 | “I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here.
|
Ashes to Ashes
|
|
Basic Information
|
Name:
|
Ashes to Ashes
|
File name:
|
mvm_cliffside_b6_adv_ashes_to_ashes.pop
|
Developer(s): |
gettysburg
|
Map:
|
Cliffside
|
Mission type: |
Invasion
|
Waves:
|
6
|
Difficulty: |
Advanced
|
Starting credits:
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1200
|
Maximum possible credits:
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6900
|
Minimum respawn wave time:
|
4
|
Maximum respawn wave time:
|
4
|
Fixed respawn time:
|
Yes
|
Tour:
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Digital Directive
|
Sentry Buster spawn time:
|
0 seconds
|
Sentry Buster respawn time:
|
55 seconds
|
Ashes to Ashes is an advanced invasion mission made by gettysburg. It is available on the custom Cliffside map.
Note
- Pyro Robots can now airblast grenades, stickybombs, and arrows.
- Shield Medic's projectile shield can deal damage to players.
- Sniper Robots can headshot players.
- Sentry Busters don't deal damage to robots.
- Only one buyback allowed per wave.
- A maximum of one Heavy is allowed.
- A maximum of two Engineers are allowed.
- Some weapon stats change in this mission, see Stat changes.
Waves
Sub-wave |
Class |
Count |
Delay(s) |
Credits
|
Wave 1 (900 Credits)
|
1A
|
|
Expert |
+800% buff duration
|
1 |
2 |
2
|
0 |
16
|
25
|
1B
|
|
Expert |

+800% buff duration
|
1 |
2 |
2
|
8 |
24
|
55
|
|
Expert |
 Melee only
Prefer going after player
|
4 |
8 |
44
|
3 |
2
|
44
|
|
Normal |
Spawns with full Über
+400% ÜberCharge rate
-3 seconds Über duration
|
1C
|
Molten Scout |
Expert |
1/3 Spawns with ring of fire
|
1 |
7 |
30
|
3 |
1
|
44
|
|
Normal |

Prefer going after player
|
1 |
4 |
12
|
3 |
3
|
30
|
Giant Afterburn Pyro |
Expert |
—
|
2 |
3 |
4
|
3 |
30
|
32
|
Type 2 |
Expert |
—
|
1D
|
Suicide Buster |
Expert |
Detonate on near player
|
16 |
16 |
16
|
6 |
0
|
0
|
1E
|
|
Expert |
—
|
2 |
2 |
2
|
0 |
0
|
670
|
Support
|
Bomb Squad Demo |
Expert |
Icon is hidden
|
1 |
1 |
1
|
0 |
20
|
0
|
|
Hard |
Vision range 2500
|
1 |
— |
—
|
15 |
45
|
—
|
Ally
|
Giant Scout |
Expert |
Begins after 1B is all dead
|
1 |
1 |
1
|
0 |
6
|
—
|
Wave 2 (1000 Credits)
|
2A
|
Custom Variant |
Expert |
—
|
2 |
3 |
6
|
0 |
30
|
100
|
Shield Medic |
Expert |
—
|
2B
|
|
Expert |

100% crit chance
Use Manmelter if outside Flamethrower range
|
5 |
10 |
40
|
0 |
4
|
100
|
|
Normal |
Spawns with full Über
|
Flame-tipped Bowman |
Expert |
—
|
2C
|
4/6 Dead Ringer |
Normal |

