Difference between revisions of "Degreaser/zh-hans"
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(修正2015年更新改变的数值,更新更新历史) |
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| item-level = 10 | | item-level = 10 | ||
| loadout-name = 脱油剂 | | loadout-name = 脱油剂 | ||
− | | att-1-positive = | + | | att-1-positive = 武器收回速度 +30% |
− | | att-2-negative = 后续燃烧伤害- | + | | att-2-positive = 部署速度 +60% |
− | | att-3-negative = | + | | att-3-positive = 为队友灭火恢复20点生命值 |
+ | | att-2-negative = 后续燃烧伤害-66% | ||
+ | | att-3-negative = 压缩空气消耗弹药 +25% | ||
}} | }} | ||
{{Quotation|'''脱油剂'''的公开简介|一把带有汽车消音器和古老的喷火器的老式的泵动气体喷射器,能提供给喷火兵各种的燃烧所需。顶部的一个便携式火炉式点燃器能供应4种点火的资源。}} | {{Quotation|'''脱油剂'''的公开简介|一把带有汽车消音器和古老的喷火器的老式的泵动气体喷射器,能提供给喷火兵各种的燃烧所需。顶部的一个便携式火炉式点燃器能供应4种点火的资源。}} | ||
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'''脱油剂(Degreaser)'''是一把[[Steam Workshop/zh-hans|社区制作]]的[[Pyro/zh-hans|喷火兵]][[Weapons/zh-hans#pyroprimary|主武器]]。它是一把{{botignore|火焰喷射器}}包含了一个气泵,汽车消音器,排气管和一个团队色的灭火器与火炉点燃器。 | '''脱油剂(Degreaser)'''是一把[[Steam Workshop/zh-hans|社区制作]]的[[Pyro/zh-hans|喷火兵]][[Weapons/zh-hans#pyroprimary|主武器]]。它是一把{{botignore|火焰喷射器}}包含了一个气泵,汽车消音器,排气管和一个团队色的灭火器与火炉点燃器。 | ||
− | + | 脱油剂增加了30%的切换前的武器收回速度,还增加了60%的武器部署速度,促进了武器之间联合的战略用途,例如[[Axtinguisher/zh-hans|火焰战斧]], [[Flare Gun/zh-hans|信号枪]]和[[Reserve Shooter/zh-hans|预备役射手]](烧吹砍)。然而,该喷射器使用压缩空气需要多消耗25%弹药,[[Fire/zh-hans|后续燃烧伤害]]也减少66%。和火焰喷射器与偷袭烈焰喷射器一样,脱油剂也有[[compression blast/zh-hans|使用压缩空气]]的能力,一次使用25[[ammo/zh-hans|弹药]]。 | |
脱油剂的杀敌图标由{{Steamid|76561197976113694}}贡献。 | 脱油剂的杀敌图标由{{Steamid|76561197976113694}}贡献。 | ||
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| flame far = {{tooltip|6.5 / 个粒子|向上取整至7、变为93.3 / 秒}} | | flame far = {{tooltip|6.5 / 个粒子|向上取整至7、变为93.3 / 秒}} | ||
| flame far % = 50 | | flame far % = 50 | ||
− | | crit = {{tooltip| | + | | crit = {{tooltip|19-39 / 个粒子|253-520 / 秒}} |
− | | Mini-Crit = {{tooltip| | + | | Mini-Crit = {{tooltip|17-18 / 个粒子|227-240 / 秒}} |
| afterburn = {{tooltip|1 / 次|2 / 秒}} | | afterburn = {{tooltip|1 / 次|2 / 秒}} | ||
| afterburn Mini-Crit = {{tooltip|2 / 次|4 / 秒}} | | afterburn Mini-Crit = {{tooltip|2 / 次|4 / 秒}} | ||
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| ammo interval = 0.08 秒 | | ammo interval = 0.08 秒 | ||
| airblast cooldown = 0.75 秒 | | airblast cooldown = 0.75 秒 | ||
− | | afterburn time = | + | | afterburn time = 5.4 秒 |
}} | }} | ||
'''''注意:''' 火焰伤害的消减依据的是粒子发射出去的时间,而不是和目标的距离。不像其他的武器,火焰喷射器的暴击伤害会受到粒子时间的影响。此外由于粒子角度的不同,伤害会非常轻微的变化(±0.08 / 个粒子)。'' | '''''注意:''' 火焰伤害的消减依据的是粒子发射出去的时间,而不是和目标的距离。不像其他的武器,火焰喷射器的暴击伤害会受到粒子时间的影响。此外由于粒子角度的不同,伤害会非常轻微的变化(±0.08 / 个粒子)。'' | ||
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| rankson2 = | | rankson2 = | ||
| festive = | | festive = | ||
− | | att-1-positive = | + | | att-1-positive = 武器收回速度 +30% |
− | | att-2-negative = 后续燃烧伤害- | + | | att-2-positive = 部署速度 +60% |
− | | att-3-negative = | + | | att-3-positive = 为队友灭火恢复20点生命值 |
+ | | att-2-negative = 后续燃烧伤害-66% | ||
+ | | att-3-negative = 压缩空气消耗弹药 +25% | ||
| can deal damage = yes | | can deal damage = yes | ||
| can deal gib damage = no | | can deal gib damage = no | ||
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'''{{Patch name|11|12|2013}}''' | '''{{Patch name|11|12|2013}}''' | ||
* {{Undocumented}} Added [[Collector's]] quality. | * {{Undocumented}} Added [[Collector's]] quality. | ||
+ | }} | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
+ | * The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range. | ||
+ | * Extinguishing a teammate will now return 20 health to the Pyro. | ||
+ | * Changed attributes: | ||
