Team Fortress Wiki talk:Weapon Demonstration

From Team Fortress Wiki
Revision as of 02:03, 11 September 2015 by Obilisk (talk | contribs) ({{icon item|Homewrecker|16px}} Homewrecker)
Jump to: navigation, search

Contents


Needed

Box Trot Box Trot

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 1:13 PM 7/13/2015 (PDT)

https://www.youtube.com/watch?v=T0M8vQVcLJA User Karmacharger Charger 2.png Karmacharger 11:08 PM 7/15/2015 (PDT)
Can't srcdemo this one. Because of the taunt menu bug and other bugs User Karmacharger Charger 2.png Karmacharger 11:09 PM 7/15/2015 (PDT)
That's fine. Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)

Kazotsky Kick The Kazotsky Kick

Proletariat Posedown Proletariat Posedown

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 7:38 PM 7/15/2015 (PDT)
https://www.youtube.com/watch?v=_w0PeugdZhI User Karmacharger Charger 2.png Karmacharger 11:08 PM 7/15/2015 (PDT)
Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)

Grappling Hook Grappling Hook

(I mean, if nothing else, it is able to kill players.) Dogman15 (talk) 02:26, 24 December 2014 (PST)

I don't know, but, Grappling Hook is having several changes each update, so every time an update releases, it would be need to re-made the entire video. In my opinion, I would wait until Mannpower to release it completely before doing a Weapon Demonstration video. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 08:37, 16 March 2015 (PDT)
Yeah I agree with Gabrielwoj, otherwise we'd be constantly doing this demonstration :( User Obilisk Demo1.png Obilisk 13:32, 17 March 2015 (PDT)

Pumpkinbomb.png Pumpkin bomb

does it really need a video? User Karmacharger Charger 2.png Karmacharger 4:52 AM 10/19/2014 (PDT)
Not really. That or the other mechanics would need videos too (ghosts, halloween bosses, spells, etc) — Wind 19:59, 27 October 2014 (PDT)

Tools

Gift Wrap Gift Wrap

Does this still need to be done? I can do it. ~Hi5TBone 4:45 PM 6/12/2015 (CST)
No one seems to have touched it, so go ahead. User Obilisk Demo1.png Obilisk 05:11, 13 June 2015 (PDT)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Cosmetics

Boston Boom-Bringer Boston Boom-Bringer

Pictogram comment.png Demonstration of how the sound effect works

Pardon me if I'm putting in the wrong place, but I noticed that Infernal Orchestrina includes the demonstration. I know that was for a pyroland item, but what if the Boston Boom-Bringer had a demonstration video where it shows the sound effect that is played when taunting? Just like the Orchestrina had (albeit the Pyroland thing). There is several sound effects, though, so all of them has to be played. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 21:32, 26 March 2015 (PDT)

Infernal Orchestrina was demonstrated because it turns pyroland vision on by itself, not because of the sound effect it adds. This item has no such dramatic change, so no need to demonstrate — Wind 15:08, 29 March 2015 (PDT)
Alright, thanks. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 15:12, 29 March 2015 (PDT)

Need to be redone

Air Strike Air Strike

Pictogram comment.png Removed clipsize penalty

Pictogram comment.png Reduced radius penalty from -15% to -10%

Pictogram comment.png Reduced damage penalty from -25% to -15%

Pictogram comment.png Rocket jump blast damage reduction reduced from -25% to -15%

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 2:16 PM 7/5/2015 (PDT)
https://www.youtube.com/watch?v=_hGvjL7nDJU User Karmacharger Charger 2.png Karmacharger 1:16 AM 7/7/2015 (PDT)
Will render with srcdemo2 if the clips are good User Karmacharger Charger 2.png Karmacharger 1:19 AM 7/7/2015 (PDT)
Is good, please render~ — Wind 15:20, 12 July 2015 (PDT)
srcdemo2 version https://www.youtube.com/watch?v=XP2gnThgspA User Karmacharger Charger 2.png Karmacharger 3:50 AM 7/15/2015 (PDT)
Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)

Ali Baba's Wee Booties Ali Baba's Wee Booties

Pictogram comment.png Added +10% movement speed bonus

Pictogram comment.png Changed 25 charge on charge kill to 25 charge on melee kill

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 20:12, 8 August 2015 (PDT)

The demonstration is almost identical to the Bootlegger so I have provided a download link with it. Watch Download User Obilisk Demo1.png Obilisk 01:45, 17 August 2015 (PDT)

Is good, thanks~ — Wind 20:21, 9 September 2015 (PDT)

Ambassador Ambassador

Pictogram comment.png Spy no longer smacks himself in the face while reloading a revolver

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 00:01, 4 July 2015 (PDT)

How's this? I added the additional clip as I thought it could be nice to compare the firing speed and damage. If you don't think it's necessary I can easily take it out. User Obilisk Demo1.png Obilisk 21:42, 4 July 2015 (PDT)

Damage comparison is usually not demonstrated (because the first clip already demonstrates what damage it does), but coupled with speed comparison I guess it's fine. Please upload~ — Wind 21:54, 4 July 2015 (PDT)
Sweet, Download. User Obilisk Demo1.png Obilisk 22:03, 4 July 2015 (PDT)

Baby Face's Blaster Baby Face's Blaster

Pictogram comment.png Added Boost reduction on taking damage.

Pictogram comment.png Increased amount of Boost lost on air jump

Pictogram wait.png This demonstration has been reserved: Jimbo Jones (talk) 09:27, 29 August 2015 (PDT) I'll do it. I've been noticing the demonstrations have been falling behind, we should get stuff done. Jimbo Jones (talk) 09:27, 29 August 2015 (PDT)

Alright, I got the first version of the demo here: http://youtu.be/MJAqQuEUVls. Sorry it looks a bit stretched, I selected to not maintain the aspect ratio while in Sony Vegas. Otherwise it would have gotten a 4:3 ratio. If you need demo files, I'll be happy to provide the downloads. Jimbo Jones (talk) 12:24, 31 August 2015 (PDT)

Sorry, but the ratio requirement is there because it should be respected... Stretching the video doesn't help. Similarly:
  • The video must run in DirectX 9+ mode or OpenGL (yours is running in DirectX 8 or 7 mode, you can tell by the lack of reflective cartoon-y shaders on the characters and the non-dynamic lighting of the map). You can change this by running the game with the -dxlevel 95 flag.
  • Framerate is choppy
  • The video is cut on the sides (ammo HUD counter and kill notices are chopped off)
  • Video and audio glitch while taunting at 0:57

Please see if you can get the video quality up to the requirements first before making large demonstration efforts. If you can't run TF2 at better settings than that then I'm afraid you can't really make demonstration videos :( — Wind 20:21, 9 September 2015 (PDT)

Bazaar Bargain Bazaar Bargain

Pictogram comment.png No longer lose heads on miss

Pictogram comment.png Collecting a head requires a headshot kill and not just a headshot

Pictogram comment.png Each head boosts charge rate by 25% up to 200%

Pictogram comment.png Charge rate penalty changed from -20% to -50%.

