Difference between revisions of "Slaughter"

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m (Moved "Locations" to before "Changelog" (usual placemente); other, minor changes.)
 
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{{stub| This page needs an map overview and locations}}
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{{custom map}}
 
{{Map infobox
 
{{Map infobox
   | game-type                   = King of the Hill
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   | map-status                = custom
   | file-name                   = koth_slaughter_b2a
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  | map-workshopid            = 1712845210
   | map-image                   = Slaughter_Main_Point.png
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  | map-name                  = Slaughter
   | developer                   = [https://steamcommunity.com/id/void001 Aeon 'Void' Bollig]<br/>[https://steamcommunity.com/id/divadan "Diva Dan"]<br/>{{Steamid|76561198047350168|Juniper}}<br/>
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  | map-game-type             = King of the Hill
   | current-version = Beta 2a
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   | map-file-name             = koth_slaughter_b2a
   | release-date                = April 14, 2019
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   | map-image                 = Slaughter_Main_Point.png
   | last-updated               = February 28, 2020
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   | map-developer             = [https://steamcommunity.com/id/void001 Aeon 'Void' Bollig]<br/>[https://steamcommunity.com/id/divadan "Diva Dan"]<br/>{{Steamid|76561198047350168|Juniper}}<br/>
   | link                        = [https://steamcommunity.com/sharedfiles/filedetails/?id=1712845210 Steam Workshop]<br>[https://tf2maps.net/downloads/slaughter.2795/ TF2Maps]
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   | map-version               = Beta 2a
   | map-environment             = Factory
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   | map-released              = {{patch name|4|14|2019|date-only=yes}}
   | map-setting                 = Day
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   | map-updated               = {{patch name|11|4|2021|date-only=yes}}
   | map-hazards                 = [[Environmental death#Grinder|Grinder]]
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   | map-links                = [https://tf2maps.net/downloads/slaughter.2795/ TF2Maps]
   | map-health-pickups-small   = 6
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   | map-environment           = Factory
   | map-health-pickups-medium   = 7
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   | map-setting               = Day
   | map-ammo-pickups-small     = 6
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   | map-hazards               = [[Environmental death#Grinder|Grinder]]
   | map-ammo-pickups-medium     = 4
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   | map-pickups-health-small = 6
   | map-ammo-pickups-large     = 2
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   | map-pickups-health-medium = 7
   | map-bots                   = 1
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   | map-pickups-ammo-small   = 6
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   | map-pickups-ammo-medium   = 4
 +
   | map-pickups-ammo-large   = 2
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   | map-has-bots             = yes
 
}}
 
}}
{{custom map}}
 
  
{{quotation|'''Slaughter''' publicity blurb|Welcome to the killing floor...
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{{Quotation|'''Slaughter''' publicity blurb|Welcome to the killing floor...<br>Slaughter is a fast-paced King of the Hill map set in a food processing plant. Navigate the bloodied halls and use the fully-functional conveyor belts to ambush your foes - but watch your step, hazardous meat grinders might just make you tonight's secret ingredient... !}}
Slaughter is a fast-paced King of the Hill map set in a food processing plant. Navigate the bloodied halls and use the fully-functional conveyor belts to ambush your foes - but watch your step, hazardous meat grinders might just make you tonight's secret ingredient... !}}
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 +
[[File:Slaughter_Map_Overview.png|thumb|top|Overview of Slaughter.]]
  
 
'''Slaughter''' is a community made [[King of the Hill]] map. Slaughter takes place in an ethically questionable meat factory filled with radioactive materials and signs displaying distrust with FDA standards.
 
'''Slaughter''' is a community made [[King of the Hill]] map. Slaughter takes place in an ethically questionable meat factory filled with radioactive materials and signs displaying distrust with FDA standards.
  
 
A [[Laughter|Halloween version]] of the map was released in the [[Scream Fortress 2019]] update.
 
