|
|
(20 intermediate revisions by 6 users not shown) |
Line 1: |
Line 1: |
| {{Infobox | | {{Infobox |
− | |title=Underworld | + | | title = Underworld |
− | |image=Eyeaduct 1.png | + | | image = Eyeaduct Loot Island.png |
− | |contents=Loot Island, in the Underworld beneath [[Eyeaduct]]. | + | | contents = Loot Island, in the Underworld beneath [[Eyeaduct]]. |
− | |imagewidth=300px | + | | imagewidth = 300px |
| }} | | }} |
| | | |
− | '''Underworld''' (introduced in [[Eyeaduct]] of the [[Very Scary Halloween Special]] update) refers to the several alternate play spaces located "beneath" certain [[Halloween map|Haunted Halloween maps]]. | + | {{Quotation|'''The Bombinomicon'''|Hey, it's me, the Bombinomicon. Guess what, guys? You're in Hell. It's good stuff. You're gonna like it here.|sound=Sf13 bcon intro06.wav}} |
| + | |
| + | '''Underworld''' (introduced in [[Eyeaduct]] of the [[Very Scary Halloween Special]] update) refers to the several alternate play spaces mainly found in certain [[Halloween map|Haunted Halloween maps]]. |
| | | |
| Underworlds differ from each other, but common characteristics among them are the presence of [[Magic spells]], a [[Environmental death#Health drain|harmful atmosphere]], and [[Environmental death#Deadly waters|deadly waters]] or [[Environmental death#Infernal Lava|Infernal Lava]]. | | Underworlds differ from each other, but common characteristics among them are the presence of [[Magic spells]], a [[Environmental death#Health drain|harmful atmosphere]], and [[Environmental death#Deadly waters|deadly waters]] or [[Environmental death#Infernal Lava|Infernal Lava]]. |
Line 13: |
Line 15: |
| Underworld locations draw from a number of features: | | Underworld locations draw from a number of features: |
| * Many Underworlds are accessed and exited through portals. | | * Many Underworlds are accessed and exited through portals. |
− | * Entry and exit Buffs ([[Healing#Overheal|Overheal]], [[ÜberCharge|Invulnerability]], [[Critical hits|Crits]]) and rare, powerful [[Magic spells|Magic Spells]] encourage players to learn to use some Underworld locations for tactical advantages in the main map. | + | * Entry and exit buffs ([[Healing#Overheal|overheal]], [[ÜberCharge|invulnerability]], [[Critical hits|Crits]]) and rare, powerful [[Magic spells|Magic Spells]] encourage players to learn to use some Underworld locations for tactical advantages in the main map. |
| * Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there for too long or by [[Match outcomes|ending the round]]: | | * Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there for too long or by [[Match outcomes|ending the round]]: |
− | ** Several locations feature portals for returning to the main level, usually with the aforementioned exit Buffs, to incentivize players to leave. | + | ** Several locations feature portals for returning to the main level, usually with the aforementioned exit buffs, to incentivize players to leave. |
| ** Many Underworld locations are surrounded by [[Environmental death|instantly-lethal hazards]], such as Stygian water or lava. | | ** Many Underworld locations are surrounded by [[Environmental death|instantly-lethal hazards]], such as Stygian water or lava. |
| ** Some Underworld locations cause [[Environmental death#Health drain|Health drain]] on all players, either persistently (such as in Monster Bash) or after a certain grace period ends (such as Cursed Cove). | | ** Some Underworld locations cause [[Environmental death#Health drain|Health drain]] on all players, either persistently (such as in Monster Bash) or after a certain grace period ends (such as Cursed Cove). |
| *** A map with multiple Underworlds (such as Eyeaduct) may have separate health-drain characteristics for each. | | *** A map with multiple Underworlds (such as Eyeaduct) may have separate health-drain characteristics for each. |
− | * Achievements with [[Achievement items]] that can only be earned in certain Underworld locations encourage players to try out the location. | + | * Achievements with [[achievement items]] that can only be earned in certain Underworld locations encourage players to try out the location. |
− | | |
− | == List of maps with Underworld locations ==
| |
