the game. Would be nice to get more feedback so I don't do that and end up wasting my time. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] 14:45, 30 June 2012 (PDT)
 
:::I don't mind either way, but I slightly prefer damaging the Heavy on screen because it becomes clear that he is damaged before the reflect-arrow-heals arrive (which is something that would otherwise have to be detected by the viewer by looking at the heavy's HUD, which is kind of confusing in a picture-in-picture like this) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:53, 30 June 2012 (PDT)
 
:[http://www.youtube.com/watch?v=qfCEvjTzPEs Here], uploaded a better one. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] 18:19, 30 June 2012 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:52, 30 June 2012 (PDT)
 
:::[http://www.mediafire.com/?qhzeuzc4kfcw3nv Uploaded, click to download]. <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> [[User:K1LL|<span style="color:#385374;font-size:18px;font-family:TF2 Secondary">kill</span>]] <span style="color:#385374;font-size:18px;font-family:TF2 Secondary">—</span> 23:18, 30 June 2012 (PDT)
 
::::The file is currently set to private. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 04:25, 1 July 2012 (PDT)
 
  
=={{icon item|Degreaser|16px}} [[Degreaser]]==
+
[https://drive.google.com/file/d/1D7PKA13E0BcQvEVsaRmmDA5yFlp3CLQA/view?usp=drive_link Fishcakev1][[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:25, 19 April 2024 (UTC)
  
=={{icon item|Equalizer|16px}} [[Equalizer]]==
+
:: Should I also include a comparison of how fast it recharges compared to the normal Sandvich? Would just be a quick little sided by side. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:12, 20 April 2024 (UTC)
I'm on it.
 
Just know I'm recording it with Xfire. --[[User:Boynedmaster|Boynedmaster]] 10:13, 28 June 2012 (PDT)
 
:Are you sure you can use that to record a video that meets the video quality requirements? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:15, 28 June 2012 (PDT)
 
  
=={{icon item|Flamethrower|16px}} [[Flamethrower]]==
+
:::Yes.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 08:41, 20 April 2024 (UTC)
  
=={{icon item|Gloves of Running Urgently|16px}} [[Gloves of Running Urgently]]==
+
:::: [https://drive.google.com/file/d/18rk3bCFdC3APxAyGTyBy9qIY6WkwmsCr/view?usp=sharing Here's V2] with the sandvich comparison [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 22:55, 20 April 2024 (UTC)
I wish to help make this. [[File:Nemesis_RED.png|link=http://wiki.teamfortress.com/wiki/User:RocketStickyJumper|35px]][[User:RocketStickyJumper|<span style="color:#5885A2;font-size:16px;font-family:'TF2 Build';text-shadow:#e3e3e3 1px 1px 0px;"><b>Rocket Sticky Jumper</b></span>]] <small>[[User_talk:RocketStickyJumper|Talk]]</small> 05:58, 30 June 2012 (PDT)
+
:::::Likewise with the Chocolate comment, I sorta believe it would be a good idea to have Heavy eat the fishcake off cooldown just to show how many fishcakes he can eat before the Sandvich recharges. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:11, 22 April 2024 (UTC)
  
=={{icon item|Manmelter|16px}} [[Manmelter]]==
+
::::::[https://drive.google.com/file/d/1Z46i8aGJlCRNc1UAAAwm8tNDJo1mFU4A/view?usp=sharing fishcake V3][[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 22:57, 22 April 2024 (UTC)
{{c|Reserved by Armisael}}
 
:http://youtu.be/eX49Nb5krpI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:45, 30 June 2012 (PDT)
 
::I keep hearing the "Machina no-scope" sound. Why is this? [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Buckaroos Hat.png|42px|link=User_talk:Darkid]]|[[Image:Item icon Merc Medal.png|42px|link=Special:Contributions/Darkid]]) 08:59, 30 June 2012 (PDT)
 
:::It's the 'ready to fire' sound. It doesn't play when you're firing at max speed, though, which is why you don't always hear it. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:03, 30 June 2012 (PDT)
 
:::That sound feels out of place but if it's there then I guess that's the way it is. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:19, 30 June 2012 (PDT)
 
  
=={{icon item|Phlogistinator|16px}} [[Phlogistinator]]==
+
== {{Demo Header|Gloves of Running Urgently}} ==
{{c|Reserved by Armisael}}
 
:http://youtu.be/7UrVJx8AtL8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:07, 28 June 2012 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:15, 28 June 2012 (PDT)
 
:I just realized that this demo doesn't show burning cloaked/disguised spies or lighting up huntsman arrows, like every one flamethrower. So once more, with feeling. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:35, 30 June 2012 (PDT)
 
::http://youtu.be/L_YCX8ayQ3A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:27, 30 June 2012 (PDT)
 
:::Is good, please (re-)upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:52, 30 June 2012 (PDT)
 
  
=={{icon item|Rocket Jumper|16px}} [[Rocket Jumper]]==
+
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}
{{c|Reserved by Armisael}}
 
:http://youtu.be/0y-BNEpZ7NM — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:43, 27 June 2012 (PDT)
 
::Can't really hear a difference. Does the Sticky Jumper do the same? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:25, 27 June 2012 (PDT)
 
:::Apparently not. Sigh. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:40, 27 June 2012 (PDT)
 
::::Turns out that I messed things up when I rerendered this, and then didn't test the situation that triggers the sound (though it does exist in the video). In other words, this one's back on the table. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:26, 30 June 2012 (PDT)
 
:http://youtu.be/8gfInCpWG0A — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:00, 30 June 2012 (PDT)
 
::<nowiki>*cough*</nowiki> — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:36, 1 July 2012 (PDT)
 
  
=={{icon item|Short Circuit|16px}} [[Short Circuit]]==
+
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}
  
whats the reason to redone this? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:16  ,  21 June 2012 (PDT)
+
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)
:I believe that [[User:Magnum|Magnum]] thought it should show that the SC doesn't function against flares. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 11:40, 21 June 2012 (PDT)
+
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
::I don't think that's reason enough to redo it... It's a non-stock weapon,and documenting every little odd exception would mean possibly redoing this demo whenever they add a projectile weapon — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:10, 21 June 2012 (PDT)
 
  
=={{icon item|Sticky Jumper|16px}} [[Sticky Jumper]]==
+
== {{Demo Header|Holiday Punch}} ==
{{c|Reserved by Armisael}}
+
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}
:No sound, ignore this. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 20:40, 27 June 2012 (PDT)
 
::I was wrong; this is correctly placed. My apologies. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:26, 30 June 2012 (PDT)
 
:http://youtu.be/DNsgxhmGHH8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 16:00, 30 June 2012 (PDT)
 
::<nowiki>*cough*</nowiki> — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:36, 1 July 2012 (PDT)
 
  
=={{icon item|SMG|16px}} [[SMG]]==
+
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
Uses c_models now, so a slightly different view model. Probably needs a new video. [[User:Balladofwindfishes|Balladofwindfishes]] 16:21, 29 June 2012 (PDT)
 
