Difference between revisions of "Blue Moon Pack"

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=== Cosmetics ===
 
=== Cosmetics ===
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
| width="60px" style="background:#404e91;" rowspan = 3| '''{{Class link|Scout|color=white|br=yes}}'''
+
| width="60px" style="background:#404e91;" rowspan = 3| {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: white;">Scout</span>]]'''
| align="center" style="background: #4d568e;" | {{Icon item|Blizzard Britches|75px}}
+
| align="center" style="background: #8847FF;" | {{Icon item|Blizzard Britches|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Blizzard Britches}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Blizzard Britches}}'''
 
|-
 
|-
| align="center" style="background: #4d568e;" |  {{item icon|Punk's Pomp|75px}}
+
| align="center" style="background: #8847FF;" |  {{item icon|Punk's Pomp|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Punk's Pomp}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Punk's Pomp}}'''
 
|-
 
|-
| align="center" style="background: #4d568e;" |  {{item icon|Wipe Out Wraps|75px}}
+
| align="center" style="background: #4B69FF;" |  {{item icon|Wipe Out Wraps|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Wipe Out Wraps}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Wipe Out Wraps}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 3| '''{{Class link|Soldier|color=white|br=yes}}'''
+
| width="60px" style="background:#404e91;" rowspan = 3| {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: white;">Soldier</span>]]'''
| align="center" style="background: #4d568e;" | {{Icon item|Private Maggot Muncher|75px}}
+
| align="center" style="background: #D32CE6;" | {{Icon item|Private Maggot Muncher|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Private Maggot Muncher}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Private Maggot Muncher}}'''
 
|-
 
|-
| align="center" style="background: #4d568e;" | {{Icon item|Sky High Fly Guy|75px}}
+
| align="center" style="background: #4B69FF;" | {{Icon item|Sky High Fly Guy|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Sky High Fly Guy}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Sky High Fly Guy}}'''
 
|-
 
|-
| align="center" style="background: #4d568e;" | {{Icon item|Veterans Attire|75px}}
+
| align="center" style="background: #8847FF;" | {{Icon item|Veterans Attire|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Veterans Attire}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Veterans Attire}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 2| '''{{Class link|Pyro|color=white|br=yes}}'''
+
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: white;">Pyro</span>]]'''
| align="center" style="background: #4d568e;" | {{Icon item|Burning Question|75px}}
+
| align="center" style="background: #8847FF;" | {{Icon item|Burning Question|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Burning Question}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Burning Question}}'''
 
|-
 
|-
| align="center" style="background: #4d568e;" | {{Icon item|Hot Case|75px}}
+
| align="center" style="background: #4B69FF;" | {{Icon item|Hot Case|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Hot Case}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Hot Case}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 1| '''{{Class link|Demoman|color=white|br=yes}}'''
+
| width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: white;">Demoman</span>]]'''
| align="center" style="background: #4d568e;" | {{Icon item|Frag Proof Fragger|75px}}
+
| align="center" style="background: #D32CE6;" | {{Icon item|Frag Proof Fragger|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Frag Proof Fragger}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Frag Proof Fragger}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 2| '''{{Class link|Heavy|color=white|br=yes}}'''
+
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: white;">Heavy</span>]]'''
| align="center" style="background: #4d568e;" | {{Icon item|Starboard Crusader|75px}}
+
| align="center" style="background: #8847FF;" | {{Icon item|Starboard Crusader|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Starboard Crusader}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Starboard Crusader}}'''
 
