Difference between revisions of "Itemtest"

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{{Quotation|'''The Sniper''' conducting a survey on his newly crafted items.|"How's that bullet feel? Feel good? Huh?"|sound=Sniper_revenge09.wav}}
 
{{Quotation|'''The Sniper''' conducting a survey on his newly crafted items.|"How's that bullet feel? Feel good? Huh?"|sound=Sniper_revenge09.wav}}
  
'''Item Test''' is a testing map released with the [[Australian Christmas]] update. It appears as the [[BLU]] [[spawn room]] from the [[Control Point]] map [[Gorge]] with both exit doors sealed. The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly.  
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'''Item Test''' is a testing map released with the [[Australian Christmas]] update. It appears as a modified version of the [[BLU]] [[spawn room]] from the [[Control Point]] map [[Gorge]]. Both exit doors are sealed and the central pillar is missing.
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The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly.  
  
 
== Functionality ==
 
== Functionality ==

Revision as of 13:41, 26 January 2011

Itemtest
Item test.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Overview
Itemtest overview.png
"How's that bullet feel? Feel good? Huh?"
The Sniper conducting a survey on his newly crafted items.

Item Test is a testing map released with the Australian Christmas update. It appears as a modified version of the BLU spawn room from the Control Point map Gorge. Both exit doors are sealed and the central pillar is missing.

The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly.

Functionality

The console command "testitem" will display the item testing menu, containing controls for the addition of custom models. Up to 4 items can be equipped on each class.

The testing menu also includes functions to spawn and manipulate multiple bots with varying behaviours (such as running, crouching, etc). A second command "testitem_botcontrols" pulls up a smaller HUD menu with options to alter bot behaviour quickly without the need to bring up the full test menu, making it ideal to bind to a specified key.

The menu also allows custom configurations to be saved and loaded quickly. Configurations are stored in files with the ".itf" extension, and by default are saved to the player's cfg directory in /team fortress 2/tf/cfg/.

Gallery

See also

External links