|
5 |
10 |
40
|
0 |
4
|
200
|
1/6 Dead Ringer |
Normal |

1.3x larger in size
300 HP
Prefer going after player
|
1/6 Actual Spy |
Expert |

Loses 2 HP per second
|
|
Expert |
+10000% buff duration
|
2 |
5 |
16
|
0 |
3.5
|
50
|
2D
|
Giant Bazaar Sniper |
Expert |
—
|
1 |
3 |
3
|
12 |
12
|
100
|
Support
|
Bomb Squad Demo |
Expert |
Icon is hidden
|
1 |
1 |
1
|
0 |
18
|
0
|
2/3 |
Expert |
Begins after 2C is all dead
|
1 |
3 |
3
|
3 |
5
|
300
|
1/3 Apocalypse Champ |
Hard |
—
|
|
Normal |
Begins after 2C is all dead
|
2 |
7 |
10
|
3 |
2
|
150
|
|
Expert |
—
|
|
Expert |
600 HP
Forced to laugh on kill
Build dispenser instead of teleporter
|
1 |
— |
—
|
60 |
75
|
—
|
Ally
|
Carbine Sniper |
Expert |
—
|
2 |
2 |
10
|
15 |
5
|
—
|
|
Expert |
Spawns with full Über
+400% heal rate
-75% ÜberCharge rate
|
1/2 Machina Sniper |
Expert |
Begins after 2C is all dead
|
1 |
3 |
3
|
0 |
3
|
—
|
1/2 |
Expert |
—
|
Wave 3 (1000 Credits)
|
3A
|
Giant Homing Soldier |
Expert |
—
|
2 |
3 |
4
|
2 |
35
|
40
|
Type 2 |
Expert |
—
|
Heavy Rusher |
Hard |
1/3 prefer going after player
|
2 |
6 |
32
|
0 |
1
|
420
|
3B
|
|
Hard |

|
3 |
9 |
42
|
3 |
6
|
84
|
|
Expert |

|
Tri-burst Demo |
Hard |
—
|
1 |
2 |
12
|
3 |
4
|
16
|
Giant Shield Medic |
Expert |
—
|
1 |
1 |
3
|
0 |
18
|
100
|
3C
|
|
6,789 |
Tank is 50% smaller
+166% movement speed
|
1 |
5 |
5
|
10 |
1.33
|
250
|
3D
|
Giant Pocket Soldier |
Expert |
Spawns at the right
|
2 |
2 |
2
|
10 |
0
|
25
|
Giant Kritzkrieg Medic |
Expert |
—
|
Giant Pocket Soldier |
Expert |
Spawns at the left
|
2 |
2 |
2
|
13 |
0
|
25
|
Giant Kritzkrieg Medic |
Expert |
—
|
Support
|
Bomb Squad Demo |
Expert |
Icon is hidden
|
1 |
1 |
1
|
0 |
18
|
0
|
|
1/2 Easy 1/2 Expert |
—
|
2 |
2 |
40
|
10 |
3
|
40
|
|
Expert |
600 HP
Forced laugh on kill
Build dispenser instead of teleporter
|
1 |
— |
—
|
60 |
75
|
—
|
Ally
|
Overheating Giant Heavy |
Expert |
Loses 20 HP per second
|
1 |
1 |
1
|
18 |
0
|
—
|
3/4 SMG Sniper |
Hard |
Begins after "Overheating Giant Heavy" is all dead
|
1 |
2 |
2
|
15 |
8
|
—
|
1/4 Giant Burst Fire Sniper |
Expert |
—
|
Wave 4 (1000 Credits)
|
4A
|
|
Expert |
Use pistol if outside Scattergun range
|
2 |
9 |
50
|
2 |
2
|
50
|
Giant Mangler Soldier |
Expert |
—
|
2 |
3 |
4
|
0 |
18
|
50
|
Giant Overheal Medic |
Expert |
—
|
4B-1
|
|
20,000 |
Tank use blimp model
Tank floats in mid-air
|
1 |
1 |
1
|
3 |
0
|
1
|
4B-2
|
Type 1 |
Expert |
—
|
2 |
3 |
4
|
6 |
35
|
99
|
|
Expert |
Spawns with full Über
+400% heal rate
|
4/5 Hunting Party |
Expert |
100% crit chance
|
1 |
9 |
50
|
6 |
0.33
|
50
|
1/5 Hunting Party |
Expert |

