Difference between revisions of "Achievement Idle"
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{{custom map}} | {{custom map}} | ||
{{Map infobox | {{Map infobox | ||
| game-type = King of the Hill | | game-type = King of the Hill | ||
− | | file-name = koth_achievement_idle | + | | file-name = koth_achievement_idle<br>achievement_idle (alt.) |
| developer = theyoungster | | developer = theyoungster | ||
| current-version = Final | | current-version = Final | ||
Line 13: | Line 12: | ||
}} | }} | ||
− | '''Achievement Idle''' is a [[King of the Hill]] map. It | + | '''Achievement Idle''' is a [[King of the Hill]] map intended as an [[Glossary of player terms#Achievement server|Achievement map]]. It is a very simple map consisting of two spawns, where players slowly lose health, joined by [[w:Enfilade and defilade#Defilade|defilade]] hallways to a central room with an uncapturable control point. |
+ | |||
+ | The map was a part of the unofficial community-made [[Mechanical Engineer Update]]. As it was the first map of this kind, it became popular and is the basis of several derivative map designs. | ||
+ | === Variants === | ||
+ | Popular variants in include: | ||
+ | * '''Achievement Idle Noglass''', versions in which the glass walls are removed to increase the firefight intensity, increase variability in gameplay, and facilitate [[Scripting|scripted]] automated weapon attacks. | ||
+ | * '''Achievement Idle Awesomebox''', variants that add several features and play areas built around the Achievement Idle core, including a conveyor for serving up idle players as targets, a [[Glossary of player terms#Boxing|boxing ring]], a [[Surfing|surfing ramp]], and [[Jump maps|jump features]]. | ||
+ | |||
+ | __TOC__ | ||
− | The | + | == Locations == |
+ | === Central room === | ||
+ | The central room is the only space accessible to players of both teams. It contains the central point and provides a common space for continuous firefights from either hallway, for cooperative practice of skills, or for cooperative accomplishment of achievements, e.g. Spies on opposing teams cooperating on the achievement ''Spies Like Us''. | ||
+ | === Spawns === | ||
+ | The spawns are set facing the central room; all activity in the central room and the opposing spawn is viewable through large glass walls. | ||
+ | The spawn areas are designed to gradually drain health from players to the point where they die and respawn; this property prevents idling players from recording artificially long lives in their performance reports. | ||
+ | === Side halls === | ||
+ | The side halls provide player access between the spawns and the central room. Players are blocked from entering the opposing team's hallways. Two corner turns in each hallway prevent players from firing directly into the opposing spawn and provide general shelter from enemy fire (Demoman grenades can reach most of the enemy hallway). | ||
== Gameplay == | == Gameplay == | ||
− | {{main|Idling}} | + | {{main|Idling|Achievements}} |
− | + | Primarily, the map was designed for idling and for working on [[Achievements]]. Variants have also come to be used for [[Glossary of player terms#Leveling|leveling]]. The uncapturable control point makes for never-ending rounds, so players can fight, level, or idle without interruption (a [http://gamebanana.com/maps/146362 version] has a captureable control point). | |
+ | |||
+ | Changes in the [[Item drop system]] that happened after this map's release greatly reduced this map's usefulness for idling to acquire item drops. However, the basic map design is still popular for working on achievements and leveling [[strange]] items. | ||
+ | |||
+ | == Strategy == | ||
+ | * As one intent of this map is the accomplishment of [[Achievements]], it is helpful to other players to equip with whatever items that you own that help them with their achievements, especially on noglass versions of this map (e.g. [[Equalizer]], [[Ghastlier Gibus]], [[Pyrovision Goggles]], and [[Balloonicorn]]). | ||
+ | |||
+ | == Control point timing == | ||
+ | {| class="wikitable grid" | ||
+ | ! class = "header" colspan="3" {{!}} Achievement Idle | ||
+ | |- | ||
+ | ! class = "header" | {{ucfirst:{{common string|control point}}}} | ||
+ | ! class = "header" | {{lang | ||
+ | | ar = مالتيبلاير | ||