− | {{stub|Collaboration for a table completely replacing the current content of this and the following section is underway at [[User:BrazilianNut/Sandbox/List of Underworlds]]. Please participate there.}}
| |
− | {{hatnote|'''Note:''' Community maps are identified in italics.}}
| |
− | {| class="wikitable" cellpadding=2 style="text-align:center;"
| |
− | |- style="height: 20px;"
| |
− | ! class="header" |Name
| |
− | ! class="header" |Picture
| |
− | ! class="header" |File name
| |
− | ! class="header" |Underworld(s)
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''''[[Bloodwater]]'''''
| |
− | | [[File:Pl bloodwater.png|160px|link=Bloodwater]]
| |
− | | width="60px" |{{code|pl_bloodwater}}
| |
− | | Purgatory, Loot Island
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''''[[Brimstone (map)|Brimstone]]'''''
| |
− | | [[File:Pl fifthcurve event.png|160px|link=Brimstone (map)]]
| |
− | | width="60px" |{{code|pl_fifthcurve_event}}
| |
− | | Purgatory, Hell
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''[[Carnival of Carnage]]'''
| |
− | | [[File:Carnival of Carnage.jpg|160px|link=Carnival of Carnage]]
| |
− | | width="60px" |{{code|sd_doomsday_event}}
| |
− | | Bumper Cars
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''''[[Cauldron]]'''''
| |
− | | [[File:Koth bagel event.png|160px|link=Cauldron]]
| |
− | | width="60px" |{{code|koth_bagel_event}}
| |
− | | Swampy Purgatory
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''''[[Cursed Cove]]'''''
| |
− | | [[File:Pd cursed cove event.png|160px|link=Frontier]]
| |
− | | width="60px" |{{code|pd_cursed_cove_event}}
| |
− | | Davy Jones' Locker
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''[[Eyeaduct]]'''
| |
− | | [[File:Eyeaduct 1.png|160px|link=Eyeaduct]]
| |
− | | width="60px" |{{code|koth_viaduct_event}}
| |
− | | Purgatory, Loot Island
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''[[Ghost Fort]]'''
| |
− | | [[File:Ghost Fort.png|160px|link=Ghost Fort]]
| |
− | | width="60px" |{{code|koth_lakeside_event}}
| |
− | | Skull Island
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''''[[Gravestone]]'''''
| |
− | | [[File:Pl rumble event.png|160px|link=Gravestone]]
| |
− | | width="60px" |{{code|pl_rumble_event}}
| |
− | | Island (Underworld),<br>Graveyard (Purgatory),<br>Bumper Cars
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''''[[Hellstone]]'''''
| |
− | | [[File:Pl millstone event.jpg|160px|link=Hellstone]]
| |
− | | width="60px" |{{code|pl_millstone_event}}
| |
− | | Purgatory, Hell
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''[[Helltower]]'''
| |
− | | [[File:Plr hightower event3.png|160px|link=Snowycoast]]
| |
− | | width="60px" |{{code|plr_hightower_event}}
| |
− | | Hell
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''''[[Moldergrove]]'''''
| |
− | | [[File:Koth_moldergrove.png|160px|link=Moldergrove]]
| |
− | | width="60px" |{{code|koth_undergrove_event}}
| |
− | | Underworld
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''''[[Monster Bash]]'''''
| |
− | | [[File:Monster Bash Point.jpg|160px|link=Monster Bash]]
| |
− | | width="60px" |{{code|pd_monster_bash}}
| |
− | | Pit and Pendulums
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''''[[Moonshine Event]]'''''
| |
− | | [[File:Koth moonshine event.png|160px|link=Moonshine Event]]
| |
− | | width="60px" |{{code|koth_moonshine_event}}
| |
− | | Underworld
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''''[[Pit of Death]]'''''
| |
− | | [[File:Pd pit of death event.png|160px|link=Pit of Death]]
| |
− | | width="60px" |{{code|pd_pit_of_death_event}}
| |
− | | Underworld
| |
− | |-
| |
− | |style="background-color:#F9D483;" |'''''[[Slasher]]'''''
| |
− | | [[File:Koth Slasher Overview.jpg|160px|link=Upward]]
| |
− | | width="60px" |{{code|koth_slasher}}
| |
− | | Underworld
| |
− | |-
| |
− | | style="background-color:#F9D483;" |'''''[[Laughter]]'''''
| |
− | | [[File:Laughter main.jpg|160px|link=Laughter]]
| |
− | | width="60px" |{{code|koth_slaughter_event}}
| |
− | | Funhouse
| |
− | |}
| |
− | | |
− | == Underworlds ==
| |
− | | |
− | === [[Bloodwater]] ===
| |
− | | |
− | '''Purgatory''' consists of [[Environmental_death#Lava|Lava]] and [[Environmental_death#Health_drain|poisonous air]].
