Difference between revisions of "Smissmas 2014"

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m (Additions)
m (Additions)
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| style="background:#6B0000;" | '''{{class link|Pyro|br=yes|color=white}}'''
 
| style="background:#6B0000;" | '''{{class link|Pyro|br=yes|color=white}}'''
 
| style="background:#990000;" | {{item icon|Festive Backburner|75px}}
 
| style="background:#990000;" | {{item icon|Festive Backburner|75px}}
| style="background:#FAE5E5;"| '''{{item link|Festive Backburner}}'''
+
| style="background:#FAE5E5;" | '''{{item link|Festive Backburner}}'''
 
|-
 
|-
 
| style="background:#6B0000;" | '''{{class link|Demoman|br=yes|color=white}}'''
 
| style="background:#6B0000;" | '''{{class link|Demoman|br=yes|color=white}}'''
 
| style="background:#990000;" | {{item icon|Festive Chargin' Targe|75px}}
 
| style="background:#990000;" | {{item icon|Festive Chargin' Targe|75px}}
| style="background:#FAE5E5;"| '''{{item link|Festive Chargin' Targe}}'''
+
| style="background:#FAE5E5;" | '''{{item link|Festive Chargin' Targe}}'''
 
|-
 
|-
 
| style="background:#6B0000;" | '''{{class link|Medic|br=yes|color=white}}'''
 
| style="background:#6B0000;" | '''{{class link|Medic|br=yes|color=white}}'''
 
| style="background:#990000;" | {{item icon|Festive Bonesaw|75px}}
 
| style="background:#990000;" | {{item icon|Festive Bonesaw|75px}}
| style="background:#FAE5E5;"| '''{{item link|Festive Bonesaw}}'''
+
| style="background:#FAE5E5;" | '''{{item link|Festive Bonesaw}}'''
 
|-
 
|-
 
| style="background:#6B0000;" | '''{{class link|Sniper|br=yes|color=white}}'''
 
| style="background:#6B0000;" | '''{{class link|Sniper|br=yes|color=white}}'''
 
| style="background:#990000;" | {{item icon|Festive SMG|75px}}
 
| style="background:#990000;" | {{item icon|Festive SMG|75px}}
| style="background:#FAE5E5;"| '''{{item link|Festive SMG}}'''
+
| style="background:#FAE5E5;" | '''{{item link|Festive SMG}}'''
 
|-
 
|-
 
| style="background:#6B0000;" | '''{{class link|Spy|br=yes|color=white}}'''
 
| style="background:#6B0000;" | '''{{class link|Spy|br=yes|color=white}}'''
 
| style="background:#990000;" | {{item icon|Festive Revolver|75px}}
 
| style="background:#990000;" | {{item icon|Festive Revolver|75px}}
| style="background:#FAE5E5;"| '''{{item link|Festive Revolver}}'''
+
| style="background:#FAE5E5;" | '''{{item link|Festive Revolver}}'''
 
|-
 
|-
 
| align="left" style="background:#6B0000;" | '''{{class link|Soldier|color=white}}'''<br/>'''{{class link|Pyro|color=white}}'''<br/>'''{{class link|Heavy|color=white}}'''<br/>'''{{class link|Engineer|color=white}}'''
 
| align="left" style="background:#6B0000;" | '''{{class link|Soldier|color=white}}'''<br/>'''{{class link|Pyro|color=white}}'''<br/>'''{{class link|Heavy|color=white}}'''<br/>'''{{class link|Engineer|color=white}}'''
 
| style="background:#990000;" | {{item icon|Festive Shotgun|75px}}
 
| style="background:#990000;" | {{item icon|Festive Shotgun|75px}}
| style="background:#FAE5E5;"| '''{{item link|Festive Shotgun}}'''
+
| style="background:#FAE5E5;" | '''{{item link|Festive Shotgun}}'''
 
|}
 
|}
  
Line 165: Line 165:
 