Pictogram comment.png Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate


Pictogram wait.png This demonstration has been reserved: Marguy 06:48, 6 July 2015 (EST)

https://www.youtube.com/watch?v=D-aD1H9VfvU How's this? Marguy (talk) 19:38, 7 July 2015 (PDT)
Nice. Is good, please upload~ — Wind
Hey Marguy, congratulation getting your first video approved without any problems. Please upload the video to mediafire or any other websites you prefer, then drop the link here. User Karmacharger Charger 2.png Karmacharger 4:32 PM 7/14/2015 (PDT)
Thanks, and sorry about the delay in uploading. Anyway, when I was clearing out my TF folder it seems I accidentally deleted most of the .dem files. I tried recovering them, but they unfortunately seem to be gone for good. Will this be an issue? Download. Marguy (talk) 14:04, 18 July 2015 (PDT)
Since this is your first demonstration Marguy it shouldn't be an issue. However in the future .dem files are pretty much compulsory, so try refrain from deleting them haha. User Obilisk Demo1.png Obilisk 18:25, 18 July 2015 (PDT)

Big Earner Big Earner

Pictogram comment.png Added 3 second speed gain on kill

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 2:16 PM 7/5/2015 (PDT)
https://www.youtube.com/watch?v=YhbRYURREW8 Will srcdemo2 if the clips are good, i know the last clip has some lagging while turning the screen. User Karmacharger Charger 2.png Karmacharger 11:48 PM 7/8/2015 (PDT)
Well hopefully that doesn't show up when srcdemo2'd. Please render+upload~ — Wind 15:20, 12 July 2015 (PDT)
srcdemo2 version https://www.youtube.com/watch?v=Gq5Hd9Z54Z8 User Karmacharger Charger 2.png Karmacharger 8:07 PM 7/16/2015 (PDT)
Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)

Big Kill Big Kill

Pictogram comment.png Spy no longer smacks himself in the face while reloading a revolver

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 2:16 PM 7/5/2015 (PDT)
https://www.youtube.com/watch?v=9pyELwGm8x0 User Karmacharger Charger 2.png Karmacharger 6:36 PM 7/5/2015 (PDT)
Is good, please upload~ — Wind 15:20, 12 July 2015 (PDT)

Black Box Black Box

Pictogram comment.png Changed +15 health on hit to +20 health on hit per attack

Pictogram comment.png Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.

Bonk! Atomic Punch Bonk! Atomic Punch

Pictogram comment.png Updated description to better detail the weapon's features.

Bootlegger Bootlegger

Pictogram comment.png Added +10% movement speed bonus

Pictogram comment.png Changed 25 charge on charge kill to 25 charge on melee kill

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 20:11, 8 August 2015 (PDT)

How's this? If it is all good I will finish the Ali Baba's wee booties too. User Obilisk Demo1.png Obilisk 03:39, 10 August 2015 (PDT)

Music mixing near the end is meh, but rest is good. Please upload~ — Wind 15:56, 16 August 2015 (PDT)
I rendered the video again with better music. Watch Download User Obilisk Demo1.png Obilisk 00:56, 17 August 2015 (PDT)
Is good, thanks~ — Wind 20:21, 9 September 2015 (PDT)

Brass Beast Brass Beast

Pictogram comment.png Added 20% damage resistance while spun up

Pictogram wait.png This demonstration has been reserved: Thedop 22:05, 11 August 2015 (UTC+2)

https://www.youtube.com/watch?v=K9g7_aqz1bY&feature=youtu.be
My first try, How's this ?
Hey Thedop,

Very nice for your first demonstration. A few very small things I picked out though:

  • In the loadout screen it'd be nicer if you could try get the minigun to not be under the pop up at all, so it's completely in sight.
  • All three of your splitscreens appear to have the hud in different positions. When the transitions to the next splitscreen happens you can see the hud moving. Are the splitscreens perhaps not all identically 'split' and centered?
  • Since you're possibly redoing the second clip, while you're at it I'd suggest the starting positions for each of the clips to be identical. (the minigun on the right has to re position after spinning up.)
  • You should try have the soldier sync up his rockets with both clips during the last splitscreen. I'd say try at least sync the first rocket.

Overall very good for your first attempt Thedop, just a few very small problems to fix. This is all however, just my opinion. Wind will give you another review when he comes on, so it may be worth waiting for him. Good luck! User Obilisk Demo1.png Obilisk 06:45, 14 August 2015 (PDT)

Three more things:
  • The video is interlaced.
  • Would be nice with more antialiasing and anisotropic filtering, also increased bitrate because some edges are blurry
  • For Minigun demonstrations, advance up until you are touching the front wooden barrier of the box you spawn in. This hides the clipping of the muzzleflash against the wooden box.

Thanks and good luck~ — Wind 15:56, 16 August 2015 (PDT)

(Sorry for my english) Thanks both of you, i hope i made an improvement.
https://www.youtube.com/watch?v=KlBmv_50NmQ&feature=youtu.be
Unfortunaly, i coudn't do anything to fix this problem [1], TF2 is on max setting and it still happening. Thedop 16:16, 20 August 2015 (UTC+2)
This is a lot better. Antialiasing looks good now, though I think you're still not on full anisotropic filtering but it's OK. This is fine. Just one small thing to fix: The video ends just before the final video-ending sound finishes. You can fix this by adding like a block of 0.5 seconds at the end of the video, or add a half-second fade-to-black at the end such that the video lasts long enough for the sound to finish. Thanks~ — Wind 20:21, 9 September 2015 (PDT)
https://www.youtube.com/watch?v=aoukjM86FTQ&feature=youtu.be
How's this ? Thedop 20:44, 10 September 2015

Buffalo Steak Sandvich Buffalo Steak Sandvich

Pictogram comment.png Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit

Bushwacka Bushwacka

Pictogram comment.png Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 06:47, 3 July 2015 (PDT)

Claidheamh Mor Claidheamh Mór

Pictogram comment.png Changed 25 charge on charge kill to 25 charge on melee kill

Cloak and Dagger Cloak and Dagger

Pictogram comment.png Can now pick up ammo kits for cloak meter while visible.

Pictogram comment.png While invisible, Spy receives 20% less damage from all damage sources

Pictogram comment.png While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)

Combat Mini-Sentry Gun

Pictogram comment.png Mini Sentries can now be repaired and wrench construction boosted

Pictogram comment.png Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.