| |
− | | |
− | If a player takes one of MONOCULUS' portals, their health will be fully restored and they'll be transported to a small set of small islands with a few [[Magic Spells]] scattered around. Leaving through the white portal will take them back to the control point with a series of temporary buffs, including full critical hits. If a player attacks MONOCULUS with these crits, he will be stunned for a few seconds.
| |
− | | |
− | '''Loot Island''' is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they'll be taken back to the control point with a series of buffs and a Rare Magic Spell. Similar to Eyeaduct, the air in Loot Island is harmless, the cease-fire would have ended, and players may attack their enemies on this location. Also, staying here for too long will cause the island to explode, killing anyone on it.
| |
− | | |
− | === [[Brimstone (map)|Brimstone]] ===
| |
− | Brimstone has two underworlds: '''Purgatory''' and '''Hell'''.
| |
− | | |
− | '''Purgatory''' consists of two small islands surrounded by [[lava]] with a [[Environmental_death#Health_drain|harmful atmosphere]]. Players can access it through the portals opened by [[MONOCULUS]] when it teleports in order to obtain Rare Spells and several buffs that last a few seconds if they manage to go through the white portal.
| |
− | | |
− | '''Hell''' is very similar to Purgatory: it consists of two islands, though one is small and the other is big and has an altar, has lava and a harmful atmosphere, and provides players with Rare Spells and several buffs when exiting. It can be accessed by jumping into the portal opened by defeating MONOCULUS or by going through the white portals in the coffins.
| |
− | | |
− | When entering these locations, players will receive a brief moment of [[invincibility]] to help them survive their malicious atmospheres. When leaving through a portal, they will be sent back to the overworld with a series of buffs.
| |
− | | |
− | <gallery>
| |
− | Image:Brimstone Purgatory.png|Purgatory.
| |
− | Image:Brimstone Hell 01.png|Hell.
| |
− | </gallery>
| |
− | | |
− | === [[Carnival of Carnage]] ===
| |
− | Once one of the teams has successfully delivered the tickets to the Strongmann in Carnival of Carnage, Merasmus will take all players to another realm, where they will be forced to play one of three deadly bumper cars mini-games. The winning team will receive an advantage over the other as a reward.
| |
− | | |
− | '''Falling Platforms''': players must drive on wooden platforms and avoid falling off. Merasmus will periodically destroy all but one of the platforms and then bring all but one of them back. Once only one platform remains, he will bring them all back and restart the process.
| |
− | | |
− | '''Bumper Car Soccer''': players are forced to play soccer using a giant beach ball. There are three ways to win:
| |
− | * Score three goals
| |
− | * Knock all enemy players off the field
| |
− | * Score a goal during sudden death
| |
− | | |
− | '''Duck Collectors''': players are taken to a figure-8 racetrack-like arena and have to collect ducks. Golden bonus ducks dropped by enemies rammed into are worth 2 points each.
| |
− | | |
− | Spells can be collected and cast in Bumper Car Soccer and Duck Collectors, most of them being unique to this realm.