100% crit chance
Spawns with full Über
Prefer going after player
|
4C
|
Giant Tomislav Heavy |
Expert |
100% crit chance
|
5 |
5 |
5
|
0 |
0
|
150
|
Giant Overheal Medic |
Expert |
—
|
Type 1 |
Expert |
—
|
Support
|
Hunting Party |
Expert |
100% crit chance
Prefer going after player
|
2 |
3 |
20
|
30 |
20
|
600
|
Hunting Party |
Expert |
Spawns with full Über
|
Bomb Squad Demo |
Expert |
Icon is hidden
|
1 |
1 |
1
|
0 |
18
|
0
|
|
Expert |
Does not teleport in
600 HP
Forced laugh on kill
|
1 |
— |
—
|
20 |
60
|
—
|
Saharan Spy |
Expert |
—
|
2 |
— |
—
|
15 |
45
|
—
|
Ally
|
Miniature Engineer |
Expert |
—
|
1 |
2 |
2
|
0 |
30
|
—
|
Wave 5 (800 Credits)
|
5A-1
|
Enforcer Spy |
Expert |
—
|
2 |
6 |
28
|
2 |
2
|
400
|
|
Expert |
Spawns with full Über
+400% heal rate
+100% ÜberCharge rate
|
5A-2
|
Rain of Arrows |
Expert |
—
|
4 |
5 |
8
|
0 |
15
|
75
|
Giant Bullet Medic |
Expert |
—
|
Deflector Pyro |
Expert |
—
|
5B-1
|
Enraging Burst Fire Soldier |
Expert |
100% crit chance
|
4 |
4 |
4
|
0 |
15
|
75
|
Giant Bullet Medic |
Expert |
—
|
Deflector Pyro |
Expert |
—
|
5B-2
|
Crit Demo |
Expert |
100% crit chance
+100% damage bonus
+95% faster reload speed
+100% projectile speed
|
4 |
13 |
36
|
5 |
0
|
108
|
5C
|
|
Expert |
—
|
3 |
9 |
15
|
3 |
12
|
50
|
|
Hard |
1200 HP
1.5x larger in size
|
|
Expert |
100% crit chance
|
4 |
10 |
32
|
3 |
2.5
|
50
|
|
Expert |
+10000% buff duration
|
Support
|
Bomb Squad Demo |
Expert |
Icon is hidden
|
1 |
1 |
1
|
0 |
18
|
0
|
|
Hard |
—
|
2 |
2 |
10
|
18 |
15
|
42
|
Giant Engineer |
Expert |
—
|
1 |
— |
—
|
0 |
60
|
—
|
|
Expert |
—
|
2 |
— |
—
|
15 |
30
|
—
|
Ally
|
Giant Pyro |
Hard |
—
|
1 |
1 |
1
|
30 |
0
|
—
|
|
Hard |
—
|
1 |
2 |
2
|
15 |
15
|
—
|
|
Expert |
Spawns with full Über
+400% ÜberCharge rate
-3 seconds Über duration
|
Wave 6 (500 Credits)
|
6
|
Hellbent Demoknight |
Expert |
—
|
1 |
1 |
1
|
2 |
0
|
0
|
Support
|
Bomb Squad Skeleton |
Expert |
Icon is hidden
|
1 |
1 |
1
|
0 |
12
|
0
|
2/5 Marking Skeleton |
Expert |
—
|
1 |
7 |
100
|
3 |
0
|
500
|
1/5 Deadeye Skeleton |
Expert |
—
|
1/5 Armored Skeleton |
Expert |
100% crit chance
|
1/5 Arsonist Skeleton |
Expert |
—
|
Skeletal Engineer |
Expert |
—
|
1 |
— |
—
|
0 |
65
|
—
|
Modified upgrades
+4 Health Regen
|
All classes
|
200
|
3
|
Regenerates health every second. Health regeneration per upgrade increased to +4
Maximum regeneration increased to 12 HP per second
|
+10% Jump Height
|
200
|
3
|
Jump higher.
Jump height per upgrade decreased to 10%
Maximum jump height decreased to 30%
Cost increased to 200
|
+10 Metal Regen
|
Engineer
|
50
|
5
|
Metal is regenerated every 5 seconds.
Metal regeneration per upgrade increased to +10
Maximum regeneration increased to 50 metal every 5 seconds
Cost decreased to 50
|
Rocket Specialist
|
Soldier
|
500
|
1
|
+15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
Maximum level of upgrade decreased to 1
Cost increased to 500
|
+100% Burn Damage
|
Pyro
|
250
|
4
|
Afterburn damage bonus. Burn damage per upgrade increased to +100%
Maximum burn damage increased to +400%
|
+10% Airblast Force
|
Pyro
|
50000
|
4
|
Upgrade is prohibited
|
+20% Damage
|
Demoman
|
400
|
4
|
Cost decreased to 400
|
+10% Firing Speed
|
Heavy
|
500
|
2
|
Firing speed per upgrade increased to +15%
Maximum firing speed decreased to +30%
Cost increased to 500
This upgrade is ~5% more cost effective, previously costing 35 credits per % firing speed, now costing 33.33 credits per % firing speed
|
Knockback Rage
|
500
|
1
|
Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback. Activation cuts damage by 50%.
Maximum level of Knockback Rage decreased to 1
Cost increased to 500
