Difference between revisions of "Horseless Headless Horsemann"
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{{Quotation|The TF2 Blog|Listen closely! What's that you hear? Is it the clip clop of haunted hoofs? Nope. It's the terrifying, completely foot-generated clomping of the Horseless Headless Horseman! He's come to steal your soul! And, if you have one, your horse!}} | {{Quotation|The TF2 Blog|Listen closely! What's that you hear? Is it the clip clop of haunted hoofs? Nope. It's the terrifying, completely foot-generated clomping of the Horseless Headless Horseman! He's come to steal your soul! And, if you have one, your horse!}} | ||
− | The '''Horseless Headless Horsemann''', the undead form of [[Non-player characters#Silas Mann|Silas Mann]], is a neutral enemy that | + | The '''Horseless Headless Horsemann''', the undead form of [[Non-player characters#Silas Mann|Silas Mann]], is a neutral enemy that first appeared in [[Mann Manor]] and can now be found in several [[Halloween map]]s, both Valve-made and community-created. In Mann Manor, approximately every 8 minutes, he spawns at the currently contested [[control point (objective)|control point]] and hunts down players from both teams, provided there is at least 10 players in the server. He has a great deal of health, deals devastating damage in a single attack, and continues to rampage until defeated by the players. In [[Carnival of Carnage]], he spawns in the Bumper Car Soccer and Falling Platform bumper car games after a certain amount of time, carrying the [[Necro Smasher]] instead of his [[Horseless Headless Horsemann's Headtaker|normal weapon]]. On [[Hellstone]], he spawns when the BLU team captures the second point, and there is a modest chance of him spawning in any game on [[Brimstone (map)|Brimstone]], [[Gravestone]], and [[Slasher]]. |
The Horseless Headless Horsemann is referred to as "''Team Fortress'''s first boss monster" on the official [https://www.teamfortress.com/screamfortress/ Scream Fortress Update] page. | The Horseless Headless Horsemann is referred to as "''Team Fortress'''s first boss monster" on the official [https://www.teamfortress.com/screamfortress/ Scream Fortress Update] page. | ||
== Mechanics == | == Mechanics == | ||
− | [[File: | + | [[File:Horseless Headless Horseman HP Chart.png|250px|right|thumb|Damage graph showing the number of players vs. the health of the Horseless Headless Horsemann.]] |
=== NPC entity === | === NPC entity === | ||
− | The Horseless Headless Horsemann is classified as part of the map's environment; any kills made by him count as environmental deaths for the victim. On-hit effects, such as the charging of the [[Buff Banner]], healing provided by the [[Black Box]], or the [[L'Etranger]] refilling Cloak, do not trigger upon a successful attack against the Horsemann. Additionally, the Horseless Headless Horsemann is completely immune to all status ailments, such as [[Jarate]], [[slowdown]], or [[bleeding]]. He is, however, affected by | + | The Horseless Headless Horsemann is classified as part of the map's environment; any kills made by him count as environmental deaths for the victim. On-hit effects, such as the charging of the [[Buff Banner]], healing provided by the [[Black Box]], or the [[L'Etranger]] refilling Cloak, do not trigger upon a successful attack against the Horsemann. Additionally, the Horseless Headless Horsemann is completely immune to all status ailments, such as [[Jarate]], [[slowdown]], or [[bleeding]]. He is, however, affected by Critical hits and damage ramp up/fall off. |
+ | |||
+ | If the Horseless Headless Horsemann is under half health, he will hold his axe in one hand instead of two-handing it.<ref>game\server\tf\halloween\halloween_behavior:L432-448</ref> | ||
=== Player targeting === | === Player targeting === | ||
− | The Horseless Headless Horsemann designates any player on RED or BLU as "it" if they are within 1500 [[Hammer unit]]s of the current [[Control | + | The Horseless Headless Horsemann designates any player on RED or BLU as "it" if they are within 1500 [[Hammer unit]]s of the current [[Control point (objective)|Control Point]] that BLU needs to capture. If there are no players within this 1500 Hammer unit range, he stands at the Control Point. |