A [[Laughter|Halloween version]] of the map was released in the [[Scream Fortress 2019]] update.
 +
 +
== Locations ==
 +
'''Spawn Rooms'''
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<gallery>
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File:Slaughter_RED_Spawn_Inside.png|Inside of [[RED]]'s spawnroom.
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File:Slaughter_RED_Spawn.png|Outside of RED's spawnroom.
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File:Slaughter_BLU_Spawn_Inside.png|Inside of [[BLU]]'s spawnroom.
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File:Slaughter_BLU_Spawn.png|Outside of BLU's spawnroom.
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</gallery>
 +
 +
'''Flank Routes''': Alternative routes that players can take to get to the capture point.
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<gallery>
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File:Slaughter_Flankroute_1.png|Route where players can get to the point from the side.
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File:Slaughter_Flankroute_2.png|Upper flank area leading to the treadmills.
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File:Slaughter_Flankroute_3.png|Alternate route leading to the treadmills.
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File:Slaughter_Treadmills.png|Treadmills above the grinder hazard.
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File:Slaughter_Under_Point.png|Below the main point with a medium health kit.
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</gallery>
  
 
== Changelog ==
 
== Changelog ==
Line 97: Line 118:
 
*General visual upgrade.
 
*General visual upgrade.
 
*More blood.
 
*More blood.
 +
 +
'''November 4, 2021'''
 +
*Get ready to prepare a Smissmas Feast! Slaughter has been updated with some chilly new detailing and some more team coloring throughout as it enters Release Candidate stage!
 
}}
 
}}
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Slaughter_BLU_Spawn.png|BLU's spawnroom.
 
File:Slaughter_Flankroute_1.png
 
File:Slaughter_Flankroute_2.png
 
File:Slaughter_Flankroute_3.png
 
File:Slaughter_Treadmills.png|Treadmills above the grinder hazard.
 
File:Slaughter_Under_Point.png|Below the main point.
 
 
File:Slaughter_Cow_1.png|A cow hidden in a small room above the main point.
 
File:Slaughter_Cow_1.png|A cow hidden in a small room above the main point.
File:Slaughter_Cow_2.png|A cow peaking behind an out of bounds wall.
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File:Slaughter_Cow_2.png|A cow peaking behind an out-of-bounds wall.
File:Slaughter_Cow_3.png|A cow carrying a [[Destruction PDA]]
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File:Slaughter_Cow_3.png|A cow carrying a [[PDA|Destruction PDA]].
File:Slaughter_Cow_4.png|A cow in a chef's hat carrying a [[Flying Guillotine]].
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File:Slaughter_Cow_4.png|A cow wearing the [[Connoisseur's Cap]] and carrying a [[Flying Guillotine]].
 
File:Slaughter_PoopyOs.png|A poster of "Poopy'Os" cereal, now discontinued.
 
File:Slaughter_PoopyOs.png|A poster of "Poopy'Os" cereal, now discontinued.
 
File:Slaughter_Poster_1.png|A diagram of "Mann-Meat"
 
File:Slaughter_Poster_1.png|A diagram of "Mann-Meat"
Line 118: Line 136:
 
File:Slaughter_Radioactive_Vats.png|Vats full of radioactive waste.
 
File:Slaughter_Radioactive_Vats.png|Vats full of radioactive waste.
 
File:Slaughter_Bad_Accident.png|The remains of a Heavy, of what is assumed as an "accident".
 
File:Slaughter_Bad_Accident.png|The remains of a Heavy, of what is assumed as an "accident".
File:Slaughter_Freezer.png|A room in which has been frozen over.
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File:Slaughter_Freezer.png|A room that has frozen over.
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File:Slaughter_Workshop_image.jpg|Steam Workshop thumbnail for Slaughter.
 
</gallery>
 
</gallery>
  
{{CustomMapNav}}
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{{Custom Map Nav}}
[[Category:Custom unreleased stubs]]
 

Latest revision as of 01:07, 8 April 2024

Slaughter
Slaughter Main Point.png
Basic Information
Map type: King of the Hill
File name: koth_slaughter_b2a
Version: Beta 2a
Released: April 14, 2019
Last updated: November 4, 2021
Developer(s): Aeon 'Void' Bollig
"Diva Dan"
Juniper
Link(s): TF2Maps
Map Info
Environment: Factory
Setting: Day
Hazards: Grinder
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×6  •  Mediumhealth.png ×7
Ammoico.png Ammo Boxes: Smallammo.png ×6   •   Mediumammo.png ×4   •  
Largeammo.png ×2
Welcome to the killing floor...
Slaughter is a fast-paced King of the Hill map set in a food processing plant. Navigate the bloodied halls and use the fully-functional conveyor belts to ambush your foes - but watch your step, hazardous meat grinders might just make you tonight's secret ingredient... !
Slaughter publicity blurb
Overview of Slaughter.

