Difference between revisions of "Jungle Inferno Campaign"
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|style="text-align: center;" | '''Start''' | |style="text-align: center;" | '''Start''' | ||
|style="text-align: center;" | 0x{{Contract Star}} | |style="text-align: center;" | 0x{{Contract Star}} | ||
− | | | + | | '''Free For All''' |
*<b>Primary:</b> Score [[points]]: 2 CP {{Contract Star}} | *<b>Primary:</b> Score [[points]]: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/4) Score 10 points in a single round: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/4) Score 10 points in a single round: 15 CP {{Contract Star}} | ||
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|- | |- | ||
|style="text-align: center;" | '''Offense''' | |style="text-align: center;" | '''Offense''' | ||
− | |style="text-align: center;" |1x{{Contract Star}} <br> Completed Contract(s): <br> '''Start''' | + | |style="text-align: center;" |1x{{Contract Star}}<br />Completed Contract(s):<br />'''Start''' |
− | | | + | | '''Offense Classies''' |
*<b>Primary:</b> Get a kill on offense: 2 CP {{Contract Star}} | *<b>Primary:</b> Get a kill on offense: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Capture an objective on offense: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Capture an objective on offense: 10 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Dominate another player while on offense: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Dominate another player while on offense: 15 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|medium}} <br> Blood Money (x150) | + | | style="text-align: center;" | {{Blood Money|medium}}<br />Blood Money (x150) |
|- | |- | ||
|style="text-align: center;" | '''Defense''' | |style="text-align: center;" | '''Defense''' | ||
− | |style="text-align: center;" |1x{{Contract Star}} <br> Completed Contract(s): <br> '''Start''' | + | |style="text-align: center;" |1x{{Contract Star}}<br />Completed Contract(s):<br />'''Start''' |
− | | | + | | '''Defense''' |
*<b>Primary:</b> Score points on defense: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on defense: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Defend an objective: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Defend an objective: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Win a round on defense: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Win a round on defense: 15 CP {{Contract Star}} | ||
− | | style="text-align: center;" | [[File:Paintkit_bundle_01.png]] <br> 'Contract Campaigner' War Paint <br> Civilian Grade Keyless Case | + | | style="text-align: center;" | [[File:Paintkit_bundle_01.png]]<br />'Contract Campaigner' War Paint<br />Civilian Grade Keyless Case |
|- | |- | ||
− | |style="text-align: center;" | ''' | + | |style="text-align: center;" | '''Mercenary Park''' |
− | |style="text-align: center;" |1x{{Contract Star}} <br> Completed Contract(s): <br> '''Start''' | + | |style="text-align: center;" |1x{{Contract Star}}<br />Completed Contract(s):<br />'''Start''' |
− | | | + | | '''Visit [[Mercenary Park]]''' |
*<b>Primary:</b> Score points on Mercenary Park: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Mercenary Park: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Capture or defend a Control Point on Mercenary Park: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Capture or defend a Control Point on Mercenary Park: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Win a round on Mercenary Park: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Win a round on Mercenary Park: 15 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | + | | style="text-align: center;" | {{Blood Money|small}}<br />Blood Money (x100) |
|- | |- | ||
|style="text-align: center;" | '''Mercenary World''' | |style="text-align: center;" | '''Mercenary World''' | ||
− | |style="text-align: center;" |20x{{Contract Star}} <br> Completed Contract(s): <br> '''Mercenary Park''' | + | |style="text-align: center;" |20x{{Contract Star}}<br />Completed Contract(s):<br />'''Mercenary Park''' |
− | | | + | | '''Dominate Mercenary Park''' |
*<b>Primary:</b> Score points on Mercenary Park: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Mercenary Park: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/4) Dominate another player on Mercenary Park: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/4) Dominate another player on Mercenary Park: 15 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Get 5 kills in a single life on Mercenary Park: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Get 5 kills in a single life on Mercenary Park: 10 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|large}} [[File:Backpack_War_Paint_Dragon_Slayer.png | 128px]] <br> Blood Money (x250) and Dragon Slayer War Paint (Factory New) | + | | style="text-align: center;" | {{Blood Money|large}} [[File:Backpack_War_Paint_Dragon_Slayer.png | 128px]]<br />Blood Money (x250) and Dragon Slayer War Paint (Factory New) |
|- | |- | ||
|style="text-align: center;" | '''Core Modes<sup>1</sup>''' | |style="text-align: center;" | '''Core Modes<sup>1</sup>''' | ||
− | |style="text-align: center;" |1x{{Contract Star}} <br> Completed Contract(s): <br> '''Mercenary Park''' | + | |style="text-align: center;" |1x{{Contract Star}}<br />Completed Contract(s):<br />'''Mercenary Park''' |
− | | '''CTF''' | + | | '''[[Capture the Flag|CTF]]''' |
*<b>Primary:</b> Score points on a CTF map: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on a CTF map: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Defend your intelligence: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Defend your intelligence: 10 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Capture the flag: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Capture the flag: 15 CP {{Contract Star}} | ||
− | '''Payload''' | + | '''[[Payload]]''' |
*<b>Primary:</b> Score points on a Payload map: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on a Payload map: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/30) Push the Payload Cart: 2 CP {{Contract Star}} | *<b>Bonus:</b> (x/30) Push the Payload Cart: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/10) Kill an enemy pushing the Cart: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/10) Kill an enemy pushing the Cart: 3 CP {{Contract Star}} | ||
− | '''Capture Points''' | + | '''[[Control Point (game mode)|Capture Points]]''' |
*<b>Primary:</b> Score points on a CP map: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on a CP map: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Defend a Control Point on a CP map: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Defend a Control Point on a CP map: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Capture a Control Point on a CP map: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Capture a Control Point on a CP map: 5 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | + | | style="text-align: center;" | {{Blood Money|small}}<br />Blood Money (x100) |
|- | |- | ||
