Critical hits/da
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“ | Der' ik nok kritiske i verden til at dræbe mig!
Klik for at høre
— Scout
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Kritiske Slag, også kendt som "krits" eller "fulle krits", er angreb der gør ekstra skade og har en distinktiv lyd når skudt og når man rammer en fjende. Spillere der får det slaget vil have ordene 'Critical Hit!!!' (eller 'Mini-Crit!' respektivt) forekomme over deres hoved i grønne bogstaver, efterfuldt af et højt ding.
Man kan nemt skelne Kritiske Slag fra normale slag. Fleste nærkamps-våben har en unik svinge animation. Eksplosive projektiler, som raketter eller klistre-bomber, har en hold-farvet glød og gnistre effekt. Skud har hold-farvede stråler.
Selv-ramte kritiske slag vil ikke skade kritisk til sig selv, men vil stadig spille lydeffekten
Kritiske Slag skader 300% (3x) af våbnets base skade og ignorerer både distance modificering og den tilfældige skade modificering normale våben er modtagelig til, men eksplosive kritiske har stadig splash skade fra-fald
Når en spiller dør til et Kritisk Slag, vil den klasse man spiller udstøde et højt råb/skrig der er anderledes fra normale dødsfald, undtagen hvis spilleren dør af en kritisk eksplosion. Drabsnotifikationen for et kritisk slag kan nemt genkendes, eftersom våbenet vil blive omringet af en rød glød.
Kritiske og mini-kritiske kan ikke lægges sammen på nogen måde. - det betyder, at møde flere måder at tjene Kritiske eller mini-kritiske vil ikke gøre mere skade en et normalt kritisk. Eksempel, Præriens hævns Hævn Kritiske gør ikke mere skade mens Engineeren er Überladet af en Medic der bruger Kritzkriegen, mens engineeren angriber en spiller med både Jarate og Krigsviften effekten på sig, vil kun resultere i et enkelt mini-kritisk. Dette betyder at man er nød til at have hold koordination hvis flere spilere har måder at forøge deres kritiske udslag, ellers vil den ekstra skade blive spildt. Hvis både et kritisk og mini-kritisk angreb mødes på sammen tid, vil det kritiske overskride mini-kritted.
Hvis 'Vis forvoldt skade som tekst over målet' er slået til i avancerede indstillinger eller hud_combattext 1 konsol kommando er blevet slået til., vil Critical Hit!!! teksten ikke visse op. Skaden er skrevet med en større skrift-størrelse i stedet for.
Indholdsfortegnelse
Kritisk Slag Chance
Standard våben har en 2% base chance for at kritte, mens nærkamps våben har en 15% chance.[1] En ekstra bonus procent er lagt til baseret på den totale skade gjort af spilleren i de sidste 20 sekunder, der skaler fra 0% ved 0 skade til 10% ved 800 skade.[1] For eksempel: skader man 200 skade i de sidste 20 sekunder, forøger kritisk chancen med 2.5%.
Kritiske Slag chancen for nærkamps våben skaler meget skarpere end skydevåben. Nærkamps kritiske chancer kan nå op til 65%, som betyder at bonussen de får skaler fra 0% to 50%. [2]
Af alle de våben der udløser kritiske tilfældigt, kritiske slag chancen er bestemt forskelligt baseret på typen af våbnet. Et-skuds våben, som, for eksempel, inkluderer Haglgeværet, Revolveren, og Raketstyret, bestemmer chancen for at kritte med hvert skud. Derfor, hvert skud af Haglgeværet vil have en 2% chance to affyre en byge af kritiske patroner, antagelse af at ingen skade var gjort før. Hurtig-skuds våben, dog, som inkluderer Rullekanonen, Injektionssprøjtepistolen, Flammekasteren, og Pistolen checker for kritiske slag en gang i sekundet. Med våben som disse, et positivt krit bestemmelse resultere i alle skud for de næste to sekunder er kritiske.