Slaughter is a community made King of the Hill map. Slaughter takes place in an ethically questionable meat factory filled with radioactive materials and signs displaying distrust with FDA standards.

A Halloween version of the map was released in the Scream Fortress 2019 update.

Locations

Spawn Rooms

Flank Routes: Alternative routes that players can take to get to the capture point.

Changelog

Changelog:
Nov 10, 2016
  • Added additional side route buildings up to the conveyors looking over the point.
  • Opened up previously closed conveyors at mid.
  • Added small bridge over the conveyors unaffected by their motion.
  • Lowered height of the tunnels slightly.
  • Expanded side exit areas of spawns.
  • Cut sightlines across mid.
  • Cut sightlines from tunnels to spawn.
  • Improved cover with placeholder models.
  • Fixed clipping on a set of stairs that previously had none.
  • Added clipping to handrails throughout.
  • Improved lighting in certain areas.
  • Adjusted speed of conveyor texture scrolling to better match the speed of the trigger_push on the conveyors.
  • Added directional signage.
  • Added func_nobuild to high crate piles at mid to avoid superior height advantages, and to cargo container areas near spawn to discourage spawn camping.
  • Added steam whistles for respective teams on capture.

Nov 10, 2016

  • Fixed texture scroll rate on conveyors not matching the speed of their respective trigger_push
  • Fixed collisions on handrails to match their use in maps such as Gorge and Powerhouse. [Playerclipped, no collisions]
  • Raised playerclipping on overhead conveyors - placeholder cows are no longer clipped and won't get in the way of jumpers.
  • Improved clipping on floodlights and resupply signs to prevent players from being able to stand on them.
  • Fixed players, buildings, and stickies being able to go inside the generator lights.
  • Replaced doorframe placeholder brushwork with models, where applicable.
  • Additional signage.
  • Added stronger lighting to the sniper decks at mid to make any Snipers there more vulnerable.
  • Fixed Engineers being able to build in the vent the conveyor comes out of in spawn.
  • Fixed the Far Z Clip Plane being visible in the player space.
  • Added a medium health kit alongside the full ammo pack on either side.
  • Slight changes to the area beneath the capture point.

Nov 16, 2016

  • Raised wide doorways to mid slightly.
  • Added second set of short stairs leading up to the area across from spawns.
  • Extensive clipping pass on all doorways and windows.
  • Disabled collisions on lights under mid.
  • Closed off gap underneath the suspended stairs near mid.
  • Disabled collisions on cage lights over conveyors.
  • Added additional lighting to the right-side spawn exits.
  • Slight dev-texture detailing to the spawn areas.
  • Adjusted distance of the fog to be further away.
  • Opened up windows to actual skybox brushes, letting in environmental light.
  • Added railings to the top platform of the suspended stairs near mid.
  • Additional signage to indicate difference in combat areas.
  • Fixed clipping on the metal barriers at mid.
  • Added slight "bumpers" to the conveyors at mid to aim towards funneling players out and on to the point.
  • Improved spectator camera positions.

Nov 20, 2016

  • Moved spawnrooms 256 units to their respective "right," to make it more centered and clear with the paths to mid.
  • Replaced gate entrance to mid for a new layout and to cut sightlines to the resupply doors.
  • Changed clipping on stair steps to blockbullets.
  • Fixed conveyors under the point not having sound.
  • Added narrow walkways on either side of the top of the meat grinders.
  • Lowered meat grinders by 12 units.
  • Lowered the room beneath mid by 32 units.
  • Opened up some more windows to natural light.
  • Increased overall brightness of the player space.
  • Made it clearer that the space underneath the suspended stairs at mid is not accessible.
  • Players who fall into the meat grinders can now help their teammates - or their enemies - in death.

April 14, 2019

  • Uploaded to Steam Workshop.

February 28, 2020

  • Added all gameplay adjustments from Laughter.
  • General visual upgrade.
  • More blood.

November 4, 2021

  • Get ready to prepare a Smissmas Feast! Slaughter has been updated with some chilly new detailing and some more team coloring throughout as it enters Release Candidate stage!

Gallery