Pictogram comment.png Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 2:12 PM 7/9/2015 (PDT)
I'll give it a shot User Karmacharger Charger 2.png Karmacharger 2:12 PM 7/9/2015 (PDT)
https://www.youtube.com/watch?v=AoFUTowiKB8 First time doing building demonstration, though it might not be good as Armisael's video. Sorry for not rendering the video to 1080p, i was in a bit of rush, will srcdemo2 + 1080p for final version User Karmacharger Charger 2.png Karmacharger 4:11 PM 7/17/2015 (PDT)
Yeah, demo is fine but video quality is not. Please rerender in higher quality — Wind 18:10, 26 July 2015 (PDT)
https://www.youtube.com/watch?v=MiaUjTPhrfQ The clips where the red scout running around the sentry was not recorded with source recorder, because it took a lot of tries... but now that i know how it works, i'll try not to use fraps next time. User Karmacharger Charger 2.png Karmacharger 11:13 PM 8/1/2015 (PDT)
It's fine, there's not a lot of movement in the clip that would be smoother otherwise. Video title is misnamed. This should be Combat Mini-Sentry Gun demo, not Gunslinger demo. Make sure to put the right title when uploading to the youtube channel. Please upload~ — Wind 16:50, 2 August 2015 (PDT)

Conniver's Kunai Conniver's Kunai

Pictogram comment.png Health penalty reduced from -65 to -55 (70 Health total)

Pictogram comment.png Minimum Health gain of 75 on kill

Pictogram comment.png Maximum overheal from Kunai increased from 195 to 210

Crusader's Crossbow Crusader's Crossbow

Pictogram comment.png Updated description to better detail the weapon's features.

Updated once again, needs a redo. InstantMan (talk) 17:31, 10 August 2015 (PDT)

Dalokohs Bar Dalokohs Bar

Pictogram comment.png Now has 10 second cool down on use

Pictogram comment.png Can now overheal up to 400hp

Pictogram comment.png Can be thrown (alt-fire) as a small medkit for other players to use

Pictogram comment.png Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit

Dead Ringer Dead Ringer

Pictogram comment.png Cloak mechanism has been overhauled (see patch notes)

Detonator Detonator

Pictogram comment.png Added text to describe 100% minicrits on burning targets

Pictogram comment.png Slightly increased blast jump height when doing a Detonator jump

Pictogram comment.png Increased blast radius from 92Hu to 110Hu

Pictogram comment.png Detonated explosions now also minicrit burning targets

Pictogram comment.png Increased damage penalty to -25%

Pictogram comment.png Increased self-damage penalty from +25% to +50%

Diamondback Diamondback

Pictogram comment.png Spy no longer smacks himself in the face while reloading a revolver

Disguise Kit Disguise Kit

Pictogram comment.png Disguise kit menu appearance has been updated.

Pictogram comment.png Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds

Is this still needed? I didn't notice any significant changes from before(If any) JamesCatty (talk) 12:10, 30 October 2014 (PDT)
Yes, I believe so. "Modified the Disguise Kit menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits." - Quoted from the June 11th patch. User Obilisk Demo1.png Obilisk 18:01, 30 October 2014 (PDT)
Alrighty, I guess I will go ahead and do it when I get time (a few hours) JamesCatty (talk) 18:15, 30 October 2014 (PDT)

Would it be worth also showing that being undisguised and invisible won't let you use an enemy dispenser, but being disguised and invisible will? User Obilisk Demo1.png Obilisk 03:27, 10 February 2015 (PST)

The cloak demonstrations already show this but it's not a bad idea to show it here too — Wind 16:24, 16 February 2015 (PST)

Dispenser

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 3:02 PM 7/27/2015 (PDT)

Enforcer Enforcer

Pictogram comment.png Spy no longer smacks himself in the face while reloading a revolver

Pictogram comment.png Changed +20% damage bonus while undisguised to +20% damage bonus while disguised

Enthusiast's Timepiece Enthusiast's Timepiece

Pictogram comment.png While invisible, Spy receives 20% less damage from all damage sources

Pictogram comment.png While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)

Equalizer Equalizer

Pictogram comment.png Changed no healing penalty to 90% less healing from Medics while active

Escape Plan Escape Plan

Pictogram comment.png Changed no healing penalty to 90% less healing from Medics while active

Eureka Effect Eureka Effect

Pictogram wait.png This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)

Pictogram comment.png Previous penalties have been removed and replaced with the following: Construction hit speed boost decreased by 50%, 50% less metal from pickups and dispensers

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

I suggest showing that teammates with other wrenches will still upgrade and repair your buildings at normal rates. If this is wrong, pardon me, but please do include that in the Weapon Demonstration regardless. Green5 (talk) 04:54, 2 December 2014 (PST)
Equivalently, with the Eureka Effect you upgrade other Engineers' buildings at the slower rate. I think it's pretty clear from the item description that the lower upgrade rate is a property of the weapon itself, rather than a property of the buildings that the Engineers equipping it can build. If someone thinks that's not clear though, then this demonstration is OK to redo. — Wind 18:00, 7 December 2014 (PST)
Is this good? Please read the description of the video. Here it is. Luiz7578 (talk) 14:34, 16 May 2015 (PDT)
Excellent, not bad for your first start but here's what i noticed (pardon me if i have made any grammar mistake)
  • At 0:41 kick the red Spy if you don't need him for your demonstration, unless you are demonstrating an taunt kill
  • At 0:43 the clip ends and change too soon, after you taunt, wait a few seconds then change. Same as for other clips.
  • At 1:27 video glitch
  • At 1:45 when you look at your dispenser, pause the video and look at down-right corner, you can see there's a Pyro corpse and obviously there are bloods. Type r_cleardecals on your console and it will clean up all the bloods and bullet holes but not the corpses
  • At 1:50 Missing wrench hit sound
  • At 2:11 Your own corpse on ground
  • At 2:37 during the video-changing effect there's a half second video glitch
  • At 3:17 again the clip ends too soon

That was all i found, currently User Karmacharger Charger 2.png Karmacharger 11:38 PM 5/17/2015 (PDT)

All of what Karmacharger said is good. Other things I noticed as well:
  • The field of view seems off. Did you run weaponref.cfg?
  • 1:16-1:19: Clips start/end too quickly
  • 2:01: Poor music mixing
  • 3:47: Clip ends too soon
  • Please use the splitscreen HUD for splitscreen clips so that we can see the engineer's buildings in the top left of the clips.
  • Video quality is indeed not really good. The final review version needs to look good, and for first-time demonstrations it's also useful to have the first review version be at high quality as well for quality checking. If your bandwidth is capped, you can take a 10-second part of the video, render that in 1080p, and upload just that part. If the rest of the video in the final version has the same quality as that 1080p 10-second sample, then you can upload further review versions at low quality. Please don't do this if your bandwidth is not limited though.

