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(52 intermediate revisions by the same user not shown) |
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| ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} | | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
| |- | | |- |
− | ! class="header" | {{common string|Own}} | + | ! class="header" | Own |
| |- | | |- |
| ! {{Table icon|Scattergun|{{common string|Stock}}}} | | ! {{Table icon|Scattergun|{{common string|Stock}}}} |
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| ! {{Table icon|Soda Popper|{{common string|Craft}}}} | | ! {{Table icon|Soda Popper|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Soda Popper}} | | | align="center" | {{Icon killicon|weapon=Soda Popper}} |
| + | | Yes |
| + | |- |
| + | ! {{Table icon|Baby Face's Blaster|{{common string|Craft}}}} |
| + | | align="center" | {{Icon killicon|weapon=Baby Face's Blaster}} |
| | Yes | | | Yes |
| |} | | |} |
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| ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} | | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
| |- | | |- |
− | ! class="header" | {{common string|Own}} | + | ! class="header" | Own |
| |- | | |- |
| ! {{Table icon|Pistol|{{common string|Stock}}}} | | ! {{Table icon|Pistol|{{common string|Stock}}}} |
Line 42: |
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| ! {{Table icon|Lugermorph|{{common string|Promotional}}}} | | ! {{Table icon|Lugermorph|{{common string|Promotional}}}} |
| | align="center" | {{Icon killicon|weapon=Lugermorph}} | | | align="center" | {{Icon killicon|weapon=Lugermorph}} |
| + | | Yes |
| + | |- |
| + | ! {{Table icon|Pretty Boy's Pocket Pistol|{{common string|Craft}}}} |
| + | | align="center" | {{Icon killicon|weapon=Pretty Boy's Pocket Pistol}} |
| | Yes | | | Yes |
| |- | | |- |
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| ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} | | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
| |- | | |- |
− | ! class="header" | {{common string|Own}} | + | ! class="header" | Own |
| |- | | |- |
| ! {{Table icon|Bat|{{common string|Stock}}}} | | ! {{Table icon|Bat|{{common string|Stock}}}} |
Line 78: |
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| ! {{Table icon|Unarmed Combat|{{common string|Craft}}}} | | ! {{Table icon|Unarmed Combat|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Unarmed Combat}} | | | align="center" | {{Icon killicon|weapon=Unarmed Combat}} |
− | | No | + | | Yes |
| |- | | |- |
| ! {{Table icon|Sandman|{{common string|Unlock}}}} | | ! {{Table icon|Sandman|{{common string|Unlock}}}} |
Line 94: |
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| ! {{Table icon|Three-Rune Blade|{{common string|Promotional}}/{{common string|Craft}}}} | | ! {{Table icon|Three-Rune Blade|{{common string|Promotional}}/{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Three-Rune Blade}} | | | align="center" | {{Icon killicon|weapon=Three-Rune Blade}} |
− | | No | + | | Yes |
| |- | | |- |
| ! {{Table icon|Sun-on-a-Stick|{{common string|Promotional}}/{{common string|Craft}}}} | | ! {{Table icon|Sun-on-a-Stick|{{common string|Promotional}}/{{common string|Craft}}}} |
Line 121: |
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| ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} | | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
| |- | | |- |
− | ! class="header" | {{common string|Own}} | + | ! class="header" | Own |
| |- | | |- |
| ! {{Table icon|Rocket Launcher|{{common string|Stock}}}} | | ! {{Table icon|Rocket Launcher|{{common string|Stock}}}} |
Line 304: |
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| ! {{Table icon|Maul|{{common string|Promotional}}/{{common string|Craft}}}} | | ! {{Table icon|Maul|{{common string|Promotional}}/{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Maul}} | | | align="center" | {{Icon killicon|weapon=Maul}} |
− | | No | + | | Yes |
| |- | | |- |
| ! {{Table icon|Powerjack|{{common string|Craft}}}} | | ! {{Table icon|Powerjack|{{common string|Craft}}}} |
Line 399: |
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| ! {{Table icon|Horseless Headless Horsemann's Headtaker|{{common string|Craft}}}} | | ! {{Table icon|Horseless Headless Horsemann's Headtaker|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}} | | | align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}} |
− | | No | + | | Yes |
| |- | | |- |
| ! {{Table icon|Nessie's Nine Iron|{{common string|Craft}}}} | | ! {{Table icon|Nessie's Nine Iron|{{common string|Craft}}}} |
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| ! {{Table icon|Fishcake|{{common string|Promotional}}}} | | ! {{Table icon|Fishcake|{{common string|Promotional}}}} |
| | No Icon | | | No Icon |
− | | No | + | | Yes |
| |- | | |- |
| ! {{Table icon|Buffalo Steak Sandvich|{{common string|Craft}}}} | | ! {{Table icon|Buffalo Steak Sandvich|{{common string|Craft}}}} |
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| ! {{Table icon|Apoco-Fists|{{common string|Promotional}}/{{common string|Craft}}}} | | ! {{Table icon|Apoco-Fists|{{common string|Promotional}}/{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Apoco-Fists}} | | | align="center" | {{Icon killicon|weapon=Apoco-Fists}} |
− | | No | + | | Yes |
| |- | | |- |
| ! {{Table icon|Killing Gloves of Boxing|{{common string|Unlock}}}} | | ! {{Table icon|Killing Gloves of Boxing|{{common string|Unlock}}}} |
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| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="17%" colspan=2 | {{common string|Ammo}}
| |
− | ! class="header" width="50%" colspan=4 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" | {{common string|loaded}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" | {{common string|carried}}
| |
− | ! class="header" | {{common string|point blank}}
| |
− | ! class="header" | {{common string|medium range}}
| |
− | ! class="header" | {{common string|long range}}
| |
− | ! class="header" | {{common string|critical}}
| |
| |- | | |- |
| ! {{Table icon|Pistol|{{common string|Stock}}}} | | ! {{Table icon|Pistol|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Pistol}} | | | align="center" | {{Icon killicon|weapon=Pistol}} |
− | | rowspan="2" | 12 | + | | Yes |
− | | rowspan="2" | 200
| |
− | | rowspan="2" | 20-22
| |
− | | rowspan="2" | 10-15
| |
− | | rowspan="2" | 8-9
| |
− | | rowspan="2" | 45
| |
| |- | | |- |
| ! {{Table icon|Lugermorph|{{common string|Promotional}}}} | | ! {{Table icon|Lugermorph|{{common string|Promotional}}}} |
| | align="center" | {{Icon killicon|weapon=Lugermorph}} | | | align="center" | {{Icon killicon|weapon=Lugermorph}} |
| + | | Yes |
| |- | | |- |
| ! {{Table icon|Wrangler|{{common string|Unlock}}}} | | ! {{Table icon|Wrangler|{{common string|Unlock}}}} |
| | align="center" | {{Icon killicon|weapon=Wrangler}} | | | align="center" | {{Icon killicon|weapon=Wrangler}} |
− | | {{common string|N/A}} | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
| |- | | |- |
| ! {{Table icon|Short Circuit|{{common string|Promotional}}/{{common string|Craft}}}} | | ! {{Table icon|Short Circuit|{{common string|Promotional}}/{{common string|Craft}}}} |
| | align-"center" | {{Icon killicon|weapon=Short Circuit}} | | | align-"center" | {{Icon killicon|weapon=Short Circuit}} |
− | | {{common string|per-metal|35}} | + | | Yes |
− | | {{common string|200-metal}}
| |
− | | 4-6
| |
− | | 4-6
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
| |} | | |} |
− | {{common string|ammo-metal}}
| |
| | | |
| === {{anchor|engiemelee}}{{item name|Melee}}=== | | === {{anchor|engiemelee}}{{item name|Melee}}=== |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="20%" rowspan=2 | {{item name|Weapon}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
| |
− | ! class="header" width="40%" colspan=2 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" width="20%" | {{common string|point blank}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" width="20%" | {{common string|critical}}
| |
| |- | | |- |
| ! {{Table icon|Wrench|{{common string|Stock}}}} | | ! {{Table icon|Wrench|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Wrench}} | | | align="center" | {{Icon killicon|weapon=Wrench}} |
− | | rowspan="2" | {{common string|seconds|0.8}} | + | | Yes |
− | | rowspan="2" | 65
| |
− | | rowspan="2" | 195
| |
| |- | | |- |
| ! {{Table icon|Golden Wrench|{{common string|Distributed}}}} | | ! {{Table icon|Golden Wrench|{{common string|Distributed}}}} |
| | align="center" | {{Icon killicon|weapon=Golden Wrench}} | | | align="center" | {{Icon killicon|weapon=Golden Wrench}} |
| + | | No |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Gunslinger|{{common string|Unlock}}}} | + | ! {{Table icon|Gunslinger|{{common string|Unlock}}}} |
| | align="center" | {{Icon killicon|weapon=Gunslinger}} | | | align="center" | {{Icon killicon|weapon=Gunslinger}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Gunslinger triple punch}}
| |
− | | '''([[Gunslinger{{if lang}}|{{lang
| |
− | | en = Triple Punch
| |
− | | cs = Trojitý úder
| |
− | | da = Tredobbelt Slag
| |
− | | de = Dreifachschlag
| |
− | | es = Triple Puñetazo
| |
− | | fi = Kolmoislyönti
| |
− | | fr = Triple Coup
| |
− | | hu = Hármas Ütés
| |
− | | it = Triplo Pugno
| |
− | | ja = 三連パンチ
| |
− | | ko = 3번 공격시
| |
− | | nl = Driedubbele Slag
| |
− | | pl = Potrójny cios
| |
− | | pt-br = Soco Triplo
| |
− | | ro = Pumn Triplu
| |
− | | ru = Тройной удар
| |
− | | zh-hans = 三连击
| |
− | | zh-hant = 連續三拳
| |
− | }}]])'''
| |
− | | {{lang
| |
− | | en = 65 for first two hits (without missing)
| |
− | | ar = 65 لأول ضربتان الأولى (بدون تضييع واحدة)
| |
− | | cs = 65 první dvě rány (bez minutí)
| |
− | | da = 65 for de første to slag (uden at ramme ved siden af)
| |
− | | de = 65 für die ersten beiden Treffer (ohne Schlag daneben)
| |
− | | es = 65 los 2 primeros (sin fallar)
| |
− | | fi = 65 kaksi ensimmäistä lyöntiä (ilman ohi lyöntejä)
| |
− | | fr = 65 pour les deux premiers coups (sans manquer)
| |
− | | hu = 65 az első kettő ütés (elhibázás nélkül)
| |
− | | it = 65 per i primi due colpi (senza sbagliare)
| |
− | | ja = 65 1~2回目連続のヒット (ノーミスで)
| |
− | | ko = 첫번째, 두번째 공격은 65 대미지
| |
− | | nl = 65 voor de eerste twee slagen (zonder te missen)
| |
− | | pl = 65 za pierwsze dwa trafienia (bez chybienia)
| |
− | | pt = 65 nos primeiros dois golpes (se não falhar)
| |
− | | pt-br = 65 nos dois primeiros golpes (sem errar)
| |
− | | ro = 65 pentru primele două lovituri (fără ratare)
| |
− | | ru = 65 за два первых попадания (без промахов)
| |
− | | tr = İlk iki vuruşta 65 (ıskalamadan)
| |
− | | zh-hans = 初始2击为65(全部击中)
| |
− | | zh-hant = 前兩拳:65(沒有失誤)
| |
− | }}
| |
− | | {{lang
| |
− | | en = 195 on third hit (without missing)
| |
− | | ar = 195 في الضربة الثالثة (بدون تضييع واحدة)
| |
− | | cs = 195 při třetí ráně (bez minutí)
| |
− | | da = 195 på det tredje slag (uden at ramme ved siden af)
| |
− | | de = 195 beim dritten Treffer (ohne vorherigen Schlag daneben)
| |
− | | es = 195 el tercero (sin fallar)
| |
− | | fi = 195 kolmannella osumalla (ilman ohi lyöntejä)
| |
− | | fr = 195 pour le troisième coup (sans manquer)
| |
− | | hu = 195 a harmadik ütés (elhibázás nélkül)
| |
− | | it = 195 sul terzo colpo (senza sbagliare)
| |
− | | ja = 195 3回目連続のヒット (ノーミスで)
| |
− | | ko = 3번째 공격시 195 대미지
| |
− | | nl = 195 bij de derde slag (zonder te missen)
| |
− | | pl = 195 po trzecim ciosie (bez chybienia)
| |
− | | pt = 195 no terceiro golpe (se não falhar)
| |
− | | pt-br = 195 no terceiro golpe (sem errar)
| |
− | | ro = 195 pentru a treia lovitură (fără ratare)
| |
− | | ru = 195 за третье попадание (без промахов)
| |
− | | tr = Üçüncü vuruşta 195 (ıskalamadan)
| |
− | | zh-hans = 第3击为195(全部击中)
| |
− | | zh-hant = 第三拳:195(沒有失誤)
| |
− | }}
| |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Southern Hospitality|{{common string|Craft}}}} | + | ! {{Table icon|Southern Hospitality|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Southern Hospitality}} | | | align="center" | {{Icon killicon|weapon=Southern Hospitality}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195 {{common string|crit-boost}}
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Bleed}}
| |
− | | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
| |
− | | {{common string|bleed-damage|40|5}}
| |
− | | {{common string|N/A}}
| |
| |- | | |- |
| ! {{Table icon|Jag|{{common string|Craft}}}} | | ! {{Table icon|Jag|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Jag}} | | | align="center" | {{Icon killicon|weapon=Jag}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 49
| |
− | | 146
| |
| |- | | |- |
| ! {{Table icon|Eureka Effect|{{common string|Craft}}}} | | ! {{Table icon|Eureka Effect|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Eureka Effect}} | | | align="center" | {{Icon killicon|weapon=Eureka Effect}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |} | | |} |
| | | |
| === {{anchor|engiepda}}{{item name|PDA}}=== | | === {{anchor|engiepda}}{{item name|PDA}}=== |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="25%" | {{item name|item}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="75%" | {{common string|details}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
| + | |- |
| + | ! class="header" | {{common string|Own}} |
| |- | | |- |
| ! {{Icon weapon|weapon=PDA Build|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda1}}</small> <br/>'''{{item link|Build Tool}}''' | | ! {{Icon weapon|weapon=PDA Build|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda1}}</small> <br/>'''{{item link|Build Tool}}''' |
− | | {{lang | + | | No Icon |
− | | en = Enables the Engineer to build [[Buildings]].
