Difference between revisions of "Medi Gun"

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The Medigun beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind.  In ''Multiplayer > Advanced'', there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.
 
The Medigun beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind.  In ''Multiplayer > Advanced'', there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.
  
==[[Damage]]==
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==Damage==
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{{See also|Damage}}
 
None. Heals the target. Heal rate is linearly based upon how long ago the target was last damaged.  If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second.  From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[http://www.teamfortress.com/post.php?id=1656]
 
None. Heals the target. Heal rate is linearly based upon how long ago the target was last damaged.  If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second.  From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[http://www.teamfortress.com/post.php?id=1656]
 
==Function times==
 
==Function times==

Revision as of 22:23, 30 August 2010


Template:Weapon infobox

Come over here, I promise I vill heal you...
The Medic

The Medigun is the secondary weapon for the Medic class. It can heal injured allies as well as disguised Spies, and will boost the total health of the target to 150% (also called overhealing or Buffing). As the Medic keeps his beam focused on a team-mate, his ÜberCharge bar will gradually fill. The ÜberCharge meter will fill faster (2.5%/second) when healing injured team-mates or team-mates whose health is not at 150% (at 150%, 1.25%/second). When the ÜberCharge is used, the Medic and his target glow their team's color, and become invulnerable for 8 seconds.

The Medigun beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind. In Multiplayer > Advanced, there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.

Damage

See also: Damage

None. Heals the target. Heal rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]

Function times

ÜberCharge Fill time is doubled if target is at 142.5% health or above. If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [2]

Related Achievement

Tf medic assist pyro.png Autoclave

Assist in burning 5 enemies with a single ÜberCharge on a Pyro.

Tf medic freezecam ragdoll.png Autopsy Report

Provide an enemy with a freezecam shot of you taunting above their ragdoll.

Tf medic heal achiever.png Bedside Manner

Be healing a teammate as he achieves an achievement of his own.

Tf medic assist heavy long.png Big Pharma

Assist a Heavy in killing 10 enemies where neither of you die.

Tf medic assist soldier.png Blast Assist

Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.

Tf medic assist heavy.png Blunt Trauma

Assist in punching 2 enemies with a single ÜberCharge on a Heavy.

Tf medic heal grind.png Chief of Staff

Accumulate 1,000,000 total health points.

Tf medic assist medic.png Consultation

Assist a fellow Medic in killing 5 enemies in a single life.

Tf medic assist vs nemeses.png Doctor Assisted Homicide

Assist in killing 20 nemeses.

Tf medic counter charge.png Double Blind Trial

Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.

Tf medic charge friends.png Family Practice

ÜberCharge 10 of your steam community friends.

Tf medic top scoreboard.png First Do No Harm

Play a full round without killing any enemies and score the highest on a team of six or more players.

Tf medic heal callers.png Grand Rounds

Heal 200 teammates after they have called for Medic.

Tf medic simul charge.png Group Health

Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.

Tf medic invite join charge.png House Call

Join a game that one of your friends is in and then deploy an ÜberCharge on him.

Tf medic kill healed spy.png Hypocritical Oath

Kill an enemy Spy that you have been healing.

Tf medic extinguish teammates.png Infernal Medicine

Extinguish 100 burning teammates.

Tf medic heal large.png Intern

Accumulate 7000 heal points in a single life.

Tf medic assist demoman.png Medical Breakthrough

Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.

Tf medic save falling teammate.png Medical Intervention

Save a falling teammate from dying on impact.

Tf medic heal engineer.png Midwife Crisis

Heal an Engineer as he repairs his Sentry Gun while it's under enemy fire.

Tf medic switch to medic.png Play Doctor

In a team with no Medics, be first to switch to Medic after a teammate calls Medic and heal 500 health.

Tf medic charge blocker.png Preventative Medicine

Block the enemy from capturing a control point with an ÜberCharged teammate.

Tf medic heal under fire.png Quadruple Bypass

Heal a teammate who is taking fire from four enemies at once.

Tf medic charge juggle.png Second Opinion

ÜberCharge 2 teammates at once.

Tf medic heal huge.png Specialist

Accumulate 10,000 heal points in a single life.

Tf medic setup charge.png Surgical Prep

Have an ÜberCharge ready before the set up phase ends.

Tf medic rapid charge.png Trauma Queen

Deploy 3 ÜberCharges in less than 5 minutes and assist in 5 kills during that time.

Tf medic save teammate.png Triage

Deploy an ÜberCharge on a teammate less than a second before they are hit by a Critical explosive.

Tf medic assist capturer.png Ubi Concordia, Ibi Victoria

Assist in killing 3 enemies on an enemy control point in a single life.

Tf medic assist scout.png You'll Feel a Little Prick

Assist in killing 3 enemies with a single ÜberCharge on a Scout.

Trivia

  • The Medigun has Developer weapon variants.
  • A Medigun Beta 1 exists with the effects:
    • -50% heal rate
    • Overheal doesn't decay
  • The Medigun resembles the nozzle of a fire hose, and functions in a similar manner (extinguishing fires).
    • It also has a similar appearance to the famous Proton Packs from the movie Ghostbusters, and the "Gluon Gun" from the original Half-Life (which was, as a reference to Ghostbusters, nicknamed the "Egon Gun")

Gallery

See also

External links


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