Critical hits/da

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Engineer der føler et kritisk slag

Kritiske Slag, også kendt som "krits" eller "fulle krits", er angreb der gør ekstra skade og har en distinktiv lyd når skudt og når man rammer en fjende. Spillere der får det slaget vil have ordene 'Critical Hit!!!' (eller 'Mini-Crit!' respektivt) forekomme over deres hoved i grønne bogstaver, efterfuldt af et højt ding.

Man kan nemt skelne Kritiske Slag fra normale slag. Fleste nærkamps-våben har en unik svinge animation. Eksplosive projektiler, som raketter eller klistre-bomber, har en hold-farvet glød og gnistre effekt. Skud har hold-farvede stråler.

Selv-ramte kritiske slag vil ikke skade kritisk til sig selv, men vil stadig spille lydeffekten

Kritiske Slag skader 300% (3x) af våbnets base skade og ignorerer både distance modificering og den tilfældige skade modificering normale våben er modtagelig til, men eksplosive kritiske har stadig splash skade fra-fald

Når en spiller dør til et Kritisk Slag, vil den klasse man spiller udstøde et højt råb/skrig der er anderledes fra normale dødsfald, undtagen hvis spilleren dør af en kritisk eksplosion. Drabsnotifikationen for et kritisk slag kan nemt genkendes, eftersom våbenet vil blive omringet af en rød glød.

Kritiske og mini-kritiske kan ikke lægges sammen på nogen måde. - det betyder, at møde flere måder at tjene Kritiske eller mini-kritiske vil ikke gøre mere skade en et normalt kritisk. Eksempel, Præriens hævns Hævn Kritiske gør ikke mere skade mens Engineeren er Überladet af en Medic der bruger Kritzkriegen, mens engineeren angriber en spiller med både Jarate og Krigsviften effekten på sig, vil kun resultere i et enkelt mini-kritisk. Dette betyder at man er nød til at have hold koordination hvis flere spilere har måder at forøge deres kritiske udslag, ellers vil den ekstra skade blive spildt. Hvis både et kritisk og mini-kritisk angreb mødes på sammen tid, vil det kritiske overskride mini-kritted.

Hvis 'Vis forvoldt skade som tekst over målet' er slået til i avancerede indstillinger eller hud_combattext 1 konsol kommando er blevet slået til., vil Critical Hit!!! teksten ikke visse op. Skaden er skrevet med en større skrift-størrelse i stedet for.

Kritisk Slag Chance

Se også: Damage
Kritiske Slag chance baseret på skade.

Standard våben har en 2% base chance for at kritte, mens nærkamps våben har en 15% chance.[1] En ekstra bonus procent er lagt til baseret på den totale skade gjort af spilleren i de sidste 20 sekunder, der skaler fra 0% ved 0 skade til 10% ved 800 skade.[1] For eksempel: skader man 200 skade i de sidste 20 sekunder, forøger kritisk chancen med 2.5%.

Kritiske Slag chancen for nærkamps våben skaler meget skarpere end skydevåben. Nærkamps kritiske chancer kan nå op til 65%, som betyder at bonussen de får skaler fra 0% to 50%. [2]

Af alle de våben der udløser kritiske tilfældigt, kritiske slag chancen er bestemt forskelligt baseret på typen af våbnet. Et-skuds våben, som, for eksempel, inkluderer Haglgeværet, Revolveren, og Raketstyret, bestemmer chancen for at kritte med hvert skud. Derfor, hvert skud af Haglgeværet vil have en 2% chance to affyre en byge af kritiske patroner, antagelse af at ingen skade var gjort før. Hurtig-skuds våben, dog, som inkluderer Rullekanonen, Injektionssprøjtepistolen, Flammekasteren, og Pistolen checker for kritiske slag en gang i sekundet. Med våben som disse, et positivt krit bestemmelse resultere i alle skud for de næste to sekunder er kritiske.

Special cases

En Engineer der bærer Præriens hævn med Hævn Kritiske.

Crit boost

Crit boost is a state in which a player is guaranteed to deal critical hits with any weapon. A crit boost is demonstrated by the player's weapon glowing in their team color, with sparks of electricity surging and crackling from it. This affects most weapons that do not normally deal random critical hits, such as the Knife, Sniper Rifle, Gunslinger, and Eyelander, causing them to deal critical attacks for the duration of the boost. The Cow Mangler 5000, on the other hand, will not receive critical hits from a crit boost.