|style="text-align: center;" | '''Alternative Modes<sup>1</sup>''' | |style="text-align: center;" | '''Alternative Modes<sup>1</sup>''' | ||
− | |style="text-align: center;" |2x{{Contract Star}} <br> Completed Contract(s): <br> '''Core Modes''' | + | |style="text-align: center;" |2x{{Contract Star}}<br />Completed Contract(s):<br />'''Core Modes''' |
− | | '''DeGroot Keep''' | + | | '''[[Medieval Mode|DeGroot Keep]]''' |
*<b>Primary:</b> Forsooth! Score points on DeGroot Keep: 1 CP {{Contract Star}} | *<b>Primary:</b> Forsooth! Score points on DeGroot Keep: 1 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Safeguard thine point on DeGroot Keep: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Safeguard thine point on DeGroot Keep: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Pillage the enemy point on DeGroot Keep: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Pillage the enemy point on DeGroot Keep: 10 CP {{Contract Star}} | ||
− | '''Mannpower''' | + | '''[[Mannpower]]''' |
*<b>Primary:</b> Get a kill in Mannpower: 1 CP {{Contract Star}} | *<b>Primary:</b> Get a kill in Mannpower: 1 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Get a kill while grappling: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Get a kill while grappling: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Kill an enemy with a Powerup while you don't have a Powerup: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Kill an enemy with a Powerup while you don't have a Powerup: 5 CP {{Contract Star}} | ||
− | '''PASS Time''' | + | '''[[PASS Time]]''' |
*<b>Primary:</b> Score points in PASS time: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points in PASS time: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/10) Make an interception in PASS time: 6 CP {{Contract Star}} | *<b>Bonus:</b> (x/10) Make an interception in PASS time: 6 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Score a goal with the JACK: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Score a goal with the JACK: 15 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|large}} <br> Blood Money (x250) | + | | style="text-align: center;" | {{Blood Money|large}}<br />Blood Money (x250) |
|- | |- | ||
| colspan="4" | <sup>1</sup>: Activating one of the contracts will make the other two permanently unavailable (e.g. activating the CTF contract will make the Payload and Capture Points contracts permanently unavailable). | | colspan="4" | <sup>1</sup>: Activating one of the contracts will make the other two permanently unavailable (e.g. activating the CTF contract will make the Payload and Capture Points contracts permanently unavailable). | ||
|} | |} | ||
− | === Offense Contracts === | + | === [[Classes#Offensive|Offense]] Contracts === |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! class="header" | Name | ! class="header" | Name | ||
Line 148: | Line 148: | ||
|- | |- | ||
|style="text-align: center;" | '''Offense Classes<sup>1</sup>''' | |style="text-align: center;" | '''Offense Classes<sup>1</sup>''' | ||
− | |style="text-align: center;" | 3x{{Contract Star}} <br> Completed Contract(s): <br> '''Offense''' | + | |style="text-align: center;" | 3x{{Contract Star}}<br />Completed Contract(s):<br />'''Offense''' |
− | | '''Scout''' | + | | '''[[Scout]]''' |
*<b>Primary:</b> Score points as Scout: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points as Scout: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Capture an objective as Scout: 10 CP {{Contract Star}} p | *<b>Bonus:</b> (x/6) Capture an objective as Scout: 10 CP {{Contract Star}} p | ||
*<b>Bonus:</b> (x/2) Dominate a player as Scout: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Dominate a player as Scout: 15 CP {{Contract Star}} | ||
− | '''Soldier''' | + | '''[[Soldier]]''' |
*<b>Primary:</b> Score points as Soldier: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points as Soldier: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Kill while blast jumping as Soldier: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Kill while blast jumping as Soldier: 10 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Dominate a player as Soldier: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Dominate a player as Soldier: 15 CP {{Contract Star}} | ||
− | '''Pyro''' | + | '''[[Pyro]]''' |
*<b>Primary:</b> Score points as Pyro: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points as Pyro: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Environment kill as Pyro: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Environment kill as Pyro: 10 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Dominate a player as Pyro: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Dominate a player as Pyro: 15 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | + | | style="text-align: center;" | {{Blood Money|small}}<br />Blood Money (x100) |
|- | |- | ||
|style="text-align: center;" | '''Advanced Offense Classes<sup>1</sup>''' | |style="text-align: center;" | '''Advanced Offense Classes<sup>1</sup>''' | ||
− | |style="text-align: center;" | 2x{{Contract Star}} <br> Completed Contract(s): <br> '''Offense Classes''' | + | |style="text-align: center;" | 2x{{Contract Star}}<br />Completed Contract(s):<br />'''Offense Classes''' |
| '''Advanced Scout''' | | '''Advanced Scout''' | ||
*<b>Primary:</b> Capture an objective as Scout: 10 CP {{Contract Star}} | *<b>Primary:</b> Capture an objective as Scout: 10 CP {{Contract Star}} | ||
Line 177: | Line 177: | ||
*<b>Bonus:</b> (x/4) Dominate a player as Pyro: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/4) Dominate a player as Pyro: 15 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Get 5 kills as Pyro in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Get 5 kills as Pyro in a single life: 10 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|medium}} <br> Blood Money (x150) | + | | style="text-align: center;" | {{Blood Money|medium}}<br />Blood Money (x150) |
|- | |- | ||
|style="text-align: center;" | '''Expert Offense Classes<sup>1</sup>''' | |style="text-align: center;" | '''Expert Offense Classes<sup>1</sup>''' | ||
− | |style="text-align: center;" | 3x{{Contract Star}} <br> Completed Contract(s): <br> '''Advanced Offense Classes''' | + | |style="text-align: center;" | 3x{{Contract Star}}<br />Completed Contract(s):<br />'''Advanced Offense Classes''' |
| '''Expert Scout''' | | '''Expert Scout''' | ||
*<b>Primary:</b> Dominate a player as Scout: 15 CP {{Contract Star}} | *<b>Primary:</b> Dominate a player as Scout: 15 CP {{Contract Star}} | ||
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*<b>Bonus:</b> (x/6) Get 5 kills as Pyro in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Get 5 kills as Pyro in a single life: 10 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/1) Be MVP as Pyro: 30 CP {{Contract Star}} | *<b>Bonus:</b> (x/1) Be MVP as Pyro: 30 CP {{Contract Star}} | ||
− | | style="text-align: center;" | [[File:Paintkit_bundle_02.png]] <br> 'Contract Campaigner' War Paint <br> Freelance Grade Keyless Case | + | | style="text-align: center;" | [[File:Paintkit_bundle_02.png]]<br />'Contract Campaigner' War Paint<br />Freelance Grade Keyless Case |