+ | ** No longer boosts all-around switch speed (previously was 65% all-around). Instead, boosts switch-to speed by 60% and switch-from speed by 30%. | ||
+ | ** Removed damage penalty. | ||
+ | ** Increased Airblast cost by 25%. | ||
+ | ** Increased afterburn penalty from 25% to 66%. | ||
+ | |||
+ | '''{{Patch name|1|7|2016}}''' | ||
+ | * Changed attribute: | ||
+ | ** {{undocumented}} Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]]) | ||
+ | * Added: Direct damage reduces Medi Gun healing and resist shield effects by 25% | ||
+ | ** Medics hear a "healing interrupted" sound when this is happening to their heal target. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]]) | ||
+ | * Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames. | ||
+ | * Better visual sync, more consistent (no visuals/damage mismatch). | ||
+ | * New particle effects. | ||
+ | * Airblast | ||
+ | ** Hit detection for both players and projectiles is now a consistent cone. | ||
+ | ** Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction. | ||
+ | ** Airblast now causes target player to have reduced footing and air control for a short period. | ||
+ | ** Now factors in the upward angle of the airblast, rather than having a fixed upward force. | ||
+ | ** Total push force slightly increased. | ||
+ | |||
+ | '''{{Patch name|10|30|2017}}''' | ||
+ | * Fixed flamethrowers not damaging buildings at close distance. | ||
+ | |||
+ | '''{{Patch name|11|7|2017}}''' | ||
+ | * Fixed not seeing the new flamethrower effects on some machines. | ||
+ | |||
+ | '''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]]) | ||
+ | * Added [[Festivizer|Festivized]] variant. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Flame damage per second now ramps up based on density of flame encountered, up to 200%. | ||
+ | * Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged. | ||
+ | * Fixed Flamethrower particles sometimes failing to draw on the client. | ||
+ | * Fixed Flamethrower flames not colliding with {{code|tf_generic_bomb}} entities. | ||
+ | |||
+ | '''{{Patch name|3|28|2018|no-link=yes}} #2''' | ||
+ | * Fixed a server crash related to the Flamethrower. | ||
}} | }} | ||
Revision as of 14:08, 3 January 2023
![]() | 此翻译需要更新。 您可以通过以从“Degreaser”(查看来源)里的内容编辑来协助改善它。参见帮助:语言翻译(英语)。 |
“ | 一把带有汽车消音器和古老的喷火器的老式的泵动气体喷射器,能提供给喷火兵各种的燃烧所需。顶部的一个便携式火炉式点燃器能供应4种点火的资源。
— 脱油剂的公开简介
|
” |
脱油剂(Degreaser)是一把社区制作的喷火兵主武器。它是一把火焰喷射器包含了一个气泵,汽车消音器,排气管和一个团队色的灭火器与火炉点燃器。
脱油剂增加了30%的切换前的武器收回速度,还增加了60%的武器部署速度,促进了武器之间联合的战略用途,例如火焰战斧, 信号枪和预备役射手(烧吹砍)。然而,该喷射器使用压缩空气需要多消耗25%弹药,后续燃烧伤害也减少66%。和火焰喷射器与偷袭烈焰喷射器一样,脱油剂也有使用压缩空气的能力,一次使用25弹药。
脱油剂的杀敌图标由Psyke 贡献。
目录
[hide]伤害和作用时间
另见: 伤害
[折叠]伤害和作用时间 | ||
---|---|---|
射击类型 | 粒子 | |
伤害类型 | 火焰 | |
属于远程还是属于近战? | 远程 | |
伤害 | ||
火焰伤害(近距离) | 100% | 13.0 / 个粒子 |
火焰伤害(远距离) | 50% | 6.5 / 个粒子 |
爆击 | 19-39 / 个粒子 | |
后续燃烧 | 1 / 次 | |
作用时间 | ||
攻击间隔 | 0.044̅̅ s | |
子弹消耗间隔 | 0.08 秒 | |
后续燃烧持续时间 | 5.4 秒 | |
压缩空气冷却时间 | 0.75 秒 | |
以上数值由社区玩家估定。 |
注意: 火焰伤害的消减依据的是粒子发射出去的时间,而不是和目标的距离。不像其他的武器,火焰喷射器的暴击伤害会受到粒子时间的影响。此外由于粒子角度的不同,伤害会非常轻微的变化(±0.08 / 个粒子)。
物品套装
主条目: 套装
加油站员工装备 | |
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额外特殊能力 |
被你杀死的敌人留下一个墓碑 |
演示视频
合成系统
另见: 合成系統
合成蓝图
偷袭烈焰喷射器 | 再生金属 | 脱油剂 | ||
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+ | ![]() |
= | ![]() |
兵种标志 - 火焰兵 | 配置槽标志 - 主武器 | 残留金属 | 可能的结果 | |||||||||||||||||||
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+ | ![]() |
+ | ![]() |
= |
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作为合成材料
精炼金属 | 瓦斯操控者套装武器 | 服务员之帽 | ||
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+ | ![]() ![]() |
= | ![]() |
脱油剂 | 信号枪 | 再生金属 | 焦化枪 | |||
