Difference between revisions of "Strategy"

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(Maybe we need a "common terms" section for stuff like this.)
(Community game mode strategies: Added Medieval Mode)
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*[[Community Control Point strategy]]
 
*[[Community Control Point strategy]]
 
*[[Community King of the Hill strategy]]
 
*[[Community King of the Hill strategy]]
 +
*[[Community Medieval Mode strategy]]
 
*[[Community Payload strategy]]
 
*[[Community Payload strategy]]
 
*[[Community Payload Race strategy]]
 
*[[Community Payload Race strategy]]

Revision as of 08:05, 11 March 2012

For general map-specific strategies, please see the pages for each map. Other pages on strategy can be found in Category:Strategy.
Strategy image.png

Some strategies and explanations may use abbreviations, slang, or alternate names for various reasons, such as to maintain flow or encourage a casual and co-operative ethos. For any terms you are unsure of, see Glossary of player terms.

Class strategies

Note: These are basic, succinct strategies that teach the basics to a class and also any small, useful tips. Please edit with caution.

Anti-class strategies

Note: These are strategies for playing against a class, instead of playing as the class.

Community strategies

Note: These are community-written strategies that can offer a lot more detail, but may be more subjective or situational than the basic strategies.

Community game mode strategies

Note: These pages are for learning how to play more effectively on any of the Game modes, as any class.

Community map strategies

Note: These pages are for learning how to play more effectively on any of the official Team Fortress 2 maps, as any class.

Team strategies

Main article: Team strategy

Individual strategies

Achievement strategies