Difference between revisions of "User:Startacker!/Map Sandbox"

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{{custom map}}
 
{{custom map}}
 
{{Map infobox
 
{{Map infobox
   | map-image      = Kelly.png
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   | map-image      = Giza.jpg
 
   | game-type      = Mann vs. Machine
 
   | game-type      = Mann vs. Machine
   | file-name      = mvm_kelly_rc1b
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   | file-name      = mvm_giza_b7
   | current-version = Release Candidate 1 B
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   | current-version = Beta 7
   | release-date    = April 16<sup>th</sup>, 2017
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   | release-date    = January 25th 6<sup>th</sup>, 2014
   | last-updated    = July 30<sup>th</sup>, 2017
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   | last-updated    = June 17<sup>th</sup>, 2016
   | developer      = [https://steamcommunity.com/id/mikroscopic/ Mikroscopic]
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   | developer      = [https://steamcommunity.com/id/rfsnake Alias]
   | link            = [https://tf2maps.net/downloads/kelly.3982/ TF2Maps]
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   | link            = [https://tf2maps.net/downloads/giza.242/ TF2Maps]
   | map-environment = Farmland
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   | map-environment = Egyptian
   | map-setting    = Nighttime
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   | map-setting    = Sunrise
 +
  | map-hazards    = [[Environmental_death#Pitfalls|Pitfall]]
 +
  | map-health-pickups-small  = 1
 +
  | map-health-pickups-medium = 9
 +
  | map-health-pickups-large  = 5
 
   | map-health-pickups-small  = 2
 
   | map-health-pickups-small  = 2
  | map-health-pickups-medium = 7
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   | map-ammo-pickups-medium  = 6
  | map-health-pickups-large  = 2
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   | map-ammo-pickups-large    = 12
   | map-ammo-pickups-medium  = 7
 
   | map-ammo-pickups-large    = 7
 
 
}}
 
}}
  
{{Quotation|Map Publicity Blurb|An isolated farmhouse in rural Kentucky is being visited by some uninvited guests... defend the base from these invaders at all costs.}}
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'''Giza''' is a [[Custom maps|community-created]] [[Mann vs. Machine]] made by [https://steamcommunity.com/id/rfsnake Alias]. It is set in a Mann Co. facility disguised as a pyramid.
  
'''Kelly''' is a [[Custom maps|community-created]] [[Mann vs. Machine]] made by [https://steamcommunity.com/id/mikroscopic/ Mikroscopic]. It is set in a rural farmland holding [[Mann_Co._Supply_Crate/Retired_series#Series_.2396_.E2.80.93_Quarantined_Collection_Case|alien materials]].
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Giza features gates in a layout similar to [[Gravel Pit]] with three gates. Gate A and Gate B are active at the same time and gatebots will split their forces to attack each one. Once a gate is captured, it acts as an alternative spawn for some robots to use. Once both Gate A and B are captured, robots will solely spawn on those gates. Gatebots that were attacking a gate that was captured will instead focus on the other uncaptured gate (i.e. gatebots attacking Gate A will attack Gate B once Gate A is captured). Gate C is unlocked after Gate A and B are captured, with its capture unlocking a further spawn that all robots will use when available.
  
Some missions in Kelly feature a [[Saucers|UFO]] that crash lands outside of the playspace. This UFO can drop in [[Tank Robot|Tanks]] at the main entrance and [[Robots]] in a sweeping pattern across the front.
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This map was featured in [[Operation Canteen Crasher]] with the Advanced difficulty mission [[Pyramid Peril (mission)|Pyramid Peril]] and the Advanced difficulty mission [[Wrath of the Pharaoh (mission)|Wrath of the Pharaoh]]. It appeared again in [[Operation Digital Directive]] with the Advanced difficulty mission [[Tomb Adventure (mission)|Tomb Adventure]].
 
 
This map was featured in [[Operation Madness vs Machines]] with the Advanced difficulty mission [[Homestead Happenings (mission)|Homestead Happenings]]. It appeared again in [[Operation Digital Directive]] with the Advanced difficulty mission [[Mobocracy (mission)|Mobocracy]]
 
  
 
== Locations ==
 
== Locations ==
Kelly's layout is similar to [[Coal Town]] and [[Decoy]], with four paths the robots can take during a wave that wrap around a center location.
 
 
===Garage===
 
The hatch sits outside of a large garage that acts as the defender's spawn room.
 
* Left Space: An open pathway that is flanked by a cliff dropdown. A hill leading to the left-most path is situated further in.
 
* Right Space: A very open area that offers sightlines into the right and right-most pathway. A stairway offers access to the right-most pathway, alongside a small room that can be used for cover.
 
* Valley: A shallow valley that separates the hatch from the barn. Can be used by the defenders to push robots at the hatch into to setback the bomb.
 
 
===Middle Paths===
 
* Left Cliff: The left-most path robots can take. Offers an extensive overview of the surrounding area, including the hatch.
 
* Left Path: A mid-ground path that is flanked on both sides by high-ground. A wooden walkway from the barn passes over it.
 
* Right Path: Another mid-ground path that offers access to the barn and right structure.
 
* Right Structure: The right-most path robots can take. Goes through a structure before exiting on a balcony.
 
* Barn: A large damaged barn that overlooks the entire area. Several chunks of the walls are missing and can be used by defenders as sniper perches.
 
 
===Front===
 
* Entrance: A large open area with a truck in the middle for cover. Robots drop into this area via a forest on the left and a dropdown on the right.
 
* "Happy Farmers Cooperative" Building: A building that houses an [[Upgrade Station]] players can use in-between waves. Each doorway exits onto a balcony, giving players and robots high-ground from the surrounding areas.
 
* Storage Shed: A building with windows that player can use as a covered fighting position. Players and robots can also get on top of the roof via the left cliff path.
 
  
 
==Trivia==
 
==Trivia==
* This map's name and setting in Kentucky is inspired by the [[wikipedia:Kelly-Hopkinsville encounter|Kelly-Hopkinsville encounter]], an alleged close-encounter with aliens nearby Kelly, Kentucky.
 
  
 
==Gallery==
 
==Gallery==
 +
<gallery widths=150px heights=90px>
 +
</gallery>
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
{{Madness vs Machines nav}}
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{{Canteen Crasher nav}}
 
{{Digital Directive nav}}
 
{{Digital Directive nav}}

Latest revision as of 04:52, 19 April 2021


Startacker!
300px
Basic Information
Developer(s): Unknown
Map Info
Environment: Egyptian
Setting: Sunrise
Hazards: Pitfall

Giza is a community-created Mann vs. Machine made by Alias. It is set in a Mann Co. facility disguised as a pyramid.

Giza features gates in a layout similar to Gravel Pit with three gates. Gate A and Gate B are active at the same time and gatebots will split their forces to attack each one. Once a gate is captured, it acts as an alternative spawn for some robots to use. Once both Gate A and B are captured, robots will solely spawn on those gates. Gatebots that were attacking a gate that was captured will instead focus on the other uncaptured gate (i.e. gatebots attacking Gate A will attack Gate B once Gate A is captured). Gate C is unlocked after Gate A and B are captured, with its capture unlocking a further spawn that all robots will use when available.

This map was featured in Operation Canteen Crasher with the Advanced difficulty mission Pyramid Peril and the Advanced difficulty mission Wrath of the Pharaoh. It appeared again in Operation Digital Directive with the Advanced difficulty mission Tomb Adventure.

Locations

Trivia

Gallery