Wind 16:59, 17 May 2015 (PDT)

Whoa, I was not even expecting a response. I'll be working on these problems and sending the full quality 1080p videos. Luiz7578 (talk) 19:11, 22 May 2015 (PDT)

https://youtu.be/YOh0ChABG6c - and in no less than 60 FPS! - Uufje 06:18, 8 July 2015 (PDT)

At 4:20 the buildings blow up by themselves. Please use the destroy PDA instead. — Wind 15:20, 12 July 2015 (PDT)
I even made it so the Engineer only has to walk forward, making the clips perfectly synced :D http://youtu.be/RHbTdopb2S0 - Uufje 13:07, 18 July 2015 (PDT)
Clips 0:50 and 1:45 could be combined (add one clip with regular wrench speed boosting) to save on time. Yeah, should have noticed earlier :( — Wind 18:10, 26 July 2015 (PDT)
https://www.youtube.com/watch?v=oH_nQGqz5yU - Uufje 12:58, 13 August 2015 (PDT)
Clip at 0:50 doesn't have matching steam usernames :) But it's OK if you don't want to fix it. Please upload~ — Wind 15:56, 16 August 2015 (PDT)
Whoops, I thought I did that right. Uploading. - Uufje 08:02, 19 August 2015 (PDT)

Eviction Notice Eviction Notice

Pictogram comment.png Now has 3 second speed boost on hit

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 07:39, 25 July 2015 (PDT)

How's this? User Obilisk Demo1.png Obilisk 20:19, 25 July 2015 (PDT)

Show the effect of the speed boost against no-boost heavy? Same as Big Earner and whatnot. — Wind 18:10, 26 July 2015 (PDT)
How's this? I thought that it may be a tiny bit confusing as the speed boost is "on hit" rather than "on kill" However I had to kill the engineer to compare. As a test I also made another clip, though in my opinion it's a bit confusing to keep up with the 'laps' the splitscreens make. I'm sure the first clip would be fine, but I'm just giving you a selection anyway ;D. User Obilisk Demo1.png Obilisk 05:09, 29 July 2015 (PDT)
The engineer clip is a good way to do this. Please upload as-is and thanks for giving more options — Wind 16:50, 2 August 2015 (PDT)
Obilisk has gave me the download link User Karmacharger Charger 2.png Karmacharger 4:19 PM 8/5/2015 (PDT)

Family Business Family Business

Pictogram comment.png Now has +15% increased attack speed

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 06:47, 3 July 2015 (PDT)

This should hopefully do it for such a simple change. --Akuago220, The Jungle Expeditioner (talk) 10:49, 10 July 2015 (PDT)
Is good, please upload~ — Wind 15:20, 12 July 2015 (PDT)

Fan O'War Fan O'War

Pictogram comment.png Now crits whenever it would normally mini-crit

Pictogram comment.png Reduced damage penalty from -90% to -75%

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 22:06, 7 August 2015 (PDT)

How's this? Luckily my internet has sorted itself out, so I can access the wiki again. I added the clip with the Jarate as I thought it was necessary to show, though it can easily be fixed or removed if you wish. User Obilisk Demo1.png Obilisk 01:29, 8 August 2015 (PDT)

Should also show if the status expires after a while vs something like the GRU — Wind 15:56, 16 August 2015 (PDT)
I sent you a question a while ago on the IRC. Did you get it? I hope the message didn't expire or something. User Obilisk Demo1.png Obilisk 00:40, 5 September 2015 (PDT)
Sorry, forget about the GRU. I just meant that it should show that it expires after a while at all. The current video always kills the marked victim or switches to another victim before it has a chance to expire. — Wind 20:21, 9 September 2015 (PDT)

Fishcake Fishcake

Pictogram comment.png Now has 10 second cool down on use

Pictogram comment.png Can now overheal up to 400hp

Pictogram comment.png Can be thrown (alt-fire) as a small medkit for other players to use

Pictogram comment.png Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit

Force-A-Nature Force-A-Nature

Pictogram comment.png Updated description to better detail the weapon's features.

Flare Gun Flare Gun

Pictogram comment.png Added text to describe 100% critical hits on burning targets

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 02:36, 3 July 2015 (PDT)

How's this? User Obilisk Demo1.png Obilisk 04:12, 6 July 2015 (PDT)
Is good, please upload~ — Wind 15:20, 12 July 2015 (PDT)
Download User Obilisk Demo1.png Obilisk 22:23, 12 July 2015 (PDT)

Golden Wrench Golden Wrench

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

The only way i can get the Golden Wrench, Golden Pan and Saxxy is to use a plugin called [TF2Items Giveweapon] for Sourcemod and install it in a Dedicated server. With that plugin you can give yourself any weapon. So the problem is, any recorded demos in a Dedicated server with plugins installed the movement will not be smooth, exactly what happened to my Mini-Sentry video, and the clips where the movement are not smoother was recorded in my Dedicated server. Well i don't know what causes the problem and i can't figure it out. I recorded a video of it: https://www.youtube.com/watch?v=AiWA7MdoRLk That would be really nice if Valve can actually borrow these just for recording demonstrations :> User Karmacharger Charger 2.png Karmacharger 1:09 AM 8/14/2015 (PDT)
The demo doesn't look that bad to me. Another way you could do this is by playing on a custom server with that mode and with host_timescale 0.1. Record both the demo and fraps at the same time. Then speed up the video 10x with frameblending and you'll get something that's a bit like SrcDemo2 would give you (it's equivalent to 10 fpf and 360 shutter angle). Then you can play the demo at demo_timescale 1.0 to get the audio out of it. Merge it into one video, add the backpack view, then add in the pre-echo'd versions of the Golden Wrench sound lines. It's not easy but can be done. This demonstration is a one-of-a-kind and it's hard to make, yes. — Wind 15:56, 16 August 2015 (PDT)

Golden Frying Pan Golden Frying Pan

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)

Gunslinger Gunslinger

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Pictogram comment.png Mini Sentries can now be repaired and wrench construction boosted

Pictogram comment.png Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously.

Pictogram comment.png Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100%

Homewrecker Homewrecker

Pictogram comment.png Updated description to better detail the weapon's features.