A crit boost can be attained under the following circumstances:

  • During Humiliation, the winning team is granted a crit boost.
  • Capturing the intelligence in a game of Capture the Flag gives the entire capturing team a 10 second crit boost. This value can be altered or disabled by the server host console via a command.
  • Upon killing an enemy with the Killing Gloves of Boxing, the Heavy will be crit boosted for 5 seconds. The crit boost applies not only to the Killing Gloves of Boxing, but to all the Heavy's currently equipped weapons.
  • The Phlogistinator allows a Pyro to crit boost itself for about 10 seconds upon activating "Mmmph", but the crit boost only affects the Phlogistinator.
  • Killing an enemy with the Cleaner's Carbine will grant the Sniper 3 seconds of crit boost. This applies to all of the Sniper's currently equipped weapons.

First Blood

In Arena Mode, a 'First Blood' buff is granted to a player who achieves the first kill of a round. It consists of a five-second crit boost.

  • If players switch weapons during the buff, the electricity around their weapon will disappear, but critical hits will still be delivered.
  • Triggering feign death with the Dead Ringer gives the attacker the 'First Blood' buff.
  • The 'First Blood' buff counts as an ÜberCharge towards the Heavy achievement Supreme Soviet.

Gallery

Mini-crits

A Demoman being pelted by mini-crits.

Mini-crits add an extra 35% damage to a weapon's damage. Like normal critical hits, they ignore damage fall off, but unlike critical hits, they are still given ramp-up at close range and random spread. Full crits override mini-crits. Like full crits, mini-crits will have a glowing red outline in their kill icons and will be displayed with a larger font when combat text is enabled.

Currently there are fifteen ways to achieve a mini-crit:

  • Hitting Jarate-coated enemies.
  • Melee hits midway through your Chargin' Targe or Splendid Screen charge.
  • Attacking an enemy while under the effects of a friendly Soldier's Buff Banner.
  • Hitting an airborne enemy with the Direct Hit who was propelled airborne by an explosion.
  • Attacking an enemy as a Scout while under the effects of Crit-a-Cola.
  • Attacking an enemy Scout who is under the effects of Crit-a-Cola.
  • Attacking an enemy as a Heavy while under the effects of the Buffalo Steak Sandvich.
  • Attacking an enemy Heavy who is under the effects of the Buffalo Steak Sandvich.
  • Hitting an enemy as a Pyro with a projectile, other than a stickybomb, reflected with the compression blast.
  • Attacking an enemy marked by the Fan O'War.
  • Attacking as a Scout while under the hype effect of the Soda Popper.
  • Shooting an airborne enemy with the Reserve Shooter during the 3-second mini-crit period it has after switching to it.
  • Hitting a burning enemy with the Detonator.
  • Shooting enemies with the Cow Mangler 5000's charged shot.
  • Attacking a Heavy who is wearing the Gloves of Running Urgently, and within three seconds after he switches weapons.
  • Hitting an enemy from long-range with the Flying Guillotine.

Former ways to achieve a mini-crit:

  • The Sun-on-a-Stick originally dealt mini-crits on burning enemies. It currently deals full crits.
  • The Flare Gun originally dealt mini-crits on burning enemies at close range. It currently deals full crits regardless of range.
  • Formerly Mini-Crits could be delivered by shooting enemies to the head with the Ambassador. It currently deals full crits.
  • The Pyro's Compression Blast was formerly able to turn enemy Stickybombs into mini-crits by reflecting them. It now gives no mini-crit boost on reflecting Stickybombs.
  • The Direct Hit formerly dealt mini-crits to any airborne target. The weapon now inflicts mini-crit damage to airborne targets who have been launched into the air by an explosion.

Mini-crit boost

A mini-crit boost is the state of having all damage being dealt modified in to mini-crit damage. Currently, this is achievable while under the effects of Crit-a-Cola, an active Buff Banner, the Buffalo Steak Sandvich, or the deployed hype meter of the Soda Popper. While being mini-crit boosted, the player's active weapon glows a faint yellow on RED, or a faint blue-green on BLU, and has the same color effect of particles swirling around their feet.