{{main|Tools}}
 
{{main|Tools}}
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
| style="background:#6B0000;" | {{Icon item|Naughty Winter Crate 2014|75px}}
+
| width="85px" style="background:#6B0000;" | {{Icon item|Naughty Winter Crate 2014|75px}}
 
| style="background:#990000;" | '''[[Nice Winter Crate 2014|<span style="color: #FFF;">Naughty Winter Crate 2014</span>]]'''
 
| style="background:#990000;" | '''[[Nice Winter Crate 2014|<span style="color: #FFF;">Naughty Winter Crate 2014</span>]]'''
 
| style="background:#FAE5E5;" |  
 
| style="background:#FAE5E5;" |  
Line 171: Line 171:
 
| style="background:#6B0000;" | {{Icon item|Naughty Winter Crate Key 2014|75px}}
 
| style="background:#6B0000;" | {{Icon item|Naughty Winter Crate Key 2014|75px}}
 
| style="background:#990000;" | '''[[Nice Winter Crate 2014|<span style="color: #FFF;">Naughty Winter Crate Key 2014</span>]]'''
 
| style="background:#990000;" | '''[[Nice Winter Crate 2014|<span style="color: #FFF;">Naughty Winter Crate Key 2014</span>]]'''
| style="background:#FAE5E5;" | Used to open the [[Naughty Winter Crate 2014]]. This key will not open Nice crates. After 2/16/2015 this turned into a normal key.
+
| style="background:#FAE5E5;" | Used to open the [[Naughty Winter Crate 2014]]. This key would not open Nice crates. February 2, 2015, this turned into a normal key.
 
|-
 
|-
 
| style="background:#6B0000;" | {{Icon item|Nice Winter Crate 2014|75px}}
 
| style="background:#6B0000;" | {{Icon item|Nice Winter Crate 2014|75px}}
Line 179: Line 179:
 
| style="background:#6B0000;" | {{Icon item|Nice Winter Crate Key 2014|75px}}
 
| style="background:#6B0000;" | {{Icon item|Nice Winter Crate Key 2014|75px}}
 
| style="background:#990000;" | '''[[Nice Winter Crate 2014|<span style="color: #FFF;">Nice Winter Crate Key 2014</span>]]'''
 
| style="background:#990000;" | '''[[Nice Winter Crate 2014|<span style="color: #FFF;">Nice Winter Crate Key 2014</span>]]'''
| style="background:#FAE5E5;" | Used to open [[Nice Winter Crate 2014]]. This key will not open Naughty crates. After 2/16/2015 this turned into a normal key.
+
| style="background:#FAE5E5;" | Used to open [[Nice Winter Crate 2014]]. This key would not open Naughty crates. After Ferbuary 2, 2015, this turned into a normal key.
 
|}
 
|}
  
 
=== Action items ===
 
=== Action items ===
 +
{{main|Action items}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
| align="center" style="background: #990000;" | {{Icon item|Grappling Hook|75px}}
+
| width="85px" style="background: #990000;" | {{Icon item|Grappling Hook|75px}}
| style="background: #FAE5E5;" | '''[[Grappling Hook]]'''
+
| style="background:#FAE5E5;" | '''{{item link|Grappling Hook}}'''
 
|}
 
|}
  
 
=== Maps ===
 
=== Maps ===
 +
{{main|List of weapons}}
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background-color: #6B0000;" |<span style="color: white;"> Name
+
! class="header" style="background-color:#6B0000;" |<span style="color: white;"> Name
! class="header" style="background-color: #6B0000;" |<span style="color: white;"> Picture
+
! class="header" style="background-color:#6B0000;" |<span style="color: white;"> Picture
! class="header" style="background-color: #6B0000;" |<span style="color: white;"> Game&nbsp;mode
+
! class="header" style="background-color:#6B0000;" |<span style="color: white;"> Game&nbsp;mode
! class="header" style="background-color: #6B0000;" |<span style="color: white;"> File&nbsp;name
+
! class="header" style="background-color:#6B0000;" |<span style="color: white;"> File&nbsp;name
 
|-
 
|-
|style="background-color: #990000;" |'''[[Foundry (Capture the Flag)|<span style="color: #FFF;">Foundry (Capture the Flag)</span>]]'''
+
| style="background-color:#990000;" | '''[[Foundry (Capture the Flag)|<span style="color:#FFF;">Foundry<br/>(Capture the Flag)</span>]]'''
|style="background-color: #FAE5E5;" width="100px"  | [[File:Ctf_foundry.jpg|160px|link=Foundry (Capture the Flag)]]
+
| style="background-color:#FAE5E5;" | [[File:Ctf_foundry.jpg|160px|link=Foundry (Capture the Flag)]]
|style="background-color: #FAE5E5;" align="center" | '''[[Mannpower]]'''<br>[[File:Intel red idle.png|50px|link=Capture the Flag]]
+
| style="background-color:#FAE5E5;" | '''[[Mannpower]]'''<br>[[File:Intel red idle.png|50px|link=Capture the Flag]]
| width="60px"  | {{code|ctf_foundry}}
+
| {{code|ctf_foundry}}
 
