Difference between revisions of "Team Fortress 2 Closed Beta"

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{{See also|Team Fortress 2 Beta}}
 +
 
{{Quotation|'''The Scout'''|Here's something you shoulda built: A Not-Dyin'-Machine!|sound=Scout_dominationeng02.wav}}
 
{{Quotation|'''The Scout'''|Here's something you shoulda built: A Not-Dyin'-Machine!|sound=Scout_dominationeng02.wav}}
  
The ''[[Team Fortress 2]]'' Closed Beta is a version of regular ''Team Fortress 2'' that includes experimental '''Beta weapons''' and features that are privately tested by competitive players in 2009. These weapons are not necessarily destined to appear in future versions of ''Team Fortress 2'', nor does their presence reflect the consensus or desires of beta participants.
+
'''Team Fortress 2 Closed Beta''' was a version of ''Team Fortress 2'' that included experimental weapons and features that were privately tested by top-level [[competitive play]]ers in 2009. These weapons and changes are not necessarily destined to appear in future versions of ''Team Fortress 2'', nor does their presence reflect the consensus or desires of beta participants.
  
On December 2, 2010, an [[Team Fortress 2 Beta|open beta]] version of the game was made available to all ''Team Fortress 2'' owners, with the intent of testing new weapon variants without affecting gameplay in the official game.
+
On December 2, 2010, ''[[Team Fortress 2 Beta]]'' was made available to all ''Team Fortress 2'' owners, with the intent of testing new weapon variants and large-scale features without affecting gameplay in the official game.
  
__ToC__
+
== Changes that were tested ==
{{clr}}
+
=== New weapons ===
 
 
== Primary Weapons ==
 
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
! class="header" width="7%" style="text-align: center;" | Class
 
! class="header" width="7%" style="text-align: center;" | Class
! class="header" width="10%" style="text-align: center;" |  
+
! class="header" width="20%" style="text-align: center;" |  
! class="header" width="15%" style="text-align: center;" | Weapon
+
! class="header" width="15%" style="text-align: center;" | Damage range
! class="header" width="7%"  style="text-align: center;" | Ammo<br/>Loaded
+
! class="header" width="45%" | Notes/Special abilities
! class="header" width="7%"  style="text-align: center;" | Ammo<br/>Carried
 
! class="header" width="16%" style="text-align: center;" | Damage Range
 
! class="header" width="45%" | Notes / Special Abilities
 
 
|-
 
|-
! rowspan="3"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]]
+
| rowspan="3" align="center"|{{Class link|Heavy}}
! {{Icon weapon|weapon=Natascha|icon-size=100x100px}}
+
! {{Table icon|Gloves of Running Urgently}}
| '''[[Natascha]]'''
+
| '''Base''': 33
| 200
+
'''[[Critical hits|Crit]]''': 98
| N/A
+
|
| '''Base''':<br/>340 / sec.<br/>'''[[Crit]]''':<br/>720 / sec.
+
{{buff|+30% faster move speed on wearer}}
|  
+
{{nerf|-100 max health on wearer}}
{{Pro}} On Hit: 100% chance to slow target<br/>
+
{{nerf|-50% damage penalty}}
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/>
 
{{Con}} -25% damage<br/>
 
{{Con}} 30% slower spin-up time
 
 
|-
 
|-
! {{Icon weapon|weapon=Natascha|icon-size=100x100px}}
+
! {{Table icon|Gloves of Running Urgently}} '''Beta 2'''
| '''[[Natascha]] Variant 1'''
+
| '''Base''': 33
| 200
+
'''[[Critical hits|Crit]]''': 98
| N/A
+
|
| '''Base''':<br/>312 / sec.<br/>'''[[Crit]]''':<br/>648 / sec.
+
{{buff|+30% faster move speed on wearer}}
|  
+
{{nerf|-50% health from healers on wearer}}
{{Pro}} On Hit: 100% chance to slow target<br/>
+
{{nerf|-50% damage penalty}}
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/>
 
{{Con}} -40% damage
 
 
|-
 
|-
! {{Icon weapon|weapon=Natascha|icon-size=100x100px}}
+
! {{Table icon|Gloves of Running Urgently}} '''Beta 3''' <sup>1</sup>
| '''[[Natascha]] Variant 2'''
+
| '''Base''': 33
| 200
+
'''[[Critical hits|Crit]]''': 98
| N/A
+
|
| '''Base''':<br/>340 / sec.<br/>'''[[Crit]]''':<br/>720 / sec.
+
{{buff|+30% faster move speed on wearer}}
|  
+
{{nerf|-6 health drained per second on wearer}}
{{Pro}} On Hit: 100% chance to slow target<br/>
+
{{nerf|-50% damage penalty}}
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/>
 