All damage sources, including afterburn and Sentry Guns, only deal mini-crit damage when the player dealing the damage is being boosted. If the player leaves the boost after firing a projectile while the projectile is in mid-flight, it will lose its status as a mini-crit. Conversely, after the Pyro sets fire to several players, returning to a mini-crit boost will immediately transform any afterburn damage to mini-crit status. Sentry Guns will only mini-crit while the Engineer is being mini-crit boosted.

Related achievements

Leaderboard class scout.png Scout

Første blod
Første blod
Vær den første til at dræbe en fjende i en Arena- eller Competitive-kamp.
Første blod, del 2
Første blod, del 2
Dræb 5 fjender med Første_blod-kritisk bonus.

Leaderboard class soldier.png Soldier

Kritiske Raketter Er Noget Lort
Kritiske Raketter Er Noget Lort
Skyd to ikke-boostede kritiske raketter i træk.
Tredobbelt Skade
Tredobbelt Skade
Dræb 3 fjender med en enkelt kritisk raket.

Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Dræb en Soldier med en reflekteret raket.

Leaderboard class demoman.png Demoman

Beat Me Up, Scotty
Beat Me Up, Scotty
Dræb 5 fjentlige spillere med et kritisk hug fra Højlandsklingen.

Leaderboard class heavy.png Heavy

Kommunistisk Manifest
Kommunistisk Manifest
Dræb en fjende med et kritisk slag.
Missilskjold
Missilskjold
Overlev en fuldtræffer fra en kritisk raket.

Leaderboard class engineer.png Engineer

Med Hævn Skal Land Bygges
Med Hævn Skal Land Bygges
Dræb den spiller, der ødelagde din Sentry, med et hævn-kritisk skud.
Den Nådesløse
Den Nådesløse
Dræb 3 fjender med hævn-kritiske skud uden at dø.

Leaderboard class medic.png Medic

Visitation
Visitation
Brug en ÜberLadning på en holdkammerat mindre end et sekund inden, at vedkommende bliver ramt af et kritisk sprængstof.

Backpack Full Head Of Steam.png Foundry achievements

Erobringsfælde
Erobringsfælde
Dræb en fjende med kritisk skade, mens vedkommende er i gang med at erobre et kontrolpunkt.

Mvm navicon.png Mann vs. Machievements

Kritisk Terror
Kritisk Terror
Aktiver en Power Up Canteen med "Krit-boost" for at destruere en kæmperobot.

Update history

20. december 2007-opdateringen
  • Fixed critical bullet tracers not being visible to players other than the firer.

14. februar 2008-opdateringen

  • Added a small delay (200 ms) before a zoomed Sniper shot can get a critical hit.

6. marts 2008-opdateringen

  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.

24. februar 2009-opdateringen (Scout Update)

  • Added crit boosted on/off sound effects.

14. juli 2009-opdateringen

  • Fixed Mini-Crits resulting in reduced damage for weapons at close ranges.

21. juli 2009-opdateringen (Xbox)

  • Added Option to Toggle Critical hits.

30. september 2010-opdateringen (Mann-Conomy Update)

  • [Udokumenteret] The Frontier Justice now works correctly with critical boosts.

19. oktober 2010-opdateringen

  • Fixed the Holy Mackerel hit triggering the first blood event in Arena mode

10. januar 2011-opdateringen

  • Fixed the Heavy's Fists not playing the critical hit animation.

7. februar 2011-opdateringen

  • The Sun-on-a-Stick was changed to always mini-crit against burning targets if the attack is not already critical.

11. marts 2011-opdateringen

  • Fixed the revenge crit label not being localized correctly.

14. april 2011-opdateringen (Hatless Update)

15. april 2011-opdateringen

  • Replaced the -25% damage attribute with no-crit attribute on the following: the Eyelander, the Gunslinger, the Southern Hospitality, the Horseless Headless Horsemann's Headtaker, the Ullapool Caber, and the Claidheamh Mòr.

28. juni 2011-opdateringen

  • Fixed a case where CritBoost effects were being removed from players being healed.
  • Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.

2. februar 2012-opdateringen

27. april 2012-opdateringen

Bugs

  • The vast majority of effects and achievements cannot tell the difference between a critical hit and a mini-crit, and as a result treat all mini-crits as regular crits. This makes it possible to gain crit-based achievements using only mini-crits.
  • The "Mini Crit!" text is still displayed when combat text is enabled if a teammate assists you with a mini-crit, instead of showing the damage they dealt.

References