Difference between revisions of "Smissmas 2014"
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| style="background:#6B0000;" | '''{{class link|Pyro|br=yes|color=white}}''' | | style="background:#6B0000;" | '''{{class link|Pyro|br=yes|color=white}}''' | ||
| style="background:#990000;" | {{item icon|Festive Backburner|75px}} | | style="background:#990000;" | {{item icon|Festive Backburner|75px}} | ||
− | | style="background:#FAE5E5;"| '''{{item link|Festive Backburner}}''' | + | | style="background:#FAE5E5;" | '''{{item link|Festive Backburner}}''' |
|- | |- | ||
| style="background:#6B0000;" | '''{{class link|Demoman|br=yes|color=white}}''' | | style="background:#6B0000;" | '''{{class link|Demoman|br=yes|color=white}}''' | ||
| style="background:#990000;" | {{item icon|Festive Chargin' Targe|75px}} | | style="background:#990000;" | {{item icon|Festive Chargin' Targe|75px}} | ||
− | | style="background:#FAE5E5;"| '''{{item link|Festive Chargin' Targe}}''' | + | | style="background:#FAE5E5;" | '''{{item link|Festive Chargin' Targe}}''' |
|- | |- | ||
| style="background:#6B0000;" | '''{{class link|Medic|br=yes|color=white}}''' | | style="background:#6B0000;" | '''{{class link|Medic|br=yes|color=white}}''' | ||
| style="background:#990000;" | {{item icon|Festive Bonesaw|75px}} | | style="background:#990000;" | {{item icon|Festive Bonesaw|75px}} | ||
− | | style="background:#FAE5E5;"| '''{{item link|Festive Bonesaw}}''' | + | | style="background:#FAE5E5;" | '''{{item link|Festive Bonesaw}}''' |
|- | |- | ||
| style="background:#6B0000;" | '''{{class link|Sniper|br=yes|color=white}}''' | | style="background:#6B0000;" | '''{{class link|Sniper|br=yes|color=white}}''' | ||
| style="background:#990000;" | {{item icon|Festive SMG|75px}} | | style="background:#990000;" | {{item icon|Festive SMG|75px}} | ||
− | | style="background:#FAE5E5;"| '''{{item link|Festive SMG}}''' | + | | style="background:#FAE5E5;" | '''{{item link|Festive SMG}}''' |
|- | |- | ||
| style="background:#6B0000;" | '''{{class link|Spy|br=yes|color=white}}''' | | style="background:#6B0000;" | '''{{class link|Spy|br=yes|color=white}}''' | ||
| style="background:#990000;" | {{item icon|Festive Revolver|75px}} | | style="background:#990000;" | {{item icon|Festive Revolver|75px}} | ||
− | | style="background:#FAE5E5;"| '''{{item link|Festive Revolver}}''' | + | | style="background:#FAE5E5;" | '''{{item link|Festive Revolver}}''' |
|- | |- | ||
| align="left" style="background:#6B0000;" | '''{{class link|Soldier|color=white}}'''<br/>'''{{class link|Pyro|color=white}}'''<br/>'''{{class link|Heavy|color=white}}'''<br/>'''{{class link|Engineer|color=white}}''' | | align="left" style="background:#6B0000;" | '''{{class link|Soldier|color=white}}'''<br/>'''{{class link|Pyro|color=white}}'''<br/>'''{{class link|Heavy|color=white}}'''<br/>'''{{class link|Engineer|color=white}}''' | ||
| style="background:#990000;" | {{item icon|Festive Shotgun|75px}} | | style="background:#990000;" | {{item icon|Festive Shotgun|75px}} | ||
− | | style="background:#FAE5E5;"| '''{{item link|Festive Shotgun}}''' | + | | style="background:#FAE5E5;" | '''{{item link|Festive Shotgun}}''' |
|} | |} | ||
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{{main|Tools}} | {{main|Tools}} | ||
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
− | | style="background:#6B0000;" | {{Icon item|Naughty Winter Crate 2014|75px}} | + | | width="85px" style="background:#6B0000;" | {{Icon item|Naughty Winter Crate 2014|75px}} |
| style="background:#990000;" | '''[[Nice Winter Crate 2014|<span style="color: #FFF;">Naughty Winter Crate 2014</span>]]''' | | style="background:#990000;" | '''[[Nice Winter Crate 2014|<span style="color: #FFF;">Naughty Winter Crate 2014</span>]]''' | ||
| style="background:#FAE5E5;" | | | style="background:#FAE5E5;" | | ||
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| style="background:#6B0000;" | {{Icon item|Naughty Winter Crate Key 2014|75px}} | | style="background:#6B0000;" | {{Icon item|Naughty Winter Crate Key 2014|75px}} | ||
| style="background:#990000;" | '''[[Nice Winter Crate 2014|<span style="color: #FFF;">Naughty Winter Crate Key 2014</span>]]''' | | style="background:#990000;" | '''[[Nice Winter Crate 2014|<span style="color: #FFF;">Naughty Winter Crate Key 2014</span>]]''' | ||
− | | style="background:#FAE5E5;" | Used to open the [[Naughty Winter Crate 2014]]. This key | + | | style="background:#FAE5E5;" | Used to open the [[Naughty Winter Crate 2014]]. This key would not open Nice crates. February 2, 2015, this turned into a normal key. |
|- | |- | ||
| style="background:#6B0000;" | {{Icon item|Nice Winter Crate 2014|75px}} | | style="background:#6B0000;" | {{Icon item|Nice Winter Crate 2014|75px}} | ||
