Area 52
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Area 52 | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Day |
Hazards: | Pitfall |
“ | Mann Co has harnessed alien technology at one of their many secret facilities, Area 52. A UFO, moon rocks, and even alien booster technology are all stored here. The problem is, as always, the robots are here to destroy it! This map utilizes the gate mechanic of Mannhattan, but with a completely refreshing take on it. Play to find out the secrets of Area 52, and experience a fantastic new MVM experience!
— Area 52 publicity blurb
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” |
Area 52 is a community-created Mann vs. Machine map made by Woozlez and Zorboz. It takes place in a secret Mann Co. laboratory, with moon rocks and a UFO being hidden within the facility.
Similar to Mannhattan, Area 52 features a gate that gatebots can attempt to capture throughout waves. However, only one gate is present on this map, and the robots gain a shortcut through the map once it is captured, rather than their spawn being moved forward. Tanks also appear on this map, some of which will drive towards the gate directly, immediately capturing it if the Tank gets too close.
Jump pads are also present on this map, these give defenders the ability to quickly traverse from lower areas of the map to higher-up spots.
Area 52 is also one of the maps included in the custom event Operation Canteen Crasher. In Canteen Crasher, players can complete the advanced endurance mission Extraterrestrial Epidemic and advanced mission Tech Mechs.
Locations
Hatch Area
Also marked as "B" in-game. The primary path that the robots take is surrounded by the defenders' spawn and a long pathway, creating a valley the robots must traverse.
A jump pad is also present here, giving the defenders a faster route to their spawn room.
Gate A
Gate A is located at a large door leading out of the facility. A failed elevator shaft is off to the side, Pyros can airblast robots into this shaft to instantly kill them. There is also a smaller doorway next to Gate A that gives players a faster route outdoors, which turns into a one-way door while a wave is active.
Another jump pad can be found here, giving players a fast way onto catwalks that overlook the area.
Outdoors
The spawning area for the robots. They will enter the area from two paths leading from the Carrier Tank, one going over a buried shipping container, and another going over a truck.
An Upgrade Station is also present here, and players can use it in between waves.
Gallery
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