Sewer
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Sewer | |
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Basic Information | |
Map type: | King of the Hill |
File name: | koth_sewer_b3
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Version: | Beta 3 |
Released: | February 9, 2024 |
Last updated: | September 16, 2024 |
Developer(s): | Harlen "UEAKCrash" Linke Aeon "Void" Bollig Benjamin "blaholtzen" Blåholtz Alex "FGD5" Stewart Al "Square" Rodgers Norman "Mikusch" Masanek |
Link(s): | TF2Maps |
Map Info | |
Environment: | Urban |
Setting: | Night, Clear skies, Full moon |
Map Items | |
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Map overview | |
“ | What’s gone down has come back up in Sewer, a Halloween King of the Hill map in the stinking, beating heart of the inner city.
— Sewer publicity blurb
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” |
Sewer is a community made King of the Hill map. Sewer is a map set at night in a series of dirty city alleyways and sewers. When the center control point is captured, six rats walking on their hind legs (known as ratmen) emerge from the trash pile in each Side Area, next to a pumpkin in the sewer openings, and beside the staircases to the Central Buildings. Ratmen are slightly shorter than the mercenaries and wield trash cans as shields and metal pipes as weapons. Their attacks deal 35 damage and they have 400 HP, dropping a small health kit when killed. Additionally, ratmen have a 50% damage resistance to all Sentry Guns and Miniguns.[1]
A standard version of this map was released in the Summer Update 2025.
Locations
- Team Spawns: Each team has a single spawn area inside of an "Alpha Electric" company building. There are 2 above ground exits with one facing toward the point and the other facing a fenced-off loading dock. Down a staircase lies an open sewer entrance with an adjacent path back to the above ground.
- Team Yard: Directly outside of spawn there is an open area serving as a courtyard to spawn. There are 5 paths branching from this area with 2 leading back into the sewers. There is a medium ammo pack and small health kit against a garage door on the opposite side from the spawn doors. There is also a simple building with a striated entrance and exit leading toward the right path.
- Sewers: The Sewers are a system of narrow sewage tunnels running underneath the map with openings at several locations. Starting from the spawn entrance there is a path leading to an open area with a water pool and an opening to the left yard area. Turning right leads to a crossroads between the staircase leading back to the Team Yard and continuing down the tunnel. In this section a dropdown from the Apartment Basement and a staircase to the Central Buildings are present. A small health kit lies before an opening into the respective team's Side Areas. Following this path under the control point leads to a lineup of a small health kit with 2 small ammo packs either side of them.
- Apartment Basements: The right path relative to spawn, this is a small building housing a propane tank with a dropdown into the sewers and a path to mid. There is also a staircase to a corridor leading to the Central Buildings.
- Loading Docks: The left path relative to spawn, this is a building housing pallets of boxes and barrels. There are 3 exits: one into the sewer's path, one into the side area through a ledge, and one onto a wooden platform overhanging the side area. There is a medium ammo pack and health kit in the center area of the building.
- Side Areas: These are the concrete areas to the side of Mid. They consist of two levels, the higher with a path directly to Mid and the lower with a small health kit and ammo pack.
- Central Buildings: These are the buildings adjacent to the central point with a staircase leading up to them. The inside houses a medium ammo pack and health kit with an opening to a balcony. The balcony overlooks part of Mid.
- Mid: This is the central area where the control point is located. On this level there is a small health kit and medium ammo pack just outside the staircase to the Central Building. There is a staircase leading to the central point with it being from the side areas covered by short wooden walls.
Changelog
- Sewer is created.
May 17, 2024
- Remade spawns and surrounding area entirely
- Shortened capture time
- Added new drop down into sewers
- Added new sewer route coming from spawn
- Adjusted health/ ammo
- Various other small gameplay changes around the map
May 21, 2024
- Shortened run time slightly by shrinking spawn courtyard
- Added new exit from side building, facing mid, hopefully giving attackers more of an advantage pushing into mid
- Turned a ramp going down from the building next to mid into a drop down
- Reduced cover on cap zone
- Added some new ramps and platforms benefitting attackers pushing towards mid
- Added resupply cabinets, lol
- Adjusted spawn timers
- Shortened cap time
- Adjusted health and ammo
May 28, 2024
- Changed to night theme
- Added basic overpass above the map to introduce support beams for cover
- Adjusted stairs on either side of the point
- Did some minor gameplay tweaks to the transitions areas leading into mid
- Known issue: A lot of pop in with the overpass, it'll get there.
June 7, 2024 Patch #1
- Added and adjusted some cover on the capture point, as well as a new ramp
- Tweaked a few doorways and routes to open them up more
- Adjusted a number of small gameplay elements around the map
- Fixed missing clipping on overpass, lol
- Added new small healthpacks in sewer near mid where I felt it was a bit of a dead zone when retreating back from a mid push
- Tweaked some visuals
June 7, 2024 Patch #2
- Fixed the missing triggers, whoops
June 28, 2024
- Extended platforms adjacent to mid to make it less whack-a-mole gameplay
- Removed crate on that same platform that was being used for sentry cover
- Adjusted some railings around mid
- Small health/ ammo adjustments, not much
July 26, 2024
- Opened up courtyard in front of spawns more
- Adjusted a few small areas of cover around the map
- Flipped drop down opening in the railings on either side of the point
- Shrank sniper platform opposing the points
- Fixed some clipping mistakes.
August 2, 2024
- Removed unnecessary platform on the walls next to mid
- Adjusted cover, especially on the sniper doorway platform next to mid
- Fixed some minor clipping issues
September 11, 2024
- Uploaded to Steam Workshop.
September 12, 2024
- Full detailing and shenaniganery
September 16, 2024
- Rats now have sound effects!
- Added temporary sound effect to indicate rats spawning on capture
- Added Halloween mode to the map
- Added one way transparency to the windows on the shelter over the stairs on either side of the point, benefiting attackers going to the point
- Added more rat spawns, 6 now spawn per capture
- Rats now drop small health packs on death
- Added a little more detailing (including some new vehicles outside of the map)
- Fixed a number of small visual issues, added missing health pack markers
- Slightly adjusted health packs
- Added some nobuilds in a few places that could cause teleporter traps (thanks Midnite)
- LODs added to Rats
Unused content
- There is a model for a large albino rat named
Ratman_king.mdl
. He is larger than a normal Ratman and wears a golden soup can crown. He is meant to wield a large scrap-built hammer, but its model is broken.
Bugs
- Ratmen can get stuck on each other at times, especially with lower server populations (targeting the same person).[2]
Trivia
- The setting of Sewer is primarily based on the US cities New York City with some elements of Chicago.[3]
- A character named "Brian" can be found on a milk carton. He is an inside joke among the map's developers about UEAKCrash pronouncing the name of the non-Halloween version of the map Slime (Brine) similarly to "Brian" which had elicited the reply "Who is Brian?".[4]
- In an out of bounds area of the Sewers located directly right of the staircase from BLU's Team Yard is a ratman on all fours head-banging violently next to a logo and links for “Bog Wizard”.
Gallery
References
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