|- | |- | ||
|style="text-align: center;" | '''Offense Weapons 1<sup>1</sup>''' | |style="text-align: center;" | '''Offense Weapons 1<sup>1</sup>''' | ||
− | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br> '''Offense Classes''' | + | |style="text-align: center;" | 1x{{Contract Star}}<br />Completed Contract(s):<br />'''Offense Classes''' |
− | | '''The Soda Popper''' | + | | '''The [[Soda Popper]]''' |
*<b>Primary:</b> Kill with The Soda Popper: 2 CP {{Contract Star}} | *<b>Primary:</b> Kill with The Soda Popper: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/30) Kill with The Soda Popper while jumping: 2 CP {{Contract Star}} | *<b>Bonus:</b> (x/30) Kill with The Soda Popper while jumping: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/15) Kill with The Soda Popper while triple-jumping: 2 CP {{Contract Star}} | *<b>Bonus:</b> (x/15) Kill with The Soda Popper while triple-jumping: 2 CP {{Contract Star}} | ||
− | '''The Black Box''' | + | '''The [[Black Box]]''' |
*<b>Primary:</b> Get a kill with the Black Box: 2 CP {{Contract Star}} | *<b>Primary:</b> Get a kill with the Black Box: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Kill while blast jumping as Soldier: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Kill while blast jumping as Soldier: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Heal 100 damage on hit in a single life as Soldier: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Heal 100 damage on hit in a single life as Soldier: 5 CP {{Contract Star}} | ||
− | '''The Flare Gun''' | + | '''The [[Flare Gun]]''' |
*<b>Primary:</b> Score Points as Pyro: 2 CP {{Contract Star}} | *<b>Primary:</b> Score Points as Pyro: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Crit kill as Pyro: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Crit kill as Pyro: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Get 5 kills with The Flare Gun in a life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Get 5 kills with The Flare Gun in a life: 10 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | + | | style="text-align: center;" | {{Blood Money|small}}<br />Blood Money (x100) |
|- | |- | ||
|style="text-align: center;" | '''Offense Weapons 2<sup>1</sup>''' | |style="text-align: center;" | '''Offense Weapons 2<sup>1</sup>''' | ||
− | |style="text-align: center;" | 2x{{Contract Star}} <br> Completed Contract(s): <br> '''Offense Weapons 1''' | + | |style="text-align: center;" | 2x{{Contract Star}}<br />Completed Contract(s):<br />'''Offense Weapons 1''' |
− | | '''The Back Scatter''' | + | | '''The [[Back Scatter]]''' |
*<b>Primary:</b> Get a kill with the Back Scatter: 2 CP {{Contract Star}} | *<b>Primary:</b> Get a kill with the Back Scatter: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Get a Mini-Crit kill with the Back Scatter: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Get a Mini-Crit kill with the Back Scatter: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Get 5 kills with the Back Scatter in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Get 5 kills with the Back Scatter in a single life: 10 CP {{Contract Star}} | ||
− | '''The Direct Hit''' | + | '''The [[Direct Hit]]''' |
*<b>Primary:</b> Get a Direct hit with the Direct Hit: 2 CP {{Contract Star}} | *<b>Primary:</b> Get a Direct hit with the Direct Hit: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Direct Hit an airborne enemy with the Direct Hit: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Direct Hit an airborne enemy with the Direct Hit: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Mini-Crit kill as Soldier: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Mini-Crit kill as Soldier: 5 CP {{Contract Star}} | ||
− | '''The Phlogistinator''' | + | '''The [[Phlogistinator]]''' |
*<b>Primary:</b> Get a kill with the Phlogistinator: 2 CP{{Contract Star}} | *<b>Primary:</b> Get a kill with the Phlogistinator: 2 CP{{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Get a kill while Mmmph'd: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Get a kill while Mmmph'd: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/10) Get a 5 kills while Mmmph'd in a single life: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/10) Get a 5 kills while Mmmph'd in a single life: 3 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|medium}} <br> Blood Money (x100) | + | | style="text-align: center;" | {{Blood Money|medium}}<br />Blood Money (x100) |
|- | |- | ||
|style="text-align: center;" | '''The Shotgun''' | |style="text-align: center;" | '''The Shotgun''' | ||
− | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br> ''' | + | |style="text-align: center;" | 1x{{Contract Star}}<br />Completed Contract(s):<br />'''Offense Weapons 2''' |
− | | | + | | '''The [[Shotgun]]''' |
*<b>Primary:</b> Get a kill with a Shotgun: 2 CP {{Contract Star}} | *<b>Primary:</b> Get a kill with a Shotgun: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Get 3 kills with a Shotgun in a single life: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Get 3 kills with a Shotgun in a single life: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Get 5 kills with a Shotgun in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Get 5 kills with a Shotgun in a single life: 10 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|medium}} <br> Blood Money (x150) | + | | style="text-align: center;" | {{Blood Money|medium}}<br />Blood Money (x150) |
|- | |- | ||
− | |style="text-align: center;" | | + | |style="text-align: center;" | '''Banana Bay''' |
− | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br> '''Expert | + | |style="text-align: center;" | 1x{{Contract Star}}<br />Completed Contract(s):<br />'''Expert Offense Classes''' and '''Offense Weapons 2''' |
− | | | + | | '''[[Banana Bay]]''' |
*<b>Primary:</b> Score points on Banana Bay: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Banana Bay: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Kill an enemy pushing their cart on Banana Bay: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Kill an enemy pushing their cart on Banana Bay: 3 CP {{Contract Star}} | ||
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|} | |} | ||
− | === Defense Contracts === | + | === [[Classes#Defensive|Defense]] Contracts === |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! class="header" | Name | ! class="header" | Name | ||
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|- | |- | ||
|style="text-align: center;" | '''Defense Classes<sup>1</sup>''' | |style="text-align: center;" | '''Defense Classes<sup>1</sup>''' | ||
− | |style="text-align: center;" | 3x{{Contract Star}} <br> Completed Contract(s): <br> '''Defense''' | + | |style="text-align: center;" | 3x{{Contract Star}}<br />Completed Contract(s):<br />'''Defense''' |
− | | '''Demoman''' | + | | '''[[Demoman]]''' |