{{Con}} -25% damage<br/>
 
{{Con}} -25% health
 
 
|-
 
|-
| rowspan="2" align="center"|{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]]
+
| align="center" |{{Class link|Engineer}}
! {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}}
+
! {{Item icon|Wrench|link=P.D.Q.|100px}} <br/> '''[[P.D.Q.]]''' <sup>2</sup>
| '''[[Blutsauger]] Beta 1'''
+
| '''Base''': 65
| 40
+
'''[[Critical hits|Crit]]''': 195
| 150
 
| '''Base''': 10<br/>'''[[Crit]]''': 30<br/><small>[10 syringes / sec.]</small>
 
 
|  
 
|  
{{Pro}}On Hit: +3 health.<br/>
+
{{buff|150% faster construction rate}}
{{Con}}-25 max health on wearer.
+
{{nerf|Cannot upgrade [[buildings]]}}
 
|-
 
|-
! {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}}
+
| align="center" | {{Class link|Medic}}
| '''[[Blutsauger]] Beta 2'''
+
! {{Item icon|Medi Gun|link=Medi Gun Beta 1|100px}} <br/> '''[[Medi Gun Beta 1]]''' <sup>3</sup>
| 40
+
| N/A
| 150
 
| '''Base''': 7<br/>'''[[Crit]]''': 23<br/><small>[10 syringes / sec.]</small>
 
 
|  
 
|  
{{Pro}}On Hit: +3 health.<br/>
+
{{buff|[[Overheal]] bonus doesn't decay}}
{{Con}}-25% damage done.
+
{{nerf|-50% heal rate}}
 
|-
 
|-
| rowspan="2" align="center" |{{Icon class|class=Spy|link=Spy}} <br/> [[Spy]]
+
| rowspan="2" align="center" |{{Class link|Spy}}
! [[File:Firesuit_large.png|100x100px|link=Fire retardant suit]]
+
! [[File:FiresuitBackpack.png|100px|link=Fire Retardant Suit]] <br/> '''[[Fire Retardant Suit]]'''
| '''[[Fire retardant suit]] Beta 1'''
 
| N/A
 
| N/A
 
 
| N/A
 
| N/A
 
|
 
|
{{Pro}}Makes the user take 90% less damage from [[fire]].
+
{{buff|+90% [[Fire|fire damage]] resistance on wearer}}
 
|-
 
|-
! [[File:Firesuit_large.png|100x100px|link=Fire retardant suit]]
+
! [[File:FiresuitBackpack.png|100px|link=Fire Retardant Suit]] <br/> '''[[Fire Retardant Suit]] Beta 2''' <sup>4</sup>
| '''[[Fire retardant suit]] Beta 2'''
 
| N/A
 
| N/A
 
 
| N/A
 
| N/A
 
|
 
|
{{Pro}}Makes the user immune to afterburn effects.
+
{{buff|Wearer cannot ignite}}
 +
|-
 +
| colspan="4" | <sup>1</sup> This variant of the Gloves of Running Urgently was added to ''Team Fortress 2'' during the [[Mann-Conomy Update]], making it the only closed beta weapon to be implemented to date, and was redone in the [[Jungle Inferno Update]], changing the -50 damage penalty to a 50% holster penalty, along with changing the max health drained of 6 to 7.
 +
 
 +
<sup>2</sup> The concept behind this weapon has been used for both the [[Gunslinger]], which can deploy a non-upgradable [[Combat Mini-Sentry]] at 4x the normal speed, and the [[Jag]], which increases the construction rate of a building by 30% while hitting it with the wrench.
 +
 
 +
<sup>3</sup> This weapon has the same concept as the [[Unused content|scrapped]] predecessor to the [[Kritzkrieg]], the [[Overhealer]].
 +
 
 +
<sup>4</sup> The fire resistant ability has been implemented for the [[Spy-cicle]]. However, the effect only applies for a short period of time.
 
