Difference between revisions of "Jungle Inferno Update/it"

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m ({{common string|Cosmetic items}})
 
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{{DISPLAYTITLE:Aggiornamento Jungle Inferno}}
 
 
{{trans}}
 
{{trans}}
  
 +
{{DISPLAYTITLE:Aggiornamento Jungle Inferno}}
 +
{{patch info|10|20|2017}}
 
[[File:Jungle Inferno Update.jpg|frameless|right|290px|link=http://www.teamfortress.com/jungleinferno/]]
 
[[File:Jungle Inferno Update.jpg|frameless|right|290px|link=http://www.teamfortress.com/jungleinferno/]]
  
Line 7: Line 8:
  
 
L' '''Aggiornamento Jungle Inferno''' è stato un [[Patches/it#Major updates|aggiornamento maggiore]] per ''[[Team Fortress 2/it|Team Fortress 2]]'' pubblicato il 20 Ottobre 2017.
 
L' '''Aggiornamento Jungle Inferno''' è stato un [[Patches/it#Major updates|aggiornamento maggiore]] per ''[[Team Fortress 2/it|Team Fortress 2]]'' pubblicato il 20 Ottobre 2017.
<!-- Do NOT edit this line until the update is out. -->
 
  
 
== Video ==
 
== Video ==
Line 30: Line 30:
  
 
==== Mappe ====
 
==== Mappe ====
 +
{{main|List of maps/it|l1={{common string|List of maps}}}}
 
{{hatnote|Le mappe della comunità sono quelle scritte in italics.}}
 
{{hatnote|Le mappe della comunità sono quelle scritte in italics.}}
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background-color:#748c41;color:black;" |Nome
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Name}}
! class="header" style="background-color:#748c41;color:black;" |Foto
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Picture}}
! class="header" style="background-color:#748c41;color:black;" |Modalità&nbsp;di&nbsp;gioco
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Game mode}}
! class="header" style="background-color:#748c41;color:black;" |Nome&nbsp;file
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|File name}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Banana Bay/it|Banana Bay]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Banana Bay{{if lang}}|<span style="color:#000;">Banana Bay</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  | [[File:Bananabay_main.jpg|160px|link=Banana Bay/it]]
+
| style="background-color:#f8d28c;" | [[File:Bananabay_main.jpg|160px|link=Banana Bay{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Payload/it|Corsa dei carrelli]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race/it]][[File:BLU Bombcart.png|30px|link=Payload Race/it]]
+
| style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload Race}}]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race{{if lang}}]][[File:BLU Bombcart.png|30px|link=Payload Race]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|plr_bananabay}}
+
| style="background-color:#f8e2a1;" | {{code|plr_bananabay}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Brazil/it|Brazil]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Brazil{{if lang}}|<span style="color:#000;">Brazil</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Brazil_main.jpg|160px|link=Brazil/it]]
+
| style="background-color:#f8d28c;" | [[File:Brazil_main.jpg|160px|link=Brazil{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[King of the Hill/it|Re della collina]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill/it]]
+
| style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|koth_brazil}}
+
| style="background-color:#f8e2a1;" | {{code|koth_brazil}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Enclosure/it|Enclosure]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Enclosure{{if lang}}|<span style="color:#000;">Enclosure</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  | [[File:Enclosure_main.jpg|160px|link=Enclosure/it]]
+
| style="background-color:#f8d28c;" | [[File:Enclosure_main.jpg|160px|link=Enclosure{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Payload/it|Carrello]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload/it]]
+
| style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|pl_enclosure_final}}
+
| style="background-color:#f8e2a1;" | {{code|pl_enclosure_final}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Lazarus/it|Lazarus]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Lazarus{{if lang}}|<span style="color:#000;">Lazarus</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Lazarus_main.jpg|160px|link=Lazarus/it]]
+
| style="background-color:#f8d28c;" | [[File:Lazarus_main.jpg|160px|link=Lazarus{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[King of the Hill/it|Re della collina]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill/it]]
+
| style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|koth_lazarus}}
+
| style="background-color:#f8e2a1;" | {{code|koth_lazarus}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''[[Mercenary Park (map)/it|Mercenary Park]]'''
+
| style="background-color:#b5b85c;" | '''[[Mercenary Park{{if lang}}|<span style="color:#000;">Mercenary Park</span>]]'''
| style="background-color:#f8d28c;" width="100px"  | [[File:Yetipark 5.png|160px|link=Mercenary Park (map)/it]]
+
| style="background-color:#f8d28c;" | [[File:Yetipark 5.png|160px|link=Mercenary Park (map){{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Control Point (game mode)/it|Punti di controllo]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/it]]
+
| style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|cp_mercenarypark}}
+
| style="background-color:#f8e2a1;" | {{code|cp_mercenarypark}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Mossrock/it|Mossrock]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Mossrock{{if lang}}|<span style="color:#000;">Mossrock</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Mossrock_main.jpg|160px|link=Mossrock/it]]
+
| style="background-color:#f8d28c;" | [[File:Mossrock_main.jpg|160px|link=Mossrock{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Control Point (game mode)/it|Attacco/Difesa]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/it]]
+
| style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|cp_mossrock}}
+
| style="background-color:#f8e2a1;" | {{code|cp_mossrock}}
 
|}
 
|}
  
 
==== Provocazioni ====
 
==== Provocazioni ====
 +
{{main|Taunts/it|l1=Insulti}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Pyro}}<br/>'''[[Pyro/it|<span style="color: #000;">Pyro</span>]]'''
+
| width="90px" style="background:#b5b85c;" rowspan="1" | '''{{class link|Pyro|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Headcase|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Headcase|75px}}
| style="background: #f8e2a1 "| '''{{item link|Headcase}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Headcase}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Heavy}}<br/>'''[[Heavy/it|<span style="color: #000;">Heavy</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Heavy|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Russian Arms Race|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Russian Arms Race|75px}}
| style="background: #f8e2a1 "| '''{{item link|Russian Arms Race}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Russian Arms Race}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Soviet Strongarm|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Soviet Strongarm|75px}}
| style="background: #f8e2a1 "| '''{{item link|Soviet Strongarm}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Soviet Strongarm}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer/it|<span style="color: #000;">Engineer</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Dueling Banjo|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Dueling Banjo|75px}}
| style="background: #f8e2a1 "| '''{{item link|Dueling Banjo}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Dueling Banjo}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jumping Jack|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jumping Jack|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jumping Jack}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jumping Jack}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|All Classes}}<br/>'''[[Classes/it|<span style="color: #000;">All classes</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|All Classes|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Yeti Punch|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Yeti Punch|75px}}
| style="background: #f8e2a1 "| '''{{item link|Yeti Punch}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Punch}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Yeti Smash|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Yeti Smash|75px}}
| style="background: #f8e2a1 "| '''{{item link|Yeti Smash}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Smash}}'''
 
|}
 
|}
  
Line 107: Line 109:
 
{{main|Cosmetic items{{if lang}}|l1={{common string|Cosmetic items}}}}
 
{{main|Cosmetic items{{if lang}}|l1={{common string|Cosmetic items}}}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="95px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Scout|br=yes|color=black}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Forest Footwear|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Forest Footwear}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="3" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: #000;">{{class name|Scout}}</span>]]'''
+
| style="background:#D32CE6;" | {{Icon item|Jungle Jersey|75px}}
| align="center" style="background: #4B69FF "| {{Icon item|Forest Footwear|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Jersey}}'''
| style="background: #f8e2a1 "| '''{{item link|Forest Footwear}}'''
 
|-
 
| align="center" style="background: #D32CE6 " | {{Icon item|Jungle Jersey|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Jungle Jersey}}'''
 
|-
 
| align="center" style="background: #8847FF " | {{Icon item|Transparent Trousers|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Transparent Trousers}}'''
 
|-
 
| style="background: #b5b85c; width:90px;" rowspan="4" | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: #000;">{{class name|Soldier}}</span>]]'''
 
| align="center" style="background: #4B69FF "| {{Icon item|Attack Packs|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Attack Packs}}'''
 
|-
 
| align="center" style="background: #8847FF " | {{Icon item|Crit Cloak|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Crit Cloak}}'''
 
