Difference between revisions of "Blue Moon Pack"

From Team Fortress Wiki
Jump to: navigation, search
m (mc)
Line 6: Line 6:
 
=== Cosmetics ===
 
=== Cosmetics ===
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
| width="60px" style="background:#404e91;" rowspan = 3| {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: white;">Scout</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 3| '''{{Class link|Scout|color=white|br=yes}}'''
 
| align="center" style="background: #8847FF;" | {{Icon item|Blizzard Britches|75px}}
 
| align="center" style="background: #8847FF;" | {{Icon item|Blizzard Britches|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Blizzard Britches}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Blizzard Britches}}'''
Line 16: Line 16:
 
| style="background:#b0b3b7;" | '''{{Item link|Wipe Out Wraps}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Wipe Out Wraps}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 3| {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: white;">Soldier</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 3| '''{{Class link|Soldier|color=white|br=yes}}'''
 
| align="center" style="background: #D32CE6;" | {{Icon item|Private Maggot Muncher|75px}}
 
| align="center" style="background: #D32CE6;" | {{Icon item|Private Maggot Muncher|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Private Maggot Muncher}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Private Maggot Muncher}}'''
Line 26: Line 26:
 
| style="background:#b0b3b7;" | '''{{Item link|Veterans Attire}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Veterans Attire}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: white;">Pyro</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 2| '''{{Class link|Pyro|color=white|br=yes}}'''
 
| align="center" style="background: #8847FF;" | {{Icon item|Burning Question|75px}}
 
| align="center" style="background: #8847FF;" | {{Icon item|Burning Question|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Burning Question}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Burning Question}}'''
Line 33: Line 33:
 
| style="background:#b0b3b7;" | '''{{Item link|Hot Case}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Hot Case}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: white;">Demoman</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 1| '''{{Class link|Demoman|color=white|br=yes}}'''
 
| align="center" style="background: #D32CE6;" | {{Icon item|Frag Proof Fragger|75px}}
 
| align="center" style="background: #D32CE6;" | {{Icon item|Frag Proof Fragger|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Frag Proof Fragger}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Frag Proof Fragger}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: white;">Heavy</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 2| '''{{Class link|Heavy|color=white|br=yes}}'''
 
| align="center" style="background: #8847FF;" | {{Icon item|Starboard Crusader|75px}}
 
| align="center" style="background: #8847FF;" | {{Icon item|Starboard Crusader|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Starboard Crusader}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Starboard Crusader}}'''
Line 44: Line 44:
 
| style="background:#b0b3b7;" | '''{{Item link|Tsar Platinum}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Tsar Platinum}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: white;">Engineer</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 1| '''{{Class link|Engineer|color=white|br=yes}}'''
 
| align="center" style="background: #D32CE6;" | {{Icon item|Cold Case|75px}}
 
| align="center" style="background: #D32CE6;" | {{Icon item|Cold Case|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Cold Case}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Cold Case}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: white;">Medic</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 1| '''{{Class link|Medic|color=white|br=yes}}'''
 
| align="center" style="background: #8847FF;" | {{Icon item|Scourge of the Sky|75px}}
 
| align="center" style="background: #8847FF;" | {{Icon item|Scourge of the Sky|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Scourge of the Sky}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Scourge of the Sky}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|<span style="color: white;">Spy</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 2| '''{{Class link|Spy|color=white|br=yes}}'''
 
| align="center" style="background: #8847FF;" | {{Icon item|Aristotle|75px}}
 
| align="center" style="background: #8847FF;" | {{Icon item|Aristotle|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Aristotle}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Aristotle}}'''
Line 59: Line 59:
 
| style="background:#b0b3b7;" | '''{{Item link|Assassin's Attire}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Assassin's Attire}}'''
 
|-
 
|-
| width="90px" style="background:#404e91;" | '''{{Class link|Scout|color=white}}'''<br/>'''{{Class link|Demoman|color=white}}'''<br/>'''{{Class link|Engineer|color=white}}'''<br/>'''{{Class link|Sniper|color=white}}'''
+
| width="90px" style="background:#404e91;" | '''{{Class link|Scout|color=white|br=yes}}{{Class link|Demoman|color=white|br=yes}}{{Class link|Engineer|color=white|br=yes}}{{Class link|Sniper|color=white|br=yes}}'''
 