− | The player designated as "It" is notified via an on-screen message and marked with a floating white skull and crossbones icon. The Horseless Headless Horsemann changes targets if "It" is killed, to whoever killed "it", unless they are far away enough, is more than 2000 Hammer units away from the currently contested Control Point, gets [[ÜberCharge|Übered]], or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room. Additionally, a player can hit an enemy with a melee weapon to pass the "It" status to them, in a manner similar to tag. | + | The player designated as "It" is notified via an on-screen message and marked with a floating white skull and crossbones icon. The Horseless Headless Horsemann changes targets if "It" is killed, to whoever killed "it", unless they are far away enough, is more than 2000 Hammer units away from the currently contested Control Point, gets [[ÜberCharge|Übered]], or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room. Additionally, a player can hit an enemy with a melee weapon to pass the "It" status to them, in a manner similar to tag. |
Every now and then when attacking players, the Horseless Headless Horsemann may spread his arms and release a loud "Boo!" Any players within 500 Hammer units are stunned and placed into a state of fear. Players wearing the [[Horseless Headless Horsemann's Head]] or [[Saxton Hale Mask]] are immune to being stunned by the Horseless Headless Horsemann's taunt. | Every now and then when attacking players, the Horseless Headless Horsemann may spread his arms and release a loud "Boo!" Any players within 500 Hammer units are stunned and placed into a state of fear. Players wearing the [[Horseless Headless Horsemann's Head]] or [[Saxton Hale Mask]] are immune to being stunned by the Horseless Headless Horsemann's taunt. | ||
=== Health === | === Health === | ||
− | The Horseless Headless Horsemann has a base health of 3000 that increases by 200 for each player in the server. His actual minimum possible health is 5000, as he does not spawn if there are fewer than 10 players in the server, while his maximum possible health is 9400, in an increased slot 32-player server. With the addition of {{code|-unrestricted_maxplayers}} in the | + | The Horseless Headless Horsemann has a base health of 3000 that increases by 200 for each player in the server. His actual minimum possible health is 5000, as he does not spawn if there are fewer than 10 players in the server, while his maximum possible health is 9400, in an increased slot 32-player server. With the addition of {{code|-unrestricted_maxplayers}} in the {{Patch name|7|25|2023}}, the maximum may be even higher (up to 23000 max with 100 players). |
=== Death === | === Death === | ||
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'''{{Patch name|6|21|2022}}''' | '''{{Patch name|6|21|2022}}''' | ||
− | * Fixed laggy animations on Halloween bosses, [[skeletons]], [[ghost]]s and other ghoul-like beings | + | * Fixed laggy animations on Halloween bosses, [[skeletons]], [[ghost]]s and other ghoul-like beings. |
+ | |||
+ | '''{{Patch name|10|9|2023}} #1''' ([[Scream Fortress 2023]]) | ||
+ | * Fixed {{code|ghost_pumpkin}} effect not playing correctly for the Horseless Headless Horsemann. | ||
}} | }} | ||
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== Bugs == | == Bugs == | ||
* The Horseless Headless Horsemann may, in semi-rare cases, move right into players, rendering them completely stuck and vulnerable to a quick and painful death. | * The Horseless Headless Horsemann may, in semi-rare cases, move right into players, rendering them completely stuck and vulnerable to a quick and painful death. | ||
− | |||
== Trivia == | == Trivia == | ||
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* The Horseless Headless Horsemann is a parody of the Headless Horseman from the story ''[[w:The Legend of Sleepy Hollow|The Legend of Sleepy Hollow]]'' by [[w:Washington Irving|Washington Irving]]. | * The Horseless Headless Horsemann is a parody of the Headless Horseman from the story ''[[w:The Legend of Sleepy Hollow|The Legend of Sleepy Hollow]]'' by [[w:Washington Irving|Washington Irving]]. | ||
− | |||
* The Horseless Headless Horsemann's kills count as environmental deaths. Therefore, achievements such as ''Foul Territory'' for the Scout can be achieved by stunning someone about to be killed by the Horseless Headless Horsemann. | * The Horseless Headless Horsemann's kills count as environmental deaths. Therefore, achievements such as ''Foul Territory'' for the Scout can be achieved by stunning someone about to be killed by the Horseless Headless Horsemann. | ||
* Despite avoiding hazards such as pits, the Horsemann can be killed by other environmental hazards if he is spawned somewhere other than Mann Manor. He is killed in one hit by the trains on [[Well (Control Point)|Well]], for instance. | * Despite avoiding hazards such as pits, the Horsemann can be killed by other environmental hazards if he is spawned somewhere other than Mann Manor. He is killed in one hit by the trains on [[Well (Control Point)|Well]], for instance. | ||
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== Gallery == | == Gallery == | ||
− | <gallery | + | <gallery> |
