Hån
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Hver klasse har deres egen række af hån. De kan udføres ved at bruge standart knappen: G for PC, OS X, og Linux, for Xbox 360, Højre Kant knappen for Sixense/Razer Hydra Motion Control og for PS3, med flest våben som har deres egen unikke animationer og replikker, selvom nogen hån er tildelt ensartet våben. En del af del replikker er valgt lidt tilfældigt når man udføre et hån, sådan at en replik bliver valgt tilfældigt hvorefter alle medfølgende replik er i en bestem rækkefølge. Hån er generalt brugt til at hovere efter man har dræbt en fjende, for at fejre en sejre, at irretere levende modspillere eller simplehen for sjov, og har for det meste ingen direkte effekt på spillets gameplay. På den anden side, der er nogen bestemte hån som har virkninger som heler spilleren og hans holdkammerater, lammer, skader, og normalt dræber modspillere. Hån som dræber fjender er kendt som "Hån angreb" eller "Hån drab". Der er også mange præstationer som kræver at man bruger hån. Men hvis man håner imens humiliation/da|ydmygelse eller Stalemate/da|uafgjort, vil man ikke opnå de relaterede præstationer. Man bør være forsigtig når man håner; imens en spiller håner, er de sårbare og skifter til tredjepersons perspektiv, som efterlader spilleren ude istand til at gøre noget før hånet er overstådet. (selvom Demomænd er istand til at aktivere deres klæbebomber mens de håner).
Hån kan ikke blive udført hvis man er under vandet eller er luftbåren. Effekten bagslag vil med det samme annullere vilketsomhelst hån. Alle hån, inklusiv håm drab, kan blive gennemført mens man er lammet.
Et mindretal af våben, så som Engineers PDAer, Jarate, og Sapperen, har ingen hån. Heavys mad og Scouts drinks fungere begge som spiselige og håner når de bruges, som skifter spillerens perspektiv til tredjepersons. Heavys madvare bliver sat i kræft når man trykker på hån knappen, hvorimod Scouts drikkevare kun virker når man trykker på sin primære affyrings tast. Alle våben som er udgivet i "Samfunds" opdateringer har ingen unikke hån, de bruger istædet et allerede eksiterene hån eller overhovedt ingenting.
På servere som bruger koden tf_allow_taunt_switch
aktivt, altså sat til 1, er det muligt at skifte våben efter man har trykket på hån knappen, men før at animation faktisk går igang. Det resultere i at spillerens karakter udøver hånet for det våben som blev brugt før man trykkede på hån knappen, men holder det våben man skiftede til. Denne handling var var originalt en funktionsfelj som desværre blev utilsigtet "repareret" i Mann-Conomy Opdaten, og blev senere lavet en server mulighed takket været en samfunds efterspørgsel. Ved at sætte denne variabel til 2 gør det muligt at skifte våben når som helst imens man håner. Med variablen sat til 0, er det umuligt for en spiller at skifte våben imens man håner, siden det gør at hvis man prøver, vil man med det samme få skiftet tilbage til det våben som er brugt til hånet.
Indholdsfortegnelse
Hån i Klassernes Rækkefølge
Særlige hån
Nogen bestemte hån også kendt som "Hån drab" eller "Hån angreb", skader mere end 400+ livs point og har et potentiale til at dræbe vilken somhelst modstander på et slag. (med undtagelsen af Ragnarok og Henrettelse, som kun kan opnå en top skade på 400 livs point, og er defor ikke kraftige nok til at dræbe en Heavy med maksimalt overheal).
