Difference between revisions of "Underworld"

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(What I had a year ago, updated to this event. It is concerning that so much detail of the Underworlds given here is redundant to the information in the map pages. The mains are where such detail belongs. Please see Talk.)
 
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{{Infobox
 
{{Infobox
|title=Underworld
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  | title     = Underworld
|image=Eyeaduct 1.png
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  | image     = Eyeaduct Loot Island.png
|contents=Loot Island, in the Underworld beneath [[Eyeaduct]].
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  | contents   = Loot Island, in the Underworld beneath [[Eyeaduct]].
|imagewidth=300px
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  | imagewidth = 300px
 
}}
 
}}
  
'''Underworld''' (introduced in [[Eyeaduct]] of the [[Very Scary Halloween Special]] update) refers to the several alternate play spaces located beneath certain [[Halloween map|Haunted Halloween maps]].
+
{{Quotation|'''The Bombinomicon'''|Hey, it's me, the Bombinomicon. Guess what, guys? You're in Hell. It's good stuff. You're gonna like it here.|sound=Sf13 bcon intro06.wav}}
  
Underworlds differ from each other depending on their map, but common characteristics among them are the presence of [[Magic spells]], a [[Environmental death#Health drain|harmful atmosphere]], and [[Environmental death#Deadly waters|deadly waters]] or [[Environmental death#Infernal Lava|Infernal Lava]].
+
'''Underworld''' (introduced in [[Eyeaduct]] of the [[Very Scary Halloween Special]] update) refers to the several alternate play spaces in certain [[Halloween map|Haunted Halloween maps]].
  
* '''Underworld''' can also specifically refer to those haunted islands surrounded by lethal [[Environmental death#Underworld waters|stygian waters]], while '''Hell''' (introduced in [[Helltower]]) refers specifically to those underground settings located in flows of infernal [[Environmental death#Lava|Infernal Lava]].
+
Underworlds differ from each other, but common characteristics among them are the presence of [[Magic spells]], a [[Environmental death#Health drain|harmful atmosphere]], and [[Environmental death#Deadly waters|deadly waters]] or [[Environmental death#Infernal Lava|Infernal Lava]].
 
 
* '''Purgatory''' is the Underworld destination and associated mechanics resulting from players jumping into the purple [[MONOCULUS]] portals. Purgatory was introduced in [[Eyeaduct]]; and other versions of Purgatory are found on most maps that spawn the MONOCULUS Boss.
 
 
 
* '''Loot Island''' is the location in [[Eyeaduct]] that players can enter when they defeat MONOCULUS, but that name is also broadly applied to any Underworld location having Bombinomicon waiting at the exit.
 
 
 
* '''Skull Island''' is the name of the Underworld location for [[Ghost Fort]], but the horned skull model has been used for Underworld exit portals in a number of later maps, such as '''Hell Island''' under [[Brimstone (map)|Brimstone]].
 
  
 
== General features ==
 
== General features ==
 
Underworld locations draw from a number of features:
 
Underworld locations draw from a number of features:
* Achievements with [[Achievement items]] that can only be earned in certain Underworld locations encourage players to try out the Location.
+
* Many Underworlds are accessed and exited through portals.
* Entry and exit Buffs ([[Healing|Overheal]], [[ÜberCharge|Invulnerability]], [[Critical hits|Crits]]) and rare, powerful [[Magic spells|Magic Spells]] encourage players to learn to use some Underworld locations for tactical advantages in the main map.
+
* Entry and exit buffs ([[Healing#Overheal|overheal]], [[ÜberCharge|invulnerability]], [[Critical hits|Crits]]) and rare, powerful [[Magic spells|Magic Spells]] encourage players to learn to use some Underworld locations for tactical advantages in the main map.
* Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there too long or by ending the round:
+
* Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there for too long or by [[Match outcomes|ending the round]]:
** Several locations feature portals for returning to the main level, usually with the aforementioned exit Buffs.
+
** Several locations feature portals for returning to the main level, usually with the aforementioned exit buffs, to incentivize players to leave.
** The ​Underworld ​locations are surrounded by lethal, instant death environments
+
** Many ​Underworld ​locations are surrounded by [[Environmental death|instantly-lethal hazards]], such as Stygian water or lava.
** Some Underworld locations​ cause [[Environmental death#Health drain|Health drain]] on all players​.
+
** Some Underworld locations​ cause [[Environmental death#Health drain|Health drain]] on all players, either persistently (such as in Monster Bash) or after a certain grace period ends (such as Cursed Cove)​.
*** ​Some Underworld locations do not have Health drain; [[Helltower#Hell|one location]] gives some players an [[Healing#overheal|overheal]].
+
*** A map with multiple Underworlds (such as Eyeaduct) may have separate health-drain characteristics for each.
 