Special cases
- Nogle ting virker ikke som normale våben og kan derfor ikke kritte under nogle omstændigheder (disse er normalt våben der ikke kan gøre nogen skade). Disse inkluderer: Bonk! Atom Slag, Crit-a-Cola, Manisk Mælk, Buff-Banneret, Forsvarsfanen, Konkylien, Blysålerne, Mandtræderne, Ali Babas Små Futter, Smugleren, Angrebsskjoldet, Den Pragtfulde Skærm, Dalokohs Chokoladebar, Fiskekage, Sandvichen, Bøffel Bøf-Sandvichen, Fjernbetjeneren, Medi-Gevær, Kritzkriegen, Det Hurtige Fiks, Razorback-Skjoldet, Darwins Fareskjold, Jarate, Den Bekvemte Campist, Sapper, Red-Tape Recorder, Forklædningset, Usynlighedsur, Cloak-Og-Daggeren, Gengangeren, Entusiastens Tismåler, og PDAer.
- Jarate og Manisk Mælk kan se ud som de kritter når de er kastet, men det er kun en kosmetisk effekt.
- Taunt attacks do not crit, but using one while boosted by a Buff Banner or Crit-a-Cola, or when the opponent is under the effects of Jarate or Crit-a-Cola will result in a mini-crit Taunt kill.[Kilde mangler]
- The Flying Guillotine does not roll for random critical hits. It will, however, crit against enemies who have been stunned and will mini-crit at long distances.
- The Sun-on-a-Stick crits when striking a burning enemy, and also rolls for crits normally.
- The Cow Mangler 5000 cannot crit under any circumstances, though it can be mini-crit boosted by the Buff Banner. However, projectiles reflected by an enemy Pyro will deal full crit damage.
- The Market Gardener does not roll for random crits but deals crits while the Soldier wielding it is rocket jumping.
- The Backburner does not roll for random critical hits, but is guaranteed to crit from behind.
- The Phlogistinator cannot roll for random crits, but instead gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
- The Flare Gun will score a critical if it hits a player who is already on fire, and also rolls for crits normally.
- The Manmelter does not roll for random crits. Instead, it accrues a critical hit each time it is used to extinguish a teammate.
- The Axtinguisher and the Postal Pummeler will score a critical hit if the victim is on fire, and do half damage otherwise. It may still randomly perform a crit animation, but will not inflict crit damage unless the enemy is burning. When forced to crit, it plays the crit animation and does deal extra damage, though after going through the damage modifier that weakens it.
- The Neon Annihilator does not roll for random critical hits, but instead, crits against wet enemies. This includes those who are in or have recently emerged from a source of water, and those coated in Jarate or Mad Milk.
- The Eyelander, Claidheamh Mòr, Horseless Headless Horsemann's Headtaker, Persian Persuader, Nessie's Nine Iron, and Ullapool Caber do not roll for random critical hits, but will score critical hits when under the effects of a crit boost or when using a full charge of the Chargin' Targe or Splendid Screen. The Chargin' Targe or Splendid Screen can also be used to get a critical hit for the Bottle, Pain Train, Scotsman's Skullcutter or the Frying Pan.
- The K.G.B. will roll for critical hits like a standard melee weapon. However, upon killing a target, they grant 5 seconds of crit boost to all of the Heavy's weapons.
- The Holiday Punch will roll for critical hits normally and will always critical hit from behind. Critical hits with this weapon will deal no damage, but instead force the target to laugh.
- The Frontier Justice does not roll for random crits. Instead, when the Engineer's Sentry Gun is destroyed, it accrues Revenge Crits, 2 for every kill and 1 for every assist the Sentry made.
- The Gunslinger will not roll for random crits. Instead, if an Engineer hits an enemy three times, it will perform a critical punch, causing a different kill icon. The Engineer can hit multiple enemies before unleashing the combo.
- Sentry Guns will never inflict random critical hits. However, they will mini-crit enemies covered in Jarate, Scouts under the effect of Crit-a-Cola, Heavies under the effect of Buffalo Steak Sandvich, and will also mini-crit all enemies if the Engineer that built it is being buffed by a friendly Soldier's Buff Banner.
- The Sniper Rifle, Machina, Ambassador, Huntsman, Bazaar Bargain, and Hitman's Heatmaker do not roll for crits, but rather automatically score critical hits on successful headshots. The Sniper Rifle, Machina, Bazaar Bargain, and Hitman's Heatmaker can only perform headshot crits while scoped and the Ambassador only when at full accuracy; however they will crit under the effect of crit boosts.
- The Cleaner's Carbine will not roll for critical hits, but upon killing an enemy, the player will be granted 3 seconds of crit boost.