| |
− | | |
− | Falling off any of the arenas will turn the player into a team-colored ghost that can still be controlled by the player. Touching an ally that's still alive will resurrect the player; touching an enemy will cause the player to bounce up.
| |
− | | |
− | <gallery>
| |
− | Image:CoC Elimination.png|The Falling Platforms.
| |
− | Image:CoC Soccer.png|The Bumper Car Soccer field.
| |
− | Image:CoC Racetrack image 2.png|The Duck Collectors track.
| |
− | </gallery>
| |
− | | |
− | === [[Cauldron]] ===
| |
− | Cauldron's Underworld consists of a series of islands rising from a [[Environmental_death#Pitfalls|toxic swamp]] engulfed in [[Environmental death#Health drain|poisonous air]] in front of a clock tower. Two floating cauldrons serve as moving platforms.
| |
− | | |
− | It can be accessed when the cauldron on the control point erupts and opens up portals as a result, and can be exited by jumping into the glowing cauldron. When entering, players are fully healed; when leaving, they receive a series of buffs.
| |
− | | |
− | <gallery>
| |
− | Image:Cauldron Underworld.jpg|Cauldron's underworld.
| |
− | </gallery>
| |
− | | |
− | === [[Cursed Cove]] ===
| |
− | '''Davy Jone's Locker''' resembles the bottom of the sea, with algae and corals dotting the landscape. Players must go there in order to deliver the souls they've collected. It can be accessed by touching the Flying Dutchman while it is sailing through the town.
| |
− | | |
− | Although the Locker does not feature a harmful atmosphere, a player that stays there too long will start to quickly [[Environmental death#Drowning|drown]]. To leave, they have to either go through the white portal on the sunken ship, or be kicked out by Davy Jones.
| |
− | | |
− | <gallery>
| |
− | Image:20181021213930 1.jpg|Davy Jones' Locker.
| |
− | Image:Davy Jones.jpg|Davy Jones on his ship.
| |
− | </gallery>
| |
− | | |
− | === [[Eyeaduct]] ===
| |
− | '''Purgatory''' is a gloomy swamp of [[Environmental_death#Deadly_waters|deadly waters]] and [[Environmental_death#Health_drain|poisonous air]].
| |
− | | |
− | If a player takes one of MONOCULUS' portals, their health will be fully restored and they'll be transported to a small set of small islands. Leaving through the white portal will take them back to the control point with a series of temporary buffs, including full critical hits. If a player attacks MONOCULUS with these crits, he will be stunned for a few seconds. All players will be transported to this location when [[Humiliation]] starts.
| |
− | | |
− | '''Loot Island''' is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they'll be taken back to the control point with a series of buffs. While the air in Loot Island is harmless, the cease-fire will have ended, and players may attack their enemies on this location. Also, staying here for too long will cause the island to explode, killing anyone on it.
| |
− | | |
− | Players reaching the Bombinomicon on Loot Island for the first time will receive it as a [[Bombinomicon|cosmetic item]] and unlock the [[Halloween_achievements#2011:_Eye-chievements|Halloween achievement ''Dive Into A Good Book'']].
| |
− | | |
− | <gallery>
| |
− | Image:Eyeaduct 1.png|Loot Island.
| |
− | </gallery>
| |
− | | |
− | === [[Ghost Fort]] ===
| |
− | While Ghost Fort's '''Skull Island''' is not an Underworld, it shares a few similarities with them:
| |
− | * It is reached by touching the Bombinomicon left by Merasmus when defeated.
| |
− | * Falling into the water is an instantaneous kill.
| |
− | * Leaving through the exit will return the players to the control point with invulnerability and crits.
| |
− | | |
− | Players who touch the Bombinomicon after Merasmus is defeated are taken to the island's pier and have to get the [[Skull Island Topper]] inside the giant skull. If players take too long to get the Skull Island Topper, Skull Island will explode and kill all those on it.
| |
− | | |
− | Players reaching the Skull Island Topper for the first time will receive it as a cosmetic item and unlock the [[Halloween_achievements#2012:_Necromannchievements|Halloween achievement ''A Lovely Vacation Spot'']].
