Difference between revisions of "Bagel"

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(Trivia)
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== Trivia ==
 
== Trivia ==
 
*In an Autumn version of Bagel, there are bulletin boards indicating that Bagel is one of many facilities in the area named after pastries.
 
*In an Autumn version of Bagel, there are bulletin boards indicating that Bagel is one of many facilities in the area named after pastries.
*It was revealed by the map author that Bagel takes place a week before the [[Non-player_characters#Poopy_Joe|Poopy Joe]] Incident.
+
*It was revealed by the map author that Bagel takes place a week before the [[Non-player_characters#Poopy_Joe|Poopy Joe]] [[Doomsday|Incident]].
  
 
== Additional Screenshots ==
 
== Additional Screenshots ==

Revision as of 07:10, 23 November 2020

Bagel
Bagelthumbnail.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Industrial
Setting: Daytime
Map Overview
Bagel overview.png


Fight back and forth over a disused power supply on the shore of the Bagel Reservoir, sandwiched by a pair of identical old industrial buildings.
Bagel promotional text

Bagel is a symmetrical community-made King of the Hill map that was originally made for the TF2Maps.net 72hr Contest. Featuring a layout similar to Viaduct and Lakeside, Bagel takes place in an abandoned industrial facility accompanied by the waterfront of the fictional Bagel Reservoir, however the maps author hints to the fact that Bagel is a storage facility for Australium. The raised capture point located in the middle of the map seems to be a some sort of large battery apparatus, also hinted at containing traces and/or powered by Australium.

The map has been played in competitive UGC 6v6 and 4v4 and other competitive tournaments.

A Halloween version of the map was released in the Scream Fortress 2018 update.

Map Photo
Map Overview

Locations

  • The Battery: At the center of the map, the control point sits atop a raised metallic battery apparatus (The control point is still able to be capped by simply standing next to the battery, similar to Gullywash), flanked by two wooden buildings sitting parallel to eachother.
  • The Storage Houses: Both Blu and Red have Storage Houses that connect the spawn area to the center control point. The Storage Houses both have three entrances when exiting spawn and three exits when entering the area where the control point is located. The Storage Houses also have a variety of access to key advantage points, as exiting the Storage Houses usually lead to an area containing an abundance of Ammo packs, vital for Engineers to set up and protect their area of the map. The Storage Houses also contain multiple decks to snipe from, granting long sightlines for Snipers to take out key targets. Each teams Storage Houses contain two medium Ammo packs and two medium Health packs on the left and right paths.
  • The Industrial Cabins: The Industrial Cabins are a pair of two large wooden buildings that sit parallel to the control point. They have three entrances, with one of the entrances being raised, and can be accessed next to the control point. The buildings can be utilized as a more offensive position for a team that has already capped the point, being an effective area for Engineers to set up a Sentry Gun as a medium Ammo pack is close by and a small Ammo pack is located outside the building, however Engineers can be vulnerable to Snipers as both entrances have long sightlines. Two small Health packs are also located outside each building.
  • The Factories: The Factories are the spawn area for both teams, each containing a single resupply cabinet and two spawn doors to reduce the likelihood of spawncamping.

Trivia

  • In an Autumn version of Bagel, there are bulletin boards indicating that Bagel is one of many facilities in the area named after pastries.
  • It was revealed by the map author that Bagel takes place a week before the Poopy Joe Incident.

Additional Screenshots

Changelog

Changelog:
Changes in RC1:
  • Visual improvements
  • Tweaked skybox and lighting colours
  • Added Badlands' colour-correction
  • Blockbullets now pass on all wood beams

Changes in RC2:

  • Boosted lighting for visibility
  • Fixed misc clipping issue
  • Added new crate in patio area
  • Improved patio area

Changes in RC2A:

  • Fixed a spot where players could stand on an exposed clip in lobby
  • Fixed some floating props