Zombie Infection
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This article is about the official game mode. For community versions with a similar name and concept, see Zombie game mode.
![](/w/images/thumb/b/ba/Zi_murky.png/300px-Zi_murky.png)
Murky's swamp town.
“ | Back from zhe dead!
Click to listen
— The Medic
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” |
Zombie Infection is a community-created game mode added in Scream Fortress XV with the October 9, 2023 Patch. It features the RED team (also referred to as "Humans" or "Survivors") fighting to survive against the undead hordes of BLU team (also referred to as "Zombies"). If a RED member dies, they are moved to the BLU team and play as an infected. BLU wins if they manage to infect all Humans, while RED wins if the Humans hold out long enough with all being infected. Each Zombie class features a unique ability or passive.
Contents
Zombies
- Zombies cannot deal Critical hits.[1]
- Zombies cannot pick up Ammo or Health packs.[1]
- All Zombies wear a Voodoo-Cursed Soul.
Zombie abilities
Scout
Passive: increased movement speed.
Soldier
Ability: leap into the air, in the direction you're looking.
Passive: 10 extra max health (210 max health).[1]
Pyro
Demoman
Ability: charge, similar to the Charge when wearing a shield. This ability has a 6 second cooldown.[4]
- The charge ability deals 275 damage in a 150 Hammer unit radius.[5]
Passive: 10 extra max health (185 health).[1]
Heavy
Ability: instantly destroy buildings.[1]
Passive: Deal double damage, immune to knockback[3], 300 extra max health (600 health)[1], and increased knockback dealt.[6]
Passive: 10% slower move speed (207 Hu/s).[1]
Engineer
Engineers can throw an EMP bomb, temporarily disabling any buildings in a 500 Hammer units radius. This ability has a 10 second cooldown.[4]
- The EMP explodes after 3.5 seconds, disables buildings for 6.5 seconds, and shakes the screen of players near it.[7]
Passive: 10 extra max health (135 max health).[1]
Medic
Ability: heal all his teammates around him. This ability has an 11 second cooldown.[4]
- The ability heals players in a 275 Hammer unit radius every 0.5 seconds and gives the Medic an ÜberCharge for the entire duration. The healing is similar to Overheal magic spell.[8][9]
Passive: 10 extra max health (160 HP).[1]
Sniper
Ability: spit an acid ball that, when it lands, damages any Human that walks on it. This ability has a 5 second cooldown.[4]
Passive: 10 extra max health (135 HP).[1]
Spy
Ability: mark Humans in a radius around him. This ability has a 10 second cooldown.[4]
- The ability has a radius 1000 Hammer units and reveals Humans for 20 seconds.[11]
Passive: 10 extra max health (135 HP).[1]
Humans
- When there are 3 Humans left, all surviving Humans deal mini-crit damage.[12] When there is 1 Human left, the last surviving Human deals full critical hits.[13]
Strategy
Main article: Community Zombie Infection strategy
Maps
See also: List of maps
Zombie Infection maps carry the zi_
prefix; community maps are identified with an italic font.
Template:Zombie Infection maps
References
- ↑ a b c d e f g h i j k l vscripts\infection\const.nut:L167-210
- ↑ vscripts\infection\const.nut:L99
- ↑ a b vscripts\infection\const.nut:L42-50
- ↑ a b c d e vscripts\infection\const.nut:L17-28
- ↑ vscripts\infection\ability.nut:L64-67
- ↑ vscripts\infection\const.nut:L229
- ↑ vscripts\infection\ability.nut:L10-29
- ↑ vscripts\infection\ability.nut:L59-62
- ↑ vscripts\infection\ability.nut:L320
- ↑ a b vscripts\infection\ability.nut:L32-50
- ↑ vscripts\infection\ability.nut:L53-56
- ↑ Chat message when 3 Humans are left.
- ↑ Chat message when 1 Human is left.
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