I don't think this needs to be redone. The current Demonstration's description is identical to the Homewrecker's at the moment. User Obilisk Demo1.png Obilisk 00:36, 10 September 2015 (PDT)

The difference is the text has been updated from "100% damage vs buildings" to "+100% damage vs buildings" adding a "+" before the number to correct the attribute to how it's supposed to be calculated.
100% would mean 65 damage.
+100% means 130 damage.
The current demonstration has the outdated wrong description though. InstantMan (talk) 06:31, 10 September 2015 (PDT)
Ah alright, didn't look that close. Nice. User Obilisk Demo1.png Obilisk 19:03, 10 September 2015 (PDT)

Invis Watch Invis Watch

Pictogram comment.png While invisible, Spy receives 20% less damage from all damage sources

Pictogram comment.png While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)

Iron Bomber Iron Bomber

Pictogram comment.png Removed damage penalty on self-detonate

Pictogram comment.png Reduced radius penalty from -20% to -15%

Jag Jag

Pictogram comment.png With the change to Base Construction boost, Jag bonus has improved.

Pictogram comment.png Added +15% swing speed.

Pictogram comment.png Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Pictogram wait.png This demonstration has been reserved: Akuago220, The Jungle Expeditioner (talk) 06:47, 3 July 2015 (PDT)

L'Etranger L'Etranger

Pictogram comment.png Spy no longer smacks himself in the face while reloading a revolver

Oddly enough, the Dead Ringer's cloak duration is barely longer with the L'Etranger equipped. I guess it's just a really buggy Spy watch. https://youtu.be/BbDrf6Z8HKE - Uufje 07:22, 19 July 2015 (PDT)

What else is new. Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)
https://docs.google.com/uc?id=0B4-2Xsrp3Z86RzlqT1dCMDhVcXc&export=download - Uufje 06:54, 28 July 2015 (PDT)

Liberty Launcher Liberty Launcher

Pictogram wait.png This demonstration has been reserved: - Uufje 06:54, 28 July 2015 (PDT)

Pictogram comment.png Now has +25% clip size

Well this is a pretty shitty weapon. https://youtu.be/vDgxtP8mfTU - Uufje 10:46, 29 July 2015 (PDT)

Is good, please upload~ — Wind 16:50, 2 August 2015 (PDT)

Loch-n-Load Loch-n-Load

Pictogram comment.png Changed +20% damage bonus to +20% damage against buildings

The weapon now has 3 grenades per clip and no-longer deals 25% more self-damage than the normal grenade launcher, but it now has a 25% smaller blast radius than the grenade launcher. This weapon's demonstration must be redone to reflect on these stat changes.

Don't worry, I can assure you that the demonstration has already been redone with the new stats. We just need to wait until the Wiki channel uploads it, as well as a few other demonstrations. Also, don't forget to sign your posts by typing "~~~~" User Obilisk Demo1.png Obilisk 04:48, 27 May 2015 (PDT)

Putting this one out without a reservation to keep things going. https://youtu.be/hn0jJsIwYe0 - Uufje 09:38, 25 July 2015 (PDT)

Ha, updated twice before the reupload happened... Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)
https://docs.google.com/uc?id=0B4-2Xsrp3Z86aWc4X01yTHhsa1k&export=download - Uufje 06:54, 28 July 2015 (PDT)

Mad Milk Mad Milk

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Manmelter Manmelter

Pictogram comment.png Updated description to better detail the weapon's features.

Maul Maul

Pictogram comment.png Updated description to better detail the weapon's features.

Same as the Homewrecker, I don't think the description has changed. User Obilisk Demo1.png Obilisk 00:37, 10 September 2015 (PDT)

Minigun Minigun

Pictogram comment.png Viewmodel has been updated.

Pictogram wait.png This demonstration has been reserved: Luigifan656 (talk) 15:43, 29 July 2015 (PDT)

Is this here good? https://youtu.be/GUFxZuTWU1o Luigifan656 (talk) 06:31, 30 July 2015 (PDT)

I personally noticed a few things:
  • Quality I think could use some improvement, try increasing your bitrate or quantizer settings when rendering the final video.
  • A minor thing, but usually the mouse pointer is already pointing at the backpack icon when the video starts.
  • The splitscreen scene looks weird, doesn't look like you centered and cropped the clips well enough. I'm assuming you meant to make a three-way splitscreen, try fiddling around until you can make three equally wide clips next to each other.
  • The music ends too soon, the "clack" ending sound should be at the very end.

This is not an official review, but it should give you something to work with before Wind returns. Good luck - Uufje 07:52, 30 July 2015 (PDT)

I am nearly done now, but I can't seem to find a training video mp3 that is as long as my demonstration. Luigifan656 (talk) 10:10, 30 July 2015 (PDT)

You can find extended music here: http://www.mediafire.com/download/y0gjm9yekjj6zzx/Demonstration+Music+v2.rar - Uufje 13:35, 30 July 2015 (PDT)

Is this here better? https://youtu.be/94Jt9uwb1uU Luigifan656 (talk) 14:27, 30 July 2015 (PDT)

Hi Luigifan656, first clip looks good to me, though the second clip needs some work.
  • Generally speaking, the hud needs to be present in all 3 splitscreens, two of yours appear to be cropped. However, with this specific splitscreen you don't even need the hud present at all, as the splitscreens are comparing the speed rather than the health or ammo.
  • Please give more time for the transition.
  • Start the splitscreen from a stationary potision, rather than having the heavies already running. (Basically try get the clip to be as identical as the original demonstration )
  • During the splitscreen there is no sound. I'd suggest having the shooting clip's sound play as well as the far left sound's play.
  • You should swap the splitscreen order, having the shooting clip on the far right and the spinning clip in the middle.
  • Don't end the splitscreen clip so suddenly, give some time then unspin the miniguns. (Again, try mimic the original demonstration.)
  • Also, are you running a german version of the game? When you shoot the enemies they appear to spark. Not sure if this is an issue or not, but worth noting.

Overall, good attempt at your demonstration dude, the first clip looks spot on to me, though the splitscreens do need some work. I know it seems like a mouthful, splitscreens can be a pain, but most of them are a easy fix. - This is only my opinion, so it'd be worth waiting for Wind's response. User Obilisk Demo1.png Obilisk 19:54, 30 July 2015 (PDT)

Yeah, the splitscreens don't seem to be centered. The middle clip is good, since the minigun is exactly in the middle, but the other two are still off. Try to fiddle around and make the right and left clips look like the middle one. - Uufje 00:37, 31 July 2015 (PDT)

This is better I think: https://youtu.be/qDKNgbImsZ4 oh, and I am playing on the german version of the game. I hope that isn't bad. Luigifan656 (talk) 07:37, 31 July 2015 (PDT)

Hmmm what is it? http://prntscr.com/7z90rp RADIST | T | C 07:43, 31 July 2015 (PDT)

Oh, I think Sony Vegas corrupted the file. Weird that I didn't see it when I edited it.