  
{{c|Reserved by Ben10508}}
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
 +
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
SMG can't be that hard, I'll do it
+
I have an idea on how the new video might be represented:
  
http://www.youtube.com/watch?v=JuPJrdKlz0g — [[User:Ben10508 |'''Ben10508''']] <small>([[User_talk:Ben10508 |T]] | [[Special:Contributions/Ben10508 |C]])</small> 11:39, 30 June 2012 (PDT)
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
:Just two things~
+
*Do the same actions as was done in the original video
* There are (very small, but they're there) black bars on the left and right side of the video
 
* Backpack view is a bit too short (wait an extra second or two)
 
That should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:19, 30 June 2012 (PDT)
 
  
[http://www.youtube.com/watch?v=Kkx9KR7kWEE Revised Version] — [[User:Ben10508 |'''Ben10508''']] <small>([[User_talk:Ben10508 |T]] | [[Special:Contributions/Ben10508 |C]])</small> 14:42, 30 June 2012 (PDT)
+
'''Part 2: Basic Interactions'''
 +
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
  
I tried to get rid of the small black bars on the sides. I made them smaller. This is the best I can do and it's better than nothing. There is really nothing that I can do about those black bars on the sides. Sorry about that.
+
'''Part 2a:'''
:But why are they there in the first place? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:53, 30 June 2012 (PDT)
+
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
You see, the software that I use forces me to have the black bars there so I can't do anything about it. It should be fine though, it's barely visible too. — [[User:Ben10508 |'''Ben10508''']] <small>([[User_talk:Ben10508 |T]] | [[Special:Contributions/Ben10508 |C]])</small> 14:57, 30 June 2012 (PDT)
+
'''Part 2b:'''
:Well you may want to use another piece of software for next demos, but I guess this is indeed barely noticeable so I'll let it slide for now~ Please upload the original video and .dem files — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:13, 30 June 2012 (PDT)
+
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
=={{icon item|Tomislav|16px}} [[Tomislav]]==
+
'''Part 2c:'''
{{c|Reserved by KarmaCharger}}
+
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
:http://www.youtube.com/watch?v=e_3UYlHnhfY [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:59  ,  29 June 2012 (PDT)
+
# Attack the Scout from the front and behind
::This has the muzzleflash bug that plagues all minigun demos. You need to move forward as close as possible to the pyro, while staying inside the wooden thing, so that the wooden barrier doesn't overlap with the muzzleflash. Otherwise, is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)
+
# Enemy Medic activate Medi Gun invulnerability
:::[http://www.youtube.com/watch?v=Zj8_gvu4mJo Watch it.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:59  ,  30 June 2012 (PDT)
+
# Do the same as Step 2 onto Scout except while Übercharged
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:19, 30 June 2012 (PDT)
+
# Do the same as Step 4 except on Medic
:::::[http://www.mediafire.com/?bf7z6b3lihbhvo5 There u Go] and [http://weaponref.wiki.tf/files/ .dem file too.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:19  ,  1 July 2012 (PDT)
 
::::::Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:52, 30 June 2012 (PDT)
 
  
=={{icon item|Unarmed Combat|16px}} [[Unarmed Combat]]==
+
'''Part 3: Versus Mittens Heavy'''
 +
# Approach the enemy Mittens Heavy
 +
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
=={{icon item|Quick-Fix|16px}} [[Quick-Fix]]==
+
'''Part 4: Spy Interactions'''
Why does this need to be redone?
+
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
:You move with a rocket/sticky jump (If i'm interpreting the notes correctly). [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] 13:16, 28 June 2012 (PDT)
+
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
 +
'''Part 5: Taunts and Water'''
 +
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
http://youtu.be/QEN0AUi-Ph4 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:54, 29 June 2012 (PDT)
+
'''Part 6: Robots'''
:Show it with sticky jumps too, not only because it's pretty cool to watch but also because it shows that it's not just rocket jumps, but explosive jumps in general :3 Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 29 June 2012 (PDT)
+
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
::That view in the loadout screen didn't show the picture... That might be nice to see. In the clip around 2:20, didn't you already show "no heal without target"? And yes, sticky jumping would be awesome :D [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Buckaroos Hat.png|42px|link=User_talk:Darkid]]|[[Image:Item icon Merc Medal.png|42px|link=Special:Contributions/Darkid]]) 19:16, 29 June 2012 (PDT)
+
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
:::http://youtu.be/GHB5Upmqdk4 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 08:45, 30 June 2012 (PDT)
 
::::Apparently my concerns aren't important enough to be fixed :'( [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Buckaroos Hat.png|42px|link=User_talk:Darkid]]|[[Image:Item icon Merc Medal.png|42px|link=Special:Contributions/Darkid]]) 09:04, 30 June 2012 (PDT)
 
:::::You're right; I forgot to use the new backpack shot. I'll get that uploaded shortly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:06, 30 June 2012 (PDT)
 
::::::http://youtu.be/L78zMBV8ucc — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:04, 30 June 2012 (PDT)
 
:Thanks. I'd ask again, though, what is the point of the 2:18 clip? Self-heal is already demonstrated in the first clip. [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] ([[Image:Item icon Buckaroos Hat.png|42px|link=User_talk:Darkid]]|[[Image:Item icon Merc Medal.png|42px|link=Special:Contributions/Darkid]]) 10:18, 30 June 2012 (PDT)
 
::Is good, please upload~ I agree that that clip is kind of redundant, although it does show that the person you are healing doesn't need to be hurt in order to get self-heal — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:19, 30 June 2012 (PDT)
 
  
=Scout Melee makeovers=
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
=={{icon item|Atomizer|16px}} [[Atomizer]]==
+
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
{{c|Reserved by ''KarmaCharger (Former),'' Mr. Vinderack}}
+
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
  
http://www.youtube.com/watch?v=c_Q8fspnNA4 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:21  ,  17 june 2012 (PST)
+
== {{Demo Header|Original}} ==
:Crowd cheer sound is cut at 0:32 >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 09:35, 17 June 2012 (PDT)
+
{{Reservation|[[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)}}
::http://www.youtube.com/watch?v=qmWjregFQt0 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48  ,  17 June 2012 (PDT)
 
:::I think this is the same video file... The sound is still cut at the same point — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:22, 17 June 2012 (PDT)
 
::::http://www.youtube.com/watch?v=mGaxtfCrXOM My bad sorry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 01:32  ,  18 June 2012 (PDT)
 
:::::Is good, please upload video and .dem's — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:41, 18 June 2012 (PDT)
 
:::::: every clips is re-recorded with srcdemo so i have these .dem as you want. http://www.youtube.com/watch?v=5_5BikRkfTE [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 05:11  ,  17 June 2012 (PDT)
 
:::::::Is good~ By the way, you can still use Fraps to make videos, as long as you have .dem files with the video. And if you didn't record the .dem files because you didn't see the clause I added on the project page, then it's okay, just don't forget to record the .dem files next time. You don't need to re-record everything just for these files >: (but I still appreciate it if you do) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:04, 19 June 2012 (PDT)
 
::::::::http://www.mediafire.com/?z2amxdcglmj00e2 .dem files is uploaded. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:24  ,  19 June 2012 (PDT
 
:::::::::Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:47, 19 June 2012 (PDT)
 
::::::::::I don't even know if this is the correct way to reply (I apologize if not), but what about the slower speed of the Atomizer? In the old video, it was demonstrated, but in this it is missing. In no way am I insulting the creator, but I have a clip of this myself (I actually did the entire weapon demonstration, but Karma beat me to uploading it by like an hour). [[User:Mr. Vinderack|Mr. Vinderack]] 21:20, 19 June 2012 (PDT)
 
