Difference between revisions of "Metalworks"

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| file-name                = cp_metalworks_rc5
 
| file-name                = cp_metalworks_rc5
 
| map-image                = Cp_metalworks_b22_5.jpg
 
| map-image                = Cp_metalworks_b22_5.jpg
| download-link             = [https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_rc5.bsp Dropbox]
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| link                     = [https://dl.dropboxusercontent.com/u/3492731/revenant/cp_metalworks_rc5.bsp Dropbox]
 
| developer=[http://teamfortress.tv/forum/thread/5723/1 Scorpiouprising]
 
| developer=[http://teamfortress.tv/forum/thread/5723/1 Scorpiouprising]
 
| map-environment          = Industrial
 
| map-environment          = Industrial
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| map-ammo-pickups-large    =  
 
| map-ammo-pickups-large    =  
 
}}
 
}}
'''Metalworks''' is a 5CP map designed around a metal processing facility. It takes place at night in an industrial setting.
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'''Metalworks''' is a symmetrical [[Control Point (game mode)|Standard Control Point]] map designed around a metal processing facility. It takes place at night in an industrial setting.
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==Locations==
 
==Locations==
Metalworks is symmetrical so both teams have identical fighting areas
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===Point 1/5===
 
===Point 1/5===
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
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File:Cp_metalworks_rc5_6.jpg
 
File:Cp_metalworks_rc5_6.jpg
 
</gallery>
 
</gallery>
Metalworks last is made up of a bridge and several exits leading in to a building
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Metalworks' last points is made up of a bridge and several exits leading in to a building.
*'''Bridge''': The bridge runs next to the point, and connects the shutter with the spawn
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*'''Bridge''': The bridge runs next to the point, and connects the shutter with the spawn.
*'''Spawn''': The spawn opens up on to a large are behind the point, with a small ammo pack
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*'''Spawn''': The spawn opens up on to a large are behind the point, with a small ammo pack.
*'''Shutter''': The shutter separates last from the building
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*'''Shutter''': The shutter separates last from the building.
*'''Flanks''': Both flanks lead into the building
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*'''Flanks''': Both flanks lead into the building.
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===Points 2/4===
 
===Points 2/4===
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
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File:Cp metalworks rc5 4.jpg|Flank
 
File:Cp metalworks rc5 4.jpg|Flank
 
</gallery>
 
</gallery>
The second of metal works is quite large, and encompasses a flank, building, and point
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*'''Flank''': The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint
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This section of Metalworks is quite large, and encompasses a flank, building, and point.
*'''Bridge''': The bridge runs along the point, and sits on top of a medium health and ammo pack, with a shutter and stair case leading to the building
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*'''Flank''': The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint.
*'''Point''': The point leads into a room containing a small health and ammo pack, that is connected to the shutter room and one of the flank entrances to last
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*'''Bridge''': The bridge runs along the point, and sits on top of a medium health and ammo pack, with a shutter and stair case leading to the building.
*'''Shutter Room''': The shutter room contains a mid health pack, shutter door, and a flank entrance to last
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*'''Point''': The point leads into a room containing a small health and ammo pack, that is connected to the shutter room and one of the flank entrances to last.
*'''Drop Down''': Connecting pipe room, yard, and second, drop down contains a small health and ammo kit
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*'''Shutter Room''': The shutter room contains a mid health pack, shutter door, and a flank entrance to last.
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*'''Drop Down''': Connecting pipe room, yard, and second, drop down contains a small health and ammo kit.
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===Point 3===
 
===Point 3===
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
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File:Cp_metalworks_rc5_5.jpg
 
File:Cp_metalworks_rc5_5.jpg
 
</gallery>
 
</gallery>
The Middle point is also very large and contains a lot of resources
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The center point is also very large and contains a lot of resources
 
*'''Point''': The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
 
*'''Point''': The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
*'''Choke''': The choke connects pipe room and mid, with a stair case and bridge leading to the point
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*'''Choke''': The choke connects pipe room and mid, with a stair case and bridge leading to the point.
*'''Pipe Room''': The pipe room contains  a medium health and ammo pack and connects second and mid
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*'''Pipe Room''': The pipe room contains  a medium health and ammo pack and connects second and mid.
*'''Yard''': Yard separates mid and flank and has a medium health and ammo pack
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*'''Yard''': Yard separates mid and flank and has a medium health and ammo pack.
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{{CustomMapNav}}
 
{{CustomMapNav}}
[[Category:Custom maps]]
 

Revision as of 09:59, 25 December 2014


Metalworks
Cp metalworks b22 5.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Industrial
Setting: Night, cloudy
Map overview
Metalworks overview.png

Metalworks is a symmetrical Standard Control Point map designed around a metal processing facility. It takes place at night in an industrial setting.

Locations

Point 1/5

Metalworks' last points is made up of a bridge and several exits leading in to a building.

  • Bridge: The bridge runs next to the point, and connects the shutter with the spawn.
  • Spawn: The spawn opens up on to a large are behind the point, with a small ammo pack.
  • Shutter: The shutter separates last from the building.
  • Flanks: Both flanks lead into the building.

Points 2/4

This section of Metalworks is quite large, and encompasses a flank, building, and point.

  • Flank: The Flank connects the yard with the point, and contains a medium Health and Ammo pack and a very narrow chokepoint.
  • Bridge: The bridge runs along the point, and sits on top of a medium health and ammo pack, with a shutter and stair case leading to the building.
  • Point: The point leads into a room containing a small health and ammo pack, that is connected to the shutter room and one of the flank entrances to last.
  • Shutter Room: The shutter room contains a mid health pack, shutter door, and a flank entrance to last.
  • Drop Down: Connecting pipe room, yard, and second, drop down contains a small health and ammo kit.

Point 3

The center point is also very large and contains a lot of resources

  • Point: The point is in the middle of the mid, raised up on a spire and surrounded by bridges.
  • Choke: The choke connects pipe room and mid, with a stair case and bridge leading to the point.
  • Pipe Room: The pipe room contains a medium health and ammo pack and connects second and mid.
  • Yard: Yard separates mid and flank and has a medium health and ammo pack.