| |
− | | |
− | <gallery>
| |
− | Image:GhostFortIsland.png|Skull Island.
| |
− | </gallery>
| |
− | | |
− | === [[Gravestone]] ===
| |
− | Gravestone's '''Underworld''' is a gloomy swamp with [[Environmental_death#Deadly_waters|deadly waters]] and [[Environmental_death#Health_drain|poisonous air]]. It can be accessed through white portals in coffins and doorways opened every [[Witching Hour]] to collect Rare Spells and receive buffs when leaving through the exit.
| |
− | | |
− | '''Graveyard''' can be accessed by entering any of the portals MONOCULUS leaves behind. Every time the MONOCULUS tele-portal opens, one Rare Magic Spell spawns in the Graveyard for some player to pick up; however, when a MONOCULUS death-portal opens, there are five Rare Magic Spells to pick up. The Graveyard may be exited through the glowing white portal surrounded by [[Environmental death#Pitfalls|Pitfall]]. Staying too long will drain the player's health. Players that use that exit portal receive a brief Healing.
| |
− | | |
− | Once the [[Payload]] stage of the map ends, all players are taken to a Mansion in the underworld and forced to participate in a bumper cars race, the winning team receiving a head start. Shortly after the race start, Merasmus and [[skeletons]] will appear and attack players. The first team to reach the top of the Mansion wins.
| |
− | | |
− | === [[Hellstone]] ===
| |
− | Like Brimstone, Hellstone has both '''Purgatory''' and '''Hell'''.
| |
− | | |
− | '''Purgatory''' is an island surrounded by [[lava]] ending in a white portal with a single Rare Spell in front of it. Players entering Purgatory are restored to full health, but quickly suffer from the [[Environmental death#Health drain|evil atmosphere]]'s effect. Going through the portal takes the player back to the overworld with a series of buffs.
| |
− | | |
− | '''Hell''' is much larger than Purgatory, and has more Rare Spells. It can be accessed by touching the Bombinomicon that appears after defeating MONOCULUS and can be exited by reaching him at the other end. It is also filled with lava with an evil atmosphere, and leaving through the portal grants the same bonuses.
| |
− | | |
− | <gallery>
| |
− | Image:Hellstone Purgatory.png|Purgatory.
| |
− | Image:Hellstone Hell.png|Hell.
| |
− | </gallery>
| |
− | | |
− | === [[Helltower]] ===
| |
− | '''Hell''' is a set of islands surrounded by [[lava]] where all players are taken to once the [[Payload Race]] stage of the map is over.
| |
− | | |
− | The teams will spawn [[Thriller|dancing]] next to an island featuring a copy of the tower seen in the overworld. Both Common and Rare Spells can be found throughout the area, with the Rare Spells being on harder-to-reach places.
| |
− | | |
− | '''Skull Island''' lies in front of the tower across a wooden bridge over the lava. The first team to get the [[Fancy Spellbook]] inside the giant skull wins the round.
| |
− | | |
− | Players who die in Hell will not respawn; instead, they will turn into team-colored ghosts that can float around and say "boo".
| |
− | | |
− | Players reaching Skull Island for the first time will receive the [[Unfilled Fancy Spellbook]] and unlock the [[Halloween_achievements#2013:_Bereavements|Halloween achievement ''Hat Out of Hell'']].
| |
− | | |
− | <gallery>
| |
− | Image:Plr hightower event hell entry.jpg|The tower in Hell. Teams spawn on the islands on the opposite sides.
| |
− | Image:Plr hightower event hell left side.jpg|Skull Island in the distance. A Rare Spell can be seen on the tower.
| |
− | </gallery>
| |
− | | |
− | === [[Moldergrove]] ===
| |
− | Once a team captures the control point, portals to the Underworld will appear, where a 3v3 battle will ensue. The Underworld consists of several islands floating over an abyss; three big ones where players spawn in connected to each other and four small, disconnected ones on either side, and a big, central one with two medium health kits on a summoning circle and two small ones with a medium ammo pack each. The big central island is connected to both small central islands and the middle big islands for each team.