| + | | Yes |
− | | ar = يجعل الإنجينير يبني [[البيلدينجس]].
| |
− | | cs = Dovoluje postavit [[Buildings/cs|stavby]].
| |
− | | da = Gør det muligt for Engineeren at bygge [[Buildings/da|Bygninger]].
| |
− | | de = Damit kann der Engineer [[Buildings/de|Gebäude]] bauen.
| |
− | | es = Permite plantar [[Buildings/es|construcciones]].
| |
− | | fi = Sallii Engineerin rakentaa [[Buildings/fi|rakennuksia]].
| |
− | | fr = Permet à l'Engineer de construire des [[Buildings/fr|Bâtiments]].
| |
− | | hu = Ezzel lehet [[Buildings/hu|építményeket]] lerakni.
| |
− | | it = Permette all'Ingegnere di costruire le [[Buildings/it|Costruzioni]].
| |
− | | ja = [[Buildings/ja|デバイス(装置)]]を設置するときに使用する。
| |
− | | ko = [[Buildings/ko|구조물]] 제작용 PDA.
| |
− | | nl = Laat de Engineer [[Buildings/nl|Gebouwen]] bouwen.
| |
− | | no = Gjør Engineeren i stand til å bygge [[Buildings/no|bygninger]]
| |
− | | pl = Pozwala Inżynierowi na wznoszenie [[Buildings/pl|konstrukcji]].
| |
− | | pt = Permite ao Engineer edificar [[Buildings/pt|Construções]].
| |
− | | pt-br = Permite que o Engineer construa [[Buildings/pt-br|construções]].
| |
− | | ro = Permite unui Engineer să construiască [[Buildings/ro|mașinării]].
| |
− | | ru = Позволяет строить [[Buildings/ru|постройки]].
| |
− | | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını kurmasını sağlar.
| |
− | | zh-hans = 允许Engineer建造[[Buildings/zh-hans|建筑物]]。
| |
− | | zh-hant = 可讓工程師建造[[Buildings/zh-hant|建築]]。
| |
− | }}
| |
| |- | | |- |
− | ! {{Icon weapon|weapon=PDA Destroy|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda2}}</small> <br/>'''{{item link|Demolish Tool}}''' | + | ! {{Icon weapon|weapon=PDA Destroy|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda2}}</small> |
− | | {{lang
| + | | No Icon |
− | | en = Enables the Engineer to destroy his own [[Buildings]].
| + | | Yes |
− | | ar = تمن الإنجينير من تدمير[[البيلدينجس|أجهزته]].
| |
− | | cs = Dovoluje ničení vlastních [[Buildings/cs|staveb]].
| |
− | | da = Gør det muligt for Engineeren at ødelægge sine [[Buildings/da|Bygninger]].
| |
− | | de = Damit kann der Engineer seine eigenen [[Buildings/de|Gebäude]] zerstören.
| |
− | | es = Permite demoler tus [[Buildings/es|construcciones]].
| |
− | | fi = Sallii Engineerin tuhota omia [[Buildings/fi|rakennuksiaan]].
| |
− | | fr = Permet à l'Engineer de détruire ses propres [[Buildings/fr|Bâtiments]].
| |
− | | hu = Ezzel lehet [[Buildings/hu|építményeket]] lerombolni.
| |
− | | it = Permette all'Ingegnere di distruggere le [[Buildings/it|Costruzioni]].
| |
− | | ja = [[Buildings/ja|デバイス]]を破壊するときに使用する。
| |
− | | ko = [[Buildings/ko|구조물]] 파괴용 PDA
| |
− | | nl = Laat de Engineer zijn [[Buildings/nl|Gebouwen]] vernietigen.
| |
− | | no = Gjør Engineeren i stand til å ødelegge [[Buildings/no|bygninger]].
| |
− | | pl = Pozwala Inżynierowi na zniszczenie swoich [[Buildings/pl|konstrukcji]].
| |
− | | pt = Permite ao Engineer destruir as próprias [[Buildings/pt|Construções]].
| |
− | | pt-br = Permite que o Engineer destrua suas próprias [[Buildings/pt-br|construções]].
| |
− | | ro = Permite unui Engineer să distrugă [[Buildings/ro|mașinăriile]] sale.
| |
− | | ru = Позволяет разрушать свои [[Buildings/ru|постройки]].
| |
− | | tr = Engineer'ın [[Buildings/tr|Yapılar]]ını imha etmesini sağlar.
| |
− | | zh-hans = 允许Engineer摧毁自己的[[Buildings/zh-hans|建筑物]]。
| |
− | | zh-hant = 可讓工程師摧毀自己的[[Buildings/zh-hant|建築]]。
| |
− | }}
| |
− | |}
| |
− | | |
− | === {{anchor|engietaunt}}{{item name|Attack taunt}}===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" |
| |
− | ! class="header" width="16%" | {{common string|Kill icon}}
| |
− | ! class="header" width="10%" | {{item name|Weapon}}
| |
− | ! class="header" width="10%" | {{common string|damage}}
| |
− | ! class="header" width="10%" | {{common string|duration}}
| |
− | ! class="header" width="37%" | {{common string|details}}
| |
− | |-
| |
− | | {{Table icon|Dischord}}
| |
− | | align="center" | {{Icon killicon|weapon=Dischord}}
| |
− | | {{item link|Frontier Justice}}<br/>{{common string|ammo-req}}
| |
− | | 500
| |
− | | {{common string|seconds|4}}
| |
− | | {{lang
| |
− | | en = The Engineer strums his guitar, then smashes it over an enemy's head.
| |
− | | ar = يسحب الإنجينير جيتاره ، ثم يكسرها فوق رأس العدو .
| |
− | | cs = Engineer zahraje a rozbije kytaru o nepřítele (nebo vzduch).
| |
− | | da = Engineeren spiller på sin guiter, og smadrer den der efter ned over en fjendes hoved.
| |
− | | de = Der Engineer stimmt seine Gitarre, und schlägt sie dann auf den Kopf eines Gegners.
| |
− | | es = El Engineer toca unos acordes en su guitarra, y después la impacta contra el suelo (o en su defecto la cabeza del enemigo).
| |
− | | fi = Engineer virittelee kitaraansa, ja sitten hän iskee sen vihollisen päähän.
| |
− | | fr = L'Engineer gratte sa guitare, puis la fracasse sur la tête d'un ennemi.
| |
− | | hu = A Mérnök előveszi gitárját, penget egyet, majd lecsap vele maga elé.
| |
− | | it = L'Ingegnere suona una nota della chitarra per poi spaccarla sulla testa di un nemico.
| |
− | | ja = エンジニアがギターをかき鳴らした後、敵めがけて
| |
− | | ko = 기타를 치는 척 하다가 갑자기 기타를 거꾸로 든 채 적의 머리를 가격합니다
| |
− | | nl = De Engineer slaat een toon aan op zijn gitaar en slaat hem vervolgens kapot op het hoofd van een vijand.
| |
− | | pl = Inżynier wyciąga swoją gitarę, zaczyna grać akord, następnie rozbija ją na głowie przeciwnika, zabijając go.
| |
− | | pt = O Engineer toca a sua guitarra, e depois parte-a na cabeça do inimigo.
| |
− | | pt-br = O Engineer toca um acorde no seu violão, o quebrando logo em seguida na cabeça do inimigo.
| |
− | | ro = Enginner zdrăngăne chitara sa, apoi o sparge deasupra capului unui inamic.
| |
− | | ru = Инженер вынимает гитару, играет аккорд и разбивает её.
| |
− | | tr = Engineer gitarını tıngırdatır ve sonra düşmanının kafasında parçalar.
| |
− | | zh-hans = Engineer拨动吉他,然后砸向一个敌人的脑袋。
| |
− | | zh-hant = 工程師會撥弄他的吉他一下,然後再朝敵人的頭猛力一砸。
| |
− | }}
| |
− | |-
| |
− | | {{Table icon|Organ Grinder}}
| |
− | | align="center" | {{Icon killicon|weapon=Organ Grinder}}
| |
− | | {{item link|Gunslinger}}
| |
− | | 500
| |
− | | {{common string|seconds|4}}
| |
− | | {{lang
| |
− | | en = The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.
| |
− | | ar = يسحب الإنجينير حبل المحرك ، تدور يده ، ومن ثم يضربها على جسد العدو ، يتجمد العدو ثم يموت بسبب الضرر الكبير .
| |
− | | cs = Engineer nastartuje svou robotickou ruku, ta se roztočí a Inženýr ji vrazí do nepřítele.
| |
− | | da = Engineeren trækker i starter rebet, hans hånd snurrer rundt og han skubber den ind i en fjende, som lammer fjenden og giver en dødelig mængde skade.
| |
− | | de = Der Engineer zieht an einem Band, daraufhin beginnt sich seine Hand zu drehen, und diese rammt er in einen Gegner der betäubt wird, und beim rausziehen der Hand tötlichen Schaden erleidet.
| |
− | | es = El Engineer tira de una cuerda, y su protesis comienza a girar, entonces él la introduce en el enemigo haciendolo picadillo.
| |
− | | fi = Engineer vetää käynnistysnarusta, hänen kätensä alkaa pyöriä, ja hän iskee sillä vihollista tehden tähän tainnutuksen ja tappavan vahingon.
| |
− | | fr = L'Engineer tire sur la corde du starter, sa main tourne sur elle-même, puis il l'avance sur l'ennemi pour l'étourdir et lui envoyer une rafale fatale de dégâts.
| |
− | | hu = A Mérnök felpörgeti a robotkarját, ami elkezd forogni, majd előre nyújtja azt.
| |
− | | it = L'Ingegnere tira un cavo posto nella sua protesi robotica, attivando così un meccanismo che fa roteare vorticosamente la sua mano. Dopodiché, la spinge in avanti utilizzandola come macina, dapprima stordendo il nemico per poi farlo a pezzi.
| |
− | | ja = エンジニアが義手のスタートロープを引き、目の前に突き出す。突き出しでスタンし、1ダメージずつ与えながら引き抜きで500ダメージ。
| |
− | | ko = 적의 복부를 갈아서 폭파시킵니다.
| |
− | | nl = De Engineer trekt aan het start touwtje, zijn hand draait, en hij maakt een vijand beweegeloos en geeft hem een dodelijke portie schade.
| |
− | | pl = Inżynier zaczyna wirować swoim jednorękim bandytą zadając serię obrażeń po 1, następnie pcha go do przodu zabijając przeciwnika.
| |
− | | pt = O Engineer dá corda, a sua mão rodopia, e ele espeta-a no inimigo, paralizando-o e provocando-lhe danos fatais.
| |
− | | pt-br = O Engineer puxa uma corda para dar corda à sua mão, que começa a girar quando ele a enfia no inimigo para atordoá-lo e causar uma explosão de dano fatal.
| |
− | | ro = Engineer trage o frânghie de pornire, mâna sa se învârte, și o împinge în inamic pentru a-l ameți și pentru o izbucnire fatală de daune.
| |
− | | ru = Инженер заводит механизм Оружейника и вытягивает руку вперёд, мгновенно разрывая противника.
| |
− | | tr = Engineer motorun ipini çeker, eli dönmeye başlar, sersemletmek ve ölümcül hasar vermek için düşmanının vücuduna daldırır.
| |
− | | zh-hans = Engineer拉动启动绳,机械手开始旋转,随后他将手臂插入敌人的身体爆发出致命的伤害。
| |
− | | zh-hant = 工程師拉動機械手的啟動繩,讓手開始自動旋轉,之後他會把手直接刺進敵人身體裡,造成致命的擊暈效果和與傷害。
| |
− | }}
| |
− | |-
| |
− | | {{Table icon|Eureka Effect Taunt}}
| |
− | |
| |
− | | {{item link|Eureka Effect}}
| |
− | | {{lang
| |
− | | it = Teletrasporta il giocatore al punto di rinascita con tutta la vita, munizioni e metallo
| |
− | | en = Teleports player back to spawn and replenishes all health, metal and ammo
| |
− | | fr = Téléporte le joueur à la zone de réapparition lui redonnant santé, métal et munitions
| |
− | | ko = 0 ( 리스폰기지로 텔레포트하여 탄약과 체력을 채웁니다.)