File:HHH chase.jpg|The Horseless Headless Horsemann attacking some members of both teams. | File:HHH chase.jpg|The Horseless Headless Horsemann attacking some members of both teams. | ||
− | File:Horsemann.png|An in-game screenshot of the Horseless Headless Horsemann with | + | File:Horsemann.png|An in-game screenshot of the Horseless Headless Horsemann holding the axe with one hand, indicating he's low on health. |
− | File:HHH Necro Smasher.png|An image of the Horseless Headless Horsemann with the Necro Smasher, used on [[Carnival of Carnage]]. | + | File:HHH Necro Smasher.png|An image of the Horseless Headless Horsemann with the [[Necro Smasher]], used on [[Carnival of Carnage]]. |
File:Marked for death Skull Hover.png|The icon displayed above "It". | File:Marked for death Skull Hover.png|The icon displayed above "It". | ||
File:Ghost Yikes!.png|The icon which appears above a scared player . | File:Ghost Yikes!.png|The icon which appears above a scared player . | ||
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* [[Pocket Halloween Boss]] | * [[Pocket Halloween Boss]] | ||
* [[Skeletons|Skeleton King]] | * [[Skeletons|Skeleton King]] | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Scream Fortress Nav}} | {{Scream Fortress Nav}} |
Latest revision as of 14:30, 18 July 2024
Horseless Headless Horsemann | |||||||||
---|---|---|---|---|---|---|---|---|---|
Kill Icon | |||||||||
Basic Information | |||||||||
Health: | 3,000 +200 for each player in the server | ||||||||
Damage Done: | 80% of the victim's base health | ||||||||
Affected By: |
| ||||||||
Found On: | Mann Manor, Bloodwater, Carnival of Carnage, Hellstone, Brimstone, Gravestone, Graveyard, Slasher, Bonesaw |
“ | Listen closely! What's that you hear? Is it the clip clop of haunted hoofs? Nope. It's the terrifying, completely foot-generated clomping of the Horseless Headless Horseman! He's come to steal your soul! And, if you have one, your horse!
— The TF2 Blog
|
” |
The Horseless Headless Horsemann, the undead form of Silas Mann, is a neutral enemy that first appeared in Mann Manor and can now be found in several Halloween maps, both Valve-made and community-created. In Mann Manor, approximately every 8 minutes, he spawns at the currently contested control point and hunts down players from both teams, provided there is at least 10 players in the server. He has a great deal of health, deals devastating damage in a single attack, and continues to rampage until defeated by the players. In Carnival of Carnage, he spawns in the Bumper Car Soccer and Falling Platform bumper car games after a certain amount of time, carrying the Necro Smasher instead of his normal weapon. On Hellstone, he spawns when the BLU team captures the second point, and there is a modest chance of him spawning in any game on Brimstone, Gravestone, and Slasher.
The Horseless Headless Horsemann is referred to as "Team Fortress's first boss monster" on the official Scream Fortress Update page.
Contents
Mechanics
NPC entity
The Horseless Headless Horsemann is classified as part of the map's environment; any kills made by him count as environmental deaths for the victim. On-hit effects, such as the charging of the Buff Banner, healing provided by the Black Box, or the L'Etranger refilling Cloak, do not trigger upon a successful attack against the Horsemann. Additionally, the Horseless Headless Horsemann is completely immune to all status ailments, such as Jarate, slowdown, or bleeding. He is, however, affected by Critical hits and damage ramp up/fall off.
If the Horseless Headless Horsemann is under half health, he will hold his axe in one hand instead of two-handing it.[1]
Player targeting
The Horseless Headless Horsemann designates any player on RED or BLU as "it" if they are within 1500 Hammer units of the current Control Point that BLU needs to capture. If there are no players within this 1500 Hammer unit range, he stands at the Control Point.
The player designated as "It" is notified via an on-screen message and marked with a floating white skull and crossbones icon. The Horseless Headless Horsemann changes targets if "It" is killed, to whoever killed "it", unless they are far away enough, is more than 2000 Hammer units away from the currently contested Control Point, gets Übered, or is in an area inaccessible to the Horseless Headless Horsemann, such as the respawn room. Additionally, a player can hit an enemy with a melee weapon to pass the "It" status to them, in a manner similar to tag.
Every now and then when attacking players, the Horseless Headless Horsemann may spread his arms and release a loud "Boo!" Any players within 500 Hammer units are stunned and placed into a state of fear. Players wearing the Horseless Headless Horsemann's Head or Saxton Hale Mask are immune to being stunned by the Horseless Headless Horsemann's taunt.