| |
− | | |
− | Players can not attack enemies in the Underworld until the 3v3 battle has started.
| |
− | | |
− | If not enough players join the 3v3 battle in time, those who joined will be sent back to the End of the Line on their respective sides of the map with a speed boost.
| |
− | | |
− | === [[Moonshine Event]] ===
| |
− | Moonshine Event's Underworld is a gloomy swamp with [[Environmental_death#Deadly_waters|deadly waters]] and [[Environmental_death#Health_drain|poisonous air]]. It can be accessed by taking the yellow portal that opens near the middle of the map sometimes when the control point is captured and all players are transported there if the Wheel of Fate lands on Dance-Off. Players are overhealed on arrival to compensate for the health drain.
| |
− | | |
− | Two Rare Spells can be found in the Underworld, and exiting through the portal inside the giant skull takes players back to the control point with invulnerability and crits.
| |
− | | |
− | <gallery>
| |
− | Image:Koth_moonshine_event_underworld.png|Moonshine Event's Underworld.
| |
− | </gallery>
| |
− | | |
− | === [[Pit of Death]] ===
| |
− | Every Witching Hour, a portal appears over the bottomless pit in the center of the map, taking players to the gates of a mansion in the Underworld. Player deliver collected souls by jumping into the mansion's yard.
| |
− | | |
− | The Underworld is exited by going through the mansion's white portal, which takes the player back to the overworld with a series of buffs.
| |
− | | |
− | <gallery>
| |
− | Image:PitofdeathImage.jpeg|The portal leading to the Underworld.
| |
− | </gallery>
| |
− | | |
− | === [[Slasher]] ===
| |
− | Slasher's Underworld is a series of islands floating above an [[Environmental_death#Pitfalls|astral abyss]] with an [[Environmental_death#Health_drain|evil atmosphere]].
| |
− | | |
− | It can be accessed at any time through a portal near the map's control point, but also by entering a MONOCULUS portal or the Bombinomicon that spawns after Merasmus is defeated (which will spawn the player closer to the exit). Returning to the overworld through the exit grants the player with guaranteed crits for a few seconds.
| |
− | | |
− | <gallery>
| |
− | Image:Slasher Portal.jpg|The permanent portal.
| |
− | Image:Slasher Underworld.jpg|Slasher's Underworld.
| |
− | </gallery>
| |
− | | |
− | === [[Laughter]] ===
| |
− | Players enter Laughter's [[Laughter#Funhouse|Underworld]] through doors next to the point and must survive three rrandomly-selected [[w:Funhouse|Funhouse]] rooms to receive temporary buffs.
| |
| | | |
− | <gallery>
| + | == List of maps with Underworlds == |
− | File:Laughter under1.jpg|Rings of fire.
| + | {{List of underworlds}} |
− | File:Laughter under2.jpg|A long hallway.
| |
− | File:Laughter under3.jpg|Bounce pads.
| |
− | File:Laughter under4.jpg|A series of hallways.
| |
− | </gallery>
| |
| | | |
| == See also == | | == See also == |
Line 290: |
Line 32: |
| * [[Probed]] <small>(flying saucer environment)</small> | | * [[Probed]] <small>(flying saucer environment)</small> |
| | | |
− | == Sources ==
| + | {{Very Scary Halloween Special Nav}} |
− | Names of certain Underworld locations can be obtained from the following:
| |
− | * Halloween achievements, which name some specific locations, e.g., [[Halloween achievements#2011|Loot Island]], [[Halloween achievements#2012|Skull Island]], [[Halloween achievements#2013|Hell]]
| |
− | * Update histories, which can incidentally reveal or confirm names of locations, e.g., [[Hellstone#Update history|Purgatory, Hell]], [[Pit of Death#Update history|Underworld]]
| |
− | * Decompiled maps: [https://tf2maps.net/threads/valve-maps-decompiled.5952/ VMF files].
| |
− | * Comments by Developers.
| |