| |
− | | ja = リスポーン場所へテレポートし、ヘルス、メタル、弾薬を全回復&補充
| |
− | | pt-br = Teleporta o jogador de volta à sala de renascimento e restaura toda a vida, metal e munição
| |
− | | zh-hant = 將使用者傳送回重生室,並補滿彈藥、金屬和生命值
| |
− | | ru = Телепортирует игрока на зону возрождения восстанавливая все жизни, весь метал и патроны.
| |
− | }}
| |
− | | {{common string|seconds|2}}
| |
− | | {{lang
| |
− | | it = L'Ingeniere alza la chiave inglese in aria e un fulmine fuoriesce da essa, teletrasportandolo al punto di rinascita con vita e munizioni al massimo.
| |
− | | en = The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn with full ammo and health.
| |
− | | ko = 엔지니어가 렌치를 듬과 동시에 빛이 나면서 , 탄약과 체력이 모두 채워져있는 상태로 리스폰지점으로 텔레포트 합니다.
| |
− | | fr = L'Engineer lève sa clé dans les airs et un éclair en part, le téléportant à sa zone de réapparition avec santé et munitions pleines.
| |
− | | ja = エンジニアがスパナを天に掲げ、電光を受けてリスポーン場所へと瞬間移動しヘルス、弾薬がフルに戻ります。
| |
− | | pt-br = O Engineer levanta sua chave inglesa no ar e um raio surge dela, que o teleporta de volta à sala de renascimento, com sua vida e munição cheios.
| |
− | | zh-hant = 工程師會高舉扳手,接著會有一道雷電打下來,將工程師傳送回當前正在使用的重生室,並補滿他的彈藥、金屬和生命值。
| |
− | | ru = Инженер поднимает свой ключ в воздух и молния бьёт по нему, телепортируя инженера на зону возрождения и восстанавливая полностью боеприпасы и жизни.
| |
− | }}
| |
| |} | | |} |
| | | |
Line 880: |
Line 646: |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="17%" colspan=2 | {{common string|Ammo}}
| |
− | ! class="header" width="50%" colspan=4 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" | {{common string|loaded}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" | {{common string|carried}}
| |
− | ! class="header" | {{common string|point blank}}
| |
− | ! class="header" | {{common string|medium range}}
| |
− | ! class="header" | {{common string|long range}}
| |
− | ! class="header" | {{common string|critical}}
| |
| |- | | |- |
| ! {{Table icon|Syringe Gun|{{common string|Stock}}}} | | ! {{Table icon|Syringe Gun|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Syringe Gun}} | | | align="center" | {{Icon killicon|weapon=Syringe Gun}} |
− | | 40 | + | | Yes |
− | | 150
| |
− | | 10-12
| |
− | | 5-10
| |
− | | 5-6
| |
− | | 30
| |
| |- | | |- |
| ! {{Table icon|Blutsauger|{{common string|Unlock}}}} | | ! {{Table icon|Blutsauger|{{common string|Unlock}}}} |
| | align="center" | {{Icon killicon|weapon=Blutsauger}} | | | align="center" | {{Icon killicon|weapon=Blutsauger}} |
− | | 40 | + | | Yes |
− | | 150
| |
− | | 10-12
| |
− | | 5-10
| |
− | | 5-6
| |
− | | 30
| |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Crusader's Crossbow|{{common string|Craft}}}} | + | ! {{Table icon|Crusader's Crossbow|{{common string|Craft}}}} |
− | | align="center" rowspan=2 | {{Icon killicon|weapon=Crusader's Crossbow}} | + | | align="center" | {{Icon killicon|weapon=Crusader's Crossbow}} |
− | | rowspan=2 | 1 | + | | Yes |
− | | rowspan=2 | 38
| |
− | | 38
| |
− | | 56
| |
− | | 75
| |
− | | {{lang
| |
− | | en = 3x Base damage (see range)
| |
− | | cs = 3x Základní poškození (podle vzdálenosti)
| |
− | | da = 3x Basis skade (se afstand)
| |
− | | de = 3x Basisschaden (siehe Distanz)
| |
− | | fr = 3x dégâts de base (voir la portée)
| |
− | | hu = 3x Alap sebzés (lásd a távolságot)
| |
− | | it = 3 volte il danno di base
| |
− | | ja = 基本ダメージの3倍 (距離に依存)
| |
− | | ko = 3x 기본 대미지 (시야 범위내)
| |
− | | nl = 3x Normale schade (zie afstand)
| |
− | | pl = 3x podstawowe obrażenia (zobacz zasięg)
| |
− | | pt = 3x Dano base (ver distância)
| |
− | | pt-br = 3x dano-base (veja o alcance)
| |
− | | ro = 3x Daune de bază (vezi distanța)
| |
− | | ru = 3x урон (в радиусе видимости)
| |
− | | tr = Varsayılan hasarın 3 katı (mesafeye bakınız)
| |
− | | zh-hans = 3倍基础伤害(参见各距离伤害)
| |
− | | zh-hant = 3 倍基本傷害(依距離而定)
| |
− | }}
| |
− | |-
| |
− | | 0-75
| |
− | | {{lang
| |
− | | en = -100 to -115
| |
− | | ar = 100-115-
| |
− | | de = -100 bis -115
| |
− | | es = -100 a -115
| |
− | | fr = -100 à -115
| |
− | | ja = -100 ~ -115
| |
− | | ko = 100-115
| |
− | | pl = 100-115
| |
− | | pt = -100 a -115
| |
− | | pt-br = Entre -100 e -115
| |
− | | ro = 100-115
| |
− | | ru = от -100 до -115
| |
− | | tr = -100 to -115
| |
− | | zh-hant = -100 至 -115
| |
− | }}
| |
− | | -150
| |
− | | {{common string|N/A}}
| |
| |- | | |- |
| ! {{Table icon|Overdose|{{common string|Craft}}}} | | ! {{Table icon|Overdose|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Overdose}} | | | align="center" | {{Icon killicon|weapon=Overdose}} |
− | | 40 | + | | Yes |
− | | 150
| |
− | | 9-11
| |
− | | 5-9
| |
− | | 5-6
| |
− | | 27
| |
| |} | | |} |
| | | |
Line 970: |
Line 670: |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="17%" colspan=2 | {{common string|Ammo}}
| |
− | ! class="header" width="50%" colspan=4 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" | {{common string|loaded}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" | {{common string|carried}}
| |
− | ! class="header" | {{lang
| |
− | | en = <10 sec after injury
| |
− | | ar = <10 ثوان بعد الجراحة
| |
− | | cs = <10 sekund po zranění
| |
− | | da = <10 sek efter at være skadet
| |
− | | de = <10 Sek. nach Verletzung
| |
− | | es = <10 segundos después del ataque
| |
− | | fr = <10 sec après blessure
| |
− | | hu = <10 mp sérülés után
| |
− | | it = <10 sec dopo una ferita
| |
− | | ja = 被ダメージから10秒未満
| |
− | | ko = <10 sec 대미지 받은 후
| |
− | | nl = <10 sec na verwonding
| |
− | | no = <10 sek etter skade
| |
− | | pl = <10 sek po zranieniu
| |
− | | pt = <10 segundos após ferimento
| |
− | | pt-br = <10 segs. depois de sofrer dano
| |
− | | ro = <10 sec după rănire
| |
− | | tr = yaralandıktan en fazla 10 saniye sonra
| |
− | | zh-hans = 受伤后10秒内
| |
− | | zh-hant = 受傷後 10 秒內
| |
− | }}
| |
− | ! class="header" | {{lang
| |
− | | en = >12.5 sec after injury
| |
− | | ar = >12.5 ثوان بعد الجراحة
| |
− | | cs = >12.5 sekund po zranění
| |
− | | da = >12.5 sek efter at være skadet
| |
− | | de = >12,5 Sek. nach Verletzung
| |
− | | es = >12.5 segundos después del ataque
| |
− | | fr = >12.5 sec après blessure
| |
− | | hu = >12.5 mp sérülés után
| |
− | | it = >12.5 sec dopo una ferita
| |
− | | ja = 被ダメージから12.5秒後
| |
− | | ko = >12.5 sec 대미지 받은 후
| |
− | | nl = >12.5 sec na verwonding
| |
− | | no = >12.5 sek etter skade
| |
− | | pl = >12.5 sek po zranieniu
| |
− | | pt = >12.5 segundos após ferimento
| |
− | | pt-br = >12.5 segs. depois de sofrer dano
| |
− | | ro = >12.5 sec după rănire
| |
− | | tr = yaralandıktan en az 12.5 saniye sonra
| |
− | | zh-hans = 受伤12.5秒后
| |
− | | zh-hant = 受傷 12.5 秒後
| |
− | }}
| |
− | ! class="header" | {{lang
| |
− | | en = >15 sec after injury
| |
− | | ar = >15 ثوان بعد الجراحة
| |
− | | cs = >15 sekund po zranění
| |
− | | da = >15 sek efter at være skadet
| |
− | | de = >15 Sek. nach Verletzung
| |
− | | es = >15 segundos después del ataque
| |
− | | fr = >15 sec après blessure
| |
− | | hu = >15 mp sérülés után
| |
− | | it = >15 sec dopo una ferita
| |
− | | ja = 被ダメージから15秒後
| |
− | | ko = >15 sec 대미지 받은 후
| |
− | | nl = >15 sec na verwonding
| |
− | | no = >15 sek etter skade
| |
− | | pl = >15 sek po zranieniu
| |
− | | pt = >15 segundos após ferimento
| |
− | | pt-br = >15 segs. depois de sofrer dano
| |
− | | ro = >15 sec după rănire
| |
− | | tr = yaralandıktan en az 15 saniye sonra
| |
− | | zh-hans = 受伤15秒后
| |
− | | zh-hant = 受傷 15 秒後
| |
− | }}
| |
− | ! class="header" | {{lang
| |
− | | en = ÜberCharge effect
| |
− | | es = Efecto de la Supercarga
| |
− | | de = Überladungseffekt
| |
− | | fr = Effet de l'Übercharge
| |
− | | hu = ÜberCharge hatás
| |
− | | ja = ユーバーチャージ効果
| |
− | | pt-br = Efeito de ÜberCarga
| |
− | | ru = Эффект убер-заряда
| |
− | | zh-hans = ÜberCharge效果
| |
− | | zh-hant = ÜberCharge 醫療槍效果
| |
− | }} | |
| |- | | |- |
| ! {{Table icon|Medi Gun|{{common string|Stock}}}} | | ! {{Table icon|Medi Gun|{{common string|Stock}}}} |
− | | | + | | No Icon |
− | | {{common string|N/A}} | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|hps|24}}
| |
− | | {{common string|hps|48}}
| |
− | | {{common string|hps|72}}
| |
− | | {{lang
| |
− | | en = Invulnerability
| |
− | | ar = ل ايقهر
| |
− | | cs = Nezranitelnost
| |
− | | da = Udødelighed
| |
− | | es = Invulnerabilidad
| |
− | | fi = Haavoittumattomuus
| |
− | | fr = Invulnérabilité
| |
− | | hu = Halhatatlanság
| |
− | | it = Invulnerabilità
| |
− | | ja = 自分とヒールの対象が無敵になる
| |
− | | ko = 무적 (자연사살가능)
| |
− | | nl = Onkwetsbaarheid
| |
− | | no = Udødelig
| |
− | | pl = Nieśmiertelność
| |
− | | pt = Sobrecarga de Invulnerabilidade
| |
− | | pt-br = Invulnerabilidade
| |
− | | ro = Invulnerabilitate
| |
− | | ru = Неуязвимость
| |
− | | tr = Ölümsüzlük
| |
− | | zh-hans = 无敌
| |
− | | zh-hant = 無敵效果
| |
− | }}
| |
| |- | | |- |
| ! {{Table icon|Kritzkrieg|{{common string|Unlock}}}} | | ! {{Table icon|Kritzkrieg|{{common string|Unlock}}}} |
− | | | + | | No Icon |
− | | {{common string|N/A}} | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|hps|24}}
| |
− | | {{common string|hps|48}}
| |
− | | {{common string|hps|72}}
| |
− | | {{lang
| |
− | | en = 100% Critical Hits
| |
− | | cs = 100% Krit
| |
− | | da = 100% Crit
| |
− | | de = 100% kritische Treffer
| |
− | | es = 100% de críticos
| |
− | | fi = 100% Kriittinen
| |
− | | fr = 100% Tirs Critiques
| |
− | | hu = 100% Kritikus Találat
| |
− | | it = 100% Critico
| |
− | | ja = ヒールの対象の攻撃が100%クリティカルヒット
| |
− | | ko = 100% 크리티컬
| |
− | | nl = 100% Crit
| |
− | | no = 100% Krit
| |
− | | pl = 100% szans na krytyczne trafienie
| |
− | | pt = Sobrecarga de 100% de danos Críticos
| |
− | | pt-br = 100% golpes críticos
| |
− | | ro = 100% Crit
| |
− | | ru = Криты
| |
− | | tr = %100 Kritik
| |
− | | zh-hans = 100%暴击
| |
− | | zh-hant = 100% 爆擊效果
| |
− | }}
| |
| |- | | |- |
| ! {{Table icon|Quick-Fix|{{common string|Craft}}}} | | ! {{Table icon|Quick-Fix|{{common string|Craft}}}} |
− | | | + | | No Icon |
− | | {{common string|N/A}} | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|hps|33}}
| |
− | | {{common string|hps|67}}
| |
− | | {{common string|hps|100}}
| |
− | | {{lang
| |
− | | en = 300% heal rate & stun/knock back immunity
| |
− | | es = +300% de vel. de cura e inmunidad al retroceso
| |
− | | de = 300% Heilrate & Immunität gegen Betäubungs- und Rückwurfeffekte
| |
− | | fr = Taux de Soin à 300%, immunité contre les effets altérant le déplacement
| |
− | | hu = 300%-os gyógyítás mérték & kábítás/vissza toló erő immunitás
| |
− | | ja = 回復量3倍&スタンとノックバック無効
| |
− | | ko = 300% 힐속도 증가 & 스턴/넉백 없음
| |
− | | pl = 300% tempa leczenia & niewrażliwość na ogłuszenie i odrzut
| |
− | | pt-br = Taxa de cura de 300% & imunidade a empurrões/ser atordoado
| |
− | | tr = %300 daha hızlı iyileştirme & sersemleme/geri fırlatılmaya karşı dayanıklılık
| |
− | | zh-hans = 300%治疗速度并免疫击晕或击退效果
| |
− | | zh-hant = 300% 治療速率和抵抗擊暈/震退的效果
| |
− | }}
| |
| |} | | |} |
| | | |
| === {{anchor|medicmelee}}{{item name|Melee}}=== | | === {{anchor|medicmelee}}{{item name|Melee}}=== |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="20%" rowspan=2 | {{item name|Weapon}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
| |
− | ! class="header" width="40%" colspan=2 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" width="20%" | {{common string|point blank}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" width="20%" | {{common string|critical}}
| |
| |- | | |- |
| ! {{Table icon|Bonesaw|{{common string|Stock}}}} | | ! {{Table icon|Bonesaw|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Bonesaw}} | | | align="center" | {{Icon killicon|weapon=Bonesaw}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |- | | |- |
| ! {{Table icon|Übersaw|{{common string|Unlock}}}} | | ! {{Table icon|Übersaw|{{common string|Unlock}}}} |
| | align="center" | {{Icon killicon|weapon=Ubersaw}} | | | align="center" | {{Icon killicon|weapon=Ubersaw}} |
− | | {{common string|seconds|0.96}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |- | | |- |
| ! {{Table icon|Vita-Saw|{{common string|Craft}}}} | | ! {{Table icon|Vita-Saw|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Vita-Saw}} | | | align="center" | {{Icon killicon|weapon=Vita-Saw}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |- | | |- |
| ! {{Table icon|Amputator|{{common string|Craft}}}} | | ! {{Table icon|Amputator|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Amputator}} | | | align="center" | {{Icon killicon|weapon=Amputator}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |- | | |- |
| ! {{Table icon|Solemn Vow|{{common string|Craft}}}} | | ! {{Table icon|Solemn Vow|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Solemn Vow}} | | | align="center" | {{Icon killicon|weapon=Solemn Vow}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | === {{anchor|medictaunt}}{{item name|Attack taunt}}===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" |
| |
− | ! class="header" width="16%" | {{common string|Kill icon}}
| |
− | ! class="header" width="10%" | {{item name|Weapon}}
| |
− | ! class="header" width="10%" | {{common string|damage}}
| |
− | ! class="header" width="10%" | {{common string|duration}}
| |
− | ! class="header" width="37%" | {{common string|details}}
| |
− | |-
| |
− | | {{Table icon|Spinal Tap}}
| |
− | | align="center" | {{Icon killicon|weapon=Spinal Tap}}
| |
− | | {{item link|Übersaw}}
| |
− | | 500
| |
− | | {{common string|seconds|4}}
| |
− | | {{lang
| |
− | | en = The Medic stabs an enemy and stuns them, yanks the weapon out, and they die. He earns 100% ÜberCharge.
