Difference between revisions of "User:Startacker!/Map Sandbox"
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{{custom map}} | {{custom map}} | ||
{{Map infobox | {{Map infobox | ||
− | | map-image = | + | | map-image = Giza.jpg |
| game-type = Mann vs. Machine | | game-type = Mann vs. Machine | ||
− | | file-name = | + | | file-name = mvm_giza_b7 |
− | | current-version = | + | | current-version = Beta 7 |
− | | release-date = | + | | release-date = January 25th 6<sup>th</sup>, 2014 |
− | | last-updated = | + | | last-updated = June 17<sup>th</sup>, 2016 |
− | | developer = [https://steamcommunity.com/id/ | + | | developer = [https://steamcommunity.com/id/rfsnake Alias] |
− | | link = [https://tf2maps.net/downloads/ | + | | link = [https://tf2maps.net/downloads/giza.242/ TF2Maps] |
− | | map-environment = | + | | map-environment = Egyptian |
− | | map-setting = | + | | map-setting = Sunrise |
+ | | map-hazards = [[Environmental_death#Pitfalls|Pitfall]] | ||
| map-health-pickups-small = 1 | | map-health-pickups-small = 1 | ||
− | | map-health-pickups-medium = 5 | + | | map-health-pickups-medium = 9 |
− | | map-health-pickups- | + | | map-health-pickups-large = 5 |
− | | map-ammo-pickups-medium = | + | | map-health-pickups-small = 2 |
− | | map-ammo-pickups-large = | + | | map-ammo-pickups-medium = 6 |
+ | | map-ammo-pickups-large = 12 | ||
}} | }} | ||
− | ''' | + | '''Giza''' is a [[Custom maps|community-created]] [[Mann vs. Machine]] made by [https://steamcommunity.com/id/rfsnake Alias]. It is set in a Mann Co. facility disguised as a pyramid. |
− | + | Giza features gates in a layout similar to [[Gravel Pit]] with three gates. Gate A and Gate B are active at the same time and gatebots will split their forces to attack each one. Once a gate is captured, it acts as an alternative spawn for some robots to use. Once both Gate A and B are captured, robots will solely spawn on those gates. Gatebots that were attacking a gate that was captured will instead focus on the other uncaptured gate (i.e. gatebots attacking Gate A will attack Gate B once Gate A is captured). Gate C is unlocked after Gate A and B are captured, with its capture unlocking a further spawn that all robots will use when available. | |
− | This map was featured in [[Operation | + | This map was featured in [[Operation Canteen Crasher]] with the Advanced difficulty mission [[Pyramid Peril (mission)|Pyramid Peril]] and the Advanced difficulty mission [[Wrath of the Pharaoh (mission)|Wrath of the Pharaoh]]. It appeared again in [[Operation Digital Directive]] with the Advanced difficulty mission [[Tomb Adventure (mission)|Tomb Adventure]]. |
== Locations == | == Locations == | ||
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==Trivia== | ==Trivia== | ||
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==Gallery== | ==Gallery== | ||
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
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</gallery> | </gallery> | ||
{{CustomMapNav}} | {{CustomMapNav}} | ||
− | {{ | + | {{Canteen Crasher nav}} |
{{Digital Directive nav}} | {{Digital Directive nav}} |
Latest revision as of 04:52, 19 April 2021
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Startacker! | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Egyptian |
Setting: | Sunrise |
Hazards: | Pitfall |
Giza is a community-created Mann vs. Machine made by Alias. It is set in a Mann Co. facility disguised as a pyramid.
Giza features gates in a layout similar to Gravel Pit with three gates. Gate A and Gate B are active at the same time and gatebots will split their forces to attack each one. Once a gate is captured, it acts as an alternative spawn for some robots to use. Once both Gate A and B are captured, robots will solely spawn on those gates. Gatebots that were attacking a gate that was captured will instead focus on the other uncaptured gate (i.e. gatebots attacking Gate A will attack Gate B once Gate A is captured). Gate C is unlocked after Gate A and B are captured, with its capture unlocking a further spawn that all robots will use when available.
This map was featured in Operation Canteen Crasher with the Advanced difficulty mission Pyramid Peril and the Advanced difficulty mission Wrath of the Pharaoh. It appeared again in Operation Digital Directive with the Advanced difficulty mission Tomb Adventure.
Locations
Trivia
Gallery
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