Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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({{icon item|Red-Tape Recorder|16px}} Red Tape Recorder)
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{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
__NOTOC__
 
__NOTOC__
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= Needed =
 
= Needed =
== {{icon item|Loose Cannon|16px}} [[Loose Cannon]] ==
 
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:21, 20 December 2012 (PST)}}
 
  
New weapons are release, if you want to make a weapon demonstration with this weapon, I can let you borrow mine. [[File:Painted Batter's Helmet C36C2D.png|16px|]][[User:MassacreJr|<span style="font-size:13px;line-height:16px;font-family:TF2 Build;sans-serif;" class="genuine">MassacreJr</span>]] 16:03, 20 December 2012 (PST)
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= Tools =
:I'll give it a shot. I think I can get it myself. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:21, 20 December 2012 (PST)
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== {{Demo Header|Chemistry Set}} ==
Sorry it's taking a while; the 3-way split is tough to do in Sony Vegas, even with the cookie cutter effect (the split is to show that no matter how long you charge the bomb, it doesn't change when it blows up). The demonstration will contain elements from both the loch n load demo and the beggar's bazooka (i.e. charge damage). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:11, 31 December 2012 (PST)
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Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
:{{c|?|<small>question</small>}} Are you going to demonstrate that the cannonballs are round(ish, Source's physics engine doesn't have true spheres), and as such there is more control over controlling the bounce / roll of them than the stock grenades? --[[User:Org|Org]] 13:20, 3 January 2013 (PST)
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What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
::That's interesting, not sure how easy it would be to demonstrate though. With a vertical split-screen of grenade launcher vs loose cannon and showing how both projectiles tend to bounce? Even then I'm not sure it'll be very clear. But it's worth trying to demonstrate — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:31, 3 January 2013 (PST)
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:::That'd be pretty clear in my mind: Put a soldier a ways away. Fire for shells from both, have them roll at the sniper. The GL hits maybe one or two with some crazy bounces, and all four LC shots hit. Soldier dies, obvious difference. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Spine-Chilling Skull.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Stocking Stuffer.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 13:48, 3 January 2013 (PST)
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:Hi there,
::::With the low damage of rolling cannonballs I'd suggest one of the 125 classes. --[[User:Org|Org]] 00:59, 5 January 2013 (PST)
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: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
Well, [http://youtu.be/PVnbqBBTEis here's the first version of it, and yes, I'm aware of the crit sound.] This is just to see what can be added/improved. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:45, 5 January 2013 (PST)
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: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
:::::{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} I think you need to show the projectile speed (Hidden status: +50% projectile speed) and timing of the grenade. (Compare it with Grenade Launcher) [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 21:31, 5 January 2013 (PST)
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: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
::::::Projectile speed is not consistently demonstrated so it can't really be imposed, but it is demonstrated in [[Direct Hit]] which is sort of the equivalent of this weapon (faster projectile, less effective on ground contact) for the other explosive-using class, so I guess it should be demonstrated here too. And yes that crit sound needs fixing. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)
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:::> he's very busy nowadays
:: [[vdc:Prop_sphere]] Looks like they could theoretically have used this. Probably didn't.--[[User:Henke37|Henke37]] 06:44, 14 January 2013 (PST)
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:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
::: I did not know that. Just assumed since with all my time playing with Source games I never encountered anything that looked like a sphere and acted like a sphere. Alright for my own edification I'll open it up in the model viewer and see what the bomb's collision looks like. (When I get home that is) --[[User:Org|Org]] 07:58, 15 January 2013 (PST)
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[http://youtu.be/ppbsnjbDFPE Hopefully this will do it for you guys.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 13:09, 17 January 2013 (PST)
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::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
:Disregard that last post; I forgot to add a fade out effect for one scene. [http://www.youtube.com/watch?v=UQDElEHWkT4 It is fixed, now.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 21:05, 17 January 2013 (PST)
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::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
::Is good, please upload~ (also nice youtube id, you almost got all uppercase) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)
 
Whoa, whoa, whoa, hang on just a second. Shouldn't you also demonstrate that the "misfire" can be used as an explosive jump (like the Beggar's Bazooka)? --[[User:Hermit527|Hermit527]] 16:47, 22 January 2013 (PST)
 
:I thought that, too, and when I gave it a shot, the misfire had little to no force to propel me up in the air nor make me travel a distance like the Beggar's Bazooka could. In other words, it wasn't worth demonstrating. In fact, it moved me in a direction that was far from the expected direction. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 11:04, 23 January 2013 (PST)
 
::Alright then, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
  
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:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
== {{icon item|Memory Maker|16px}} [[Memory Maker]] ==
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
{{Reservation|- [[User:Uufje|Uufje]] 04:16, 21 December 2012 (PST)}}
 
  
If there's a special requirement for this item, I might need some help with the whole "item.txt" thing or whatever that file is to edit your inventory. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 18:54, 29 November 2012 (PST)
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
:There isn't a special requirement, should be similar to the [[Conscientious Objector]] I'd think — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)
 
:Is this getting the same 'super high quality' treatment as the saxxy? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 09:59, 1 December 2012 (PST)
 
::No, also please don't use <nowiki><br/></nowiki> — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:44, 11 December 2012 (PST)
 
If anyone wants to do this, be my guest; I could never get that items.txt file to work properly anyway. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:21, 20 December 2012 (PST)
 
:I'll take it then, my items_game.txt works fine. - [[User:Uufje|Uufje]] 04:16, 21 December 2012 (PST)
 
After a few upload problems (gotta love YouTube) it's done: http://www.youtube.com/watch?v=TRokXK0zlYg - [[User:Uufje|Uufje]] 14:23, 28 December 2012 (PST)
 
::Non jiggle at handle? :( [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:15, 28 December 2012 (PST)
 
:::I think we should kind of give up jigglebones unless a workable solution is found. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:27, 28 December 2012 (PST)
 
::Is good except one things: The fades between the classes are too long. Half a second is good. Should be a small readjustment — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:27, 28 December 2012 (PST)
 
:::I couldn't get jigglebones to work either, so unfortunately I had to scrap them. Anyway, here's one with half a second of fade: http://www.youtube.com/watch?v=XtoY7rLiiWw - [[User:Uufje|Uufje]] 09:31, 29 December 2012 (PST)
 
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)
 
:::::https://docs.google.com/file/d/0B4-2Xsrp3Z86ODQ4eTcwc3U3clk/edit - [[User:Uufje|Uufje]] 09:26, 1 January 2013 (PST)
 
::::::This file is not publicly downloadable — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:31, 3 January 2013 (PST)
 
:::::::Whoops! Fixed. - [[User:Uufje|Uufje]] 13:36, 3 January 2013 (PST)
 
::::::::Please use lossy compression - the saxxy demo is the only one that goes up losslessly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:10, 5 January 2013 (PST)
 
:::::::::Sorry, this should be better: https://docs.google.com/file/d/0B4-2Xsrp3Z86YW1LWVprR1lGSjQ/edit?pli=1 - [[User:Uufje|Uufje]] 09:50, 5 January 2013 (PST)
 
  
== {{icon item|Quäckenbirdt|16px}} [[Quackenbirdt]] ==
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
{{Reservation|- [[User:Uufje|Uufje]] 03:22, 19 November 2012 (PST)}}
 
:All it needs to do are same as Invisibility Watch. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) ([[Special:Contributions/Hinaomi|contributions]])</small> 16:13, 16 November 2012 (PST)
 
Quack quack. http://www.youtube.com/watch?v=Lev3Ez0GqKY - [[User:Uufje|Uufje]] 07:28, 23 November 2012 (PST)
 
  
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
  
some issue i found out :
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== {{Demo Header|Upgrade to Premium Gift}} ==
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:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
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::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
  
*Loadout clip is too longer , make it 4-5 seconds.
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)
*at 0:15 the voice menu is still visible.
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:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
*at 3:01 glitched popdown.
 
*you should show wait for the clock recharge.
 
  
if you could render all the clips with srcdemo2 that would be nice. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:03  ,  11/26/2012 (PDT)
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
  
It would be nice but it's not a requirement. However, if you used Source Recorder for this (which you should) then you can afford rendering at a higher framerate than this. The current framerate is acceptable though; it's just that if you can do better, why not do better, right? Also, on this one you didn't have the spy disguise menu glitch. You may want to do whatever you did here to your other demo.
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== {{Demo Header|Something Special for Someone Special}} (Tool)==
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Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
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<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
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<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
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: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
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::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
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:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
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:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
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::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
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::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
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::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
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::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
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:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
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:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
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:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
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::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
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::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
  
Now for other matters:
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== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
* Glitchy box thing at 3:01 indeed
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{{c|Demonstrate all powerups.}}
* That clip goes too fast between different states (cloaking, moving, shooting). Do it more slowly, look at the regular cloak demonstration. It shows things both ways and it waits a few seconds between everything it demonstrates
 
  
The voice menu thing isn't a big issue since you are using voice commands to begin with. It's an issue when it appears at times when it shouldn't, but that's not the case here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:40, 26 November 2012 (PST)
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{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
:I don't use SrcDemo² for these long demonstrations because it would take super-long to record. I'll try to mess with the framerate for next videos though. Anyway, I hope this is better: http://youtu.be/9NXQwW7xVnQ - [[User:Uufje|Uufje]] 15:14, 28 November 2012 (PST)
 
::Such a demonstration should only take a couple of hours to render at a decent framerate. If you want, you can render a coarse version for review, and if approved render a higher-framerate version and submit that as original file (just make sure to double check that it rendered fine). Other than that, the cloak blink clip still doesn't show it in two directions and ends too early, killcam is barely finished moving >: The pacing is better but still a little fast — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)
 
:::Sorry this is taking so long but it's hard to find someone else with a Quackenbirdt. Is it really necessary to show it in both directions? I can fix the other things but if that's a requirement I don't think I'll be able to do this, unless someone here has one and is able to help me record that clip - [[User:Uufje|Uufje]] 04:16, 21 December 2012 (PST)
 
::::Yes it's necessary, but it's not necessary to have a real Quackenbirdt to do it. You can get away with replacing the invisibility watch model with the Quackenbirdt model and that should do it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:00, 22 December 2012 (PST)
 
:::::Or if you're lazy to edit item.txt, just ask me to borrow it if you want. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:04, 22 December 2012 (PST)
 
I bought one, it was just 1 ref. I hope this is better. The name is Quäckenbirdt instead of Quackenbirdt because the one I bought had that name... not sure why it was changed here on the wiki. I didn't change tf_english, so I believe this must be the correct name. http://www.youtube.com/watch?v=--nftm_Mj4Q - [[User:Uufje|Uufje]] 13:36, 31 December 2012 (PST)
 
:dat engineer is a pyro 2:03 --/_|[[User:TheGuy299|theguy299]]|[[User talk:TheGuy299|talk]]|[[Special:Contributions/TheGuy299|contribs]]|_\ 05:50, 1 January 2013 (PST)
 
::dat Spy is a Demo 2:50 - [[User:Uufje|Uufje]] 06:09, 1 January 2013 (PST)
 
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:31, 3 January 2013 (PST)
 
::https://docs.google.com/file/d/0B4-2Xsrp3Z86ekVwdWo0aHJsU2c/edit - [[User:Uufje|Uufje]] 05:47, 4 January 2013 (PST)
 
:::Please use lossy compression - the saxxy demo is the only one that goes up losslessly. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:10, 5 January 2013 (PST)
 
::::Sorry, this should be better: https://docs.google.com/file/d/0B4-2Xsrp3Z86XzJQWGhPT3pMbjg/edit?pli=1 - [[User:Uufje|Uufje]] 09:50, 5 January 2013 (PST)
 
  
== {{icon item|Rescue Ranger|16px}} [[Rescue Ranger]] ==
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Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
{{Reservation|- [[User:OrangeJuicePanda|OrangeJuicePanda]] 10:39, 22 December 2012 (PST)}}
 
  
http://youtu.be/iIwyKwAXUXA [[User:OrangeJuicePanda|OrangeJuicePanda]] 23:21, 28 December 2012 (PST)
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:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
:{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} I question the ordering of the clips--I feel that it would be more logical to display the hauling mechanic first, the primary fire (repairing) mechanic second, and the movement mechanic third. For the repair, you should not have 59 metal--200 or 0, pick one. You should also repair right-to-left, not bottom-to-top in the building list. You should also empty the ammo of the sentry gun first (to show that it does (not) repair ammo). In the hauling clip, you should demonstrate the required metal issue first, not last. I'd reccomend hauling a dispenser, and then trying to haul a sentry in the first clip. Try to only hit attack once, so it doesn't spam the "can't pickup" noise. You could do this after every metal pickup, until you hit or pass 130. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Texas Slim's Dome Shine.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 06:32, 29 December 2012 (PST)
 
::{{c|!|{{tooltip|<small>opinion</small>|This is my opinion, don't feel obliged to make any changes until WindPower tells you to.}}}} Also, show that it can't remove sappers, can be airblasted. (Can it repair friendly sentries when airblasted?) [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Texas Slim's Dome Shine.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Rogue's Col Roule.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 14:36, 29 December 2012 (PST)
 
  
:Alright here goes~
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* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
* First and most importantly, there is no backpack view. Did you forget that?
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* Start the demonstration in first-person mode.
* Second and also pretty important, the first two clips give no introduction time; the clip starts right away firing or picking up something before the viewer has time to realize what is going on. When making these videos, keep in mind that the person watching them is not you, and has no idea about what the weapon does or how it works or anything, so you can't just start firing during the initial fade-in transition at 0:00. Watch some other weapon demonstration videos to get a feel for the required timing, and try to reproduce it. Leave ample waits before and after each clip, especially during recording, and then later if they turn out to be too long (which is very unlikely) you can just trim them out
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* Switch to third-person mode.
* Transitions between are too slow (half a second is enough)
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* Kill enough enemies such that domination status appears.
* Video quality looks meh-ish, especially the crosshair. It looks pixely for some reason? Check if you can increase your encoding bitrate or something so that it doesn't come out like that
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* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
* I am assuming this was recorded with Fraps because it doesn't have any frame blending, which is fine, but that means there's the possibility that you forgot to record .dem files since recording with Fraps doesn't require them, so I'd like to take this occasion to remind you that .dem files are required (though not for rendering)
 
* The clips do seem out of order like Darkid mentioned
 
* Inconsistency in how things are demonstrated: The moving mechanic is shown in 3 separate clips while the repairing mechanic is shown in a single clip. Try to use a single clip for each
 
* Always start with either 0 or 200 metal as appropriate, and if a Dispenser is built, it's nicer if it's already full of metal (but that's not really required)
 
* Remote moving mechanic clips:
 
** Don't start at the other end of the room; start close enough to the building**s** you're going to carry and stare at them for a while, so that the viewer has time to recognize them and locate them (and yourself) within the room, then move into position (the position used in the current video is fine) and then grab one. Then move around with it because why not? That way you also get to show the marked-for-death thing that the last clip shows (which again is a bit out of order). Then drop the building and wait for it to finish building/upgrading.
 
** Move on to next building, don't grab it from the same place that you grabbed the first one from, move around the room a little bit, drop it somewhere, watch it grow
 
** Move on to teleporter, same deal, you can afford moving less since that has been demonstrated well enough by now (but don't stay completely static, it looks like you can't carry it anywhere)
 
** Remove what is currently the last clip, since that will already have been demonstrated
 
* Remove repairing mechanic clips:
 
** Some things to consider: Starting with 0 metal would be good here, because it would show that you don't need any metal to repair things. Then you can move close to your dispenser to grab some metal and show that it doesn't change the repair rate at all
 
** Don't fire at buildings from the same distance during the entire video. That will demonstrate whether the repair rate suffers from damage falloff or not, the same way the regular shots do
 
** Maybe show that you can still repair things with the Wrench, not sure if worth demonstrating
 
** Show whether it restores ammo or not, like darkid said (maybe in a separate clip)
 
** Show whether it upgrades buildings or not (maybe in a separate clip)
 
That should do it~ Good luck, this is not such an easy demonstration — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)
 
:Thanks for the response. I did not use fraps to record it, but instead I used Source Recorder, so I do have .dem files for it, and saved each frame seperately and used me video software to turn them into one file. (I know you can save it in H264 format but I think the quality through this method ends up looking better) Also I do not have any screen capture software as of right now so do you know of any free ones? As far as the clips go, having 59 metal was actually a mistake of mine when recording it. Other than that I will redo the other clips and make any other needed changes. [[User:OrangeJuicePanda|OrangeJuicePanda]] 12:46, 3 January 2013 (PST)
 
::If you did use Source Recorder then would you mind rendering at a higher framerate? That way it looks smoother when blended down to 30fps on youtube. Yes the quality is better if you don't save it with H264 directly. For screen capturing software, well, Fraps probably, and the usual alternatives (Dxtory etc). Make sure you use something that taps into DirectX for capture, not something that just takes a lot of screenshots (Camtasia Recorder does that for example) or else it won't look smooth — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:22, 3 January 2013 (PST)
 
:::I set host_framerate at 30 frames per second and render at 30 frames per second. Also what format should I render the video as?
 
<small>— ''The preceding unsigned comment was added by'' '''[[User:OrangeJuicePanda|OrangeJuicePanda]]''' ([[User talk:OrangeJuicePanda|talk]]) • ([[Special:Contributions/OrangeJuicePanda|contribs]]) </small>
 
::::Try setting host_framerate to 90 or 120 and that should already make quite some difference for not much extra render time. As for the format, anything that youtube accepts and correctly converts as HD and that isn't unreasonably large and that doesn't make youtube desynchronize audio/video and doesn't show too many artifacts and not interlaced and and and etc.. basically just put it on youtube, since that is where it will end up, and if it looks bad then change format — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)
 
:In regards to the above suggestion that the last clip should be deleted, it seems to me like it would still be a good idea to demonstrate that the user is marked for death both when carrying things using the special ability AND when carrying buildings normally (at least I know that was something I didn't realize at first). It could probably be shown in the same clip as the teleporting/movement ability, just demonstrate that the gun can pull a sentry, dispenser, and teleporter, then using the wrench pick up the second teleporter normally to demonstrate a) it can still be done and b) it also marks you for death. I'm sure there are other and possibly better ways to demonstrate this but in my opinion it'd still be a good thing to include. -[[User:Mizuumi|Mizuumi]] 13:22, 11 January 2013 (PST)
 
::I guess so, but in that case it should be shown in third-person camera, otherwise it's hard to tell — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)
 
  
Alright, a few questions about this demonstration:
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Now you've established that "skull on HUD" = "having killed enough enemies".
*Should it be demonstrated that enemy buildings are still damaged by the bolt normally or is it safe to let that be assumed? And should the repair effect be demonstrated on another friendly engineer's building?
 