Karakter | Drabelige Hån | Drabs Ikon | Våben | Skade | Varighed | Detaljer |
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Home Run |
Ole Lukøje Atomizer/da |
500 (Omgående Drab) | 5 sekunder | Sender fjenden flyvende Det mest langsomme hån | ||
Granat |
Equalizer Escape Plan |
500 (Omgående Drab) | 4 sekunder | 6 fod eksplosions radius Dræber spillere når gennemført. Ødelægger bygninger | ||
(Lumbricus Lid) | ||||||
Hadouken |
Shotgun Signal Pistol Detornatoren Reserve Shooter Manmelter |
500 (Omgående Drab) | 3 sekunder | Dræber med ild effekt Kan dræbe mere end én spiller ad gangen En smule langsommere end Showdown Ødelægger bygninger Slår fjender nogen få decimeter tilbage | ||
Dommedag |
Rainblower | 400 (skade halveret for hver efterfølgende fjender ramt) 60 (efter brand) |
5 sekunder | Udgør stor skade med ild indenfor en radius af 6 fod Tilføjer efter brand En smule tilbageslag | ||
(Efter Brand) | ||||||
Henrettelse |
Scorch Shot | 400 (På kort afstand) 15 (Medium til lang afstand) |
4 sekunder | Udgør stor skade med ild når skudet rammer på nær afstand Ved længere afstande eller hvis man misser, vil projektilet være ligesom et normalt signalblus Bruger ammonition | ||
Halshugning |
Eyelander Horsemann's Headtaker Claidheamh Mòr Half-Zatoichi Persian Persuader Nessie's Nine Iron |
500 (Omgående Drab) | 5 sekunder | Tilføjer et hoved til spillerens hoved optælling hvis man bruger Eyelanderen, Nessie's Nine Iron, eller Horseless Headless Horsemann's Headtaker. Tæller som et hæderligt drab med Half-Zatoichi og tillader én at tilbagetrække sit våben | ||
Opgør |
Næver Saxxy Apoco-Fists Holiday Punch |
400-500 (IOmgående Drab) | 3 sekunder | Har en medium rækkevide og en stor skud fordeling Hurtigste drabelige hån | ||
Dischord |
Præriens hævn | 500 (Omgående Drab) | 4 sekunder | Smadre modspillerens hoved, så det ser ud som om deres nakke er brækket | ||
Organkværner |
Gunslinger | 1 per hit (Stun, 14 fast hits) 500 (Omgående Drab) |
4 sekunder | Gibser fjenden hvis de blev drabt af det sidste stød, ragdoller hvis drabt af rotationen | ||
Rygstød |
Ubersaven | 1 (Sving, Lammer effekt) 500 (Omgående Drab) |
4 sekunder cirka | Et umiddelbart stik har lammer effekten (1 skade, tilføjer 25% til ÜberCharge meteret), efterfulgt af drabet med Ubersavens tilbagetrækkning (tilføjer 75% til ÜberCharge meteret, 100% i alt) | ||
Spidning |
Jægeren Fortified Compound |
Ingen (Stik, Lammer effekt) 500 (Omgående Drab) |
4 sekunder | Pil stik med lammer effekt, efterfulgt af pil fjernelse, som medføre død Vandrende fjender kan stadig bevæger sig 0.1 sekundt efter stikket, vilket giver mulighed for at komme ud af pil fjernelses radius. Lammer effekten holder længere end det gør at gennemføre hånet, som giver mulighed for at spide igen hvis fjenden undgår | ||
Fægtning |
Knife Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Black Rose |
50 (sving) 500 (Omgående Drab) |
5 sekunder | to sving efterfulgt af et dødsstød Kan dræbe mere end én modspiller i et enkelt stød Ødelægger bygninger |
Other taunts will grant the user and/or their teammates special abilities.
Class | Taunt Effects | Weapons | Duration | Details |
---|---|---|---|---|
Mmmph |
Phlogistinator | 2 sekunder | Fills all health, enables a primary weapon crit boost, and gives 75% damage resistance for the duration of the taunt, once Mmmph bar is full when the Phlogistinator is equipped. Can protect the user from Telefrag. | |
Nomming |
Sandvich Buffalo Steak Sandvich Dalokohs Bar Fishcake Robo-Sandvich |
4.3 sekunder | The Sandvich will gradually restore all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger the cooldown if health is already full. The Buffalo Steak Sandvich restricts the user to their melee weapon, causes them to dish out Mini-crit attacks and take an additional 25% damage, and grants a 35% movement speed increase; this effect lasts 15 seconds, and has a cooldown that activates under the same conditions as the Sandvich. The Dalokohs Bar and Fishcake will grant the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Unlike the other lunchbox items, it has no cooldown bar. | |
Eureka-effekt-hån |
Eureka Effect | 2 sekunder | Teleports player back to spawn and replenishes all health, metal, and ammo | |
Oktoberfest |
Kritzkrieg | 4 sekunder | Heals player for 11 health | |
Medicinerende Melodi |
Amputator | 4 sekunder | Heals nearby teammates |
Action taunts
Some taunts are seperate items and can be equipped in the Action slot.
