Difference between revisions of "User:Startacker!/Map Sandbox"

From Team Fortress Wiki
Jump to: navigation, search
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{custom map}}
 
{{custom map}}
 
{{Map infobox
 
{{Map infobox
   | map-image      = Goldpit.jpg
+
   | map-image      = Giza.jpg
 
   | game-type      = Mann vs. Machine
 
   | game-type      = Mann vs. Machine
   | file-name      = mvm_goldpit_rc1
+
   | file-name      = mvm_giza_b7
   | current-version = Release Candidate 1
+
   | current-version = Beta 7
   | release-date    = October 6<sup>th</sup>, 2018
+
   | release-date    = January 25th 6<sup>th</sup>, 2014
   | last-updated    = August 5<sup>th</sup>, 2020
+
   | last-updated    = June 17<sup>th</sup>, 2016
   | developer      = [https://steamcommunity.com/id/417hahahaha/ Asd417]
+
   | developer      = [https://steamcommunity.com/id/rfsnake Alias]
   | link            = [https://tf2maps.net/downloads/goldpit.7115/ TF2Maps]
+
   | link            = [https://tf2maps.net/downloads/giza.242/ TF2Maps]
   | map-environment = Desert
+
   | map-environment = Egyptian
   | map-setting    = Daylight, sunny
+
   | map-setting    = Sunrise
 +
  | map-hazards    = [[Environmental_death#Pitfalls|Pitfall]]
 
   | map-health-pickups-small  = 1
 
   | map-health-pickups-small  = 1
   | map-health-pickups-medium = 5
+
   | map-health-pickups-medium = 9
   | map-health-pickups-large = 1
+
  | map-health-pickups-large  = 5
   | map-ammo-pickups-medium  = 5
+
   | map-health-pickups-small = 2
   | map-ammo-pickups-large    = 5
+
   | map-ammo-pickups-medium  = 6
 +
   | map-ammo-pickups-large    = 12
 
}}
 
}}
  
'''Goldpit''' is a [[Custom maps|community-created]] [[Mann vs. Machine]] made by [https://steamcommunity.com/id/417hahahaha/ Asd417]. It is set in a gold mining facility.
+
'''Giza''' is a [[Custom maps|community-created]] [[Mann vs. Machine]] made by [https://steamcommunity.com/id/rfsnake Alias]. It is set in a Mann Co. facility disguised as a pyramid.
  
This map features two gates that are notably separated from the main path. Unlike most other maps with gates, robots will spawn from all available spawns, rather than the currently active gate. For example, if Gate A is captured during a wave, then robots can spawn from both Gate A and their main spawn. A blackboard in the defender's spawn explains this to players.
+
Giza features gates in a layout similar to [[Gravel Pit]] with three gates. Gate A and Gate B are active at the same time and gatebots will split their forces to attack each one. Once a gate is captured, it acts as an alternative spawn for some robots to use. Once both Gate A and B are captured, robots will solely spawn on those gates. Gatebots that were attacking a gate that was captured will instead focus on the other uncaptured gate (i.e. gatebots attacking Gate A will attack Gate B once Gate A is captured). Gate C is unlocked after Gate A and B are captured, with its capture unlocking a further spawn that all robots will use when available.
  
This map was featured in [[Operation Madness vs Machines]] with the Intermediate difficulty mission [[Exciting Excavation (mission)|Exciting Excavation]] and the Advanced difficulty mission [[Goldrush (mission)|Gold Rush]]. It appeared again in [[Operation Digital Directive]] with the Advanced difficulty mission [[Equal Opposites (mission)|Equal Opposites]] and Advanced difficulty mission [[Gilded Mainframe (mission)|Gilded Mainframe]].
+
This map was featured in [[Operation Canteen Crasher]] with the Advanced difficulty mission [[Pyramid Peril (mission)|Pyramid Peril]] and the Advanced difficulty mission [[Wrath of the Pharaoh (mission)|Wrath of the Pharaoh]]. It appeared again in [[Operation Digital Directive]] with the Advanced difficulty mission [[Tomb Adventure (mission)|Tomb Adventure]].
  
 
== Locations ==
 
== Locations ==
  
 
==Trivia==
 
==Trivia==
* With a skillful jump and teleport placement, it is possible to get on top of the roof of the defender's spawn. Doing so displays an annotation reading "Enjoy the view!"
 
  
 
==Gallery==
 
==Gallery==
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
 
 
</gallery>
 
</gallery>
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
{{Madness vs Machines nav}}
+
{{Canteen Crasher nav}}
 
{{Digital Directive nav}}
 
{{Digital Directive nav}}

Latest revision as of 04:52, 19 April 2021


Startacker!
300px
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Egyptian
Setting: Sunrise
Hazards: Pitfall

Giza is a community-created Mann vs. Machine made by Alias. It is set in a Mann Co. facility disguised as a pyramid.

Giza features gates in a layout similar to Gravel Pit with three gates. Gate A and Gate B are active at the same time and gatebots will split their forces to attack each one. Once a gate is captured, it acts as an alternative spawn for some robots to use. Once both Gate A and B are captured, robots will solely spawn on those gates. Gatebots that were attacking a gate that was captured will instead focus on the other uncaptured gate (i.e. gatebots attacking Gate A will attack Gate B once Gate A is captured). Gate C is unlocked after Gate A and B are captured, with its capture unlocking a further spawn that all robots will use when available.

This map was featured in Operation Canteen Crasher with the Advanced difficulty mission Pyramid Peril and the Advanced difficulty mission Wrath of the Pharaoh. It appeared again in Operation Digital Directive with the Advanced difficulty mission Tomb Adventure.

Locations

Trivia

Gallery