::You could do all of those in the same clip, just have 3 dispensers up (yours, friendly, enemy). Shouldn't be a lot of extra time/effort — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)
 
*The wrench demonstration doesn't show every one of its effects on every building, so is it safe to demonstrate the repair effect on one building, the carry effect on another, and let it be assumed that both abilities will carry over to every other building? Or does it need to be demonstrated on every building as in  Panda's first upload?
 
::Just one building is fine — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)
 
* http://www.youtube.com/watch?v=3rDDsV7FQhw This clip is only of the first part demonstrating the weapon's damage and doesn't include the loadout screen or the background music, so it's faaar from finished, but is the quality acceptable as far as graphics, video, audio, and the demo itself? (I'm a little concerned in that department, specifically the somewhat-jerky mouse motion and, now that I look at some other clips again, the taunt portion, damn box getting in the way!)
 
::Quality is fine, camerawork is fine as well — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)
 
*I thought, given that the projectile's trajectory, speed, and trail are all reminiscent of the Huntsman, I'd demonstrate that headshots do no additional damage, but if that's deemed unnecessary and too distracting or something, I can redo it without.
 
::Nah, not necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)
 
  
Sorry for the question overload, I just thought I'd get second opinions on things I wasn't sure about before making the clips, recording and rendering take an awfully long time and I'd like not to need to redo more than I have to.
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Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
:You'll get used to it :3 and hopefully that'll translate into faster [[w:turnaround time|turnaround time]] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)
 
::Alright, thanks a bunch for the answers and feedback! I admit i haven't been in a huge rush to finish, but now that I've got most of my concerns answered I should be able to get it together soon.
 
  
::There is at least one more thing, though, I ''thought'' I had the airblast clip figured out, but I need to have one clip from the perspective of a RED team member to show the effect on an enemy dispenser. I figured I'd just record the clip as a red pyro until I remembered that bots can't hold non-stock items, so the engineer would be stuck with the default shotgun. I looked at the Crusader's Crossbow video because the effect is similar in nature and found that they had a clip from a red heavy's point of view being shot with the airblasts, with the blu medic's view in the lower right corner. This seems like a good approach, but how did they manage to get the demo from both players' point of view? The only way I could think of would be running a private dedicated server with replays enabled, which I'm not sure it's possible for me to do. I suppose in a pinch I could connect the other computer in the house via LAN and show the viewpoint of the red engineer staring at the dispenser, though it's not a very elegant solution and that computer gets extremely poor performance/framerate in TF2, and I don't know whether that could possibly create inaccuracies in the demo file. If there's no other feasible way to work around it I'll try that, but I figured it wouldn't hurt to ask if there was any other way.
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Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
:::You indeed have to run a server and have two players (one of which can be you) join it. You don't have to have replays enabled, just need to have both players record their own demos. You can also run multiple instances of TF2 on the same computer if your PC can handle it, you can turn down the graphics a lot (and turn them back up again to render), you just have to be quick alt-tabbing I guess — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
  
::Also, is there a way to spawn buildings immediately on a given team (and maybe at a given health)? I've searched around and haven't managed to find anything that doesnt involve using sourcemod plugins on a dedicated server, so I'm guessing I'll probably just have to use bot engineers for constructing buildings that aren't mine, but again, never hurts to ask.
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— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
:::Not instantaneously, but you can make bots build buildings using bot_mimic — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
  
::Again, thanks for all your help, and sorry for the wait on this project. -[[User:Mizuumi|Mizuumi]] 01:42, 19 January 2013 (PST)
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
:::There's no rush — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
  
:Deleted the first two questions because I think I kind of answered them myself, but I would still at least like to know if the test clip is passable, or if I should do anything differently with the demo or the video rendering. -[[User:Mizuumi|Mizuumi]] 11:16, 16 January 2013 (PST)
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== {{Demo Header|Secret Saxton}} ==
::In regards to the trajectory question, just change the damage demonstration to be similar to the huntsman (or the unscoped sniper rifle). Aim for the head, then the body. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Bolt Action Blitzer.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Blighted Beak.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 08:08, 17 January 2013 (PST)
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{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:07, 27 April 2024 (UTC)}}<br>
:::Not necessary — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)
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I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)
  
Just an update to let anyone watching know that my computer has been busy rendering all the various clips for this demonstration for the past 3 days, I'm on the last clip, and I'm probably going to have to re-record the demo for it (which, coincidentally, is the most obnoxious one to record) thanks to those wonderful wacky demo system bugs that, overall, have probably doubled the amount of time I would've otherwise had to spend on this project. And odds are once the video is reviewed I'll have to re-record at least a few other sections as well, in retrospect I reeeally should've done low-quality test-renders first.
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:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)
BUT gripes aside, most importantly, just know I haven't abandoned this yet and progress is being made. -[[User:Mizuumi|Mizuumi]] 03:14, 23 January 2013 (PST)
 
  
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)
  
Alrighty, here goes, first edition of my attempt at this demonstration: http://www.youtube.com/watch?v=owZcdSH8nQo
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)
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::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)
  
There are already several problems I noticed and concerns and observations I have, but a bit too late:
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:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)
*Carry ability clip: Probably the biggest problem clip; the walk from the sentry back to the dispenser looks somewhat drunken; I should have stepped away from the dispenser before picking up the sentry instead of picking it up and walking away at the same time, it rushes the viewer and doesn't give them enough time to figure out what's going on; I should have moved around a bit when I picked up the sentry from close range, and some of the timings are a bit slow. A level 3 sentry was probably unnecessary as well, and just wastes time setting up for no real reason. If any clip is gonna have to be redone, it's this one.
 
::You should have waited until you had a full 200 metal, step away from the dispenser, then grab it. The timing wasn't slow, it was fine, except the initial grabbing which is very fast (grabbing as soon as you get enough metal + start moving immediately is just too much). A level 3 sentry is fone too, there's no rush — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
  
*Damage side-by-side: The splitscreen HUD doesn't move the marked for death icon along with the health. Not a huge deal and I'm not sure I can fix it, but if necessary I could try recording with the ammo & health splitscreen HUD instead of the just-health one to see if that changes anything.
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::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)
::It probably won't. Either fix it or switch to third person so that the skull icon is visible. The timing is also too fast on this one, it's kinda hard to tell which side has the Rescue Ranger on the first watch (it may be obvious to you but that's because you made the video. Try to put yourself in the mindset of someone to whom all of those clips are new) and the rocket arrives a split second after the pickup (not enough time for the player to register why one dies but not the other) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
  
*Repair clip: Not sure why I moved the cursor away from the dispenser at the end. Other than that, I'm fairly happy with this one.
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)
::You need to reload at the end of the clip. It's a silly rule but it still stands — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
  
*Ammo/upgrade demonstration: I thought an un-upgraded sentry dry-firing at an enemy would be the clearest way to demonstrate that neither ammo is refilled nor upgrades applied, at the risk of being a little obnoxious. It could use a teensy bit more rest time at the beginning when aiming between the sentry and the soldier, which would be no problem to fix in premiere.
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)
::This clip is fine~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
  
*Sapper demonstration: No real issues that I've noticed yet.
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)
::Looks good too~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
  
*Airblast demo 1: I'm iffy about my approach to this one. I didn't want to spend time setting up a dispenser in front of the eng after the first shot, and I didn't want to have to separate it into 2 clips, but to get the eng far enough away that the airblast doesn't push him and get the dispenser far enough back from there that the eng is out of range and doesn't immediately start getting healed, the pyro and dispenser have to be too far away to see in the same frame. If I redid this one, I would probably have the engineer just set up a dispenser in front of himself so I don't have to keep flipping views back and forth between them. Also, I wasn't sure whether it was necessary to watch the dispenser get destroyed completely, so I tried to leave enough hangtime when he first looks at the damaged building that the clip could be cut thee, but in retrospect it's probably important that one of the airblasted bolts hits the building while it actually is damaged.
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::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)
*Airblast demo 2: I used the other computer in the house to record from the red eng's point of view, and the poor performance of that computer does seem to have caused some minor problems, namely the sound of the wrench hitting his hand periodically repeats faster than it should, and from his view the blu engineer appears to twitch around a little bit. I cropped the blu perspective a little bit because a) his building hud display isn't important here and b) I didn't like the "Dispenser built by RED Engineer" box being covered up halfway by the other clip. I don't think the crop makes too big a difference, but if I'm wrong by all means tell me. I stupidly forgot to refill the pyro's ammo, so right after the last airblast (fortunately at least not before that) he runs out of ammo and switches to shotgun. This was a dumb oversight and I understand if it needs to be fixed.
 
::Not a huge deal, these clips are good :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
  
Hah, I wish the wiki had a spoiler tag, I feel awkward leaving a huge block of text every time I come back to this page, but oh well. I'd be grateful if Wind and anybody else would watch the video, give some feedback, and tell me what needs to be redone! (I'll upload the demo files once I've got approval on a final version) —[[User:Mizuumi|Mizuumi]] 13:28, 24 January 2013 (PST)
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::::[https://drive.google.com/file/d/1vprZjfUfVNmIYVgJTo2B1kWNxwoXQ-zR/view?usp=sharing Here] is the demo feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:30, 27 April 2024 (UTC)
:<small>{{tooltip|opinion|Don't feel obliged to make any of these changes unless wind says so.}}</small> Generally, you're doing the whole thing a bit fast, slow down after you do something with the mechanics of the weapon. Also, don't forget to reload at the end of each clip. Consider using teleporters for some clips (like #6) to show that it's all buildings.
 
:Clip #1: Your view was a bit jerky, otherwise fine.
 
:Clip #2: Look at the sentry, turn around, run straight to dispenser. Put the dispenser a bit to the side, or stop in front of it. Turn around, wait a beat, try to pick up sentry. It fails, so get 200 ammo and do it again. Wait a beat, do not go third person and place; do not fast-upgrade. It's just another confusing bit. Don't pickup and replace.
 
::Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
:Clip #3: Again, slower. Set the scene for a good second, pick up, wait a half second, then fire. Synchronize this if possible, using the <code>wait</code> command. It will look much nicer.
 
::Synchronization is optional; the current clip is good enough in that aspect — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
:Clip #4: Speed was good this time. However, you could put the dispensers at different locations, and that would do the trick. That would be much more obvious, as it would take the same number of shots for each. Be sure to zero your metal for this clip.
 
::Not really sure what you mean here — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
:::Your dispenser is same position, friendly one is farther away. Demo's the falloff.
 
<small>— ''The preceding unsigned comment was added by'' '''[[User:Darkid|Darkid]]''' ([[User talk:Darkid|talk]]) • ([[Special:Contributions/Darkid|contribs]]) </small>
 
:Clip #5: No need for a player there, and lower the health of the sentry too.
 
::Having a player here helps pointing out the fact that the sentry is out of ammo. The HUD alone is a poor indication — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
:Clip #6: Wait until AFTER "dispenser down" to start reloading.
 
::Not a big deal — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
:Clip #7: Don't start with the dispenser. As per [[Crusader's Crossbow]], demo the simplest first, the airblast kill (suicide?). We already know you can't heal other team's dispensers (from #4), so don't demo it.
 
::That is demo'd first. The reflect-to-dispenser thing is not really important but it's interesting enough, is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
:::Kill icon isn't shown, I thought that was a requirement? I know we've been lax on it recently, though. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 17:44, 24 January 2013 (PST)
 
:Clip #8: Start with the dispenser burning. Record as the blue engie, looking at the dispenser. It won't stop burning, so this should be sufficient. Make sure to get both the pyro and dispenser in-shot. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 14:31, 24 January 2013 (PST)
 
::Current clip is fine, let's not demonstrate the bare minimum number of shots just because it's strictly sufficient — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
  
Comments added inline on both your and darkid's comments. Not easy to follow though, but maybe easier than yet another big list? Regardless, good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
+
:::::[https://drive.google.com/file/d/1n6LxHCztXG7Fql9_k6DIl_tzvvPxb6Z5/view?usp=sharing Here] is a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:51, 28 April 2024 (UTC)
  
::I agree with a lot of these critiques (and thank you for giving them!), though I will wait for the word from wind before I make any final decisions. A few points to raise:
+
= Action =
::# I agree the camerawork isn't perfect, I just don't know that it's worth another 3+ hours of render time to iron it out :V Again, I'll wait for the official word there.
+
== {{Demo Header|Spellbook Magazine}} ==
::# There was a reason for not immediately turning around from the sentry, but in retrospect it's not a very good one and what I meant to show isn't obvious at all. The third person view is for showing the marked for death effect fading in and out, as per the GRU. I know I've seen people who were unclear on whether the rescue ranger still allows you to pick up buildings normally and whether it still marks you when you do, so I don't think the picking up and redeploying should be omitted. I will probably stick with a level 1 or 2, since the extra redeploy time just makes things take longer (the same would apply to a level 2, but idonno, the dual-barrel sentries are just more aesthetically pleasing and visually clear from a distance)
+
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
::# Using wait is an excellent idea here and I feel awfully stupid for forgetting it.
 
::# Once again, here I had a reason at the time for not putting one blue dispenser further back, and once again in retrospect it was actually a really bad reason :V so I'll move one back for the next try. I was careful to zero my metal, though some does get picked up as I run past the dispensers, which won't be an issue when I redo it.
 
::# Why lower the health? The repair mechanic has already been demonstrated by that point so I feel like that would just confuse things. I agree the soldier might not be necessary, unfortunately I didn't have a precedent to go on as the wrench demonstration does not include its ammo-replenishing ability. (Though just now I did check the sentry gun video, and it is demonstrated there, ammo not fully depleted, but it IS immediately after firing at an enemy)
 
::# Even with auto-reload off, the weapon automatically reloads once the clip is depleted. I could only fire 3 bolts, though I feel like 4 is better for making it absolutely clear no damage is being done to the sapper. One thing in a similar vein to your complaint though, I do feel like perhaps I should've waited for "Spy sappin' my sentry!" to finish before firing the first shot.
 
::# I'm not sure why the first and last complaints are being raised, since I didn't do either of those things, but if Wind would rather have me airblast kill the engineer first then do the dispenser in another clip then I'll do that.
 
::# If it is necessary for me to redo my approach to this clip, that's how I'll do it, if only because it's a heck of a lot less pain for me, in recording, rendering, AND post-processing :P
 
:::- As for the note about using a teleporter somewhere, I do agree It's a good idea, the main reason I didn't is because the wrench demonstration never does and it was my precedent for a lot of this. I'm not sure about putting it in the sapper clip, though, maybe replace the friendly dispenser in the repair clip with a teleporter? I feel like it's more clear to demonstrate an effect that it DOES have on multiple kinds of buildings, rather than an ability it DOESN'T. (Side note - should the other end of the teleporter be up somewhere in the room so that the one being shown spins? It would help it stand out more, at least)
 
::—[[User:Mizuumi|Mizuumi]] 17:42, 24 January 2013 (PST)
 
:::The above would make more sense in-line, or numbered so I know what you're referring to :) Yes, other tele should be in-room, visible. Probably. :/ I'd wait for wind's say-so here. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Tough Guy's Toque.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Outback Intellectual.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 17:46, 24 January 2013 (PST)
 
::::Hmm, aren't they numbered? I was labeling everything #1,#2.. until I previewed and saw that the #s were automatically creating a numbered list, at least for me :o but I suppose wiki markup isn't really the most crucial thing to be discussing right now, lol -[[User:Mizuumi|Mizuumi]] 17:59, 24 January 2013 (PST)
 
  
:Ahah, oh boy, simultaneous comment edits, now I've gone and made a mess ;u; But in answer to Wind's comment about darkid's suggestion for #4, I'm pretty sure he means have one dispenser/building further back to demonstrate the lack of falloff instead of having them at the same distance and trekking across the room. Other than that, thanks for the notes! What do you think of the idea of putting a teleporter in somewhere? —[[User:Mizuumi|Mizuumi]] 17:49, 24 January 2013 (PST)
+
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
 +
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
  
:This is really starting to be impossible to read or follow. This time I try not-inline:
+
== {{Demo Header|Fancy Spellbook}} ==
:# Camerawork is fine. Not really strict on that except in the Saxxy demo or when it's really really bad or when it's a Portal walkthrough
+
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
:# Alright then, keep the redeploying thing but still do the rest.
 