*<b>Primary:</b> Score points as Demoman: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points as Demoman: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/15) As Demoman, kill an enemy doing the objective: 4 CP {{Contract Star}} | *<b>Bonus:</b> (x/15) As Demoman, kill an enemy doing the objective: 4 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Dominate a player as Demoman: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Dominate a player as Demoman: 15 CP {{Contract Star}} | ||
− | '''Heavy''' | + | '''[[Heavy]]''' |
*<b>Primary:</b> Score points as Heavy: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points as Heavy: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Take 1000 damage in a single life as Heavy: 20 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Take 1000 damage in a single life as Heavy: 20 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Dominate a player as Heavy: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Dominate a player as Heavy: 15 CP {{Contract Star}} | ||
− | '''Engineer''' | + | '''[[Engineer]]''' |
*<b>Primary:</b> Score points as Engineer: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points as Engineer: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Get 3 kills with a single Sentry Gun: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Get 3 kills with a single Sentry Gun: 10 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Dominate a player as Engineer: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Dominate a player as Engineer: 15 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|medium}} <br> Blood Money (x150) | + | | style="text-align: center;" | {{Blood Money|medium}}<br />Blood Money (x150) |
|- | |- | ||
|style="text-align: center;" | '''Advanced Defense Classes<sup>1</sup>''' | |style="text-align: center;" | '''Advanced Defense Classes<sup>1</sup>''' | ||
− | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br> '''Defense Classes''' | + | |style="text-align: center;" | 1x{{Contract Star}}<br />Completed Contract(s):<br />'''Defense Classes''' |
| '''Advanced Demoman''' | | '''Advanced Demoman''' | ||
*<b>Primary:</b> As Demoman, kill an enemy doing the objective: 4 CP {{Contract Star}} | *<b>Primary:</b> As Demoman, kill an enemy doing the objective: 4 CP {{Contract Star}} | ||
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*<b>Bonus:</b> (x/4) Dominate a player as Engineer: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/4) Dominate a player as Engineer: 15 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Get 5 kills as Engineer in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Get 5 kills as Engineer in a single life: 10 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|large}} <br> Blood Money (x250) | + | | style="text-align: center;" | {{Blood Money|large}}<br />Blood Money (x250) |
|- | |- | ||
|style="text-align: center;" | '''Expert Defense Classes<sup>1</sup>''' | |style="text-align: center;" | '''Expert Defense Classes<sup>1</sup>''' | ||
− | |style="text-align: center;" | 3x{{Contract Star}} <br> Completed Contract(s): <br> '''Defense Classes''' | + | |style="text-align: center;" | 3x{{Contract Star}}<br />Completed Contract(s):<br />'''Advanced Defense Classes''' |
| '''Expert Demoman''' | | '''Expert Demoman''' | ||
*<b>Primary:</b> Dominate a player as Demoman: 15 CP {{Contract Star}} | *<b>Primary:</b> Dominate a player as Demoman: 15 CP {{Contract Star}} | ||
Line 308: | Line 308: | ||
*<b>Bonus:</b> (x/6) Get 5 kills as Engineer in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Get 5 kills as Engineer in a single life: 10 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/1) Be MVP as Engineer: 30 CP {{Contract Star}} | *<b>Bonus:</b> (x/1) Be MVP as Engineer: 30 CP {{Contract Star}} | ||
− | | style="text-align: center;" | [[File:Paintkit_bundle_02.png]] <br> 'Contract Campaigner' War Paint <br> Freelance Grade Keyless Case | + | | style="text-align: center;" | [[File:Paintkit_bundle_02.png]]<br />'Contract Campaigner' War Paint<br />Freelance Grade Keyless Case |
|- | |- | ||
|style="text-align: center;" | '''Defensive Weapon 1<sup>1</sup>''' | |style="text-align: center;" | '''Defensive Weapon 1<sup>1</sup>''' | ||
− | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br> '''Defense Classes''' | + | |style="text-align: center;" | 1x{{Contract Star}}<br />Completed Contract(s):<br />'''Defense Classes''' |
− | | '''Loose Cannon''' | + | | '''[[Loose Cannon]]''' |
*<b>Primary:</b> Loose Cannon kill: 2 CP {{Contract Star}} | *<b>Primary:</b> Loose Cannon kill: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Sticky grenade kill: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Sticky grenade kill: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Double Donk with the Loose Cannon: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Double Donk with the Loose Cannon: 10 CP {{Contract Star}} | ||
− | '''Fists of Steel''' | + | '''[[Fists of Steel]]''' |
*<b>Primary:</b> Kill as Heavy: 3 CP {{Contract Star}} | *<b>Primary:</b> Kill as Heavy: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Block 500 damage as Heavy: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Block 500 damage as Heavy: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Take 1000 damage in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Take 1000 damage in a single life: 10 CP {{Contract Star}} | ||
− | '''Wrangler''' | + | '''[[Wrangler]]''' |
*<b>Primary:</b> Kill with a Sentry Gun: 2 CP {{Contract Star}} | *<b>Primary:</b> Kill with a Sentry Gun: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Kill with a Wrangled Sentry Gun: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Kill with a Wrangled Sentry Gun: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Get 5 Sentry kills in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Get 5 Sentry kills in a single life: 10 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|large}} <br> Blood Money (x250) | + | | style="text-align: center;" | {{Blood Money|large}}<br />Blood Money (x250) |
|- | |- | ||
|style="text-align: center;" | '''Defensive Weapon 2<sup>1</sup>''' | |style="text-align: center;" | '''Defensive Weapon 2<sup>1</sup>''' | ||
− | |style="text-align: center;" | 3x{{Contract Star}} <br> Completed Contract(s): <br> ''' | + | |style="text-align: center;" | 3x{{Contract Star}}<br />Completed Contract(s):<br />'''Defensive Weapon 1''' |
− | | '''Loch-n-Load''' | + | | '''[[Loch-n-Load]]''' |
*<b>Primary:</b> Kill with The Loch-n-Load: 2 CP {{Contract Star}} | *<b>Primary:</b> Kill with The Loch-n-Load: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) 2 consecutive direct hits with the Loch-n-Load: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) 2 consecutive direct hits with the Loch-n-Load: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) 5 kill streak with the Loch-n-Load: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) 5 kill streak with the Loch-n-Load: 15 CP {{Contract Star}} | ||
− | '''The Brass Beast''' | + | '''The [[Brass Beast]]''' |