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Sharp Chest Pain|75px}}
+
| style="background:#8847FF;" | {{Icon item|Transparent Trousers|75px}}
| style="background: #f8e2a1 "| '''{{item link|Sharp Chest Pain}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Transparent Trousers}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Shellmet|75px}}
+
| style="background:#b5b85c;" rowspan="4" | '''{{class link|Soldier|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Shellmet}}'''
+
| style="background:#4B69FF;" | {{Icon item|Attack Packs|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Attack Packs}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="6" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">{{class name|Pyro}}</span>]]'''
+
| style="background:#8847FF;" | {{Icon item|Crit Cloak|75px}}
| align="center" style="background: #4B69FF "| {{Icon item|Deity's Dress|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Crit Cloak}}'''
| style="background: #f8e2a1 "| '''{{item link|Deity's Dress}}'''
 
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|D-eye-monds|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Sharp Chest Pain|75px}}
| style="background: #f8e2a1 "| '''{{item link|D-eye-monds}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Sharp Chest Pain}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Feathered Fiend|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Shellmet|75px}}
| style="background: #f8e2a1 "| '''{{item link|Feathered Fiend}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Shellmet}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Fireman's Essentials|75px}}
+
| style="background:#b5b85c;" rowspan="6" | '''{{class link|Pyro|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Fireman's Essentials}}'''
+
| style="background:#4B69FF;" | {{Icon item|Deity's Dress|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Deity's Dress}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Hot Huaraches|75px}}
+
| style="background:#8847FF;" | {{Icon item|D-eye-monds|75px}}
| style="background: #f8e2a1 "| '''{{item link|Hot Huaraches}}'''
+
| style="background:#f8e2a1;" | '''{{item link|D-eye-monds}}'''
 
|-
 
|-
| align="center" style="background: #D32CE6 " | {{Icon item|Sacrificial Stone|75px}}
+
| style="background:#8847FF;" | {{Icon item|Feathered Fiend|75px}}
| style="background: #f8e2a1 "| '''{{item link|Sacrificial Stone}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Feathered Fiend}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="8" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">{{class name|Heavy}}</span>]]'''
+
| style="background:#4B69FF;" | {{Icon item|Fireman's Essentials|75px}}
| align="center" style="background: #FFD700 "| {{Icon item|Abominable Snow Pants|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Fireman's Essentials}}'''
| style="background: #f8e2a1 "| '''{{item link|Abominable Snow Pants}}'''
 
 
|-
 
|-
| align="center" style="background: #D32CE6 " | {{Icon item|Aztec Aggressor|75px}}
+
| style="background:#8847FF;" | {{Icon item|Hot Huaraches|75px}}
| style="background: #f8e2a1 "| '''{{item link|Aztec Aggressor}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Hot Huaraches}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Commando Elite|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Sacrificial Stone|75px}}
| style="background: #f8e2a1 "| '''{{item link|Commando Elite}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Sacrificial Stone}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Fat Man's Field Cap|75px}}
+
| style="background:#b5b85c;" rowspan="5" | '''{{class link|Heavy|br=yes|color=black}}
| style="background: #f8e2a1 "| '''{{item link|Fat Man's Field Cap}}'''
+
| style="background:#D32CE6;" | {{Icon item|Aztec Aggressor|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Aztec Aggressor}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Heavy Harness|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Commando Elite|75px}}
| style="background: #f8e2a1 "| '''{{item link|Heavy Harness}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Commando Elite}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Himalayan Hair Shirt|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Fat Man's Field Cap|75px}}
| style="background: #f8e2a1 "| '''{{item link|Himalayan Hair Shirt}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Fat Man's Field Cap}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Kathman-Hairdo|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Heavy Harness|75px}}
| style="background: #f8e2a1 "| '''{{item link|Kathman-Hairdo}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Heavy Harness}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Siberian Tigerstripe|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Siberian Tigerstripe|75px}}
| style="background: #f8e2a1 "| '''{{item link|Siberian Tigerstripe}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Siberian Tigerstripe}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #000;">{{class name|Engineer}}</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}'''
| align="center" style="background: #4B69FF "| {{Icon item|Conaghers' Utility Idol|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Conaghers' Utility Idol|75px}}
| style="background: #f8e2a1 "| '''{{item link|Conaghers' Utility Idol}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Conaghers' Utility Idol}}'''
 
|-
 
|-
| align="center" style="background: #D32CE6 " | {{Icon item|Tropical Toad|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Tropical Toad|75px}}
| style="background: #f8e2a1 "| '''{{item link|Tropical Toad}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Tropical Toad}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: #000;">{{class name|Medic}}</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Medic|br=yes|color=black}}'''
| align="center" style="background: #4B69FF "| {{Icon item|Battle Boonie|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Battle Boonie|75px}}
| style="background: #f8e2a1 "| '''{{item link|Battle Boonie}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Battle Boonie}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Vitals Vest|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Vitals Vest|75px}}
| style="background: #f8e2a1 "| '''{{item link|Vitals Vest}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Vitals Vest}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="6" | {{icon class|Sniper}}<br/>'''[[Sniper{{if lang}}|<span style="color: #000;">{{class name|Sniper}}</span>]]'''
+
| style="background:#b5b85c;" rowspan="6" | '''{{class link|Sniper|br=yes|color=black}}'''
| align="center" style="background: #4B69FF "| {{Icon item|Bait and Bite|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Bait and Bite|75px}}
| style="background: #f8e2a1 "| '''{{item link|Bait and Bite}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Bait and Bite}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Cammy Jammies|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Cammy Jammies|75px}}
| style="background: #f8e2a1 "| '''{{item link|Cammy Jammies}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Cammy Jammies}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Classy Capper|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Classy Capper|75px}}
| style="background: #f8e2a1 "| '''{{item link|Classy Capper}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Classy Capper}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Conspicuous Camouflage|75px}}
+
| style="background:#8847FF;" | {{Icon item|Conspicuous Camouflage|75px}}
| style="background: #f8e2a1 "| '''{{item link|Conspicuous Camouflage}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Conspicuous Camouflage}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Most Dangerous Mane|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Most Dangerous Mane|75px}}
| style="background: #f8e2a1 "| '''{{item link|Most Dangerous Mane}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Most Dangerous Mane}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Rifleman's Regalia|75px}}
+
| style="background:#8847FF;" | {{Icon item|Rifleman's Regalia|75px}}
| style="background: #f8e2a1 "| '''{{item link|Rifleman's Regalia}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Rifleman's Regalia}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Scout|color=black}}'''<br/>'''{{Class link|Engineer|color=black}}'''<br/>'''{{Class link|Spy|color=black}}'''
+
| align="left" style="background:#b5b85c;" | '''{{Class link|Scout|color=black}}'''<br/>'''{{Class link|Engineer|color=black}}'''<br/>'''{{Class link|Spy|color=black}}'''
| align="center" style="background: #4B69FF; " | {{Icon item|Aloha Apparel|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Aloha Apparel|75px}}
| style="background: #f8e2a1; " | '''{{item link|Aloha Apparel}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Aloha Apparel}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Pyro|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
+
| align="left" style="background:#b5b85c;"| '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Pyro|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
| align="center" style="background: #D32CE6; " | {{Icon item|Bananades|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Bananades|75px}}
| style="background: #f8e2a1; " | '''{{item link|Bananades}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Bananades}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
+
| align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
| align="center" style="background: #EB4B4B; " | {{Icon item|War Eagle|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|War Eagle|75px}}
| style="background: #f8e2a1; " | '''{{item link|War Eagle}}'''
+
| style="background:#f8e2a1;" | '''{{item link|War Eagle}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
+
| align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
| align="center" style="background: #4B69FF; " | {{Icon item|Nuke|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Nuke|75px}}
| style="background: #f8e2a1; " | '''{{item link|Nuke}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Nuke}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="14" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #000;">{{class name|All Classes}}</span>]]'''
+
| style="background:#b5b85c;" rowspan="14" | '''{{class link|All Classes|br=yes|color=black}}'''
| align="center" style="background: #EB4B4B " | {{Icon item|Aztec Warrior|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Aztec Warrior|75px}}
| style="background: #f8e2a1 "| '''{{item link|Aztec Warrior}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Aztec Warrior}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Croaking Hazard|75px}}
+
| style="background:#8847FF;" | {{Icon item|Croaking Hazard|75px}}
| style="background: #f8e2a1 "| '''{{item link|Croaking Hazard}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Croaking Hazard}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Hunter in Darkness|75px}}
+
| style="background:#8847FF;" | {{Icon item|Hunter in Darkness|75px}}
| style="background: #f8e2a1 "| '''{{item link|Hunter in Darkness}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Hunter in Darkness}}'''
 