:# -
 
:# Yes, move the other dispenser back
 
:# No need to lower the health, and the player is a good thing. Keep this clip as it is
 
:# Current clip is fine as well
 
:# I don't think the weapon has a reflect kill icon from looking at the Wiki page, so might as well leave it out for not wanting to redo the demo once that gets changed... Or perhaps we should show it for the sake of correctness and perhaps to shame Valve a bit. Do what you want
 
:# Current clip is fine again
 
:The teleporter thing can be in its own clip or merged in the second clip. Make sure both ends are there and have one or two enemies fire at both ends of the teleporter, to show whether it repairs both ends of the teleporter — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)
 
  
== {{icon item|Vaccinator|16px}} [[Vaccinator]] ==
+
== {{Demo Header|Fireproof Secret Diary}} ==
{{Reservation|- [[User:Uufje|Uufje]] 03:19, 2 January 2013 (PST)}}
+
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
: Should it show the perspective of the healing target? The icon on the HUD? The icon shown over players? The Übercharge shield particle effect that other players see?--[[User:Henke37|Henke37]] 06:44, 14 January 2013 (PST)
 
::Yes. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:50, 14 January 2013 (PST)
 
  
Alright, this is a very long and complicated one. I tried to show everything as clearly as possible. In retrospect, I don't really know if I should've included the overheal difference clip with the Medi Gun since that's already sort of shown in the Übercharge buildup clip. Anyway, I did my best, and here it is: http://www.youtube.com/watch?v=MrX19KlyZ1k - [[User:Uufje|Uufje]] 13:58, 17 January 2013 (PST)
+
== {{Demo Header|Kritz or Treat Canteen}} ==
:Yes, please cut out the overheal difference clip because the clip right after it subsumes it. Also, you didn't show the uber effect on the medic. You should record a set of three other demos for all damage types, but this time with the medic being shot (without an uber target present, to keep things simple and to show that it works without a heal target). Rest is pretty good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)
 
::http://www.youtube.com/watch?v=_Gnaj8nmQM0 - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)
 
  
Do not forget to show whether or not you and your heal target can capture points, payloads and intelligences while under the effect of uber. --[[User:JacomeFelg|JacomeFelg]] 07:10, 19 January 2013 (PST)
+
== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
:They can capture objectives while under über effects; the Quick-Fix allows that too and doesn't include a clip about it so that's why it's left out in this demonstration too - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)
+
{{c|Current one does not show front, crouching, running, etc, at all angles.}}
  
This doesn't really demonstrate the effectiveness of the protection. It'd should be two-way split-screens between without-uber/with-uber for each type, like the previous clips (2:40 - 3:19). There's also something else this video doesn't demonstrate which I didn't think of before: whether or not you can view the damage type shield icon thing on enemy medics and patients. Currently it only shows it on the medic as spy, it would be nice to show a Heavy-Medic pair seen from a non-spy's perspective. Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
+
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
 +
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
 +
 
 +
::How about just use the RED player to see the BLU humiliation animation. Like:
 +
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
 +
::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
 +
 
 +
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
 +
 
 +
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
 +
 
 +
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
 +
 
 +
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
  
 
= Taunts =
 
= Taunts =
  
== {{icon item|Shred Alert|16px}} [[Shred Alert]] ==
+
== {{Demo Header|Fist Bump}} ==
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:55, 14 February 2013 (PST)}}
+
{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}
 +
:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)
 +
:There a few things wrong with the demonstration:
 +
:1. The demonstration does not show all class animations.
 +
:2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.
 +
:3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).
 +
:4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.
 +
:5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).
 +
:6. It looks like there is blood on a box on the left, this is not there by default and should be removed using <code>r_cleardecals</code>.
 +
:7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.
 +
:8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).
 +
:I've ordered these from most important to least important.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 20 December 2020 (UTC)
 +
Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 21:51, 20 December 2020 (CST)
 +
 
 +
: 1. It's still with a low AA
 +
: 2. You should focus also the teammate and the enemy when taunting, only from the right
 +
: 3. You must wait a few seconds before start to moving
 +
: 4. The backpack scene is a bit long
 +
: 5. Between scenes, you need to wait a bit.
 +
: 6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.
 +
: See the video demostrations from the other partner taunts, like [[High Five]]
 +
: And, please use the colons (":") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:10, 21 December 2020 (UTC)
 +
 
 +
: Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:15, 21 December 2020 (UTC)
 +
 
 +
:Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)
  
I got it pre-ordered so I'll cover this once the item comes out. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:55, 14 February 2013 (PST)
+
:3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 22:15, 21 March 2021 (UTC)
:[http://www.youtube.com/watch?v=KTX5WUWPUvQ And that should do it for this taunt.] And if anyone asks, no, the taunt doesn't actually kill enemies. [http://www.mediafire.com/?w85i1w3v89d8b80 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 11:28, 22 February 2013 (PST)
+
:: 1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a '''bit''' short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay<br>And, please use colons ("''':'''") when you write your reply · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:48, 21 March 2021 (UTC)
::Is good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 22 February 2013 (PST)
 
  
= Cosmetics =
+
: Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE ·  [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 01:06, 25 March 2021 (UTC)
  
Is it really necessary to do a video for every single item that shares this gimmick? Wouldn't it be simpler to show this for one or two items in the Pyrovision Goggles demonstration video and list the items that do so on the wikia? --[[User:JacomeFelg|JacomeFelg]] 03:58, 28 January 2013 (PST)
+
: I suppose I'll do all the other classes. · [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 15:01, 28 March 2021 (UTC)
:Probably, but now that it's started then it kinda makes more sense to continue than to suddenly delete all videos but one.
+
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)
:Also the Team Fortress Wiki is not hosted on wikia — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)
 
  
== {{icon item|Dead Little Buddy|16px}} [[Dead Little Buddy]] ==
+
[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)
{{c| Pyroland assists}}
+
:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)
  
== {{icon item|Unknown Monkeynaut|16px}} [[Unknown Monkeynaut]] ==
+
[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D  [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)
{{c| Pyroland assists}}
 
  
== {{icon item|Boo Balloon|16px}} [[Boo Balloon]] ==
+
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).
{{c| Pyroland assists}}
 
  
== {{icon item|Deadliest Duckling|16px}} [[Deadliest Duckling]] ==
+
:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)
{{c| Pyroland assists}}
+
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)
 +
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)
 +
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)
  
== {{icon item|Reindoonicorn|16px}} [[Reindoonicorn]] ==
+
:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)
{{c| Pyroland assists}}
+
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.
 +
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
  
== {{icon item|Prize Plushy|16px}} [[Prize Plushy]] ==
+
[https://drive.google.com/file/d/1kgIjlbZ3NnD5vopxbZpTefsrPkBIer7q/view?usp=drive_link Here's v2] <font color="ff66cc">[[User:Mediarch|'''Mediarch''']] [[File:User_Mediarch_Archimedes_PFP.png|25px|link=User:Mediarch]] [[User talk:Mediarch|'''Talk''']] ♥ [[Special:Contributions/Mediarch|'''My Edits''']]</font> 01:10, 19 March 2024 (UTC)
{{c| Pyroland assists}}
 
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:38  , 1/22/2013 (PDT)}}
 
  
i don't have the item so need to wait until it tradable. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:38  ,  1/22/2013 (PDT)
+
:I think the music may be a bit too loud, as the noise from the reel is quite loud. For future demos: it's not necessary to cancel the taunt before making the other class taunt, simply spinning > taunting should be fine. You seem to look at the ground a lot too when starting, though you don't have to redo it for this reason imo, just note that in the future just looking straight ahead is best. Spies should also ideally hold the Revolver instead of the Knife.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
:Without .Dem for this demonstration would that be fine? i can replace the item to teddy roosevelt. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:29  , 1/26/2013 (PDT)
+
 
::Alright, you can do it without .dems — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)
+
:: [https://drive.google.com/file/d/1S7GoLGtun5FEbjzbRhQKCTxF7B9qNjTV/view?usp=sharing I tried lowering the volume on the music a bit.] Also, I was following the High Five demonstration and that demonstration cancels the taunt before making the other class do it so that's why I did that. But I will definitely keep that in mind though for future demos. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 21:33, 7 April 2024 (UTC)
:::http://youtu.be/cd33QGezgd0 , [http://www.mediafire.com/?eroc1n1rkl5u91g Download link] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:37  ,  2/1/2013 (PDT)
+
== {{Demo Header|Head Doctor}} ==
::::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)
+
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)
:::::lol i did :) [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:29  , 2/8/2013 (PDT)
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:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)
::::::derp — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 February 2013 (PST)
 
  
 
= Need to be redone=
 
= Need to be redone=
== Ubersaw ==
+
== {{Demo Header|Axtinguisher}}, {{Demo Header|Postal Pummeler}} ==
I was thinking that maybe the Ubersaw needs to be redone.
+
{{c|Updated attribute (removed Sketchek references), also doesn't show minicrit on pyro}}
One thing, it needs to show that you can gain uber from Scouts using Bonk!
+
 
Another that is considerable is showing whether or not you can gain uber from an ubered enemy.
+
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:21, 28 March 2024 (UTC)}}
I'm already recording the first part, I just would like a Scout to use.--[[User:Lilchris9|Lilchris9]] 21:28, 22 February 2013 (PST)
+
 
 +
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)
 +
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]]  17:27, 22 April 2019 (UTC+1)
 +
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)
 +
:::Well, maybe it's just me. - [[User:Thedop|Thedop]]  08:40, 23 April 2019 (UTC+1)
 +
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)
 +
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)
 +
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.
 +
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.
 +
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.
 +
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)
 +
 
 +
I have a question before doing this one:
 +
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)
 +
 
 +
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)
 +
 
 +
[https://drive.google.com/file/d/1fHLSZpRQ4ydyKYEQcxXbcVayxMKDX_PR/view?usp=sharing Here's the Axtinguisher] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 23:02, 28 March 2024 (UTC)
 +
 
 +
:: [https://drive.google.com/file/d/1T9XlD8Jlf2Qocc4vEJlVJAuI1pAEFzG4/view?usp=drive_link here's v2 for the axe] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:25, 8 April 2024 (UTC)
 +
 
 +
[https://drive.google.com/file/d/1fIjjdKLHWE6rwlGiadLDvODI9EGRAv43/view?usp=sharing Here's the Mailbox] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 23:04, 28 March 2024 (UTC)
 +
 
 +
:It seems like you left the combattext batching setting on, which makes it add up all the damage. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
 +
 
 +
:: [https://drive.google.com/file/d/1vuKMWPevqPXFQnTO-kvO1FpykW_3lc1o/view?usp=sharing Here's Version 2 for the Mailbox] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:21, 8 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Crusader's Crossbow}} ==
 +
 
 +
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}
 +
 
 +
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}
 +
 
 +
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
 +
 
 +
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
 +
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
 +
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 +
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
 +
 
 +
== {{Demo Header|Dalokohs Bar}} ==
 +
{{Reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:18, 19 April 2024 (UTC)}}
 +
{{c|The model now included the bite mark, the plate model added}}
 +
 
 +
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not.  - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)
 +
:Got this video finished, just need 1 more scene with Thedop.
 +
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
 +
 
 +
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
 +
 
 +
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4
 +
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)
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 +
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)
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 +
::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)
 +
 
 +
[https://drive.google.com/file/d/18J16uO_PVG_MiDEnopxAG0-ARRbK0qA_/view?usp=sharing Here's V1] of the Dalokohs bar demo [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 22:57, 20 April 2024 (UTC)
 +
:Not sure if it's a bit picky, but I personally think that the recharge scene should involve Heavy eating chocolate off cooldown, so it will show how many chocolates Heavy can eat before the Sandvich recharges. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:07, 22 April 2024 (UTC)
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 +
:: [https://drive.google.com/file/d/11Hb4fEVxa7i6rgeR_wRJEkJJCTeRZHzr/view?usp=sharing chocolatev2 with more chocolate eating][[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 22:53, 22 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Enforcer}} ==
 +
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
 +
 
 +
== {{Demo Header|Fishcake}} ==
 +
{{Reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:15, 19 April 2024 (UTC)}}
 +
 
 +
{{c|The model now included the bite mark, the plate model added}}
 +
 
 +
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)
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:Got this video finished, just need 1 more scene with Thedop.
 +
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
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 +
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)
 +
 
 +
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.
 +
 
 +
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".
 +
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)
 +
 
 +
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.
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::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)
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 +
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M
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::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)
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 +
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)
 +
 
 +
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY
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:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)
 +
 
 +
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)
 +
 
 +
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ
 +
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)
 +
 
 +
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that
 +
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)
 +
 
 +
::::New revision with no killsounds https://youtu.be/tOotHamBl2s
 +
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)
 +
 
 +
:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)
 +
 
 +
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4
 +
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)
 +
 
 +
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)
 +
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)
 +
 
 +
[https://drive.google.com/file/d/1D7PKA13E0BcQvEVsaRmmDA5yFlp3CLQA/view?usp=drive_link Fishcakev1][[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:25, 19 April 2024 (UTC)
 +
 
 +
:: Should I also include a comparison of how fast it recharges compared to the normal Sandvich? Would just be a quick little sided by side. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:12, 20 April 2024 (UTC)
 +
 
 +
:::Yes.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 08:41, 20 April 2024 (UTC)
 +
 
 +
:::: [https://drive.google.com/file/d/18rk3bCFdC3APxAyGTyBy9qIY6WkwmsCr/view?usp=sharing Here's V2] with the sandvich comparison [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 22:55, 20 April 2024 (UTC)
 +
:::::Likewise with the Chocolate comment, I sorta believe it would be a good idea to have Heavy eat the fishcake off cooldown just to show how many fishcakes he can eat before the Sandvich recharges. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:11, 22 April 2024 (UTC)
 +
 
 +
::::::[https://drive.google.com/file/d/1Z46i8aGJlCRNc1UAAAwm8tNDJo1mFU4A/view?usp=sharing fishcake V3][[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 22:57, 22 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Gloves of Running Urgently}} ==
 +
 
 +
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}
 +
 
 +
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}
 +
 
 +
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)
 +
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
 +
 
 +
== {{Demo Header|Holiday Punch}} ==
 +
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}
 +
 
 +
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
 +
 
 +
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
 +
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
 +
 
 +
I have an idea on how the new video might be represented:
 +
 
 +
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
 +
*Do the same actions as was done in the original video
 +
 
 +
'''Part 2: Basic Interactions'''
 +
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
 +
 
 +
'''Part 2a:'''
 +
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
 +
 
 +
'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
 +
 
 +
'''Part 2c:'''
 +
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
 +
 
 +
'''Part 3: Versus Mittens Heavy'''
 +
# Approach the enemy Mittens Heavy
 +
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
 +
 
 +
'''Part 4: Spy Interactions'''
 +
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
 +
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
 
 +
'''Part 5: Taunts and Water'''
 +
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
 +
 
 +
'''Part 6: Robots'''
 +
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
 +
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
 +
 
 +
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
 +
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
 +
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
 +
 
 +
 
 +
 
 +
== {{Demo Header|Market Gardener}} ==
 +
{{c|Missing comparison of firing speed penalty}}<br>
 +
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)
  
== {{icon item|Back Scratcher|16px}} [[Back Scratcher]] ==
+
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:06  , 2/11/2013 (PDT)}}
 
  
{{c|Note|Should show if the health bonus/penalty stays while using other weapons.}}--[[User:Uknownada|Uknownada]] 20:18, 17 January 2013 (PST)
+
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)
:I guess that's a good thing to show. The equalizer's no-healing effect only applies when wielding it, so by contrast it would be a good idea to show that this isn't the case for this weapon — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)
 
::So need to redo this? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:31  ,  2/1/2013 (PDT)
 
:::I guess so, since the demonstration as it stands implies the health bonus/penalty only stays when the weapon is being used.--[[User:Uknownada|Uknownada]] 14:25, 5 February 2013 (PST)
 
:::Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)
 
::::is it how should i do? [http://youtu.be/0eR7_gumrZI Example Clip] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:13  ,  2/8/2013 (PDT)
 
:::::Pretty much. Don't forget the dispenser part.--[[User:Uknownada|Uknownada]] 19:37, 8 February 2013 (PST)
 
:I hope nobody minds if I try out this one. I didn't see a reservation so I wasn't sure if you were doing it for sure. If you are then feel free to disregard my reservation and do it anyway, thanks. [[User:Shougunner|Shougunner]] 16:14, 10
 
:::::Maybe you should show the non-BackScratcher case as well in a 3-way split-screen. That way it's all in one shot. Also, at the beginning of both clips, the timer is seen for one frame at the top and a Pyro corpse dropping on the floor can be heard. Make sure these are cut out from the final recording — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 February 2013 (PST)February 2013 (PST)
 
::nobody minds? but i would mind because i am the previous owner of this demonstration so i had to take it sorry. but please read the project rules again before reserve something. Thank you. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:09  ,  2/11/2013 (PDT)
 
:::There was no reservation so I had no reason to assume I was in the wrong. [[User:Shougunner|Shougunner]] 12:51, 11 February 2013 (PST)
 
::::The rule about the previous owner say that the demonstration must only have been up for redo for less than a week. Karmacharger posted later than a week after this was up for redo, so there is no "previous owner" rule anymore. So yes, he should have posted a reservation mark, but so should you. You posted one but you removed it, probably because you assumed he was working on it, and indeed he is now since he has recently posted a video link in this section. So I guess that makes it his demonstration now >: Sorry Shougunner. As you haven't created a video demonstration before, however, you may still post what you've already done so far here, just to see if it matches the level of quality expected from video demonstrations — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:51, 11 February 2013 (PST)
 
:::::Here's a sample of what I was doing. In retrospect it doesn't look as fluid as I hoped. Also there's no HD or post editing (such as split screens) http://youtu.be/wN4lBfDPeew [[User:Shougunner|Shougunner]] 14:07, 12 February 2013 (PST)
 
Things i noticed:
 
*Cursor should be moved to the item at the first place just like other demonstrations
 
*The second clip you're doing too slow
 
*You should learn how to use split-screen on Sony Vegas pro [http://youtu.be/B08eV8X6TKQ heres the tutorial] , if you are using other video editor software search for tutorial then
 
*and your video should be at least 720p or 1080p
 
  
pretty much that's all i guess. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:08  , 2/13/2013 (PDT)
+
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)
 +
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)
  
:Some other things
+
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)
* You didn't install the yellow damage number HUD thing
 
* Your video should be 16:9 (should not have black bars)
 
* Should not show the Spy at 0:41
 
* Should have transitions between clips
 
* What Karmacharger said
 
:But it's a good attempt for a first video :3 You should try your hand at some of the other demonstrations, like those pyroland items ones which are pretty easy — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:28, 16 February 2013 (PST)
 
  
http://youtu.be/sQmEZDdWDIU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:29  ,  2/14/2013 (PDT)
+
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)
:Like I said, try a 3-way split-screen (regular pyro with fire axe, backscratcher pyro with backscratcher, backscratcher pyro with flamethrower) instead (for both medic and dispenser). That'll cut the duration of this demo by a lot — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:28, 16 February 2013 (PST)
 
  
To be completely truthful, part of the reason I suggested this was because I almost expected the Dispenser clip to be level 1, and it would have three different clips with the backkscratcher, flamethrower, and shotgun, and this demonstration would become unnecessarily long. Good thing ya found a loophole, I guess. Heh.--[[User:Uknownada|Uknownada]] 07:35, 20 February 2013 (PST)
+
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
  
== {{icon item|Bonk! Atomic Punch|16px}} [[Bonk! Atomic Punch]] ==
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:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)
{{c|Note|Previous version has UI glitch saying "Reverting capture" in the last clip}}
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::::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 2 April 2024 (UTC)
  
{{Reservation|- [[User:Uufje|Uufje]] 05:47, 4 January 2013 (PST)}}
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== {{Demo Header|Original}} ==
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{{Reservation|[[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)}}
  
Weird. Already needs to be redone, again. How do I prevent this UI glitch? [[User:Ben10508|Ben10508]] 19:31, 22 October 2012 (PDT)
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Old Reservation (5th January 2024)
:Yes, I caught it just before I was about to publish it... I don't know how to fix it, but Karmacharger had the same problem and he fixed it somehow so he should be able to tell you. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:33, 22 October 2012 (PDT)
 
  
[http://youtu.be/_Px7FR0oRbE Used a different to demonstration the control point clip] [[User:Ben10508|Ben10508]] 17:13, 25 October 2012 (PDT)
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{{c|Missing new reload sound}}
:It doesn't show "Blocking capture" when you're blocking the capture :( You should probably start the deni with both players off the point, then move the Soldier on it and start the rendering at that point — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)
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I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
::I can record the clips, but I cannot render because of this different shading as said in the Enthusiasts Timepiece demonstration section. I guess I'll just wait it out. [[User:Ben10508|Ben10508]] 14:07, 27 October 2012 (PDT)
 