|}
 
|}
  
== Secondary Weapons ==
+
=== Changed weapons ===
 
 
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="7%" style="text-align: center;" | Class
+
! class="header" | Class
! class="header" width="10%" style="text-align: center;" |  
+
! class="header" | Item
! class="header" width="15%" style="text-align: center;" | Weapon
+
! class="header" | Old
! class="header" width="7%"  style="text-align: center;" | Ammo<br/>Loaded
+
! class="header" | New
! class="header" width="7%" style="text-align: center;" | Ammo<br/>Carried
+
! class="header" | Status
! class="header" width="16%" style="text-align: center;" | Damage Range
+
|-
! class="header" width="45%" | Notes / Special Abilities
+
! rowspan="3" | {{Class link|Scout}}
 +
! {{Table icon|Force-A-Nature}}
 +
|
 +
{{grey|Knockback works at any range}}
 +
{{grey|Knockback is always the same}}
 +
|
 +
{{note|Knockback now only works in close range}}
 +
{{note|Knockback scaled by an indeterminate amount of damage done}}
 +
| align="center" |
 +
{{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small>
 +
|-
 +
! {{Table icon|Pistol}}
 +
|
 +
{{grey|The Pistol can fire faster based on how fast the fire key is pressed}}
 +
:{{grey|Maximum fire rate (pressed): 1 shot / 0.1 sec}}
 +
:{{grey|Maximum fire rate (held): 1 shot / 0.25 sec}}
 +
|
 +
{{note|The fire rate of the Pistol is now set at a fixed rate}}
 +
:Maximum fire rate (pressed): 1 shot / 0.175 sec
 +
:Maximum fire rate (held): 1 shot / 0.175 sec
 +
| align="center" |
 +
{{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small>
 
|-
 
|-
| rowspan="4" align="center"|{{Icon class|class=Medic|link=Medic}} <br/> [[Medic]]
+
! {{Table icon|Sandman}}
! {{Icon weapon|weapon=Medi Gun|icon-size=100x100px}}
+
|
| '''[[Medi Gun]] Beta 1'''
+
{{grey|Disables double jump}}
| N/A
+
{{grey|No health penalty}}
| N/A
+
|
| N/A
+
{{buff|Double jump enabled}}
|  
+
{{nerf|-30 max health on wearer}}
{{Pro}}Overheal doesn't decay.<br/>
+
| align="center" |
{{Con}}-50% heal rate.
+
{{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small>
 
|-
 
|-
! {{Icon weapon|weapon=Medi Gun|icon-size=100x100px}}
+
! {{Class link|Heavy}}
| '''[[Medi Gun]] Beta 2'''
+
! {{Table icon|Sandvich}}
| N/A
+
|
| N/A
+
{{grey|Sandvich cannot be dropped}}
| N/A
+
|
|  
+
{{buff|Alt-fire on the Sandvich now drops Sandviches}}
{{Info}}[[ÜberCharge]] grants Medic and patient 8 seconds of guaranteed invulnerability. <br />
+
| align="center" |
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br />
+
{{Check}} <br /> '''Added to game''' <br /> <small>[[September 15, 2009 Patch|(9/15/2009)]]</small>
 
|-
 
|-
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}
+
! {{Class link|Engineer}}
| '''[[Kritzkrieg]]'''
+
! {{Table icon|Pistol}}
| N/A
+
|
| N/A
+
{{grey|The Pistol can fire faster based on how fast the fire key is pressed}}
| N/A
+
:{{grey|Maximum fire rate (pressed): 1 shot / 0.1 sec}}
|  
+
:{{grey|Maximum fire rate (held): 1 shot / 0.25 sec}}
{{Info}}ÜberCharge grants patient 8 seconds of guaranteed [[critical hits|critical]] damage.<br />
+
|
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br />
+
{{note|The fire rate of the Pistol is now set at a fixed rate}}
{{Pro}}Has 25% faster charge rate.
+
:Maximum fire rate (pressed): 1 shot / 0.175 sec
 +
:Maximum fire rate (held): 1 shot / 0.175 sec
 +
| align="center" |
 +
{{Check}} <br /> '''Added to game''' <br /> <small>[[August 13, 2009 Patch|(8/13/2009)]]</small>
 
|-
 
|-
! {{Icon weapon|weapon=Medi Gun|icon-size=100x100px}}
+
! rowspan="5" | {{Class link|Medic}}
| '''[[Quick-Fix]]'''
+
! {{Table icon|Blutsauger}} Beta 1
| N/A
 
| N/A
 
| N/A
 
 
|  
 
|  
{{Info}}Über effect: Megaheal
+
{{grey|No random critical hits}}
:{{Info}}Heal rate increased 3x on heal target
+
{{grey|No health penalty}}
:{{Info}}Heal target and Medic immune to stun and damage forces
 