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+ | ![]() |
+ | ![]() |
= | ![]() |
奇异样式
[展开]奇异品质信息 |
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相关成就
常规
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士兵
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火焰兵
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机枪手
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工程师
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医生
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狙击手
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间谍
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更新历史
2010年9月30日补丁 (曼恩企业更新)
- 脱油剂被加入到游戏中。
- [未记载] 该武器现在作为服务员之冠合成蓝图中的材料。
- [未记载] Fixed native kill icon not displaying when killing enemy players with the Degreaser.
- [未记载] Fixed players claiming Health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
- Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- [未记载] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
- [未记载] The weapon was added in the crafting blueprint for the Sharpened Volcano Fragment.
- Updated model with optimizations and LODs.
- [未记载] This weapon was removed from the crafting blueprint for the Sharpened Volcano Fragment.
- [未记载] The damage penality attribute was changed from "-25% burn damage done" to "-25% burn damage penalty".
- [未记载] Added Strange quality.
- Added -10% damage penalty attribute
- Note: Because of base damage increase by 10%, damage remains unchanged
- [未记载] Added Collector's quality.
2015年12月17日补丁 (Tough Break Update)
- The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
- Extinguishing a teammate will now return 20 health to the Pyro.
- Changed attributes:
- No longer boosts all-around switch speed (previously was 65% all-around). Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
- Removed damage penalty.
- Increased Airblast cost by 25%.
- Increased afterburn penalty from 25% to 66%.
- Changed attribute:
- [未记载] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
2016年7月7日补丁 (Meet Your Match Update)
- Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
- Medics hear a "healing interrupted" sound when this is happening to their heal target.
2017年10月20日补丁 (Jungle Inferno Update)
- Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
- Better visual sync, more consistent (no visuals/damage mismatch).
- New particle effects.
- Airblast
- Hit detection for both players and projectiles is now a consistent cone.
- Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
- Airblast now causes target player to have reduced footing and air control for a short period.
- Now factors in the upward angle of the airblast, rather than having a fixed upward force.
- Total push force slightly increased.
- Fixed flamethrowers not damaging buildings at close distance.
- Fixed not seeing the new flamethrower effects on some machines.
- Added Festivized variant.
2018年3月28日补丁 #1
- Flame damage per second now ramps up based on density of flame encountered, up to 200%.
- Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
- Fixed Flamethrower particles sometimes failing to draw on the client.
- Fixed Flamethrower flames not colliding with
tf_generic_bomb
entities.
2018年3月28日补丁 #2
- Fixed a server crash related to the Flamethrower.
}}
错误
- 当伤害范围开启时,脱油剂的每颗粒子能造成2点或3点伤害值。而伤害范围禁用时,只能造成2点伤害。
细枝末节
- 脱油剂是用于去除油渍和油脂的乳化剂,当温度处理不当的时候,脱油剂--尤其是引擎脱油剂,很容易对人造成极大的爆炸伤害。这点与喷火兵的武器特点十分相近。
- 如果一名火焰兵使用脱油剂反弹了一发充能的绞牛机5000能束并且用它击中了另一位玩家,后续燃烧伤害-25%的属性仍然适用于这发能束,尽管一发充能的绞牛机5000能束一般会造成完全的后续燃烧伤害。
图片展览
参考来源
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[展开]武器 |
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