  
I am dropping this demonstration and the Enthusiasts Timepiece. Feel free to take my reservation. [[User:Ben10508|Ben10508]] 12:59, 14 December 2012 (PST)
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I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
  
:http://www.youtube.com/watch?v=5pK_SL8x3Dk - [[User:Uufje|Uufje]] 13:58, 17 January 2013 (PST)
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[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
::Transitions are too long (half a second is fine). Wait a bit more at the end of the intelligence clip, currently the clip ends as soon as the voice clip ends (you can take some time back fro mthe transition, that way you shouldn't have to record anything more and the video duration is exactly the same). The cap point isn't showing "Reverting capture" which is good because it's what the redo is about, but it isn't showing "Blocking capture" either so it's not much of an improvement. Also, at 1:08, you're standing right on the edge of the point; that would be fine if the clip didn't have to be re-recorded for some other reason, but since it does have to be re-recorded, make sure you are more clearly away from the point when you step off of it
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:In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:03, 22 April 2024 (UTC)
:::http://www.youtube.com/watch?v=wWIUCMWLT2A - [[User:Uufje|Uufje]] 11:59, 20 January 2013 (PST)
 
::::Probably should have left it run for 2 more seconds for the cap to complete but oh well. Is good, please render at a higher framerate and upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
 
:::::I rendered it at 60 FPS. YouTube must have screwed something up :V Anyway, here's the file: https://docs.google.com/uc?id=0B4-2Xsrp3Z86U2d4djRZM3ZyeW8&export=download - [[User:Uufje|Uufje]] 02:53, 25 January 2013 (PST)
 
::::::The problem is that you didn't blend them down to 30fps. Please render at something like 90 or 120 fps or more (not 60fps, otherwise you get [http://i.imgur.com/K48UUka.jpg this] which still happens at higher framerate but not to the same extent), and then blend it down to 30, otherwise youtube will cut the extra frames and it'd just be extra render time for naught — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)
 
:::::::I don't know how to blend down, is that an option in Sony Vegas? I used the exact same recording and rendering procedure as with the Memory Maker (except I used SrcDemo² for the Memory Maker and stock Source Recorder for this one), so I was surprised this wasn't acceptable yet. - [[User:Uufje|Uufje]] 13:14, 2 February 2013 (PST)
 
::::::::Vegas has an option to blend down which is called resampling, it's in the clip properties. Not sure why you would want to use Vegas for that though, since SrcDemo does the blending (that's really all it does, and it does it well). The Memory Maker demonstration has [http://upload.gaiatools.com/files/blending_0.png quite a bit of blending on it], I count about 12 frames per frame or so (i.e. 360 fps). In any case it clearly has a lot more than this video — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)
 
  
Quick suggestion about redoing the demonstration. Shouldn't it also show that you can reload your weapons? Also, it doesn't show what happens when you drink WHILE you're holding the intelligence. Do you drop it?--[[User:Uknownada|Uknownada]] 22:13, 20 February 2013 (PST)
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Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 10:05, 23 April 2024 (UTC)
:It's hard to show this because you can't drink it while holding the intel. I'm not sure about weapons though, I think you can only do it when you have autoreload on but I may be wrong. That's a good thing to show on the Scattergun I think, as it's quite handy — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 22 February 2013 (PST)
 
  
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==
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== {{Demo Header|Power Up Canteen}} ==
Hey, I think on the Disguise Kit weapon demonstration, it should show that when you disguise, hats, miscs and non-stock weapons will show up because for quite sometime when I first played TF2, I used to think spies can only disguise with the default loadout. --[[User:Navi|Navi]] 10:56, 8 January 2013 (PST)
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{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
::I'd think most people who remember that have since then realized that this is not the case anymore. And for people who don't remember that, then this would be useless to demonstrate (and probably look confusing) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)
 
:Also, they haven't shown that you can be burned if you disguised as [[Pyro]]. --[[User:Navi|Navi]] 12:46, 8 January 2013 (PST)
 
::That one I guess is a good thing to demonstrate, but by itself it isn't enough to deserve redoing the video. But something to keep in mind for next time I think — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)
 
  
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==
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I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}
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: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:40  , 1/12/2013 (PDT)}}
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::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
  
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)
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== {{Demo Header|Sandvich}} ==
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)
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{{c|Show that a dropped plate doesn't heal}}
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)
 
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)
 
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)
 
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?
 
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)
 
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)
 
*Ok one last issue and I will be able to record without any issues... I need Java for 32bit computers... Anybody got a link? I have a 64bit computer btw, so looking for 32bit Java is really hard on this computer. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:12, 6 October 2012 (PDT)
 
** You can download Java [http://www.oracle.com/technetwork/java/javase/downloads/index.html here]. Pick a JRE or a JDK (whichever), and then on the next page you can download it for Windows x86 (32-bit) or x64 (64-bit).
 
** Since this is your first demo, I suggest that you first submit a sample clip (10 seconds or something) of whatever you want, just to check the video/audio quality. If you're going to use demo files and SrcDemo2 then it's a pretty good start, and it means you probably won't have to reshoot if the video ends up being bad in quality, but it's not the only thing that matters (video codec, quantizer settings, audio codec, A/V synchronization, etc.). So in order to check for all those things, I suggest submitting such a clip~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)
 
*Ok sure thing... I'll send a clip done with Srcdemo2 in a lil' :p. [edit] it's not launching... so right now im using vdub and a very high host_framerate for the sample :I. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 18:59, 7 October 2012 (PDT)
 
:I think we should give Scoot-teh-Destroyer as much time as he needs because this is his first time doing a demonstration and it's even a Spy watch which is not the easiest thing to do [[User:Ben10508|Ben10508]] 19:30, 7 October 2012 (PDT)
 
  
I'm taking this demo because Scoot-teh-Destroyer seems to be having trouble. [[User:Ben10508|Ben10508]] 14:54, 22 October 2012 (PDT)
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Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)
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:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
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::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)
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:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)
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::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
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:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)
  
This may take just a bit longer, Spy watches are not too easy. [[User:Ben10508|Ben10508]] 13:01, 26 October 2012 (PDT)
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== {{Demo Header|Hitman's Heatmaker}} ==
:I noticed that after the big Halloween update, my shading is different than usual. Not sure if this is happening to anyone else. Pretty sure it is because of the update and not my computer itself. [http://imgur.com/uoWQn Here is an example]. I was working with Akuago for this. [[User:Ben10508|Ben10508]] 21:34, 26 October 2012 (PDT)
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<div class="mw-collapsible mw-collapsed" style="width:100%">
::Something is definitely odd here. Maybe check if it's adjustable through from special variable, or perhaps postpone this until the event is over (reservation should stand) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)
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Old reservation (21 May 2021)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
  
My original shading is now back so I can now render the clips but I've noticed this flashing purple square thing at the bottom.  [http://youtu.be/tSgxZkhxh78 Here is an example.] I rendered and used the first clip. [[User:Ben10508|Ben10508]] 11:40, 6 November 2012 (PST)
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{{c|Focus meter does not need to be fully charged to activate}}
:I have that too... I solve it by setting up a map (by using the <code>map</code> command) first, the demo's played after that don't display the purple thingy anymore. - [[User:Uufje|Uufje]] 15:47, 6 November 2012 (PST)
 
::That's the wheel of fate HUD element, which causes problems with newer demos. You can either re-record the demo, or edit your HUD to move that element off-screen. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:43, 6 November 2012 (PST)
 
:@Ben10508 , to fix that flashing purple square you need to start a random map and play the demo again then the flashing purple square should be gone. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:04  ,  11/9/2012 (PDT)
 
  
I am dropping this demonstration and the Bonk! Atomic Punch demonstration. Feel free to take my reservation. [[User:Ben10508|Ben10508]] 12:59, 14 December 2012 (PST)
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{{c|SMG no longer has the tracers}}
  
:Everythings is finished but i got a problem about playing demos [http://img208.imageshack.us/img208/5138/70352705.jpg i belive image would be easy to explain] , it doesn't show it while recording , only show when i play the demo (show for 16 seconds) , is there a console command to disable/hide that? as for the Invisibility Watch Demo the last clip it has the samething too , that's why i waited 16 seconds before i start the moment , hope you know how to get rid of that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:32  ,  1/17/2013 (PDT)
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My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):
::I think you could fix that by doing a HUD edit but I don't really know what to edit. However, here's another idea:
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# ([https://youtu.be/Ekgu5vMF31Q?t=7 0:07]) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).
* Render the demo (with the thing showing for 16 seconds)
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# ([https://youtu.be/Ekgu5vMF31Q?t=61 1:01]) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(
* Do <code>cl_drawhud 0</code>
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# ([https://youtu.be/Ekgu5vMF31Q?t=69 1:09]) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).
* Render the demo again
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# ([https://youtu.be/Ekgu5vMF31Q?t=78 1:18]) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).
* Import both renders in Vegas on top of one another, on two video tracks. Put the cl_drawhud 0 version above the other one.
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# ([https://youtu.be/Ekgu5vMF31Q?t=93 1:33]) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.
* Add a mask to the top video track so that it only shows the part where the annoying HUD box would be in the first version
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# ([https://youtu.be/Ekgu5vMF31Q?t=147 2:27]) Same as no. 5, but via assists.
This way you should have a video with the HUD box in the middle removed.
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# ([https://youtu.be/Ekgu5vMF31Q?t=173 2:53]) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.
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# ([https://youtu.be/Ekgu5vMF31Q?t=188 3:08]) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).
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# ([https://youtu.be/Ekgu5vMF31Q?t=203 3:23]) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.
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# ([https://youtu.be/Ekgu5vMF31Q?t=216 3:36]) Same as no. 8, but at 100% charge, done 3 times.
  
Otherwise, just do the same as you did before (wait 16 seconds at the beginning of the demo) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)
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Links:
:http://youtu.be/y-nYJ8c69Ng , i know there are graphic glitch. vegas pro keep render the samething over and over (like 7 times) just the part between Blu buildings clip to Red buildings clip but still let me know if i'm doing well. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:51  ,  1/25/2013 (PDT)
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# https://youtu.be/Ekgu5vMF31Q
::Looks all good except that graphic glitch~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:11, 24 January 2013 (PST)
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# https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file
:::it might be takes a while to get a perfect version but i'll try my best [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:31  ,  1/25/2013 (PDT)
 
::::http://youtu.be/6GAM4NhrVQA , i belived adding fades is only the way to get rid of the glitchs. For some reason WMV format works perfectly also disabled resample for each clip so that my video won't have motion after the render. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:22  ,  1/26/2013 (PDT)
 
:::::Not sure what you mean by disabling resampling. If you used SrcDemo2 then your video frames should already be 30fps which should be the same as your video export options, thus not resampling needs to happen, which means having it on or off shouldn't change anything. But anyway, that video is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:54, 30 January 2013 (PST)
 
::::::[http://www.mediafire.com/?4aaqt1bsmxihcsw Part one] , [http://www.mediafire.com/?t741x7n74qwfgof Part two]. the resample is a motion blur something like that on sony vegas , for example watch the Red-Tape Recorder Demo i'm sure you've noticed motion blur in every single part [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:31  ,  1/31/2013 (PDT)
 
:::::::I know what resampling is, I just don't see what effect it would have if you have a 30fps clip within a 30fps video. Resampling is the process of blending frames together to go from a higher framerate to a lower framerate, or interpolating frames in order to go from a lower framerate to a higher framerate. But resampling from a framerate to the same framerate shouldn't do anything, it would simply be a frame-by-frame copy. As such, I don't see why that would change anything if you render pre-blended 30fps clips in the first place. But hey if it procudes a good video then alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 30 January 2013 (PST)
 
  
== {{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]] ==
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[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 02:45, 25 May 2021 (UTC)
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:36, 16 February 2013 (PST)}}
 
*{{c|Note|Shows red team skins on blue.}}
 
*{{c|Note|Shows that it one-hits enemies actively weilding, but does not show not one-hitting enemies that have it in their loadout, but not actively weilded.}}
 
:Today's patch fixed the wrong sleeve color bug. The current video shows the user dying in one hit with it out. Just add on after that him surviving one hit with the rl out, then switch to shotgun, and survive that hit, then switch to zatoichi and die. [[User:Isildur4|Isildur4]] 17:19, 14 February 2013 (PST)
 
I'll take this on. Yeah, I'm back...again. Lol. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 18:40, 14 February 2013 (PST)
 
:Then I guess this will be another case of whose revision will be better, yours or the original creator's (me). --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:12, 15 February 2013 (PST)
 
:If I were you I'd do one of the non-reserved ones Mr. Vinderack >: Less duplicated effort~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:28, 16 February 2013 (PST)
 
Talked to Akuago. He can have the demonstration. :> [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 16:28, 16 February 2013 (PST)
 
  
[http://youtu.be/SHGvyoh9ERk This should hopefully do it, especially with the added clip.] [http://www.mediafire.com/?g5shdhg6qcnx643 Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 08:38, 18 February 2013 (PST)
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:Ugh. Forgot damage against buildings (-20% damage on '' body''shot doesn't apply, and no focus gained on building destroyed)
:All good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:02, 22 February 2013 (PST)
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[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)
  
=={{icon item|Huo-Long Heater|16px}} [[Huo-Long Heater]]==
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::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
{{c|Revving down sound effect is missing during demonstration of ring of flames (Seen at 1:17 in demonstration video).}}--[[User:Hermit527|Hermit527]] 19:50, 30 December 2012 (PST)
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</div></div>
:True but barely noticeable, not really a huge deal — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)
 
  
Shouldn't there be a three-screen comparison that shows the Minigun firing, the Heater firing, and the Heater revved, but not firing? It can show how long it takes for the ammo to drain without shooting compared with firing.--[[User:Uknownada|Uknownada]] 13:18, 14 January 2013 (PST)
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{{c|Focus meter does not need to be fully charged to activate}}
  
=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==
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{{c|SMG no longer has the tracers}}
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)
 
  
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 18:40, 15 December 2012 (PST)}}
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Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:58, 11 April 2022 (UTC)
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:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
  
If nobody minds, I'd like to do this one. [[User:Uufje|Uufje]] 13:30, 19 October 2012 (PDT)
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[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)
  
:Here's my first demonstration. Sorry it took so long. I changed and added some other things as well to make it more like the Medi Gun demonstration. http://www.youtube.com/watch?v=eoSOv2Gc2QM - [[User:Uufje|Uufje]] 04:30, 28 October 2012 (PDT)
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:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)
::It's pretty good given that it's your first demo, but sadly it isn't acceptable as it is >: Here's the reasons:
 
* Too low framerate (minimum is 30fps). If you recorded .dem files (which is now a requirement) then you should only have to re-render them at a higher framerate using Source Recorder, otherwise you can use a capturing tool as long as it is fast enough to capture 30 or more '''unique''' frames per second (i.e. it shouldn't skip frames while pretending it didn't by repeating the last frame). Also make sure that your video editor isn't chopping away some frames while encoding
 
* Video is interlaced (visible when the camera is rotating). This should be easily fixable in your video encoding settings
 
* Some graphical artifacts (fuzzy textures, etc. as sometimes visible on the Medic's arm with the shadow moving around), probably the result of a low encoding bitrate (increase the video encoding bitrate to fix this)
 
* Audio glitch ("ha, ha, ha, okto-o-o-berfest") at 1:58
 
* Some lighting inconsistencies between the 3-way split-screen at 2:50 and the one at 3:30, especially around the red Pyro. I think this may be due to the Halloween lighting change released as part of the latest patch, which makes things look darker and different. If so, you should wait until it's reverted and render those .dem's again
 
* Disguise menu reappears for a split second at 4:11. The same glitch happens again later in the clip
 
The clips themselves are pretty good and follow the general pacing nicely, which is not usually the case on someone's first demonstration. Good luck~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:07, 29 October 2012 (PDT)
 
:Thanks! I'll fix the framerate and audio glitch, however, I can't see a bitrate option in my encoding settings, it still interlaces even when I turn that off, and I don't know how to fix the disguise menu glitch. Also, I personally can't discover any lighting problems in the split-screens; I recorded them before the Halloween event so that can't be the problem. If anyone can help me with those things, that would be much appreciated (message me on IRC if necessary). I know next to nothing about video stuff :P - [[User:Uufje|Uufje]] 03:58, 31 October 2012 (PDT)
 
::If it doesn't let you set a bitrate, it probably lets you set a quantizer or some sort of quality setting. If you can't find it, then use x264vfw as recommended on the project page. Same for interlacing, I can't think of a video editor that wouldn't let you adjust that :( I don't know how to fix the disguise problem, I don't know what causes it in the first place though. The lighting difference isn't a big deal, so it's alright if it stays the same as it is, it's just kind of odd — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:20, 31 October 2012 (PDT)
 
:::I use the x264vfw, it has a quantizer option so I'll change that. The problem with interlacing is that it has an interlacing option, but it still interlaces the video even when it's set to "off". Also, I'm having troubles with Source Recorder, it won't record into a video (instead of frames), it says I need QuickTime installed even when I have it installed... I know I can convert the frames into a video but recording it directly as a video would be easier. Lastly, I think the disguise thing might be caused due to latency issues, but the server I recorded on was in Spain, so that shouldn't generate so much latency as I live in the Netherlands (though I might be completely wrong about this, of course). - [[User:Uufje|Uufje]] 15:58, 1 November 2012 (PDT)
 
  
Alright, I think I fixed everything... Especially the interlacing stuff was a big pain in the butt, but I think (hope) everything should be good now. I haven't re-rendered everything yet though, just the first part. I've uploaded it to YouTube for a quality check: http://www.youtube.com/watch?v=mxTHkXX4I9c - [[User:Uufje|Uufje]] 13:09, 4 November 2012 (PST)
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::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)
:The video still doens't look good enough yet. It looks better though, and the lighting/color balance is a bit better too. Make sure not to turn the quantizer value down. The quantizer value is a measure of "acceptable quality loss"; thus, the smaller the quantizer, the less quality loss is acceptable. You can get an idea of whether the video has a better quality or not by comparing the file size, if unsure. If the only difference between the two videos is the quantizer value, then it should be a good metric
 
:The clip still suffers from a poor framerate, which is partially compensated by the ghosting effect that is either a product of Fraps or Vegas (shot taken while the camera is rotating):
 
  
http://upload.gaiatools.com/files/videoghosting_0.png
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:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)
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::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:53, 20 March 2024 (UTC)
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::::Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:04, 21 March 2024 (UTC)
  
