Difference between revisions of "Frontier Justice"

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(Please read the article before posting speculation - besides, it's been proven before it even was announced that it was not a scope.)
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== Trivia ==
 
== Trivia ==
 
[[Image:Engineer_Update_Radigan_Frontier_Justice.jpg|150px|right|thumb|Radigan Conagher holding the Frontier Justice.]]
 
[[Image:Engineer_Update_Radigan_Frontier_Justice.jpg|150px|right|thumb|Radigan Conagher holding the Frontier Justice.]]
[[File:Frontier justice.jpg|150px|right|thumb|This is the Frontier justice achievement it has a crosshair hinting that the Frontier Justice can zoom]]
 
 
* The Frontier Justice was first teased in the [[Mac update trailer]] before being officially announced on July 5, 2010.  
 
* The Frontier Justice was first teased in the [[Mac update trailer]] before being officially announced on July 5, 2010.  
 
* The Frontier Justice appears to have been designed by Radigan Conagher, the Engineer's ancestor. This is shown by a [http://www.teamfortress.com/engineerupdate/radigan/ hidden link] in the [[Engineer Update]]
 
* The Frontier Justice appears to have been designed by Radigan Conagher, the Engineer's ancestor. This is shown by a [http://www.teamfortress.com/engineerupdate/radigan/ hidden link] in the [[Engineer Update]]
 
* The Frontier Justice apparently generates its critical hits by a battery attached to the chamber. This would explain why critical hits have an electrical effect.
 
* The Frontier Justice apparently generates its critical hits by a battery attached to the chamber. This would explain why critical hits have an electrical effect.
*It seems the Frontier Justice can zoom in like the [Sniper Rifle] because there is a cylinder shape like a scope on the gun als o the [Frontier justice] achievement has a crosshair in the picture hinting that it can scope in.
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{{AllWeapons Nav}}
 
{{AllWeapons Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}
 
{{Languages}}
 
{{Languages}}

Revision as of 01:01, 7 July 2010

Template:Weapon infobox

The Frontier Justice is an unlockable primary weapon available for the Engineer to be released with the Engineer Update. This shotgun cannot randomly Crit and has half the magazine size of the regular Shotgun, but can get Revenge Crits: For every kill your Sentry racks up, upon its destruction the Frontier Justice gets 2 guaranteed Crits. For every assist, it gets 1. This applies even if the Engineer destroys his own Sentry with the PDA.

Damage

  • Base: 6 per pellet
  • Max Ramp Up: 150% (9 damage per pellet)
  • Max Fall Off: 50% (3 damage per pellet)
  • Pellet Count: 10
  • Point Blank: 80-90
    • DPS (damage per second): 133-150
  • Medium Range: 10-30
    • DPS (damage per second): 17-50
  • Long Range: 3-10
    • DPS (damage per second): 5-17
  • Mini-crit: 8.1 per pellet
  • Critical hit: 18 per pellet

NOTE: This assumes that all statistics relating to the Shotgun apply to the Frontier Justice.

Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.625
  • Reload Base: 1.0
  • Additional Reload: 0.5

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.

Trivia

Radigan Conagher holding the Frontier Justice.
  • The Frontier Justice was first teased in the Mac update trailer before being officially announced on July 5, 2010.
  • The Frontier Justice appears to have been designed by Radigan Conagher, the Engineer's ancestor. This is shown by a hidden link in the Engineer Update
  • The Frontier Justice apparently generates its critical hits by a battery attached to the chamber. This would explain why critical hits have an electrical effect.

Template:AllWeapons Nav