Difference between revisions of "Team Fortress Wiki:3D Models/Weapons"
Zach the Cat (talk | contribs) (Added Ham Shank) |
Zach the Cat (talk | contribs) m (Yeah, let's not use the term "Hot Link") |
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| [https://dl.dropboxusercontent.com/u/50217418/c_ham.zip Link] | | [https://dl.dropboxusercontent.com/u/50217418/c_ham.zip Link] | ||
− | | [[:File:Ham_Shank_3D.jpg| | + | | [[:File:Ham_Shank_3D.jpg|Link]] |
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Revision as of 01:26, 25 September 2013
Progress
Weapon | Initial rotation Initial translation |
Rotation offset (if required) | Horizontal offset (if required) | Vertical offset (if required) | Recompiled model link (if required) | Stitched image link | Notes |
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(0.000000, 0.000000, 0.000000) (64.350166, 0.000000, 2.125475) |
Link | Link | Added "$nocull" "1" to the vmt to prevent cutoff leg transparency.
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(0.000000 0.000000 0.000000) (55.796577, 0.000000, -0.452246) |
8.0 | Link | ||||
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(0.000000, 0.000000, 0.000000) (54.800114, 0.000000, -0.653077) |
Link | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (75.706108, 0.000000, 1.267133) |
Link | |||||
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(0,0,0) (29.093203, 0.000000, 0.234892) |
Link | |||||
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(0.000000, 0.000000, 0.000000) (68.161835, 0.000000, -1.399996) |
Link | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (114.671692 0.000000 1.389774) |
Link | |||||
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(0.000000, 0.000000, 0.000000) (94.242805, 0.000000, 11.897827) |
10.0 | Link · Alt | ||||
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(0.000000, 0.000000, 0.000000) (60.350000, 0.000000, 2.050000) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (151.646652, 0.000000, -5.152987) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (135.969421, 0.000000, -4.758200) |
28.0 | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (68.161835, 0.000000, -1.347641) |
Link | Link · Festive (RED) · Festive (BLU) | ||||
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Bugle (-90.000000, 0.000000, 0.000000) (47.998390, 0.000000, 0.570968) Banner (0.000000, 180.000000, 0.000000) |
Bugle Link | Bugle Link · Banner Link · Backpack Link · Link | Image was taken by attaching the models to the Soldier and making him invisible. | |||
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(0.000000, 0.000000, 0.000000) (93.827988, 0.000000, -0.061793) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (120.935852, 0.000000, 4.499184) |
-10.0 | Link | ||||
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(0.000000, 0.000000, 0.000000) (51.192562, 0.000000, 0.446944) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (66.958221, 0.000000, -0.789115) |
7.6 | Link | ||||
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(0.000000 0.000000 0.000000) (78.236084 0.000000 2.245073) |
-6.0 | Link | ||||
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(0.000000, 0.000000, 0.000000) (51.413673, 0.000000, 0.219983) |
Link | Link · Style 2 RED Link · Style 2 BLU Link | ||||
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(0, 0, 0) (76.582092, 0.000000, 1.250348) |
Link | RED · BLU | ||||
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(0.000000, -90.000000, 0.000000) (59.474586, 0.000000, -0.610172) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (20.000000, 0.000000, 0.000000) |
RED Link · BLU Link | |||||
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(0.000000, 0.000000, 0.000000) (61.217342, 0.000000, 2.176443) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (80.000000, 0.000000, 0.650000) |
Link | Link | ||||
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(-90.000000, 0.000000, 0.000000) (40.000000, 0.000000, -6.000000) |
-6.0 | Broken bottle source | Link · Alt | |||
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(0.000000, 0.000000, 0.000000) (196.390747, 0.000000, -11.511423) |
26.0 | Link | ||||
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Banner (0.000000, 0.000000, 0.000000) (160.505402, 0.000000, -0.196490) Bugle (-90.000000, 0.000000, 0.000000) |
Banner Link |
Link · Banner Link · Horn Link · Backpack Link | Image was taken by attaching the models to the Soldier and making him invisible. | |||