|-
 
|-
|style="background-color: #990000;" |'''[[Gorge (Capture the Flag)|<span style="color: #FFF;">Gorge (Capture the Flag)</span>]]'''
+
| style="background-color:#990000;" | '''[[Gorge (Capture the Flag)|<span style="color:#FFF;">Gorge<br/>(Capture the Flag)</span>]]'''
|style="background-color: #FAE5E5;" width="100px"  | [[File:Ctf gorge.jpg|160px|link=Gorge (Capture the Flag)]]
+
| style="background-color:#FAE5E5;" | [[File:Ctf gorge.jpg|160px|link=Gorge (Capture the Flag)]]
|style="background-color: #FAE5E5;" align="center" | '''[[Mannpower]]'''<br>[[File:Intel red idle.png|50px|link=Capture the Flag]]
+
| style="background-color:#FAE5E5;" | '''[[Mannpower]]'''<br>[[File:Intel red idle.png|50px|link=Capture the Flag]]
| width="60px"  | {{code|ctf_gorge}}
+
| {{code|ctf_gorge}}
 
|}
 
|}
  
 
=== Tweaked Weapons ===
 
=== Tweaked Weapons ===
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #6B0000;" class="header" | <span style="color: white;"> Class
+
! style="background:#6B0000;" class="header" | <span style="color:white;"> Class
! style="background: #6B0000;" class="header" colspan=2 | <span style="color: white;"> Weapon
+
! style="background:#6B0000;" class="header" colspan=2 | <span style="color:white;"> Weapon
! style="background: #6B0000;" class="header" | <span style="color: white;"> Changes
+
! style="background:#6B0000;" class="header" | <span style="color:white;"> Changes
 
|-
 
|-
! style="background: #990000;" rowspan=19 | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: #FFF;">{{class name|demoman}}</span>]]
+
! width="85px" style="background:#990000;" rowspan=19 | {{class link|Demoman|br=yes|color=white}}
! style="background: #FAE5E5;" colspan=2 rowspan=2 | All explosive primary<br>and secondary weapons
+
! style="background:#FAE5E5;" colspan=2 rowspan=2 | All explosive primary<br>and secondary weapons
 
| {{c|+|Changed:}} Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%
 
| {{c|+|Changed:}} Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%
 
|-
 
|-
 
| {{c|-|Changed:}} Reduced Stickybomb and Grenade blast radius to 146Hu (from 159Hu) (Now the same as rockets)
 
| {{c|-|Changed:}} Reduced Stickybomb and Grenade blast radius to 146Hu (from 159Hu) (Now the same as rockets)
 
|-
 
|-
! style="background: #FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Grenade Launcher|icon-size=75px}} <br /> [[Grenade Launcher]]
+
! style="background:#FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Grenade Launcher|icon-size=75px}} <br /> {{item link|Grenade Launcher}}
 
| {{c|+|Changed:}} {{botignore|Direct hit}} grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
 
| {{c|+|Changed:}} {{botignore|Direct hit}} grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
 
|-
 
|-
! style="background: #FAE5E5;" colspan=2 rowspan=2 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> [[Loose Cannon]]
+
! style="background:#FAE5E5;" colspan=2 rowspan=2 | {{Icon item|Loose Cannon|icon-size=75px}} <br /> {{item link|Loose Cannon}}
 
| {{c|+|Changed:}} Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
 
| {{c|+|Changed:}} Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
 
|-
 
|-
 
| {{c|+|Removed:}} Hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch
 
| {{c|+|Removed:}} Hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch
 
|-
 
|-
! style="background: #FAE5E5;" colspan=2 rowspan=5 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> [[Loch-n-Load]]
+
! style="background:#FAE5E5;" colspan=2 rowspan=5 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}}
 
| {{c|+|Removed:}} +25% self-damage penalty
 
| {{c|+|Removed:}} +25% self-damage penalty
 
|-
 
|-
Line 238: Line 240:
 