::::::::::It's demonstrated inconsistently. The current Atomizer demo doesn't show it, but weapons like [[Scottish Resistance]] do. Not sure if it's worth showing, but in any case I just realized that this demonstration is up for redo as well since it doesn't show that the damage penalty doesn't apply against building like the current demonstration does — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:55, 19 June 2012 (PDT)
 
:::::::::::Oh, great, I forgot to mention I also recorded that. So, can I reserve this weapon demonstration? Or is it up for anyone to do? I have the entire thing finished, I just didn't upload it because I saw it was too late, so I would greatly appreciate if I could reserve this demonstration. Lastly, it is also fine if we can combine clips or something similar, but I also have a full weapon demonstration that meets the criteria. [[User:Mr. Vinderack|Mr. Vinderack]] 22:18, 19 June 2012 (PDT)
 
::::::::::::Just post it~ Yes it is fine if you combine clips — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 20 June 2012 (PDT)
 
:::::::::::::Here it is: http://www.youtube.com/watch?v=NUY0zD-6xY4 [[User:Mr. Vinderack|Mr. Vinderack]] 11:09, 20 June 2012 (PDT)
 
:Is definitely not bad for a first video, but not perfect~
 
* Frame rate looks stutter-y, pretty sure this isn't constant 30fps
 
* Backpack slot tooltip is transluscent (happens when you change the game resolution after launching it)
 
* Clips are separate; that means you have to start in a reasonably fresh setting (no blood splattered everywhere, no weapons/corpses lying around, etc) in all clips (This includes the first clip)
 
* Taunt should be demonstrated at the end of the first clip, not at the end
 
* Jump comparison would benefit from a better trajectory (see the other Atomizer videos above). The perceived advantage from jumping a little farther on to ground is not the same as the one to be able to jump from way-high-up to way-high-up (if that made sense)
 
* The Dispenser damager thing is meant to show that the damage reduction of the Atomizer doesn't apply to hitting buildings. If you swing both bats at their maximum speeds (which are different), then the viewer cannot easily see that the damage reduction doesn't apply. If you swing both bats at the same speed, then the buildings are destroyed at the same time, which means that you dealt the same amount of damage to both
 
* What is the clip at 1:14 for, as opposed to the one that follows?
 
* 1:45 clip uses split-screen HUD for a full-screen video
 
That should be it :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:13, 20 June 2012 (PDT)
 
:Okay, I'll get that done. However, I was wondering: The translucent thing for the tooltip, well... By default, my computer is 1680 x 1050, but it can handle 1920 x 1080. For some reason, though, I can't change the resolution via launch properties, and when I change the resolution in-game, either what shows up in the video happens, or the bottom of the tooltip goes offscreen, making the item set information not visible. Do you have any suggestions? I was pretty stumped as to what to do. [[User:Mr. Vinderack|Mr. Vinderack]] 18:20, 20 June 2012 (PDT)
 
::"my computer is 1680 x 1050, but it can handle 1920 x 1080": Then your monitor's native resolution is 1920 x 1080, so you should just have your desktop run at that resolution, and then the game should launch with that resolution as well — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:05, 20 June 2012 (PDT)
 
:::Okay, will do. I'll have the demonstration done soon. [[User:Mr. Vinderack|Mr. Vinderack]] 20:20, 20 June 2012 (PDT)
 
::::Done! http://www.youtube.com/watch?v=IWjPmWyg_Vc I put a lot of effort into this (I also used Source Recorder opposed to Fraps, so it should be at 30-33 fps), so I really hope it satisfies! [[User:Mr. Vinderack|Mr. Vinderack]] 10:08, 22 June 2012 (PDT)
 
:::::Is better, is better. But...
 
* The backpack view was recorded with Fraps I assume, which causes the color balance to be really off between that part of the video and the rest of it. Stare at the scout in the backpack view for a while, then skip ahead and look at the red color of the Soldier's uniform and you will see what I mean; it is sort of jarring once you notice it. However, in your video's case I can't really tell if it's Fraps being too contrasty or the game not being enough. I think it's a bit of both. In Fraps, make sure you enable lossless RGB capture. In your video editor's encoding settings, make sure your color profile doesn't clamp the color (it's quite common for it to happen when you export for formats like "DVD movie" or h264-encoded videos in general).
 
* I very rarely say this; in fact, I say too often the opposite, but... this is sort of too slow. The backpack view is kind of long, the pauses between hitting the players, etc. This isn't a terrible thing, and since most videos err on the fast side it's a refreshing change to see a slow-paced video; but this one is still too slow-paced. Remember that this goes on YouTube in the end, where attention span is what you can guess it is. Watch some published demonstrations to get an idea of how fast it should be. If in doubt, slower is better, but not too slow.
 
* Similarly, fades are a bit slow; half a second of fade is usually enough.
 
* Custom crosshair/custom crosshair color? Make sure you use the default cursor (which should change according to the weapon you're holding), and the default color.
 
* Shaky camera work during the taunt. Pick a camera angle early on in the taunt and stick to it. It is easier to watch, easier to understand, and the lesser screen video movement means better quality and less video artifacts.
 
* The jump clip starts too late, in the middle of the jump. Each clip needs intro and outro time, and this one is lacking intro time.
 
* Dispenser destruction clip still doesn't have exactly the same rhythm. If you have difficulty hitting at the same rhythm, have a song playing in the background and whack at the same rhythm, or you could enable the <code>wait</code> command and make an alias to do the whacking for you.
 
* If you're going to use Source Recorder, may I do some shameless self-advertisement and advise you to use [http://forums.steampowered.com/forums/showthread.php?t=2126342 SrcDemo2] to be more gentle on your hard drive and yet record at framerates in the hundreds? However, if you've never used it before, I suggest not using it until you have a final set of .dem's ready and approved for publishing, then take the time to figure out how to use it and render a higher-quality video.
 
Thanks for the effort and keep it up :3 The first video is always the hardest, so good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:35, 22 June 2012 (PDT)
 
:Thanks for all your patience, and sorry I have not been doing too well. I really am trying hard though. On a side note, I use Sony Vegas to edit these videos, but it doesn't accept a lot of codecs, including the H.264 .mp4s produced by Source Recorder when using h264. Since SrcDemo2 saves frames as .pngs, what do I use to combine them? VirtualDub? And also, what is it recommended I save the finished product as? Vegas is somewhat limited with that... [[User:Mr. Vinderack|Mr. Vinderack]] 20:37, 22 June 2012 (PDT)
 
::What I do is keep everything uncompressed, until the final encode - Export the frames as png, encode uncompressed with virtualdub, edit with Vegas or other programs, export from that program again uncompressed, then encode with x264vfw as per the official recommendations using virtualdub. Tedious, but it produces a good result. [[User:Pigophone|Pigophone]] 20:50, 22 June 2012 (PDT)
 