|
+1 Projectile Penetration
|
500
|
3
|
Projectiles penetrate an additional enemy player.
Maximum Projectile Penetration decreased to 1
Cost increased to 500
|
Explosive Headshot
|
Sniper
|
500
|
1
|
Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
Maximum level of Explosive Headshot decreased to 1
Cost increased to 500
|
+5s Bleed On Target
|
Sniper
|
100
|
3
|
Cost decreased to 100
|
-50% Speed On Target
|
Scout
|
Sniper
|
600
|
1
|
Does not stack. Slow decreased from -65% to -50%
While the original upgrade is labeled as a -35% slow, it is actually a -65% slow
Cost increased to 600
|
Explode on Ignite
|
Pyro
|
50000
|
1
|
Explosion deals up to 350 splash damage Upgrade is prohibited
|
Able to re-launch while already in-flight
|
Pyro
|
200
|
1
|
Cost decreased to 200
|
Stun enemies when you land
|
500
|
1
|
Cost increased to 500
|
+20% Damage
|
Demoman
|
400
|
4
|
Cost decreased to 400
|
-25% Push Force On Wearer
|
Demoman
|
75
|
4
|
Reduced the push force from enemies attack
Push force reduction decreased to -25% per level
Maximum push force reduction increased to -100%
Cost decreased to 75
This upgrade is 10% more cost effective, previously costing 3.33 credits per -% push force, now costing 3 credits per -% push force
|
Projectile Shield
|
Medic
|
500
|
1
|
Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. Level 2 Projectile Shield is prohibited
Cost increased to 500
|
+1s Über Duration
|
250
|
3
|
Uber duration per upgrade decreased to +1 second
Maximum uber duration decreased to +3 seconds
|
Overheal Expert
|
350
|
2
|
+25% more Overheal, +50% longer duration per point.
Maximum level of Overheal Expert decreased to 2
Cost increased to 350
|
Canteen Specialist
|
500
|
1
|
Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
Maximum level of Canteen Specialist decreased to 1
Cost increased to 500
|
+3s Crits On Kill
|
Demoman
|
Spy
|
200
|
2
|
3 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. Crit boost duration per upgrade increased to +3 seconds
Maximum crit boost duration increased to +6 seconds
Cost decreased to 200
|
All classes3,4
|
+10% Recharge Rate
|
Scout
|
250
|
3, 1
|
Faster baseball/bauble recharge rate.
Recharge rate per upgrade decreased to +10%
Maximum recharge rate decreased to +30%, +10%
|
+200% Max Misc Ammo
|
100
|
2
|
Gives the Scout two extra baseball/bauble per level. Ammo count increased to +2 per level
Maximum ammo count decreased to +4
|
Ball Marks Target
|
Scout
|
200
|
1
|
Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot. Cost decreased to 200
|
Notes
|
|
- 2 Usable by all classes except Spy.
|
- 3 Only when equipped by Spy
|
- 4 Only when equipped by Demoman
|
Robot Sapper Power
|
Spy
|
350
|
1
|
Increases robot Sapper radius and duration.
Maximum level of Robot Sapper Power decreased to 1
|
+1 Disposable Sentry Gun
|
Engineer
|
200
|
2
|
Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
Maximum number of Disposable Sentries increased to +2
Decreased cost to 200
Stacks with the Gunslinger attribute
|
+10% Sentry Firing Speed
|
Sentry Gun
Combat Mini-Sentry Gun
|
350
|
2
|
10% faster sentry fire rate.
Third sentry firing upgrade is prohibited
The third upgrade is not functional in vanilla MvM
|
2-Way Teleporters
|
Teleporter
|
100
|
1
|
Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
Cost decreased to 100
|
Become Crit Boosted
|
All classes
|
200
|
Crits user and triples sentry fire rate for 5 seconds.
Cost increased to 200
|
Become Übercharged
|
150
|
ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
Cost increased to 150
|
Refill Clips and Ammo
|
50
|
Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