:As you can see, this need fixing. It's likely to be the source material (Fraps recording?) being too low-framerate, and Vegas trying to stretch it to fit the 30fps it's asked to render the video as, by inserting frames between frame pairs and filling them with 50% the frame before, 50% the frame after. It may also be the opposite phenomenon: A good 30fps (or higher) source material, but with Vegas asked to render it at 24fps or something, thus it has to blend some frames together in order to make things fit in 24fps — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)
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:::::Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:15, 21 March 2024 (UTC)
::Well, I'm fairly sure I fixed the ghosting, but I've still got trouble with the Spy stuff. The disguise menu still reappears for a split second, and it even briefly shows the revolver equip animation. The Knife's crit animation is also messed up, it first shows partly the backstab animation, then a normal swing. Video to show what I'm talking about: http://www.youtube.com/watch?v=0rZMHxxKgK0 :( - [[User:Uufje|Uufje]] 04:05, 19 November 2012 (PST)
 
:::Yes, that is glitchy alright. Don't know how to fix those, but I'm guessing you're using Fraps for recording this. Maybe rendering those demos with Source Recorder would make it not appear — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:54, 16 November 2012 (PST)
 
::::I use Source Recorder, and even when I play the demo without recording, it still shows up like this. Somebody else set up a server for me to record this with him, so it might be latency or whatever. I'll try to create my own server to rerender this clip, although I first need to set up port forwarding and the like for that to work, so it might take a while for me to figure it out - [[User:Uufje|Uufje]] 04:05, 19 November 2012 (PST)
 
  
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==
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{{Outdent}} [https://drive.google.com/file/d/1uaYO9mQBk0A7OiEaeoyO-Ws5XXNFLWsj/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:56, 21 March 2024 (UTC)
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:13  , 10/21/2012 (PDT)}}
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:I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:54, 21 March 2024 (UTC)
  
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.
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:: [https://drive.google.com/file/d/1yK-tfUaua8W0cqArVZKxWpe26-u2Mj3Z/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:34, 21 March 2024 (UTC)
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:::The first portion isn't quite the "noscope to the body, noscope to the head, quickscope to the body". I believe the one for The Classic does a demonstration on how the first two steps operated against the introduction Pyro. For the Heavy with that bodyshot/headshot + noscope/scope demonstration, you had nailed that part. For the last scene, perhaps it could be tried again because that ammo pack just swung to the Sniper, which didn't make sense in the comparison because the right-hand Hitman's demonstration didn't show that ammo pack swinging into the Sniper to collect extra ammo whereas the left-hand Sniper Rifle demonstration did. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 05:30, 24 March 2024 (UTC)
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::::Yeah I agree with that · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:06, 26 March 2024 (UTC)
  
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br>
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:::::[https://drive.google.com/file/d/1vJAfugjyUnKU-ivtXrPE2S3D8EgXRfw0/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:40, 26 March 2024 (UTC)
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br>
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::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 2 April 2024 (UTC)
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br>
 
{{md}}Video didn't show Medic's ability to share the effect.<br>
 
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)
 
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)
 
  
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)
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== {{Demo Header|Self-Aware Beauty Mark}} ==
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)
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{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.
 
:While we're at it, two other things:
 
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?
 
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)
 
  
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)
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{{c|Updated description. (Also handy for putting out a fire)}}
:Alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)
 
  
i'm ready to redo this one , so wind could you tell me ALL the things need to show? i don't really want to miss something. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:36  ,  10/13/2012 (PDT)
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{{c|Extinguish an ally reduces the cooldown by 20%}}
  
Things i found out , that are probably should show in this redo:
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[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
  
* Medic , "Share Canteens" you can share the effects of your Canteen to who you are currently healing
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Hey there, I decided I'd help out on this
* Engineer , using "Übercharge" you can uber your sentry too Only Sentry
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Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
* Enguneer , using "Critical Hit Boost" can increase doubles firing rate of user's Sentry Gun for 5 seconds
 
  
Well that's all i found , did i missed something? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:50  ,  10/16/2012 (PDT)
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Alright I got it all right here.
:Does the "ammo" one refill sentry ammo? If so, then that should be shown. Should also show that it refills engineer metal and spy cloak — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:03, 16 October 2012 (PDT)
 
  
No , it won't i tested in game. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:41  , 10/17/2012 (PDT)
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[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]
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- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
  
Pretty sorry for a loooong time because of holiday... anyway the video is almost finish it had some issue after i posted the video I'll tell you what kind of issue it is and also can you delete the .dem on  [http://weaponref.wiki.tf/files/ here] , I'll will re-upload again after the video get accepted. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:52  ,  10/30/2012 (PDT)
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:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
:I may delete them once the new video is accepted, but it's alright to have multiple versions of the same demonstrations. That's why there's a date in the file names; that way you can get the .dem for a certain date. Useful when Valve decides to revert a weapon's behavior or something — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]]
 
  
[http://youtu.be/2JL_OetSTIo heres the video] 05:49 i know the sound is cut'd but the sound is fine when i play the demo first time how do i get rid of that? medic ammo refill clip the scout part i don't know why its lags but I'll re-record it. as for the sniper upgrade clip i don't know again why it show me the Building Upgrade... watch it and you will find out what i mean. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:35  ,  10/31/2012 (PDT)
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:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
:For the medic ammo sharing clip, there is a too long wait at the beginning where nothing happens, and you should mute one of the two clips, otherwise we can hear the canteen being used twice at the same time. For the video in general, the audio loop is kind of bad (there's this point where it repeats and it's audible). It's also a very short music, but for a long video like this, you should use the longest song so that we don't hear the same thing over and over 22 times for 11 minutes. Use the cp_steel training song or something.
 
:For the sound thing, I don't know, but you can just play the demo (not render, just play) and record the audio with Fraps or Audacity or something.
 
:For the sniper clip, you should probably restart your game or reload the UI and then re-record the demo to get rid of this
 
:For the engineer mini-sentry clip, you should use a vertical split-screen. It is hard to see what's happening with the big toolbox/sentry using a lot of screen space, and the robot heavy is only half visible because the screen is small. Also, why a minisentry? You should be able to show this with a normal level 1 sentry
 
:Spy cloak... didn't recharge. Is the wiki wrong? (omg!) Also, does it recharge the sapper bar? Maybe it's worth showing that too, whether it does or doesn't — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:20, 31 October 2012 (PDT)
 
  
::The reason why i use mini sentry was , because there is no way i can build a lvl 1 sentry before the wave started , after started i can but it won't let me add bots. and the "Weapon Demonstration Splitscreen HUDs_0" does not Include MvM Hud should it be update? sapper recharge bar i think it worth to show. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:05  ,  11/1/2012 (PDT)
 
  
i am back , sorry i can't make videos a while because my graphic card is Dead. I have to wait for the company fix the graphic card before i can work :( but I'll promise i will finish the work after that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:54  , 11/9/2012 (PDT)
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::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
:Is alright — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:17, 13 November 2012 (PST)
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::Here's the newly updated video
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::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
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::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
  
[http://youtu.be/GAi3RwewhPw Hope this is better.] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:52  ,  11/27/2012 (PDT)
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:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
:I think there are some [http://upload.gaiatools.com/files/interlacingcanteen_0.png interlacing issues] going on :( This needs fixing in the video editor properties or render settings (Note that once you deinterlace, the file size needs to be doubled to keep the same amount of visual quality). Clips are good though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:40, 26 November 2012 (PST)
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:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
::By the way , in sony vegas pro 11 there are a option to turn that interlacing thingy off. once i set it to "none" then i'll start render the video after a short time , it gives me a error "Vegas pro has stopped working" i'll set the option to default. then render it again it is fine then... but the interlacing is still there. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:26  ,  11/28/2012 (PDT)
 
:::Well I'm sorry but you need to find some way of not having it >: Try to render to another video codec or something, or if you say that it crashes after a short time then maybe you can render the video in multiple small parts, and then glue them together — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)
 
::::http://youtu.be/cyuZZGx9Vxs just a preview [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:02  ,  11/30/2012 (PDT)
 
:::::Is good, though it doesn't seem as crisp as the previous version. Remember that deinterlacing means the video should be about twice the size of the previous version in order to maintain the same quality, so make sure you increwase the bitrate/lower the quantizer appropriately. Also, if you're going to render in multiple small parts and then put them back together, make sure you're either using a lossless codec for rendering the small parts, or using a lossy codec that you can directly concatenate streams of (which is to say, "[video stream 1] + [video stream 2] = [valid video stream]"). Otherwise you will reencode the same thing twice, which causes unecessary quality loss that would require to use an even higher bitrate/lower quantizer to counter — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:22, 30 November 2012 (PST)
 
:http://youtu.be/RjDl20PL0VE [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:39  ,  12/1/2012 (PDT)
 
*While wery minor, you got hit at 01:45.  
 
*You didnt show that ammo canteen refills sentry ammo (if it does)
 
[[User:TheGuy299|TheGuy299]] 06:24, 2 December 2012 (PST)
 
::umm wind are you there? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:22  , 12/10/2012 (PDT)
 
:The sentry ammo one was already mentioned, it doesn't refill ammo, though the clip doesn't show it. It's ok not to show it but it would be better if it did (take the wrangler, waste a bit of sentry ammo, switch back to pistol, then do the clip). Also, at 9:19 the HUD says "Healing: Friendly Scout / 6 heavies". Rest is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:44, 11 December 2012 (PST)
 
::at 9:19 i don't understand where the issue is , 6 heavies? you can see the samething in-game. at 8:01 it does the samething too. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:18  ,  12/12/2012 (PDT)
 
:::wut, I could have sworn it didn't show up in the other clips. Is good then — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:26, 15 December 2012 (PST)
 
  
Why using boxing heavies in the ubercharge clip, would be better with hitscan robots. - [[User:InstantMan|InstantMan]] 12:53, 16 December 2012 (PDT)
+
== {{Demo Header|Winger}} ==
:Good enough, what matters is that it's clear that the Scout is getting hit, which is the case here since there's a sound for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:41, 16 December 2012 (PST)
 
  
doesn't show that the upgrade canteen repairs damage to buildings (but does not refill ammo). also does not show that you do not need to keep the heal beam on a target for shared canteens, i suggest showing sharing a crit canteen to someone, then both of you shoot crits at the same time. also the spy clip started with $220 instead of $400. [[User:Isildur4|Isildur4]] 15:10, 16 December 2012 (PST)
+
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)
:http://youtu.be/c-0Prmi4V6M [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:57  ,  12/17/2012 (PDT)
 
::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:00, 22 December 2012 (PST)
 
:::http://www.mediafire.com/#s7wvrvl2dufbr [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:06  ,  12/24/2012 (PDT)
 
::::also can you remove the old power up canteen .dems? i need to upload the new ones. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:09  ,  12/24/2012 (PDT)
 
:::::There is no need to remove them. You can upload new versions without deleting the old ones — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 08:25, 25 December 2012 (PST)
 
::::::alright then uploaded. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 3:32  , 12/28/2012 (PDT)
 
  
== {{icon item|Pyrovision Goggles|16px}} [[Pyrovision Goggles]] ==
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{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}
{{c|Domination and revenge in Pyroland.}}
 
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:01  , 12/1/2012 (PDT)}}
 
  
:The Pyroland-incuding item demonstrations don't show everything there is about Pyroland, I'm not sure this really needed. But if someone feels like it, why not — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)
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<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old reservation (5 May 2021)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
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{{c|Does not demonstrate increased damage and reduced clip size.}}
  
If someone feels like it....well if you want to , I'll take this job for a start. How about it Wind? [[User:Irufort|Irufort]] 12:15, 9 October 2012 (PDT)
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<s>I did it (hopefully final).
:i don't agree that is needed. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:43  , 10/9/2012 (PDT)
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# https://youtu.be/yXBdkE_Sm7s
:If you feel like it then do it... However Karmacharger didn't record .dem files for this, so if you want to redo it then you have to redo everything :( Which is very long and very tedious to do. But if you do decide to do it, then make sure to record .dem files so that the next person won't have to restart from scratch — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:58, 10 October 2012 (PDT)
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# https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file
:about the .dem it's not going to happen next time , anyway i was the previous demonstrator of this but i don't care feel free to take it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:32  ,  10/11/2012 (PDT)
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[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:03, 8 May 2021 (UTC)</s>
 +
: ... Unfortunately, forgot to reload just before taunting :( So close!
 +
: Also, while the resolution and in-game graphics look good, I can see [https://i.imgur.com/6mskZyo.png some video artifacts] in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.
  
i think i should take care it myself , as for the Domination and revenge in Pyroland should i show it as split screen see what's different? and also what did i missed to show on the previous video. feel free to let me know. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:43  ,  10/13/2012 (PDT)
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I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).
:You said "feel free to take it" but now you say "i should take care it myself". Do you want to take this demonstration? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)
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# ([https://youtu.be/XzQVkvE3nw8?t=7 0:07]) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.
::i'm sorry i just changed my mind. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:39  , 10/14/2012 (PDT)
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# ([https://youtu.be/XzQVkvE3nw8?t=51 0:51]) +15% damage bonus per shot. It took one less shot (compared to the stock [[Pistol]]) to kill the Demoman at close range.
 +
# ([https://youtu.be/XzQVkvE3nw8?t=61 1:01]) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock [[Pistol]].
 +
# ([https://youtu.be/XzQVkvE3nw8?t=72 1:12]) +25% jump height when active. Compared to the stock [[Pistol]] and when holstered (equipping the [[Scattergun]]).
 +
# ([https://youtu.be/XzQVkvE3nw8?t=79 1:19]) Same as no. 4 above, but in regards to distance.
 +
Links:
 +
# https://youtu.be/XzQVkvE3nw8
 +
# https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file
 +
It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.
 +
:Ugh. Nope. Forgot damage increase against buildings.
 +
[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:29, 28 May 2021 (UTC)
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::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
 +
{{c|Does not demonstrate increased damage and reduced clip size.}}
  
i done a example clip here http://youtu.be/vNC_qGtQkAg , hope it's the best way to demonstration it. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:27  ,  10/14/2012 (PDT)
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[https://youtu.be/ZvyZTLgW498 Video link]<br>
:Like the other clips in this demonstration, the split-screen clips shouldn't be played at the same time. They should have a delay so that both sounds can be heard separately, without the voice lines overlapping each other. Also, there's a big video glitch on the left clip at 0:10. Lastly, you should use something other than a Pyro's flamethrower in the first clip. It makes a lot of noise (both audio and on the interface) which overlaps the domination sound. Use something more subtle like a Spy with a revolver or a Pyro with a Fire Axe or something like that. Lastly, it'd be preferrable to reload after the voice line is complete so that the little reload noises don't mix with the voice line — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:44, 13 October 2012 (PDT)
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[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br>
 +
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)
  
Sorry for taking a large time , i was too busy with school stuffs But i am still working on it everydays. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:01  , 10/19/2012 (PDT)
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:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)
  
My pc keep getting blue screen again and again while rendering some clips clips , i'm getting afraid of this. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:56  ,  10/21/2012 (PDT)
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::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)
:<nowiki>:</nowiki>( dis is bad. Is it SrcDemo2 causing those blue screens? There is a bug in the dokan driver which can cause such a thing, so it's possible. It's when the following sequence happens:
 
* Active SrcDemo2
 
* SrcDemo2 crashes for some reason, or is otherwise killed from the process manager etc
 
* You open the mountpoint folder using Windows Explorer or the Open dialog of an application, etc.
 
:Then Dokan will try to talk to the application which owns the mountpoint folder, except that application (SrcDemo2) is ded before it had a chance to warn Dokan that it is ded. The Dokan driver doesn't like that, and it crashes.
 
:There are ways around it, such as running <code>"C:\Program Files ... \dokanctl.exe" /u "C:\Program Files ... \tf\srcdemo2" /f</code> (fill in the <code>...</code> as appropriate) on the command line, or (more simply) to '''reopen SrcDemo2 before looking at the mountpoint folder in Windows Explorer'''. This is because SrcDemo2 saves its mounpoint when it's running, and, when it starts, it looks at the mounpoint folder that it used the previous time, and it tries to forcefully unmount it before starting up. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:10, 22 October 2012 (PDT)
 
  
i think now it's fine... , should i show all weapons on single classes or just the Primary one? (except scout) like the alien swarm , robro 3000 and balloonicorn demonstration. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:25  ,  10/23/2012 (PDT)
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:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)
:Up to you. The other demonstrations have only primary weapons, but the previous version of this demonstration has all weapons. I think it'd be nice to have one video where a viewer could see how any weapon looks in Pyroland, and this would be the ideal video for it. This being said, it is a lot of work to do so I can understand if you don't want to re-do everything. So do it if you want~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)
 
:Alright i will , also the new update they added a small pumpkin icon on each halloween items bp icon that only can equip during event. Pyroland items did the samething too , so should we redo the demonstrations of this reason? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:00  ,  10/28/2012 (PDT)
 
::Nah. You should also hold off rendering the clips if you have the Halloween shading as well, but you can still record .dem files so that you can render them after the event — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:08, 27 October 2012 (PDT)
 
:The video is finished but however it's get me failed everytime of render for no reason , once it reached to 10% and the vegas pro closed itself ._. does not matter which video format i choosed to render , i need a time to get rid of that so. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:20  ,  1/3/2012 (PDT)
 
::What if you render a different part of the video? Does it crash then? ie does it crash when it's 10% because it's 10%, or does it crash there because there's a broken frame at 10% of the video, or...? That way you can figure out if it's a
 
* broken rendered video issue
 
* vegas issue
 
* broken encoder issue (seems like this is not the case here)
 
* disk full issue? if vegas doesn't have enough disk space to output the whole movie
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:22, 3 January 2013 (PST)
 
  
after a short time of render then i got this  error
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::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)
  
an error occurred while creating the media file "the name of my video".
+
:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)
the reason for the error could not be determined.
 
  
and i don't think my disk is full (Local Disk C 112 GB free of 149 GB) , (Disk D 138 GB free of 299 GB) , if i render the small part of the video then it's works.  
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)
i tired to reinstall the xvid codec and the vegas pro nothing works... But the only way to get it works is render as WMV but it's very glitchy which is (The audio the cut in the last 2 seconds of the video) i think you know that , well i'll try to get rid of that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:07  ,  1/4/2013 (PDT)
 
:http://youtu.be/BsRnvnmhX7c finaly got it working but i know there are 2 graphic glitch , well i don't wanna render 7th time. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51  , 1/7/2013 (PDT)
 
  
Alright~
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)
* Cool, now there's the resupply locker in the first clip
 
* Soldier is holding the Shotgun at 2:31 (shouldn't that be rocket launcher?)
 