::There you have it; if you use Source Recorder's h264 codec, it does that color clamping that kills the quality. I suggest you use x264vfw as recommended on the weapon demonstration project page. It appears as a codec in Vegas's codec list. Vegas can also be used to turn series of PNGs into a video, just import the first PNG and check the checkbox at the bottom that says that this PNG is part of a sequence. Pigophone also makes a good point: always keep your work lossless until the final rendered file that you will upload. h264 is lossy (besides the unofficial and seldom-used lossless variant), so if you render that with Source Recorder and then import that into Vegas and render again, you've lost quality. To do lossless renders in Source Recoder, either use TGA's (which is Source Recorder's default format, and also what SrcDemo2 expects) or the vfw ("avi") mode and selecting a lossless codec from the list. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:15, 22 June 2012 (PDT)
 
:::Sorry, I've been a bit busy lately. I'll have this done by tomorrow. :) [[User:Mr. Vinderack|Mr. Vinderack]] 10:03, 30 June 2012 (PDT)
 
  
=={{icon item|Boston Basher|16px}} [[Boston Basher]]==
+
Old Reservation (5th January 2024)
{{c|Reserved by KarmaCharger}}
 
  
http://www.youtube.com/watch?v=_GN_1bPr4c8 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:23  ,  17 june 2012 (PST)
+
{{c|Missing new reload sound}}
:Show the Bleeding kill icon. Double jump the first time with the bat, and swing appropriately, for a better comparison. {{User:Darkid/Sig}} 09:27, 17 June 2012 (PDT)
+
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
:A few things~
 
* Short frame freeze between 0:00 ~ 0:01
 
* Does not demonstrate death by bleeding like the current demo does (it's hard to see it but it does show a bleeding death on the Medic). In this case it should be done on the Soldier if possible, otherwise add another bot
 
* Unless this changed, you can jump a lot higher than that if you time the jump properly (hit yourself at the same time as you jump)
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 09:35, 17 June 2012 (PDT)
 
::http://www.youtube.com/watch?v=2DA4Ip8QOqA [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:47  ,  18 June 2012 (PDT)
 
:::Is good, please upload video and .dem's — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:32, 18 June 2012 (PDT)
 
::::same re-recorded. before this i don't have the .dem because i used fraps to do all of that. so now i have these .dem http://www.youtube.com/watch?v=sGZCcQ_XCnQ [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:43  ,  19 June 2012 (PDT)
 
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:04, 19 June 2012 (PDT)
 
::::::http://www.mediafire.com/?tlbxlubw01b1pej [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:30  , 19 june 2012 (PST)
 
:::::::Thanks too~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:47, 19 June 2012 (PDT)
 
  
=={{icon item|Candy Cane|16px}} [[Candy Cane]]==
+
I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
{{c|Reserved by KarmaCharger}}
 
:http://www.youtube.com/watch?v=vQK-hJJD7mg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 04:11  ,  17 june 2012 (PST)
 
::Where's the crit demonstration? That was the point of redoing these. <span style="color:whiteSmoke;font-size:15px;font-family:'TF2 Build';text-shadow:#3CF 0px -1px 4px,#006B8F 0px 1px 4px;">Pigophone</span> 01:59, 17 June 2012 (PDT)
 
:::I think you need 1 more bot to show the crit animation (Becuase soldier and medic were used to show Candy Cane mechanic) [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] 02:20, 17 June 2012 (PDT)
 
::::http://www.youtube.com/watch?v=me1I8IKwGYQ [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:25  ,  17 june 2012 (PST)
 
:::::Please demonstrate the crit on the Medic (use the Sniper for the Pistol shots). That's all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 09:35, 17 June 2012 (PDT)
 
::::::http://www.youtube.com/watch?v=48bzcXiu8tk [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:49  ,  18 June 2012 (PDT)
 
:::::::Is good too, please upload video and .dem's — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:32, 18 June 2012 (PDT)
 
::::::::http://www.mediafire.com/?8ijq1zoc1gc2ggl uploaded .dem too. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:45  ,  98 June 2012 (PDT)
 
:::::::::Thanks #3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:47, 19 June 2012 (PDT)
 
  
=={{icon item|Fan O'War|16px}} [[Fan O'War]]==
+
[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
{{c|Reserved by Armisael}}
+
:In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:03, 22 April 2024 (UTC)
:http://youtu.be/_NhN91Znkms — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:22, 17 June 2012 (PDT)
 
::Is good. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 09:35, 17 June 2012 (PDT)
 
  
=={{icon item|Holy Mackerel|16px}} [[Holy Mackerel]]==
+
Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 10:05, 23 April 2024 (UTC)
{{c|Reserved by KarmaCharger}}
 
:http://www.youtube.com/watch?v=GSIQjbn47cE [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 04:00  , 17 june 2012 (PST)
 
::Again, no crit <span style="color:whiteSmoke;font-size:15px;font-family:'TF2 Build';text-shadow:#3CF 0px -1px 4px,#006B8F 0px 1px 4px;">Pigophone</span> 02:03, 17 June 2012 (PDT)
 
:::http://www.youtube.com/watch?v=D_1zwe2pyOQ [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:24  ,  17 june 2012 (PST)
 
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 09:35, 17 June 2012 (PDT)
 
:::::http://www.mediafire.com/?3pp0boyb952y1oe [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:15  ,  18 june 2012 (PST)
 
::::::Please [[Team Fortress Wiki:Weapon Demonstration#Submission|upload your .dem's first]]~ You'll need to [[Special:EmailUser/WindPower|email me]] to get your upload password — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:22, 17 June 2012 (PDT)
 
:::::::dem file? i was using fraps to record everythings. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:25  ,  18 june 2012 (PST)
 
::::::::http://www.mediafire.com/?os9it2aa2i63s96 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:05 ,  19 june 2012 (PST)
 
:::::::::Thanks again~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:47, 19 June 2012 (PDT)
 
  
=={{icon item|Three-Rune Blade|16px}} [[Three-Rune Blade]]==
+
== {{Demo Header|Power Up Canteen}} ==
{{c|Reserved by Akuago220}}
+
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
: Well, [http://youtu.be/rjY24dPLoYQ here's my retake.] [http://www.mediafire.com/?1pyyn44qj82z97m Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:55, 18 June 2012 (PDT)
 
::I'd suggest mimicking the [[#Boston Basher|Boston Basher]] video. It seems to be pretty good. {{User:Darkid/Sig}} 17:22, 18 June 2012 (PDT)
 
:::Indeed, would be nice to show a bleed death~ Also, I think the health pack at 0:44 is unecessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:32, 18 June 2012 (PDT)
 
::::[http://youtu.be/tZUSrKc_v8E Hopefully this will be more suitable.] [http://www.mediafire.com/?2xv1adxbx1s41ti Download here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 11:40, 19 June 2012 (PDT)
 
:::::Again, what was wrong with the format the Boston Basher one did? Bleed out the soldier, kill the pyro by default. {{User:Darkid/Sig}} 12:05, 19 June 2012 (PDT)
 
:::::It still doesn't show a bleeding death >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:47, 19 June 2012 (PDT)
 
::::::[http://youtu.be/h2_erSiSlDI Hopefully this should suit everyone's needs this time.] Though if I may suggest one piece of advice. For future melee weapon groups for this makeover, list out what you want differently for the demonstration (aside from the obvious). Keep in mind some of these demonstrations are months to nearly a year old and if nothing is said, the original creator or the replacement will possibly use the older format. /proposal [http://www.mediafire.com/?1u6kue32d33swll Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 11:21, 20 June 2012 (PDT)
 
:::::::Bleed kills have always been part of this demo. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:05, 20 June 2012 (PDT)
 
:::::::Well I did ask for a bleeding death after the first revision...
 