Health
The Horseless Headless Horsemann has a base health of 3000 that increases by 200 for each player in the server. His actual minimum possible health is 5000, as he does not spawn if there are fewer than 10 players in the server, while his maximum possible health is 9400, in an increased slot 32-player server. With the addition of -unrestricted_maxplayers
in the July 25, 2023 Patch, the maximum may be even higher (up to 23000 max with 100 players).
Death
The Horseless Headless Horsemann begins to "shiver" when he has been defeated before exploding shortly afterwards. His defeat is announced via a sound and on-screen message to all players on the server. The last three players to damage the Horseless Headless Horsemann are credited with killing him.
Audio cues
These sounds play during the event:
- Halloween Boss has spawned‡
- You have been tagged as 'it'.†
- Another player has been tagged as 'it'.†
- Halloween Boss has been defeated.‡
‡Accompanied by a notification Popup.
†Shown through in-game chat.
Holiday items
Contributing to killing the Horseless Headless Horsemann awards both the Sleepy Holl0wnd Ghostchievement and the Horseless Headless Horsemann's Head cosmetic. If a player is credited with killing the Horseless Horsemann with a melee attack, the player receives an Unusual Haunted Metal Scrap and the Gored Ghostchievement.
Strategy
Related achievements
Scarechievements
|
Ghostchievements
|
|
Scout
|
|
Demoman
He Who Celt It Use the Sticky Launcher to kill an enemy player via environmental damage. |
Update history
- Introduced the Horseless Headless Horsemann to the game.
- The Horseless Headless Horsemann can now climb the ladder at point B.
- Fixed a minor issue with the Horseless Headless Horsemann.
May 5, 2011 Patch (Replay Update)
- Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8.
- [Undocumented] Sentry Guns and Bots now properly target the Horseless Headless Horsemann as an enemy.
October 27, 2011 Patch (Very Scary Halloween Special)
- [Undocumented] Damage notifications and hitsounds now appear when damaging the Horsemann, if they are enabled.
October 29, 2014 Patch (Scream Fortress 2014)
- Added HHH to Carnival of Carnage.
- Updated
sd_doomsday_event
- Updated HHH to use a giant Necro Smasher when attacking players.
- Soccer game
- Added HHH, spawns 45 seconds into match.
October 28, 2015 Patch (Scream Fortress 2015)
- HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal.
October 9, 2023 Patch #1 (Scream Fortress 2023)
- Fixed
ghost_pumpkin
effect not playing correctly for the Horseless Headless Horsemann.
Unused content
- The Horseless Headless Horsemann has several unused animations that can be found in the game files. These include the "Cheers" thumbs up action and Medic calls. This is due to the Horseless Headless Horsemann using many of the Demoman's original animations.
- Even though the Horseless Headless Horsemann never jumps, an unused jump animation exists from the original Demoman animations. The Horsemann walks around high obstacles or changes his target if confronted with an enemy on a higher ledge.
- Aside from animations borrowed from Demoman, there are 2 unused animations for "failing" a hive five taunt, which only the Horseless Headless Horsemann has.
- The names of the unused taunt files are
taunt_highfivefail
andtaunt_highfivefailfull
.
- The names of the unused taunt files are
Bugs
- The Horseless Headless Horsemann may, in semi-rare cases, move right into players, rendering them completely stuck and vulnerable to a quick and painful death.
Trivia
- The Horseless Headless Horsemann is a parody of the Headless Horseman from the story The Legend of Sleepy Hollow by Washington Irving.
- The Horseless Headless Horsemann's kills count as environmental deaths. Therefore, achievements such as Foul Territory for the Scout can be achieved by stunning someone about to be killed by the Horseless Headless Horsemann.
- Despite avoiding hazards such as pits, the Horsemann can be killed by other environmental hazards if he is spawned somewhere other than Mann Manor. He is killed in one hit by the trains on Well, for instance.
- If The Horseless Headless Horsemann is spawned with other bosses (Merasmus or Monoculus), he still kills them in one hit.
- In Carnival of Carnage, Merasmus frequently refers to the Horseless Headless Horsemann as the "Headless Horseless Horsemann".
- The internal name of the Horseless Headless Horsemann is
headless_hatman
.
Gallery
An image of the Horseless Headless Horsemann with the Necro Smasher, used on Carnival of Carnage.
An in-game screenshot of the Hellishly Hollow Horseman, used on Bonesaw.
See also
- Horseless Headless Horsemann voice responses
- Scream Fortress Update
- MONOCULUS
- Merasmus
- Pocket Horsemann
- Horseless Headless Horsemann's Headtaker
- Pocket Halloween Boss
- Skeleton King
References
- ↑ game\server\tf\halloween\halloween_behavior:L432-448
|