|-
 
|-
| align="center" style="background: #D32CE6 " | {{Icon item|Jungle Wreath|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Jungle Wreath|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Wreath}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Wreath}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Mannanas Hat|75px}}
+
| style="background:#FFD700;" | {{Icon item|Mannanas Hat|75px}}
| style="background: #f8e2a1 "| '''{{item link|Mannanas Hat}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Mannanas Hat}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Mercenary Park|75px}}
+
| style="background:#FFD700;" | {{Icon item|Mercenary Park|75px}}
| style="background: #f8e2a1 "| '''{{item link|Mercenary Park}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Mercenary Park (hat)}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Monstrous Memento|75px}}
+
| style="background:#FFD700;" | {{Icon item|Monstrous Memento|75px}}
| style="background: #f8e2a1 "| '''{{item link|Monstrous Memento}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Monstrous Memento}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Never Forget Hat|75px}}
+
| style="background:#FFD700;" | {{Icon item|Never Forget Hat|75px}}
| style="background: #f8e2a1 "| '''{{item link|Never Forget Hat}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Never Forget Hat}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Pithy Professional|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Pithy Professional|75px}}
| style="background: #f8e2a1 "| '''{{item link|Pithy Professional}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Pithy Professional}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Pocket Saxton|75px}}
+
| style="background:#8847FF;" | {{Icon item|Pocket Saxton|75px}}
| style="background: #f8e2a1 "| '''{{item link|Pocket Saxton}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Pocket Saxton}}'''
 
|-
 
|-
| align="center" style="background: #EB4B4B " | {{Icon item|Quizzical Quetzal|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Quizzical Quetzal|75px}}
| style="background: #f8e2a1 "| '''{{item link|Quizzical Quetzal}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Quizzical Quetzal}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Saxton|75px}}
+
| style="background:#FFD700;" | {{Icon item|Saxton|75px}}
| style="background: #f8e2a1 "| '''{{item link|Saxton}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Saxton}}'''
 
|-
 
|-
| align="center" style="background: #EB4B4B " | {{Icon item|Slithering Scarf|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Slithering Scarf|75px}}
| style="background: #f8e2a1 "| '''{{item link|Slithering Scarf}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Slithering Scarf}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Yeti Park Hardhat|75px}}
+
| style="background:#FFD700;" | {{Icon item|Yeti Park Hardhat|75px}}
| style="background: #f8e2a1 "| '''{{item link|Yeti Park Hardhat}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Park Hardhat}}'''
 
|}
 
|}
  
 
==== Set di oggetti ====
 
==== Set di oggetti ====
 +
{{main|Item sets/it|l1=Set di oggetti}}
 
{| class="wikitable collapsible" cellpadding="2" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="2" style="text-align:center;"
| style="background: #b5b85c; width:90px;" rowspan="3" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| width="90px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Heavy|br=yes|color=black}}'''
| style="background: #f8e2a1;" rowspan="3" | '''[[Monster Mash-Up Pack]]'''<br/>
+
| style="background:#f8e2a1;" rowspan="3" | '''{{item link|Monster Mash-Up Pack}}'''<br/>
| align="center" style="background: #f8d28c;" | {{icon item|Kathman-Hairdo|80px}}
+
| style="background:#f8d28c;" | {{icon item|Kathman-Hairdo|80px}}
| style="background: #f8e2a1;" | '''{{item link|Kathman-Hairdo}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Kathman-Hairdo}}'''
|-
 
| align="center" style="background: #f8d28c;" | {{item icon|Himalayan Hair Shirt|80px}}
 
| style="background: #f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c;" | {{item icon|Abominable Snow Pants|80px}}
+
| style="background:#f8d28c;" | {{item icon|Himalayan Hair Shirt|80px}}
| style="background: #f8e2a1;" | '''{{item link|Abominable Snow Pants}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}'''
 
|-
 
|-
 +
| style="background:#f8d28c;" | {{item icon|Abominable Snow Pants|80px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Abominable Snow Pants}}'''
 
|}
 
|}
  
 
==== Strumenti ====
 
==== Strumenti ====
{{main|Tools/it|l1=Tools}}
+
{{main|Tools/it|l1=Strumenti }}
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
| align="center" style="background: #f8d28c " | {{Icon item|Abominable Cosmetic Case|75px}}
+
| width="90px" style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Abominable Cosmetic Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Case}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Abominable Cosmetic Key|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Abominable Cosmetic Key}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Key}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Unleash the Beast Cosmetic Case|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Unleash the Beast Cosmetic Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Case}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Unleash the Beast Cosmetic Key|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Unleash the Beast Cosmetic Key}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Key}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Inferno Campaign Pass|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jungle Inferno Campaign Pass|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Inferno Campaign Pass}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Inferno Campaign Pass}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Inferno ConTracker|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Inferno ConTracker}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Case}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Infernal Reward War Paint Case|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Infernal Reward War Paint Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Key}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Infernal Reward War Paint Key|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Infernal Reward War Paint Key}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Case}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Jackpot War Paint Case|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Jackpot War Paint Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Key}}'''
|-  
+
|}
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Jackpot War Paint Key|75px}}
+
 
| style="background: #f8e2a1 "| '''{{item link|Jungle Jackpot War Paint Key}}'''
+
==== Oggetti Azione ====
 +
{{main|Action items/it|l1=Oggetti Azione}}
 +
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 +
| width="90px" style="background:#f8d28c;" | {{Icon item|Jungle Inferno ConTracker|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Jungle Inferno ConTracker}}'''
 