*<b>Primary:</b> Get a kill with the Brass Beast: 2 CP {{Contract Star}} | *<b>Primary:</b> Get a kill with the Brass Beast: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Take 1000 damage in a single life while using the Brass Beast: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Take 1000 damage in a single life while using the Brass Beast: 10 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Get 5 kills with the Brass Beast in a single life: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Get 5 kills with the Brass Beast in a single life: 15 CP {{Contract Star}} | ||
− | '''The Gunslinger''' | + | '''The [[Gunslinger]]''' |
*<b>Primary:</b> Get a kill with your primary weapon: 2 CP {{Contract Star}} | *<b>Primary:</b> Get a kill with your primary weapon: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/30) Kill with a Mini-Sentry: 2 CP {{Contract Star}} | *<b>Bonus:</b> (x/30) Kill with a Mini-Sentry: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Get a melee crit kill with the Gunslinger: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Get a melee crit kill with the Gunslinger: 15 CP {{Contract Star}} | ||
− | | style="text-align: center;" | [[File:Paintkit_bundle_01.png]] <br> 'Contract Campaigner' War Paint <br> Civilian Grade Keyless Case | + | | style="text-align: center;" | [[File:Paintkit_bundle_01.png]]<br />'Contract Campaigner' War Paint<br />Civilian Grade Keyless Case |
|- | |- | ||
− | |style="text-align: center;" | | + | |style="text-align: center;" | '''Lazarus''' |
− | |style="text-align: center;" |1x{{Contract Star}} <br> Completed Contract(s): <br> '''Defense Classes''' | + | |style="text-align: center;" |1x{{Contract Star}}<br />Completed Contract(s):<br />'''Defense Classes''' |
− | | | + | | '''[[Lazarus]]''' |
*<b>Primary:</b> Score points on Lazarus: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Lazarus: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Defend the Control Point on Lazarus: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Defend the Control Point on Lazarus: 5 CP {{Contract Star}} | ||
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|} | |} | ||
− | === Support Contracts === | + | === [[Classes#Support|Support]] Contracts === |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! class="header" | Name | ! class="header" | Name | ||
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|- | |- | ||
|style="text-align: center;" | '''Support Classes<sup>1</sup>''' | |style="text-align: center;" | '''Support Classes<sup>1</sup>''' | ||
− | |style="text-align: center;" | 3x{{Contract Star}} <br> Completed Contract(s): <br> '''Defense''' and '''Offense''' | + | |style="text-align: center;" | 3x{{Contract Star}}<br />Completed Contract(s):<br />'''Defense''' and '''Offense''' |
− | | '''Medic''' | + | | '''[[Medic]]''' |
*<b>Primary:</b> Score points as Medic: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points as Medic: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Get an assist with an Ubered teammate: ?<sup>2</sup> CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Get an assist with an Ubered teammate: ?<sup>2</sup> CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Assist in destroying a sentry while Ubered: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Assist in destroying a sentry while Ubered: 15 CP {{Contract Star}} | ||
− | '''Sniper''' | + | '''[[Sniper]]''' |
*<b>Primary:</b> Score points as Sniper: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points as Sniper: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/15) Headshot kill as Sniper: 4 CP {{Contract Star}} | *<b>Bonus:</b> (x/15) Headshot kill as Sniper: 4 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Dominate a player as Sniper: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Dominate a player as Sniper: 15 CP {{Contract Star}} | ||
− | '''Spy''' | + | '''[[Spy]]''' |
*<b>Primary:</b> Score points as Spy: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points as Spy: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/10) Get a Backstab: 6 CP {{Contract Star}} | *<b>Bonus:</b> (x/10) Get a Backstab: 6 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Dominate a player as Spy: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Dominate a player as Spy: 15 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | + | | style="text-align: center;" | {{Blood Money|small}}<br />Blood Money (x100) |
|- | |- | ||
|style="text-align: center;" | '''Advanced Support Classes<sup>1</sup>''' | |style="text-align: center;" | '''Advanced Support Classes<sup>1</sup>''' | ||
− | |style="text-align: center;" | 2x{{Contract Star}} <br> Completed Contract(s): <br> '''Support Classes''' | + | |style="text-align: center;" | 2x{{Contract Star}}<br />Completed Contract(s):<br />'''Support Classes''' |
| '''Advanced Medic''' | | '''Advanced Medic''' | ||
*<b>Primary:</b> Get an assist with an Ubered teammate: ?<sup>2</sup> CP {{Contract Star}} | *<b>Primary:</b> Get an assist with an Ubered teammate: ?<sup>2</sup> CP {{Contract Star}} | ||
Line 395: | Line 395: | ||
*<b>Bonus:</b> (x/4) Dominate a player as Spy: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/4) Dominate a player as Spy: 15 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Get 5 kills as Spy in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Get 5 kills as Spy in a single life: 10 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|medium}} <br> Blood Money (x150) | + | | style="text-align: center;" | {{Blood Money|medium}}<br />Blood Money (x150) |
|- | |- | ||
|style="text-align: center;" | '''Expert Support Classes<sup>1</sup>''' | |style="text-align: center;" | '''Expert Support Classes<sup>1</sup>''' | ||
− | |style="text-align: center;" | 3x{{Contract Star}} <br> Completed Contract(s): <br> '''Advanced Support Classes''' | + | |style="text-align: center;" | 3x{{Contract Star}}<br />Completed Contract(s):<br />'''Advanced Support Classes''' |
| '''Expert Medic''' | | '''Expert Medic''' | ||
*<b>Primary:</b> Assist in destroying a sentry while Ubered: 15 CP {{Contract Star}} | *<b>Primary:</b> Assist in destroying a sentry while Ubered: 15 CP {{Contract Star}} | ||
Line 411: | Line 411: | ||
*<b>Bonus:</b> (x/6) Get 5 kills as Spy in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Get 5 kills as Spy in a single life: 10 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/1) Be MVP as Spy: 30 CP {{Contract Star}} | *<b>Bonus:</b> (x/1) Be MVP as Spy: 30 CP {{Contract Star}} | ||
− | | style="text-align: center;" | [[File:Paintkit_bundle_03.png]] <br> 'Contract Campaigner' War Paint <br> Mercenary Grade Keyless Case | + | | style="text-align: center;" | [[File:Paintkit_bundle_03.png]]<br />'Contract Campaigner' War Paint<br />Mercenary Grade Keyless Case |
|- | |- | ||
|style="text-align: center;" | '''Support Weapon<sup>1</sup>''' | |style="text-align: center;" | '''Support Weapon<sup>1</sup>''' | ||
− | |style="text-align: center;" |1x{{Contract Star}} <br> Completed Contract(s): <br> '''Support Classes''' | + | |style="text-align: center;" |1x{{Contract Star}}<br />Completed Contract(s):<br />'''Support Classes''' |
− | |'''Crusader's Crossbow''' | + | |'''[[Crusader's Crossbow]]''' |