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(84.171013, -59.112316, -58.981323) (18.654261, 0.000000, -0.009248) |
Link | Normal · Alt | ||||
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(0.000000, 0.000000, 0.000000) (31.508000, 0.000000, 0.120007) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (88.716957, 0.000000, 2.381438) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (67.200000, 0.000000, 0.400000) |
2.0 | Link | RED Link · BLU Link | |||
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(0.000000, 0.000000, 0.000000) (42.374531, 0.000000, -0.453946) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (165.335373, 0.000000, -1.144501) |
Link | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (68.150000, 0.000000, 0.770000) |
Link | Link | ||||
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(90.000000, 0.000000, 0.000000) (9.567944, 0.000000, 0.000000) |
Link | |||||
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Horn(0.000000, 0.000000, 0.000000) (39.316616, 0.000000, -0.175508) Banner(0.000000, 0.000000, 0.000000) |
Horn Link Banner Link Backpack Link Soldier Link |
RED Link · BLU Link · RED Backpack Link · BLU Backpack Link · Horn Link · Banner Link | Image was taken by attaching the models to the Soldier and making him invisible. | |||
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(0.000000, 0.000000, 0.000000) (45.057434, 0.000000, 2.821361) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (141.716965, 0.000000, 2.607500) |
Link | Link | ||||
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(0.000000 0.000000 0.000000) (107.666588 0.000000 2.793768) |
-6.0 | RED Link · BLU Link | ||||
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(0.000000 0.000000 0.000000) (68.177711, 0.000000, -0.801820) |
Link | RED Link · BLU Link | The recompile link also includes custom materials that you will need to use. Edit jar (the jar) and jar2 (the pee) vmt's in the same manner as jarate to create images. Also, the base red/blu vmt's needs to have "$nocull" "1" added. Method: See here to see how this edit was made. | |||
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(0.000000, 0.000000, 0.000000) (20.000000, 0.000000, 0.000000) |
Link | |||||
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(0.000000, 0.000000, 0.000000) (50.580944, 0.000000, 1.900979) |
Link | RED Link · BLU Link | ||||
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(87.764023 63.445580 63.428112) (21.928061 0.000000 0.592823) |
Link | RED · BLU · RED bitten · BLU bitten | Not the exact values but close enough to work with. | |||
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(0.000000, 0.000000, 0.000000) (140.634323, 0.000000, -0.368521) |
Link | Link | ||||
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(0, 0, 0,) (21.036831, 0.000000, 0.726889) |
Link | Link · Alt | Linked archive contains open and closed versions of both tilted and non-tilted versions. | |||
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(0.000000, 0.000000, 0.000000) (135.969421, 0.000000, -4.758200) |
25.0 | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (44.542000, 0.000000, 3.050000) |
Link | Link | ||||
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(0.000000 0.000000 0.000000) (62.417450, 0.000000, 2.360208) |
9.5 | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (52.059280, 0.000000, 0.219499) |
7.0 | Link | ||||
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(0.000000, 0.000000, 0.000000) (106.935585, 0.000000, 1.000000) |
-12.0 | Link | ||||
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(0.000000, 0.000000, 0.000000) (106.099396, 0.000000, -2.872556) |
Link | Link | ||||
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(0.000000, 0.000000, 9.000000) (21.000000, -1.000000, 0.000000) |
15 | Link | Add "$no_draw" "1" to models\player\spy\spy_hands_red.vmt to make the arms invisible.
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(0.000000, 0.000000, 0.000000) (24.158852, 0.000000, 1.298337) |
Link | Link | Texture fix link (credit to i-ghost) | |||
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(0.000000, 0.000000, 0.000000) (42.586498, 0.000000, -0.786440) |
3.5 | Link | ||||
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(0, 0, 0) (10.170012, 0.000000, 0.358593) |
Link | Link | The linked file includes the modified texture. You'll still need to $no_draw the Spy's arm, though.