+
* Achievements with [[achievement items]] that can only be earned in certain Underworld locations encourage players to try out the location.
== List of maps with Underworld locations ==
 
Maps with Underworld locations include​:​<!-- replace with translation switching table someday -->
 
* [[Brimstone (map)|Brimstone]] <small>(Hell Island)</small>
 
* [[Carnival of Carnage]] <small>([[Bumper Cars]])</small>
 
* [[Cauldron]] <small>(Swampy Purgatory)</small>
 
* [[Cursed Cove]] <small>(Dave Jones' Locker)</small>
 
* [[Eyeaduct]] <small>([[MONOCULUS|Purgatory]], Loot Island)</small>
 
* [[Ghost Fort]] <small>(Skull Island)</small>
 
* [[Gravestone]] <small>(Bumper Cars, Purgatory)</small>
 
* [[Hellstone]] <small>(Purgatory, Hell)</small>
 
* [[Helltower]] <small>(Hell)</small>
 
* [[Monster Bash]] <small>(Pit and Pendulums)</small>
 
* [[Moonshine Event]] <small>(Underworld)</small>
 
* [[Pit of Death]] <small>(Underworld)</small>
 
* [[Slasher]] <small>(Jumper Underworld)</small>
 
 
 
== Underworlds ==
 
=== [[Brimstone (map)|Brimstone]] ===
 
Brimstone has two underworlds: '''Purgatory''' and '''Hell'''.
 
 
 
'''Purgatory''' can be accessed by going through the portals [[MONOCULUS]] opens when it teleports or by touching the [[Bombinomicon]] that appears if [[Merasmus]] is defeated. Players will be taken to a ledge over a sea of [[lava]] connected by three wooden bridges to an island with a giant horned skull, with a white portal on its mouth that leads back to the normal map. Three Rare Spells can be found here, one on each bridge.
 
 
 
'''Hell''' consists of a bigger island featuring an altar in the center. Like Purgatory, Hell is also surrounded by lava, connected to an island with a giant horned skull that takes players back to the normal map, and three Rare Spells. It can be accessed by jumping into the portal opened by defeating MONOCULUS, jumping into the portal that opens over the pit if [[BLU]] managed to push the cart into the pit, or by going through the white portals in the coffins.
 
 
 
When entering these locations, players will receive an [[overheal]] and a brief moment of invincibility to help them survive the [[Environmental Death#Health drain|health drain]] caused by their malicious atmospheres. When leaving through a portal, they will be sent back to the normal map with invulnerability, overheal, a speed boost, and guaranteed [[crits]] for a few seconds.
 
 
 
<gallery>
 
Image:Brimstone Purgatory.png|Purgatory.
 
Image:Brimstone Hell 01.png|Hell.
 
Image:Brimstone Blutarch's Grave 01.png|Blutarch Mann's Grave on Hell Island.
 
</gallery>
 
 
 
=== [[Carnival of Carnage]] ===
 
Once one of the teams has successfully delivered the tickets to the Strongmann in Carnival of Carnage, Merasmus will take all players to another realm, where they will be forced to play one of three deadly bumper cars mini-games. The winning team will receive an advantage over the other as a reward.
 
 
 
'''Falling Platforms''': players are put in a 3x3 grid of wooden platforms where they must drive around. After a few moments, Merasmus will choose one of the platforms, which will flash a green light, and destroy the other platforms. All but one of them will be rebuilt after a few seconds, making it so the ground to drive around grows smaller each time. If both teams only have one player remaining alive, Merasmus will summon the [[Horseless Headless Horsemann]] to try and knock players off. If only the central platform and the last safe one remain, all platforms will be restored, and the cycle repeats.
 
 
 
'''Bumper Car Soccer''': players are put in an oval arena and are forced to play soccer using a giant beach ball. Every time a goal is scored, the players close to that goal are pushed away, and the ball reappears in the center. Two spells can be found on each side of the goal, and one can be found in the center. The Horseless Headless Horsemann can be summoned here as well. The first team to score three goals wins. Alternatively, if all players in a team are knocked off the arena and die, then the other team wins. In case neither team has scored in a while, Merasmus will declare it to be sudden death, and the next team to score will win.
 