* Render glitch in the transition at 4:14 and 4:56, you know about those but yes they need to be fixed >:
 
Thanks a lot for your patience, especially for this video which is really long. Hopefully now there are .dem files so that it'll be faster next time~ Can you poke me on IRC with teamviewer or VNC or something so that I can try other rendering settings, just to see if it is better — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)
 
  
:[http://cloud-2.steampowered.com/ugc/615006791173921110/85035D40E078684631FCF79555BAB00F5CF7239F/ Right arm is blocking it + hard to see the goggle if i choose rocket launcher] that's why i choose shotgun but if you still want the rocket launcher i'll record it then. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:40  ,  1/10/2013 (PDT)
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)
::Alright then, shotgun is good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:14, 9 January 2013 (PST)
 
:::http://youtu.be/TqOiRbyCdwU [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:00  ,  1/10/2013 (PDT)
 
::::All good, please upload~ Also, congratulations on being the creator for the two longest demonstrations ever (Power Up Canteen and Pyrovision Goggles) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:16, 11 January 2013 (PST)
 
:::::[http://www.mediafire.com/#go9d78pk84oja had to upload as part] , well thanks  [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:26  ,  1/12/2013 (PDT)
 
::::::The link doesn't work >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:51, 11 January 2013 (PST)
 
:::::::doesn't work? huh.... [http://www.mediafire.com/?rd27m5lan9e55t9 part 1] , [http://www.mediafire.com/?k2g4p50soi85si3 part 2] , [http://www.mediafire.com/?bl3rdclo1vl7vu2 part 3] , [http://www.mediafire.com/?iysjill4xy568ay part 4] hope it work [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:40  , 1/12/2013 (PDT)
 
  
=={{icon item|Red-Tape Recorder|16px}} [[Red-Tape Recorder]]==
+
::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)
{{c|February 22, 2013 Patch made changed the downgrade times for the Sentry and Dispenser.}}
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:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)
  
=={{icon item|Rocket Jumper|16px}} [[Rocket Jumper]]==
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)
{{c|Needs to show that you can survive the kamikaze taunt with this equiped.}}
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:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)
<small>— ''The preceding unsigned comment was added by'' '''[[User:InstantMan|InstantMan]]''' ([[User talk:InstantMan|talk]]) ([[Special:Contributions/InstantMan|contribs]]) </small>
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::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)
:Nah, not a major detail — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:28, 16 February 2013 (PST)
 
  
=={{icon item|Saxxy|16px}} [[Saxxy]]==
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}
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:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:16, 23 October 2012 (PDT)}}
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::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)
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::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)
  
'''Question''' What is "50fpf blendrate"? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30  , 10/7/2012 (PDT)
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
:50 frames per frame. Also, I don't think I will get the time to make this demonstration >: If someone is going to do this, I request that they upload (on mediafire or something) a video file containing Scout clips only, which matches all the conditions above, so that I can check the quality — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:08, 7 October 2012 (PDT)
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Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
I'll take it if you can't. Tell me if I can reserve it, though; I don't want to be in the wrong here. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:10, 7 October 2012 (PDT)
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:{{c|yes}}, the effects that should show are just some of them, not all
:Reserved, but I left yours up there too just in case. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 06:02, 8 October 2012 (PDT)
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:* Soaking, Jarate is preferable as it make the screen yellow tint.
::Good luck, this is the one demonstration where I won't accept anything but perfection :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:16, 8 October 2012 (PDT)
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:* Fire, simple burn from Flamethrower.
Still working on it. Large project, sorry it's taking a tad longer. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:25, 17 October 2012 (PDT)
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:* Bleeding, from Southern Hospitality?
:Remember, I only wanna see the scout part first — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:51, 18 October 2012 (PDT)
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:* Mark for death, from Fan O'War
Yeah, I was working on that. It should be done really soon. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:28, 18 October 2012 (PDT)
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:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
https://docs.google.com/open?id=0Bw22kQVEqp99b1hvTmNQNzhEcjA 100 fpf, lagarith encoded. 2.1 GB file. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 05:16, 23 October 2012 (PDT)
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== {{Demo Header|Quick-Fix}} ==
:Needs antialiasing around the 3D model in the backpack view (you can do that by forcing 16x AA in your gfx driver options). You may probably be able to increase the shadow map resolution further; it is [http://upload.gaiatools.com/files/badshadow_0.png showing some jaggedness] (somewhat mitigated by the blurring filter over it). Not sure if the current version has it any higher, but check if you can make it higher anyway. Also, on a non-graphics point, make sure to show the equip animation when the clip starts, like the current version does (it might optional in other demos, but it's not in this one :3) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:05, 27 October 2012 (PDT)
 
::https://docs.google.com/open?id=0Bw22kQVEqp99SHJYQm5LbWw2c00 Backpack view (the old scout clip is the end bit). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:43, 29 October 2012 (PDT)
 
:::Good, but still needs to show the equip animation — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:07, 29 October 2012 (PDT)
 
::::http://youtu.be/S3yNJ3dZjZY Low video quality content check (ie, 290 MB instead of 16-17 GB). — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:40, 31 October 2012 (PDT)
 
:::::Unecessarily shaky camera right before taunting with both Pyro and Engineer. Happens a little for some other classes too, but not as much so they're fine (why does that happen though?). Also, please follow the new spy melee demonstration style for the spy part (backstab the Soldier). May be a good idea to not do the second clip, because the lack of knife raising animation makes that clip kind of pointless. (Also lookin the direction of the tauntkilled spy's corpse before ending the video) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:56, 31 October 2012 (PDT)
 
:http://youtu.be/Py4TNAHg0rA The shaking is the result of re-centering my mouse in preparation for the pan. My mouse can sense my mousepad a full half-inch in the air. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:41, 1 November 2012 (PDT)
 
::I have a binding on one of the buttons on the left side of my mouse that sets <code>sensitivity</code> to 0.0001 when held, and sets it back when released. When I recenter my mouse, I hold that button down while the mouse is moving, and that nullifies the shaking. You should do the same :3
 
::Also, compare the red-ness of the Pyro and the brown-ness of the map around it at 2:09 and at 3:10. I think the Engineer clip is suffring from that color balance thing that keeps happening. May be true for the Dispenser building speed clip
 
::Another nitpick: Please put a fade-to-black at the very end — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:10, 4 November 2012 (PST)
 
  
<br/>http://youtu.be/rd-VpeNsbVU Been a while. This a (lossily) compressed version of the final video (which is currently uploading - youtube estimates completion in 50-odd hours). If you see any issues with content, say something. Please. 16 GB is really really really big.  — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:53, 29 November 2012 (PST)
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<div class="mw-collapsible mw-collapsed" style="width:100%">
:Is that a new hit sound on the Scout? If so, when did that happen and why does it not apply to other classes?
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Old reservation (29 April 2021)
:Also, black screen from 1:28 to 1:33 and from 2:00 to 2:09
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
:Crit sparkles not appearing during the Medic clip. Render bug or game bug?
 
:Also, if you're not sure your connection can stay alive for that long, please poke me on IRC for the scp drop site where you could upload it in a resumable fashion. I can upload it from there to youtube in a few minutes because its connection is not download-biased like residential connections are — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:22, 29 November 2012 (PST)
 
::The hit sound was my mistake - I forgot to turn off dingalings when I FRAPSed that audio.
 
::Vegas apparently decided to add black screen for no discernable reason.
 
::I don't see crit sparkles when I replay the medic demo, so game bug I guess.
 
::My connection's rock solid, it's just slow. The fixed version is uploading now - youtube expects completion at ~6:30 pm EST on sunday. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 13:09, 30 November 2012 (PST)
 
:::And my computer crashed this morning. New ETA is 7pm on tuesday. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:04, 2 December 2012 (PST)
 
  
Any feedback on this? It (should've) been on your server for quite a while now. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:26, 8 January 2013 (PST)
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{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
:As I've said on IRC (I think it was there...) the upload was successful but youtube couldn't convert it. Are you sure it uploaded fine? On the server, it has a size of 17,330,205,696 bytes and a sha1sum of f2c905c239e5cad057a5d211cf48b2710ac7c628. I don't really want to download it to see if it is indeed corrupt, but I did run ffmpeg on the server and I saw this:
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# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
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# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
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# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
Input #0, avi, from 'Saxxy Demonstration.avi':
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:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
  Duration: 00:06:50.67, start: 0.000000, bitrate: 337592 kb/s
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::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
    Stream #0.0: Video: lagarith, 1920x1080, 29.97 fps, 29.97 tbr, 29.97 tbn, 29.97 tbc
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:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
    Stream #0.1: Audio: pcm_s16le, 44100 Hz, 2 channels, s16, 1411 kb/s
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:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
[lagarith @ 0x18832c0] Unsupported Lagarith frame type: 0x4
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:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
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: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
  
I don't think youtube accepts lagarith, does it? Try uploading a video to youtube with the same settings and resolution and everything but much shorter to your youtube account and see if it works.
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== {{Demo Header|Killing Gloves of Boxing}} ==
Additionally, it seems to have a frame type that ffmpeg doesn't support (this is a build from mid-2011), so maybe you used some new frame mode Lagarith recently got? As a consequence, I can't convert it to some other format on the server side.
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{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}
  
I recommend re-encoding it with x264 in lossless mode, it'll be smaller in size than lagarith, and I know that youtube accepts it fine because I used it all the time for the portal 2 walkthrough thing — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)
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Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)
:That size and sha1 match what I have - I'll see what I can do, but it would appear that you have a version of the file just as valid as mine. FFMpeg didn't work for me either, though. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 22:04, 11 January 2013 (PST)
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:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)
::New file going up - 5,768,348,482 bytes, with a sha1sum of e6a0a2678497d5b406f6d74e3ae040e7c6b68958 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:56, 13 January 2013 (PST)
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::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)
:::Upload done - same file size, same sha1sum. It's all yours. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:46, 14 January 2013 (PST)
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:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)
::::Youtube "successfully" converted it [http://www.youtube.com/watch?v=Yrd03ikneDw but]...
 
::::Please try x264vfw again, I am sure that this will work at least :3 Poke me on IRC for VNC or teamiewer support or whatever if you need if you can't get it working with Vegas insertversionnumberhere, I wanna try my hand at it before I give up — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)
 
:::::Sorry about not being on - I've been dealing with stability issues. I have managed to look around about vegas and x264vfw, and apparently x264vfw doesn't work with vegas 10. Since I use the stripped down consumer version of that, x264vfw doesn't work for me, so either I use an render to some other format out of vegas and then transcode, or I don't render to h264 at all. Any suggestions for transcoder, given that ffmpeg doesn't appear to have worked particularly well? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:02, 19 January 2013 (PST)
 
:Lagarith copy is up again - same filesize, same sha1sum. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:33, 24 January 2013 (PST)
 
  
=={{icon item|Tomislav|16px}} [[Tomislav]]==
+
::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:37  , 1/12/2013 (PDT)}}
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:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)
{{c|Uses old map}}
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:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)
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::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)
  
{{c|The weapon clips through the wooden barrier thing on taunt}}
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)
  
{{c|Bugged sound when releasing the fire button which got patched}}
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)
:Alright, let's do this. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)
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::i'm not really sure the last clip is needed "+10% faster spin up time" i have no idea how to demonstrate that. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:01  ,  1/12/2013 (PDT)\
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)
:::Spin up both miniguns and make them fire 5 shots? \[[User:TheGuy299|theguy299]]\[[User talk:TheGuy299|talk]]\[[Special:Contributions/TheGuy299|contribs]]\ 06:10, 12 January 2013 (PST)
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::::Btw i posted the video link idk why it's gone http://youtu.be/GSC8a3Fk4FQ [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:10  ,  1/12/2013 (PDT)
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)
::::On second thought I'm not sure if that was really worth it. The sound bug doesn't really happen in the current demonstration... and the wooden barrier clipping isn't a really big deal >: Sorry Karmacharger (but if the demonstration were to be completed, the second clip would need to show spin-up and spin-down, not just spin-down) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:47, 12 January 2013 (PST)
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:::::http://youtu.be/coZEcL1Rw7U to be honest the second clip doesn't show anything... [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:09  , 1/14/2013 (PDT)
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)
::::::Like I said, this doesn't really need to be redone >: The current demonstration is fine. I'm sorry for wasting your time :( (But maybe you may want to upload the .dem's anyway so that we can use them later) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:53, 17 January 2013 (PST)
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:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)
:::::::Ehhh , That's fine at least it wasn't a 10 minutes long demonstration. Alright then uploaded the .dem files [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:30  , 1/18/2013 (PDT)
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 +
== {{Demo Header|Blutsauger}} ==
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: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)
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 +
== {{Demo Header|Wrap Assassin}} ==
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{{c|Doesn't show projectile being reflected.}}
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 +
[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)
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 +
:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)
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 +
::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)
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 +
::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)
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::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)
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 +
{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)
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:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)
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::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)
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:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)
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::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
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:::::The outro has a glitch. Music can be heard at the last frame of the video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:55, 26 March 2024 (UTC)
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::::::[https://drive.google.com/file/d/1O1P4QFLUopaNT881cVcs0gvzGyN7mYCf/view?usp=sharing Here's] a new version. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:05, 26 March 2024 (UTC)
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:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:38, 7 April 2024 (UTC)
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 +
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
 +
 
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{{c|Show slower deploy and holster comparision.}}
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 +
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
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 +
{{Reservation|----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)}}
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 +
I think I am capable of doing demonstrations again.  As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
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:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
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::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
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::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
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:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
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::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]].  [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]].  I just don't wanna think I'm the odd one out.
 +
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
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 +
== {{Demo Header|Kritzkrieg}} ==
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{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}
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{{c|Does not show health of patients, overheal is not shown properly.}}
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I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
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:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
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sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
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== {{Demo Header|Gunboats}} ==
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{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br>
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[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)
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:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)
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::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)
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:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)
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::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)
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:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)
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::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)
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:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)
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== {{Demo Header|Tin Soldier}} ==
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{{C|Audio is out of sync}}
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[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)
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:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)
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::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)
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:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)
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:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)
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:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
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::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)
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:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)
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== {{Demo Header|Brundle Bundle}} ==
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{{C|Audio is out of sync}}
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I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)
 +
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)
 +
 
 +
::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
 +
 
 +
::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)
 +
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)
 +
 
 +
== Trading demonstration ==
 +
{{c|Doesn't show the "Requires Steam Guard verification" window}}
 +
 
 +
We can make the same Medic and Heavy conversation joke.
 +
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
 +
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
 
 +
== {{Demo Header|Ullapool Caber}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:04, 20 April 2024 (UTC)}}
 +
*{{c|Does not demonstrate activation on cloaked enemy Spies}}
 +
*{{c|Does not demonstrate activation on disguised enemy Spies}}
 +
 
 +
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
 +
 
 +
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
 +
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
 +
#After landing, kill the Pyro with the now empty caber.
 +
#Kill the Soldier with consecutive hits of the empty caber.
 +
#Kill the Medic with consecutive hits of the empty caber.
 +
#Taunt
 +
 
 +
'''Part 2: Blast Radius Tests + Caber Jumping'''
 +
 
 +
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
 +
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
 +
# Look at both of them while standing still.
 +
# Look down at the ground and then swing the caber.
 +
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
 +
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
 +
 
 +
'''Part 3: Player Interactions'''
 +
 
 +
First part is a single enemy Spy.
 +
 
 +
'''Part 3a: Cloaked Spy'''
 +
# Let the Spy cloak
 +
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
 +
# Refresh the screen to the next scene...
 +
 
 +
There are two players on the side, a friendly Scout and an enemy Spy.
 +
 
 +
'''Part 3b: Disguised Spy'''
 +
# Let the Spy disguise as a friendly Scout.
 +
# Approach friendly Scout and attack with the full caber. Nothing should happen.
 +
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
 +
 
 +
'''Part 4: Deployment and Holstering'''
 +
*Do the same set of actions as the current video, or in any appropriate method.
 +
 
 +
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
 +
 
 +
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
 
 +
== {{Demo Header|Surgeon's Squeezebox}} ==
 +
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}
 +
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)
 +
 
 +
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)
 +
 
 +
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
 +
{{c|Needs to show the updated metal cost.}}
 +
 
 +
== {{Demo Header|Cleaner's Carbine}} ==
 +
:{{c|Needs a firing speed comparison to stock, does not show CRIKEY! gain from damaging buildings and disguised Spies.}}
 +
:: I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 06:45, 19 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==
 +
{{c|Does not show damage against players vs stock}}
 +
 
 +
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:41, 26 March 2024 (UTC)}}
 +
 
 +
[https://drive.google.com/file/d/1RuotuJq4wrNwBO07H-bjgSrtHo1tyhkJ/view?usp=sharing Here's the Maul] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
 +
 
 +
: [https://drive.google.com/file/d/1ihbl2VE57Y-w-wt6Cu28KSL7cOYtDbGJ/view?usp=sharing Here's Maul v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
 +
 
 +
[https://drive.google.com/file/d/1YkPdQZhRUCRbBqNM13vzVrjDWE2oLJKL/view?usp=sharing Here's the Homewrecker] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
 +
 
 +
:It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
 +
:In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
 +
 
 +
:: [https://drive.google.com/file/d/1Ae8jB8jsbp3Q2oy-BCWPdFtm5R6niPvh/view?usp=sharing Here's Homewrecka v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Overdose}} ==
 +
{{c|Does not show damage against players vs stock}}
 +
 
 +
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)
 +
 
 +
https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)
 +
 
 +
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
 +
 
 +
::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)
 +
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)
 +
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)
 +
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)
 +
 
 +
== {{Demo Header|Amputator}} ==
 +
{{c|Does not show damage against players vs stock}}
 +
 
 +
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
 +
 
 +
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
 +
 
 +
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
 +
 
 +
== {{Demo Header|Tribalman's Shiv}} ==
 +
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}
 +
 
 +
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)
 +
 
 +
:The Spy starts with his Knife instead of Revolver, the Spy looks slightly down from 1 frame to the next during the Disguise clip which makes it look like 2 clips cut together. Looks fine otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
 +
 
 +
::[https://drive.google.com/file/d/17v9evZJ3fpc8VIAN3zvnyb9ZYhBnzcYG/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:08, 19 April 2024 (UTC)
 +
:::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 04:42, 24 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Shahanshah}} ==
 +
{{c|Does not show damage against players vs stock}}
 +
 