| |
− | | ar = يطعن الميديك العدة ويدوخهم ، يسحب صلاحه من الجسم ، ومن ثم يموتوا ، ويحصل على 100% من نسبة الأوبرتشارج .
| |
− | | cs = Omračující bodnutí následováno smrtícím vytažením ještě více smrtícího nástroje. Přidá 100% k ÜberChargi.
| |
− | | da = Medicen stikker en fjende og lammer dem, river våbenet ud af dem og de dør.
| |
− | | de = Der Medic sticht in einen Gegner, betäubt ihn, und zieht die Waffe anschließend tötlich heraus. Fügt bei Erfolg 100% Überladung hinzu.
| |
− | | es = El Médic le clava la sierra y lo aturde, al extraer el arma el enemigo muere. Carga la Supercarga al 100%.
| |
− | | fi = Medic pistää vihollista ja tannuttaa hänet, Hän kuolee Medicin repiessä aseen pois. Medic ansaitsee tästä 100% ylilatausta.
| |
− | | fr = Le Medic poignarde et étourdit, puis retire son arme, les tuant sur le coup. Il gagne 100% d'ÜberCharge.
| |
− | | hu = A Szanitéc előre szúr az Agyonfűrésszel, majd kihúzza a fegyvert megölve áldozatát. 100% ÜberCharge-ot nyer ezzel.
| |
− | | it = Il Medico infilza un nemico e lo stordisce, per poi estrarre uccidendo la vittima. Conferisce il 100% di ÜberCarica.
| |
− | | ja = ユーバーソウを構えて前方に突き出して引き抜く。突き出しでスタンする。ユーバーチャージを100%ためることが出来るが…。
| |
− | | ko = 찌르기로 스턴 효과를 주고, 우버쏘우를 빼서 적을 죽입니다. 우버차지 게이지에 100%포인트가 추가됩니다.
| |
− | | nl = De Medic steekt een vijand en maakt hem bewusteloos, dan trekt hij het wapen eruit, en de vijand sterft. Hij krijgt 100% ÜberCharge erbij.
| |
− | | no = Det første stikket har en stun effekt etterfulgt med det drepende utdragningen av Übersawen. Adderer 100% til ÜberCharge måleren
| |
− | | pl = Medyk pcha swoją Überpiłą przed siebie, ogłusza i zabija przeciwnika. Udany cios dodaje 100% do wskaźnika Übera.
| |
− | | pt = O Medic trespassa o inimigo, paralisando-o, e retira depois a serra, matando-o. A barra de Sobrecarga sobe 100%.
| |
− | | pt-br = O Medic perfura o inimigo, o atordoando, arranca a arma de dentro dele e ele morre. O Medic ganha uma ÜberCarga completa.
| |
− | | ro = Medicul înjunghie un inamic și îi amețește, smulge arma afară, și ei mor. El câștigă 100% ÜberCharge.
| |
− | | ru = При вонзании убер-пилы оглушает врага, а при её изъятии убивает. При убийстве добавляет 100% убер-заряда.
| |
− | | tr = Medic testeresini düşmanına saplar ve onu sersemletir, silahını geri çektiğinde ölürler. ÜberŞarjını %100 doldurur.
| |
− | | zh-hans = Medic刺向一个敌人并将其击晕,拔出武器并杀死敌人,同时获得100% ÜberCharge。
| |
− | | zh-hant = 醫護兵會刺擊敵人並使其暈眩,然後再猛抽出鋸子,敵人就死了。成功殺敵的同時還能獲取 100% 的 ÜberCharge 電量。
| |
− | }}
| |
− | |-
| |
− | | {{Table icon|Oktoberfest}}
| |
− | |
| |
− | | {{item link|Kritzkrieg}}
| |
− | | {{lang
| |
− | | en = Heals yourself by 11 health
| |
− | | ar = 11 نقاط حياة
| |
− | | cs = 11 léčení
| |
− | | da = 11 Helet
| |
− | | de = Heilt 11 ihrer Lebenspunkte
| |
− | | es = Cura 11 de vida
| |
− | | fi = Parantaa 11 pisteellä
| |
− | | fr = 11 points de vie récupérés
| |
− | | hu = 11 életet töltesz vissza magadnak
| |
− | | it = 11 HP curati
| |
− | | ja = ヘルスを11回復
| |
− | | ko = 11 (회복)
| |
− | | nl = 11 (Geneest zichzelf)
| |
− | | pl = Leczy 11 punktów zdrowia
| |
− | | pt = 11 de Vida recuperada 4
| |
− | | pt-br = Cura você mesmo em 11 pontos de vida
| |
− | | ro = 11 Vindecare
| |
− | | ru = Восстанавливает 11 единиц здоровья
| |
− | | tr = 11 İyileştirme
| |
− | | zh-hans = 为自己治疗11点生命值
| |
− | | zh-hant = 為自身回復 11 單位生命值
| |
− | }}
| |
− | | {{common string|seconds|4}}
| |
− | | {{lang
| |
− | | en = The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply.
| |
− | | ar = يوجه الميديك فوهة الكريتزجان الذي لديه لإعادة بعض نقاط الحياة .
| |
− | | cs = Medic dá ústa k hlavni a hluboce se nadechne.
| |
− | | da = Medicen tager hans ansigt op til løbet på hans Kritzkrieg og indhalerer.
| |
− | | de = Der Medic geht mit seinem Gesicht an das Ende der {{item name|Kritzkrieg}}, und atmet tief ein.
| |
− | | es = El Médic pone su cara junto al barril de la Kritzkrieg e inhala el aire.
| |
− | | fi = Medic kääntää Krizkriegin naamansa lähelle ja hengittää syvään.
| |
− | | fr = Le Medic approche son visage du canon de son "{{Item name|Kritzkrieg}}" et inhale profondément.
| |
− | | hu = A Szanitéc az arcát a Kritzkrieg csövéhez teszi és mélyen belélegez.
| |
− | | it = Il Medico infila la faccia all'interno della canna della Kritzkrieg e inala profondamente.
| |
− | | ja = クリッツクリーツのビームの射出口に顔を近づけ、思いっきり深呼吸をして恍惚とする。
| |
− | | ko = 메딕이 크리츠크리그에 머리를 대고 깊게 들이 마쉽니다.
| |
− | | nl = De Medic doet zijn mond tegen de loop van zijn Kritzkrieg en hij inhaleert diep.
| |
− | | pl = Medyk kładzie twarz ku Kritzkrieg i bierze głęboki oddech. Momentalnie się relaksuje, następnie potrząsa głową.
| |
− | | pt = O Medic põe a cabeça na boca do cano da Kritzkrieg e inspira profundamente, curando a si mesmo.
| |
− | | pt-br = O Medic coloca o rosto sobre o barril da {{item name|Kritzkrieg}} e inspira fundo.
| |
− | | ro = Medicul își pune fața la țeava Kritzkrieg-ului său și inhalează adânc.
| |
− | | ru = Медик прикладывает Крицкриг к лицу и глубоко вдыхает.
| |
− | | tr = Medic Kritzkrieg'ini suratına doğru tutar ve derin bir şekilde nefes alır.
| |
− | | zh-hans = Medic将脸凑在医疗枪口上,深吸一口。
| |
− | | zh-hant = 醫護兵會把他的臉靠在爆擊製造者的槍口,然後深深地吸了一口氣。
| |
− | }}
| |
− | |-
| |
− | | {{Table icon|Medicating Melody}}
| |
− | |
| |
− | | {{item link|Amputator}}
| |
− | | {{lang
| |
− | | en = Heals nearby teammates
| |
− | | ar = يعطي نقاط الحياة لأعضاء الفريق الذين هم على مقربة منه
| |
− | | cs = Léčí spoluhráče okolo
| |
− | | da = Heler allierede som er tæt på medicen
| |
− | | de = Heilt Teammitglieder in der Nähe
| |
− | | es = Cura a los aliados cercanos
| |
− | | fi = Parantaa lähellä olevia pelaajia
| |
− | | fr = Guérit les coéquipiers à proximité
| |
− | | hu = Közeli csapattársakat felgyógyítja
| |
− | | it = Cura gli alleati vicini
| |
− | | ja = 近くのチームメイトを回復
| |
− | | ko = 주변 팀 동료 치료
| |
− | | nl = Geneest nabije Teamgenoten
| |
− | | pl = Leczy pobliskich członków drużyny
| |
− | | pt = Cura os companheiros de equipa nas vizinhanças
| |
− | | pt-br = Cura companheiros de equipe próximos
| |
− | | ro = Vindecă coechipieri în apropriere
| |
− | | ru = Лечит союзников поблизости
| |
− | | tr = Yakındaki takım arkadaşlarını iyileştirir
| |
− | | zh-hans = 治疗附近单位
| |
− | | zh-hant = 治療附近的隊友
| |
− | }}
| |
− | | {{common string|seconds|4.2}}
| |
− | | {{lang
| |
− | | en = The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin.
| |
− | | ar = يضع الميديك الإمباتاتور الذي لديه على كتفه ويمثل زكأنه يعزف على الكمان .
| |
− | | cs = Medic zahraje na Amputator jako na housle.
| |
− | | da = Medicen placerer amputatoren på hans skulder og mimer at han bruger den som violin.
| |
− | | de = Der Medic platziert den {{item name|Amputator}} an seine Schulter, und tut so als ob es eine Violine ist, auf der Er spielt.
| |
− | | es = El Médic pone el arma sobre su hombro y la usa como un violín.