 
 
'''Duck Collectors''': players are taken to a figure-8 racetrack-like arena and have to collect ducks, either the ones that spawn in the track or the golden ones dropped by enemies when bumped into, these "bonus ducks" being worth 2 points each. The first team to either collect the goal number of ducks or to kill the entire enemy team wins. Spells can be found across the arena.
 
 
 
The spells that can be collected in these games are:
 
* '''Über Heal''': heals 50% of damage taken.
 
* '''Boxing Glove''': Fires a projectile boxing glove that launches enemy players and damages them.
 
* '''Parachute''': Launches the player up into the air and gives them a parachute that makes them slowly fall back.
 
* '''Bomb Head''': The Bombinomicon appears and gives the player a bomb head, which will explode and damage the player after a period of time (as it does on [[Ghost Fort]]). If the player rams into an enemy before it explodes, the explosion affects the person being hit instead, usually knocking them back a huge distance as well.
 
 
 
Falling off any of the arenas will turn the player into a team-colored ghost that can still be controlled by the player. Touching an ally that's still alive will resurrect the player; touching an enemy will cause the player to bounce up.
 
 
 
<gallery>
 
Image:CoC Elimination.png|The Falling Platforms.
 
Image:CoC Soccer.png|The Bumper Car Soccer field.
 
Image:CoC Racetrack image 2.png|The Duck Collectors track.
 
</gallery>
 
 
 
=== [[Cauldron]] ===
 
Once a team takes control of Cauldron's [[control point (objective)|point]], a random event will occur. Among these is a series of portals to its underworld opening up.
 
 
 
Cauldron's underworld consists of a series of islands rising from a poisonous swamp, engulfed in [[Environmental death#Health drain|poisonous air]], in front of a mansion. Two floating cauldrons serve as moving platforms. In order to leave, players must make their way to the glowing cauldron and jump into it; doing so will return them to the normal map with temporary invincibility.
 
 
 
<gallery>
 
Image:Cauldron Underworld.jpg|Cauldron's underworld.
 
</gallery>
 
 
 
=== [[Cursed Cove]] ===
 
Every minute or so in Cursed Cove, the Flying Dutchman's ghost ship will emerge from the shore and sail through the town. Touching it will cause the player to go to Davy Jones' Locker. It appears as the bottom of the sea, with algae and corals dotting the landscape. Players will spawn in front of one of the two giant skulls, and have to make their way to the ship in the center, where they can deliver any souls they've collected.
 
 
 
Although the Locker does not feature a harmful atmosphere, a player that stays there too long will start to quickly [[Environmental death#Drowning|drown]]. To leave, either go through the white portal on the ship, or be kicked out by Davy Jones.
 
 
 
<gallery>
 
Image:20181021213930 1.jpg|Davy Jones' Locker.
 
Image:Davy Jones.jpg|Davy Jones on his ship.
 
</gallery>
 
 
 
=== [[Eyeaduct]] ===
 
Eyeaduct was the first map to feature an underworld, which is divided into two parts.
 
 
 
The first part consists of a few small islands, some connected through plank bridges, with a white portal on the other side of the tiny archipelago. The atmosphere is hazardous, and will slowly drain the player's health. When a player goes through the portal, they are sent back to the normal world with temporary invincibility, a 200% overheal, a speed boost, and a crit boost, which can be used to stun MONOCULUS. This part can be accessed by entering one of the portals left by MONOCULUS when it teleports.
 
 
 
The second part, '''Loot Island''', is a single island with a pier and stairs that lead to a giant skull with an eye-patch. There, the players will find the Bombinomicon in a cage, which will slowly go down. The Bombinomicon acts as a portal, taking players back to the regular map with the same bonuses as the white portal. This area can be accessed by touching the Bombinomicon left behind by MONOCULUS when it is killed.
 
 
 
<gallery>
 
Image:Eyeaduct 1.png|Loot Island.
 
</gallery>
 
 
 
=== [[Ghost Fort]] ===
 
Ghost Fort's Skull Island is an island with a giant [[Skull Island Topper]]-wearing human skull. While not an Underworld, it shares a few similarities with them:
 
* It is reached by touching the Bombinomicon left by Merasmus when defeated.
 
* Falling into the water is an instantaneous kill.
 
* Leaving through the exit will grant the player invulnerability, a speed boost, overheal, and crits for a few seconds.
 
 
 
Players are spawned on one of the opposite sides of its pier, depending on their team, and have to make their way to the cage inside the giant skull.
 