*<b>Primary:</b> Heal 50 health with the Crusader's Crossbow: 2 CP {{Contract Star}} | *<b>Primary:</b> Heal 50 health with the Crusader's Crossbow: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/30) Regenerate or collect 200 health as Medic: 2 CP {{Contract Star}} | *<b>Bonus:</b> (x/30) Regenerate or collect 200 health as Medic: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Long range heal with the Crusader's Crossbow: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Long range heal with the Crusader's Crossbow: 5 CP {{Contract Star}} | ||
− | '''Huntsman''' | + | '''[[Huntsman]]''' |
*<b>Primary:</b> Headshot with an arrow as Sniper: 4 CP {{Contract Star}} | *<b>Primary:</b> Headshot with an arrow as Sniper: 4 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Long range arrow kill as Sniper: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Long range arrow kill as Sniper: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/8) Close range arrow kill as Sniper: 4 CP {{Contract Star}} | *<b>Bonus:</b> (x/8) Close range arrow kill as Sniper: 4 CP {{Contract Star}} | ||
− | '''Dead Ringer''' | + | '''[[Dead Ringer]]''' |
*<b>Primary:</b> Score points as Spy: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points as Spy: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Absorb 125 health with the Deadringer: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Absorb 125 health with the Deadringer: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Survive an attack that would otherwise kill you: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Survive an attack that would otherwise kill you: 10 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | + | | style="text-align: center;" | {{Blood Money|small}}<br />Blood Money (x100) |
|- | |- | ||
|style="text-align: center;" | '''Support Weapons 2<sup>1</sup>''' | |style="text-align: center;" | '''Support Weapons 2<sup>1</sup>''' | ||
− | |style="text-align: center;" |2x{{Contract Star}} <br> Completed Contract(s): <br> '''Support Weapon''' and '''Mossrock''' | + | |style="text-align: center;" |2x{{Contract Star}}<br />Completed Contract(s):<br />'''Support Weapon''' and '''Mossrock''' |
− | |'''The Big Earner''' | + | |'''The [[Big Earner]]''' |
*<b>Primary:</b> Get a kill with The Big Earner: 5 CP {{Contract Star}} | *<b>Primary:</b> Get a kill with The Big Earner: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Get 5 kills with The Big Earner in a single life: 20 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Get 5 kills with The Big Earner in a single life: 20 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Get 3 kills with The Big Earner in 5 seconds: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Get 3 kills with The Big Earner in 5 seconds: 15 CP {{Contract Star}} | ||
− | '''Amputator''' | + | '''The [[Amputator]]''' |
*<b>Primary:</b> Score points as Medic: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points as Medic: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Heal 3000 health in a single life: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Heal 3000 health in a single life: 10 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Heal 250 health within 1 second: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Heal 250 health within 1 second: 15 CP {{Contract Star}} | ||
− | '''Jarate''' | + | '''[[Jarate]]''' |
*<b>Primary:</b> Kill as Sniper: 1 CP {{Contract Star}} | *<b>Primary:</b> Kill as Sniper: 1 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Jarate assist as Sniper: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Jarate assist as Sniper: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Kill an enemy covered in Jarate: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Kill an enemy covered in Jarate: 5 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|large}} <br> Blood Money (x250) | + | | style="text-align: center;" | {{Blood Money|large}}<br />Blood Money (x250) |
|- | |- | ||
− | |style="text-align: center;" | | + | |style="text-align: center;" | '''Mossrock''' |
− | |style="text-align: center;" |1x{{Contract Star}} <br> Completed Contract(s): <br> '''Advanced Support Classes''' | + | |style="text-align: center;" |1x{{Contract Star}}<br />Completed Contract(s):<br />'''Advanced Support Classes''' |
− | | | + | | '''[[Mossrock]]''' |
*<b>Primary:</b> Score points on Mossrock: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Mossrock: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Defend a Control Point on Mossrock: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Defend a Control Point on Mossrock: 5 CP {{Contract Star}} | ||
Line 464: | Line 464: | ||
! class="header" | Reward | ! class="header" | Reward | ||
|- | |- | ||
− | |style="text-align: center;" | ''' | + | |style="text-align: center;" | '''2Fort''' |
− | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''Core Modes''' | + | |style="text-align: center;" | 1x{{Contract Star}}<br />Completed Contract(s):<br />'''Core Modes''' |
− | | | + | | '''[[2Fort]]''' |
*<b>Primary:</b> Score points on 2Fort: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on 2Fort: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Defend the flag on 2Fort: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Defend the flag on 2Fort: 10 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Capture the flag on 2Fort: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Capture the flag on 2Fort: 15 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|large}} <br> Blood Money (x250) | + | | style="text-align: center;" | {{Blood Money|large}}<br />Blood Money (x250) |
|- | |- | ||
− | |style="text-align: center;" | ''' | + | |style="text-align: center;" | '''Turbine''' |
− | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''2Fort''' | + | |style="text-align: center;" | 1x{{Contract Star}}<br />Completed Contract(s):<br />'''2Fort''' |
− | | | + | | '''[[Turbine]]''' |
*<b>Primary:</b> Score points on Turbine: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Turbine: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/6) Defend the flag on Turbine: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/6) Defend the flag on Turbine: 10 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/2) Capture the flag on Turbine: 15 CP {{Contract Star}} | *<b>Bonus:</b> (x/2) Capture the flag on Turbine: 15 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | + | | style="text-align: center;" | {{Blood Money|small}}<br />Blood Money (x100) |
|- | |- | ||
− | |style="text-align: center;" | ''' | + | |style="text-align: center;" | '''Upward''' |
− | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''2Fort''' | + | |style="text-align: center;" | 1x{{Contract Star}}<br />Completed Contract(s):<br />'''2Fort''' |
− | | | + | | '''[[Upward]]''' |
*<b>Primary:</b> Score points on Upward: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Upward: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Kill an enemy pushing the cart on Upward: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Kill an enemy pushing the cart on Upward: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/15) Push the Payload cart on Upward: 2 CP {{Contract Star}} | *<b>Bonus:</b> (x/15) Push the Payload cart on Upward: 2 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | + | | style="text-align: center;" | {{Blood Money|small}}<br />Blood Money (x100) |