This? https://www.youtube.com/watch?v=1zF0H-HOHHQ&feature=youtu.be Luigifan656 (talk) 13:33, 31 July 2015 (PDT)

Still a few things you need to fix up Luigifan656,

  • The splitscreen position and sizes are still a bit off. To get 3 splitscreens even, have the far left track motion as "-640", the middle clip as "0" and the far right as "640" You then want to crop each clip to the size of "640" Doing so will have all three perfectly even.
  • The right clip is out of sync. It should sync perfectly with the middle clip. (Starting of the walk and ending of the walk should be perfeclty synced for the two.)
  • The far left clip appears to lag/jolt at 0:48.
  • There are bullet holes present in your clips all over the walls. To clear them simply type "r_cleardecals" in the console.
  • You should allow the miniguns to fully spin down before ending the demonstration. Also, the fade to black for each clip should be synced.
  • Also, I don't think the transitions between the clips should fade completely to black, to make them easily merge simply just place one clip over the other with a 0:15 transition. It should look like this. User Obilisk Demo1.png Obilisk 00:54, 1 August 2015 (PDT)

Feel free to wait for Wind's responce, I'm not sure what his opinion is about the minigun spin ups, as he may want them to be walking then spin and walk (Like the original minigun demonstrations are currently) Again though, it's very close to looking nice. Keep it up! User Obilisk Demo1.png Obilisk 00:54, 1 August 2015 (PDT)

Oh hi. Thanks for iterating pretty quickly on this demonstration. Here's my opinion:
  • All of what Obilisk said applies (including spin and walk)
  • For Minigun-like weapon demonstrations, it's customary to move a little bit forward in the spawning wooden box so that you are right up against the front wooden barrier during the first clip. This way, in this position, the minigun firing effect won't clip against the top wooden barrier. Do so before starting to record (don't move while recording).
  • There is some lag (or perhaps just a jittery mouse) around 0:20-0:23

Wind 16:50, 2 August 2015 (PDT)

Sorry that it took so long, but I hope this is better now: https://youtu.be/OyQibzGLowA Luigifan656 (talk) 15:43, 9 August 2015 (PDT)

Hey Luigifan656,
Another good attempt at the demonstration, but there's still a few things:
  • In my opinion you spend just a little too long shooting the pyro. After the 4th or so 'burst' you can increase the fire rate a bit to finish him off, however this may be alright as it is.
  • Your splitscreen doesn't appear to be even nor centered, each of the clips should have the crosshair in the middle.
  • Your far left splitscreen appears to have a black crosshair, try keep all the colours consistant throughout the demonstration.
  • The miniguns need to spin up completely in sync.
  • Again, try have the heavy's start in a stationary position, then move all at once and then spin up the miniguns. (Just like the original Minigun demonstration.)


Overall, again VERY close Luigi, just a few things. Since you said you're using Sony Vegas I made you a quick video on how to get the clips perfectly placed for a 3 way splitscreen. Note this is on Sony Vegas 12.0 Watch here. Ignore the glitches at the end, it's just Sony Vegas not liking to preview it properly. Wind hopefully will be checking the talk page within the next few days, so you should be able to get his opinion soon as well. Hang tight. User Obilisk Demo1.png Obilisk 05:35, 10 August 2015 (PDT)
I don't have anything to add to what Obilisk said except that no need to worry about #1 (shooting the pyro too long). Nice Vegas tutorial :3 — Wind 15:56, 16 August 2015 (PDT)

Natascha Natascha

Pictogram comment.png Added 20% damage resistance while spun up

Pictogram comment.png Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu

Necro Smasher Necro Smasher

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)

Panic Attack Panic Attack

Pictogram comment.png Base Fire rate increased (from 15% to 30%)

Pictogram comment.png Base reload speed increased (from 33% to 50%)

Pictogram comment.png Added increased switch to speed by +50%

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 01:55, 1 August 2015 (PDT)

Hey, Obilisk can't access the wiki, so I'm posting this here for him. Quote from Obilisk: " How's this? Overall I think everything's covered except for the faster weapon switch to the Panic Attack. How would you suggest showing it? I would have done the usual 'shoot primary, shoot secondary, swing melee' like the degreaser, but it's a bit more tricky than that, as the Panic Attack has to be reloaded first in order to shoot. Would I perhaps have the shotgun in the splitscreen also unloaded then compare? Or something completley different? As usual, your call." User Karmacharger Charger 2.png Karmacharger 9:08 PM 8/6/2015 (PDT)
The usual "shoot primary, shoot secondary, swing melee" with splitscreen against vanilla loadout. The weapon has to be pre-loaded and that's part of the deal you get by having this weapon, so the vanilla shotgun should be fully loaded when comparing. Might also want to show it with 200/100/1 HP to see if that tilts the balance from one side to the other — Wind 15:56, 16 August 2015 (PDT)
I made a test clip(s) how's this? Not sure if it's noticeable but switching after shooting the rocket is hard to predict, as you can almost switch instantly (cutting off the audio for the rocket) or wait for the entire sound to happen then switch, not sure if it matters too much, but I think It to sync rather well. Do you think the three way splitscreen works? I was thinking that I should at least change the weapon to idle the end clip with the rocket launcher, as the shovel's not visible on the 3 way splitscreen, or I could change to the shotgun and reload if necessary. Also, do you think what I have recorded here shows that it only has a faster switch speed to the panic attack? Or should I try a different method to show it? And last but not least, ignore the steam messages I receive while recording, this is all just a fraps preview so nothing has been edited properly. User Obilisk Demo1.png Obilisk 04:40, 20 August 2015 (PDT)
I think the final weapon should be the shotgun instead of the shovel, such that it is visible on 3-way and you can reload the stock shotgun. Though you're right that it doesn't show which switch it accelerates or not. No matter what you do, it's going to be pretty hard to notice at this speed and when there's so much going on on the screen so I'd say not worth showing. — Wind 20:21, 9 September 2015 (PDT)

Pomson 6000 Pomson 6000

Pictogram comment.png Über and Cloak drain decreases over distance from target.

