Difference between revisions of "User:Startacker!/Map Sandbox"

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{{custom map}}
 
{{custom map}}
 
{{Map infobox
 
{{Map infobox
   | map-image      = Hoovydam.jpg
+
   | map-image      = Giza.jpg
 
   | game-type      = Mann vs. Machine
 
   | game-type      = Mann vs. Machine
   | file-name      = mvm_hoovydam_b8
+
   | file-name      = mvm_giza_b7
   | current-version = Beta 8
+
   | current-version = Beta 7
   | release-date    = December 1<sup>st</sup>, 2019
+
   | release-date    = January 25th 6<sup>th</sup>, 2014
   | last-updated    = December 1<sup>st</sup>, 2019
+
   | last-updated    = June 17<sup>th</sup>, 2016
   | developer      = [https://steamcommunity.com/id/bladex64/ Blade x64]
+
   | developer      = [https://steamcommunity.com/id/rfsnake Alias]
   | link            = [https://tf2maps.net/downloads/hoovy-dam.8899/ TF2Maps]
+
   | link            = [https://tf2maps.net/downloads/giza.242/ TF2Maps]
   | map-environment = Industrial
+
   | map-environment = Egyptian
   | map-setting    = Daylight, sunny
+
   | map-setting    = Sunrise
   | map-health-pickups-medium = 11
+
  | map-hazards    = [[Environmental_death#Pitfalls|Pitfall]]
   | map-health-pickups-large  = {{tooltip|1 (Note)|Not accessible during normal gameplay conditions}}
+
  | map-health-pickups-small  = 1
   | map-ammo-pickups-medium  = 8
+
   | map-health-pickups-medium = 9
   | map-ammo-pickups-large    = 5
+
   | map-health-pickups-large = 5
 +
   | map-health-pickups-small  = 2
 +
   | map-ammo-pickups-medium  = 6
 +
   | map-ammo-pickups-large    = 12
 
}}
 
}}
  
'''Hoovy Dam''' is a [[Custom maps|community-created]] [[Mann vs. Machine]] made by [https://steamcommunity.com/id/bladex64/ Blade x64]. It is set outside of a hydroelectric dam, similar to [[Hydro|Hydro's]] theming.
+
'''Giza''' is a [[Custom maps|community-created]] [[Mann vs. Machine]] made by [https://steamcommunity.com/id/rfsnake Alias]. It is set in a Mann Co. facility disguised as a pyramid.
  
Hoovy Dam has two gates present in it that gatebots can capture in order to move the robot spawn forward into the map. [[Tank robot|Tanks]] are still able to spawn in this map and will spawn in at the current gate that the robots own.
+
Giza features gates in a layout similar to [[Gravel Pit]] with three gates. Gate A and Gate B are active at the same time and gatebots will split their forces to attack each one. Once a gate is captured, it acts as an alternative spawn for some robots to use. Once both Gate A and B are captured, robots will solely spawn on those gates. Gatebots that were attacking a gate that was captured will instead focus on the other uncaptured gate (i.e. gatebots attacking Gate A will attack Gate B once Gate A is captured). Gate C is unlocked after Gate A and B are captured, with its capture unlocking a further spawn that all robots will use when available.
  
Similarly to [[Doppler]], this map locks off further sections of it in earlier waves, confining players and robots to each gate area in the map. This starts with Gate B. Players are required to complete waves to progress further into the map, ending at the front. A shortcut to the front is also unlocked once the players clear enough waves to reach it.
+
This map was featured in [[Operation Canteen Crasher]] with the Advanced difficulty mission [[Pyramid Peril (mission)|Pyramid Peril]] and the Advanced difficulty mission [[Wrath of the Pharaoh (mission)|Wrath of the Pharaoh]]. It appeared again in [[Operation Digital Directive]] with the Advanced difficulty mission [[Tomb Adventure (mission)|Tomb Adventure]].
 
 
A multitude of jump pads are present in this map. These can be used by both players and robots to quickly access other areas in the map. Robots commonly use certain jump pads in conjunction with the [[B.A.S.E. Jumper]] to parachute into the playspace.
 
 
 
This map was featured in [[Operation Madness vs Machines]] with the Advanced difficulty mission [[Kinetic Energy (mission)|Kinetic Energy]]. It appeared again in [[Operation Digital Directive]] with the Advanced difficulty mission [[Blast Perfect (mission)|Blast Perfect]]
 
  
 
== Locations ==
 
== Locations ==
  
 
==Trivia==
 
==Trivia==
* The [[Upgrade Station|Upgrade Stations]] in this map contain a multitude of easter eggs, these include:
 
** A [[Saxxy]] lying on the top shelf of the left station, referencing Blade x64's actual Saxxy for contributing to the [[Seventh Annual Saxxy Awards]] Best Extended ''Leak!''.
 
** A miniature cow cutout on the bottom shelf of the left station.
 
** A sprite of the missing entity error usually only seen in the [[Valve Hammer Editor|Hammer Editor]] on the top shelf of the right station. Also see {{vdc|Obsolete}}
 
** A miniature model of the info_player_start entity used in most Source games on the top shelf of the right station. Also see {{vdc|info_player_start}}
 
** An extremely large version of the Saxxy in the right station.
 
* Multiple cow cutouts are spread across the map, usually in hard to reach or otherwise inaccessible parts of the map.
 
* An underwater maze, similar to the one seen in the Half-Life 1 mod ''Hazardous Course 2'', exists as an easter egg underneath the defender's spawn. Completing the maze lets the player access a secret room purposefully designed as a developer room. This maze is set up to teleport players that attempt to access it with cheats back to their spawn and the layout of the maze can only be seen when inside of it. This is also the location of the only large health pack in the entire map.
 
* More info_player_start models are darted around the map, including one in the aforementioned water maze and one in the [[Carrier Tank]].
 
  
 
==Gallery==
 
==Gallery==
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</gallery>
 
</gallery>
  
<noinclude>
 
 
{{CustomMapNav}}
 
{{CustomMapNav}}
{{Madness vs Machines nav}}
+
{{Canteen Crasher nav}}
 
{{Digital Directive nav}}
 
{{Digital Directive nav}}
</noinclude>
 

Latest revision as of 04:52, 19 April 2021


Startacker!
300px
Basic Information
Developer(s): Unknown
Map Info
Environment: Egyptian
Setting: Sunrise
Hazards: Pitfall

Giza is a community-created Mann vs. Machine made by Alias. It is set in a Mann Co. facility disguised as a pyramid.

Giza features gates in a layout similar to Gravel Pit with three gates. Gate A and Gate B are active at the same time and gatebots will split their forces to attack each one. Once a gate is captured, it acts as an alternative spawn for some robots to use. Once both Gate A and B are captured, robots will solely spawn on those gates. Gatebots that were attacking a gate that was captured will instead focus on the other uncaptured gate (i.e. gatebots attacking Gate A will attack Gate B once Gate A is captured). Gate C is unlocked after Gate A and B are captured, with its capture unlocking a further spawn that all robots will use when available.

This map was featured in Operation Canteen Crasher with the Advanced difficulty mission Pyramid Peril and the Advanced difficulty mission Wrath of the Pharaoh. It appeared again in Operation Digital Directive with the Advanced difficulty mission Tomb Adventure.

Locations

Trivia

Gallery