|}
 
|}
 +
 +
==== {{item name|War Paints}} ====
 +
{{main|War Paint{{if lang}}|l1={{item name|War Paint}}}}
 +
 +
===== {{decorated name|Jungle Jackpot Collection}} =====
 +
<gallery>
 +
File:Backpack Park Pigmented War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|park pigmented}}</div>
 +
File:Backpack Sax Waxed War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|sax waxed}}</div>
 +
File:Backpack Yeti Coated War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|yeti coated}}</div>
 +
File:Backpack Croc Dusted War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|croc dusted}}</div>
 +
File:Backpack Macaw Masked War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|macaw masked}}</div>
 +
File:Backpack Piña Polished War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|piña polished}}</div>
 +
File:Backpack Anodized Aloha War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|anodized aloha}}</div>
 +
File:Backpack Bamboo Brushed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|bamboo brushed}}</div>
 +
File:Backpack Leopard Printed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|leopard printed}}</div>
 +
File:Backpack Mannana Peeled War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|mannana peeled}}</div>
 +
File:Backpack Tiger Buffed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|tiger buffed}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Infernal Reward Collection}} =====
 +
<gallery>
 +
File:Backpack Fire Glazed War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|fire glazed}}</div>
 +
File:Backpack Bonk Varnished War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|bonk varnished}}</div>
 +
File:Backpack Dream Piped War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|dream piped}}</div>
 +
File:Backpack Freedom Wrapped War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|freedom wrapped}}</div>
 +
File:Backpack Bank Rolled War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|bank rolled}}</div>
 +
File:Backpack Clover Camo'd War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|clover camo'd}}</div>
 +
File:Backpack Kill Covered War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|kill covered}}</div>
 +
File:Backpack Pizza Polished War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|pizza polished}}</div>
 +
File:Backpack Bloom Buffed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|bloom buffed}}</div>
 +
File:Backpack Cardboard Boxed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|cardboard boxed}}</div>
 +
File:Backpack Merc Stained War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|merc stained}}</div>
 +
File:Backpack Quack Canvassed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|quack canvassed}}</div>
 +
File:Backpack Star Crossed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|star crossed}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Decorated War Hero Collection}} =====
 +
<gallery>
 +
File:Backpack Carpet Bomber Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|carpet bomber mk.ii}}</div>
 +
File:Backpack Woodland Warrior Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|woodland warrior mk.ii}}</div>
 +
File:Backpack Wrapped Reviver Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|wrapped reviver mk.ii}}</div>
 +
File:Backpack Forest Fire Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|forest fire mk.ii}}</div>
 +
File:Backpack Night Owl Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|night owl mk.ii}}</div>
 +
File:Backpack Woodsy Widowmaker Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|woodsy widowmaker mk.ii}}</div>
 +
File:Backpack Autumn Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|autumn mk.ii}}</div>
 +
File:Backpack Plaid Potshotter Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|plaid potshotter mk.ii}}</div>
 +
File:Backpack Civil Servant Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|civil servant mk.ii}}</div>
 +
File:Backpack Civic Duty Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|civic duty mk.ii}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Contract Campaigner Collection}} =====
 +
<gallery>
 +
File:Backpack Bovine Blazemaker Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|bovine blazemaker mk.ii}}</div>
 +
File:Backpack Dead Reckoner Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|dead reckoner mk.ii}}</div>
 +
File:Backpack Backwoods Boomstick Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|backwoods boomstick mk.ii}}</div>
 +
File:Backpack Masked Mender Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|masked mender mk.ii}}</div>
 +
File:Backpack Iron Wood Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|iron wood mk.ii}}</div>
 +
File:Backpack Macabre Web Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|macabre web mk.ii}}</div>
 +
File:Backpack Nutcracker Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|nutcracker mk.ii}}</div>
 +
File:Backpack Smalltown Bringdown Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|smalltown bringdown mk.ii}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Saxton Select Collection}} =====
 +
<gallery>
 +
File:Backpack Dragon Slayer War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|dragon slayer}}</div>
 +
</gallery>
  
 
=== Giorno 3 ===
 
=== Giorno 3 ===
Line 321: Line 383:
  
 
==== Armi aggiunte ====
 
==== Armi aggiunte ====
 +
{{main|Weapons/it|l1=Armi}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#b5b85c;" rowspan="4" | '''{{class link|Pyro|br=yes|color=black}}'''
 +
| style="background:#f8d28c;" | {{Icon item|Dragon's Fury|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Dragon's Fury}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="4" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
+
| style="background:#f8d28c;" | {{Icon item|Gas Passer|75px}}
| align="center" style="background: #f8d28c " | {{Icon item|Dragon's Fury|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Gas Passer}}'''
| style="background: #f8e2a1 "| '''{{item link|Dragon's Fury}}'''
 
|-
 
| align="center" style="background: #f8d28c "| {{Icon item|Gas Passer|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Gas Passer}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Hot Hand|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Hot Hand|75px}}
| style="background: #f8e2a1 "| '''{{item link|Hot Hand}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Hot Hand}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Thermal Thruster|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Thermal Thruster|75px}}
| style="background: #f8e2a1 "| '''{{item link|Thermal Thruster}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Thermal Thruster}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| style="background:#b5b85c;" rowspan="1" | '''{{class link|Heavy|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Second Banana|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Second Banana|75px}}
| style="background: #f8e2a1 "| '''{{item link|Second Banana}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Second Banana}}'''
 
|}
 
|}
  
 
==== Classi modificate ====
 
==== Classi modificate ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Class
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Changes
|-
 
! style="background: #b5b85c;" rowspan="6"| {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
 
| style="background: #f8d28c " | {{c|+|Changed:}} Airblast hit detection for both players and projectiles is now a consistent cone
 
 
|-
 
|-
| style="background: #f8d28c " | {{c|+|Changed:}} Airblast strength increased
+
! width="90px" style="background:#b5b85c;" rowspan="6" | {{class link|Pyro|br=yes|color=black}}
 +
| style="background:#f8e2a1;" | {{c|+|Changed:}} Airblast hit detection for both players and projectiles is now a consistent cone
 
|-
 
|-
| style="background: #f8d28c " | {{c|-|Changed:}} Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Airblast strength increased
 
|-
 
|-
| style="background: #f8d28c " | {{c|=|Changed:}} Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
 
|-
 
|-
| style="background: #f8d28c " | {{c|=|Changed:}} Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
 
|-
 
|-
| style="background: #f8d28c " | {{c|=|Changed:}} Afterburn duration now based on how long the flamethrower was actively hitting an enemy
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
 
|-
 
|-
 +
| style="background:#f8e2a1;" | {{c|=|Changed:}} Afterburn duration now based on how long the flamethrower was actively hitting an enemy
 
|}
 
|}
  
 
==== Armi modificate ====
 
==== Armi modificate ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Class
! style="background: #748c41;" class="header" | <span style="color: white;"> Weapon
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Weapon
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #b5b85c;" rowspan=7| {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
! width="90px" style="background:#b5b85c;" rowspan=7 | {{class link|Pyro|br=yes|color=black}}
! style="background: #f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Variants
+
! style="background:#f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Variants
| style="background: #f8e2a1;" | {{c|=|Changed:}} Better visual sync, more consistent (no visuals/damage mismatch)
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Better visual sync, more consistent (no visuals/damage mismatch)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Changed:}} New particle effects
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} New particle effects
 
|}
 
|}
  
Line 379: Line 440:
 
==== Classi modificate ====
 
==== Classi modificate ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Class
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #b5b85c;" rowspan="2" | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
+
! width="90px" style="background:#b5b85c;" rowspan="2" | {{class link|Heavy|br=yes|color=black}}
| style="background: #f8e2a1;" | {{c|+|Changed:}} The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Accuracy and damage pernalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
 
|-
 
|-
 +
! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Doubled the amount of metal applied (per {{botignore|wrench}} hit) when upgrading buildings during the "Setup" period.
 