Taunt | Class | Duration | Details |
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Mød Medicen |
5 seconds | When executed, the Medic strikes a heroic pose and glows as doves fly out from around him while a slight chant of "opera" music plays in the background. | |
Instruktørens Vision |
5 seconds | When executed, the player puts their arms out and forms a square with their fingers. | |
Schadenfreude |
Variable | When executed, the player revels in the humiliation of their opponents. | |
Klør Fem! |
Variable | When executed, the player will hold one hand up and wait indefinitely for a teammate to taunt in front of them. The two players will then high five and express enthusiasm. | |
Shred Alert |
4 seconds | When executed, the player summons a guitar and plays an intense solo on it as flames and lightning spout from behind. |
Thriller taunt
During Halloween events, all classes can do the Thriller taunt, which references a dance move from the hit song "Thriller" by Michael Jackson. The taunt has a 60% random chance upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation, e.g. Jarate or the Sapper. This taunt will not activate if a player taunts with an item that possesses a special taunt.
Notes
- All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up, the Demoman will look straight forward without moving his head, and the Pyro will stretch his fingers to two sides.
Related achievements
Scout
Ud af banen Slå en fjende 25 meter. |
Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Medic
Obduktionsrapport Giv en fjende et stillbillede af dig, mens du håner vedkommendes lig. |
Sniper
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Spy
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Replay achievements
Stjerne i mit eget show Brug noget tid på at redigere en gengivelse. Belønning: Instruktørens Vision |
Update history
- Fixed taunt exploit.
29. april 2008-opdateringen (Gold Rush Update)
- [Udokumenteret] Added sounds to the Medic's melee taunt if he is using the Ubersaw.
19. juni 2008-opdateringen (Pyro Update)
- Hadouken taunt now kills people it hits.
- Fixed broken Medi Gun taunt.
19. august 2008-opdateringen (A Heavy Update)
- [Udokumenteret] The Heavy's Showdown becomes a taunt attack.
- [Udokumenteret] Added a taunt used by the Killing Gloves of Boxing.
- Demoman's bottle taunt has received a 'burp' sound.
24. februar 2009-opdateringen (Scout Update)
- [Udokumenteret] Added Home Run taunt for the Sandman.
- Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
21. maj 2009-opdateringen (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added a taunt for the Kritzkrieg, which also heals for 10 points.
- [Udokumenteret] The Spy's Fencing becomes a taunt attack.
- [Udokumenteret] Added Skewer taunt for the Huntsman.
- [Udokumenteret] Added "Spycrab" taunt to the Disguise Kit
- Fixed Dead Ringer damage reduction exploit involving Spy taunting.
- Fixed the Hadouken killing Scouts that had used Bonk! Atomic Punch when contacted.
15. september 2009-opdateringen
- Eating a Sandvich using the taunt method now heals a Heavy to full health.
- Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
29. oktober 2009-opdateringen (Haunted Halloween Special)
- [Udokumenteret] Added Thriller taunt for all classes.
- Fixed the Heavy's fists being hidden while taunting.
17. december 2009-opdateringen (WAR! Update)
- [Udokumenteret] Added taunts used by the Direct Hit, Equalizer and Eyelander.
- [Udokumenteret] Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
- [Udokumenteret] Added unused "Hi-five" taunts for the Soldier and Demoman.
- [Udokumenteret] Added unused "Bottle showoff" taunt for the Demoman.
18. december 2009-opdateringen
- Fixed a server crash caused by the Demoman's taunt kill.
- Added Medic Ubersaw kill taunt.
8. juli 2010-opdateringen (Engineer Update)
- [Udokumenteret] Added taunts used by the Frontier Justice and Gunslinger.
- [Udokumenteret] Added unused "Hi-five" and "Guitar playing" taunts for the Engineer.
- Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.
30. september 2010-opdateringen (Mann-Conomy Update)
- [Udokumenteret] Fixed taunt glitch involving switching weapons quickly.
- [Udokumenteret] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
- [Udokumenteret] Updated the "Hi-five" taunts of the Soldier and Demoman.
- [Udokumenteret] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.
19. november 2010-opdateringen
- Added the original Ubersaw taunt to the Vita-Saw.
- Fixed an exploit causing the Amputator to heal teammates non-stop with the Medicating Melody taunt.
- Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
14. april 2011-opdateringen (Hatless Update)
- [Udokumenteret] The Spinal Tap taunt now fills the ÜberCharge meter completely.
