Freight/nl

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Freight
Freight1.png
Basisinformatie
Ontwikkelaar(s): {{{map-developer}}}
Mapinformatie
Omgeving: Desert / Industrial
Decor: Daylight, sunny
Gevaren: Trains
Mapfoto's
Loading screen photos.
Mapoverzicht
Freight overview.png
Mappostzegel
Item icon Map Stamp - Freight.png
Aanhangerranglijst

Freight is een Standard Control Point map. De map was onderdeel van de April 28, 2010 Patch als een door de communitie gemaakte map, die gekozen is door Valve als een officiële Team Fortress 2 map vanwege zijn uitmuntende kwaliteit. De vormgeving van de map is geïnspireerd op Well, en deze delen dan ook overeenkomsten, zoals de onderwater routes, basissen ontwikkeld voor afdelingen van RED en BLU, en aangepaste trains.

Het doel is om alle vijf de controlepunten te veroveren. Elk team start met het het tweede en laatste controlepunt op slot, wat alleen het middelste punt als beschikbaar overlaat.

Locations

Overview of the map.(Large file)

Freight bevat een centraal controle punt gelegen tussen twee gebouwen, twee basissen die corresponderen met een team, evenals twee gebieden, en een laatste gebied.

Control Point 3

Het centrale punt is gelegen tussen twee treinsporen, die tegenover elkaar liggen en daarmee ook het einde van een gebied van een team aangeven. Direct links en rechts van het centrale controle punt bevinden zich twee gebouwen, met schuine daken waarop klasse kunnen gaan staan. Dit punt is begrenst door de gebieden van beide team's die beide een aparte trap bevatten die direct bereikbaar is vanuit de uitgangen van de bassissen. It plateaus into a Sniper deck. The yard also contains a health pack and an ammo pack located behind a concrete block which can be used for cover.

  • Flank/Stairs: On the close side of each team's mid area is the flank. It can be accessed from the top of the stairs at the far side of the mid area which leads to a small drop onto the train tracks.
  • Wall: Parallel to the central building which is separated by the point are the walls. They wall has two openings which lead into each team's yard and water way entrance. There is a set of stairs on the opposite side of the wall to the point which leads to a platform at the top of the wall. This is a very common spot for Snipers.
  • Water: Mainly entered from behind each team's wall is the waterway which runs under the entire mid area. The water ways lead to an opening on the enemy's side of the mid area next to the point.
  • Yard: Outside the entrances to each teams main building is the yard. It is an open area containing the main water way canal, wall, and the third forward respawn gates.

Control Points 2 & 4

Control Points 2 & 4 are located in each team's main buildings. The main building consists of small corridors and tight spaces. With only two entrances, both being narrow hallways, this is by far the hardest control point to capture on the map especially if the enemy has a Sentry Gun set up.

  • Main Entrance: From the defender's perspective the main entrance is on the right. It is mostly used when making large attacks as it exits out directly in front of the point. In front of the swing door when entering is window on the wall on the second floor of the building, only accessible for the defenders.
  • Flank Entrance: The flank entrance is the only other entrance to the main building. It enters down to the main hallway behind the point.
  • Well Room: Between the entrances is the well room which contains a drop down to the water way.
  • Second Floor: The second floor runs through the inner part of the building behind the point. It leads to a balcony overlooking the point, the small room above the main entrance ramp, and the small flank room directly across from the final point. The second floor is directly accessible by a stair case by the short exit and another staircase by the yard exit.
  • Short Exit: The short exit is the exit closest to the point. It exits out directly to a ramp which plateaus right in front of the final point.
  • Yard Exit: The yard exit is located at the end of the hallway behind the point. It exits out across from the final point at the basin of the yard.

Control Points 1 & 5

These control points are closest to each team's respawn. At round start, they belong to the team closest to it. They are directly outside the respawn and are in between two train tracks. From this area, there are three exits.

  • Basin: The open area in front of the point is the basin. It leads to two of the exits, the flank exit to the right and main yard exit next to it. The basin has a concrete block and barrier which can be used for cover.
  • Tracks: The point is located between two train tracks, which at any random time will have trains crossing them. On the spawn side of the point is a barrier which overs the point from being directly attacked from the spawns.
  • Crates: Behind the point barrier is a stack of crates and roofing tile which can be jumped on for a vantage of the whole area. This is a common spot for Snipers and Sentry Guns.

Strategy

see Community Freight strategy

Control Point Timing

Controlepost Vermenigvuldiger Seconden
Controlepost 1 en 5 ×1
4 ,000
×2
2 ,667
×3
2 ,182
×4
1 ,920
Controlepost 2 en 4 ×1
12 ,000
×2
8 ,000
×3
6 ,545
×4
5 ,760
Controlepost 3 ×1
18 ,000
×2
12 ,000
×3
9 ,818
×4
8 ,640


Update history

April 28, 2010 Patch

  • Freight is toegevoegd aan het spel.

Trivia

  • De ontwikkelaar, Jamie "Fishbus" Manson, is ook de ontwikkelaar van Steel.
  • Hoewel CP_Freight en CP_Freight_Final beide bestaan, is de versie die toegevoegd is aan het spel CP_Freight_final1, yet another tweaked version of the map.
  • Een onofficiële Arena versie van de map is gemaakt door dezelfde ontwikkelaar.
  • De ontwikkelaars initialen, JM, zijn te zien onder het middelste punt. Het is een geheime kamer alleen bereikbaar door het gebruik van noclip.
  • De afbeelding op het laadscherm van een server is die van de beta versie van Freight.