Difference between revisions of "Golden Wrench"

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:''This article describes a weapon that is unreleased. Contents may change as more information becomes available.''
 
{{weapon
 
{{weapon
 
| CLASSES = [[Engineer]]
 
| CLASSES = [[Engineer]]
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{{Quotation|'''The Engineer''' on wrenches made of precious metals|Now I've seen everything!|sound=Engineer_autodejectedtie02.wav}}
 
{{Quotation|'''The Engineer''' on wrenches made of precious metals|Now I've seen everything!|sound=Engineer_autodejectedtie02.wav}}
  
The '''Golden Wrench''' appears to be an item of limited availability.  When an enemy is killed, the corpse is turned into a golden statue with physics.
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The '''Golden Wrench''' is a [[Unused content|currently unused]] Engineer weapon discovered within TF2's game files after the [[July 1, 2010 Patch]]. It has a different skin than the regular [[Wrench|Wrench]], and enemies killed by it turn into motionless gold statues instead of normal rag dolls; in all other ways, it is identical to the standard Wrench. The weapon is coded to be acquirable through the [[Item drop system]], though the Steam servers do not give them out (as evidenced by the fact that [http://www.tf2items.com/lists/golden_wrenches/ no one has of yet found one]).
The wrench has a description of: "Imbued with an ancient power."  Its code was added to the game secretly in the July 1, 2010 update.
 
A [[Media:Coded Letter.png| coded letter]] was also hidden in the new update. When the text "lek/NIxV HkQ6U RDB FXV/R s1Hefy yiY6t e76mmuL. So misJJ3k ivV9g Vy6X5 oepq sP7R/?" is [http://www.myersdaily.org/joseph/javascript/alphac.html decoded] with the key "saxtonhale", it reveals the message: "Clearly here is more space than needed. I wonder what else was here?"
 
  
A line on TF2items.com states: "Can be found : Yes", which implies that it can be acquired through the [[Item drop system]].
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The material file containing the kill notification icon also contains an [[Media:Coded Letter.png|encrypted message]] saying, "lek/NIxV HkQ6U RDB FXV/R s1Hefy yiY6t e76mmuL. So misJJ3k ivV9g Vy6X5 oepq sP7R/?" This text can be [http://www.myersdaily.org/joseph/javascript/alphac.html unencrypted] with the key "saxtonhale", revealing the message, "Clearly here is more space than needed. I wonder what else was here?" Such a message implies that the Golden Wrench was intended to be discovered within the game files.
However, [http://www.tf2items.com/lists/golden_wrenches/ no one has of yet found one], which means that its "droppable status" on TF2items.com may be incorrect.
 
  
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The Golden Wrench can be equipped and used in an offline listen server by replacing the contents of an already-owned unlockable weapon in \tf\scripts\items\items_game.txt with those of the Golden Wrench element of the same file (items_game.txt can be extracted from game files using [http://developer.valvesoftware.com/wiki/GCFScape GCFScape]). The visual effect only works in DirectX 9, and the weapon reverts to the old Wrench skin when dropped.
  
A video showing the powers of the wrench can be found [http://www.youtube.com/watch?v=OQK4M9Ev7NM here] or [http://www.youtube.com/watch?v=o8CGJXRMlmA here].
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==Video==
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{{youtube tn|OQK4M9Ev7NM}}
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{{youtube tn|o8CGJXRMlmA}}
  
No other information is available at this time.
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==Screenshots==
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{| class="wikitable grid" style="text-align:center"
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|style="width:225px" | <br/> [[Image:Golden Wrench screenshot 1.png|200x130px]] <br/> First-person
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|style="width:225px" | <br/> [[Image:Golden Wrench screenshot 2.png|200x130px]] <br/> Third-person
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|}
  
[http://forums.steampowered.com/forums/showthread.php?t=1334436 Source]
 
 
 
 
<!--
 
 
==Damage==
 
==Damage==
 
* Point Blank: 65 (59 to 72 damage)
 
* Point Blank: 65 (59 to 72 damage)
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* Attack Interval: 0.8
 
* Attack Interval: 0.8
 
All times are in seconds. Times are approximate and determined by community testing.
 
All times are in seconds. Times are approximate and determined by community testing.
 
== Trivia ==
 
 
  
 
==See also==
 
==See also==
-->
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[[Unused content]]
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[[Currently unreleased content]]
  
 
{{AllWeapons Nav}}<br />
 
{{AllWeapons Nav}}<br />

Revision as of 05:37, 2 July 2010

This article describes a weapon that is unreleased. Contents may change as more information becomes available.

Template:Weapon

Now I've seen everything!
The Engineer on wrenches made of precious metals

The Golden Wrench is a currently unused Engineer weapon discovered within TF2's game files after the July 1, 2010 Patch. It has a different skin than the regular Wrench, and enemies killed by it turn into motionless gold statues instead of normal rag dolls; in all other ways, it is identical to the standard Wrench. The weapon is coded to be acquirable through the Item drop system, though the Steam servers do not give them out (as evidenced by the fact that no one has of yet found one).

The material file containing the kill notification icon also contains an encrypted message saying, "lek/NIxV HkQ6U RDB FXV/R s1Hefy yiY6t e76mmuL. So misJJ3k ivV9g Vy6X5 oepq sP7R/?" This text can be unencrypted with the key "saxtonhale", revealing the message, "Clearly here is more space than needed. I wonder what else was here?" Such a message implies that the Golden Wrench was intended to be discovered within the game files.

The Golden Wrench can be equipped and used in an offline listen server by replacing the contents of an already-owned unlockable weapon in \tf\scripts\items\items_game.txt with those of the Golden Wrench element of the same file (items_game.txt can be extracted from game files using GCFScape). The visual effect only works in DirectX 9, and the weapon reverts to the old Wrench skin when dropped.

Video

Screenshots


200x130px
First-person

200x130px
Third-person

Damage

  • Point Blank: 65 (59 to 72 damage)
  • Mini-Crit: 88
  • Critical Hit: 195
  • Damage Repaired per Hit: 105
  • Upgrade Amount per Hit: 25 (Corresponding loss in metal)
  • Metal Cost per Repairing Stroke: 1 + Damage / 5
  • Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

See also

Unused content Currently unreleased content

Template:AllWeapons Nav