| align="center" style="background: #4B69FF;" | {{Icon item|Antarctic Eyewear|75px}}
 
| align="center" style="background: #4B69FF;" | {{Icon item|Antarctic Eyewear|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Antarctic Eyewear}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Antarctic Eyewear}}'''
 
|-
 
|-
| width="90px" style="background:#404e91;" | '''{{Class link|Soldier|color=white}}'''<br/>'''{{Class link|Sniper|color=white}}'''
+
| width="90px" style="background:#404e91;" | '''{{Class link|Soldier|color=white|br=yes}}{{Class link|Sniper|color=white|br=yes}}'''
 
| align="center" style="background: #4B69FF;" | {{Icon item|Head Hedge|75px}}
 
| align="center" style="background: #4B69FF;" | {{Icon item|Head Hedge|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Head Hedge}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Head Hedge}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: white;">All Classes</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 2| '''{{Class link|All classes|color=white|br=yes}}'''
 
| align="center" style="background: #EB4B4B;" | {{Icon item|Robin Walkers|75px}}
 
| align="center" style="background: #EB4B4B;" | {{Icon item|Robin Walkers|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Robin Walkers}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Robin Walkers}}'''
Line 97: Line 97:
 
| {{c|=|Changed:}} The weapon must now be fully deployed before a triple jump can be performed
 
| {{c|=|Changed:}} The weapon must now be fully deployed before a triple jump can be performed
 
|-
 
|-
! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
+
! style="background: #404e91;" rowspan=11 | {{Class link|Pyro|color=white|br=yes}}
! rowspan =2 | {{Icon item|Flamethrower|icon-size=75px}} <br /> {{item link|Flamethrower}}
+
! rowspan =2 | {{table icon|Flamethrower}}
 
| {{c|-|Changed:}} Flame damage per second now ramps up based on density of flame encountered, up to 200%
 
| {{c|-|Changed:}} Flame damage per second now ramps up based on density of flame encountered, up to 200%
 
|-
 
|-
 
| {{c|-|Changed:}} Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
 
| {{c|-|Changed:}} Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
 
|-
 
|-
! rowspan = 2 | {{Icon item|Dragon's Fury|icon-size=75px}} <br /> {{item link|Dragon's Fury}}
+
! rowspan = 2 | {{table icon|Dragon's Fury}}
 
| {{c|-|Changed:}} The size/radius of the fireball has been reduced by 25%
 
| {{c|-|Changed:}} The size/radius of the fireball has been reduced by 25%
 
|-
 
|-
 
| {{c|-|Changed:}} Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
 
| {{c|-|Changed:}} Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
 
|-
 
|-
! rowspan = 1 |{{Icon item|Thermal Thruster|icon-size=75px}} <br /> {{item link|Thermal Thruster}}
+
! rowspan = 1 |{{table icon|Thermal Thruster}}
 
| {{c|+|Changed:}} Holster time reduced to 0.8 seconds (from 1.1 seconds)
 
| {{c|+|Changed:}} Holster time reduced to 0.8 seconds (from 1.1 seconds)
 
|-
 
|-
! rowspan = 6 | {{Icon item|Axtinguisher|icon-size=75px}} <br /> {{item link|Axtinguisher}}
+
! rowspan = 6 | {{table icon|Axtinguisher}}
 
| {{c|+|Added:}} Receives a damage bonus based on the remaining duration of after-burn
 
| {{c|+|Added:}} Receives a damage bonus based on the remaining duration of after-burn
 
|-
 
|-
Line 124: Line 124:
 
| {{c|-|Added:}} Holster speed 35% slower
 
| {{c|-|Added:}} Holster speed 35% slower
 
|-  
 
|-  
! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
+
! style="background: #404e91;" rowspan=1 | {{Class link|Engineer|color=white|br=yes}}
! rowspan = 1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
+
! rowspan = 1 | {{table icon|Short Circuit}}
 
| {{c|=|Changed:}} Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball that deals 15 damage and can infinitely hit the same target, similar to the Righteous Bison. Requires 65 metal
 
| {{c|=|Changed:}} Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball that deals 15 damage and can infinitely hit the same target, similar to the Righteous Bison. Requires 65 metal
 
