Difference between revisions of "Force-A-Nature/fr"

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Revision as of 10:47, 27 July 2010


Template:Weapon infobox/fr

L'Éradicateur, et l'arme principale à débloquer pour le Scout, qui remplace le Fusile à dispersion et est débloqué après avoir obtenu 11 Succès du Scout. Il s'agit d'un Shotgun de chasse. Il sacrifie la vitesse de recharge du Fusil à dispersion pour plus de puissance.

un ennemi touché par l'Éradicateur de proche est victime de knockback. La puissance de cette arme propulse le Scout dans les aires (permettant ainsi un 'troisième saut') en plus de son abilité de double saut.

L'Éradicateur semble cause moins de dommage que le Fusil à Dispersion, mais en fait, il en cause plus, et disperse plus de balles. Lorsqu'il est pointé vers le haut, le troisième saut est annulé et le Scout est propulsé vers le sol.

L'Éradicateur tire aussi plus rapidement que le Fusil à Dispersion, et tire les deux balles en environ une demi-seconde. Comme le Shotgun standard et le Fusil à dispersion, l'Éradicateur va tirer au moins une balle exactement là où pointe la Crosshair.

Dommage

  • Base: 5.4 per pellet
  • Max Ramp Up: 175% (9.45 damage per pellet)
  • Max Fall Off: 50% (2.7 damage per pellet)
  • Pellet Count: 12
  • Point Blank: ~92-113
  • Medium Range: ~11-43
  • Long Range: ~3-11
  • Mini-Crit: 7.29 per pellet
  • Critical Hit: 16.2 per pellet

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.4267
  • Reload: 1.64

All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

64px Caught Napping

Kill 50 enemies from behind with the Force-A-Nature.

64px Fall Classic

Cause an environmental death or suicide using the Force-A-Nature's knockback.

Trivia

  • The Force-A-Nature is manufactured in Portugal (a doubtful fact considering that its "warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language) and marketed towards the particularly sadistic outdoorsman.
  • Double jumping and then firing both shots may cause the Scout to yell one of four responses.
  • A second shot fired in mid-air has no knockback on the Scout, until he touches ground again.
  • Reloading always ejects two shells, even after firing a single round.
  • Unused Scattergun sounds, which are labeled "double shot", have the sound effects of the Force-A-Nature. It is possible that early Scattergun designs involved an alternate double-shot fire.
  • Even though there is a shoulder stock on the FaN, in the outside view the Scout does not use it, seeming to hold the stock in his elbow. This has resulted in clipping issues where the stock of the weapon will pass through the Scout as he runs.
  • A server console command can be used to disable random bullet spread for the Force-A-Nature, along with other pellet weapons like the Shotgun. When activated, any shots with the Force-A-Nature will form a 3x3 square, with the extra two pellets going to the centre and rightmost position.
  • The kill icon for the Force-A-Nature was originally the same as the Scattergun. This was changed to its current kill icon in the July 8, 2010 patch.

Gallery

See also

External links