Difference between revisions of "Hardhat (custom map)"

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{{stub}}
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{{hatnote|Not to be confused with the [[Aperture Labs Hard Hat]]}}
 
{{Map infobox
 
{{Map infobox
| game-type     = Arena
+
  | map-status              = custom
| file-name     = arena_hardhat_b2a
+
  | map-name                = Hardhat
| map-environment = Construction
+
  | map-game-type           = Arena
| map-setting     = Daylight, sunny
+
  | map-image                = hardhat1.jpg
| map-health-pickups-small = 5
+
  | map-file-name           = arena_hardhat_b2a
| map-ammo-pickups-small   = 6
+
  | map-environment         = Construction
| map-ammo-pickups-medium   = 4
+
  | map-setting             = Daylight, sunny
| map-ammo-pickups-large   = 2
+
  | map-released            = {{patch name|7|5|2010|date-only=yes}}
| map-image    = hardhat1.jpg
+
  | map-updated              = {{patch name|1|22|2011|date-only=yes}}
| developer    = [http://steamcommunity.com/id/PenguinEmp weapon_penguin]
+
  | map-developer            = [http://steamcommunity.com/id/PenguinEmp Decker "weapon_penguin" Licks]
| download-link = [http://construction.tf2maps.net/arena_hardhat_b2a.bsp.bz2 TF2Maps.net]
+
  | map-pickups-health-small = 5
 +
  | map-pickups-ammo-small   = 6
 +
  | map-pickups-ammo-medium = 4
 +
  | map-pickups-ammo-large   = 2
 +
  | map-links                = [https://tf2maps.net/downloads/hardhat.691/ TF2Maps.net]
 
}}
 
}}
  
{{Quotation|'''The Scout''', on Arena map designs|Ey good job there, Hardhat!|sound=scout_thanksfortheteleporter02.wav}}
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{{custom map}}
  
'''Hardhat''' is a community-created [[Arena]] map. It was featured in [[TF2Maps.net]]'s [[Construction Theme]] as the first map to feature the theme pack, and was subsequently mentioned on the [[TF2 Official Website]].
+
{{Quotation|'''Hardhat''' publicity blurb|Rebuilding Arena from the ground up!}}
 +
 
 +
'''Hardhat''' is a community-created [[Arena]] map. It was featured in [https://tf2maps.net/ TF2Maps.net's] [[Construction Theme]] as the first map to feature the theme pack, and was subsequently mentioned on the [[TF2 Official Website]].
  
 
In Hardhat, the goal is to eliminate the entire enemy team or capture the central [[control point (objective)|control point]].
 
In Hardhat, the goal is to eliminate the entire enemy team or capture the central [[control point (objective)|control point]].
  
== Changelog ==
+
== Locations ==
{{changelog|CREDITS:
 
Midget & ZPQ: Gifted me an old design of theirs.
 
The construction team - an array of gorgeous assets!
 
Snacks and Littleedge: Optimization and Clipping!
 
  
22/1/11-
+
The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside [[Dustbowl]]. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.
-A variety of clip fixes and optimization work
 
  
14/1/11-
+
*'''Spawns:''' As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round.
-Full redetailing of the map
 
-Features brand new theme
 
-Major credits to the construction team
 
  
 +
*'''Scaffolds:''' A set of scaffolding found to the left as the player exits spawn. These assemblies connect the roof to the lower levels of the map.
  
7/8/10-
+
*'''Central Building:''' A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit.
-Beta jump
 
-Map is detailed
 
-Clip fixes
 
  
30/7/10-
+
*'''Roof:''' The highest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained from the scaffolding or from explosive jumps.
-Removed flat overhang on the mid
 
-Rearranged ammo and health distribution
 
-Added small cover
 
  
16/7/10-
+
== Changelog == 
-Added additional deck for snipers
+
{{Changelog| '''CREDITS:'''
-Added custom posters by Seba
+
Midget & ZPQ: Gifted me an old design of theirs.
-Added some hidden blue hardhats! Find them all!
+
The construction team - an array of gorgeous assets!
 +
Snacks and Littleedge: Optimization and Clipping!
  
14/7/10-
+
'''22/1/11'''
-Added sideroute to the left.
+
*A variety of clip fixes and optimization work
-Gave snipers some usefulness.
 
-Added beam above the cap with additional healthkit.
 
  
7/7/10-
+
'''14/1/11'''
-Added stairwell on the sides
+
*Full redetailing of the map
-Added route to access the roof by all classes
+
*Features brand new theme
-Shortened cap wait
+
*Major credits to the construction team
-Added nobuild inside spawns to avoid teleporter exploit
 
-Added slight team coloration to indicate sides
 
  
5/7/10-
+
'''7/8/10'''
-Map released!
+
*Beta jump
}}
+
*Map is detailed
 +
*Clip fixes
  
== Locations ==
+
'''30/7/10'''
[[Image:Hardhat overview.png|thumb|top|Overview of the map. (Large file)]]
+
*Removed flat overhang on the mid
 +
*Rearranged ammo and health distribution
 +
*Added small cover
  
The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside [[Dustbowl]]. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.
+
'''16/7/10'''
 
+
*Added additional deck for Snipers
*'''Spawns:''' As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round.
+
*Added custom posters by Seba
 
+
*Added some hidden blue hardhats! Find them all!
*'''Scaffolds:''' A set of scaffolding fount to the left as the player exits spanw. These assemblies connect the roof to the lower levels of the map.
 