 
 
<gallery>
 
Image:GhostFortIsland.png|Skull Island.
 
</gallery>
 
 
 
=== [[Gravestone]] ===
 
During the [[Payload]] stage of the Gravestone, players can go to the underworld through white portals in coffins and doorways opened every [[Witching Hour]] to try and collect rare spells.
 
 
 
Once the Payload stage of the map ends, either by time running out or by the cart being tossed into the cauldron, all players will be taken to a Mansion in the underworld and forced to participate in a bumper cars race, the winning team receiving a head start. Shortly after the race start, Merasmus and skeletons will appear, chasing and attacking those in the rear. The first team to reach the top of the Mansion wins.
 
 
 
=== [[Hellstone]] ===
 
Like Brimstone, Hellstone has both '''Purgatory''' and '''Hell'''.
 
 
 
'''Purgatory''' is an incline ending in a white portal with a single rare spell in front of it. Players entering Purgatory are restored to full health, but quickly suffer from the [[Environmental death#Health drain|evil environment]]'s effect. Going through the portal takes the player back to the regular map with temporary invincibility, a 200% overheal, speed boost, and guaranteed crits. It can be accessed through the purple portals left by MONOCULUS after teleporting.
 
 
 
'''Hell''' is much larger than Purgatory, and has more rare spells. It can be accessed by touching the Bombinomicon that appears after defeating MONOCULUS and can be exited by reaching him at the other end. It has the same evil environment as Purgatory, and leaving through the portal grants the same bonuses.
 
<gallery>
 
Image:Hellstone Purgatory.png|Purgatory.
 
Image:Hellstone Hell.png|Hell.
 
</gallery>
 
 
 
=== [[Helltower]] ===
 
After sending either Redmond's or Blutarch's corpse to Hell, the players will be sent to an island in Hell with a tower similar to the one in Helltower. The teams will spawn [[Thriller|dancing]] on opposite sides of the tower, receive a random spell, and, in the winning team's case, an overheal buff. Both common and rare spells can be found across the place, with the rare spells being on harder-to-reach areas.
 
 
 
Players who die here will not respawn; instead, they will turn into team-colored ghosts that can float around and say "boo". The team that manages to reach '''Skull Island''' and lower the gates around the book there wins.
 
 
 
<gallery>
 
Image:Plr hightower event hell entry.jpg|The tower in Hell. Teams spawn on the islands on the opposite sides.
 
Image:Plr hightower event hell left side.jpg|Skull Island in the distance. A rare spell can be seen on the tower.
 
Image:Bombinomicon on Hell Island.jpg|The Bombinomicon awaits players in the giant horned skull.
 
Image:Unfilled Fancy Spellbook on Hell Island.jpg|The [[Unfilled Fancy Spellbook]], after the gates around it have lowered.
 
</gallery>
 
 
 
=== [[Pit of Death]] ===
 
Pit of Death is named after the bottomless pit in the center of the map. Every Witching Hour, a portal will appear over the pit. The portal will take players to the gates of a mansion in the Underworld. If they have collected any souls, they can deliver them by heading to the mansion's yard.
 
 
 
The Underworld can be exited by going through the mansion's white portal, which will take the player back to the normal map with invulnerability, speed boost, overheal, and crits for a few seconds.
 
 
 
<gallery>
 
Image:PitofdeathImage.jpeg|The portal leading to the Underworld.
 
</gallery>
 
 
 
=== [[Slasher]] ===
 
Slasher's Underworld contains many of the maps Health Kits due to its large size. It is a series of islands floating above a foggy abyss that houses many spells spread across it.
 
 
 
While it can be accessed at any time through a portal near the map's [[control point (objective)|point]], it can also be done by entering one of MONOCULUS' portals, which will spawn the player closer to the exit. Returning to the normal map through the exit will grant the player with guaranteed crits for a few seconds.
 
  
<gallery>
+
== List of maps with Underworlds ==
Image:Slasher Portal.jpg|The permanent portal.
+
{{List of underworlds}}
Image:Slasher Underworld.jpg|Slasher's underworld.
 