|- | |- | ||
− | |style="text-align: center;" | ''' | + | |style="text-align: center;" | '''Goldrush''' |
− | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''Upward''' | + | |style="text-align: center;" | 1x{{Contract Star}}<br />Completed Contract(s):<br />'''Upward''' |
− | | | + | | '''[[Gold Rush|Goldrush]]''' |
*<b>Primary:</b> Score points on Gold Rush: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Gold Rush: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Kill an enemy pushing the cart on Gold Rush: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Kill an enemy pushing the cart on Gold Rush: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/15) Push the cart on Gold Rush: 2 CP {{Contract Star}} | *<b>Bonus:</b> (x/15) Push the cart on Gold Rush: 2 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|medium}} <br> Blood Money (x150) | + | | style="text-align: center;" | {{Blood Money|medium}}<br />Blood Money (x150) |
|- | |- | ||
− | |style="text-align: center;" | ''' | + | |style="text-align: center;" | '''Badwater''' |
− | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''Upward''' | + | |style="text-align: center;" | 1x{{Contract Star}}<br />Completed Contract(s):<br />'''Upward''' |
− | | | + | | '''[[Badwater Basin|Badwater]]''' |
*<b>Primary:</b> Score points on Badwater Basin: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Badwater Basin: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Kill an enemy pushing the cart on Badwater Basin: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Kill an enemy pushing the cart on Badwater Basin: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/15) Push the cart on Badwater Basin: 2 CP {{Contract Star}} | *<b>Bonus:</b> (x/15) Push the cart on Badwater Basin: 2 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | + | | style="text-align: center;" | {{Blood Money|small}}<br />Blood Money (x100) |
|- | |- | ||
− | |style="text-align: center;" | ''' | + | |style="text-align: center;" | '''Suijin''' |
− | |style="text-align: center;" | 2x{{Contract Star}} <br> Completed Contract(s): <br /> '''Goldrush''' | + | |style="text-align: center;" | 2x{{Contract Star}}<br />Completed Contract(s):<br />'''Goldrush''' |
− | | | + | | '''[[Suijin]]''' |
*<b>Primary:</b> Score points on Suijin: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Suijin: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Defend the Control Point on Suijin: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Defend the Control Point on Suijin: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Capture the Control Point on Suijin: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Capture the Control Point on Suijin: 10 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|large}} <br> Blood Money (x250) | + | | style="text-align: center;" | {{Blood Money|large}}<br />Blood Money (x250) |
|- | |- | ||
− | |style="text-align: center;" | ''' | + | |style="text-align: center;" | '''Harvest''' |
− | |style="text-align: center;" | 1x{{Contract Star}} <br> Completed Contract(s): <br /> '''Badwater''' | + | |style="text-align: center;" | 1x{{Contract Star}}<br />Completed Contract(s):<br />'''Badwater''' |
− | | | + | | '''[[Harvest]]''' |
*<b>Primary:</b> Score points on Harvest: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Harvest: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Defend a Control Point on Harvest: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Defend a Control Point on Harvest: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Capture a Control Point on Harvest: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Capture a Control Point on Harvest: 10 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|small}} <br> Blood Money (x100) | + | | style="text-align: center;" | {{Blood Money|small}}<br />Blood Money (x100) |
|- | |- | ||
− | |style="text-align: center;" | ''' | + | |style="text-align: center;" | '''Hightower''' |
− | |style="text-align: center;" | 2x{{Contract Star}} <br> Completed Contract(s): <br /> '''Turbine''' and '''Badwater''' | + | |style="text-align: center;" | 2x{{Contract Star}}<br />Completed Contract(s):<br />'''Turbine''' and '''Badwater''' |
− | | | + | | '''[[Hightower]]''' |
*<b>Primary:</b> Score points on Hightower: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Hightower: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/20) Kill an enemy pushing their cart on Hightower: 3 CP {{Contract Star}} | *<b>Bonus:</b> (x/20) Kill an enemy pushing their cart on Hightower: 3 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/15) Push the cart on Hightower: 2 CP {{Contract Star}} | *<b>Bonus:</b> (x/15) Push the cart on Hightower: 2 CP {{Contract Star}} | ||
− | | style="text-align: center;" | [[File:Paintkit_bundle_01.png]] <br> 'Contract Campaigner' War Paint <br> Civilian Grade Keyless Case | + | | style="text-align: center;" | [[File:Paintkit_bundle_01.png]]<br />'Contract Campaigner' War Paint<br />Civilian Grade Keyless Case |
|- | |- | ||
− | |style="text-align: center;" | ''' | + | |style="text-align: center;" | '''Dustbowl''' |
− | |style="text-align: center;" | 2x{{Contract Star}} <br> Completed Contract(s): <br /> '''Harvest''' and '''Goldrush''' | + | |style="text-align: center;" | 2x{{Contract Star}}<br />Completed Contract(s):<br />'''Harvest''' and '''Goldrush''' |
− | | | + | | '''[[Dustbowl]]''' |
*<b>Primary:</b> Score points on Dustbowl: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Dustbowl: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Defend a Control Point on Dustbowl: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Defend a Control Point on Dustbowl: 5 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/3) Capture a Control Point on Dustbowl: 10 CP {{Contract Star}} | *<b>Bonus:</b> (x/3) Capture a Control Point on Dustbowl: 10 CP {{Contract Star}} | ||
− | | style="text-align: center;" | {{Blood Money|large}} <br> Blood Money (x250) | + | | style="text-align: center;" | {{Blood Money|large}}<br />Blood Money (x250) |
|- | |- | ||
− | |style="text-align: center;" | ''' | + | |style="text-align: center;" | '''Brazil''' |
− | |style="text-align: center;" | 2x{{Contract Star}} <br> Completed Contract(s): <br /> '''Hightower''' and '''Harvest''' | + | |style="text-align: center;" | 2x{{Contract Star}}<br />Completed Contract(s):<br />'''Hightower''' and '''Harvest''' |
− | | | + | | '''[[Brazil]]''' |
*<b>Primary:</b> Score points on Brazil: 2 CP {{Contract Star}} | *<b>Primary:</b> Score points on Brazil: 2 CP {{Contract Star}} | ||
*<b>Bonus:</b> (x/12) Defend the Control Point on Brazil: 5 CP {{Contract Star}} | *<b>Bonus:</b> (x/12) Defend the Control Point on Brazil: 5 CP {{Contract Star}} |
Revision as of 04:36, 7 September 2020
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“ | Now that's how it's done!
