Difference between revisions of "Hatless Update"
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− | # | + | [[Image:Hatless Update Titlecard.png|right|float|Main page of the Hatless Update|350px|link=http://www.teamfortress.com/hatless/]] |
+ | {{hatnote|This article is for content released in the update. For the patch itself, see [[April 14, 2011 Patch]]}} | ||
+ | {{Quotation|'''The Scout'''|Yo, I'm not even wearin' a helmet!|sound=Scout_dominationsol01.wav}} | ||
+ | The '''Hatless Update''' was a [[Patches#Major updates|major content]] update for ''[[Team Fortress 2]]'' and was released on [[April 14, 2011 Patch|April 14, 2011]]. | ||
+ | |||
+ | The update included changes originally tested in the [[Team Fortress 2 Beta]], such as the [[coaching]] system, voting system, [[Training mode|training]] for the [[Demoman]], [[Engineer]] and [[Spy]], [[Badlands (King of the Hill)|Badlands's King of the Hill version]] and several item tweaks. | ||
+ | |||
+ | Other adittions were the introdution of [[styles]], dynamic model loading and the association between servers and Steam IDs. [[Bots]] had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved. | ||
+ | |||
+ | ==Additions== | ||
+ | |||
+ | ===Coaching system=== | ||
+ | {{main|Coaching}} | ||
+ | |||
+ | Coaching is a system that allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the headset icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorisation by both players, the coach is automatically connected to the student's server. | ||
+ | |||
+ | ===Voting system=== | ||
+ | |||
+ | Team Fortress 2's UI was rebuilt to support a basic voting system. This includes voting for the next map to be played, the kicking of a player or the scramble of the teams. | ||
+ | |||
+ | ===Training=== | ||
+ | |||
+ | The Demoman, Engineer and Spy now have their own training lessons. A new achievement called "Ready to Jury" was adde for users who complete all training courses. | ||
+ | |||
+ | ===Styles=== | ||
+ | {{main|Styles}} | ||
+ | |||
+ | Styles are different versions of appearence or painting of the an item which can be chosen by the player to be in effect instead of the regular version. Currently, the [[Ghastlier Gibus]], [[Scotsman's Stove Pipe]], [[Treasure Hat]], [[Hat of Undeniable Wealth And Respect]], [[Googly Gazer]] and the [[Pyromancer's Mask]] are the items with support for styles. | ||
+ | |||
+ | ===Item tweaks=== | ||
+ | |||
+ | {| class="wikitable grid" width="100%" | ||
+ | ! class="header" style="text-align: center;" | Class | ||
+ | ! class="header" style="text-align: center;" | Item | ||
+ | ! class="header" style="text-align: center;" | Old | ||
+ | ! class="header" style="text-align: center;" | New | ||
+ | |- | ||
+ | ! rowspan=3 | {{Icon class|Scout}} <br /> [[Scout]] | ||
+ | ! {{Item icon|Mad Milk|70px}} <br /> [[Mad Milk]] | ||
+ | | {{grey|Players heal 75% of the damage done to an enemy covered with milk.}} | ||
+ | |{{nerf|Players heal 60% of the damage done to an enemy covered with milk.}} | ||
+ | |- | ||
+ | ! {{Item icon|Sun-on-a-Stick|70px}} <br /> [[Sun-on-a-Stick]] | ||
+ | | {{grey|Minicrits against burning players}} | ||
+ | {{grey|-15% damage done}} | ||
+ | :{{grey|Base damage: 30}} | ||
+ | :{{grey|Crit: 90}} | ||
+ | | {{buff|Full crits against burning players}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | ::Base damage: 26 | ||
+ | ::Crit: 79 | ||
+ | |- | ||
+ | ! {{Item icon|Fan O'War|70px}} <br /> [[Fan O'War]] | ||
+ | | {{grey|Marked for death status lasts 10 seconds}} | ||
+ | | {{buff|Marked for death status lasts 15 seconds}} | ||
+ | |- | ||
+ | ! rowspan=3 | {{Icon class|Soldier}} <br /> [[Soldier]] | ||
+ | ! {{Item icon|Battalion's Backup|70px}} <br /> [[Battalion's Backup]] | ||
+ | | {{grey|Takes 175 damage to fully charge}} | ||
+ | | {{nerf|Takes 350 damage to fully charge}} | ||
+ | |- | ||
+ | ! {{Item icon|Concheror|70px}} <br /> [[Concheror]] | ||