</gallery>
 
  
 
== See also ==
 
== See also ==
Line 179: Line 32:
 
* [[Probed]] <small>(flying saucer environment)</small>
 
* [[Probed]] <small>(flying saucer environment)</small>
  
== Sources ==
+
{{Very Scary Halloween Special Nav}}
Names of certain Underworld locations can be obtained form the following:
 
* Halloween achievements, which name some specific locations, e.g., [[Halloween achievements#2011|Loot Island]], [[Halloween achievements#2012|Skull Island]], [[Halloween achievements#2013|Hell]]
 
* Update histories, which can incidentally reveal or confirm names of locations, e.g., [[Hellstone#Update history|Purgatory, Hell]], [[Pit of Death#Update history|Underworld]]
 
* Decompiled maps: [https://tf2maps.net/threads/valve-maps-decompiled.5952/ VMF files].
 
* [[User talk:Mikado282#Big thanks|Comments]] by [[User:Ics|ICS]].
 

Latest revision as of 22:51, 26 August 2024

Underworld
Eyeaduct Loot Island.png
Loot Island, in the Underworld beneath Eyeaduct.

Underworld (introduced in Eyeaduct of the Very Scary Halloween Special update) refers to the several alternate play spaces in certain Haunted Halloween maps.

Underworlds differ from each other, but common characteristics among them are the presence of Magic spells, a harmful atmosphere, and deadly waters or Infernal Lava.

General features

Underworld locations draw from a number of features:

  • Many Underworlds are accessed and exited through portals.
  • Entry and exit buffs (overheal, invulnerability, Crits) and rare, powerful Magic Spells encourage players to learn to use some Underworld locations for tactical advantages in the main map.
  • Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there for too long or by ending the round:
    • Several locations feature portals for returning to the main level, usually with the aforementioned exit buffs, to incentivize players to leave.
    • Many ​Underworld ​locations are surrounded by instantly-lethal hazards, such as Stygian water or lava.
    • Some Underworld locations​ cause Health drain on all players, either persistently (such as in Monster Bash) or after a certain grace period ends (such as Cursed Cove)​.
      • A map with multiple Underworlds (such as Eyeaduct) may have separate health-drain characteristics for each.
  • Achievements with achievement items that can only be earned in certain Underworld locations encourage players to try out the location.

List of maps with Underworlds

Note: Community maps are identified in italics.
Map Underworld Features Notes
Contains On Entrance On Exit
Pl bloodwater.png

Bloodwater
Bloodwater underworld 1.jpg

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram tick.png Magic Spell

Bloodwater underworld 2.jpg

Pictogram cross.png Health drain
Pictogram cross.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram tick.png Magic Spell

Plr hacksaw event.png

Bonesaw
Bonesaw event underworld.jpg

Pictogram cross.png Health drain
Pictogram tick.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

N/A

All players are stunned and must race to a large pile of cash, the first player to reach it deciding the winning team of the match.
Pl fifthcurve event.png

Brimstone
Brimstone Purgatory.png

Pictogram tick.png Health drain
Pictogram cross.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Brimstone Hell 01.png

Pictogram tick.png Health drain
Pictogram cross.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram cross.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Carnival of Carnage.png

Carnival of Carnage
CoC Elimination.png

Pictogram cross.png Health drain
Pictogram tick.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram question.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

N/A

All players are placed in Bumper Cars.
The winning team is decided by the last team with at least one living player.
CoC Racetrack image 2.png

Pictogram cross.png Health drain
Pictogram tick.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram question.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

N/A

All players are placed in Bumper Cars.
The winning team is decided by whichever team collects 200 Ducks, or the last team with at least one living player.
CoC Soccer.png

Pictogram cross.png Health drain
Pictogram tick.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram question.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

N/A

All players are placed in Bumper Cars.
The winning team is decided by whichever team scores 3 goals (1 in Sudden Death), or the last team with at least one living player.
Koth bagel event.png

Cauldron
Cauldron Underworld.jpg

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed
Pictogram cross.png Magic Spell

Pl corruption.png

Corruption
Corruption underworld 1.png

Pictogram tick.png Health drain
Pictogram cross.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram tick.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Players can only use melee weapons and have an endless speed boost while in the underworld.
Underworld layout is procedurally generated.
Pd cursed cove event.png

Cursed Cove
CursedCove Underworld.jpg

Pictogram cross.png Health drain
Pictogram tick.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram cross.png Speed
Pictogram cross.png Magic Spell

Cp ambush event.png

Erebus
Erebus hell 1.jpeg

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Eyeaduct 1.png

Eyeaduct
Eyeaduct Purgatory.png

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Eyeaduct Loot Island.png

Pictogram cross.png Health drain
Pictogram cross.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Loot Island
Escaping the island grants the Dive Into a Good Book achievement, and with it the Bombinomicon.
Pd farmageddon.png