  
*'''Central Building:''' A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit.
+
'''14/7/10'''
 +
*Added sideroute to the left.
 +
*Gave Snipers some usefulness.
 +
*Added beam above the cap with additional healthkit.
  
*'''Roof:''' The higest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained fromthe scaffolding or from explosive jumps.
+
'''7/7/10'''
 +
*Added stairwell on the sides
 +
*Added route to access the roof by all classes
 +
*Shortened cap wait
 +
*Added nobuild inside spawns to avoid teleporter exploit
 +
*Added slight team coloration to indicate sides
  
== Trivia ==
+
'''5/7/10'''
*Unlike traditional arena maps, the control point in Hardhat opens after only 30 seconds.
+
*Map released!}}
  
{{clr}}
 
  
 
== Gallery ==
 
== Gallery ==
 +
=== Official images ===
 +
<gallery widths=150px heights=80px>
 +
File:hardhat3.jpg|A tower on BLU's side.
 +
File:hardhat4.jpg|The shed.
 +
File:hardhat6.jpg|A passage to BLU's spawn.
 +
</gallery>
 +
=== Locations ===
 
<gallery widths=150px heights=80px>
 
<gallery widths=150px heights=80px>
File:hardhat1.jpg
+
File:Hardhat_SideBlue.png|BLU's side.
File:hardhat3.jpg
+
File:Hardhat_SpawnBlue.png|BLU's spawn.
File:hardhat4.jpg
+
File:Hardhat_ScaffBlue.png|The scaffolding on BLU's side.
File:hardhat6.jpg 
+
File:Hardhat_SideRed.png|RED's side.
 +
File:Hardhat_SpawnRed.png|RED's spawn.
 +
File:Hardhat_ScaffRed.png|The scaffolding on RED's side.
 +
File:Hardhat_CP.png|A room in central building.
 +
File:Hardhat_Roof.png|The roof of central building.
 
</gallery>
 
</gallery>
 +
 +
== Trivia ==
 +
*Unlike traditional Arena maps, the control point in Hardhat opens after only 30 seconds.
  
 
== External links ==
 
== External links ==
* [http://forums.tf2maps.net/showthread.php?t=13942 Hardhat WIP Thread] on [[TF2Maps.net]]
 
 
* [http://www.teamfortress.com/post.php?id=4905 "Look at me! Look at me!"], [[TF2 Official Blog]], January 21, 2011
 
* [http://www.teamfortress.com/post.php?id=4905 "Look at me! Look at me!"], [[TF2 Official Blog]], January 21, 2011
 
* [http://construction.tf2maps.net/ Construction Theme Pack splash page] on TF2Maps.net
 
* [http://construction.tf2maps.net/ Construction Theme Pack splash page] on TF2Maps.net
 +
  
 
{{CustomMapNav}}
 
{{CustomMapNav}}
 
[[Category:Custom maps]]
 

Latest revision as of 22:56, 8 February 2024

Not to be confused with the Aperture Labs Hard Hat
Hardhat
Hardhat1.jpg
Basic Information
Map type: Arena
File name: arena_hardhat_b2a
Released: July 5, 2010
Last updated: January 22, 2011
Developer(s): Decker "weapon_penguin" Licks
Link(s): TF2Maps.net
Map Info
Environment: Construction
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×5
Ammoico.png Ammo Boxes: Smallammo.png ×6   •   Mediumammo.png ×4   •  
Largeammo.png ×2


Rebuilding Arena from the ground up!
Hardhat publicity blurb

Hardhat is a community-created Arena map. It was featured in TF2Maps.net's Construction Theme as the first map to feature the theme pack, and was subsequently mentioned on the TF2 Official Website.

In Hardhat, the goal is to eliminate the entire enemy team or capture the central control point.

Locations

The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside Dustbowl. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.

  • Spawns: As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round.
  • Scaffolds: A set of scaffolding found to the left as the player exits spawn. These assemblies connect the roof to the lower levels of the map.
  • Central Building: A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit.
  • Roof: The highest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained from the scaffolding or from explosive jumps.

Changelog

Changelog:
CREDITS:

Midget & ZPQ: Gifted me an old design of theirs. The construction team - an array of gorgeous assets! Snacks and Littleedge: Optimization and Clipping!

22/1/11

  • A variety of clip fixes and optimization work

14/1/11

  • Full redetailing of the map
  • Features brand new theme
  • Major credits to the construction team

7/8/10

  • Beta jump
  • Map is detailed
  • Clip fixes

30/7/10

  • Removed flat overhang on the mid
  • Rearranged ammo and health distribution
  • Added small cover

16/7/10

  • Added additional deck for Snipers
  • Added custom posters by Seba
  • Added some hidden blue hardhats! Find them all!

14/7/10

  • Added sideroute to the left.
  • Gave Snipers some usefulness.
  • Added beam above the cap with additional healthkit.

7/7/10

  • Added stairwell on the sides
  • Added route to access the roof by all classes
  • Shortened cap wait
  • Added nobuild inside spawns to avoid teleporter exploit
  • Added slight team coloration to indicate sides

5/7/10

  • Map released!


Gallery

Official images

Locations

Trivia

  • Unlike traditional Arena maps, the control point in Hardhat opens after only 30 seconds.

External links