|-
 
|-
| align="center" style="background: #4d568e;" | {{Icon item|Tsar Platinum|75px}}
+
| align="center" style="background: #4B69FF;" | {{Icon item|Tsar Platinum|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Tsar Platinum}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Tsar Platinum}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 1| '''{{Class link|Engineer|color=white|br=yes}}'''
+
| width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: white;">Engineer</span>]]'''
| align="center" style="background: #4d568e;" | {{Icon item|Cold Case|75px}}
+
| align="center" style="background: #D32CE6;" | {{Icon item|Cold Case|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Cold Case}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Cold Case}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 1| '''{{Class link|Medic|color=white|br=yes}}'''
+
| width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: white;">Medic</span>]]'''
| align="center" style="background: #4d568e;" | {{Icon item|Scourge of the Sky|75px}}
+
| align="center" style="background: #8847FF;" | {{Icon item|Scourge of the Sky|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Scourge of the Sky}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Scourge of the Sky}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 2| '''{{Class link|Spy|color=white|br=yes}}'''
+
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|<span style="color: white;">Spy</span>]]'''
| align="center" style="background: #4d568e;" | {{Icon item|Aristotle|75px}}
+
| align="center" style="background: #8847FF;" | {{Icon item|Aristotle|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Aristotle}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Aristotle}}'''
 
|-
 
|-
| align="center" style="background: #4d568e;" | {{Icon item|Assassin's Attire|75px}}
+
| align="center" style="background: #4B69FF;" | {{Icon item|Assassin's Attire|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Assassin's Attire}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Assassin's Attire}}'''
 
|-
 
|-
| width="90px" style="background:#404e91;" | '''{{Class link|Scout|color=white|br=yes}}{{Class link|Demoman|color=white|br=yes}}{{Class link|Engineer|color=white|br=yes}}{{Class link|Sniper|color=white|br=yes}}'''
+
| width="90px" style="background:#404e91;" | '''{{Class link|Scout|color=white}}'''<br/>'''{{Class link|Demoman|color=white}}'''<br/>'''{{Class link|Engineer|color=white}}'''<br/>'''{{Class link|Sniper|color=white}}'''
| align="center" style="background: #4d568e;" | {{Icon item|Antarctic Eyewear|75px}}
+
| align="center" style="background: #4B69FF;" | {{Icon item|Antarctic Eyewear|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Antarctic Eyewear}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Antarctic Eyewear}}'''
 
|-
 
|-
| width="90px" style="background:#404e91;" | '''{{Class link|Soldier|color=white|br=yes}}{{Class link|Sniper|color=white|br=yes}}'''
+
| width="90px" style="background:#404e91;" | '''{{Class link|Soldier|color=white}}'''<br/>'''{{Class link|Sniper|color=white}}'''
| align="center" style="background: #4d568e;" | {{Icon item|Head Hedge|75px}}
+
| align="center" style="background: #4B69FF;" | {{Icon item|Head Hedge|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Head Hedge}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Head Hedge}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 2| '''{{Class link|All classes|color=white|br=yes}}'''
+
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: white;">All Classes</span>]]'''
| align="center" style="background: #4d568e;" | {{Icon item|Robin Walkers|75px}}
+
| align="center" style="background: #EB4B4B;" | {{Icon item|Robin Walkers|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Robin Walkers}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Robin Walkers}}'''
 
|-
 
|-
| align="center" style="background: #4d568e;" | {{Icon item|Tundra Top|75px}}
+
| align="center" style="background: #4B69FF;" | {{Icon item|Tundra Top|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Tundra Top}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Tundra Top}}'''
 
|}
 
|}
Line 95: Line 95:
 
|-
 
|-
 
! rowspan=1 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}}
 
! rowspan=1 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}}
| {{c|=|Changed:}} The weapon must now be fully deployed before a triple jump can be performed. This was a bug.
+
| {{c|=|Changed:}} The weapon must now be fully deployed before a triple jump can be performed
 
|-
 
|-
 
! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
! rowspan =2 | {{Icon item|Flamethrower|icon-size=75px}} <br /> {{item link|Flamethrower}}
 