+ | | {{grey|20% of damage done by teammates is returned as health during buff}} | ||
+ | | {{buff|35% of damage done by teammates is returned as health during buff}} | ||
+ | |- | ||
+ | ! {{Item icon|Equalizer|70px}} <br /> [[Equalizer]] | ||
+ | | ~ | ||
+ | | {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}} | ||
+ | {{note|Automatic and manual Medic calls are supressed}} | ||
+ | |- | ||
+ | ! rowspan=3 | {{Icon class|Pyro}} <br /> [[Pyro]] | ||
+ | ! {{Item icon|Backburner|70px}} <br /> [[Backburner]] | ||
+ | | {{grey|No compression blast}} | ||
+ | {{grey|+15% damage done}} | ||
+ | | {{buff|Added compression blast, 50 ammo per blast}} | ||
+ | {{nerf|+10% damage done}} | ||
+ | :Base damage: 153.5 <small>/ sec.</small> | ||
+ | :Crit: 460.4 <small>/ sec.</small> | ||
+ | |- | ||
+ | ! {{Item icon|Flare Gun|70px}} <br /> [[Flare Gun]] | ||
+ | | {{grey|Mini-Crits against burning players at close range, full crits against burning players at long range}} | ||
+ | | {{buff|Full crits against burning players regardless of range}} | ||
+ | |- | ||
+ | ! {{Item icon|Powerjack|70px}} <br /> [[Powerjack]] | ||
+ | | {{grey|+25% damage}} | ||
+ | {{grey|No random critical hits}} | ||
+ | | {{nerf|No damage bonus}} | ||
+ | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|+20% damage from melee sources while active}} | ||
+ | |- | ||
+ | ! rowspan=5 | {{Icon class|Demoman}} <br /> [[Demoman]] | ||
+ | ! {{Item icon|Loch-n-Load|70px}} <br /> [[Loch-n-Load]] | ||
+ | | {{grey|+10% damage done}} | ||
+ | | {{buff|+20% damage done}} | ||
+ | :Base damage: 103-147 | ||
+ | :Crit: 342-388 | ||
+ | |- | ||
+ | ! {{Item icon|Eyelander|70px}} <br /> [[Eyelander]] | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | |- | ||
+ | ! {{Item icon|Horseless Headless Horsemann's Headtaker|70px}} <br /> [[Horseless Headless Horsemann's Headtaker]] | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | |- | ||
+ | ! {{Item icon|Claidheamh Mòr|70px}} <br /> [[Claidheamh Mòr]] | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | |- | ||
+ | ! {{Item icon|Ullapool Caber|70px}} <br /> [[Ullapool Caber]] | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 35 (149 explosion)}} | ||
+ | :{{grey|Crit: 149 (300 explosion)}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 26 (149 explosion) | ||
+ | :Crit: 79 (300 explosion) | ||
+ | |- | ||
+ | ! rowspan=2 | {{Icon class|Heavy}} <br /> [[Heavy]] | ||
+ | ! {{Item icon|Dalokohs Bar|70px}} <br /> [[Dalokohs Bar]] | ||
+ | | {{grey|25.7 second cooldown}} | ||
+ | | {{buff|No cooldown}} | ||
+ | |- | ||
+ | ! {{Item icon|Fists of Steel|70px}} <br /> [[Fists of Steel]] | ||
+ | | {{grey|60% less damage from ranged sources while active}} | ||
+ | | {{nerf|40% less damage from ranged sources while active}} | ||
+ | {{nerf|20% slower weapon switch}} | ||
+ | |- | ||
+ | ! rowspan=2 | {{Icon class|Engineer}} <br /> [[Engineer]] | ||
+ | ! {{Item icon|Gunslinger|70px}} <br /> [[Gunslinger]] | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | |- | ||
+ | ! {{Item icon|Southern Hospitality|70px}} <br /> [[Southern Hospitality]] | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | |- | ||
+ | ! {{Icon class|Medic}} <br /> [[Medic]] | ||
+ | ! {{Item icon|Vita-Saw|70px}} <br /> [[Vita-Saw]] | ||
+ | | ~ | ||
+ | | {{buff|Allows player to see the enemy's health}} | ||
+ | |- | ||
+ | ! {{Icon class|Sniper}} <br /> [[Sniper]] | ||
+ | ! {{Item icon|Sydney Sleeper|70px}} <br /> [[Sydney Sleeper]] | ||
+ | | ~ | ||
+ | | {{buff|25% faster charge rate}} | ||
+ | |} | ||
+ | |||
+ | ===Map=== | ||
+ | |||
+ | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
+ | |- style="height: 20px;" | ||
+ | ! class="header" |Name | ||
+ | ! class="header" |Picture | ||
+ | ! class="header" |Game mode | ||
+ | ! class="header" |File name | ||
+ | |- | ||
+ | |style="background-color:#F9D483;" |'''[[Badlands (King of the Hill)|Badlands]]''' | ||