- The Bushwacka will crit at any time it would normally mini-crit, such as against an enemy Scout under the effects of Crit-a-Cola, a Heavy under the effect of the Buffalo Steak Sandvich, an enemy soaked by Jarate or if the Sniper is under the effects of an allied Soldier's Buff Banner. It also rolls for crits normally.
- The Diamondback does not roll for random crits, but every building destroyed with a Sapper placed by the respective Spy on it will guarantee a critical hit.
- The Spy's melee weapons only deal critical hits on a Backstab and during a crit boost.
- Backstabs instantly kill the enemy by dealing damage equal to 6x their current health (unless the player being backstabbed is a Spy using the Dead Ringer, in which case it will deal 6/10 of their current health). When forced to crit, the Knife, like the Spy's other melee weapons, does the backstab animation, while dealing only 120 damage. A backstab inflicts damage equal to 2x the enemy's health and scores an automatic crit, with the crit increasing the damage to 6x and producing the backstab animation.
- The bleeding and afterburn mechanics do not randomly crit, but will mini-crit if the attacking player is mini-crit boosted or if the target is under a mini-crit debuff.
- The Soda Popper, Sticky Jumper, Rocket Jumper, Southern Hospitality, Enforcer, and Sydney Sleeper do not roll for random crits.
Crit boost
Crit boost is a state in which a player is guaranteed to deal critical hits with any weapon. A crit boost is demonstrated by the player's weapon glowing in their team color, with sparks of electricity surging and crackling from it. This affects most weapons that do not normally deal random critical hits, such as the Knife, Sniper Rifle, Gunslinger, and Eyelander, causing them to deal critical attacks for the duration of the boost. The Cow Mangler 5000, on the other hand, will not receive critical hits from a crit boost.
A crit boost can be attained under the following circumstances:
- During Humiliation, the winning team is granted a crit boost.
- The Übercharge from the Kritzkrieg grants the Medic's heal target an 8 second crit boost.
- Capturing the intelligence in a game of Capture the Flag gives the entire capturing team a 10 second crit boost. This value can be altered or disabled by the server host console via a command.
- In the event version of Harvest, Mann Manor, Eyeaduct, and Ghost Fort during Halloween, killed players randomly drop candy-filled Halloween pumpkins. When picked up, the player is awarded around 3–4 seconds of crit boost.
- Upon killing an enemy with the Killing Gloves of Boxing, the Heavy will be crit boosted for 5 seconds. The crit boost applies not only to the Killing Gloves of Boxing, but to all the Heavy's currently equipped weapons.
- The Phlogistinator allows a Pyro to crit boost itself for about 10 seconds upon activating "Mmmph", but the crit boost only affects the Phlogistinator.
- Killing an enemy with the Cleaner's Carbine will grant the Sniper 3 seconds of crit boost. This applies to all of the Sniper's currently equipped weapons.
- Using a Critical Hit Boost Power Up Canteen in Mann vs. Machine.
First Blood
In Arena Mode, a 'First Blood' buff is granted to a player who achieves the first kill of a round. It consists of a five-second crit boost.
- If players switch weapons during the buff, the electricity around their weapon will disappear, but critical hits will still be delivered.
- Triggering feign death with the Dead Ringer gives the attacker the 'First Blood' buff.
- The 'First Blood' buff counts as an ÜberCharge towards the Heavy achievement Supreme Soviet.
Gallery
Crit Bullets.
Crit Rockets.
Crit Flames.
Crit Grenades.
Crit Stickybombs.
Mini-crits
Mini-crits add an extra 35% damage to a weapon's damage. Like normal critical hits, they ignore damage fall off, but unlike critical hits, they are still given ramp-up at close range and random spread. Full crits override mini-crits. Like full crits, mini-crits will have a glowing red outline in their kill icons and will be displayed with a larger font when combat text is enabled.
Currently there are fifteen ways to achieve a mini-crit:
- Hitting Jarate-coated enemies.
- Melee hits midway through your Chargin' Targe or Splendid Screen charge.
- Attacking an enemy while under the effects of a friendly Soldier's Buff Banner.
- Hitting an airborne enemy with the Direct Hit who was propelled airborne by an explosion.
- Attacking an enemy as a Scout while under the effects of Crit-a-Cola.
- Attacking an enemy Scout who is under the effects of Crit-a-Cola.
- Attacking an enemy as a Heavy while under the effects of the Buffalo Steak Sandvich.