:::::::Showing bleeding deaths was also part of the currently public demonstration, although it is very hard to see (which would be another reason to update that demo)
 
:::::::It is true that a lot of these were made a long time ago with different standards, especially melee weapons because they tend to be easy so they were generally done early. So yes, I will try to watch out for such things before publishing the weapon list of each class. Anyway, this demonstration is all good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:13, 20 June 2012 (PDT)
 
  
=={{icon item|Sandman|16px}} [[Sandman]]==
+
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
{{c|Reserved by Armisael}}
+
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
:http://youtu.be/E2ilri5D8NE — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 13:41, 17 June 2012 (PDT)
+
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
::Spy visible at 0:26 (yes, yes), and you twitched a little bit at 0:29 (crit glow blinking). Also, make sure to turn off the crit glow before you turn to the Spy. Is all~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:51, 17 June 2012 (PDT)
 
:::http://youtu.be/Iacw8DnASmw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:37, 17 June 2012 (PDT)
 
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 17 June 2012 (PDT)
 
  
=={{icon item|Sun-on-a-Stick|16px}} [[Sun-on-a-Stick]]==
+
== {{Demo Header|Sandvich}} ==
{{c|Reserved by Armisael}}
+
{{c|Show that a dropped plate doesn't heal}}
:http://youtu.be/bYLg43MVm-w — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 15:52, 16 June 2012 (PDT)
 
::The weapon can crit, so you should show this on the Medic. Put the BLU Pyro by the Soldier to show the 100%-crit-on-hitting-burned-player thing. Also y so slow while hitting the Pyro, go faster after a few hits — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:51, 16 June 2012 (PDT)
 
:::http://youtu.be/utiQ9gWw1N0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 18:03, 16 June 2012 (PDT)
 
::::Is good but the end is a little awkward (no voice line, I know this happens in-game normally but was never sure if that's intended behavior or not) and cuts a bit too soon — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:23, 16 June 2012 (PDT)
 
:::::http://youtu.be/XuyIeKWJIYI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:17, 16 June 2012 (PDT)
 
:::::"This video is a duplicate of a previously uploaded video. Sorry about that." >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:19, 16 June 2012 (PDT)
 
::::::http://youtu.be/UbzwY4HhnmQ — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:25, 16 June 2012 (PDT)
 
:::::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:27, 16 June 2012 (PDT)
 
  
=={{icon item|Unarmed Combat|16px}} [[Unarmed Combat]]==
+
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)
Ballad just got an email from Jeep confirming that a fix for the teamcolors on this will be coming in in the next or next next update, so it may be wise to skip this one until then. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 07:05, 19 June 2012 (PDT)
+
:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
:agree , it's should have a taunt i wish they could add a taunt for it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:10  , 19 June 2012 (PDT)
+
::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)
:: I can give you the fix they're going to use if you want to get a head start. [[User:Balladofwindfishes|Balladofwindfishes]] 07:13, 19 June 2012 (PDT)
+
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)
::: Jeep sent me another reply saying they're also switching the team colors, so RED will use BLU and BLU will use RED. [[User:Balladofwindfishes|Balladofwindfishes]] 08:36, 19 June 2012 (PDT)
+
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
:::: In that case we can record as is, because it'll be a blu player holding a red arm. Carry on. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 09:32, 19 June 2012 (PDT)
+
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)
:::::Unless they add a taunt — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:47, 19 June 2012 (PDT)
 
::::::Is this being officially being skipped until the patch hits? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:40, 22 June 2012 (PDT)
 
:::::::OK. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:35, 22 June 2012 (PDT)
 
http://www.youtube.com/watch?v=CcluFY3ySTY it's my first time for the srcdemo2 fps 30 , motion blur 20. is anyone can tell me which is the best setting? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 07:12  ,  24 June 2012 (PDT)
 
::Personally I blend at 30 frames/frame, but your settings look fine. The only problem is that you've chosen to start on one of the few weapons that can't be filmed with srcdemo2. The unarmed combat has jigglebones, and recording with srcdemo2 inevitably trips cl_jiggle_bone_framerate_cutoff, deactivating the jigglebones. Note that in your video the weapon doesn't twitch at all. As far as I'm aware, the only solution is to use fraps or source recorded (with no frame blending). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 05:08, 24 June 2012 (PDT)
 
:::true , jigglebones always lags if i use fraps or other recorder , that's no way i can get it perfect. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:47  ,  24 June 2012 (PDT)
 
::::Indeed, this weapon is one of the only weapons that you cannot record with a high framerate because of the jigglebones. The reason why Fraps is still allowed is because some things cannot be done easily using Source Recorder. So I suggest you use Fraps for this. Sorry :3 But at least it means that now you know how to use it, so it's good for training. And your settings for blurring look fine. Also I'd still wait after Monday before doing this weapon demonstration if I were you~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 09:47, 24 June 2012 (PDT)
 
::::done with fraps as for jigglebones that's still a little lags http://www.youtube.com/watch?v=y55RfcTfGh4 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 03:13  , 26 June 2012 (PDT)
 
:::::Sorry but that indeed looks worse :( Guess we'll need to wait for someone to be lucky and have jigglebones working properly one day for some reason — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:47, 26 June 2012 (PDT)
 
  
=={{icon item|Wrap Assassin|16px}} [[Wrap Assassin]]==
+
== {{Demo Header|Self-Aware Beauty Mark}} ==
{{c|Reserved by Armisael}}
+
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}
:http://youtu.be/-opzg8EnE40 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 17:34, 16 June 2012 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:23, 16 June 2012 (PDT)
 
  
=Soldier Melee makeovers=
+
{{c|Updated description. (Also handy for putting out a fire)}}
=={{icon item|Shovel|16px}} [[Shovel]]==
 
{{c|No special changes}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:02, 24 June 2012 (PDT)
 
:{{c|Reserved by KarmaCharger}}
 
::http://www.youtube.com/watch?v=pD-96dxt8yQ [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 02:57  ,  25 June 2012 (PDT)
 
:::Audio is a bit out of sync (late) with the video. Watch the taunt for example and listen to the "bonk bonk bonk" sounds; they don't match the moments that the shovel hits the helmet. No need to re-record, just move the audio about 0.3 seconds to the left and it'll be all good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:40, 25 June 2012 (PDT)
 
::::http://www.youtube.com/watch?v=jPXdQbstA44 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 07:05  ,  26 June 2012 (PDT)
 
:::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:46, 25 June 2012 (PDT)
 
::::::http://www.mediafire.com/?psg9i2o80e1dwqe [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 02:39  ,  26 June 2012 (PDT)
 
:::::::Thanks :3 Also, next time, please upload the .dem of the main clip under the "Main clip" file, not the "Extra clip 1" file~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:47, 26 June 2012 (PDT)
 
  
=={{icon item|Equalizer|16px}} [[Equalizer]]==
+
{{c|Extinguish an ally reduces the cooldown by 20%}}
{{c|Extensive changes}}:
 
* First clip should be regular format (no self-damage-taking (unlike the current demonstration), no looking at the Spy until the end (unlike the current demonstration), tauntkill the Spy at the end (unlike the current demonstration))
 
* Extra clip for multi-tauntkill to show splash damage
 
* Clip for the Lumbricus Lid stays; that sound effect has been made exclusively for the Equalizer taunt, so it deserves demonstration. May want to reuse the same setting (same position, same enemies) as the multi-tauntkill clip
 
* Speed comparison clip could also include damage comparison: Add an enemy at the far end of the track, and in all clips, kill it at the same time (which is kinda hard to do). Alternatively, do another split-screen clip for damage comparison.
 