5. maj 2011-opdateringen (Replay Update)
- Added taunt: Director's Vision.
- [Udokumenteret] Added voice responses to the Kamikaze, Skewer, Oktoberfest, and Spinal Tap taunts.
- [Udokumenteret] Added the Engineer's "Hi-five" taunt back into the game files.
- [Udokumenteret] Added an unused "show" taunt for the Heavy.
- Added community contributed response rules to various taunts.
- [Udokumenteret] Added the Decapitation taunt to the Horseless Headless Horsemann's Headtaker and Claidheamh Mòr.
- [Udokumenteret] Removed the Demoman's taunt from the Pain Train.
- [Udokumenteret] Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper.
23. juni 2011-opdateringen (Über Update)
- Added taunts: Meet the Medic and Schadenfreude.
- [Udokumenteret] Added laughing taunts to the Scout, Pyro, Engineer, and Spy.
- [Udokumenteret] Added the Home Run taunt for the Atomizer.
- [Udokumenteret] Added the Cocksure taunt, used by the Cow Mangler 5000.
- [Udokumenteret] Added an unused "show" taunt for the Soldier.
- [Udokumenteret] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.
- Fixed supply closets regenerating players while they are taunting.
13. oktober 2011-opdateringen (Manniversary Update & Sale)
- Added taunt: High-five.
- Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt
- Taunting with the Pain Train or the Saxxy as Demoman now plays the same taunt as the Grenade Launcher.
- Taunting with the Saxxy as Medic plays the Medi Gun taunt.
- Added a taunt for The Ullapool Caber ("Bottle showoff" taunt).
- Fixed high five taunts applying the wielded weapon's taunt effect.
- Added a taunt for the Tin Soldier set.
22. november 2011-opdateringen
- Added a taunt for the FrankenHeavy set.
16. december 2011-opdateringen
- Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the Phlogistinator.
- Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
- Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.
27. juni 2012-opdateringen (Pyromania Update)
- Added the Armageddon taunt used by the Rainblower.
- Added the Execution taunt used by the Scorch Shot.
- Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.
- Fixed the Armageddon taunt attacking players through walls.
6. september 2012-opdateringen
- Fixed The Escape Plan not using the same taunt as The Equalizer.
20. december 2012-opdateringen (Mecha Update)
- Added map stamp effect after a player taunts on a map they have donated towards.
- Fixed being able to cross into enemy spawn rooms using the high-five taunt.
- Added taunt: Shred Alert.
- Updated some of the animations for the Shred Alert taunt.
- Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
- Fixed The Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.
- Fixed taunts with a special purpose being overridden by the Halloween taunt.
20. december 2013-opdateringen
- The Beggar's Bazooka has been updated to use the same taunt as The Direct Hit.
- Fixed an exploit where players could move around while using a taunt to attack enemies
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt
- Fixed Taunt Kills Strange scores not incrementing properly for the Strange Scorch Shot
- Fixed the Meet the Medic taunt not releasing doves during the taunt
- Updated the Short Circuit to use the Engineer's melee taunt
- Updated The Scotsman's Skullcutter to use the Demoman's secondary taunt
- Uses the Grenade Launcher taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.
- [Udokumenteret] New "dosido" taunt animations were added for the Heavy and the Spy. [1][2]
- One of the Spy's other unused animations has returned. [3]
- Fixed taunts not previewing in the character loadout screen after being equipped
- Fixed the High-Five! taunt not hiding the Engineer's weapon
Bugs
- Some Kill taunts are affected by random damage spread and have a chance of not dealing 450+ damage, meaning an overhealed Heavy has a possibility of surviving a Kill taunt.
- Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
- Running towards of a ledge or cliff and taunting as the player falls off will result in the taunt being interrupted, yet the player will finish the taunt animation. This will also occur if the player is knocked into the air while taunting.
- If the server variable
tf_allow_taunt_switch
is set to 1 or 2, the effects of lunchbox items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.- Using primary fire to consume such an item does not cause this to occur.
- It is sometimes possible to perform a Kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model will be facing one direction, while the Kill taunt's effects occur in a different direction.
- If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.
Trivia
- If a player enables
tf_allow_taunt_switch 2
on a server, then taunts with any Pyro weapon and switch to the Rainblower while taunting, the Pyro will, instead of the Rainblower itself, have a bubble wand in his hand.- This is because the Pyro uses what he sees as a bubble wand during the Armageddon taunt.
References
See also
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