| |
− | | fi = Medic laittaa Amputatorin olkapäälleen ja leikkii että se olisi viulu.
| |
− | | fr = Le Medic place l'{{Item name|Amputator}} sur son épaule et fait semblant d'en jouer comme s'il s'agissait d'un violon.
| |
− | | hu = A Szanitéc az Amputálót a vállára helyezi, és úgy játszik rajta, mintha hegedű lenne.
| |
− | | it = Il Medico usa l'arma come un violino, suonando una dolce melodia che cura sé stessi e i compagni di squadra vicini.
| |
− | | ja = アンピュテーターをバイオリンのように肩に乗せ、本物さながらの音を鳴らす。
| |
− | | ko = 메딕이 어깨에 의료톱을 걸쳐두고 그것으로 바이올린을 연주하는 척 합니다.
| |
− | | nl = De Medic plaatst de Amputator tegen zijn schouder en bespeelt het alsof het een viool is.
| |
− | | pl = Medyk umieszcza Amputator na ramieniu i zaczyna grać jakby na skrzypcach, co powoduje pojawienie się aury leczącej na znajdujących się w pobliżu towarzyszach.
| |
− | | pt = O Medic coloca o Amputator no ombro e finge que o toca como se este fosse um violino.
| |
− | | pt-br = O Medic coloca o {{item name|Amputator}} no seu ombro e finge tocá-lo como se fosse um violino.
| |
− | | ro = Medicul își așează Amputatorul pe umărul său și pretinde că-l joacă ca și când ar fi fost o vioară.
| |
− | | ru = Медик кладёт Ампутатор на плечо и играет как на скрипке.
| |
− | | tr = Medic Cerrah'ı omzuna yerleştirir ve onu bir keman gibi çalmaya başlar.
| |
− | | zh-hans = Medic将器官切割器放在肩膀上,并假装演奏小提琴。
| |
− | | zh-hant = 醫護兵把截肢鋸放在他的肩膀上,然後假裝它是一把小提琴一樣演奏著它。
| |
− | }}
| |
| |} | | |} |
| | | |
Line 1,329: |
Line 721: |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="17%" colspan=2 | {{common string|Ammo}}
| |
− | ! class="header" width="50%" colspan=4 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" | {{common string|loaded}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" | {{common string|carried}}
| |
− | ! class="header" | {{common string|point blank}}
| |
− | ! class="header" | {{common string|medium range}}
| |
− | ! class="header" | {{common string|long range}}
| |
− | ! class="header" | {{common string|critical}}
| |
| |- | | |- |
− | ! rowspan="2" | {{Table icon|Sniper Rifle|{{common string|Stock}}}} | + | ! {{Table icon|Sniper Rifle|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Sniper Rifle}} | | | align="center" | {{Icon killicon|weapon=Sniper Rifle}} |
− | | rowspan="2" | 25 | + | | Yes |
− | | rowspan="2" | {{common string|N/A}}
| |
− | | 43-172
| |
− | | 43-172
| |
− | | 43-172
| |
− | | 150-450 {{common string|crit-boost}}
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Sniper Headshot}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
| |
| |- | | |- |
− | ! rowspan="2" | {{Table icon|Huntsman|{{common string|Unlock}}}} | + | ! {{Table icon|Huntsman|{{common string|Unlock}}}} |
| | align="center" | {{Icon killicon|weapon=Huntsman}} | | | align="center" | {{Icon killicon|weapon=Huntsman}} |
− | | rowspan="2" | 1 | + | | Yes |
− | | rowspan="2" | 12
| |
− | | 44-137
| |
− | | 44-137
| |
− | | 44-137
| |
− | | 150-360 {{common string|crit-boost}}
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=HuntsmanHS}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
| |
| |- | | |- |
| ! {{Table icon|Sydney Sleeper|{{common string|Craft}}}} | | ! {{Table icon|Sydney Sleeper|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Sydney Sleeper}} | | | align="center" | {{Icon killicon|weapon=Sydney Sleeper}} |
− | | 25 | + | | Yes |
− | | {{common string|N/A}}
| |
− | | 43-172
| |
− | | 43-172
| |
− | | 43-172
| |
− | | 150-450 {{common string|crit-boost}}
| |
| |- | | |- |
− | ! rowspan="2" | {{Table icon|Bazaar Bargain|{{common string|Craft}}}} | + | ! {{Table icon|Bazaar Bargain|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Bazaar Bargain}} | | | align="center" | {{Icon killicon|weapon=Bazaar Bargain}} |
− | | rowspan="2" | 25 | + | | Yes |
− | | rowspan="2" | {{common string|N/A}}
| |
− | | 43-172
| |
− | | 43-172
| |
− | | 43-172
| |
− | | 150-450 {{common string|crit-boost}}
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Sniper Headshot}}
| + | ! {{Table icon|Machina|{{common string|Promotional}}/{{common string|Craft}}}} |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
| |
− | |-
| |
− | ! rowspan="4" | {{Table icon|Machina|{{common string|Promotional}}/{{common string|Craft}}}} | |
| | align="center" | {{Icon killicon|weapon=Machina}} | | | align="center" | {{Icon killicon|weapon=Machina}} |
− | | rowspan="4" | 25 | + | | Yes |
− | | rowspan="4" | {{common string|N/A}}
| |
− | | rowspan="2" | 43-185
| |
− | | rowspan="2" | 43-185
| |
− | | rowspan="2" | 43-185
| |
− | | rowspan="2" | 150-517.5 {{common string|crit-boost}}
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Machina Penetrate}}
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Sniper Headshot}}
| |
− | | rowspan="2" | {{common string|N/A}}
| |
− | | rowspan="2" | {{common string|N/A}}
| |
− | | rowspan="2" | {{common string|N/A}}
| |
− | | rowspan="2" | 150-517.5 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Machina PenetrateHS}}
| |
| |} | | |} |
| | | |
Line 1,417: |
Line 749: |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="17%" colspan=2 | {{common string|Ammo}}
| |
− | ! class="header" width="50%" colspan=4 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" | {{common string|loaded}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" | {{common string|carried}}
| |
− | ! class="header" | {{common string|point blank}}
| |
− | ! class="header" | {{common string|medium range}}
| |
− | ! class="header" | {{common string|long range}}
| |
− | ! class="header" | {{common string|critical}}
| |
| |- | | |- |
| ! {{Table icon|Submachine Gun|{{common string|Stock}}}} | | ! {{Table icon|Submachine Gun|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Submachine Gun}} | | | align="center" | {{Icon killicon|weapon=Submachine Gun}} |
− | | 25 | + | | Yes |
− | | 75
| |
− | | 8-12
| |
− | | 4-6
| |
− | | 4-5
| |
− | | 24
| |
| |- | | |- |
| ! {{Table icon|Jarate|{{common string|Unlock}}}} | | ! {{Table icon|Jarate|{{common string|Unlock}}}} |
− | | | + | | No Icon |
− | | 1 | + | | Yes |
− | | ∞
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
| |- | | |- |
| ! {{Table icon|Razorback|{{common string|Unlock}}}} | | ! {{Table icon|Razorback|{{common string|Unlock}}}} |
− | | | + | | No Icon |
− | | 1 | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
| |- | | |- |
| ! {{Table icon|Darwin's Danger Shield|{{common string|Craft}}}} | | ! {{Table icon|Darwin's Danger Shield|{{common string|Craft}}}} |
− | | | + | | No Icon |
− | | 1 | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
| |- | | |- |
| ! {{Table icon|Cozy Camper|{{common string|Craft}}}} | | ! {{Table icon|Cozy Camper|{{common string|Craft}}}} |
− | | | + | | No Icon |
− | | 1 | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
| |} | | |} |
| | | |
| === {{anchor|snipermelee}}{{item name|Melee}}=== | | === {{anchor|snipermelee}}{{item name|Melee}}=== |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="20%" rowspan=2 | {{item name|Weapon}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
| |
− | ! class="header" width="40%" colspan=2 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" width="20%" | {{common string|point blank}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" width="20%" | {{common string|critical}}
| |
| |- | | |- |
| ! {{Table icon|Kukri|{{common string|Stock}}}} | | ! {{Table icon|Kukri|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Kukri}} | | | align="center" | {{Icon killicon|weapon=Kukri}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Tribalman's Shiv|{{common string|Craft}}}} | + | ! {{Table icon|Tribalman's Shiv|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Tribalman's Shiv}} | | | align="center" | {{Icon killicon|weapon=Tribalman's Shiv}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 33
| |
− | | 98
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Bleed}}
| |
− | | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
| |
− | | {{common string|bleed-damage|48|6}}
| |
− | | {{common string|N/A}}
| |
| |- | | |- |
| ! {{Table icon|Bushwacka|{{common string|Craft}}}} | | ! {{Table icon|Bushwacka|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Bushwacka}} | | | align="center" | {{Icon killicon|weapon=Bushwacka}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |- | | |- |
| ! {{Table icon|Shahanshah|{{common string|Craft}}}} | | ! {{Table icon|Shahanshah|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Shahanshah}} | | | align="center" | {{Icon killicon|weapon=Shahanshah}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | {{tooltip|42-56|{{common string|health-more-50}}}} / {{tooltip|69-93|{{common string|health-less-50}}}}
| |
− | | {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}}
| |
− | |}
| |
− | | |
− | === {{anchor|snipertaunt}}{{item name|Attack taunt}}===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" |
| |
− | ! class="header" width="16%" | {{common string|Kill icon}}
| |
− | ! class="header" width="10%" | {{item name|Weapon}}
| |
− | ! class="header" width="10%" | {{common string|damage}}
| |
− | ! class="header" width="10%" | {{common string|duration}}
| |
− | ! class="header" width="37%" | {{common string|details}}
| |
− | |-
| |
− | | {{Table icon|Skewer}}
| |
− | | align="center" | {{Icon killicon|weapon=Skewer}}
| |
− | | {{item link|Huntsman}}<br/>{{common string|ammo-req}}
| |
− | | 500
| |
− | | {{common string|seconds|4}}
| |
− | | {{lang
| |
− | | en = The Sniper jams an arrow into his foe and stuns him, then pulls the arrow to kill him.
| |
− | | ar = يطعن السنايبر خصمه بسهم يجمده ، بعد ذلك يسحب السهم لقتله .
| |
− | | cs = Sniper zabodne šíp do nepřítele, pote jej zabije vytažením šípu.
| |
− | | da = Sniperen stikker en pil ind i hans fjende og lammer ham, der efter trækker han pilen ud og dræber fjenden.
| |
− | | de = Der Sniper sticht einen Pfeil in den Gegner, dieser betäubt ihn, und anschließend zieht er den Pfeil heraus, was den Gegner tötet.
| |
− | | es = El Sniper coje una flecha y se la clava al enemigo aturdiéndolo, luego la extrae para matarlo.
| |
− | | fi = Sniper pistää vihollistaan nuolella joka tainnuttaa vihollisen, sitten Sniper vetää sen pois ja samalla tappaa vihollisen.
| |
− | | fr = Le Sniper plante une flèche dans l'ennemi et l'étourdit, puis retire celle-ci pour le tuer.
| |
− | | hu = A Mesterlövész megragadja a bekészített nyilat és előredöf vele, megbénítva ezzel az eltalált ellenfelet. Ezután visszarántja a nyilat, megölve ezzel áldozatát.
| |
− | | it = Il Cecchino infilza il nemico con una freccia, stordendolo, per poi estrarla, causando la sua morte.
| |
− | | ja = 背中に背負っている矢を手に持って前に突き出し、引き抜く。突き出しが当たるとスタンする。
| |
− | | ko = 화살로 찔러 기절시키고, 그 다음 화살을 빼서 적을 죽입니다. 화살을 빼는 동작을 할때 적이 그 범위 내에만 있으면 처음 화살에 찔리지 않았다 하더라도 죽습니다.
| |
− | | nl = De Sniper steekt een pijl in zijn vijand en maakt hem bewusteloos, dan trekt hij de pijl uit hem om hem te vermoorden.
| |
− | | pl = Snajper wyciąga strzałę z łuku, następnie dźga ją ostro przed siebie ogłuszając i zabijając przeciwnika.
| |
− | | pt = O Sniper espeta a flecha no seu adversário, paralisando-o, e arranca-a de seguida, matando-o.
| |
− | | pt-br = O Sniper enfia sua flecha no inimigo, o atordoando, para depois puxá-la e assim, matá-lo.
| |
− | | ro = Sniper-ul înfige o săgeată în inamicul său amețindu-l, apoi scoate săgeata pentru a-l omorî.
| |
− | | ru = Вонзание стрелы оглушает врага, а изъятие мгновенно убивает его.
| |
− | | tr = Sniper okunu düşmanına saplar ve onu sersemletir, sonra onu öldürmek için okunu geri çeker.