{{Pro}}Heal rate increased 50%<br />
 
{{Pro}}ÜberCharge rate increased 50%<br />
 
{{Pro}}Match the speed of any faster heal target<br />
 
{{Con}}Not able to overheal
 
|-
 
| rowspan="4" align="center"|{{Icon class|class=Pyro|link=Pyro}} <br/> [[Pyro]]
 
! {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}}
 
| '''[[Detonator]]'''
 
| N/A
 
| N/A
 
| N/A
 
 
|  
 
|  
{{Pro}}Alt-fire detonates flare in flight.<br/>
+
{{buff|Random critical hits enabled}}
{{Pro}}Does a small explosion that catches players on fire.<br/>
+
{{nerf|-25 max health on wearer}}
{{Con}}20% explosion damage vulnerability.
+
| align="center" |
|}
+
{{Cross}} <br /> '''Not implemented'''
 
 
==Melee Weapons==
 
 
 
{| class="wikitable grid" width="100%"
 
! class="header" width="7%" style="text-align: center;" | Class
 
! class="header" width="10%" style="text-align: center;" |  
 
! class="header" width="15%" style="text-align: center;" | Weapon
 
! class="header" width="16%" style="text-align: center;" | Damage Range
 
! class="header" width="45%" | Notes / Special Abilities
 
 
|-
 
|-
| rowspan="3" align="center"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]]
+
! {{Table icon|Blutsauger}} Beta 2
! {{Icon weapon|weapon=G.R.U.|icon-size=100x100px}}
 
| '''[[G.R.U.]] Beta 1'''
 
| '''Base''': 33
 
'''[[Crit]]''': 98
 
 
|
 
|
{{Info}}When weapon is active:  
+
{{grey|No random critical hits}}
:{{Pro}}+30% faster move speed on wearer.<br/>
+
{{grey|No damage penalty}}
:{{Con}}-50% damage done.<br/>
+
:{{grey|Base damage: 10}}
:{{Con}}Decrease max health by 100.
+
:{{grey|Crit: 30}}
 +
|
 +
{{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage penalty}}
 +
:Base damage: 7
 +
:Crit: 23
 +
| align="center" |
 +
{{Cross}} <br /> '''Not implemented'''
 
|-
 
|-
! {{Icon weapon|weapon=G.R.U.|icon-size=100x100px}}
+
! {{Table icon|Blutsauger}} Beta 4
| '''[[G.R.U.]] Beta 2'''
 
| '''Base''': 33
 
'''[[Crit]]''': 98
 
 
|
 
|
{{Info}}When weapon is active:
+
{{grey|No random critical hits}}
:{{Pro}}+30% faster move speed on wearer.<br/>
+
{{grey|No health drain on wearer}}
:{{Con}}-50% damage done.<br/>
 
:{{Con}}Reduce health gained from healing sources.
 
|-
 
! {{Icon weapon|weapon=G.R.U.|icon-size=100x100px}}
 
| '''[[G.R.U.]] Beta 3 <sup>1</sup>'''
 
| '''Base''': 33
 
'''[[Crit]]''': 98
 
 
|
 
|
{{Info}}When weapon is active:
+
{{buff|Random critical hits enabled}}
:{{Pro}}+30% faster move speed on wearer.<br/>
+
{{nerf|-2 health drained per second on wearer}}
:{{Con}}-50% damage done.<br/>
+
| align="center" |
:{{Con}}-6 health drained per second on wearer.
+
{{Check}} <br /> '''Added to game''' <br /> <small>[[September 15, 2009 Patch|(9/15/2009)]]</small>
 
|-
 
|-
| align="center" |{{Icon class|class=Engineer|link=Engineer}} <br/> [[Engineer]]
+
! {{Table icon|Übersaw}} Beta 1
! {{Icon weapon|weapon=Wrench|icon-size=100x100px|link=P.D.Q.}}
 
| '''[[P.D.Q.]] <sup>2</sup>'''
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
 
|  
 
|  
{{Pro}}Improve wrenching build speed by 150%.<br/>
+
{{grey|No damage penalty}}
{{Con}}Cannot upgrade [[buildings]].
+
:{{grey|Base damage: 65}}
|-
+
:{{grey|Crit: 195}}
| rowspan="4" align="center"| {{Icon class|class=Medic|link=Medic}} <br/> [[Medic]]
 