|}
 
|}
  
 
==== Armi modificate ====
 
==== Armi modificate ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Class
! style="background: #748c41;" class="header" colspan=2 | <span style="color: white;"> Weapon
+
! style="background:#748c41;" class="header" colspan=2 | <span style="color: white;"> Weapon
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Changes
 +
|-
 +
! width="90px" style="background:#b5b85c;" rowspan=25 | {{class link|Scout|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}} <br /> {{item link|Bonk! Atomic Punch}}
 +
| style="background:#f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
 +
|-
 +
| style="background:#f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 seconds
 +
|-
 +
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires
 
|-
 
|-
! style="background: #b5b85c;" rowspan=19 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]]
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} +10% damage taken penalty
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}} <br /> {{item link|Bonk! Atomic Punch}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 seconds
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}}
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus
| style="background: #f8e2a1;" | {{c|-|Added:}} Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires
+
! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 +
| style="background:#f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} +10% damage taken pernalty
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Increased max health on hit to +7 (from +5)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage
| style="background: #f8e2a1;" | {{c|-|Added:}} -25% clip size (9 shots)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed)
+
| style="background:#f8e2a1;" | {{c|-|Added:}} -25% clip size penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Up to +7 hp per hit (from +5)
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Long range hits reduce recharge time (by 1.5 seconds)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Crit vs stunned players
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}}
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range
| style="background: #f8e2a1;" | {{c|+|Added:}} Long range hits reduce rechange (by 1.5 seconds)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}} <br /> {{item link|Sandman}}
 +
| style="background:#f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Crit vs stunned players
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20%
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15)
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}} <br /> {{item link|Sandman}}
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)  
| style="background: #f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15)
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20%
+
! style="background:#f8d28c;" colspan=2 rowspan=6 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Melee attacks done while airborne mini-crit
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Reduce damage penalty vs players to -15% (from -20%)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Self-inflicted damage when performing a triple jump
 
|-
 
|-
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]]
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Attack speed penalty
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}}
 
| style="background: #f8e2a1;" | {{c|-|Added:}} Granted/earned Crits will converted to Mini-Crits instead
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Cannot be Crit boosted
+
| style="background:#f8e2a1;" | {{c|-|Added:}} 50% slower deploy speed penalty
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Triple-jump is now only possible while the {{botignore|bat}} is deployed 
| style="background: #f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast
+
! style="background:#b5b85c;" rowspan=8 | {{class link|Soldier|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot be crit boosted
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}}
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Granted/earned crits will converted to mini-crits instead
| style="background: #f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number on times they can hit the same target(s)
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectile velocity increased to 1200 (from 840)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Deals 20 damage per tick (down from 45)
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}}
 +
| style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
|-
 
|-
! style="background: #b5b85c;" rowspan=3 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number of times they can hit the same target(s)
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
| style="background: #f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} 0.5 second increase in charge duration
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Projectile velocity increased to 1200hu (from 840hu)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25 health on kill
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced damage per tick to 20 (from 45)
 
|-
 
|-
! style="background: #b5b85c;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]]
+
! style="background:#b5b85c;" rowspan=3 | {{class link|Demoman|br=yes|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
+
! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
| style="background: #f8e2a1;" | {{c|-|Added:}} Max-health is drained while item is active (-10/sec), and regenerated while holstered
+
| style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
+
| style="background:#f8e2a1;" | {{c|+|Added:}} 0.5 second increase in charge duration
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +25 health on kill
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active
+
! style="background:#b5b85c;" rowspan=11 | {{class link|Heavy|br=yes|color=black}}
 +
! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
 +
! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 25% damage pernalty
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 25% damage penalty
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-10/sec), and regenerated while holstered
| style="background: #f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
| style="background: #f8e2a1;" | {{c|-|Added:}} Max-health is drained while item is active (-5/sec), and regenerated while holstered
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
 +
| style="background:#f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
+
| style="background:#f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability
 
|-
 
|-
! style="background: #b5b85c;" rowspan=2 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-5/sec), and regenerated while holstered
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Doubled the amount of metal applied (per {{botignore|wrench}} hit) when upgrading buildings during the "Setup" period
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
 
|-
 
|-
! style="background: #b5b85c;" rowspan=5 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]]
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Ubercharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
+
! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}}
 +
! style="background:#f8d28c;" colspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 +
| style="background:#f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}} <br /> {{item link|Vita-Saw}}
+
! style="background:#b5b85c;" rowspan=5 | {{class link|Medic|br=yes|color=black}}
| style="background: #f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
 +
| style="background:#f8e2a1;" | {{c|-|Changed:}} ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%.
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} On death up to 20% of your stored ÜberCharge is retained
+
! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}} <br /> {{item link|Vita-Saw}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
 
|-
 
|-
! style="background: #b5b85c;" rowspan=7 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]]
+
| style="background:#f8e2a1;" | {{c|+|Added:}} On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%.
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} -100% overheal penalty
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} On death up to 20% of your stored ÜberCharge is retained
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
+
! style="background:#b5b85c;" rowspan=7 | {{class link|Sniper|br=yes|color=black}}
| style="background: #f8e2a1;" | {{c|+|Added:}} Afterburn immunity
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} +50% fire resist
+
| style="background:#f8e2a1;" | {{c|-|Added:}} -100% overheal penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer
+
! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Afterburn immunity on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25 max health on wearer
+
| style="background:#f8e2a1;" | {{c|+|Added:}} +50% fire resistance on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +15% bullet damage resistance on wearer
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer
 
|-
 
|-
! style="background: #b5b85c;" rowspan=8 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +25 max health on wearer
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}} <br /> {{item link|Ambassador}}
 
| style="background: #f8e2a1;" | {{c|-|Changed:}} Headshot damage is now subjected to distance falloff effects
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +15% bullet damage resistance on wearer
 
|-
 
|-
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}
+
! style="background:#b5b85c;" rowspan=8 | {{class link|Spy|br=yes|color=black}}
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}} <br /> {{item link|Ambassador}}
| style="background: #f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Headshot damage is now subjected to distance falloff effects
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Increased cloak drain rate by 33%
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} "Cannot disguise" penalty
+
! style="background:#f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}
 +
! style="background:#f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot disguise penalty
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter
| style="background: #f8e2a1;" | {{c|-|Added:}} Ammo kits and Dispensers no longer refill the Spy's cloak meter
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible
+
| style="background:#f8e2a1;" | {{c|-|Added:}} +33% faster cloak drain rate
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} -35% cloak meter from ammo boxes
+
! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 +
| style="background:#f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible
 
|-
 
|-
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]]
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} -35% cloak meter from ammo boxes
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit
 
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Ammo kits and Dispensers no longer refill the Spy's cloak meter
 
|-
 
|-
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]]
+
! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br />{{class link|Pyro|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
| style="background: #f8e2a1;" | {{c|-|Added:}} Reduced amount of air control while deployed by 50%
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
 
|-
 
|-
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]]
+
! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br />{{class link|Demoman|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
| style="background: #f8e2a1;" | {{c|+|Added:}} 50% more pellets
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced amount of air control while deployed by 50%
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} 30% less damage
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Fires a wide, fixed shot pattern (regardless of server settings) <!-- negative or neutral? -->
+
! style="background:#b5b85c; text-align:left;" rowspan=8 | {{class link|Soldier|color=black}}<br />{{class link|Pyro|color=black}}<br />{{class link|Heavy|color=black}}<br />{{class link|Engineer|color=black}}
 +
! style="background:#f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} +50% more pellets per shot
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} 50% faster switch speed (previously deployed 50% faster)
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Fires a wide, fixed shot pattern (regardless of server settings)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} 50% faster reload speed
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} 50% faster reload time
+
| style="background:#f8e2a1;" | {{c|-|Added:}} -30% damage penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Removed:}} Fire rate increases as health decreases
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Fire rate increases as health decreases
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
 
|-
 
|-
 +
| style="background:#f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells
 
|}
 
|}
  
Line 585: Line 657:
 
Nel giorno previsto per la pubblicazione dell'aggiornamento, un [http://www.teamfortress.com/post.php?id=33776 post sul Blog] ha avvisato che i nuovi contenuti sarebbero arrivati il giorno successivo, in quanto il TF Team doveva fare degli ulteriori test.
 