| {{c|-|Added:}} -25% blast radius penalty
 
| {{c|-|Added:}} -25% blast radius penalty
 
|-
 
|-
! style="background: #FAE5E5;" rowspan=1 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}}
+
! style="background:#FAE5E5;"rowspan=1 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}}
! style="background: #FAE5E5;" rowspan=1 | {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}}
+
! style="background:#FAE5E5;"rowspan=1 | {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}}
 
| {{c|+|Added:}} +25% charge on charge kill
 
| {{c|+|Added:}} +25% charge on charge kill
 
|-
 
|-
! style="background: #FAE5E5;" colspan=2 rowspan=3 | {{Icon item|Stickybomb Launcher|icon-size=75px}} <br /> [[Stickybomb Launcher]]
+
! style="background:#FAE5E5;" colspan=2 rowspan=3 | {{Icon item|Stickybomb Launcher|icon-size=75px}} <br /> {{item link|Stickybomb Launcher}}
 
| {{c|+|Changed:}} Stickybombs arm particle is slightly more visible
 
| {{c|+|Changed:}} Stickybombs arm particle is slightly more visible
 
|-
 
|-
Line 249: Line 251:
 
| {{c|-|Changed:}} Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
 
| {{c|-|Changed:}} Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
 
|-
 
|-
! style="background: #FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Scottish Resistance|icon-size=75px}} <br /> [[Scottish Resistance]]
+
! style="background:#FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Scottish Resistance|icon-size=75px}} <br /> {{item link|Scottish Resistance}}
 
| {{c|+|Changed:}} Increased range check for stickybomb jumping to sticky damage radius of 146Hu (from 100Hu)
 
| {{c|+|Changed:}} Increased range check for stickybomb jumping to sticky damage radius of 146Hu (from 100Hu)
 
|-
 
|-
! style="background: #FAE5E5;" colspan=2 rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> [[Tide Turner]]
+
! style="background:#FAE5E5;" colspan=2 rowspan=2 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 
| {{c|-|Added:}} Taking damage while shield charging reduces remaining charging time
 
| {{c|-|Added:}} Taking damage while shield charging reduces remaining charging time
 
|-
 
|-
 
| {{c|-|Changed:}} Reduced charge gained on charge kills to 75% (from 100%)
 
| {{c|-|Changed:}} Reduced charge gained on charge kills to 75% (from 100%)
 
|-
 
|-
! style="background: #FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Scotsman's Skullcutter|icon-size=75px}} <br /> [[Scotsman's Skullcutter]]
+
! style="background:#FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Scotsman's Skullcutter|icon-size=75px}} <br /> {{item link|Scotsman's Skullcutter}}
 
| {{c|+|Changed:}} Movement speed penalty now only applies when weapon is active
 
| {{c|+|Changed:}} Movement speed penalty now only applies when weapon is active
 
|-
 
|-
! style="background: #FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> [[Claidheamh Mòr]]
+
! style="background:#FAE5E5;" colspan=2 rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
| {{c|+|Added:}} +25% charge on charge kill
 
| {{c|+|Added:}} +25% charge on charge kill
|-
 
 
|}
 
|}
  

Revision as of 14:18, 22 November 2019

This article is for content released in the update. For the patch itself, see December 22, 2014 Patch.
Smissmas 2014
Smissmas14 Cup.png
Smissmas is almost upon us, and everybody here on the TF2 team's been busy getting gifts ready and standing as a group under the Valve mistletoe. The smooch count's currently at zero, but we're in this for the long haul. That's right, we'll stand here all damn week if there's some make-outs in it for us. Just try and get past us, DOTA2 team. You too, CS:GO.
TF2 Blog

The Smissmas 2014 update was a major content update for Team Fortress 2, released on December 22, 2014 Patch. It was a sequel of past community-made updates before, by Valve's request in coincidence of the Christmas Workshop submissions.

The update added 29 new Winter-themed cosmetics and 7 new Festive weapons. The highlights of the update were a new beta game mode, Mannpower, along with two new beta maps, Foundry (Capture the Flag) and Gorge (Capture the Flag). Many already existing Demoman weapons had changes in their functions. Also added were three entirely new weapons, the Quickiebomb Launcher, the Iron Bomber, and the Panic Attack.