! {{Icon weapon|weapon=Übersaw|icon-size=100x100px}}
 
| '''[[Übersaw]] Beta 1'''
 
| '''Base''': 49
 
'''[[Crit]]''': 146
 
 
|  
 
|  
{{Pro}}On Hit: 25% ÜberCharge added.<br/>
+
{{nerf|-25% damage penalty}}
{{Con}}-25% damage done.<br/>
+
:Base damage: 49
{{Con}}20% slower firing speed.
+
:Crit: 146
 +
| align="center" |
 +
{{Cross}} <br /> '''Not implemented'''
 
|-
 
|-
! {{Icon weapon|weapon=Übersaw|icon-size=100x100px}}
+
! {{Table icon|Übersaw}} Beta 2
| '''[[Übersaw]] Beta 2'''
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
 
|  
 
|  
{{Pro}}On Hit: 25% ÜberCharge added.<br/>
+
{{grey|No self-damage}}
{{Con}}-20 max health on wearer.<br/>
 
{{Con}}20% slower firing speed.
 
 
 
|-
 
! {{Icon weapon|weapon=Vita-Saw|icon-size=100x100px}}
 
| '''[[Vita-Saw]]'''
 
| '''Base''': 65<br/>'''[[Crit]]''': 195
 
 
|  
 
|  
{{Pro}}User retains at most 20% of a full ÜberCharge meter on death.<br/>
+
{{nerf|On Hit: -25 health}}
{{Pro}}User can see enemy health<br/>
+
| align="center" |
{{Con}}Lowers max health by 10 points (140 total) on wearer.<br/>
+
{{Cross}} <br /> '''Not implemented'''
 
 
 
|}
 
|}
<sup>1</sup> This version of the [[G.R.U.]] was officially added to the game during the [[Mann-Conomy Update]], making it the first of these Beta weapons to be implemented.
 
  
<sup>2</sup> The idea for this weapon was eventually carried on into the [[Gunslinger]], which builds buildings (Only Sentry Guns in this case though) at a much faster rate. However, the P.D.Q.'s build rate was 1.5x faster, where the Gunslinger's build rate is 4x.
+
=== Other changes ===
 
+
Many of the changes that went live in the [[August 13, 2009 Patch]] and [[September 15, 2009 Patch]] were tested in the beta.
==See also==
 
  
 +
== See also ==
 +
*[[Team Fortress 2 Beta]]
 
*[[Weapons]]
 
*[[Weapons]]
 
*[[Unused content]]
 
*[[Unused content]]
*[[Team Fortress 2 Beta]]
 
  
{{Scrappedweapons Nav}}
+
{{Unused Content Nav}}
[[Category:Weapons]]
+
 
 
[[Category:Beta and unused content]]
 
[[Category:Beta and unused content]]
 
[[Category:Lists]]
 
[[Category:Lists]]
 +
[[Category:Games]]

Latest revision as of 22:34, 23 August 2020

See also: Team Fortress 2 Beta

Team Fortress 2 Closed Beta was a version of Team Fortress 2 that included experimental weapons and features that were privately tested by top-level competitive players in 2009. These weapons and changes are not necessarily destined to appear in future versions of Team Fortress 2, nor does their presence reflect the consensus or desires of beta participants.

On December 2, 2010, Team Fortress 2 Beta was made available to all Team Fortress 2 owners, with the intent of testing new weapon variants and large-scale features without affecting gameplay in the official game.

Changes that were tested

New weapons

Class Damage range Notes/Special abilities
Leaderboard class heavy.png Heavy Gloves of Running Urgently
Gloves of Running Urgently
Base: 33

Crit: 98

Pictogram plus.png +30% faster move speed on wearer
Pictogram minus.png -100 max health on wearer
Pictogram minus.png -50% damage penalty

Gloves of Running Urgently
Gloves of Running Urgently Beta 2
Base: 33

Crit: 98

Pictogram plus.png +30% faster move speed on wearer
Pictogram minus.png -50% health from healers on wearer
Pictogram minus.png -50% damage penalty

Gloves of Running Urgently
Gloves of Running Urgently Beta 3 1
Base: 33

Crit: 98

Pictogram plus.png +30% faster move speed on wearer
Pictogram minus.png -6 health drained per second on wearer
Pictogram minus.png -50% damage penalty

Leaderboard class engineer.png Engineer Wrench
P.D.Q. 2
Base: 65

Crit: 195

Pictogram plus.png 150% faster construction rate
Pictogram minus.png Cannot upgrade buildings