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(0.000000, 0.000000, 0.000000) (78.093735, 0.000000, 1.127427) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (86.269882, 0.000000, 3.118484) |
Link | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (52.073971, 0.000000, 1.708053) |
Link | |||||
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(0.000000, 0.000000, 0.000000) (124.606850, 0.000000, 0.014999) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (92.580000, 0.000000, 1.266638) |
9.7 | Link | Link | You will need to extract v_shotgun.vmt to your tf\materials\models\weapons\v_shotgun directory and on a new line add "$no_draw" "1" to remove the floating shotgun shell. | ||
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(0.000000, 0.000000, 0.000000) (87.732376, 0.000000, 0.577504) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (94.242805, 0.000000, 11.897827) |
10.0 | Link | ||||
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(84.901268, -11.325116, -11.281450) (23.397400, 0.000000, -0.014251) |
Link | RED · BLU | ||||
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(0, 0, 0,) (126.851578, 0.000000, -16.041235) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (59.231178, 0.000000, -0.094492) |
Link | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (135.969421, 0.000000, -4.758200) |
28.0 | RED Link · BLU Link · Festive (RED) · Festive (BLU) | ||||
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(0.000000 0.000000 0.000000) (62.417450 0.000000 2.360208) |
9.5 | RED Link · BLU Link | ||||
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(0.000000 0.000000 0.000000) (98.299408, 0.000000, 4.213637) |
Link | Thirsty Link Thirstier Link | Light has been moved due to high glare when viewed at a 90 degree angle. It's position is (18, 180, 0). | |||
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(0.000000 0.000000 0.000000) (61.409927, 0.000000, 1.923320) |
Link | The shells in the barrel, while offputting, are how the gun looks in game if you were to look up it's barrel. Changing it would show a representation of something not in game, so not sure about that. | ||||
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(0.000000, 0.000000, 0.000000) (98.594360, 0.000000, 1.291187) |
12.0 | RED Link · BLU Link · Festive (RED) · Festive (BLU) | ||||
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(0.000000, 0.000000, 0.000000) (131.566345, 0.000000, 10.411528) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (55.280457, 0.000000, 3.100994) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (57.494545, 0.000000, 1.646598) |
RED Link · BLU Link | |||||
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(0.000000, 0.000000, 0.000000) (66.093658, 0.000000, -2.080984) |
Link | Link | ||||
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Launcher:(0.000000, 0.000000, 0.000000) (81.379723, 0.000000, 3.055742) Grenade: (0, 0, 0) |
Link | Link Grenade | Two separate models inside the archive; launcher and grenade. | |||
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(0.000000, 0.000000, 0.000000) (52.562263 0.000000 0.000000) |
Link | Link | Gunboats model is not altered, use the soldier key in the script and load the Gunboats on to his model. Note: The 'recompile' includes a recompiled soldier model as well as soldier textures you will need to use. | |||
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(0.000000, 0.000000, 0.000000) (51.260000, 0.000000, 0.000000) |
1.0 | Link | RED Link · BLU Link | The 'recompile' includes a recompiled gunslinger model as well as gunslinger textures you will need to use. You will also need to change "for s in ('down', , 'up'): " to "for s in ('up', , 'down'): " in Stitch.py
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(0.000000, 0.000000, 0.000000) (140.221603, 0.000000, 0.925255) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (79.278023, 0.000000, -1.190173) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (126.508453 0.000000 2.012948) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (67.457886, 0.000000, 0.407055) |
Link | RED Link · BLU Link | Zipped file includes ref.smd from creator as model doesn't decompile properly | |||
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(0.000000, 0.000000, 0.000000) (60.006229, 0.000000, 1.120976) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (99.243454, 0.000000, 3.305020) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (124.251373, 0.000000, 5.966828) |
Link | Link | ||||
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(0.000000 0.000000 0.000000) (142.141922 0.000000 2.693745) |
Link | RED Link · BLU Link | ||||
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(0.000000 0.000000 0.000000) (118.817902 0.000000 -1.409385) |
Link | |||||
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(3.000000, 90.000000, 180.000000) (11.906887, 0.000000, 0.049611) |
Link | The watch faces right, so tilting is done around the z-axis instead of the x-axis | ||||
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(0.000000, 0.000000, 0.000000) (131.959045, 0.000000, -0.455348) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (70.491653, 0.000000, -0.441479) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (21.055614, 0.000000, 1.605677) |
Link | Image was created by changing $additive in c_urinejar_glass.vmt & c_urinejar_urine.vmt to force opacity and overlaying pee images onto the jar images before the final stitch.