! rowspan =2 | {{Icon item|Flamethrower|icon-size=75px}} <br /> {{item link|Flamethrower}}
| {{c|-|Changed:}} Flame damage per second now ramps up based on density of flame encountered, up to 200%.
+
| {{c|-|Changed:}} Flame damage per second now ramps up based on density of flame encountered, up to 200%
 
|-
 
|-
| {{c|-|Changed:}} Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
+
| {{c|-|Changed:}} Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
 
|-
 
|-
 
! rowspan = 2 | {{Icon item|Dragon's Fury|icon-size=75px}} <br /> {{item link|Dragon's Fury}}
 
! rowspan = 2 | {{Icon item|Dragon's Fury|icon-size=75px}} <br /> {{item link|Dragon's Fury}}
| {{c|-|Changed:}} The size/radius of the fireball has been reduced by 25%.
+
| {{c|-|Changed:}} The size/radius of the fireball has been reduced by 25%
 
|-
 
|-
| {{c|-|Changed:}} Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox.
+
| {{c|-|Changed:}} Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
 
|-
 
|-
 
! rowspan = 1 |{{Icon item|Thermal Thruster|icon-size=75px}} <br /> {{item link|Thermal Thruster}}
 
! rowspan = 1 |{{Icon item|Thermal Thruster|icon-size=75px}} <br /> {{item link|Thermal Thruster}}
| {{c|+|Changed:}} Holster time reduced to 0.8 seconds (from 1.1 seconds).
+
| {{c|+|Changed:}} Holster time reduced to 0.8 seconds (from 1.1 seconds)
 
|-
 
|-
 
! rowspan = 6 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
 
! rowspan = 6 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
| {{c|+|Added:}} Receives a damage bonus based on the remaining duration of after-burn.
+
| {{c|+|Added:}} Receives a damage bonus based on the remaining duration of after-burn
 
|-
 
|-
| {{c|+|Added:}} Sketchek's Bequest: Killing blows on burning players grant a speed boost.
+
| {{c|+|Added:}} Sketchek's Bequest: Killing blows on burning players grant a speed boost
 
|-
 
|-
| {{c|+|Removed:}} 20% Slower attack speed.
+
| {{c|+|Removed:}} 20% Slower attack speed
 
|-
 
|-
| {{c|+|Removed:}} 75% Slower switch-to speed.
+
| {{c|+|Removed:}} 75% Slower switch-to speed
 
|-
 
|-
 
| {{c|-|Changed:}} Attacks mini-crit and then extinguish burning targets
 
| {{c|-|Changed:}} Attacks mini-crit and then extinguish burning targets
 
|-
 
|-
| {{c|-|Added:}} Holster speed 35% slower.
+
| {{c|-|Added:}} Holster speed 35% slower
 
|-  
 
|-  
 
! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! rowspan = 1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
 
! rowspan = 1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
| {{c|=|Changed:}} Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball that deals 15 damage and can infinitely hit the same target, similar to the Righteous Bison. Requires 65 metal.
+
| {{c|=|Changed:}} Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball that deals 15 damage and can infinitely hit the same target, similar to the Righteous Bison. Requires 65 metal
 
|-
 
|-
 
! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]]
 
! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]]
 
! rowspan=3 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
 
! rowspan=3 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
| {{c|+|Added:}} Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
+
| {{c|+|Added:}} Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second
 
|-
 
|-
| {{c|-|Changed:}} Fully-charged body shots and headshots no longer splash Jarate on players around the target.
+
| {{c|-|Changed:}} Fully-charged body shots and headshots no longer splash Jarate on players around the target
 
|-
 
|-
| {{c|-|Changed:}} Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
+
| {{c|-|Changed:}} Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds)
 
|-
 
|-
 
! style="background: #404e91;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white">{{class name|engineer}}</span>]]
 
! style="background: #404e91;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white">{{class name|engineer}}</span>]]
 
! rowspan=2 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
! rowspan=2 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
| {{c|+|Changed:}} Reduced worst-case shot pattern spread by 40%.
+
| {{c|+|Changed:}} Reduced worst-case shot pattern spread by 40%
 
|-
 
|-
| {{c|+|Changed:}} Reduced damage penalty to -20% (from -30%).
+
| {{c|+|Changed:}} Reduced damage penalty to -20% (from -30%)
 
|-
 
|-
 
|}
 
|}

Revision as of 14:37, 29 September 2019

This article is for content released in the update. For the patch itself, see March 28, 2018 Patch.