|-
 
|-
! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]]
+
! style="background: #404e91;" rowspan=3| {{Class link|Sniper|color=white|br=yes}}
! rowspan=3 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
+
! rowspan=3 | {{table icon|Sydney Sleeper}}
 
| {{c|+|Added:}} Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second
 
| {{c|+|Added:}} Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second
 
|-
 
|-
Line 136: Line 136:
 
| {{c|-|Changed:}} Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds)
 
| {{c|-|Changed:}} Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds)
 
|-
 
|-
! style="background: #404e91;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white">{{class name|engineer}}</span>]]
+
! style="background: #404e91;" rowspan=2 | {{Class link|Soldier|color=white|br=yes}}{{Class link|Pyro|color=white|br=yes}}{{Class link|Heavy|color=white|br=yes}}{{Class link|Engineer|color=white|br=yes}}
! rowspan=2 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
+
! rowspan=2 | {{table icon|Panic Attack}}
 
| {{c|+|Changed:}} Reduced worst-case shot pattern spread by 40%
 
| {{c|+|Changed:}} Reduced worst-case shot pattern spread by 40%
 
|-
 
|-

Revision as of 14:51, 29 September 2019

This article is for content released in the update. For the patch itself, see March 28, 2018 Patch.

The Blue Moon Pack was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop. Released with the March 28, 2018 Patch, the update added a total of 19 new cosmetic items, which were available via opening the Blue Moon Cosmetic Cases with the unique Blue Moon Cosmetic Keys.

Additions

Cosmetics

Blizzard Britches Blizzard Britches
Punk's Pomp Punk's Pomp
Wipe Out Wraps Wipe Out Wraps
Private Maggot Muncher Private Maggot Muncher
Sky High Fly Guy Sky High Fly Guy
Veterans Attire Veteran's Attire
Burning Question Burning Question
Hot Case Hot Case
Frag Proof Fragger Frag Proof Fragger
Starboard Crusader Starboard Crusader
Tsar Platinum Tsar Platinum
Cold Case Cold Case
Scourge of the Sky Scourge of the Sky
Aristotle Aristotle
Assassin's Attire Assassin's Attire
Antarctic Eyewear Antarctic Eyewear
Head Hedge Head Hedge
Robin Walkers Robin Walkers
Tundra Top Tundra Top

Tools

Blue Moon Cosmetic Case Blue Moon Cosmetic Case
Blue Moon Cosmetic Key Blue Moon Cosmetic Key

Tweaked weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram minus.png Changed: Reduced maximum (close-range) per-hit heal amount to +3 (from +7)
Atomizer
Atomizer
Pictogram comment.png Changed: The weapon must now be fully deployed before a triple jump can be performed
Flamethrower
Flame Thrower
Pictogram minus.png Changed: Flame damage per second now ramps up based on density of flame encountered, up to 200%
Pictogram minus.png Changed: Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
Dragon's Fury
Dragon's Fury
Pictogram minus.png Changed: The size/radius of the fireball has been reduced by 25%
Pictogram minus.png Changed: Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
Thermal Thruster
Thermal Thruster
Pictogram plus.png Changed: Holster time reduced to 0.8 seconds (from 1.1 seconds)
Axtinguisher
Axtinguisher
Pictogram plus.png Added: Receives a damage bonus based on the remaining duration of after-burn
Pictogram plus.png Added: Sketchek's Bequest: Killing blows on burning players grant a speed boost
Pictogram plus.png Removed: 20% Slower attack speed
Pictogram plus.png Removed: 75% Slower switch-to speed
Pictogram minus.png Changed: Attacks mini-crit and then extinguish burning targets
Pictogram minus.png Added: Holster speed 35% slower
Short Circuit
Short Circuit
Pictogram comment.png Changed: Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball that deals 15 damage and can infinitely hit the same target, similar to the Righteous Bison. Requires 65 metal
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second
Pictogram minus.png Changed: Fully-charged body shots and headshots no longer splash Jarate on players around the target
Pictogram minus.png Changed: Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds)
Panic Attack
Panic Attack
Pictogram plus.png Changed: Reduced worst-case shot pattern spread by 40%
Pictogram plus.png Changed: Reduced damage penalty to -20% (from -30%)