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(0.000000, 0.000000, 0.000000) (57.494545, 0.000000, 1.646598) |
RED Link · BLU Link | |||||
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(0, 0, 0) (35.997391, 0.000000, 3.656305 Festive:
(0.000000 0.000000 0.000000) |
Link | Link · RED Festive Link · BLU Festive Link | ||||
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(0.000000, 0.000000, 0.000000) (64.560005, 0.000000, -0.999996) |
Link | RED Link · BLU Link | Had to copy missing glowly texture into the BLU vtf. | |||
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(0.000000, 0.000000, 0.000000) (85.800000, 0.000000, -0.114499) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (39.864632, 0.000000, 0.600000) |
6.5 | Link | It looked like it was tilted wrong in hlmv but it actually wasn't. | |||
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(0.000000, 0.000000, 0.000000) (95.895592, 0.000000, 1.235976) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (88.379662, 0.000000, -0.783505) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (66.279274 0.000000 2.611753) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (55.327820, 0.000000, 3.179302) |
6.4 | Link | ||||
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(0.000000 0.000000 0.000000) (100.352592 0.000000 4.493859) |
Link | |||||
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(0.000000, 0.000000, 0.000000) (27.062920, 0.000000, 0.148631) |
Link | Same procedure as Jarate, except the milk images need to have a black background, then use each image as its own layer mask in Photoshop when overlaying | ||||
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(0.000000, 0.000000, 0.000000) (55.418858, 0.000000, 0.596578) |
Link | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (52.562263, 0.000000, 0.000000) |
Link | Link | Mantreads model is not altered, use the soldier key in the script and the recompile is of the soldier, load mantreads on to the soldier model. | |||
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(0.000000, 0.000000, 0.000000) (112.046104, 0.000000, 5.250006) |
7.0 | Link | ||||
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(0.000000, 0.000000, 0.000000) (106.937363, 0.000000, 2.179428) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (64.560005, 0.000000, -0.999996) Festive:
(0.000000, 0.000000, 0.000000) |
Link Festive Link |
RED Link · BLU Link RED Festive Link · BLU Festive Link |
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(0.000000, 0.000000, 0.000000) (63.623871, 0.000000, 0.000000) |
Link | Had to modify the code to create an extra delay for the Jiggle bone the lever has. Which is explained on the page of the stitched image. | ||||
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(0.000000, 0.000000, 0.000000) (125.609650, 0.000000, -12.865044) |
Link | Link · Festive (RED) · Festive (BLU) | ||||
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(0.000000, 0.000000, 0.000000) (125.609650, 0.000000, -12.865044) |
Link | Link | ||||
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(0.000000 0.000000 0.000000) (196.460022 0.000000 12.588549) |
Link | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (145.322327, 0.000000, -0.912739) |
Link | Link | ||||
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(0.000000 0.000000 0.000000) (84.497093 0.000000 0.856257) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (73.200104, 0.000000, 3.652385) |
2.0 | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (86.469696, 0.000000, 0.609036) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (130.718201, 0.000000, 2.553778) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (127.616234, 0.000000, -0.108313) |
Link | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (39.584137, 0.000000, 1.979150) |
2.4 | Link | ||||
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(0.000000, 0.000000, 0.000000) (100.000000, 0.000000, 0.000000) |
8.0 | Link | RED Link · BLU Link | |||
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(0.000000, 0.000000, 0.000000) (101.457664, 0.000000, 2.625163) |
Link | Link | ||||
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(0.000000 0.000000 0.000000) (103.446968, 0.000000, 1.340017) |
Link | RED Link · BLU Link | ||||
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(0.000000 0.000000 0.000000) (31.400000, 0.000000, -0.130000) |
Link | Link | ||||
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Medigun: (0.000000, 0.000000, 0.000000) (70.559998, 0.000000, 0.000000) Backpack: (0.000000, 0.000000, 0.000000) (67.974350, 0.000000, 4.072671) |
Link | RED Link · BLU Link · RED Backpack Link · BLU Backpack Link | ||||
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(0.000000, 0.000000, 0.000000) (215.001099, 0.000000, -2.824112) |
28.0 | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (89.396454, 0.000000, 0.166285) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (32.551273 0.000000 -1.564044) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (63.421284, 0.000000, -0.605491) |
Link | Link | ||||
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(0, 0, 0,) (40.177071, 0.000000, 0.579659) |
Link | Link | ||||
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(0.000000 0.000000 0.000000) (57.399204 0.000000 -0.197761) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (78.149048, 0.000000, -1.054256) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (121.295731, 0.000000, 2.529717) |
-10.0 | Link · Festive (RED) · Festive (BLU) | ||||