| |
− | | zh-hans = Sniper将一支箭刺入敌人并将其击晕,然后拔出箭来杀死敌人。
| |
− | | zh-hant = 狙擊手把箭頭刺進敵人的身體並使其不能動彈,然後再抽出來並殺死敵人。
| |
− | }}
| |
| |} | | |} |
| | | |
Line 1,559: |
Line 804: |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="17%" colspan=2 | {{common string|Ammo}}
| |
− | ! class="header" width="50%" colspan=4 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" | {{common string|loaded}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" | {{common string|carried}}
| |
− | ! class="header" | {{common string|point blank}}
| |
− | ! class="header" | {{common string|medium range}}
| |
− | ! class="header" | {{common string|long range}}
| |
− | ! class="header" | {{common string|critical}}
| |
| |- | | |- |
| ! {{Table icon|Revolver|{{common string|Stock}}}} | | ! {{Table icon|Revolver|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Revolver}} | | | align="center" | {{Icon killicon|weapon=Revolver}} |
− | | rowspan="2" | 6 | + | | Yes |
− | | rowspan="2" | 24
| |
− | | rowspan="2" | 55-60
| |
− | | rowspan="2" | 35-45
| |
− | | rowspan="2" | 20-25
| |
− | | rowspan="2" | 120
| |
| |- | | |- |
| ! {{Table icon|Big Kill|{{common string|Promotional}}}} | | ! {{Table icon|Big Kill|{{common string|Promotional}}}} |
| | align="center" | {{Icon killicon|weapon=Big Kill}} | | | align="center" | {{Icon killicon|weapon=Big Kill}} |
| + | | No |
| |- | | |- |
| ! {{Table icon|Ambassador|{{common string|Unlock}}}} | | ! {{Table icon|Ambassador|{{common string|Unlock}}}} |
| | align="center" | {{Icon killicon|weapon=Ambassador}} | | | align="center" | {{Icon killicon|weapon=Ambassador}} |
− | | 6 | + | | Yes |
− | | 24
| |
− | | 46-56
| |
− | | 31-37
| |
− | | 15-19
| |
− | | 102 {{lang
| |
− | | en = ([[Headshot]] or buff crit only)
| |
− | | ar = ([[الهيدشوت]] أو جرعة الكرت)
| |
− | | cs = (pouze [[Headshot/cs|headshot]] nebo podpora)
| |
− | | da = ([[Headshot/da|Hoved Skud]] eller buff critical)
| |
− | | de = (Nur durch [[Headshot/de|Kopfschuss]] oder Krit-Boost)
| |
− | | es = ([[Headshot/es|En la cabeza]] o crítico)
| |
− | | fr = ([[Headshot/fr|Tir en plein tête]] ou Bonus de Crit seulement)
| |
− | | hu = ([[Headshot/hu|Fejlövéssel]] vagy Kritikus töltéssel)
| |
− | | it = ([[Headshot/it|Colpo alla Testa]] o durante un boost di Critici)
| |
− | | ko = ([[헤드샷/ko|헤드샷]] 또는 크리티컬효과시)
| |
− | | ja = ([[Headshot/ja|ヘッドショット]]と[[Critical hit/ja#クリティカルブースト|クリティカルブースト]])
| |
− | | nl = ([[Headshot/nl|Hoofdschot]] of voltreffersboost)
| |
− | | pl = (tylko [[Headshot/pl|strzał w głowę]] lub pod wpływem krytycznej premii)
| |
− | | pt = (apenas por [[Headshot/pt|Headshot]] ou sobrecarga de danos Críticos)
| |
− | | pt-br = (Somente com [[Headshot/pt-br|headshot]] ou críticos bônus)
| |
− | | ro = (doar [[Headshot/ro|Headshot]], sau bonusul Crit)
| |
− | | ru = ([[Headshot/ru|Выстрел в голову]] или крит)
| |
− | | tr = ([[Headshot/tr|Kafadan Vuruş]] veya Sadece Kritik Desteği)
| |
− | | zh-hans = ([[Headshot/zh-hans|爆头]]或强制暴击)
| |
− | | zh-hant = (只限[[Headshot/zh-hant|爆頭]]或爆擊加成)
| |
− | }}
| |
| |- | | |- |
| ! {{Table icon|L'Etranger|{{common string|Craft}}}} | | ! {{Table icon|L'Etranger|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=L'Etranger}} | | | align="center" | {{Icon killicon|weapon=L'Etranger}} |
− | | 6 | + | | Yes |
− | | 24
| |
− | | 44-48
| |
− | | 28-36
| |
− | | 16-20
| |
− | | 96
| |
| |- | | |- |
| ! {{Table icon|Enforcer|{{common string|Craft}}}} | | ! {{Table icon|Enforcer|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Enforcer}} | | | align="center" | {{Icon killicon|weapon=Enforcer}} |
− | | 6 | + | | Yes |
− | | 24
| |
− | | 70-72
| |
− | | 41-55
| |
− | | 24-26
| |
− | | 144
| |
| |- | | |- |
| ! {{Table icon|Diamondback|{{common string|Promotional}}/{{common string|Craft}}}} | | ! {{Table icon|Diamondback|{{common string|Promotional}}/{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Diamondback}} | | | align="center" | {{Icon killicon|weapon=Diamondback}} |
− | | 6 | + | | Yes |
− | | 24
| |
− | | 46-56
| |
− | | 31-37
| |
− | | 15-19
| |
− | | 102 {{common string|buff-crit}}
| |
| |} | | |} |
| | | |
| === {{anchor|spymelee}}{{item name|Melee}}=== | | === {{anchor|spymelee}}{{item name|Melee}}=== |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="20%" rowspan=2 | {{item name|Weapon}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
| |
− | ! class="header" width="40%" colspan=2 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" width="20%" | {{common string|point blank}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" width="20%" | {{common string|critical}}
| |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Knife|{{common string|Stock}}}} | + | ! {{Table icon|Knife|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Knife}} | | | align="center" | {{Icon killicon|weapon=Knife}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| + | ! {{Table icon|Sharp Dresser|{{common string|Promotional}}/{{common string|Craft}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! rowspan=2 | {{Table icon|Sharp Dresser|{{common string|Promotional}}/{{common string|Craft}}}} | |
| | align="center" | {{Icon killicon|weapon=Sharp Dresser}} | | | align="center" | {{Icon killicon|weapon=Sharp Dresser}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Sharp Dresser Backstab}}
| |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Black Rose|{{common string|Promotional}}}} | + | ! {{Table icon|Black Rose|{{common string|Promotional}}}} |
| | align="center" | {{Icon killicon|weapon=Black Rose}} | | | align="center" | {{Icon killicon|weapon=Black Rose}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| + | ! {{Table icon|Your Eternal Reward|{{common string|Craft}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! rowspan=2 | {{Table icon|Your Eternal Reward|{{common string|Craft}}}} | |
| | align="center" | {{Icon killicon|weapon=Your Eternal Reward}} | | | align="center" | {{Icon killicon|weapon=Your Eternal Reward}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| + | ! {{Table icon|Wanga Prick|{{common string|Craft}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! rowspan=2 | {{Table icon|Wanga Prick|{{common string|Craft}}}} | |
| | align="center" | {{Icon killicon|weapon=Wanga Prick}} | | | align="center" | {{Icon killicon|weapon=Wanga Prick}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| + | ! {{Table icon|Conniver's Kunai|{{common string|Promotional}}/{{common string|Craft}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! rowspan=2 | {{Table icon|Conniver's Kunai|{{common string|Promotional}}/{{common string|Craft}}}} | |
| | align="center" | {{Icon killicon|weapon=Conniver's Kunai}} | | | align="center" | {{Icon killicon|weapon=Conniver's Kunai}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| + | ! {{Table icon|Big Earner|{{common string|Craft}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! rowspan=2 | {{Table icon|Big Earner|{{common string|Craft}}}} | |
| | align="center" | {{Icon killicon|weapon=Big Earner}} | | | align="center" | {{Icon killicon|weapon=Big Earner}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| + | ! {{Table icon|Spy-cicle|{{common string|Craft}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! rowspan=2 | {{Table icon|Spy-cicle|{{common string|Craft}}}} | |
| | align="center" | {{Icon killicon|weapon=Spy-cicle}} | | | align="center" | {{Icon killicon|weapon=Spy-cicle}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
| |} | | |} |
| | | |
| === {{anchor|spypdaprimary}}{{item name|PDA}}=== | | === {{anchor|spypdaprimary}}{{item name|PDA}}=== |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="25%" | {{item name|item}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="75%" | {{common string|details}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
| + | |- |
| + | ! class="header" | {{common string|Own}} |
| |- | | |- |
| ! {{Table icon|Disguise Kit|{{common string|Stock}}<br>{{item name|pda1}}}} | | ! {{Table icon|Disguise Kit|{{common string|Stock}}<br>{{item name|pda1}}}} |
− | | {{lang | + | | No Icon |
− | | en = * Enables the Spy to [[Disguise]] himself.
| + | | Yes |
− | * Taken away when the [[Your Eternal Reward]] or [[Wanga Prick]] is equipped.
| |
− | | nl = * Maakt het mogelijk dat de Spy zichzelf kan [[Disguise/nl|vermommen]].
| |
− | * De PDA word verwijderd als je de [[Your Eternal Reward/nl|Je Eeuwige Beloning]] of de [[Wanga Prick/nl|Wanga-Steek]] draagt.
| |
− | | es = * Permite al Spy [[Disguise/es|disfrazarse]].
| |
− | * Cuando llevas [[Your Eternal Reward/es|Tu Eterna Recompensa]] o el {{item link|Wanga Prick}} se desactiva este objeto.
| |
− | | de = * Damit kann sich der Spy [[Disguise/de|verkleiden]].
| |
− | * Wird entfernt wenn der {{item link|Your Eternal Reward}} oder {{item link|Wanga Prick}} ausgerüstet ist.
| |
− | | fr = * Permet au Spy de se [[Disguise/fr|déguiser]].
| |
− | * Désactivé lorsqu'il est équipé de {{Item link|Your Eternal Reward}} ou de l'{{Item link|Wanga Prick}}
| |
− | | hu = * Segítségével a Kém [[Disguise/hu|álcázhatja]] magát.
| |
− | * | ko = * 스파이가 적 또는 아군의 어떤 클래서로 변장할수있게합니다.
| |
− | * Nem elérhető az [[Your Eternal Reward/hu|Örökké Tartó Jutalmad]] használatával.
| |
− | | ja = * スパイが他のプレイヤーに[[Disguise/ja|変装]]することができる。
| |
− | * {{item link|Your Eternal Reward}}、{{item link|Wanga Prick}}を装備中の時は使用できない。
| |
− | | pt-br = * Permite que o Spy se [[Disguise/pt-br|disfarce]].
| |
− | * Removido quando a {{item link|Your Eternal Reward}} ou o {{item link|Wanga Prick}} é equipado.
| |
− | | zh-hans = * 允许Spy进行[[Disguise/zh-hans|伪装]]。
| |
− | * 装备[[Your Eternal Reward/zh-hans|永生的回报]]或者[[Wanga Prick/zh-hans|巫毒刺钉]]时被移除。
| |
− | | zh-hant = * 讓間諜將自己[[Disguise/zh-hant|偽裝]]成敵人。
| |
− | * 當裝備[[Your Eternal Reward/zh-hant|您的永恆獎賞]]或[[Wanga Prick/zh-hant|巫毒咒錐]]時會無法使用。
| |
− | | it = *Permette alla Spia di [[Disguise/it|travestirsi]].
| |
− | *Rimosso quando si utilizza l' [[Your Eternal Reward/it|Eterna Ricompensa]] o lo [[Wanga Prick/it|Spillo Wanga]]
| |
− | | ru = * Используется шпионами, чтобы замаскировать себя.
| |
− | * Не может быть использован с экипированным [[Your Eternal Reward/ru|Вечным покоем]] или [[Wanga Prick/ru|Иголкой вуду]].
| |
− | }}
| |
| |} | | |} |
| + | |
| | | |
| ==={{anchor|spypdasecondary}} PDA 2 === | | ==={{anchor|spypdasecondary}} PDA 2 === |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width = "25%" | {{item name|Watch}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width = "16%" | {{lang | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | | en = Cloak type
| + | |- |
− | | ar = نوع الشفافية
| + | ! class="header" | {{common string|Own}} |
− | | cs = Typ Krytí
| |
− | | da = Forsvindings type
| |
− | | de = Art der Tarnung
| |
− | | es = Tipo de Invisibilidad
| |
− | | fi = Näkymättömyystyyppi
| |
− | | fr = Type d'invisibilité
| |
− | | hu = Álcázás fajtája
| |
− | | it = Tipo d'Invisibilità
| |
− | | ja = ゲージ消費
| |
− | | ko = 은신 타입
| |
− | | nl = Verhul Type
| |
− | | pl = Rodzaj niewidzialności
| |
− | | pt = Tipo de Camuflagem
| |
− | | pt-br = Tipo de camuflagem
| |
− | | ro = Tip de invizibilitate
| |
− | | ru = Тип маскировки
| |
− | | tr = Pelerin Tipi
| |
− | | zh-hans = 隐身类型
| |
− | | zh-hant = 隱形類型
| |
− | }}
| |
− | ! class="header" "17%" | {{common string|duration}}
| |
− | ! class="header" "42%" | {{common string|details}} | |
| |- | | |- |
| ! {{Table icon|Invisibility Watch|{{common string|Stock}}<br/>{{item name|pda2}}}} | | ! {{Table icon|Invisibility Watch|{{common string|Stock}}<br/>{{item name|pda2}}}} |
− | | rowspan=2 | {{lang | + | | No Icon |
− | | en = Timed
| + | | Yes |
− | | ar = التوقيت
| |
− | | cs = Časově omezený
| |
− | | da = Tidsstyret
| |
− | | de = Zeitlich befristet
| |
− | | es = Por tiempo
| |
− | | fi = Ajastettu
| |
− | | fr = Chonométrée
| |
− | | hu = Időzített
| |
− | | it = A tempo
| |
− | | ja = 時間
| |
− | | ko = 타이머
| |
− | | nl = Tijd-gebaseerd
| |
− | | pl = Tymczasowa
| |
− | | pt = Temporizado
| |
− | | pt-br = Cronometrada
| |
− | | ro = Temporizat
| |
− | | ru = Временное
| |
− | | tr = Süreli
| |
− | | zh-hans = 计时
| |
− | | zh-hant = 隨時間消耗
| |
− | }}
| |
− | | rowspan=2 | {{common string|seconds|9}}
| |
− | | rowspan=2 | {{lang
| |
− | | en = Enables the Spy to [[Cloak]]. Can be replenished by collecting [[Metal]], even while cloaked.
