User:ShadowMan44/Sandbox Snowdrift

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Snowdrift
Ctf snowdrift b20004.jpg
Basic Information
Map type: Control Point
File name: ctf_snowdrift_b4a
Version: Beta 4a
Released: June 18, 2009
Last updated: June 22, 2010
Developer(s): Joona "Jonah" Pääkkönen
Link(s): TF2maps.com
Map Info
Environment: Industrial
Setting: Evening, snowy
Hazards: No
Deep Water: No
Map Items
Healthico.png Health Kits: Smallhealth.png ×11  •  Mediumhealth.png ×9  •  
Largehealth.png ×3
Ammoico.png Ammo Boxes: Smallammo.png ×5   •   Mediumammo.png ×12   •  
Largeammo.png ×4

Snowdrift is a custom Attack/Defend map that created for an entry to the 2009 TF2maps.net A/D CTF and Payload Race Contest and scored 4th place.

Overview of Snowdrift.

Locations

First control point

  • BLU Spawn: The BLU team's spawn room, 2 stories with all exits on the ground floor.
  • BLU Spawn Outside: Outside of the BLU team's first spawn room, with the first intelligence briefcase
  • Capture Point: A fairly medium-sized open area with several flank areas and small shacks containing refill items.

Second control point

  • BLU Spawn: The BLU team's spawn room when the first point is captured, being a simple room with only one resupply cabinet, located right outside the second capture point.
  • RED Spawn: The RED team's spawn room when the first and third points are captured, a T-shaped room with 2 doors that lead to either side depending on what point is captured.
  • Capture Point: The second capture point, a very small area with 4 different flank routes on all 4 sides

Third control point

  • Third Point Main Path: The main route to the third point (from BLU's perspective), with a half-closed shutter door as the main entry and several flank routes on the side.
  • Capture point: The third capture point, in a fairly open area with a medium health pack to the right side.

Last control point

  • Last point main path: A small building with 2 different flank routes leading to the final point, one with a catwalk leading to the upper flank.
  • Last capture point: A fairly open area with 2 sets of stairs that lead to the point, the RED team's spawn is right in front of the point for faster route time.

Changelog

Changelog:

First Release (June 18, 2009)

Changelog A3 (June 19, 2009)

  • Added health and ammo, and changed some of the old ones' places
  • Added more signage
  • Fixed the spawntimes (Now 10 seconds faster)
  • Added a single cubemap to get rid of the purpleness
  • Teams now switch on map win
  • Added shmitz's intel base models and made the cap area smaller
  • Added the room fearlezz suggested and made the tunnel higher
  • Added a possible sentry spot near blue spawn

Changelog A4 (June 23, 2009)

Changelog A5 (July 1, 2009)

Changelog A6 (July 2, 2009)

  • fixed some bugs, kept some bugs as features and changed the layout a bit

Changelog A7 (July 8, 2009)

  • flag returns in 60 seconds
  • Added more time (6mins -> 10 mins)
  • Cap points are now bigger and can be blocked
  • respawn times are still longer for blue but shorter than before (10 -> 6, red 4)
  • some detailing
  • some other changes I forgot about

Changelog A8 (July 15, 2009)

Changelog A8a (July 16, 2009)

  • a8 was missing some playerclips, added those
  • added fearlezz's snowfall particles, however, bspzipping broke them so they don't work
  • other minor changes that I forgot about

Changelog A9 (July 22, 2009)

  • now with less waiting and more fighting (aka. shorter walking times, only one setup)

Changelog A9a (July 23, 2009)

  • fixed the flag return problem

Changelog A10 (July 30, 2009)

Changelog A11 (August 2, 2009)

Changelog A12 (August 5, 2009)

  • disabled capture blocking while ubered

Changelog A13 (August 24, 2009)

Changelog A14 (August 27, 2009)

  • Remembered to build cubemaps
  • Added another route to cap 4
  • Added another forward spawn for blue at point 1, that opens when point 2 is capped
  • Second forward spawn at point 2 opens when point 3 is capped
  • The intel radar is now always visible
  • Flag spawn time after capture is 15 seconds now
  • Adjusted spawntimes a bit for balance
  • Removed ugly skybox brush

Changelog A15 (August 30, 2009)

Changelog A15a (September 1, 2009)

Changelog B1 (September 12, 2009)

Changelog Test1 (September 27, 2009)

Changelog Test2 (October 21, 2009)

Changelog B2 (October 26, 2009)

  • Contest Entry version

Changelog B3 (December 26, 2009)

Changelog B4 (June 21, 2010)

  • fixed some visual bugs
  • made optimization better
  • rexy's models are now actually there
  • made cones nonsolid
Changelog B4a (June 22, 2010)

Gallery