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(0.000000, 0.000000, 0.000000) (67.800000, 0.000000, 0.000000) · (0.000000, 0.000000, 0.000000) (21.760000, 0.000000, 0.000000) |
Link · Alt Link | Link · Alt Link | ||||
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(2.992688, -90.209541, -94.005623) (28.713398, 0.000000, 0.116320) |
Link | Normal · Alt | Take a bite. | |||
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(0.000000, 0.000000, 0.000000) (50.443932, 0.000000, -1.120503) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (61.708580, 0.000000, 2.774399) |
9.0 | Link · Festive (RED) · Festive (BLU) | ||||
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(0.000000, 0.000000, 0.000000) (66.143616, 0.000000, 0.560653) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (134.761414, 0.000000, 2.607509) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (45.441856, 0.000000, -0.071023) (0.000000, 0.000000, 0.000000) (43.773544, 0.000000, 0.551466) |
Link · Alt Link | Link · Alt Link | ||||
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(0.000000, 0.000000, 0.000000) (86.162720, 0.000000, -0.675634) |
9.2 | Link | ||||
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(0.000000, 0.000000, 0.000000) (90.175125, 0.000000, 0.276002) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (40.174156, 0.000000, 0.786651) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (107.167007, 0.000000, 2.749039) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (59.096439, 0.000000, 0.000000) |
Link | Link | The 'recompile' includes a recompiled Short Circuit model as well as Short Circuit textures you will need to use. | |||
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(0.000000, 0.000000, 0.000000) (28.046757, 0.000000, -0.273937) |
Link | Link | ||||
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(0, 0, 0) (52.754452, 0.000000, -1.037167) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (76.409164, 0.000000, 2.406961) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (103.067459, 0.000000, 3.458083) |
-1.0 | Link · Festive (RED) · Festive (BLU) | ||||
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(0, 0, 0) (42.568356, 0.000000, -0.553514) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (56.775951, 0.000000, 1.123495) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (74.786110, 0.000000, 0.707230) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (60.824287, 0.000000, 0.505802) |
Link · Spike Link · Arrow Link · Spike & Arrow Link | Link · Spike Link · Arrow Link · Spike & Arrow Link | ||||
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(0.000000, 0.000000, 0.000000) (45.643250, 0.000000, -0.072498) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (86.162720, 0.000000, -0.675634) |
9.2 | Link | ||||
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(0.000000, 0.000000, 0.000000) (86.162720, 0.000000, -0.675634) |
9.2 | Link · Festive Link | ||||
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(0.000000, 0.000000, 0.000000) (66.872833, 0.000000, -0.623825) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (89.392593, 0.000000, 2.080503) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (92.741173, 0.000000, 0.554837) |
Link | |||||
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(0, 0, 0) (55.423759, 0.000000, -1.938890} |
Link | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (115.553154, 0.000000, 1.481226) |
Link | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (100.984558, 0.000000, 0.202498) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (198.150000 0.000000 -0.900000) |
29.0 | Link | Link | |||
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(0.000000 0.000000, 0.000000) (86.563919, 0.000000, -1.266000) |
0.6 | Link | Link | |||
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(0.000000, 0.000000, 0.000000) (57.500000, -0.050000, 2.412198) |
Link · Alt Link | Link · Alt Link | Take a bit-OH GOD | |||
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(0.000000, 0.000000, 0.000000) (84.540276, 0.000000, 1.500023) |
Link | RED Link · BLU Link | ||||
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(0.000000, -90.000000, 0.000000) (54.760674, 0.000000, 2.972946) |
Link | RED Link · BLU Link | Uber fluid locked at ~45% | |||
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(0.000000, 0.000000, 0.000000) (43.832897, 0.000000, 0.298999) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (63.248035, 0.000000, 1.606477) |
RED · BLU | |||||
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(0.000000, 0.000000, 0.000000) (80.769196, 0.000000, 0.631826) |
8.0 | Link | ||||
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(0.000000, 0.000000, 0.000000) (40.582020, 0.000000, 2.085369) |
2.6 | Link | ||||
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(0.000000, 0.000000, 0.000000) (45.400000, 0.000000, 1.804281) |
Link | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (83.278351, 0.000000, 0.195501) |
Link | RED Link · BLU Link | ||||
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(0.000000, 0.000000, 0.000000) (66.093658, 0.000000, -2.080984) |
Link | Link | ||||
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(0.000000, 0.000000, 0.000000) (49.764145, 0.000000, 0.196004) |
Link | RED Link · BLU Link | ||||
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(0,0,0) (42.801636, 0.000000, 0.965394) |
Link | RED Link · BLU Link · RED Alt Link · BLU Alt Link | Uber fluid is locked to ~25% |