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does Toomai Glittershine 10:04, 26 June 2014 (PDT)

Pretty Boy's Pocket Pistol Pretty Boy's Pocket Pistol

Pictogram comment.png Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed

Pictogram comment.png Removed +15 max health passive

Pictogram comment.png Added up to +3 health per hit

Pictogram comment.png Changed damage vulnerability from +50% fire to +20% all sources while active

Pictogram wait.png This demonstration has been reserved: Marguy 8:55 PM, 6 July 2015 (EST)

https://www.youtube.com/watch?v=kM6VqfNADDM Marguy (talk) 15:46, 18 July 2015 (PDT)
Hi Marguy, just a few things I saw you may want to fix.
  • In the first clip at 0:33 you shoot a crit bullet. Though it looks like you exec'd weaponref try do it again. It should fix the problem.
  • After you taunt in the first clip you pull out your primary at the end. This is a small bug which is rather annoying. To fix it, before your record the clip, taunt with your secondary, it will switch to your primary, however next time you taunt with your secondary it wont. (So basically taunt with your secondary before recording and the problem will be fixed.)
  • On one of your splitscreens, at 1:55; shouldn't the pistol and the scattergun receive the same damage from the Engineer? May be worth recording again to make sure.
  • Though not crucial, I think usually we have the splitscreens in a different order, perhaps Pistol on the left, then scattergun, then Pretty boy's pocket pistol. Though you'd have to wait to see what Wind says about that.
Overall Marguy I really liked the demonstration. You used a good mix of splitscreens and clips. However this is just my review of your demonstration, you'd want to wait for Wind before redoing anything. :) User Obilisk Demo1.png Obilisk 18:37, 18 July 2015 (PDT)
Made some edits and re-shot some of the scenes. The splitscreen order remained the same, however, because that's the order that it was in the original video. I'll happily re-bake this if it needs to be changed, though. https://www.youtube.com/watch?v=HGH14LxPjg4 Marguy (talk) 11:58, 21 July 2015 (PDT)
I think the order is fine as well, I always use stock/demonstrated weapon/switch from demo'd weapon to different weapon (from left to right). In the left and right Engineer clips, I also see blood splatters on one of the pillars, you can type r_cleardecals in the console to remove them. - Uufje 02:06, 22 July 2015 (PDT)
Could you give a timestamp? Marguy (talk) 18:54, 22 July 2015 (PDT)
1:38 - Uufje 03:12, 23 July 2015 (PDT)
The fall damage clips can be put together as a split-screen. Would be nice to get rid of the blood splatter too. Rest is good~ — Wind 18:10, 26 July 2015 (PDT)
https://www.youtube.com/watch?v=X1SxTNwx3qs Marguy (talk) 14:55, 30 July 2015 (PDT)
All good, please upload~ — Wind 16:50, 2 August 2015 (PDT)
https://www.dropbox.com/s/amyu26c5s9dsn0t/PrettyBoysPocketPistolV5.MP4?dl=0 Marguy (talk) 15:16, 14 August 2015 (PDT)

Quäckenbirdt Quäckenbirdt

Pictogram wait.png This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)

Pictogram comment.png While invisible, Spy receives 20% less damage from all damage sources

Pictogram comment.png While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed)

https://youtu.be/JxvsxT7oc9Y - Uufje 05:11, 14 July 2015 (PDT)

Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)
https://docs.google.com/uc?id=0B4-2Xsrp3Z86V1E3ZTlXdkFiVEE&export=download - Uufje 06:54, 28 July 2015 (PDT)

Quickiebomb Launcher Quickiebomb Launcher

Pictogram comment.png Damage is now increased based on charge amount when the bomb is fired

Revolver Revolver

Pictogram comment.png Spy no longer smacks himself in the face while reloading a revolver

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 02:34, 3 July 2015 (PDT)

How's this? User Obilisk Demo1.png Obilisk 18:57, 3 July 2015 (PDT)

Is good, please upload~ — Wind 21:37, 4 July 2015 (PDT)
Download User Obilisk Demo1.png Obilisk 22:17, 4 July 2015 (PDT)

Robo-Sandvich Robo-Sandvich

Pictogram comment.png Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit

As far as I know since I still have the Robo-Sandvich, Valve didn't update the description to include the note about its attributes like Sandvich. No need to be redone (for now). User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 16:33, 10 July 2015 (PDT)

Rocket Jumper Rocket Jumper

Pictogram comment.png Updated description to better detail the weapon's features.

Sandvich Sandvich

Pictogram comment.png Updated description to note that this item can be thrown (alt-fire) to supply players with a medkit

Sapper Sapper

Pictogram comment.png Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33%

Saxxy Saxxy

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Yes, for the Engineer it functions as a Wrench, and all the Wrench things are demonstrated in this video. - Uufje 01:40, 3 July 2015 (PDT)

Scorch Shot Scorch Shot

Pictogram comment.png Reduced damage penalty from -50% to -35%

Pictogram comment.png Now has increased knock back on burning targets

Pictogram comment.png Increased the blast radius from flares from 92Hu to 110Hu

Pictogram comment.png Hits and explosions always minicrit burning targets

Sentry Gun

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 3:07 PM 7/27/2015 (PDT)
https://www.youtube.com/watch?v=wOuwYJKoiIY At 3:49 for some reason my sentry can hit that spy if he taunts User Karmacharger Charger 2.png Karmacharger 5:06 PM 8/17/2015 (PDT)
Even if it's the crab taunt? Maybe you just got unlucky sentry placement. Please try again a few times, I really would like to keep spycrab as long as possible. If not then please upload~ — Wind 20:21, 9 September 2015 (PDT)


Soda Popper Soda Popper

Pictogram comment.png Updated description to better detail the weapon's features.

Short Circuit Short Circuit

Pictogram comment.png Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire

Pictogram comment.png Cannot pick up buildings when the Short Circuit is deployed

Shortstop Shortstop

Pictogram wait.png This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)

Pictogram comment.png No longer uses secondary ammo and now uses primary ammo instead

Pictogram comment.png Healing and knockback passives are only active when weapon is deployed

https://youtu.be/2OVHXrA0nPg - Uufje 06:20, 16 July 2015 (PDT)

Bad music mixing at 1:00. Also, might as well have a 3-way clip for the medic healing, same as the other clips. — Wind 18:10, 26 July 2015 (PDT)
https://www.youtube.com/watch?v=S0vUtfLKMb0 - Uufje 12:58, 13 August 2015 (PDT)
Is good, please upload~ — Wind 15:56, 16 August 2015 (PDT)

Solemn Vow Solemn Vow

Pictogram wait.png This demonstration has been reserved: - Uufje 02:03, 3 July 2015 (PDT)

Pictogram comment.png Added 10% attack speed penalty

http://youtu.be/Ssr2Ny0q6Dg - Uufje 10:57, 16 July 2015 (PDT)

Is good, please upload~ — Wind 18:10, 26 July 2015 (PDT)
https://docs.google.com/uc?id=0B4-2Xsrp3Z86cDJWcVpSNDY0N3M&export=download - Uufje 06:54, 28 July 2015 (PDT)