The Blue Moon Pack was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop. Released with the March 28, 2018 Patch, the update added a total of 19 new cosmetic items, which were available via opening the Blue Moon Cosmetic Cases with the unique Blue Moon Cosmetic Keys.

Additions

Cosmetics

Leaderboard class scout.png
Scout
Blizzard Britches Blizzard Britches
Punk's Pomp Punk's Pomp
Wipe Out Wraps Wipe Out Wraps
Leaderboard class soldier.png
Soldier
Private Maggot Muncher Private Maggot Muncher
Sky High Fly Guy Sky High Fly Guy
Veterans Attire Veteran's Attire
Leaderboard class pyro.png
Pyro
Burning Question Burning Question
Hot Case Hot Case
Leaderboard class demoman.png
Demoman
Frag Proof Fragger Frag Proof Fragger
Leaderboard class heavy.png
Heavy
Starboard Crusader Starboard Crusader
Tsar Platinum Tsar Platinum
Leaderboard class engineer.png
Engineer
Cold Case Cold Case
Leaderboard class medic.png
Medic
Scourge of the Sky Scourge of the Sky
Leaderboard class spy.png
Spy
Aristotle Aristotle
Assassin's Attire Assassin's Attire
Leaderboard class scout.png Scout
Leaderboard class demoman.png Demoman
Leaderboard class engineer.png Engineer
Leaderboard class sniper.png Sniper
Antarctic Eyewear Antarctic Eyewear
Leaderboard class soldier.png Soldier
Leaderboard class sniper.png Sniper
Head Hedge Head Hedge
TF2 crosshair orange.png
All Classes
Robin Walkers Robin Walkers
Tundra Top Tundra Top

Tools

Blue Moon Cosmetic Case Blue Moon Cosmetic Case
Blue Moon Cosmetic Key Blue Moon Cosmetic Key

Tweaked weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram minus.png Changed: Reduced maximum (close-range) per-hit heal amount to +3 (from +7)
Atomizer
Atomizer
Pictogram comment.png Changed: The weapon must now be fully deployed before a triple jump can be performed
Leaderboard class pyro.png
Pyro
Flamethrower
Flame Thrower
Pictogram minus.png Changed: Flame damage per second now ramps up based on density of flame encountered, up to 200%
Pictogram minus.png Changed: Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
Dragon's Fury
Dragon's Fury
Pictogram minus.png Changed: The size/radius of the fireball has been reduced by 25%
Pictogram minus.png Changed: Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
Thermal Thruster
Thermal Thruster
Pictogram plus.png Changed: Holster time reduced to 0.8 seconds (from 1.1 seconds)
Axtinguisher
Axtinguisher
Pictogram plus.png Added: Receives a damage bonus based on the remaining duration of after-burn
Pictogram plus.png Added: Sketchek's Bequest: Killing blows on burning players grant a speed boost
Pictogram plus.png Removed: 20% Slower attack speed
Pictogram plus.png Removed: 75% Slower switch-to speed
Pictogram minus.png Changed: Attacks mini-crit and then extinguish burning targets
Pictogram minus.png Added: Holster speed 35% slower
Leaderboard class engineer.png
Engineer
Short Circuit
Short Circuit
Pictogram comment.png Changed: Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball that deals 15 damage and can infinitely hit the same target, similar to the Righteous Bison. Requires 65 metal
Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second
Pictogram minus.png Changed: Fully-charged body shots and headshots no longer splash Jarate on players around the target
Pictogram minus.png Changed: Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds)
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Panic Attack
Panic Attack
Pictogram plus.png Changed: Reduced worst-case shot pattern spread by 40%
Pictogram plus.png Changed: Reduced damage penalty to -20% (from -30%)