 +
[https://drive.google.com/file/d/1Q1Ep68Hna2UoeRFqC3eiJICGchye9ZDQ/view?usp=sharing Here's the Shahanshah demonstration] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 01:41, 27 March 2024 (UTC)
 +
 
 +
:Combattext batching seems to be on, as the numbers are adding up. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
 +
 
 +
::[https://drive.google.com/file/d/1rLscStxSVOTMRZw-LbYZu4ih9Uah8LoB/view?usp=sharing here's version 2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:07, 8 April 2024 (UTC)
 +
:::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:36, 19 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Solemn Vow}} ==
 +
{{c|Needs a swing speed comparison to stock.}}
 +
 
 +
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)
 +
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)
 +
:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)
 +
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)
 +
 
 +
== {{Demo Header|Direct Hit}} ==
 +
{{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
 +
 
 +
== {{Demo Header|Pomson 6000}} ==
 +
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
 +
 
 +
== {{Demo Header|Highland Hound}} ==
 +
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}
 +
 
 +
[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)
 +
 
 +
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)
 +
 
 +
::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)
 +
 
 +
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)
 +
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)
 +
 
 +
== {{Demo Header|Thermal Thruster}} ==
 +
{{c|Video doesn't show the increased knockback while using the item}}
 +
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
 +
 
 +
= [[Main Page (Classic)|Team Fortress Classic]] =
 +
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
 +
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
 
=Questions and Proposals=
 
=Questions and Proposals=
 
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
 
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
==is anyone looking for longer version of each demonstration music?==
 
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ]  ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12  ,  5 July 2012 (PDT)
 
  
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)
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== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
 +
{{c|Zombies have different abillities than normal players}}.
 +
 
 +
Hello, I am Slimyboi500.  I will be doing the demostrations for each zombie in Zombie Infection.
 +
 
 +
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
 +
 
 +
*[[Scout]]: Speed Demon
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*[[Soldier]]: Pounce
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*[[Pyro]]: Hellspawn
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*[[Demoman]]: Blast Charge
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*[[Heavy]]: The Tank
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*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
 +
 
 +
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
 +
 
 +
Let me know if it's a good idea or not.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
 +
 
 +
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
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::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
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::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
 +
 
 +
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
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 +
::::Yes, I think there should be one for each gamemode.
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::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
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 +
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
 +
 
 +
::::::Still, is that a yes on the idea?
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::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
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 +
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
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:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
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 +
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
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 +
::: I will do the demo as soon as I get enough votes for it
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::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
  
== Are there any other video recorders besides Wegame or Fraps? ==
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::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)
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<!-- ~~~~ FIRM here for edits that aren't questions -->
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)
 
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)
 
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48  ,  17 June 2012 (PDT)
 
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small>
 
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)
 
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)
 
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)
 
  
== Mann vs Machine stats ==
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== Flippin' Awesome and Skullcracker in VSH ==
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)
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When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)
 
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)
 
  
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)
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:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)
 
  
== Issue: srcdemo2 not launching ==
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::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
  
Has happened to me and a few others who dream to be part of this project. I have both Java 32 and 64-bit installed, a good computer able to play at a stable 30fps without host_framerate on max settings, and noticed some weapons need to be re-filmed. Upon clicking the icon nothing appears, no window, no message, nothing. However, it does show on the processes panel on my computer. I've waited hours many times, but usually results to nothing. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:56, 9 January 2013 (PST)
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:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
:Please run it in debug mode and show the output~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:07, 9 January 2013 (PST)
 
  
== Need some help with Map Download ==
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== Configs for partner taunt demonstrations ==
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I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
  
I've tried downloading the map and placing it in tf/maps but won't show up- Megamann
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== New tr_karma and requirements ==
:Did you uncompress it (ie did you put the .bsp file in there, not the .7z file containing it)? Did you restart the game after doing so? Are you sure you extracted it in the correct steamapps subfolder (the one of the account running TF2)? etc — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 13:09, 31 December 2012 (PST)
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I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
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* Increased lightmap quality in the interiors
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* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
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* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
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* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
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* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
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* Removed the mining cart prop in the rails due of a lighting issue
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* Repacked the map, reducing the map size from ~91 MB to ~18 MB
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The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
  
== Mann vs. Machine Music ==
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== Issues with tr_krama and tr_krama_event ==
  
I was browsing the upgrade station article and I discovered [http://www.youtube.com/watch?v=VnXGVeaQy-E an unused upgrade song]. I think we should use this with any Mann vs Machine related demonstrations. <small>--''The preceding unsigned comment was added by'' [[User:OrangeJuicePanda|OrangeJuicePanda]] ([[User talk:OrangeJuicePanda|talk]]) • ([[Special:Contributions/OrangeJuicePanda|contribs]]) 07:30, 31 December 2012</small>
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When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
  
== New To The Wiki, But I would Like To Help Out ==
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:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
Hello. As I said in the headline, I'm pretty new here. I don't know much about the demonstrations (Despite how many I have watched), but I was thinking that maybe I could make a demonstration myself. There are some problems I've encountered, though.
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::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
1: I have no method of recording the game. And besides Windows Live Movie Maker, I don't have any methods of editing. I would use Fraps, but I don't have money to spare.
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:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
2: I' not sure if I should bother with the demonstration.
 
See, the demonstration I'm thinking about is the Festive Ubersaw. I've seen the demonstration and I know what I should do, plus I was thinking about adding some things:
 
1: I would have a heavy and medic pair. The enemy medic would deploy his Uber, and then I would taunt-kill the heavy, to show he could be stunned while invulnerable.
 
2: I would be any class with a enemy Festive-Ubersaw medic, with a friendly spy in the backstab position behind the medic. The medic would taunt-kill me, but right after he would put in his saw (I should be stunned at this point), the medic would be killed, and I would be safe.
 
But the reason I'm asking you guys is this: Should I really make a Festive demonstration? Should I just re-do the Ubersaw demonstration with the things I was thinking about adding? Or should I not do anything, since "The Ubersaw demonstration is fine how it is, and we don't need any demonstrations of Festive weapons"? [[User:Lilchris9|Lilchris9]] 19:03, 10 January 2013 (PST)
 
:Festive demos aren't necessary, as they mimic the stock in functionality. Furthermore, you can use Source Recorder to create movie files (freeware). See the project page for more info about that. Sorry, it's just that every festive weapon would be a LOT of re-dos. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Party Hat.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Siberian Sophisticate.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 19:19, 10 January 2013 (PST)
 
::Source Recorder is not freeware, but it comes with TF2 so it's as good as that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)
 
:As for the festive demo proposal, it wouldn't be necessary like darkid already said, and it also should not differ from the Ubersaw one (same weapon, same stats, almost-same look, so why would they have different demonstrations?). Thus, those additions shouldn't be presented as additions to a festive version of the demonstration, but as additions to the plain Ubersaw demo. And in that light yes, I think they are worth pursuing, especially that second one because it does tend to happen in crowded games. If anything, it shows how much time you stay stunned after the Medic dies. Not sure if the first one makes it worth recreating the demonstration, but if it has to get recreated, might as well include that — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)
 
Oh, I'll be more than happy to do a few of those myself [[User:Lilchris9|Lilchris9]] 15:22, 11 January 2013 (PST)
 
  
== Demo movie won't record loadout screen ==
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== Question about 2D and 3D player models ==
I'm trying to work on a demonstration video (if only for the sake of practice learning how to use the demo system, the weapon's already been reserved so I doubt I'l be finishing first) but among the dozens of problems I've encountered there's one I can't figure out. When I record a demo and display the loadout screen for a few seconds, playing back the demo in tf2 shows the loadout screen coming up and then play resumes like I recorded it, but when I export to TGA+WAV, in the exported files the place where the loadout screen should have been is missing. It's not like it shows the player sitting idle for a few seconds while the screen should've been up, there's just a hole in the recording, you can see a slight jump in the idle animations as the movie skips over the loadout and the actual demonstration begins far more quickly than I recorded it. The audio has that chunk of time missing as well.
 
  
So does anyone have any clue what could be causing this, and is there a way to fix it? I recorded the demo in dx8 mode using Chris' maxframes config, but used dx98 and a modified maxquality config for the exporting, if that means anything. It didn't cause any other problems but I'm at a loss as to what else it could be.
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A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
  
And if there isn't a fix, would it be acceptable to edit in a still screenshot of the loadout screen and tooltip at the beginning of the video instead? The idle animation on the screen wouldn't be able to play, obviously, but it's better than no loadout screen at all.
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: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
  
-[[User:Mizuumi|Mizuumi]] 17:44, 11 January 2013 (PST)
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::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
  
:There is no fix for this. Source Recorder only records the fact that you opened your loadout, it doesn't record what you do in it. You have to use a screen recorder for the loadout part, most people use Fraps for it. Sorry but a static loadout screenshot is not acceptable; that wouldn't look too good and would be inconsistent with all the previously-published demonstrations — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:03, 11 January 2013 (PST)
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:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
  
::Hmm, alright, I'll look into screen-recording software then I suppose. Thanks for the info.
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== Mastercomfig question ==
  
::Also, my understanding is that right now neither exporting movies to avi nor h264 work at the moment, is that correct? It just takes up a lot of room to temporarily save that many images so if there IS still a way to compress the files directly during the export and I'm just too dumb/bad at googling to find it, it would be a nice thing to know. -[[User:Mizuumi|Mizuumi]] 06:54, 12 January 2013 (PST)
+
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
:::Why yes, I just happen to have created [https://srcdemo2.googlecode.com/ just the thing you describe] — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 11:47, 12 January 2013 (PST)
 
  
::::Hahaa this is perfect (once I figured out how to get it working), thanks a ton! Definitely gonna use this for demo recording from now on. Aaand I suppose if the person with the Rescue Ranger demonstration reserved doesn't post any updates by the time I get around to the rest of this, you can expect to see some test videos from me in the future. -[[User:Mizuumi|Mizuumi]] 07:18, 13 January 2013 (PST)
+
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
  
== Trading mechanics? ==
+
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)
Would love to do one of these! Just like the photos on the trading page! Would need to add some friends on my alt and change the names to classes, as well as having stock avatars (e.g Engineer, Medic, etc.). The actual trade would just be the Heavy + Medic trading class specific items to each other (Medic has Sandvich, Heavy has Kritzkrieg). If we need a scene demonstrating the quality colors in chat (e.g Vintage, Unusual, etc.), I can change my name + avatar to resemble the Gentle Manne of Leisure. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 07:40, 7 February 2013 (PST)
 
:I think you talk about trading demonstration, right? It's belong to [[Team Fortress Wiki:Technical Demonstration]], not this page. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 08:02, 7 February 2013 (PST)
 
:This [https://www.youtube.com/watch?v=ZT3j8pb_KyU has already been done] unfortunately — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:03, 7 February 2013 (PST)
 

Latest revision as of 19:51, 28 April 2024

Contents


Needed

Tools

Chemistry Set Chemistry Set

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Something Special for Someone Special Something Special for Someone Special (Tool)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram comment.png Demonstrate all powerups.

Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Secret Saxton Secret Saxton

Pictogram wait.png This demonstration has been reserved: CheddarTalk 16:07, 27 April 2024 (UTC)
I don't think it's very needed, but since it seems very simple, I can do it · Ashe (talk) 05:13, 16 December 2023 (UTC)

Won't you need another person since they are only delivered to players while playing on a server? Cheddar (talk) 08:18, 16 December 2023 (UTC)
To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? Cheddar (talk) 08:19, 16 December 2023 (UTC)
I could help with this one, I can do most days after 22:00 CEST Po1yb1ank (talk) 15:29, 16 December 2023 (UTC)
@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · Ashe (talk) 17:45, 16 December 2023 (UTC)
Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. Po1yb1ank (talk) 21:34, 16 December 2023 (UTC)
I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. Po1yb1ank (talk) 13:55, 20 December 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm still up for making this demonstration, I would need a lovely assistant to help out with it. Cheddar (talk) 18:24, 21 January 2024 (UTC)

IF you still need an assist I could help some time just let me know Mediarch (talk) 23:43, 12 March 2024 (UTC)
Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.
CheddarTalk 07:53, 15 March 2024 (UTC)
pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow Mediarch (talk) 08:49, 15 March 2024 (UTC)
Here is the demo feedback needed!
CheddarTalk 17:30, 27 April 2024 (UTC)
Here is a newer version!
CheddarTalk 19:51, 28 April 2024 (UTC)

Action

Spellbook Magazine Spellbook Magazine

Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Fireproof Secret Diary Fireproof Secret Diary

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Kritz or Treat Canteen Kritz or Treat Canteen

Heavyhumiliation.png Match outcomes

Pictogram comment.png Current one does not show front, crouching, running, etc, at all angles.

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Taunts

Fist Bump Fist Bump

Pictogram wait.png This demonstration has been reserved: Mediarch (talk) 23:47, 8 March 2024 (UTC)

Demonstration video Danimations (talk) 3:08, 20 December 2020 (CST)
There a few things wrong with the demonstration:
1. The demonstration does not show all class animations.
2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.
3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).
4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.
5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).
6. It looks like there is blood on a box on the left, this is not there by default and should be removed using r_cleardecals.
7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.
8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).
I've ordered these from most important to least important.
GrampaSwood (talk) 10:15, 20 December 2020 (UTC)

Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ Danimations (talk) 21:51, 20 December 2020 (CST)

1. It's still with a low AA
2. You should focus also the teammate and the enemy when taunting, only from the right
3. You must wait a few seconds before start to moving
4. The backpack scene is a bit long
5. Between scenes, you need to wait a bit.
6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.
See the video demostrations from the other partner taunts, like High Five
And, please use the colons (":") when you write your reply · Ashe (talk) 04:10, 21 December 2020 (UTC)
Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.
GrampaSwood (talk) 10:15, 21 December 2020 (UTC)
Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — Wind 05:33, 5 January 2021 (UTC)
3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)Danimations (talk) 22:15, 21 March 2021 (UTC)
1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a bit short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay
And, please use colons (":") when you write your reply · Ashe (talk) 22:48, 21 March 2021 (UTC)
Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · Danimations (talk) 01:06, 25 March 2021 (UTC)
I suppose I'll do all the other classes. · Danimations (talk) 15:01, 28 March 2021 (UTC)
Looks good, just needs the other classes. — Wind 04:50, 7 April 2021 (UTC)

Download link. It's been 2 years, I think it's safe to say that I can take this one over.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:03, 13 November 2023 (UTC)

2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · Ashe (talk) 21:15, 7 December 2023 (UTC)

Video Download. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D Po1yb1ank (talk) 10:56, 22 December 2023 (UTC)

The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).
You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 22:22, 22 December 2023 (UTC)
My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. Po1yb1ank (talk) 22:25, 22 December 2023 (UTC)
@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · Ashe (talk) 22:07, 2 January 2024 (UTC)
I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. Po1yb1ank (talk) 01:40, 3 January 2024 (UTC)
How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k Mediarch (talk) 02:46, 9 March 2024 (UTC)
At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the main page, rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.
The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)

Here's v2 Mediarch 25pxTalkMy Edits 01:10, 19 March 2024 (UTC)

I think the music may be a bit too loud, as the noise from the reel is quite loud. For future demos: it's not necessary to cancel the taunt before making the other class taunt, simply spinning > taunting should be fine. You seem to look at the ground a lot too when starting, though you don't have to redo it for this reason imo, just note that in the future just looking straight ahead is best. Spies should also ideally hold the Revolver instead of the Knife.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
I tried lowering the volume on the music a bit. Also, I was following the High Five demonstration and that demonstration cancels the taunt before making the other class do it so that's why I did that. But I will definitely keep that in mind though for future demos. Mediarch User Mediarch PFP.pngTalkMy Edits 21:33, 7 April 2024 (UTC)

Head Doctor Head Doctor

Decimate created a demonstration for this here. Seems like it was archived before being actually uploaded.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:44, 1 February 2024 (UTC)

I completely forgot lol. Thanks for the heads up · Ashe (talk) 05:23, 17 February 2024 (UTC)

Need to be redone

Axtinguisher Axtinguisher, Postal Pummeler Postal Pummeler

Pictogram comment.png Updated attribute (removed Sketchek references), also doesn't show minicrit on pyro

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 19:21, 28 March 2024 (UTC)

Is this good? Let me know if you like it and i'll do it again for the postal pumeller. Upload link is here. Naleksuh (talk) 19:48, 15 April 2019 (UTC)

The framerate is very low, maybe try to reduce your video settings. - Thedop 17:27, 22 April 2019 (UTC+1)
It's 30fps, how is that "very low"? windpower was okay with 30fps before. Naleksuh (talk) 23:37, 22 April 2019 (UTC)
Well, maybe it's just me. - Thedop 08:40, 23 April 2019 (UTC+1)
I agree with Thedop. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least Zeklyn (talk) 06:59, 23 April 2019 (UTC)
i dont know if i have the raw video files anymore but i might try exporting in a higher fps Naleksuh (talk) 15:49, 23 April 2019 (UTC)
A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.
This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs the current video and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.
Also, the fade in/out of the 3-way split-screen has overlapping clips, i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.
Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — Wind 00:37, 20 May 2019 (UTC)

I have a question before doing this one: Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?
GrampaSwood (talk) 18:00, 28 February 2020 (UTC)

Sure, sounds useful to show. I think showing it on the Pyro is enough. — Wind 04:11, 24 April 2020 (UTC)
Video done, just have to edit it.
GrampaSwood (talk) 08:33, 27 June 2020 (UTC)

Here's the Axtinguisher Mediarch User Mediarch PFP.pngTalkMy Edits 23:02, 28 March 2024 (UTC)

here's v2 for the axe Mediarch User Mediarch PFP.pngTalkMy Edits 17:25, 8 April 2024 (UTC)

Here's the Mailbox Mediarch User Mediarch PFP.pngTalkMy Edits 23:04, 28 March 2024 (UTC)

It seems like you left the combattext batching setting on, which makes it add up all the damage. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
Here's Version 2 for the Mailbox Mediarch User Mediarch PFP.pngTalkMy Edits 17:21, 8 April 2024 (UTC)

Crusader's Crossbow Crusader's Crossbow

Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.

Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.

Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Dalokohs Bar Dalokohs Bar

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 16:18, 19 April 2024 (UTC) Pictogram comment.png The model now included the bite mark, the plate model added

As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - Thedop 19:11, 20 Obtober 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)
The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4 Wimmer 23:01, 1 December 2023 (GMT+1)

Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:37, 2 December 2023 (UTC)
In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · Ashe (talk) 05:31, 17 February 2024 (UTC)

Here's V1 of the Dalokohs bar demo Mediarch User Mediarch PFP.pngTalkMy Edits 22:57, 20 April 2024 (UTC)

Not sure if it's a bit picky, but I personally think that the recharge scene should involve Heavy eating chocolate off cooldown, so it will show how many chocolates Heavy can eat before the Sandvich recharges. Qwertyxp2000 (talk) 22:07, 22 April 2024 (UTC)
chocolatev2 with more chocolate eatingMediarch User Mediarch PFP.pngTalkMy Edits 22:53, 22 April 2024 (UTC)

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Fishcake Fishcake

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 16:15, 19 April 2024 (UTC)

Pictogram comment.png The model now included the bite mark, the plate model added

See Dalokohs Bar. - Thedop 10:39, 12 October 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - Wimmer 4:46, 25 November 2023 (GMT+1)

You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.
It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".
I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:12, 25 November 2023 (UTC)
Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.
Wimmer 12:14, 28 November 2023 (GMT+1)
Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M
Wimmer 14:48, 28 November 2023 (GMT+1)
In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:04, 28 November 2023 (UTC)
Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY
Wimmer 21:22, 29 November 2023 (GMT+1)
Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:39, 29 November 2023 (UTC)
Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ
Wimmer 23:42, 29 November 2023 (GMT+1)
I just realised I forgot to disable the Killsound again, I’ll have to modify that
Wimmer 12:12, 30 November 2023 (GMT+1)
New revision with no killsounds https://youtu.be/tOotHamBl2s
Wimmer 00:45, 1 December 2023 (GMT+1)
Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:37, 1 December 2023 (UTC)
Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4
Wimmer 22:06, 1 December 2023 (GMT+1)

────────────────────────────────────────────────────────────────────────────────────────────────────Looks good to me.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:37, 2 December 2023 (UTC)

Looks good. Send the link· Ashe (talk) 17:49, 17 February 2024 (UTC)

Fishcakev1Mediarch User Mediarch PFP.pngTalkMy Edits 20:25, 19 April 2024 (UTC)

Should I also include a comparison of how fast it recharges compared to the normal Sandvich? Would just be a quick little sided by side. Mediarch User Mediarch PFP.pngTalkMy Edits 00:12, 20 April 2024 (UTC)
Yes.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 08:41, 20 April 2024 (UTC)
Here's V2 with the sandvich comparison Mediarch User Mediarch PFP.pngTalkMy Edits 22:55, 20 April 2024 (UTC)
Likewise with the Chocolate comment, I sorta believe it would be a good idea to have Heavy eat the fishcake off cooldown just to show how many fishcakes he can eat before the Sandvich recharges. Qwertyxp2000 (talk) 22:11, 22 April 2024 (UTC)
fishcake V3Mediarch User Mediarch PFP.pngTalkMy Edits 22:57, 22 April 2024 (UTC)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Dalakohs Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.

Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)


Market Gardener Market Gardener

Pictogram comment.png Missing comparison of firing speed penalty
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.
BLU Wiki Cap.png | s | GrampaSwood (talk) 22:41, 25 August 2023 (UTC)

Here's the video, feedback needed!
Cheddar (talk) 22:32, 28 January 2024 (UTC)

Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:41, 2 February 2024 (UTC)
As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video.
Cheddar (talk) 23:47, 2 February 2024 (UTC)
In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · Ashe (talk) 17:49, 17 February 2024 (UTC)
Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted.
CheddarTalk 18:53, 22 February 2024 (UTC)
Here's a new version!
CheddarTalk 19:01, 12 March 2024 (UTC)
I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)
Here's a newer version!
CheddarTalk 17:09, 17 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:49, 2 April 2024 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Old Reservation (5th January 2024)

Pictogram comment.png Missing new reload sound I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. Qwertyxp2000 (talk) 22:03, 22 April 2024 (UTC)

Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - MudkipOnYT (talk) 10:05, 23 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram comment.png Show that a dropped plate doesn't heal

Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)
Just talked on the IRC channel today (log) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — Exaskliri (they/them) (talk | contribs) 15:54, 18 April 2022 (UTC)

Hitman's Heatmaker Hitman's Heatmaker

Old reservation (21 May 2021)

Pictogram comment.png Focus meter does not need to be fully charged to activate

Pictogram comment.png SMG no longer has the tracers

My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):

  1. (0:07) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).
  2. (1:01) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(
  3. (1:09) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).
  4. (1:18) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).
  5. (1:33) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.
  6. (2:27) Same as no. 5, but via assists.
  7. (2:53) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.
  8. (3:08) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).
  9. (3:23) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.
  10. (3:36) Same as no. 8, but at 100% charge, done 3 times.

Links:

  1. https://youtu.be/Ekgu5vMF31Q
  2. https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file

Exaskliri (talk) 02:45, 25 May 2021 (UTC)

Ugh. Forgot damage against buildings (-20% damage on bodyshot doesn't apply, and no focus gained on building destroyed)

Exaskliri (talk) 16:29, 28 May 2021 (UTC)

Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — Wind 04:40, 1 June 2021 (UTC)

Pictogram comment.png Focus meter does not need to be fully charged to activate

Pictogram comment.png SMG no longer has the tracers

Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — Exaskliri (they/them) (talk | contribs) 15:58, 11 April 2022 (UTC)

Hm, perhaps record from a different player's perspective then? — Wind 00:33, 24 April 2022 (UTC)

Here's the video, feedback needed!
Cheddar (talk) 14:18, 3 February 2024 (UTC)

Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:31, 7 February 2024 (UTC)
Here's a newer version!
CheddarTalk 18:06, 7 February 2024 (UTC)
Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:12, 14 February 2024 (UTC)
Looks good. Thanks · Ashe (talk) 22:53, 20 March 2024 (UTC)
Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · Ashe (talk) 00:04, 21 March 2024 (UTC)
Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it
CheddarTalk 14:15, 21 March 2024 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Here's a newer version!
CheddarTalk 14:56, 21 March 2024 (UTC)

I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · Ashe (talk) 16:54, 21 March 2024 (UTC)
Here's a newer version
CheddarTalk 17:34, 21 March 2024 (UTC)
The first portion isn't quite the "noscope to the body, noscope to the head, quickscope to the body". I believe the one for The Classic does a demonstration on how the first two steps operated against the introduction Pyro. For the Heavy with that bodyshot/headshot + noscope/scope demonstration, you had nailed that part. For the last scene, perhaps it could be tried again because that ammo pack just swung to the Sniper, which didn't make sense in the comparison because the right-hand Hitman's demonstration didn't show that ammo pack swinging into the Sniper to collect extra ammo whereas the left-hand Sniper Rifle demonstration did. Qwertyxp2000 (talk) 05:30, 24 March 2024 (UTC)
Yeah I agree with that · Ashe (talk) 16:06, 26 March 2024 (UTC)
Here's a newer version
CheddarTalk 16:40, 26 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:49, 2 April 2024 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)

Winger Winger

Current video was recorded in halloween mode. Naleksuh (talk) 07:29, 4 September 2019 (UTC)

Pictogram wait.png This demonstration has been reserved: Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 21:28, 30 January 2024 (UTC)

Old reservation (5 May 2021)

Pictogram comment.png Does not demonstrate increased damage and reduced clip size.

I did it (hopefully final).

  1. https://youtu.be/yXBdkE_Sm7s
  2. https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file

Exaskliri (talk) 10:03, 8 May 2021 (UTC)

... Unfortunately, forgot to reload just before taunting :( So close!
Also, while the resolution and in-game graphics look good, I can see some video artifacts in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.

I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).

  1. (0:07) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.
  2. (0:51) +15% damage bonus per shot. It took one less shot (compared to the stock Pistol) to kill the Demoman at close range.
  3. (1:01) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock Pistol.
  4. (1:12) +25% jump height when active. Compared to the stock Pistol and when holstered (equipping the Scattergun).
  5. (1:19) Same as no. 4 above, but in regards to distance.

Links:

  1. https://youtu.be/XzQVkvE3nw8
  2. https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file

It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.

Ugh. Nope. Forgot damage increase against buildings.

Exaskliri (talk) 16:29, 28 May 2021 (UTC)

Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — Wind 04:40, 1 June 2021 (UTC)

Pictogram comment.png Does not demonstrate increased damage and reduced clip size.

Video link
Download link
This is my first time doing a weapon demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:08, 27 January 2023 (UTC)

I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.
GrampaSwood (talk) 11:20, 28 January 2023 (UTC)
The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is here. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 14:42, 28 January 2023 (UTC)
The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.
GrampaSwood (talk) 14:50, 28 January 2023 (UTC)
1. The video lacks crossfade between clips. 2. For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. 3. I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. 4. for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · Ashe (talk) 22:38, 28 January 2023 (UTC)
Thanks for the feedback, here's a new version: Video link Download link. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 16:23, 29 January 2023 (UTC)
Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask Ashe for help; I don't play TF2 anymore). — Exaskliri (they/them) (talk | contribs) 20:44, 17 February 2023 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · Ashe (talk) 02:27, 18 February 2023 (UTC)

Alrighty, here's a new version: Video link Download link. I also forgot to render the video at 60 FPS last time, so now that's fixed as well.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 16:50, 19 February 2023 (UTC)
A bit late, but looks good! I don't see much wrong with it atm.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:25, 12 November 2023 (UTC)
Looks good, but render the video at 60 FPS please · Ashe (talk) 21:24, 28 January 2024 (UTC)
Here it is in 60 FPS, let me know if I need to make any changes.
Video link Download link
Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 23:19, 31 January 2024 (UTC)
The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · Ashe (talk) 03:48, 1 February 2024 (UTC)
It appears at 1080p60 for me just fine (screenshot).
Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 04:21, 1 February 2024 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I have 1080p60 here too.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:42, 1 February 2024 (UTC)

The video is not at 60 FPS. Check the video in yt and move frame by frame. In the ingame section the frames don't interpolate unlike in 60 FPS · Ashe (talk) 03:08, 2 February 2024 (UTC)
I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything.
Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 03:44, 2 February 2024 (UTC)
The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere...
Video link Download link
Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 23:35, 2 February 2024 (UTC)

Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Killing Gloves of Boxing Killing Gloves of Boxing

Pictogram comment.png Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).

Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. User Denied signature.jpg Denied (Talk) 12:07, 26 October 2021 (UTC)

Seems reasonable. — Wind 06:56, 19 November 2021 (UTC)
I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. Po1yb1ank (talk) 23:18, 12 December 2023 (UTC)
I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. Po1yb1ank (talk) 13:53, 20 December 2023 (UTC)
Same happens during Halloween, souls will always come out of players regardless of tf_forced_holiday setting. Will simply have to wait until it's over.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:08, 20 December 2023 (UTC)
I'll see if I can fix that via Vscript · Ashe (talk) 01:07, 21 December 2023 (UTC)
For Halloween souls, we could use this mod. For crit pumpkins and smissmas gifts, there's this vscript. It is only for crumpkins but i can change it to delete gifts too · Ashe (talk) 02:42, 21 December 2023 (UTC)
Actually, you can disabled the smissmas gifts with mp_holiday_nogifts 1 · Ashe (talk) 17:01, 28 December 2023 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────Here's the video, feedback needed!
Cheddar (talk) 09:02, 29 January 2024 (UTC)

Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:54, 2 February 2024 (UTC)
Here's a newer version.
Cheddar (talk) 09:59, 3 February 2024 (UTC)
Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:31, 7 February 2024 (UTC)
I don't think a small thing like that is worth a redo, unless Ashe has a problem with it?
CheddarTalk 18:55, 7 February 2024 (UTC)
Looks good. Thanks · Ashe (talk) 22:24, 24 February 2024 (UTC)

Blutsauger Blutsauger

Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. Naleksuh (talk) 19:53, 21 December 2021 (UTC)

Wrap Assassin Wrap Assassin

Pictogram comment.png Doesn't show projectile being reflected.

Here's The first version, feedback needed!
Cheddar (talk) 17:36, 26 January 2024 (UTC)

Missing inspect animation in the first clip. Cryptid can be left out of the demonstration. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:02, 28 January 2024 (UTC)
The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.
Cheddar (talk) 21:25, 28 January 2024 (UTC)
Here's an updated version.
Cheddar (talk) 21:41, 28 January 2024 (UTC)
Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:47, 2 February 2024 (UTC)
Here's a newer version.
Cheddar (talk) 09:38, 3 February 2024 (UTC)
Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:31, 7 February 2024 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person.
CheddarTalk 18:55, 7 February 2024 (UTC)

Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:12, 14 February 2024 (UTC)
The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. Qwertyxp2000 (talk) 21:11, 26 February 2024 (UTC)
Here's a newer version!
CheddarTalk 19:34, 12 March 2024 (UTC)
Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)
The outro has a glitch. Music can be heard at the last frame of the video · Ashe (talk) 15:55, 26 March 2024 (UTC)
Here's a new version.
CheddarTalk 16:05, 26 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:38, 7 April 2024 (UTC)

Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram comment.png Show slower deploy and holster comparision.

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

Pictogram wait.png This demonstration has been reserved: ----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.

Pictogram comment.png Does not show health of patients, overheal is not shown properly.

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Gunboats Gunboats

Pictogram comment.png Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).
Here's the first version, feedback needed!
Cheddar (talk) 20:39, 28 January 2024 (UTC)

Instead of recording the whole thing in third person, I would either only showing off at the start of the clip (Splendid Screen's demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:58, 2 February 2024 (UTC)
Here's an updated version.
Cheddar (talk) 11:18, 3 February 2024 (UTC)
Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:31, 7 February 2024 (UTC)
Here's a newer version
CheddarTalk 18:51, 7 February 2024 (UTC)
Looks good, but I'd cut down the time it takes to get to the next clip by a bit.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:12, 14 February 2024 (UTC)
Here's a newer version!
CheddarTalk 10:37, 22 February 2024 (UTC)
Looks good. Thanks · Ashe (talk) 22:24, 24 February 2024 (UTC)

Tin Soldier Tin Soldier

Pictogram comment.png Audio is out of sync

Here's the first version, let me know what needs changing! Cheddar (talk) 17:01, 24 January 2024 (UTC)

The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:15, 24 January 2024 (UTC)
Here's an updated version
Cheddar (talk) 19:48, 24 January 2024 (UTC)
Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 24 January 2024 (UTC)
Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat.
Cheddar (talk) 19:57, 24 January 2024 (UTC)
That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · Ashe (talk) 22:30, 24 January 2024 (UTC)
Here's a new version with an updated outro.
Cheddar (talk) 14:07, 25 January 2024 (UTC)
Looks good. Thanks · Ashe (talk) 20:15, 25 January 2024 (UTC)

Brundle Bundle Brundle Bundle

Pictogram comment.png Audio is out of sync

I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio Mediarch (talk) 23:46, 14 March 2024 (UTC)

Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 Mediarch (talk) 01:24, 15 March 2024 (UTC)
Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)
Here's version 2, I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person Mediarch (talk) 23:07, 17 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:08, 21 March 2024 (UTC)

Trading demonstration

Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

Pictogram wait.png This demonstration has been reserved: CheddarTalk 11:04, 20 April 2024 (UTC)

  • Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
  • Pictogram comment.png Does not demonstrate activation on disguised enemy Spies

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)

Surgeon's Squeezebox Surgeon's Squeezebox

Pictogram comment.png October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.

  • After almost 6 years. User Denied signature.jpg Denied (Talk) 16:45, 10 October 2023 (UTC)

Video, see this topic for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:44, 26 October 2023 (UTC)

RED Teleporter.png Teleporters

Pictogram comment.png Needs to show the updated metal cost.

Cleaner's Carbine Cleaner's Carbine

Pictogram comment.png Needs a firing speed comparison to stock, does not show CRIKEY! gain from damaging buildings and disguised Spies.
I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. Scorchshotgaming (talk) 06:45, 19 April 2024 (UTC)

Maul Maul, Homewrecker Homewrecker

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 17:41, 26 March 2024 (UTC)

Here's the Maul Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

Here's Maul v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)

Here's the Homewrecker Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
Here's Homewrecka v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)

Overdose Overdose

Pictogram comment.png Does not show damage against players vs stock

I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber Mediarch (talk) 04:58, 13 March 2024 (UTC)

https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes Mediarch (talk) 22:03, 13 March 2024 (UTC)

Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)
Here's version 2 Mediarch (talk) 00:40, 17 March 2024 (UTC)
Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · Ashe (talk) 16:57, 17 March 2024 (UTC)
Here's v3 Mediarch (talk) 18:05, 17 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:23, 18 March 2024 (UTC)

Amputator Amputator

Pictogram comment.png Does not show damage against players vs stock

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Tribalman's Shiv Tribalman's Shiv

Pictogram comment.png Does not show damage against players vs stock or the bleed effect on disguised spies

Here it is, feedback needed!
CheddarTalk 17:54, 17 March 2024 (UTC)

The Spy starts with his Knife instead of Revolver, the Spy looks slightly down from 1 frame to the next during the Disguise clip which makes it look like 2 clips cut together. Looks fine otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
Here's a newer version!
CheddarTalk 17:08, 19 April 2024 (UTC)
Looks good. Thanks · Ashe (talk) 04:42, 24 April 2024 (UTC)

Shahanshah Shahanshah

Pictogram comment.png Does not show damage against players vs stock

Here's the Shahanshah demonstration Mediarch User Mediarch PFP.pngTalkMy Edits 01:41, 27 March 2024 (UTC)

Combattext batching seems to be on, as the numbers are adding up. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
here's version 2 Mediarch User Mediarch PFP.pngTalkMy Edits 00:07, 8 April 2024 (UTC)
Looks good. Thanks · Ashe (talk) 00:36, 19 April 2024 (UTC)

Solemn Vow Solemn Vow

Pictogram comment.png Needs a swing speed comparison to stock.

Here ya go https://youtu.be/1RRn8TijKmM Mediarch (talk) 22:57, 12 March 2024 (UTC)

Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · Ashe (talk) 21:41, 13 March 2024 (UTC)
Here ya go, it's processing right now but there's the link. Let me know if you need anything else Mediarch (talk) 00:21, 14 March 2024 (UTC)
The video got uploaded so I gotta remove the reservation Mediarch (talk) 18:52, 17 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pomson 6000 Pomson 6000

Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Highland Hound Highland Hound

Pictogram comment.png Low quality video, missing fade out, and the taunt is shown from the back too much.

Here ya go Mediarch (talk) 19:31, 17 March 2024 (UTC)

The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:37, 17 March 2024 (UTC)
outro should be smoother now Mediarch (talk) 19:45, 17 March 2024 (UTC)
Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:47, 17 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:08, 21 March 2024 (UTC)

Thermal Thruster Thermal Thruster

Pictogram comment.png Video doesn't show the increased knockback while using the item This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)