| |
− | | ar = تمكن السباي أن [[Cloak|يتخفى]] ، يمكن إعادة شحن البطارية عند الإمساك ب[[ميتال|الحديد]] حتى عند تشغيل الساعة .
| |
− | | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Může se doplnit sebráním [[metal/cs|kovu]] i když je aktivovaný.
| |
− | | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Kan blive opladt ved at samle [[metal/da|metal]], selv mens han er usynlig.
| |
− | | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Kann durch das einsammeln von [[metal/de|Metall]] aufgefüllt werden, sogar wenn der Spy unsichtbar ist.
| |
− | | es = Te hace [[Cloak/es|invisible]]. Puedes recargarlo cogiendo metal o armas, incluso mientras estás invisible.
| |
− | | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Voidaan ladata keräämällä [[Metal/fi|metallia]] ollessa verhoutunut.
| |
− | | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Peut être alimenté par le ramassage de [[metal/fr|métal]] tout en étant invisible.
| |
− | | hu = Ezzel tud a Kém [[Cloak/hu|láthatatlanná válni]]. [[Metal/hu|Fémmel]] újratölthető még álcázás közben is.
| |
− | | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si può recuperare carica tramite il [[metal/it|metallo]] anche da invisibile.
| |
− | | ja = [[Cloak/ja|クローク(透明マント)]]により透明化できる。[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。
| |
− | | ko = [[Cloak/ko|은신]] 가능. [[Metal/ko|금속]]을 모아 재충전 가능.
| |
− | | nl = Laat de Spy zich [[Cloak/nl|Verhullen]]. Kan worden bijgevuld door het verzamelen van [[metal/nl|metaal]], zelfs als hij verhult is.
| |
− | | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Kan fylles opp av [[metal/no|metall]].
| |
− | | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Może być odnawiany za pomocą [[Metal/pl|metalu]], nawet podczas ukrycia.
| |
− | | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Pode ser reabastecido apanhando [[metal/pt|metal]] enquanto se está disfarçado.
| |
− | | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Pode ser aumentada ao coletar [[Metal/pt-br|Metal]], mesmo se ainda estiver camuflado.
| |
− | | ro = Permite unui Spy să devină [[Cloak/ro|Invizibil]]. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]], chiar și atunci când ești invizibil.
| |
− | | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Пополняет заряд от [[metal/ru|металла]].
| |
− | | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Görünmez iken bile [[metal/tr|metal]] toplanarak şarj olabilir.
| |
− | | zh-hans = 允许Spy[[Cloak/zh-hans|隐身]]。不论当前是否隐身都可以通过拾取[[Metal/zh-hans|金属]]补充能量。
| |
− | | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量。
| |
− | }}
| |
| |- | | |- |
| ! {{Table icon|Enthusiast's Timepiece|{{common string|Promotional}}<br/>{{item name|pda2}}}} | | ! {{Table icon|Enthusiast's Timepiece|{{common string|Promotional}}<br/>{{item name|pda2}}}} |
| + | | No Icon |
| + | | No |
| |- | | |- |
| ! {{Table icon|Cloak and Dagger|{{common string|Unlock}}<br/>{{item name|pda2}}}} | | ! {{Table icon|Cloak and Dagger|{{common string|Unlock}}<br/>{{item name|pda2}}}} |
− | | {{lang | + | | No Icon |
− | | en = Motion sensitive
| + | | Yes |
− | | ar = حساسة للحركة
| |
− | | cs = Citlivý na pohyb
| |
− | | da = Bevægelses følsom
| |
− | | de = Bewegungsempfindlich
| |
− | | es = Sensor de movimiento
| |
− | | fi = Liikkumisherkkä
| |
− | | fr = Sensible au mouvement
| |
− | | hu = Mozgásérzékeny
| |
− | | it = Sensibile al movimento
| |
− | | ja = 動き
| |
− | | ko = 모션 감시
| |
− | | nl = Bewegings Gevoelig
| |
− | | pl = Czujnik ruchu
| |
− | | pt = Sensível ao movimento
| |
− | | pt-br = Sensível ao movimento
| |
− | | ro = Sensibil la mișcare
| |
− | | ru = Реагирует на движение
| |
− | | tr = Harekete Duyarlı
| |
− | | zh-hans = 移动敏感型
| |
− | | zh-hant = 動作偵測
| |
− | }}
| |
− | | {{common string|seconds|6.2}}
| |
− | | {{lang
| |
− | | en = Enables the Spy to [[Cloak]]. Motion sensitive, regenerates indefinitely when the Spy is standing still. Cannot be replenished by collecting metal.
| |
− | | ar = تمكن السباي أن [[Cloak|يتخفى]] ، حساسة للحركة ، تعيد شحنها بنفسها عند ثبوت السباي في مكانه .
| |
− | | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Citlivý na pohyb, pokud se uživatel nehýbe, donekonečna se nabijí.
| |
− | | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Bevægelses følsom, regenerer uendeligt når spyen står stille.
| |
− | | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Es ist abhängig von der Bewegung, und kann aufgefüllt werden, wenn der Spy sich nicht bewegt.
| |
− | | es = Te hace [[Cloak/es|invisible]]. Tiene sensor de movimiento, se regenera cuando estás quieto.
| |
− | | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Reagoi liikkeeseen ja latautuu Spyn ollassa liikkumaton.
| |
− | | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Sensible au mouvement, elle se régénère lorsque le Spy ne bouge plus.
| |
− | | hu = Ezzel tud a Kém [[Cloak/hu|láthatatlanná válni]]. Töltődik, ha egy helyben állsz.
| |
− | | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si rigenera stando fermi.
| |
− | | ja = [[Cloak/ja|クローク]]により透明化が可能。移動により透明ゲージを消費する。その場に立ち止まることで回復が可能。
| |
− | | ko = [[Cloak/ko|은신]] 가능. 모션 감지, 가만히 서 있으면 무제한으로 재충전 가능. 금속으로 재충전 불가능
| |
− | | nl = Laat de Spy zich [[Cloak/nl|Verhullen]]. Bewegings Gevoelig, en wordt bijgevuld als de Spy stil staat.
| |
− | | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Bevegelses sensor, regenereres uendelig når Spionen står stille.
| |
− | | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Wrażliwy na ruch, regeneruje się w nieskończoność, kiedy Szpieg stoi w miejscu.
| |
− | | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Sensível ao movimento, reabastece infinitamente quando o Spy está parado.
| |
− | | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Sensível ao movimento, regenera indefinidamente enquanto o Spy estiver parado.
| |
− | | ro = Permite Unui Spy să devină [[Cloak/ro|Invizibil]]. Sensibil la mișcare, regenerează Motion sensitive, se regenerates atunci când Spy stă nemișcat.
| |
− | | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Реагирует на движение, пополняет заряд, когда шпион стоит на месте. Не пополняет заряд от металла.
| |
− | | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Harekete duyarlıdır, Spy hareketsiz kaldığı sürece şarj olur.
| |
− | | zh-hans = 允许Spy[[Cloak/zh-hans|隐身]]。移动敏感,只要Spy站定不动即可恢复能量。
| |
− | | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。當間諜停止不動時可以無限隱形,只有移動時才會耗損。
| |
− | }}
| |
| |- | | |- |
| ! {{Table icon|Dead Ringer|{{common string|Unlock}}<br/>{{item name|pda2}}}} | | ! {{Table icon|Dead Ringer|{{common string|Unlock}}<br/>{{item name|pda2}}}} |
− | | {{lang | + | | No Icon |
− | | en = Feign Death
| + | | Yes |
− | | ar = تزييف الموت
| |
− | | cs = Falešná smrt
| |
− | | da = Falsk Død
| |
− | | de = Tod vortäuschen
| |
− | | es = Muerte Falsa
| |
− | | fi = Valekuolema
| |
− | | fr = Mort Feinte
| |
− | | hu = Halottnak tettetés
| |
− | | it = Finta morte
| |
− | | ja = 死んだ振り
| |
− | | ko = 가짜 시체
| |
− | | nl = Nep Dood
| |
− | | pl = Pozorowana śmierć
| |
− | | pt = Finge a morte
| |
− | | pt-br = Fingir morte
| |
− | | ro = Înscenarea morții
| |
− | | ru = Имитация смерти
| |
− | | tr = Sahte Ölüm
| |
− | | zh-hans = 假死型
| |
− | | zh-hant = 假死
| |
− | }}
| |
− | | {{common string|seconds|6.5}}
| |
− | | {{lang
| |
− | | en = If damage is taken, [[Cloak]]s the Spy for 6.5 seconds and drops a fake corpse. 90% damage reduction and perfect invisibility for 6.5 seconds. Can be replenished by collecting [[Metal]]. Regular Cloak behavior after 6.5 seconds.
| |
− | | ar = أذا تم إستقبال بعض من الضرر ، [[Cloak|يختفى]] السباي لمدة 6,5 ثوان ويضع جثة مزيفة ، 90% ضرر أضل في هذه الحالة وشفافية ممتازة لمدة 6,5 ثوان ، يمكن إعادة شحن بطارية الساعة بتجميع [[ميتال|الحديد]] ، بعد 6,5 ثوان ترجع الساعة إلى وضعها الأصلي.
| |
− | | cs = Při utržení poškození uživatele na 6.5 sekundy zneviditelní a odhodí falešnou mrtvolu, po dobu 6.5 sekund výrazně redukuje utržené poškození a garantuje perfektní neviditelnost. Může být doplněn sebráním kovu.
| |
− | | da = Hvis man tager skade, [[Cloak/da|Forsvinder]] spyen for 6.5 sekunder og laver et falsk lig. 90% skade reduktion og perfekt usynlighed for 6.5 seconds. Kan blive opladt ved at samle [[metal/da|metal]]. Almindelig forsvindings adfærd efter 6.5 sekunder.
| |
− | | de = Wenn Schaden genommen wird, wird der Spy für 6.5 Sekunden [[Cloak/de|unsichtbar]] und legt einen falschen Korpus ab. 90% Reduzierung von Schaden und Perfekte Unsichtbarkeit für 6.5 Sekunden. Kann durch das aufheben von [[metal/de|Metall]] aufgefüllt werden.
| |
− | | es = Si recibes daño, te harás [[Cloak/es|invisible]] durante 6.5 segundos y caerá un cadáver falso. Puedes coger metal y armas para conseguir más invisibilidad. Siendo invisible tendras más invulnerabilidad a los daños tomados.
| |
− | | fi = Vahinkoa ottaessa se [[Cloak/fi|verhoaa]] Spyn 6.5 sekunniksi ja tiputtaa myös valeruumiin. 90% vahinkosta torjutaan ja annetaan täydellinen näkymättömyys spylle 6.5 sekunnin ajan. Sitä voidaan ladata keräämällä [[Metal/fi|metallia]]. Vakioverhoutuminen 6.5 sekunnin jälkeen.
| |
− | | fr = Si des dégâts sont reçus, le Spy devient [[Cloak/fr|invisible]] pour 6,5 secondes et fait apparaitre un faux cadavre. Réduction des dégâts de 90% et invisibilité parfaite pour 6,5 secondes. Peut être alimenté par le ramassage de [[metal/fr|métal]] tout en étant invisible. L'invisibilité disparait après 6,5 secondes.
| |
− | | hu = [[Cloak/hu|Láthatatlanná teszi]] használóját 6.5 másodpercre, amennyiben az bármilyen módon megsebesül. Eldob egy hamis holttestet, és használat közben 90%-kal csökkenti a sebződést. Újra lehet tölteni [[Metal/hu|fém]] gyűjtésével, de a sebzéscsökkenés elmúlik a 6.5 másodperc leteltével.
| |
− | | it = Se si riceve del Danno, la Spia diventa [[Cloak/it|Invisibile]] per 6.5 secondi e lascia dietro di sé una cadavere finto. Viene garantito il 90% di riduzione del danno e invisibilità perfetta per 6.5 secondi. Si può recuperare carica tramite metallo.
| |
− | | ja = 敵の攻撃により自分の偽死体を作り出し、6.5秒間[[Cloak/ja|クローク]]状態(半透明化しない完全透明状態)になりダメージを1/10にすることが出来る。<br/>[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。透明化解除時にわかりやすい音が鳴るので注意する必要がある
| |
− | | ko = 조금의 데미지라도 받으면 가짜 시체를 떨어뜨리고 6.5초동안 [[Cloak/ko|은신]]. 이 동안 스파이는 대미지를 1/10만 받음. 은신해제 할시에 큰소리가 울린다. [[Metal/ko|금속]]을 모아 재충전 가능, 하지만 6.5초 이후에는 대미지 감소효과 없음.(데드링어를 들고있어도 플레이어의 체력이 받는 데미지의 1/10 보다 적으면 데드링어는 발동하지않고 죽게된다.)
| |
− | | nl = Als je schaden oploopt, [[Cloak/nl|Verhult]] de Spy zich voor 6.5 seconden en komt een nep lijk op de plaats waar hij dood ging. 90% schade vermindering en perfecte ontzichtbaarheid voor 6.5 seconden. Kan worden bijgevuld door [[metal/nl|metaal]] te verzamelen. Gedraagt zich als het normale Onzichtbaarheidshorloge na 6.5 seconden.
| |
− | | no = [[Cloak/no|Usynliggjør]] Spionen i 6.5 skunder i et ikke-dødelig treff å dropper en falsk kropp, reduserer kraftig skade tatt imot. Kan fylles opp av [[metal/no|metall]], men det nuller ut skade reduksjonen etter 6.5 sekund.
| |
− | | pl = [[Cloak/pl|Ukrywa]] Szpiega na 6,5 sekundy po otrzymaniu niezabijającego trafienia i zrzuca fałszywe zwłoki, redukując w znacznym stopniu otrzymane obrażenia. Może być odnawiany za pomocą [[Metal/pl|metalu]], jednak zakończy to redukcję obrażeń po 6,5 sekundach.
| |
− | | pt = Quando se recebe dano, o Spy fica [[Cloak/pt|invisível]] por 6.5 segundos e larga um cadáver falso. Fornece 90% de redução dos danos recebidos e invisibilidade total durante 6.5 segundos. Pode ser reabastecido apanhando [[metal/pt|metal]]. Volta ao normal após 6.5 segundos.