Additions

Weapon

Main article: Weapons
Iron Bomber Iron Bomber
Quickiebomb Launcher Quickiebomb Launcher
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Panic Attack Panic Attack

Cosmetics

Main article: Cosmetic items
Courtier's Collar Courtier's Collar
Harlequin's Hooves Harlequin's Hooves
Mountebank's Masque Mountebank's Masque
Skullcap Skullcap
Black Knight's Bascinet Black Knight's Bascinet
Charred Chainmail Charred Chainmail
Pyromancer's Hood Pyromancer's Hood
Pyromancer's Raiments Pyromancer's Raiments
Torcher's Tabard Torcher's Tabard
Scot Bonnet Scot Bonnet
Storm Stompers Storm Stompers
Valhalla Helm Valhalla Helm
Old Man Frost Old Man Frost
Siberian Facehugger Siberian Facehugger
Clubsy The Seal Clubsy The Seal
Conagher's Combover Conagher's Combover
Cop Caller Cop Caller
Holstered Heaters Holstered Heaters
Thermal Insulation Layer Thermal Insulation Layer
Surgeon's Shako Surgeon's Shako
Unknown Mann Unknown Mann
Bushman's Bristles Bushman's Bristles
Marksman's Mohair Marksman's Mohair
Professional's Ushanka Professional's Ushanka
Wally Pocket Wally Pocket
Pocket Momma Pocket Momma
Puffy Provocateur Puffy Provocateur
Stealthy Scarf Stealthy Scarf
Co-Pilot Co-Pilot

Festive weapons

Main article: Festive weapons
Festive Bonk! Atomic Punch Festive Bonk! Atomic Punch
Festive Backburner Festive Backburner
Festive Chargin' Targe Festive Chargin' Targe
Festive Bonesaw Festive Bonesaw
Festive SMG Festive SMG
Festive Revolver Festive Revolver
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Festive Shotgun Festive Shotgun

Tools

Main article: Tools
Naughty Winter Crate 2014 Naughty Winter Crate 2014
Naughty Winter Crate Key 2014 Naughty Winter Crate Key 2014 Used to open the Naughty Winter Crate 2014. This key would not open Nice crates. February 2, 2015, this turned into a normal key.
Nice Winter Crate 2014 Nice Winter Crate 2014
Nice Winter Crate Key 2014 Nice Winter Crate Key 2014 Used to open Nice Winter Crate 2014. This key would not open Naughty crates. After Ferbuary 2, 2015, this turned into a normal key.

Action items

Main article: Action items
Grappling Hook Grappling Hook

Maps

Main article: List of weapons
Name Picture Game mode File name
Foundry
(Capture the Flag)
Ctf foundry.jpg Mannpower
Intel red idle.png
ctf_foundry
Gorge
(Capture the Flag)
Ctf gorge.jpg Mannpower
Intel red idle.png
ctf_gorge

Tweaked Weapons

Class Weapon Changes
All explosive primary
and secondary weapons
Pictogram plus.png Changed: Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%
Pictogram minus.png Changed: Reduced Stickybomb and Grenade blast radius to 146Hu (from 159Hu) (Now the same as rockets)
Grenade Launcher
Grenade Launcher
Pictogram plus.png Changed: Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
Loose Cannon
Loose Cannon
Pictogram plus.png Changed: Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
Pictogram plus.png Removed: Hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch
Loch-n-Load
Loch-n-Load
Pictogram plus.png Removed: +25% self-damage penalty
Pictogram plus.png Changed: Reduced clip size penalty to -25% (from -50%)
Pictogram comment.png Changed: Loch-n-Load grenades no longer visually tumble when fired
Pictogram comment.png Changed: Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit
Pictogram minus.png Added: -25% blast radius penalty
Ali Baba's Wee Booties
Ali Baba's Wee Booties
Bootlegger
Bootlegger
Pictogram plus.png Added: +25% charge on charge kill
Stickybomb Launcher
Stickybomb Launcher
Pictogram plus.png Changed: Stickybombs arm particle is slightly more visible
Pictogram comment.png Changed: Stickybombs now have a more visible trail while traveling through the air
Pictogram minus.png Changed: Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
Scottish Resistance
Scottish Resistance
Pictogram plus.png Changed: Increased range check for stickybomb jumping to sticky damage radius of 146Hu (from 100Hu)
Tide Turner
Tide Turner
Pictogram minus.png Added: Taking damage while shield charging reduces remaining charging time
Pictogram minus.png Changed: Reduced charge gained on charge kills to 75% (from 100%)
Scotsman's Skullcutter
Scotsman's Skullcutter
Pictogram plus.png Changed: Movement speed penalty now only applies when weapon is active
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: +25% charge on charge kill

Gallery

External links