Cost increased to 50
|
Teleport to Spawn
|
20
|
Instantly teleport to spawn and grants a 5 second speed boost.
Cost increased to 20
|
Building Upgrade
|
Engineer
|
100
|
Upgrades all existing buildings to Level 3 and fully restores their health.
Cost increased to 100
|
Stat changes
 Market Gardener
|
Added: +50% melee attack range
Added: +100% damage bonus
Added: Attack cleave all enemy in range
|
 Degreaser
|
Added: +200% reflected projectile speed
Added: Airblast gives teammates speed boost
Added: Reflected projectiles had rocket specialist effect
Added: Restore 40% health from reflected projectile
Changed: +75% airblast cost
|
 Gas Passer
|
Added: +900% afterburn damage
|
 Festive Eyelander
|
Added: On kill: turn victim to ice
|
 Ullapool Caber
|
Added: -90% self blast damage
Removed: 100% slower firing speed
Added: Caber instant regenerate on hit
Added: +50% damage bonus when below 50% health
Added: -75% self damage force
|
 All Heavy Primaries
|
Added: Random crit chance does not scale with damage dealt
|
 Wrangler
|
Added: User can taunt in mid-air
Added: -33% sentry firing speed
|
 Gunslinger
|
Added: +100% sentry range
Added: +200% max sentry ammo
Added: +50% dispenser heal rate
Added: +100% faster construction rate
Added: +1 additional disposable sentry
Added: +100% faster teleporter recharge rate
|
 Übersaw
|
Changed: On Hit: 12.5% ÜberCharge added
|
 All Sniper Rifles
|
Added: Fully charged shots gib targets
|
 Huntsman
|
Added: +2 arrows per shot
Added: +20% headshot damage
|
 Classic
|
Added: Bullet explode on impact
Added: +10% damage bonus
Added: +100% charge rate when looking at enemy
Added: 50% slower power charge
|
 Ambassador
|
New stats
When the weapon is active
+312% headshot damage
Weapon possesses maximum Explosive Headshot upgrade
Last shot in clip is guaranteed crits
Critical damage is unaffected by range
-100% damage on bodyshot
200% slower firing speed
50% slower reload speed
-80% clip size
Spawns with six bullets loaded
+100% weapon model scale
|
 Medic
|
All Medi Guns can heal buildings
|
Custom robots
Normal Robot
Bomb Squad Demo
|
Bomb Squad Demo |
 Quickiebomb Launcher |
 Bolgan |
 Hurt Locher
|
Prefer destroy player stickybombs
-95% max charge time
No self blast damage
-55% projectile range
-7 max stickybomb out
-50% self damage force
|
Suicide Buster
|
Suicide Buster |
 Ullapool Caber
|
Detonate itself when near player
1000 HP
+100% movement speed
+66% knockback resistance
Provide 100% less rage
|
Apocalypse Champ
|
Apocalypse Champ |
 Apoco-Fists |
 Gridiron Guardian
|
Ignore bomb
1.5x larger in size
1200 HP
Attack deal knockback to target
+50% knockback resistance
|
Shield Medic
Flame-tipped Bowman
Dead Ringer
|
Flame-tipped Bowman |
 Ambassador |
 Dead Ringer
|
+100% faster reload speed
No crit damage fall-off
Cannot disguise
|
Giant Robot
Giant Afterburn Pyro
|
Giant Afterburn Pyro |
 Nostromo Napalmer |
 Manmelter |
 Smoking Skid Lid |
 Steel Sixpack |
 Mair Mask
|
Use Manmelter if outside Nostromo Napalmer's range
3300 HP
+75% knockback resistance
-50% movement speed Nostromo Napalmer stats:
Flame travel further
+100% afterburn damage
-50% damage penalty
+200% airblast cooldown Manmelter stats:
+100% afterburn damage
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Giant Heater Heavy (Custom)
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Giant Heater Heavy |
 Huo-Long Heater |
 Bunsen Brave
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5000 HP
No damage penalty
+50% damage vs burning player
+85% knockback resistance
-50% movement speed
Cannot see past 1200 units
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Giant Bazaar Sniper