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| style="background:#6B0000;" | {{Icon item|Nice Winter Crate Key 2014|75px}} | | style="background:#6B0000;" | {{Icon item|Nice Winter Crate Key 2014|75px}} | ||
| style="background:#990000;" | '''[[Nice Winter Crate 2014|<span style="color: #FFF;">Nice Winter Crate Key 2014</span>]]''' | | style="background:#990000;" | '''[[Nice Winter Crate 2014|<span style="color: #FFF;">Nice Winter Crate Key 2014</span>]]''' | ||
− | | style="background:#FAE5E5;" | Used to open [[Nice Winter Crate 2014]]. This key | + | | style="background:#FAE5E5;" | Used to open [[Nice Winter Crate 2014]]. This key would not open Naughty crates. After Ferbuary 2, 2015, this turned into a normal key. |
|} | |} | ||
=== Action items === | === Action items === | ||
+ | {{main|Action items}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
− | | | + | | width="85px" style="background: #990000;" | {{Icon item|Grappling Hook|75px}} |
− | | style="background: #FAE5E5;" | ''' | + | | style="background:#FAE5E5;" | '''{{item link|Grappling Hook}}''' |
|} | |} | ||
=== Maps === | === Maps === | ||
+ | {{main|List of weapons}} | ||
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" style="background-color: #6B0000;" |<span style="color: white;"> Name | + | ! class="header" style="background-color:#6B0000;" |<span style="color: white;"> Name |
− | ! class="header" style="background-color: #6B0000;" |<span style="color: white;"> Picture | + | ! class="header" style="background-color:#6B0000;" |<span style="color: white;"> Picture |
− | ! class="header" style="background-color: #6B0000;" |<span style="color: white;"> Game mode | + | ! class="header" style="background-color:#6B0000;" |<span style="color: white;"> Game mode |
− | ! class="header" style="background-color: #6B0000;" |<span style="color: white;"> File name | + | ! class="header" style="background-color:#6B0000;" |<span style="color: white;"> File name |
|- | |- | ||
− | |style="background-color: #990000;" |'''[[Foundry (Capture the Flag)|<span style="color: #FFF;">Foundry (Capture the Flag)</span>]]''' | + | | style="background-color:#990000;" | '''[[Foundry (Capture the Flag)|<span style="color:#FFF;">Foundry<br/>(Capture the Flag)</span>]]''' |
− | |style="background-color: #FAE5E5;" | + | | style="background-color:#FAE5E5;" | [[File:Ctf_foundry.jpg|160px|link=Foundry (Capture the Flag)]] |
− | |style="background-color: #FAE5E5; | + | | style="background-color:#FAE5E5;" | '''[[Mannpower]]'''<br>[[File:Intel red idle.png|50px|link=Capture the Flag]] |
− | + | | {{code|ctf_foundry}} | |
|- | |- | ||
− | |style="background-color: #990000;" |'''[[Gorge (Capture the Flag)|<span style="color: #FFF;">Gorge (Capture the Flag)</span>]]''' | + | | style="background-color:#990000;" | '''[[Gorge (Capture the Flag)|<span style="color:#FFF;">Gorge<br/>(Capture the Flag)</span>]]''' |
− | |style="background-color: #FAE5E5;" | + | | style="background-color:#FAE5E5;" | [[File:Ctf gorge.jpg|160px|link=Gorge (Capture the Flag)]] |
− | |style="background-color: #FAE5E5; | + | | style="background-color:#FAE5E5;" | '''[[Mannpower]]'''<br>[[File:Intel red idle.png|50px|link=Capture the Flag]] |
− | + | | {{code|ctf_gorge}} | |
|} | |} | ||
=== Tweaked Weapons === | === Tweaked Weapons === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #6B0000;" class="header" | <span style="color: white;"> Class | + | ! style="background:#6B0000;" class="header" | <span style="color:white;"> Class |
− | ! style="background: #6B0000;" class="header" colspan=2 | <span style="color: white;"> Weapon | + | ! style="background:#6B0000;" class="header" colspan=2 | <span style="color:white;"> Weapon |
− | ! style="background: #6B0000;" class="header" | <span style="color: white;"> Changes | + | ! style="background:#6B0000;" class="header" | <span style="color:white;"> Changes |
|- | |- | ||
− | ! style="background: #990000;" rowspan=19 | {{ | + | ! width="85px" style="background:#990000;" rowspan=19 | {{class link|Demoman|br=yes|color=white}} |
− | ! style="background: #FAE5E5;" colspan=2 rowspan=2 | All explosive primary<br>and secondary weapons | + | ! style="background:#FAE5E5;" colspan=2 rowspan=2 | All explosive primary<br>and secondary weapons |
| {{c|+|Changed:}} Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2% | | {{c|+|Changed:}} Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2% | ||
|- | |- | ||
| {{c|-|Changed:}} Reduced Stickybomb and Grenade blast radius to 146Hu (from 159Hu) (Now the same as rockets) | | {{c|-|Changed:}} Reduced Stickybomb and Grenade blast radius to 146Hu (from 159Hu) (Now the same as rockets) | ||