Nel giorno previsto per la pubblicazione dell'aggiornamento, un [http://www.teamfortress.com/post.php?id=33776 post sul Blog] ha avvisato che i nuovi contenuti sarebbero arrivati il giorno successivo, in quanto il TF Team doveva fare degli ulteriori test.
  
== Curiosità ==
+
== Trivia ==
* Prima di Jungle Inferno, l'ultimo aggiornamento ad aver usato la formula di presentazione dei contenuti in quattro giorni è stato l'[[Über_Update/it|Aggiornamento Über]] nel 2011.
+
* Several new weapons were teased in the days prior to their reveal:
* Alcune delle armi dell'aggiornamento sono state viste nei primi due giorni di annunci, prima della loro rivelazione ufficiale.
+
** At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
 +
** On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana.
 +
* At the bottom of the Day 2 Update Page, [[Saxton Hale]] is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. Three red lasers are shining near the parrot's head. Moving the cursor near the parrot causes its head to explode, leaving a comical bone sticking out, some blood on Hale's shoulder, and feathers floating in the air. The triple laser sight is a reference to the [[w:Predator_(franchise)|Predator]] film series, as the eponymous alien hunters use a similar sight to aim their [http://avp.wikia.com/wiki/Plasmacaster Plasmacasters]. The first Predator movie involves people being hunted in a jungle. Using inspect element on the website shows the image's name as "parroter".
  
 
== Galleria ==
 
== Galleria ==
 
<gallery>
 
<gallery>
File:Jungle Inferno Update_Day_1.jpg|'''Day 1.''' [http://www.teamfortress.com/jungleinferno/ Mappe e provocazioni].
+
File:News item 2017-10-21 Jungle Inferno Update.png|In-game notification about the release of the update.
File:Jungle Inferno Update_Day_2.jpg|'''Day 2.''' [http://www.teamfortress.com/jungleinferno/campaign.php Contratti del Pass e decorazioni].
+
File:Jungle Inferno Update_Day_1.jpg|'''Giorno 1.''' [http://www.teamfortress.com/jungleinferno/ Mappe e provocazioni] {{lang icon|en}}.
File:Jungle Inferno Update_Day_3.jpg|'''Day 3.''' [http://www.teamfortress.com/jungleinferno/pyro.php Nuove armi per il Piro e contratti gratuiti].
+
File:Jungle Inferno Update_Day_2.jpg|'''Giorno 2.''' [http://www.teamfortress.com/jungleinferno/campaign.php Contratti del Pass e decorazioni] {{lang icon|en}}.
File:Jungle Inferno Update_Day_4.jpg|'''Day 4.''' [http://www.teamfortress.com/jungleinferno/notes.php Lista finale dei cambiamenti].  
+
File:Jungle Inferno Update_Day_3.jpg|'''Giorno 3.''' [http://www.teamfortress.com/jungleinferno/pyro.php Nuove armi per il Piro e contratti gratuiti] {{lang icon|en}}.
 +
File:Jungle Inferno Update_Day_4.jpg|'''Giorno 4.''' [http://www.teamfortress.com/jungleinferno/notes.php Lista finale dei cambiamenti] {{lang icon|en}}.
 +
File:Scream_Fortress_IX.jpg|Jungle Inferno title during the Halloween event.
 
</gallery>
 
</gallery>
  
== {{common string|See also}} ==
+
== Vedi anche ==
 
* {{item link|Jungle Inferno Contracts Pass}}
 
* {{item link|Jungle Inferno Contracts Pass}}
  
 
== Collegamenti esterni ==
 
== Collegamenti esterni ==
 
* [http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]
 
* [http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]
* [http://www.teamfortress.com/jungleinferno/ Giorno 1]
 
 
* [http://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!]
 
* [http://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!]
* [http://www.teamfortress.com/jungleinferno/campaign.php Giorno 2]
 
 
* [http://www.teamfortress.com/post.php?id=33731 Hot Stuff!]
 
* [http://www.teamfortress.com/post.php?id=33731 Hot Stuff!]
* [http://www.teamfortress.com/jungleinferno/pyro.php Giorno 3]
 
 
* [http://www.teamfortress.com/post.php?id=33776 We're Almost Live!]
 
* [http://www.teamfortress.com/post.php?id=33776 We're Almost Live!]
* [http://www.teamfortress.com/jungleinferno/notes.php Giorno 4]
 
 
* [http://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!]
 
* [http://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!]
 +
* [http://www.teamfortress.com/jungleinferno/ Jungle Inferno Update Day 1]
 +
* [http://www.teamfortress.com/jungleinferno/campaign.php Update Day 2]
 +
* [http://www.teamfortress.com/jungleinferno/pyro.php Update Day 3]
 +
* [http://www.teamfortress.com/jungleinferno/notes.php Update Day 4]
  
 
{{Jungle Inferno Update Nav}}
 
{{Jungle Inferno Update Nav}}
 
{{Major updates nav}}
 
{{Major updates nav}}
 +
{{Pyro Nav}}
  
[[Category:Events/it|Eventi]]
+
[[Category:Events/it]]
[[Category:Major updates/it|Aggiornamenti]]
+
[[Category:Major updates/it]]

Latest revision as of 19:20, 27 January 2023


Questo articolo riguarda il contenuto rilasciato con l'aggiornamento. Per la patch vedi Patch del 20 ottobre 2017.
Jungle Inferno Update.jpg
Se Jurassic Park ci ha insegnato una cosa, è che la vita trova una via. Se Jurassic Park ci ha insegnato due cose, sono che la vita trova una via e che Jurassic Park è una buona idea da rubare per fare un aggiornamento. E se il team legale di Valve ci ha insegnato una cosa, è stato urlarci di non dirvi la seconda cosa che ci ha insegnato Jurassic Park.

Se le persone che ci hanno urlato contro ci hanno insegnato una cosa, è che i rumori forti ci rendono così spaventati che ci dimentichiamo dove sta il tasto cancella, quindi stiamo solo andando avanti e siamo lieti di annunciare il nostro aggiornamento totalmente originale su animali mortali che scappano da un parco a tema. Perché la vita trova una via, che è la sola cosa che abbiamo rubato imparato da Jurassic Park.
Sito ufficiale TF2

L' Aggiornamento Jungle Inferno è stato un aggiornamento maggiore per Team Fortress 2 pubblicato il 20 Ottobre 2017.

Video

Annunci

La pagina dell'aggiornamento Jungle Inferno è iniziata ufficialmente il 16 Ottobre 2017, come annunciato sul post del Blog Ufficiale di TF2 "Welcome to... Mercenary Park!"

Progresso dell'aggiornamento

L'aggiornamento Jungle Inferno è stato rilasciato durante un periodo di tempo di quattro giorni.

Il Giorno 1 includeva alcune nuove provocazioni, mappe e un breve trailer SFM.

Il Giorno 2 ha mostrato un nuovo PDA per i contratti gratuiti e a pagamento, i contratti gratis danno le nuove armi mentre quelli a pagamento danno biglietti insanguinati, vernicii di guerra e alcuni cappelli.

Il Giorno 3 ha mostrato nuove armi, la Furia del Drago, il Propulsore Termico, il Rifornimento di Benzina e la Mano Rovente.

Il Giorno 4 ha rivelato l'intera lista di modifiche dell'aggiornamento.