Farmageddon
Farmageddon Inside Pumpkin.png

Pictogram tick.png Health drain
Pictogram cross.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram cross.png Speed
Pictogram cross.png Magic Spell

Health drain only applies while portal is closed.
Ghost Fort.png

Ghost Fort
Ghost Fort.png

Pictogram cross.png Health drain
Pictogram cross.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Loot Island
Escaping the island grants the A Lovely Vacation Spot achievement, and with it the Skull Island Topper.
Pl rumble event.png

Gravestone
Gravestone Underworld.png

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Gravestone Bumper Cars.png

Pictogram cross.png Health drain
Pictogram tick.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram question.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

N/A

All players are placed in Bumper Cars.
The winning team is decided by whoever races to the end first, or the last team with at least one living player.
Pl millstone event.png

Hellstone
Hellstone Purgatory.png

Pictogram tick.png Health drain
Pictogram cross.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Hellstone Hell.png

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram cross.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram cross.png Healing
Pictogram cross.png ÜberCharge
Pictogram tick.png Crits
Pictogram cross.png Speed
Pictogram cross.png Magic Spell

Health drain only applies after lingering for too long.
Plr hightower event3.png

Helltower
Plr hightower event hell left side.jpg

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram tick.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

N/A

Health drain only applies after lingering for too long.
Ctf helltrain event.png

Helltrain
Helltrain underworld.jpg

Pictogram cross.png Health drain
Pictogram cross.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram tick.png Speed

N/A

All players are forced into third-person view and can only use melee weapons.
The winning team is decided by the last team with at least one living player.
Koth Krampus.png

Krampus
Koth Krampus Underworld.png

Pictogram tick.png Health drain
Pictogram cross.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram cross.png Speed
Pictogram cross.png Magic Spell

Laughter main.png

Laughter
Laughter under3.jpg

Pictogram cross.png Health drain
Pictogram cross.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Being inside after the entrance portal closes will give the player a bomb head, which explodes shortly after and kills the player.
Cp lavapit final.png

Lava Pit
Lava Pit hell area2.png

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Koth los muertos.png

Los Muertos
Los Muertos underworld2.png

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram tick.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram cross.png Speed
Pictogram tick.png Magic Spell

Pd mannsylvania.png

Mannsylvania
Mannsylvania dracula castle.png

Pictogram tick.png Health drain
Pictogram cross.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed
Pictogram cross.png Magic Spell

Health drain only applies while portal is closed.
Grants the Vampire Powerup upon exit.
Koth moldergrove.png

Moldergrove
Koth undergrove event underworld.jpg

Pictogram cross.png Health drain
Pictogram cross.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram cross.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Underworld is a 3v3 arena.
The team that wins the 3v3 grants guaranteed Critical Hits for themselves and the rest of the team.
If there are not enough players to begin a 3v3 when the timer runs out, anyone present in the underworld is teleported out and given a speed boost.
Monster Bash Point.jpg

Monster Bash
Monster Bash Pit.jpg

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram cross.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram tick.png Magic Spell

Koth moonshine event.png

Moonshine Event
Koth moonshine event underworld.png

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram tick.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed
Pictogram cross.png Magic Spell

Pd pit of death event.png

Pit of Death
Pod underworld1.png

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Sandcastle Castle.png

Sandcastle
Sandcastle trainset.png

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram cross.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram tick.png Magic Spell

Koth Slasher Overview.jpg

Slasher
Slasher Underworld.jpg

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram cross.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram tick.png Magic Spell

Koth sawmill event.png

Soul-Mill
Soulmill underworld.jpg

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

The secret exit also applies the Battalion's Backup buff.
Cp spookeyridge.png

Spookeyridge
Spookeyridge Underworld A.png

Pictogram tick.png Health drain
Pictogram cross.png Environmental hazards
Pictogram cross.png Magic Spells

Pictogram tick.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram cross.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed
Pictogram cross.png Magic Spell

Pl terror event.png

Terror
Pl Terror Underworld.png

Pictogram tick.png Health drain
Pictogram tick.png Environmental hazards
Pictogram tick.png Magic Spells

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram cross.png Crits
Pictogram cross.png Speed

Pictogram tick.png Healing
Pictogram tick.png ÜberCharge
Pictogram tick.png Crits
Pictogram tick.png Speed
Pictogram cross.png Magic Spell

Environmental hazards do not include pitfalls or similar hazards, as these are found in almost all underworlds.

See also