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− | | pt-br = Se sofrer dano, o Spy se [[Cloak/pt-br|camufla]] por 6.5 segundos e deixa um corpo falso para trás. Redução de dano de 90% e invisibilidade perfeita por 6.5 segundos. Pode ser aumentada ao coletar [[Metal/pt-br|Metal]]. Tem comportamento de camuflagem normal a partir de 6.5 segundos de camuflagem.
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− | | ro = Dacă Spy primește daune, Spy devine [[Cloak/ro|Invizibil]] pentru 6.5 secunde și lasă în urmă un corp fals. Reduce daunele cu 90% și invizibilitate perfectă pentru 6.5 secunde. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]]. Comportament de invizibilitate normal după 6.5 secunde.
| |
− | | ru = Получив урон шпион станет [[Cloak/ru|невидимым]] и оставит позади поддельный труп. В первые 6.5 секунд невидимости получаемые повреждения снижаются на 90% и шпион невидим полностью. Пополняет заряд от [[metal/ru|металла]]. После 6.5 секунд невидимость становится обычной.
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− | | tr = Eğer hasar alınırsa Spy'a 6.5 saniye [[Cloak/tr|Görünmezlik]] kazandırır ve sahte bir ceset bırakır. 6.5 saniye boyunca %90 daha az hasar alınır ve mükemmel görünmezliğe sahip olunur. [[Metal/tr|Metal]] toplanarak şarj olur. 6.5 saniye sonrası normal pelerin davranışına bürünür.
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− | | zh-hans = 受到伤害时使Spy[[Cloak/zh-hans|隐身]]6.5秒并留下一具假尸体。6.5秒内获得90%伤害减免以及完美隐身效果。拾取[[Metal/zh-hans|金属]]可以补充能量。6.5秒后变为普通隐身效果。
| |
− | | zh-hant = 被一個非致命的攻擊擊中時,可讓間諜[[Cloak/zh-hant|隱形]] 6.5 秒,同時製造出一具假的屍體。隱形期間會減少間諜所受到的傷害(傷害值減少 90%)。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量,但這樣的延長隱形會在 6.5 秒後失去傷害值減少的功能。
| |
− | }}
| |
| |} | | |} |
| | | |
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| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="17%" colspan=2 | {{common string|Ammo}}
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− | ! class="header" width="50%" colspan=4 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" | {{common string|loaded}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" | {{common string|carried}}
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− | ! class="header" | {{common string|point blank}}
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− | ! class="header" | {{common string|medium range}}
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− | ! class="header" | {{common string|long range}}
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− | ! class="header" | {{common string|critical}}
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| |- | | |- |
| ! {{Table icon|Sapper|{{common string|Stock}}<br>{{item name|Building}}}} | | ! {{Table icon|Sapper|{{common string|Stock}}<br>{{item name|Building}}}} |
| | align="center" | {{Icon killicon|weapon=Sapper}} | | | align="center" | {{Icon killicon|weapon=Sapper}} |
− | | 1 | + | | Yes |
− | | ∞
| |
− | | {{common string|sapper-hp-sec|150|7}}
| |
− | | {{common string|sapper-hp-sec|180|8}}
| |
− | | {{common string|sapper-hp-sec|216|~10}}
| |
− | | {{common string|N/A}}
| |
− | |}
| |
− | | |
− | === {{anchor|spytaunt}}{{item name|Attack taunt}}===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" |
| |
− | ! class="header" width="16%" | {{common string|Kill icon}}
| |
− | ! class="header" width="10%" | {{item name|Weapon}}
| |
− | ! class="header" width="10%" | {{common string|damage}}
| |
− | ! class="header" width="10%" | {{common string|duration}}
| |
− | ! class="header" width="37%" | {{common string|details}}
| |
− | |-
| |
− | | {{Table icon|Fencing}}
| |
− | | align="center" | {{Icon killicon|weapon=Fencing}}
| |
− | | {{item link|Knife}}<br/>{{item link|Your Eternal Reward}}<br/>{{item link|Conniver's Kunai}}<br/>{{item link|Big Earner}}<br/>{{item link|Saxxy}}<br/>{{item link|Wanga Prick}}<br/>{{item link|Black Rose}}
| |
− | | 50 ({{lang
| |
− | | en = Swings
| |
− | | ar = تأرجح
| |
− | | da = Sving
| |
− | | de = Schwünge
| |
− | | es = Cuchilladas
| |
− | | fi = Heilautukset
| |
− | | fr = Coups
| |
− | | hu = Vágás
| |
− | | it = Tagli
| |
− | | ja = 斬り付け1回
| |
− | | ko = 휘두르기
| |
− | | nl = Zwaai
| |
− | | no = sving
| |
− | | pl = zamachy
| |
− | | pt = Cortar
| |
− | | pt-br = Facadas
| |
− | | ro = Legănări
| |
− | | ru = Взмах
| |
− | | tr = Savurma
| |
− | | zh-hans = 挥舞时
| |
− | | zh-hant = 揮擊
| |
− | }})<br/>500 ({{lang
| |
− | | en = Thrust
| |
− | | ar = عند طعن
| |
− | | da = Stik
| |
− | | de = Stoß
| |
− | | es = Estocada
| |
− | | fi = Tökkäys
| |
− | | fr = Mort Instantanée
| |
− | | hu = Döfés
| |
− | | it = Affondo
| |
− | | ja = トドメ
| |
− | | ko = 찌르기
| |
− | | nl = Steek
| |
− | | no = Øyeblikkelig drap
| |
− | | pl = pchnięcie
| |
− | | pt = Espetar
| |
− | | pt-br = Golpe Final
| |
− | | ro = Înfigere
| |
− | | ru = Вонзание
| |
− | | tr = Saplama
| |
− | | zh-hans = 刺出时
| |
− | | zh-hant = 刺擊
| |
− | }})
| |
− | | {{common string|seconds|5}}
| |
− | | {{lang
| |
− | | en = The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
| |
− | | ar = يمثل السباي وكانه في مبارزة ملوحا بسكينه مرتين ومن ثم يطعن الخصم ويقتله بضربة واحدة قاتلة .
| |
− | | cs = Dva rychlé seky následovány smrtícím výpadem, vše v šermířském postavení.
| |
− | | da = Spyen stiller sig i en fægte position og laver 2 hurtige hug og et dræbende stik.
| |
− | | de = Der Spy macht zwei Messerschwünge mit anschließendem, tödlichen Messerstoß.
| |
− | | es = El Spy se pone en posición de esgrima y da dos cuchilladas rápidas, finalizando con una estocada final y mortal.
| |
− | | fi = Spy asettautuu miekkailu asentoon ja tekee kaksi nopeaa huitaisua ja sitten yhden kuoleman iskun.
| |
− | | fr = Le Spy prend une position d'escrime, fait deux rapides coups de couteau puis se fend pour donner le coup de grâce.
| |
− | | hu = A Kém vívó testtartást vesz fel, majd két gyors vágást és egy halálos döfést végez.
| |
− | | it = La spia assume la posizione da schermidore ed esegue due fendenti veloci e un affondo mortale.
| |
− | | ja = スパイがフェンシングのポーズをとって素早く2回斬りつけ、最後にトドメの一撃を出す。
| |
− | | ko = 두번 약하게 휘두르고, 마지막 찌르기로 적을 죽입니다.
| |
− | | nl = De Spy neemt een Scherm positie aan, en zwaait twee keer snel met zijn mes gevolgd door een dodelijk messteek.
| |
− | | pl = Szpieg przyjmuję pozycję do szermierki, następnie wykonuje 2 zamachy po i ostateczne pchnięcie zabijając wroga.
| |
− | | pt = O Spy assume a postura de esgrima, faz dois cortes rápidos e um golpe fatal quando espeta a faca.
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− | | pt-br = O Spy assume uma posição de Esgrima e faz duas facadas rápidas, com um golpe fatal no final.
| |
− | | ro = Spy își asumă o poziție de Scrimă și face două lovituri rapide și o înfigere fatală.
| |
− | | ru = Шпион становится в позу фехтовальщика, делает два слабых взмаха и смертельное вонзание.
| |
− | | tr = Spy eskrim pozisyonu alır, iki hızlı savuruş ve bir ölümcül saplama hareketi yapar.
| |
− | | zh-hans = Spy进入击剑姿势,挥舞两次刀子并刺出致命一击。
| |
− | | zh-hant = 間諜擺好擊劍的姿勢,做出兩個快速揮擊,接著再來一個致命的刺擊殺死敵人。
| |
− | }}
| |
| |} | | |} |
| | | |
Line 2,069: |
Line 927: |
| === {{anchor|allmelee}}{{item name|Melee}}=== | | === {{anchor|allmelee}}{{item name|Melee}}=== |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="20%" rowspan=2 | {{item name|Weapon}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
| |
− | ! class="header" width="40%" colspan=2 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" width="20%" | {{common string|point blank}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" width="20%" | {{common string|critical}}
| |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Saxxy|{{common string|Distributed}}}} | + | ! {{Table icon|Saxxy|{{common string|Distributed}}}} |
| | align="center" | {{Icon killicon|weapon=Saxxy}} | | | align="center" | {{Icon killicon|weapon=Saxxy}} |
− | | {{common string|seconds|0.8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0.5}}|{{common string|equipped-by|Scout}}}})</small> | + | | No |
− | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small>
| |
− | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small>
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| + | ! {{Table icon|Conscientious Objector|{{common string|Drop}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! {{Table icon|Conscientious Objector|{{common string|Drop}}}}<sup>†</sup> | |
| | align="center" | {{Icon killicon|weapon=Conscientious Objector}} | | | align="center" | {{Icon killicon|weapon=Conscientious Objector}} |
− | | {{common string|seconds|0.8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0.5}}|{{common string|equipped-by|Scout}}}})</small> | + | | Yes |
− | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
| |
− | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
| |
| |- | | |- |
− | ! {{Table icon|Frying Pan|{{common string|Promotional}}}}<sup>†</sup> | + | ! {{Table icon|Frying Pan|{{common string|Promotional}}}} |
| | align="center" | {{Icon killicon|weapon=Frying Pan}} | | | align="center" | {{Icon killicon|weapon=Frying Pan}} |
− | | {{common string|seconds|0.8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0.5}}|{{common string|equipped-by|Scout}}}})</small> | + | | Yes |
− | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small> | + | |- |
− | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small> | + | ! Festive Weapons |
| + | | |
| + | | 0/10 |
| + | |- |
| + | ! Silver Botkiller Weapons |
| + | | |
| + | | 1/9 |
| + | |- |
| + | ! Gold Botkiller Weapons |
| + | | |
| + | | 0/9 |
| |} | | |} |
− | <sup>†</sup>{{lang
| |
− | | en = Usable by all classes except [[Engineer]] and [[Spy]].
| |
− | | ja = [[Engineer/ja|エンジニア]]と[[Spy/ja|スパイ]]を除く全クラスが装備できます。
| |
− | }}
| |
− | <noinclude>
| |
− | {{translation switching|all languages}}
| |
− |
| |
− | {{doc begin}}
| |
− | This template is a list to be used in the [[Weapons]] article and its translated variants.
| |
− |
| |
− | If you wish to translate this, see also:
| |
− | * [[Template:Dictionary]] - Contains other strings that are used throughout the Wiki, as well as here:
| |
− | ** [[Template:Dictionary/items|/items]] - Holds info specifically about items.
| |
− | ** [[Template:Dictionary/common strings|/common strings]] - Specifies strings used over several templates.</noinclude>
| |