|- | |- | ||
− | ! style="background: #FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Grenade Launcher|icon-size=75px}} <br /> | + | ! style="background:#FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Grenade Launcher|icon-size=75px}} <br /> {{item link|Grenade Launcher}} |
| {{c|+|Changed:}} {{botignore|Direct hit}} grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet. | | {{c|+|Changed:}} {{botignore|Direct hit}} grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet. | ||
|- | |- | ||
− | ! style="background: #FAE5E5;" colspan=2 rowspan=2 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> | + | ! style="background:#FAE5E5;" colspan=2 rowspan=2 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}} |
| {{c|+|Changed:}} Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion. | | {{c|+|Changed:}} Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion. | ||
|- | |- | ||
| {{c|+|Removed:}} Hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch | | {{c|+|Removed:}} Hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch | ||
|- | |- | ||
− | ! style="background: #FAE5E5;" colspan=2 rowspan=5 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> | + | ! style="background:#FAE5E5;" colspan=2 rowspan=5 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}} |
| {{c|+|Removed:}} +25% self-damage penalty | | {{c|+|Removed:}} +25% self-damage penalty | ||
|- | |- | ||
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| {{c|-|Added:}} -25% blast radius penalty | | {{c|-|Added:}} -25% blast radius penalty | ||
|- | |- | ||
− | ! style="background: #FAE5E5;" rowspan=1 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} | + | ! style="background:#FAE5E5;"rowspan=1 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} |
− | ! style="background: #FAE5E5;" rowspan=1 | {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}} | + | ! style="background:#FAE5E5;"rowspan=1 | {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}} |
| {{c|+|Added:}} +25% charge on charge kill | | {{c|+|Added:}} +25% charge on charge kill | ||
|- | |- | ||
− | ! style="background: #FAE5E5;" colspan=2 rowspan=3 | {{Icon item|Stickybomb Launcher|icon-size=75px}} <br /> | + | ! style="background:#FAE5E5;" colspan=2 rowspan=3 | {{Icon item|Stickybomb Launcher|icon-size=75px}} <br /> {{item link|Stickybomb Launcher}} |
| {{c|+|Changed:}} Stickybombs arm particle is slightly more visible | | {{c|+|Changed:}} Stickybombs arm particle is slightly more visible | ||
|- | |- | ||
Line 249: | Line 251: | ||
| {{c|-|Changed:}} Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius. | | {{c|-|Changed:}} Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius. | ||
|- | |- | ||
− | ! style="background: #FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Scottish Resistance|icon-size=75px}} <br /> | + | ! style="background:#FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Scottish Resistance|icon-size=75px}} <br /> {{item link|Scottish Resistance}} |
| {{c|+|Changed:}} Increased range check for stickybomb jumping to sticky damage radius of 146Hu (from 100Hu) | | {{c|+|Changed:}} Increased range check for stickybomb jumping to sticky damage radius of 146Hu (from 100Hu) | ||
|- | |- | ||
− | ! style="background: #FAE5E5;" colspan=2 rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> | + | ! style="background:#FAE5E5;" colspan=2 rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}} |
| {{c|-|Added:}} Taking damage while shield charging reduces remaining charging time | | {{c|-|Added:}} Taking damage while shield charging reduces remaining charging time | ||
|- | |- | ||
| {{c|-|Changed:}} Reduced charge gained on charge kills to 75% (from 100%) | | {{c|-|Changed:}} Reduced charge gained on charge kills to 75% (from 100%) | ||
|- | |- | ||
− | ! style="background: #FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Scotsman's Skullcutter|icon-size=75px}} <br /> | + | ! style="background:#FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Scotsman's Skullcutter|icon-size=75px}} <br /> {{item link|Scotsman's Skullcutter}} |
| {{c|+|Changed:}} Movement speed penalty now only applies when weapon is active | | {{c|+|Changed:}} Movement speed penalty now only applies when weapon is active | ||
|- | |- | ||
− | ! style="background: #FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> | + | ! style="background:#FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} |
| {{c|+|Added:}} +25% charge on charge kill | | {{c|+|Added:}} +25% charge on charge kill | ||
− | |||
|} | |} | ||
Revision as of 14:18, 22 November 2019
This article is for content released in the update. For the patch itself, see December 22, 2014 Patch.