Leaderboard class medic.png Medic Medi Gun
Medi Gun Beta 1 3
N/A

Pictogram plus.png Overheal bonus doesn't decay
Pictogram minus.png -50% heal rate

Leaderboard class spy.png Spy FiresuitBackpack.png
Fire Retardant Suit
N/A

Pictogram plus.png +90% fire damage resistance on wearer

FiresuitBackpack.png
Fire Retardant Suit Beta 2 4
N/A

Pictogram plus.png Wearer cannot ignite

1 This variant of the Gloves of Running Urgently was added to Team Fortress 2 during the Mann-Conomy Update, making it the only closed beta weapon to be implemented to date, and was redone in the Jungle Inferno Update, changing the -50 damage penalty to a 50% holster penalty, along with changing the max health drained of 6 to 7.

2 The concept behind this weapon has been used for both the Gunslinger, which can deploy a non-upgradable Combat Mini-Sentry at 4x the normal speed, and the Jag, which increases the construction rate of a building by 30% while hitting it with the wrench.

3 This weapon has the same concept as the scrapped predecessor to the Kritzkrieg, the Overhealer.

4 The fire resistant ability has been implemented for the Spy-cicle. However, the effect only applies for a short period of time.

Changed weapons

Class Item Old New Status
Leaderboard class scout.png Scout Force-A-Nature
Force-A-Nature

Knockback works at any range
Knockback is always the same

Pictogram comment.png Knockback now only works in close range
Pictogram comment.png Knockback scaled by an indeterminate amount of damage done

Pictogram tick.png 
Added to game
(8/13/2009)

Pistol
Pistol

The Pistol can fire faster based on how fast the fire key is pressed

Maximum fire rate (pressed): 1 shot / 0.1 sec
Maximum fire rate (held): 1 shot / 0.25 sec

Pictogram comment.png The fire rate of the Pistol is now set at a fixed rate

Maximum fire rate (pressed): 1 shot / 0.175 sec
Maximum fire rate (held): 1 shot / 0.175 sec

Pictogram tick.png 
Added to game
(8/13/2009)

Sandman
Sandman

Disables double jump
No health penalty

Pictogram plus.png Double jump enabled
Pictogram minus.png -30 max health on wearer

Pictogram tick.png 
Added to game
(8/13/2009)

Leaderboard class heavy.png Heavy Sandvich
Sandvich

Sandvich cannot be dropped

Pictogram plus.png Alt-fire on the Sandvich now drops Sandviches

Pictogram tick.png 
Added to game
(9/15/2009)

Leaderboard class engineer.png Engineer Pistol
Pistol

The Pistol can fire faster based on how fast the fire key is pressed

Maximum fire rate (pressed): 1 shot / 0.1 sec
Maximum fire rate (held): 1 shot / 0.25 sec

Pictogram comment.png The fire rate of the Pistol is now set at a fixed rate

Maximum fire rate (pressed): 1 shot / 0.175 sec
Maximum fire rate (held): 1 shot / 0.175 sec

Pictogram tick.png 
Added to game
(8/13/2009)

Leaderboard class medic.png Medic Blutsauger
Blutsauger Beta 1

No random critical hits
No health penalty

Pictogram plus.png Random critical hits enabled
Pictogram minus.png -25 max health on wearer

Pictogram cross.png 
Not implemented

Blutsauger
Blutsauger Beta 2

No random critical hits
No damage penalty

Base damage: 10
Crit: 30

Pictogram plus.png Random critical hits enabled
Pictogram minus.png -25% damage penalty

Base damage: 7
Crit: 23

Pictogram cross.png 
Not implemented

Blutsauger
Blutsauger Beta 4

No random critical hits
No health drain on wearer

Pictogram plus.png Random critical hits enabled
Pictogram minus.png -2 health drained per second on wearer

Pictogram tick.png 
Added to game
(9/15/2009)

Übersaw
Ubersaw Beta 1

No damage penalty

Base damage: 65
Crit: 195

Pictogram minus.png -25% damage penalty

Base damage: 49
Crit: 146

Pictogram cross.png 
Not implemented

Übersaw
Ubersaw Beta 2

No self-damage

Pictogram minus.png On Hit: -25 health

Pictogram cross.png 
Not implemented

Other changes

Many of the changes that went live in the August 13, 2009 Patch and September 15, 2009 Patch were tested in the beta.

See also