* Don't forget to reload, unlike the current demonstration
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:02, 24 June 2012 (PDT)
 
:The Lumbricus Lid shot: I can equip and record it fine, but everytime I play it back, the grenades/hat disappear - the sound and kill icon work fine, just the model is gone. Try for yourself: http://www.mediafire.com/?tqnxv1g6633ghbr (lumbricuslid.dem) [[User:Pigophone|Pigophone]] 00:37, 25 June 2012 (PDT)
 
::And out of itemtest? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:50, 25 June 2012 (PDT)
 
:::Same thing. [[User:Pigophone|Pigophone]] 06:03, 30 June 2012 (PDT)
 
::::Well then do that one in Fraps I suppose (and make sure to equalizer (har har har) the color balance and audio volume) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:19, 30 June 2012 (PDT)
 
  
=={{icon item|Disciplinary Action|16px}} [[Disciplinary Action]]==
+
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
{{c|No special changes}} — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:02, 24 June 2012 (PDT)
 
:{{c|Reserved by Armisael}}
 
  
http://youtu.be/NU8SqlPAlJ8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:48, 24 June 2012 (PDT)
+
Hey there, I decided I'd help out on this
:At 0:33, it is not very clear what you are doing or that you are hitting anything, because the engineer is half cut. Have the engineer straight in front of you (and optionally step aside after being hit). Also, lack of HUD elements in that clip, and same for all the clips after that (the last one being important because it makes the kill notice show up at the wrong place on the screen) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 24 June 2012 (PDT)
+
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
::I haven't shown HUD elements in previous splitscreens when that information wasn't relevant. Has that policy changed? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 14:57, 24 June 2012 (PDT)
+
 
:::http://youtu.be/4vVrSWkzqAA — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 19:20, 24 June 2012 (PDT)
+
Alright I got it all right here.
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:50, 25 June 2012 (PDT)
+
 
=={{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]]==
+
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]
{{c|Reserved by KarmaCharger}}
+
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
:This is a soldier melee... and it's not done to new standards. Why isn't it in this list? [[User:Darkid|<span style="color:#CC2200">Darkid</span>]] 04:09, 26 June 2012 (PDT)
+
 
Ditto for the [[Pain Train]] and [[Frying Pan]].
+
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
::As stated in the melee makeover guidelines, multiclass weapons are being redone at the end of the project, and thus are not open for reservations at this time. Otherwise the friying pan, the objector, and the saxxy would've been done along with the scout weapons. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 04:29, 26 June 2012 (PDT)
+
 
:::#Facepalm. Whoops, sorry, didn't see that bit. I assumed 2-class was different from all-class. [[User:Darkid|Darkid]] 05:19, 26 June 2012 (PDT)
+
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
::::It is, that's why it also says "multi-class" [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:53, 26 June 2012 (PDT)
+
 
 +
 
 +
::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
 +
::Here's the newly updated video
 +
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
 +
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
 +
 
 +
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
 +
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
 +
 
 +
 
 +
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
 +
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
 +
:{{c|yes}}, the effects that should show are just some of them, not all
 +
:* Soaking, Jarate is preferable as it make the screen yellow tint.
 +
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 +
 
 +
== {{Demo Header|Quick-Fix}} ==
 +
 
 +
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old reservation (29 April 2021)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 +
 
 +
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
 +
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
 +
 
 +
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
 +
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
 +
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
 +
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
 +
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
 +
 
 +
== {{Demo Header|Blutsauger}} ==
 +
 
 +
{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 10:42, 12 May 2024 (UTC)}}
 +
 
 +
Here's the [https://drive.google.com/file/d/1Yt75ezXKGgKa8q3Ca8p0mjqTtmoGF18i/view?usp=drive_link Blutsauger demonstration] ready for feedback. Shows the updated description and I also included a clip to show that you don't gain health from buildings. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:28, 13 May 2024 (UTC)
 +
 
 +
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old discussion (2021)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 +
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)
 +
</div></div>
 +
 
 +
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
 +
 
 +
{{c|Show slower deploy and holster comparision.}}
 +
 
 +
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
 +
 
 +
{{Reservation|----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)}}
 +
 
 +
I think I am capable of doing demonstrations again.  As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
 +
 
 +
:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
 +
 
 +
::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
 +
::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
 +
 
 +
:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
 +
 
 +
::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]].  [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]].  I just don't wanna think I'm the odd one out.
 +
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
 +
 
 +
::::: Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — [[User:Payn|payn.]] [[File:Beggar's Bazooka.png|30px|link=User:Payn]] [[User talk:Payn|Talk]] [[File:Speech voice.png|25px|link=User talk:Payn]]  [[Special:Contributions/Payn|Contribs]] [[File:Market Gardener.png|30px|link=Special:Contributions/Payn]] 00:02, 13 May 2024 (UTC)
 +
 
 +
== {{Demo Header|Kritzkrieg}} ==
 +
 
 +
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}
 +
 
 +
{{c|Does not show health of patients, overheal is not shown properly.}}
 +
 
 +
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
 +
 
 +
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
 +
 
 +
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
 +
 
 +
== Trading demonstration ==
 +
{{c|Doesn't show the "Requires Steam Guard verification" window}}
 +
 
 +
We can make the same Medic and Heavy conversation joke.
 +
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
 +
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
 
 +
== {{Demo Header|Ullapool Caber}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:04, 20 April 2024 (UTC)}}
 +
*{{c|Does not demonstrate activation on cloaked enemy Spies}}
 +
*{{c|Does not demonstrate activation on disguised enemy Spies}}
 +
 
 +
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
 +
 
 +
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
 +
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
 +
#After landing, kill the Pyro with the now empty caber.
 +
#Kill the Soldier with consecutive hits of the empty caber.
 +
#Kill the Medic with consecutive hits of the empty caber.
 +
#Taunt
 +
 
 +
'''Part 2: Blast Radius Tests + Caber Jumping'''
 +
 
 +
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
 +
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
 +
# Look at both of them while standing still.
 +
# Look down at the ground and then swing the caber.
 +
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
 +
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
 +
 
 +
'''Part 3: Player Interactions'''
 +
 
 +
First part is a single enemy Spy.
 +
 
 +
'''Part 3a: Cloaked Spy'''
 +
# Let the Spy cloak
 +
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
 +
# Refresh the screen to the next scene...
 +
 
 +
There are two players on the side, a friendly Scout and an enemy Spy.
 +
 
 +
'''Part 3b: Disguised Spy'''
 +
# Let the Spy disguise as a friendly Scout.
 +
# Approach friendly Scout and attack with the full caber. Nothing should happen.
 +
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
 +
 
