Stratégie basique du Medic

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< Basic Medic strategy
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Le Medic est une classe de soutien rapide et fragile. Il peut sauver et fortifier ses alliés en utilisant le Medi Gun, fournir une invulnérabilité avec son ÜberCharge, et critboost un aliié avec le Kritzkrieg. Ces capacités sont précieuses pour l'équipe, que ce soit en attaque ou en défense, et peut facilement faire la différence entre une victoire et une défaite.


Général

  • Un Medic doit survivre. Les coéquipiers peuvent mourir, l'ÜberCharge peut être utilisé, mais tant que vous êtes en vie et que vous produisez une nouvelle ÜberCharge, vos alliés auront l'avantage.
  • Le Medic peut Overheal. Suivez le lien pour en apprendre plus.
  • Évitez les dégâts. Vous êtes la cible principale. Sautez, accroupissez-vous, et strafer. Soyez dur à toucher.
  • Vous régénérez entre 3 et 6 points de santé par seconde, donc si vous êtes attaqué, courrez. Vous avez une bonne chance de survivre.
  • Demandez toujours à vos alliés de laisser de la santé pour vous, et guérissez les en retour.
  • Si vous êtes menacé par un ennemi et que vous coéquipiers ne sont pas au courant, communiquez, courez, et combattez dans cet ordre. Tous les combats doivent se faire en prenant la retraite.
  • Mémorisez la carte. Sachez ou sont tous les kits de soins sur la carte et connaissez tous les chemins à travers celle-ci. Un Medic futé les utilisera pour survivre et parfois, tuer un ennemi persistant.


  • On occasion, aid the pushes of other players besides your pocket. Don't make the common mistake of huddling near your friend when a timely heal could stop your enemies.
  • Whenever it comes time to unleash a charge, inform your team. You'll want as much support as possible following you and your target.
  • If an enemy Medic ubers before you, maximize the effectiveness of your counter ÜberCharge. Preferably, begin your ÜberCharge just after the enemy's ÜberCharge finishes.

Spécifique par arme

A list of useful tidbits about the Medic's tools.

Syringe Gun

Item icon Syringe Gun.png

  • Remember to lead your targets. The needles travel slowly.
  • The needles from the Syringe Gun travel in a gentle parabolic arc. Over distance, remember to move your aim upwards slightly.
  • The Syringe Gun fires rapidly and deals fair damage. If you need to retreat, the Syringe Gun will slaughter enemies chasing you.
  • The Syringe Gun has a better passive heal than the Blutsauger.

Blutsauger

Item icon Blutsauger.png

  • This weapon reduces your passive healing. You will only regenerate between 1 and 4 health per second, making it a riskier weapon.
  • Each needle heals you for three health, so you're vastly more likely to survive a fighting retreat with the Blutsauger.
  • If you're exposed without a buddy, fire the Blutsauger at anyone you can see while retreating. Even if you're taking enemy fire, you may regenerate just enough health to get away safely.
  • If you're on fire or bleeding, you can stop healing and attack with the Blutsauger to restore some health. Consider this an emergency tactic, since you won't be healing your friends.

Crusader's Crossbow

Item icon Crusader's Crossbow.png

  • You can heal at very long ranges. However, you won't build ÜberCharge with the Crossbow, so stick to your Medi Gun whenever possible.
  • Your bolts arc over distance. Adjust your aim.
  • This is the only weapon that directly heals teammates in Medieval Mode.
  • This weapon heals faster than the Medi Gun if your friend was hurt in the last 10 seconds.

Medi Gun

Item icon Medi Gun.png

  • Once locked on with your Medi Gun, it doesn't matter what direction you face, so turn around frequently to watch for Spies and other ambushers.
  • The Medi Gun beam can bend around corners. Use this to your advantage to heal your target while being protected from fire.
  • The ÜberCharge bar fills up faster if the Medic heals wounded allies instead of focusing on healthy ones.
  • If you have an ÜberCharge and are in any danger of being killed, activate it. It's better to survive and potentially ÜberCharge an ally than to die with a full ÜberCharge meter.
  • If you are forced to choose between keeping any other player alive and another Medic, generally choose the Medic.
  • When team healing, heal damaged players first. Even if you heal them a small amount, it is better to heal someone low on health than to boost another to 150%.
  • While Ubercharging, it is possible to change Medi Gun targets. If you do this quickly enough, both targets will be invincible at once, but your charge will drain faster.
  • The longer a Medic waits to heal an injured teammate, the quicker they will be healed. Prioritize teammates you haven't healed in a while first.
  • If you suspect you are healing a Spy, the quickest Spy check is to try running through them.

Kritzkrieg

Item icon Kritzkrieg.png

  • The Kritzkrieg relies a great deal on the skill level of your patient. If your friends panic under pressure, use the Medi Gun instead.
  • The Kritzkrieg's ÜberCharge charges much faster than a Medi Gun's. If you have the chance, fire first and kill enemy Medics before their ÜberCharge is ready.
  • Heavies, Soldiers and Demomen are the three best classes to kritz. Though any class can be lethal while kritzed, these three are far more lethal than the rest.
  • A Kritzkrieg ambush can eliminate almost an entire team before they can fire back. Look for the element of surprise.
  • If on fire and low on health, hit the Oktoberfest taunt ('G' key). It can save your life.
  • Remember that unleashing a Kritz charge does not protect you. Use the critboost earlier rather than later, and you're more likely to survive a fight.

Bonesaw

Item icon Bonesaw.png

  • The Bonesaw has more front-loaded damage than the Syringe Gun, but suffers in terms of damage over time. This makes it good for getting in the first strike on a distracted opponent.
  • The Übersaw and Vita-Saw are usually seen as straight upgrades to the Bonesaw, because Ubercharges are valuable and melee fights rarely rely on attack speed.

Übersaw

Item icon Ubersaw.png

  • The Übersaw has a 20% slower attack rate than the Bonesaw, but will charge your ÜberCharge meter by 25% per each hit.
  • Use your Übersaw only for filling your ÜberCharge, not for repeatedly slashing enemies to death. If you can escape, you will have a substantial advantage due to your filled Über.
  • If trapped behind enemy lines, a few hits with your Übersaw may allow you to build up an ÜberCharge and escape back to your teammates. Do not count on this strategy, though, since you may need to survive long enough to hit an opponent four times.
  • If a Spy attempts to backstab you and fails, use the Übersaw to finish them off. Even one hit will vastly decrease the time it takes to build up an Über, leaving you at a tactical advantage.

Vita-Saw

Item icon Vita-Saw.png

  • With the Vita-Saw you can attempt riskier tactics while carrying a small charge, since you're less likely to lose a large amount of charge if you die.
  • Due to the slight decrease in your health, you will die faster to lighter classes such as Scouts and Pyros. Remember to flee earlier when being harassed.
  • 20% saved charge will produce more successful charges if you are dying often.
  • The Vita-Saw has no advantages over the other saws in Arena maps or during Sudden Death, as respawning is impossible, and you do not retain Übercharge between rounds.

Amputator

Item icon Amputator.png

  • This weapon is a direct upgrade of the Bonesaw.
  • Use the taunt-heal only when your team is clustered up and there are no enemies in sight.
  • If you taunt in combat, the enemy is likely to kill you and reset your ÜberCharge.
  • Healing one or two players with this weapon is less efficient than using the Medi Gun, and it doesn't fill your ÜberCharge meter.

The Medieval Medic

The Medieval Medic

  • With this set, you can survive longer as you will regenerate health significantly faster.

Voir aussi