- Attacking an enemy Heavy who is under the effects of the Buffalo Steak Sandvich.
- Hitting an enemy as a Pyro with a projectile, other than a stickybomb, reflected with the compression blast.
- Attacking an enemy marked by the Fan O'War.
- Attacking as a Scout while under the hype effect of the Soda Popper.
- Shooting an airborne enemy with the Reserve Shooter during the 3-second mini-crit period it has after switching to it.
- Hitting a burning enemy with the Detonator.
- Shooting enemies with the Cow Mangler 5000's charged shot.
- Attacking a Heavy who is wearing the Gloves of Running Urgently, and within three seconds after he switches weapons.
- Hitting an enemy from long-range with the Flying Guillotine.
Former ways to achieve a mini-crit:
- The Sun-on-a-Stick originally dealt mini-crits on burning enemies. It currently deals full crits.
- The Flare Gun originally dealt mini-crits on burning enemies at close range. It currently deals full crits regardless of range.
- Formerly Mini-Crits could be delivered by shooting enemies to the head with the Ambassador. It currently deals full crits.
- The Pyro's Compression Blast was formerly able to turn enemy Stickybombs into mini-crits by reflecting them. It now gives no mini-crit boost on reflecting Stickybombs.
- The Direct Hit formerly dealt mini-crits to any airborne target. The weapon now inflicts mini-crit damage to airborne targets who have been launched into the air by an explosion.
Mini-crit boost
A mini-crit boost is the state of having all damage being dealt modified in to mini-crit damage. Currently, this is achievable while under the effects of Crit-a-Cola, an active Buff Banner, the Buffalo Steak Sandvich, or the deployed hype meter of the Soda Popper. While being mini-crit boosted, the player's active weapon glows a faint yellow on RED, or a faint blue-green on BLU, and has the same color effect of particles swirling around their feet.
All damage sources, including afterburn and Sentry Guns, only deal mini-crit damage when the player dealing the damage is being boosted. If the player leaves the boost after firing a projectile while the projectile is in mid-flight, it will lose its status as a mini-crit. Conversely, after the Pyro sets fire to several players, returning to a mini-crit boost will immediately transform any afterburn damage to mini-crit status. Sentry Guns will only mini-crit while the Engineer is being mini-crit boosted.
Related achievements
Scout
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Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Medic
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Foundry achievements
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Mann vs. Machievements
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Update history
- Fixed critical bullet tracers not being visible to players other than the firer.
- Added a small delay (200 ms) before a zoomed Sniper shot can get a critical hit.
- Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
24. februar 2009-opdateringen (Scout Update)
- Added crit boosted on/off sound effects.
- Fixed Mini-Crits resulting in reduced damage for weapons at close ranges.
21. juli 2009-opdateringen (Xbox)
- Added Option to Toggle Critical hits.
30. september 2010-opdateringen (Mann-Conomy Update)
- [Udokumenteret] The Frontier Justice now works correctly with critical boosts.
- Fixed the Holy Mackerel hit triggering the first blood event in Arena mode
- Fixed the Heavy's Fists not playing the critical hit animation.
- The Sun-on-a-Stick was changed to always mini-crit against burning targets if the attack is not already critical.
- Fixed the revenge crit label not being localized correctly.
14. april 2011-opdateringen (Hatless Update)
- Replaced the no-crit attribute with -25% damage on the following: the Eyelander, the Gunslinger, the Southern Hospitality, the Powerjack, the Horseless Headless Horseman's Headtaker, the Ullapool Caber, and the Claidheamh Mòr.
- Replaced the -25% damage attribute with no-crit attribute on the following: the Eyelander, the Gunslinger, the Southern Hospitality, the Horseless Headless Horsemann's Headtaker, the Ullapool Caber, and the Claidheamh Mòr.
- Fixed a case where CritBoost effects were being removed from players being healed.
- Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.
- Fixed a server crash caused by Holiday Punch critical attacks on physics objects
- [Udokumenteret] Stickybombs and grenades now have a team-colored aura when fired and a rapidly flashing critical particle effect.
Bugs
- The vast majority of effects and achievements cannot tell the difference between a critical hit and a mini-crit, and as a result treat all mini-crits as regular crits. This makes it possible to gain crit-based achievements using only mini-crits.
- The "Mini Crit!" text is still displayed when combat text is enabled if a teammate assists you with a mini-crit, instead of showing the damage they dealt.