+ | | de = Multiplikator | ||
+ | | en = Multiplier | ||
+ | | es = Multiplicador | ||
+ | | fi = Kerroin | ||
+ | | fr = Multiplicateur | ||
+ | | hu = Szorzó | ||
+ | | it = Moltiplicatore | ||
+ | | ja = キャプチャー人数 | ||
+ | | ko = 인원수 | ||
+ | | no = Multiplikator | ||
+ | | pl = Mnożnik | ||
+ | | pt = Multiplicador | ||
+ | | pt-br = Multiplicador | ||
+ | | ro = Multiplicator | ||
+ | | ru = Множитель | ||
+ | | zh-hans = 玩家人数 | ||
+ | | zh-hant = 玩家人數 | ||
+ | }} | ||
+ | ! class = "header" | {{ucfirst:{{common string|seconds}}}} | ||
+ | |- | ||
+ | | Control point | ||
+ | | × ∞ | ||
+ | | Infinite | ||
+ | |} | ||
− | + | == Bugs == | |
+ | * It is possible for idling players to be knocked into the side halls, defeating the intention of the health drain in the spawn areas. | ||
+ | ** To counter this, some servers periodically restart the map, returning all players to the spawn areas. | ||
== Gallery == | == Gallery == |
Revision as of 16:05, 17 June 2017
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Achievement Idle | |
---|---|
Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Industrial |
Setting: | Day, sunny |
Achievement Idle is a King of the Hill map intended as an Achievement map. It is a very simple map consisting of two spawns, where players slowly lose health, joined by defilade hallways to a central room with an uncapturable control point.
The map was a part of the unofficial community-made Mechanical Engineer Update. As it was the first map of this kind, it became popular and is the basis of several derivative map designs.
Variants
Popular variants in include:
- Achievement Idle Noglass, versions in which the glass walls are removed to increase the firefight intensity, increase variability in gameplay, and facilitate scripted automated weapon attacks.
- Achievement Idle Awesomebox, variants that add several features and play areas built around the Achievement Idle core, including a conveyor for serving up idle players as targets, a boxing ring, a surfing ramp, and jump features.
Contents
Locations
Central room
The central room is the only space accessible to players of both teams. It contains the central point and provides a common space for continuous firefights from either hallway, for cooperative practice of skills, or for cooperative accomplishment of achievements, e.g. Spies on opposing teams cooperating on the achievement Spies Like Us.
Spawns
The spawns are set facing the central room; all activity in the central room and the opposing spawn is viewable through large glass walls. The spawn areas are designed to gradually drain health from players to the point where they die and respawn; this property prevents idling players from recording artificially long lives in their performance reports.
Side halls
The side halls provide player access between the spawns and the central room. Players are blocked from entering the opposing team's hallways. Two corner turns in each hallway prevent players from firing directly into the opposing spawn and provide general shelter from enemy fire (Demoman grenades can reach most of the enemy hallway).
Gameplay
Primarily, the map was designed for idling and for working on Achievements. Variants have also come to be used for leveling. The uncapturable control point makes for never-ending rounds, so players can fight, level, or idle without interruption (a version has a captureable control point).
Changes in the Item drop system that happened after this map's release greatly reduced this map's usefulness for idling to acquire item drops. However, the basic map design is still popular for working on achievements and leveling strange items.
Strategy
- As one intent of this map is the accomplishment of Achievements, it is helpful to other players to equip with whatever items that you own that help them with their achievements, especially on noglass versions of this map (e.g. Equalizer, Ghastlier Gibus, Pyrovision Goggles, and Balloonicorn).
Control point timing
Achievement Idle | ||
---|---|---|
Control Point | Multiplier | Seconds |
Control point | × ∞ | Infinite |
Bugs
- It is possible for idling players to be knocked into the side halls, defeating the intention of the health drain in the spawn areas.
- To counter this, some servers periodically restart the map, returning all players to the spawn areas.
Gallery
|