From Team Fortress Wiki
Jump to: navigation, search

Execution is a taunt for the Pyro with the Scorch Shot equipped.

Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the taunt was activated. If the flare hits a target within 100 Hammer units of the placed it was fired[1], it deals 420 damage, killing anyone slow, unaware, or simply unfortunate enough to be in the way, save for an overhealed Heavy. At medium or long ranges, the flare only deals the standard 20 damage, but still inflicts afterburn damage.

Because the Scorch Shot's projectile fires in the direction the crosshair was aiming as opposed to the direction the Pyro is aiming, the taunt can be used to kill enemies directly above or below the Pyro, as well as enemies in any direction. Additionally, the projectile fired by the taunt also deals self-damage like those fired regularly, but does not deal increased self-damage.

An Execution kill at close range completely fills the Pyro's "Mmmph" bar if equipped with the Phlogistinator.

Damage and function times

See also: Damage
Damage and function times
Point blank 420
Medium range 20
Long range 20
Afterburn 4 / tick
60 total
Function times
Taunt duration 3.3 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Update history

June 27, 2012 Patch

  • [Undocumented] Added the Execution taunt.

July 2, 2012 Patch

  • Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.

[Unknown Date]

  • Fixed a bug that caused the player to be unable to use the Execution taunt during Humiliation and Stalemates.


  • The flare can go through thin walls such as setup gates when fired at a correct angle.
  • Using the taunt when out of ammo still fires a flare.
  • The firing sound can only be heard by other players, not the player that uses the taunt.
  • The Pyro's arm distorts whilst executing the taunt.
  • The taunt's duration is shorter than its animation's, causing the taunt to end "abruptly".
  • If the last shot was a critical flare, the taunt can duplicate the crit flare until the next shot (if not a crit) or death.[2]
  • If the taunt's projectile is Crit or Mini-Crit boosted, it is unable to do 420 damage at close range and instead does regular flare damage from any range.[2] This damage is still crit boosted as expected.


  • The taunt was featured in Meet the Pyro. In the Pyro's mind, they are blowing bubbles at a cherub version of the Scout; in the real world, the Pyro is using the Scorch Shot to shoot at the Scout's face at point-blank range.


See also


  1. game\shared\tf\tf_gamerules.cpp\L:5863-5872. Increases damage if the flare hits within 0.05 seconds of lifetime. Projectile goes at 2000 Hu/s (from Projectiles). s = v x t, 2000 x 0.05
  2. a b TF2 Execution Taunt Crit Bug