Giorno 1

L'aggiornamento Jungle Inferno ha rivelato una nuova mappa creata da Valve e 5 nuove mappe create dalla comunità, insieme ad altre due provocazioni create da Valve e 5 create dalla comunità.

Mappe

Articolo principale: Lista delle Mappe
Le mappe della comunità sono quelle scritte in italics.
Nome Immagine Modalità di gioco Nome del file
Banana Bay Bananabay main.jpg Corsa dei carrelli
RED Bombcart.pngBLU Bombcart.png
plr_bananabay
Brazil Brazil main.jpg Re della collina
Controlpoint.png
koth_brazil
Enclosure Enclosure main.jpg Carrello
BLU Bombcart.png
pl_enclosure_final
Lazarus Lazarus main.jpg Re della collina
Controlpoint.png
koth_lazarus
Mercenary Park Yetipark 5.png Attacca/Difendi
Controlpoint.png
cp_mercenarypark
Mossrock Mossrock main.jpg Attacca/Difendi
Controlpoint.png
cp_mossrock

Provocazioni

Articolo principale: Insulti
Headcase Testa è Servita
Russian Arms Race Corsa alle Armi Russa
Soviet Strongarm Braccio di Ferro Sovietico
Dueling Banjo Banjo Duellante
Jumping Jack Salto Pneumatico
Yeti Punch Pugno dello Yeti
Yeti Smash Colpo dello Yeti

Giorno 2

Il Giorno 2 ha svelato la Campagna Jungle Inferno e le casse War Paint che rimpiazzeranno i dop delle armi e delle casse della campagna, due nuove casse di decorazioni, e il nuovo sistema campagna. Questa campagna comprende 36 nuopvi contratti che possono essere completati in co-op. Il completamento di questi contratti procura o un oggetto della campagna o i "Blood Money", che possono essere utilizzati per comprare War Paint e le casse.

Campagna

La Campagna Jungle Inferno necessita dell'acquisto del Jungle Inferno Campaign Pass. E' stato introdotto anche il Contracker PDA, che permette una progressione personalizzata dei contratti e il Mercenary Park Gift Shop. E' disponibile anche il Friendly Fire, che permette ai giocatori di giocare contro i loro amici e di aiutarsi a completare contratti se i due giocatori sono in un party.

Oggetti decorativi

Articolo principale: Oggetti decorativi
Forest Footwear Calzature Forestali
Jungle Jersey Maglia Selvaggia
Transparent Trousers Pantaloni Trasparenti
Attack Packs Riserve Militari
Crit Cloak Mantello Critico
Sharp Chest Pain Pungente Dolore Toracico
Shellmet Elmetto Accessoriato
Deity's Dress Vestito da Divinità
D-eye-monds Occhi di Diamante
Feathered Fiend Demone Piumato
Fireman's Essentials Essenziale del Pompiere
Hot Huaraches Huarache Scottanti
Sacrificial Stone Pietra Sacrificale
Aztec Aggressor Aggressore Azteco
Commando Elite Commando d'Élite
Fat Man's Field Cap Cappello da Campo del Grassone
Heavy Harness Imbracatura Pesante
Siberian Tigerstripe Tigratura Siberiana
Conaghers' Utility Idol Idolo Utilitario dei Conagher
Tropical Toad Rospo Tropicale
Battle Boonie Boonie da Battaglia
Vitals Vest Giubbotto della Salute
Bait and Bite Mordi e Fuggi
Cammy Jammies Braghe Mimetiche
Classy Capper Cappello di Classe
Conspicuous Camouflage Camuffamento Appariscente
Most Dangerous Mane Chioma Più Pericolosa
Rifleman's Regalia Abito del Fuciliere
Leaderboard class scout.png Esploratore
Leaderboard class engineer.png Ingegnere
Leaderboard class spy.png Spia
Aloha Apparel Abbigliamento Aloha
Leaderboard class soldier.png Soldato
Leaderboard class pyro.png Piro
Leaderboard class demoman.png Demolitore
Bananades Banane a Grappolo
Leaderboard class soldier.png Soldato
Leaderboard class demoman.png Demolitore
Leaderboard class heavy.png Grosso
War Eagle Aquila da Guerra
Leaderboard class soldier.png Soldato
Leaderboard class heavy.png Grosso
Nuke Duca
Aztec Warrior Guerriero Azteco
Croaking Hazard Pericolo Gracchiante
Hunter in Darkness Cacciatore nell'Oscurità
Jungle Wreath Corona Selvaggia
Mannanas Hat Cappello Mannanas
Mercenary Park Mercenary Park
Monstrous Memento Souvenir Mostruoso
Never Forget Hat Cappello per Non Dimenticare
Pithy Professional Professionista Rigoroso
Pocket Saxton Saxton Tascabile
Quizzical Quetzal Quetzal Beffardo
Saxton Saxton
Slithering Scarf Sciarpa Sibilante
Yeti Park Hardhat Elmetto Protettivo dello Yeti Park

Set di oggetti

Articolo principale: Set di oggetti
Abominevole Grosso delle Nevi
Kathman-Hairdo Capelli di Kathmandu
Himalayan Hair Shirt Maglia Pelosa dell'Himalaya
Abominable Snow Pants Abominevoli Pantaloni delle Nevi

Strumenti

Articolo principale: Strumenti
Abominable Cosmetic Case Cassa Abominevole
Abominable Cosmetic Key Chiave Abominevole
Unleash the Beast Cosmetic Case Cassa della Bestia Scatenata
Unleash the Beast Cosmetic Key Chiave della Bestia Scatenata
Jungle Inferno Campaign Pass Pass della campagna Jungle Inferno
Infernal Reward War Paint Case Cassa di Vernici "Ricompense Infernali"
Infernal Reward War Paint Key Chiave per Casse di Vernici "Ricompense Infernali"
Jungle Jackpot War Paint Case Cassa di Vernici "Jackpot Selvaggio"
Jungle Jackpot War Paint Key Chiave per Casse di Vernici "Jackpot Selvaggio"

Oggetti Azione

Articolo principale: Oggetti Azione
Jungle Inferno ConTracker ConTracker di Jungle Inferno

Vernici di Guerra

Articolo principale: Vernice di Guerra
Collezione "Jackpot Selvaggio"
Collezione "Ricompense infernali"
Collezione "Eroe di Guerra Decorato"
Collezione "Esperto di Contratti"
Collezione "Raccolta di Saxton"

Giorno 3

Il Giorno 3 ha rivelato cinque armi, di cui quattro per il Piro ed una per il Grosso, una provocazione letale per il Propulsore Termico e delle modifiche al funzionamento di tutti i lanciafiamme.

Armi aggiunte

Articolo principale: Armi
Dragon's Fury Furia del Drago
Gas Passer Rifornimento di Benzina
Hot Hand Mano Rovente
Thermal Thruster Propulsore Termico
Second Banana Banana Secondaria

Classi modificate

Class Changes
Pictogram plus.png Changed: Airblast hit detection for both players and projectiles is now a consistent cone
Pictogram plus.png Changed: Airblast strength increased
Pictogram minus.png Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
Pictogram comment.png Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
Pictogram comment.png Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
Pictogram comment.png Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy

Armi modificate

Class Weapon Changes
Flame Thrower
Lanciafiamme + Variants
Pictogram comment.png Changed: Better visual sync, more consistent (no visuals/damage mismatch)
Pictogram comment.png Changed: New particle effects

Giorno 4

Il Giorno 4 ha rivelato l'intera lista di cambiamenti dell'aggiornamento, come l'aggiunta di nuovi contenuti, modifiche ad armi già esistenti e cambiamenti al sistema di matchmaking. Il Giorno 4 ha anche reso ispezionabili tutte le armi del gioco.