+ | | width="100px" |[[File:Badlands2.png|160px|link=Badlands (King of the Hill)]] | ||
+ | | align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]] | ||
+ | | width="60px" |{{code|koth_badlands}} | ||
+ | |} | ||
+ | |||
+ | {{Major updates nav}} |
Revision as of 03:40, 15 April 2011
“ | Yo, I'm not even wearin' a helmet!
Click to listen
— The Scout
|
” |
The Hatless Update was a major content update for Team Fortress 2 and was released on April 14, 2011.
The update included changes originally tested in the Team Fortress 2 Beta, such as the coaching system, voting system, training for the Demoman, Engineer and Spy, Badlands's King of the Hill version and several item tweaks.
Other adittions were the introdution of styles, dynamic model loading and the association between servers and Steam IDs. Bots had their AI improved and duels were given the option of being class-specific. The painting and voice chat systems were also improved.
Contents
Additions
Coaching system
Coaching is a system that allows players to be able to call on others for help with certain objectives, or to provide advice and feedback on a person's abilities and gameplay. A player can volunteer to become a "coach" through use of the headset icon in the main menu. "Students" may place requests for a coach through the whistle icon. After a matching process and authorisation by both players, the coach is automatically connected to the student's server.
Voting system
Team Fortress 2's UI was rebuilt to support a basic voting system. This includes voting for the next map to be played, the kicking of a player or the scramble of the teams.
Training
The Demoman, Engineer and Spy now have their own training lessons. A new achievement called "Ready to Jury" was adde for users who complete all training courses.
Styles
Styles are different versions of appearence or painting of the an item which can be chosen by the player to be in effect instead of the regular version. Currently, the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, Googly Gazer and the Pyromancer's Mask are the items with support for styles.
Item tweaks
Class | Item | Old | New |
---|---|---|---|
Scout |
Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk. |
Players heal 60% of the damage done to an enemy covered with milk. |
Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
| |
Fan O'War |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds | |
Soldier |
Battalion's Backup |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Concheror |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff | |
Equalizer |
~ | Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are supressed | |
Pyro |
Backburner |
No compression blast +15% damage done |
Added compression blast, 50 ammo per blast +10% damage done
|
Flare Gun |
Mini-Crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range | |
Powerjack |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled | |
Demoman |
Loch-n-Load |
+10% damage done |
+20% damage done
|
Eyelander |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Horseless Headless Horsemann's Headtaker |
No random critical hits No damage penalty
|
Random critical hits -25% damage done
| |
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Ullapool Caber |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Heavy |
Dalokohs Bar |
25.7 second cooldown |
No cooldown |
Fists of Steel |
60% less damage from ranged sources while active |
40% less damage from ranged sources while active 20% slower weapon switch | |
Engineer |
Gunslinger |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Southern Hospitality |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Medic |
Vita-Saw |
~ | Allows player to see the enemy's health |
Sniper |
Sydney Sleeper |
~ | 25% faster charge rate |
Map
Name | Picture | Game mode | File name |
---|---|---|---|
Badlands | King of the Hill |
koth_badlands
|
|