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“ | Smissmas is almost upon us, and everybody here on the TF2 team's been busy getting gifts ready and standing as a group under the Valve mistletoe. The smooch count's currently at zero, but we're in this for the long haul. That's right, we'll stand here all damn week if there's some make-outs in it for us. Just try and get past us, DOTA2 team. You too, CS:GO.
— TF2 Blog
|
” |
The Smissmas 2014 update was a major content update for Team Fortress 2, released on December 22, 2014 Patch. It was a sequel of past community-made updates before, by Valve's request in coincidence of the Christmas Workshop submissions.
The update added 29 new Winter-themed cosmetics and 7 new Festive weapons. The highlights of the update were a new beta game mode, Mannpower, along with two new beta maps, Foundry (Capture the Flag) and Gorge (Capture the Flag). Many already existing Demoman weapons had changes in their functions. Also added were three entirely new weapons, the Quickiebomb Launcher, the Iron Bomber, and the Panic Attack.
Contents
Additions
Weapon
Main article: Weapons
Iron Bomber | ||
Quickiebomb Launcher | ||
Soldier Pyro Heavy Engineer |
Panic Attack |
Cosmetics
Main article: Cosmetic items
Festive weapons
Main article: Festive weapons
Festive Bonk! Atomic Punch | ||
Festive Backburner | ||
Festive Chargin' Targe | ||
Festive Bonesaw | ||
Festive SMG | ||
Festive Revolver | ||
Soldier Pyro Heavy Engineer |
Festive Shotgun |
Tools
Main article: Tools
Naughty Winter Crate 2014 | ||
Naughty Winter Crate Key 2014 | Used to open the Naughty Winter Crate 2014. This key would not open Nice crates. February 2, 2015, this turned into a normal key. | |
Nice Winter Crate 2014 | ||
Nice Winter Crate Key 2014 | Used to open Nice Winter Crate 2014. This key would not open Naughty crates. After Ferbuary 2, 2015, this turned into a normal key. |
Action items
Main article: Action items
Grappling Hook |
Maps
Main article: List of weapons
Name | Picture | Game mode | File name |
---|---|---|---|
Foundry (Capture the Flag) |
Mannpower |
ctf_foundry
| |
Gorge (Capture the Flag) |
Mannpower |
ctf_gorge
|
Tweaked Weapons
Class | Weapon | Changes | |
---|---|---|---|
All explosive primary and secondary weapons |
Changed: Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2% | ||
Changed: Reduced Stickybomb and Grenade blast radius to 146Hu (from 159Hu) (Now the same as rockets) | |||
Grenade Launcher |
Changed: Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet. | ||
Loose Cannon |
Changed: Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion. | ||
Removed: Hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch | |||
Loch-n-Load |
Removed: +25% self-damage penalty | ||
Changed: Reduced clip size penalty to -25% (from -50%) | |||
Changed: Loch-n-Load grenades no longer visually tumble when fired | |||
Changed: Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit | |||
Added: -25% blast radius penalty | |||
Ali Baba's Wee Booties |
Bootlegger |
Added: +25% charge on charge kill | |
Stickybomb Launcher |
Changed: Stickybombs arm particle is slightly more visible | ||
Changed: Stickybombs now have a more visible trail while traveling through the air | |||
Changed: Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius. | |||
Scottish Resistance |
Changed: Increased range check for stickybomb jumping to sticky damage radius of 146Hu (from 100Hu) | ||
Tide Turner |
Added: Taking damage while shield charging reduces remaining charging time | ||
Changed: Reduced charge gained on charge kills to 75% (from 100%) | |||
Scotsman's Skullcutter |
Changed: Movement speed penalty now only applies when weapon is active | ||
Claidheamh Mòr |
Added: +25% charge on charge kill |
Gallery
The Panic Attack in TF2 Blog.
The 'Quickiebomb Launcher in TF2 Blog.
The Iron Bomber in TF2 Blog.
External links
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