Classi modificate

Class Changes
Pictogram plus.png Changed: The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
Pictogram plus.png Changed: Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
Pictogram plus.png Added: Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period.

Armi modificate

Class Weapon Changes
Bonk! Atomic Punch
Bonk! Pugno Atomico
Pictogram minus.png Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
Pictogram comment.png Note: The slow effect lasts 5 seconds
Crit-A-Cola
Crit-a-Cola
Pictogram plus.png Removed: Marked-For-Death when effect expires
Pictogram plus.png Removed: +10% damage taken penalty
Pictogram minus.png Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
Pictogram minus.png Removed: +25% move speed bonus
Pretty Boy's Pocket Pistol
Pistola Tascabile di Pretty Boy
Pictogram plus.png Changed: +15% firing speed (from 25% slower firing speed)
Pictogram plus.png Changed: Increased max health on hit to +7 (from +5)
Pictogram plus.png Removed: 20% damage vulnerability on wearer
Pictogram minus.png Removed: Wearer never takes falling damage
Pictogram minus.png Added: -25% clip size penalty
Flying Guillotine
Ghigliottina Volante
Pictogram plus.png Added: Long range hits reduce recharge time (by 1.5 seconds)
Pictogram plus.png Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits
Pictogram minus.png Removed: Crit vs stunned players
Pictogram minus.png Removed: Mini-crits at long range
Sandman
Sandman
Pictogram plus.png Changed: Max range balls now do 50% increased damage (from a base of 15)
Pictogram plus.png Changed: The flight time required to trigger the "max" effect has been reduced by 20%
Pictogram plus.png Changed: Ball regeneration time reduced to 10 seconds (from 15)
Pictogram minus.png Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)
Atomizer
Atomizzatore
Pictogram plus.png Added: Melee attacks done while airborne mini-crit
Pictogram plus.png Changed: Reduce damage penalty vs players to -15% (from -20%)
Pictogram plus.png Removed: Self-inflicted damage when performing a triple jump
Pictogram plus.png Removed: Attack speed penalty
Pictogram minus.png Added: 50% slower deploy speed penalty
Pictogram minus.png Changed: Triple-jump is now only possible while the bat is deployed
Cow Mangler 5000
Mutila-Mucche 5000
Pictogram plus.png Removed: Cannot be crit boosted
Pictogram minus.png Added: Granted/earned crits will converted to mini-crits instead
Mantreads
Passo d'Uomo
Pictogram plus.png Added: +200% air control when blast jumping
Pictogram plus.png Changed: +75% push-force reduction now includes airblast
Righteous Bison
Bisonte Virtuoso
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Changed: Projectiles are no longer limited on the number of times they can hit the same target(s)
Pictogram plus.png Changed: Projectile velocity increased to 1200hu (from 840hu)
Pictogram minus.png Changed: Reduced damage per tick to 20 (from 45)
Claidheamh Mòr
Claidheamh Mòr
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Added: 0.5 second increase in charge duration
Pictogram minus.png Removed: +25 health on kill
Gloves of Running Urgently
Guanti della Radicale Urgenza
Bread Bite
Morso d'Amido
Pictogram plus.png Removed: Marked-For-Death effect while active
Pictogram plus.png Removed: 25% damage penalty
Pictogram minus.png Added: Max health is drained while item is active (-10/sec), and regenerated while holstered
Pictogram comment.png Note: Health will regenerate only the amount drained while active - minus any damage taken during that time
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Fists of Steel
Pugni d'Acciaio
Pictogram minus.png Added: 40% overheal reduction while active
Pictogram minus.png Added: 40% healing rate penalty while active
Eviction Notice
Avviso di Sfratto
Pictogram plus.png Removed: 20% damage vulnerability
Pictogram minus.png Added: Max health is drained while item is active (-5/sec), and regenerated while holstered
Pictogram comment.png Note: Health will regenerate only the amount drained while active - minus any damage taken during that time
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Rescue Ranger
Ranger Soccorritore
Pictogram minus.png Changed: Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
Crusader's Crossbow
Balestra del Crociato
Pictogram minus.png Changed: ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat
Pictogram comment.png Note: Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
Vita-Saw
Vita-Saw
Pictogram plus.png Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
Pictogram plus.png Added: On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%.
Pictogram minus.png Removed: On death up to 20% of your stored ÜberCharge is retained
Razorback
Razorback
Pictogram plus.png Added: Shield regenerated after 30 seconds
Pictogram minus.png Added: -100% overheal penalty
Darwin's Danger Shield
Scudo d'Emergenza di Darwin
Pictogram plus.png Added: Afterburn immunity on wearer
Pictogram plus.png Added: +50% fire resistance on wearer
Pictogram plus.png Removed: 20% explosive damage vulnerability on wearer
Pictogram minus.png Removed: +25 max health on wearer
Pictogram minus.png Removed: +15% bullet damage resistance on wearer
Ambassador
Ambasciatore
Pictogram minus.png Changed: Headshot damage is now subjected to distance falloff effects
Pictogram minus.png Changed: Headshots beyond 1200 world units do normal (non-crit) damage
Your Eternal Reward
Eterna Ricompensa
Wanga Prick
Spillo Wanga
Pictogram plus.png Removed: Cannot disguise penalty
Pictogram minus.png Added: Non-kill disguises require (and consume) a full cloak meter
Pictogram minus.png Added: +33% faster cloak drain rate
Dead Ringer
Cipollotto Letale
Pictogram plus.png Removed: No cloak meter from ammo boxes when invisible
Pictogram plus.png Removed: -35% cloak meter from ammo boxes
Pictogram minus.png Added: Ammo kits and Dispensers no longer refill the Spy's cloak meter
Leaderboard class soldier.png Soldato
Leaderboard class pyro.png Piro
Reserve Shooter
Tiratore di Riserva
Pictogram plus.png Added: Attacks on targets flying via the Thermal Thruster mini-crit
Pictogram minus.png Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
Leaderboard class soldier.png Soldato
Leaderboard class demoman.png Demolitore
B.A.S.E. Jumper
Paracadute Urbano
Pictogram minus.png Changed: Reduced amount of air control while deployed by 50%
Pictogram minus.png Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
Leaderboard class soldier.png Soldato
Leaderboard class pyro.png Piro
Leaderboard class heavy.png Grosso
Leaderboard class engineer.png Ingegnere
Panic Attack
Attacco di Panico
Pictogram plus.png Added: +50% more pellets per shot
Pictogram plus.png Added: Fires a wide, fixed shot pattern (regardless of server settings)
Pictogram minus.png Removed: 50% faster reload speed
Pictogram minus.png Added: -30% damage penalty
Pictogram minus.png Removed: Fire rate increases as health decreases
Pictogram comment.png Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
Pictogram comment.png Removed: Hold fire to load up to 4 shells

Ritardo dell'aggiornamento

Nel giorno previsto per la pubblicazione dell'aggiornamento, un post sul Blog ha avvisato che i nuovi contenuti sarebbero arrivati il giorno successivo, in quanto il TF Team doveva fare degli ulteriori test.

Trivia

  • Several new weapons were teased in the days prior to their reveal:
    • At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
    • On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana.
  • At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts. Additionally, on Saxton Hale's shoulder, a parrot can be seen. Three red lasers are shining near the parrot's head. Moving the cursor near the parrot causes its head to explode, leaving a comical bone sticking out, some blood on Hale's shoulder, and feathers floating in the air. The triple laser sight is a reference to the Predator film series, as the eponymous alien hunters use a similar sight to aim their Plasmacasters. The first Predator movie involves people being hunted in a jungle. Using inspect element on the website shows the image's name as "parroter".

Galleria

Vedi anche

Collegamenti esterni