 +
'''Part 4: Deployment and Holstering'''
 +
*Do the same set of actions as the current video, or in any appropriate method.
 +
 
 +
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
 +
 
 +
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
 
 +
:: [https://drive.google.com/file/d/1UYRHocDtVBJbtYHnGVX6UjG_olg-VjqU/view?usp=sharing Here] is the video, feedback needed!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:03, 4 May 2024 (UTC)
 +
 
 +
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
 +
{{c|Needs to show the updated metal cost.}}
 +
 
 +
== {{Demo Header|Cleaner's Carbine}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 13:59, 3 May 2024 (UTC)}}<br>
 +
:{{c|Needs a firing speed comparison to stock, does not show CRIKEY! gain from damaging buildings and disguised Spies.}}
 +
:: I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 06:45, 19 April 2024 (UTC)
 +
 
 +
:::[https://drive.google.com/file/d/1snBQbOnOMnNxuKgUzsNOQhNieC8H1t0H/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:51, 3 May 2024 (UTC)
 +
 
 +
:::: What about the disguised spies? or did I miss it somewhere in the video? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 18:11, 3 May 2024 (UTC)
 +
 
 +
::::: I forgot <br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:12, 3 May 2024 (UTC)
 +
 
 +
:::::: [https://drive.google.com/file/d/1e88Z5orKHDRcgNKPimVsP5nL5CXdxTlO/view?usp=sharing Here] is a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:11, 3 May 2024 (UTC)
 +
 
 +
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==
 +
{{c|Does not show damage against players vs stock}}
 +
 
 +
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:41, 26 March 2024 (UTC)}}
 +
 
 +
[https://drive.google.com/file/d/1RuotuJq4wrNwBO07H-bjgSrtHo1tyhkJ/view?usp=sharing Here's the Maul] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
 +
 
 +
: [https://drive.google.com/file/d/1ihbl2VE57Y-w-wt6Cu28KSL7cOYtDbGJ/view?usp=sharing Here's Maul v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
 +
 
 +
[https://drive.google.com/file/d/1YkPdQZhRUCRbBqNM13vzVrjDWE2oLJKL/view?usp=sharing Here's the Homewrecker] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
 +
 
 +
:It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
 +
:In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
 +
 
 +
:: [https://drive.google.com/file/d/1Ae8jB8jsbp3Q2oy-BCWPdFtm5R6niPvh/view?usp=sharing Here's Homewrecka v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Amputator}} ==
 +
{{c|Does not show damage against players vs stock}}
 +
 
 +
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
 +
 
 +
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
 +
 
 +
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
 +
== {{Demo Header|Direct Hit}} ==
 +
{{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
 +
 
 +
== {{Demo Header|Pomson 6000}} ==
 +
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
 +
 
 +
== {{Demo Header|Thermal Thruster}} ==
 +
{{c|Video doesn't show the increased knockback while using the item}}
 +
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
 +
 
 +
= [[Main Page (Classic)|Team Fortress Classic]] =
 +
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
 +
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
 
=Questions and Proposals=
 
=Questions and Proposals=
==Demonstration Music 10 minutes version==
+
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
http://www.youtube.com/watch?v=XpWDUHdm13s for these people who neeeded this. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 04:26  , 16 june 2012 (PST)
+
 
:I think an uploaded, lossless version would be nice to have for the project page, for each of the songs — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 10:24, 16 June 2012 (PDT)
+
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
== Crits Boosted Glow ==
+
{{c|Zombies have different abillities than normal players}}.
:I worried about it but I need to ask for sure. If weapon that doesn't glow when crits was fixed, it's worth to redo or not? [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] 07:47, 17 June 2012 (PDT)
+
 
::Glow/no-glow doesn't matter, what matters is that it crits or not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 09:35, 17 June 2012 (PDT)
+
Hello, I am Slimyboi500.  I will be doing the demostrations for each zombie in Zombie Infection.
 +
 
 +
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
 +
 
 +
*[[Scout]]: Speed Demon
 +
*[[Soldier]]: Pounce
 +
*[[Pyro]]: Hellspawn
 +
*[[Demoman]]: Blast Charge
 +
*[[Heavy]]: The Tank
 +
*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
 +
 
 +
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
 +
 
 +
Let me know if it's a good idea or not.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
 +
 
 +
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
 +
 
 +
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
 +
 
 +
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
 +
 
 +
::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
 +
 
 +
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
 +
 
 +
::::::Still, is that a yes on the idea?
 +
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
 +
 
 +
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
 +
 
 +
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
 +
 
 +
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
 +
 
 +
::: I will do the demo as soon as I get enough votes for it
 +
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
 +
 
 +
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
 +
<!-- ~~~~ FIRM here for edits that aren't questions -->
 +
 
 +
== Flippin' Awesome and Skullcracker in VSH ==
 +
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
 +
 
 +
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
 +
 
 +
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
 +
 
 +
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
 +
 
 +
== Configs for partner taunt demonstrations ==
 +
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
 +
 
 +
== New tr_karma and requirements ==
 +
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
 +
* Increased lightmap quality in the interiors
 +
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
 +
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
 +
 
 +
== Issues with tr_krama and tr_krama_event ==
 +
 
 +
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
 +
 
 +
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
 +
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
 +
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
 +
 
 +
== Question about 2D and 3D player models ==
 +
 
 +
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
 +
 
 +
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
 +
 
 +
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
 +
 
 +
:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
 +
::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
  
== Are there any other video recorders besides Wegame or Fraps? ==
+
== Mastercomfig question ==
  
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)
+
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)
 
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)
 
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48  ,  17 June 2012 (PDT)
 
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small>
 
  
== How to give yourself an item? ==
+
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
  
I heard that giving yourself an item doesn't work anymore even if you check "read only" in your game files. Is there a way to actually give yourself an item (without using the "itemtest" menu or map)? [[User:Xeoxer|Xeoxer]] 09:54, 20 June 2012 (PDT)
+
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)
:[[Team_Fortress_Wiki:Weapon_Demonstration#Making_items_game.txt_actually_work]] — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 10:04, 20 June 2012 (PDT)
 
::Incidentally, do we have a policy on this? Given that the demos generated using this technique aren't particularly useful for uploads. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:29, 27 June 2012 (PDT)
 
:::Not sure, I guess they would be useful if you did the same items_game.txt replacements, but then that process may take longer than just redoing the clip from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:31, 27 June 2012 (PDT)
 

Latest revision as of 19:29, 13 May 2024


Needed

Tools

Chemistry Set Chemistry Set

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram comment.png Demonstrate all powerups.

Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Secret Saxton Secret Saxton

Pictogram wait.png This demonstration has been reserved: CheddarTalk 16:07, 27 April 2024 (UTC)
I don't think it's very needed, but since it seems very simple, I can do it · Ashe (talk) 05:13, 16 December 2023 (UTC)

Won't you need another person since they are only delivered to players while playing on a server? Cheddar (talk) 08:18, 16 December 2023 (UTC)
To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? Cheddar (talk) 08:19, 16 December 2023 (UTC)
I could help with this one, I can do most days after 22:00 CEST Po1yb1ank (talk) 15:29, 16 December 2023 (UTC)
@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · Ashe (talk) 17:45, 16 December 2023 (UTC)
Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. Po1yb1ank (talk) 21:34, 16 December 2023 (UTC)
I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. Po1yb1ank (talk) 13:55, 20 December 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm still up for making this demonstration, I would need a lovely assistant to help out with it. Cheddar (talk) 18:24, 21 January 2024 (UTC)

IF you still need an assist I could help some time just let me know Mediarch (talk) 23:43, 12 March 2024 (UTC)
Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.
CheddarTalk 07:53, 15 March 2024 (UTC)
pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow Mediarch (talk) 08:49, 15 March 2024 (UTC)
Here is the demo feedback needed!
CheddarTalk 17:30, 27 April 2024 (UTC)
Here is a newer version!
CheddarTalk 19:51, 28 April 2024 (UTC)

Action

Spellbook Magazine Spellbook Magazine

Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Fireproof Secret Diary Fireproof Secret Diary

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Kritz or Treat Canteen Kritz or Treat Canteen

Heavyhumiliation.png Match outcomes

Pictogram comment.png Current one does not show front, crouching, running, etc, at all angles.

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Need to be redone

Crusader's Crossbow Crusader's Crossbow

Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.

Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.

Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Dalokohs Bar Dalokohs Bar

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 16:18, 19 April 2024 (UTC) Pictogram comment.png The model now included the bite mark, the plate model added

As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - Thedop 19:11, 20 Obtober 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)
The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4 Wimmer 23:01, 1 December 2023 (GMT+1)

Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:37, 2 December 2023 (UTC)
In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · Ashe (talk) 05:31, 17 February 2024 (UTC)

Here's V1 of the Dalokohs bar demo Mediarch User Mediarch PFP.pngTalkMy Edits 22:57, 20 April 2024 (UTC)

Not sure if it's a bit picky, but I personally think that the recharge scene should involve Heavy eating chocolate off cooldown, so it will show how many chocolates Heavy can eat before the Sandvich recharges. Qwertyxp2000 (talk) 22:07, 22 April 2024 (UTC)
chocolatev2 with more chocolate eatingMediarch User Mediarch PFP.pngTalkMy Edits 22:53, 22 April 2024 (UTC)

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Fishcake Fishcake

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 16:15, 19 April 2024 (UTC)

Pictogram comment.png The model now included the bite mark, the plate model added

See Dalokohs Bar. - Thedop 10:39, 12 October 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - Wimmer 4:46, 25 November 2023 (GMT+1)

You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.
It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".
I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:12, 25 November 2023 (UTC)
Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.
Wimmer 12:14, 28 November 2023 (GMT+1)
Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M
Wimmer 14:48, 28 November 2023 (GMT+1)
In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:04, 28 November 2023 (UTC)
Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY
Wimmer 21:22, 29 November 2023 (GMT+1)
Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:39, 29 November 2023 (UTC)
Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ
Wimmer 23:42, 29 November 2023 (GMT+1)
I just realised I forgot to disable the Killsound again, I’ll have to modify that
Wimmer 12:12, 30 November 2023 (GMT+1)
New revision with no killsounds https://youtu.be/tOotHamBl2s
Wimmer 00:45, 1 December 2023 (GMT+1)
Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:37, 1 December 2023 (UTC)
Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4
Wimmer 22:06, 1 December 2023 (GMT+1)

────────────────────────────────────────────────────────────────────────────────────────────────────Looks good to me.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:37, 2 December 2023 (UTC)

Looks good. Send the link· Ashe (talk) 17:49, 17 February 2024 (UTC)

Fishcakev1Mediarch User Mediarch PFP.pngTalkMy Edits 20:25, 19 April 2024 (UTC)

Should I also include a comparison of how fast it recharges compared to the normal Sandvich? Would just be a quick little sided by side. Mediarch User Mediarch PFP.pngTalkMy Edits 00:12, 20 April 2024 (UTC)
Yes.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 08:41, 20 April 2024 (UTC)
Here's V2 with the sandvich comparison Mediarch User Mediarch PFP.pngTalkMy Edits 22:55, 20 April 2024 (UTC)
Likewise with the Chocolate comment, I sorta believe it would be a good idea to have Heavy eat the fishcake off cooldown just to show how many fishcakes he can eat before the Sandvich recharges. Qwertyxp2000 (talk) 22:11, 22 April 2024 (UTC)
fishcake V3Mediarch User Mediarch PFP.pngTalkMy Edits 22:57, 22 April 2024 (UTC)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Dalakohs Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.

Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Old Reservation (5th January 2024)

Pictogram comment.png Missing new reload sound I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. Qwertyxp2000 (talk) 22:03, 22 April 2024 (UTC)

Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - MudkipOnYT (talk) 10:05, 23 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram comment.png Show that a dropped plate doesn't heal

Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)
Just talked on the IRC channel today (log) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — Exaskliri (they/them) (talk | contribs) 15:54, 18 April 2022 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)


Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Blutsauger Blutsauger

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 10:42, 12 May 2024 (UTC)

Here's the Blutsauger demonstration ready for feedback. Shows the updated description and I also included a clip to show that you don't gain health from buildings. Mediarch User Mediarch PFP.pngTalkMy Edits 19:28, 13 May 2024 (UTC)

Old discussion (2021)

Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. Naleksuh (talk) 19:53, 21 December 2021 (UTC)

Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram comment.png Show slower deploy and holster comparision.

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

Pictogram wait.png This demonstration has been reserved: ----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)
Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — payn. Beggar's Bazooka.png Talk Speech voice.png Contribs Market Gardener.png 00:02, 13 May 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.

Pictogram comment.png Does not show health of patients, overheal is not shown properly.

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Trading demonstration

Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

Pictogram wait.png This demonstration has been reserved: CheddarTalk 11:04, 20 April 2024 (UTC)

  • Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
  • Pictogram comment.png Does not demonstrate activation on disguised enemy Spies

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)
Here is the video, feedback needed!
CheddarTalk 11:03, 4 May 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram comment.png Needs to show the updated metal cost.

Cleaner's Carbine Cleaner's Carbine

Pictogram wait.png This demonstration has been reserved: CheddarTalk 13:59, 3 May 2024 (UTC)

Pictogram comment.png Needs a firing speed comparison to stock, does not show CRIKEY! gain from damaging buildings and disguised Spies.
I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. Scorchshotgaming (talk) 06:45, 19 April 2024 (UTC)
Here's the video, feedback needed!
CheddarTalk 17:51, 3 May 2024 (UTC)
What about the disguised spies? or did I miss it somewhere in the video? Mediarch User Mediarch PFP.pngTalkMy Edits 18:11, 3 May 2024 (UTC)
I forgot
CheddarTalk 18:12, 3 May 2024 (UTC)
Here is a newer version!
CheddarTalk 19:11, 3 May 2024 (UTC)

Maul Maul, Homewrecker Homewrecker

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 17:41, 26 March 2024 (UTC)

Here's the Maul Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

Here's Maul v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)

Here's the Homewrecker Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
Here's Homewrecka v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)

Amputator Amputator

Pictogram comment.png Does not show damage against players vs stock

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pomson 6000 Pomson 6000

Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Thermal Thruster Thermal Thruster

Pictogram comment.png Video doesn't show the increased knockback while using the item This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)