Southern Hospitality Southern Hospitality

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Spy-cicle Spy-cicle

Pictogram comment.png Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity

Pictogram comment.png Removed silent killer attribute

Pictogram comment.png Spy-cicle recharge timer can now be reduced by picking up ammo boxes

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 00:41, 5 September 2015 (PDT)

How's this? I showed the ammo pickup in the second clip. Is this enough by itself? Or would you prefer a split screen comparison with more ammo pack sizes? Also, the second clip was recorded with Fraps, since the weapon panel wouldn't appear when srcdemo2'd. I still have the .dem files though. User Obilisk Demo1.png Obilisk 06:10, 6 September 2015 (PDT)

No need for other ammo packs. Is good, please upload~ — Wind 20:21, 9 September 2015 (PDT)
Download User Obilisk Demo1.png Obilisk 01:40, 10 September 2015 (PDT)

Sydney Sleeper Sydney Sleeper

Pictogram wait.png This demonstration has been reserved: - Uufje 06:54, 28 July 2015 (PDT)

Pictogram comment.png Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)

http://youtu.be/pkF9xJ74sAg - Uufje 14:16, 10 August 2015 (PDT)

Is good, please upload~ — Wind 15:56, 16 August 2015 (PDT)

Teleporter

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram wait.png This demonstration has been reserved: User Karmacharger Charger 2.png Karmacharger 3:02 PM 7/27/2015 (PDT)

Tide Turner Tide Turner

Pictogram comment.png Self damage will no longer decrease charge when charging

Pictogram comment.png Fall damage will no longer decrease charge when charging

Pictogram comment.png Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage

Tomislav Tomislav

Pictogram comment.png Now 20% more accurate (less spread)

Pictogram comment.png Increased spin up bonus from 10% to 20%

Pictogram wait.png This demonstration has been reserved: Jimbo Jones (talk) 18:26, 31 August 2015 (PDT)

Ullapool Caber Ullapool Caber

Pictogram comment.png Reduced explosion base damage from 100 to 75

Pictogram comment.png Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.

Vaccinator Vaccinator

Pictogram comment.png Resistance and Über mechanism changed, see patch notes.

Warrior's Spirit Warrior's Spirit

Pictogram comment.png Now has +10 health on hit

Pictogram wait.png This demonstration has been reserved: User Obilisk Demo1.png Obilisk 19:16, 6 July 2015 (PDT)

How's this? I tried mixing in the +10 health on hit in the first clip, though the first clip ends with the heavy not on full health. Not sure if that's essential or anything, but you tell me otherwise. User Obilisk Demo1.png Obilisk 01:46, 7 July 2015 (PDT)
Is good as-is, please upload~ — Wind 15:20, 12 July 2015 (PDT)
Download User Obilisk Demo1.png Obilisk 22:22, 12 July 2015 (PDT)

Wrangler Wrangler

Pictogram comment.png Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active

Wrench Wrench

Pictogram comment.png Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed)

Pictogram comment.png Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost)

Pictogram comment.png Building pick up speed penalty reduced from 25% to 10%

Pictogram comment.png Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal)

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

The Gun Mettle rebalancing

You guys better clear out your schedules, because Valve has a big order coming up. My guestimate is that about a fifth of all videos need to be redone.--Henke37 (talk) 04:46, 2 July 2015 (PDT)

Yeah, when I saw the list of update notes tears of either joy or sadness came down my cheeks... Not sure which though, haha. User Obilisk Demo1.png Obilisk 06:31, 2 July 2015 (PDT)
Well, looks like it's time to dust off Fraps and get back into the swing of things here. --Akuago220, The Jungle Expeditioner (talk) 06:42, 2 July 2015 (PDT)
Did anyone miss me? I'm ready to help too. - Uufje 08:12, 2 July 2015 (PDT)
Well, i think that we are ready for this update.PETPO (talk) 08:21, 2 July 2015 (PDT)
Let's do this. User Karmacharger Charger 2.png Karmacharger 1:30 AM 7/3/2015 (PDT)

Phew.wav. I've put everything in here that was changed. It's probably not perfect, please correct or add anything if needed. - Uufje 01:40, 3 July 2015 (PDT)

Good luck to all. Might want to wait a week or so before doing the updated weapons in case they tweak the balance changes a bit? Or feel free to redo them right away if you're feeling adventurous and don't mind having to redo things. — Wind 21:37, 4 July 2015 (PDT)

Pending videos

On the project page I see a list of videos that are done and good to go, but haven't been uploaded yet. Apparently we're waiting for thumbnails? It's been five months since anything was uploaded to the channel. Isn't there a way to get those thumbnails? - Uufje 02:03, 3 July 2015 (PDT)

Yeah, it's getting badly needed at this point. RagnarHomsar used to do all of them, and got (understandably) tired of doing so. He did write a guide on how to make those thumbnails though. If anyone has Windows + a bunch of free time + HLMV setup + Photoshop, please try following that guide and see if it's doable — Wind 21:37, 4 July 2015 (PDT)
Apparently you need a resolution of 2560x1440... goodness. I'll fiddle around with it and see if I can make it work, but I can't promise anything. - Uufje 02:33, 5 July 2015 (PDT)
Alright, I've got it to work! I'll start working on cranking out some thumbnails. - Uufje 06:18, 8 July 2015 (PDT)
Thanks a lot for doing these. There's a huge backlog to go through :( — Wind 15:20, 12 July 2015 (PDT)
Still very busy (got a flight to catch in 3 hours and I'm just sitting here reviewing weapon demonstration videos (now there's a sentence that will get me on various 3-lettered agencies' watchlist)), will try to release some videos next weekend. — Wind 18:10, 26 July 2015 (PDT)
I'll try to get all the thumbnails for the old videos done by then. - Uufje 06:54, 28 July 2015 (PDT)
Might do it tonight or sometime this week hopefully. — Wind 16:50, 2 August 2015 (PDT)
Published \o/ — Wind 15:56, 16 August 2015 (PDT)

The jack

The new gamemode has a weaponlike item that you pickup and throw. I think it would be ideal for a demonstration video.--Henke37 (talk) 07:27, 20 August 2015 (PDT)

Strangifier

I forgot to mention, I made a Strangifier Demonstration quite a while ago and completley forgot about it. Think it's worth having anywhere? Otherwise I may trash it. User Obilisk Demo1.png Obilisk 04:56, 27 August 2015 (PDT)

If you can set it to music and fix the UI glitches in the scout loadout view (slots appearing as hovered even though they're not) then sure, it's a good tool demonstration. You can fix the UI glitches by taking a snapshot of the scout inventory, cropping out just the item boxes (primary slot and cosmetic slot), and putting them on top of the video in all frames where the cursor isn't on top of the slots. — Wind 20:21, 9 September 2015 (PDT)