Click to listen
— The Engineer
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” |
The Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. Participation in the event required a Jungle Inferno Campaign Pass. Using the Campaign Pass converted it to a Jungle Inferno ConTracker and unlocked the Mercenary Park set of Contracts. Using the pass also granted players Campaign case drops and displayed "Yeti hand" rank badges next to their names on the Scoreboard. Tapping on the Yeti rank badge in the Main Menu could produce a Yeti roar. During the Campaign, the Mercenary Park Gift Shop was opened for purchase of items with the Blood Money earned from Contracts. If all Contracts are completed, the maximum amount of Blood Money that a player can earn is 4000.
The Campaign ended on February 14, 2018 Patch; however, access to the Mercenary Park Contract Set and their rewards continued for players owning the Jungle Inferno ConTracker and access to the Pyroland Contract Set continued for all players. The Jungle Inferno Campaign Pass was removed from the Mann Co. Store, and was replaced by the Jungle Inferno Contracts Pass offered at half the price of the original pass. This replacement pass only grants the purchaser the Jungle Inferno ConTracker and the Premium Contract access; the Campaign case drops and Yeti rank badges are no longer active in the game. The Mercenary Park Gift Shop remains open.
The Mercenary Park set of Contracts are Premium Contracts. Like Free Contracts, Premium Contracts are navigated and managed using the ConTracker and may be completed and turned in for Rewards and Stars. However, the Jungle Inferno ConTracker tracks and levels on Contract Points earned on Premium Jungle Inferno Contracts.
After users complete Primary or Bonus Objectives, they obtain a Contract Star for each Objective turned in. Contract Stars allow users to unlock other contracts. A few Contracts require a higher amount of stars to unlock, for example, the Mercenary World Contract requires 20 Stars to unlock.
Jungle Inferno Contract Points (CP) are gained by scoring points in the game during the Campaign, subject to restrictions (such as class, weapon, or role restrictions) defined in the Jungle Inferno Contracts. On most Contracts, earning 100 CP by any action listed for the Contract completes the Primary Objective. Bonus Objectives define additional ways to score higher Campaign Points on the Contract.
- The Primary Objective actions can earn up to 100 CP.
- The first Bonus Objective actions can earn up to 60 CP.
- The second Bonus Objective actions can earn up to 30 CP.
Any Contract Points earned on Bonus Objectives while the CP count for the Primary Objective is less than 100 CP "count double", once for the Bonus Objective and once more for the Primary Objective. Contract Points awarded for Bonus Objective actions are usually significantly greater than the Primary Objective CP award and so can significantly speed the completion of the Primary Objective and earning of Contract Points. Thus, a Player can earn up to 190 CP from actions on each Jungle Inferno Contract activated during the Campaign. With 36 Contracts available in the Jungle Inferno Campaign, the maximum total of CP a Player can earn in the Campaign is 6840 CP.
To earn the Australium Jungle Inferno ConTracker, all Primary and Bonus Objectives in the Jungle Inferno Campaign must be completed to earn the required 6840 Contract Points.
Contents
Mercenary Park Contracts rewards strategy
- This section is about strategy for obtaining Mercenary Park Contracts rewards. For strategy on completing individual contracts or Objectives, see Contract strategy.
Various strategies can be applied to selection and completion of Mercenary Park Contracts for the for the rewards offered by the set, depending on individual Players interests and objectives and how much time they are willing or able spend on the Contract set. Many Players have goals short of earning the Australium Jungle Inferno ConTracker. Players may seek to Level their Jungle Inferno ConTracker (JIC), to earn the Campaign Cosmetics, to obtain the Saxton Select Dragon Slayer War Paint, or to obtain Keyless War Paint Cases.
- Friendly-Fire, if regularly available, can greatly accelerate the Leveling of the Jungle Inferno ConTracker and acquisition of rewards.
- Usually, the action of at least one of the two Bonus Objectives is relatively easier to perform, and often enable the Player to earn CP and complete the Primary Objective at an accelerated rate. Contract Points earned against Bonus Objectives before the Primary Objective is completed count double, sometimes a few CP more than double. So, depending on the Player's knowledge and skills, focusing on particular Bonus Objectives can speed the Player through the Contract map.
- Leveling the Jungle Inferno ConTracker
The total Contract Points Earned and the Level of the Jungle Inferno ConTracker reflects the time and skill invested in the game and the Contracts:
- Bronze: Earning the complete Monster Mash-Up Pack will likely earn or at least come close to earning the Bronze JIC.
- Silver: Even after completing enough Objectives to obtain all of the available Cosmetics as well as enough Stars to unlock Mercenary World, several additional Objectives are usually required to earn enough Contract Points to Level the JIC to Silver. However, the Silver Level goal allows the Player to skip the several most difficult and time-consuming Bonus Objectives.
- Australium: Leveling the JIC to Australium requires 3-starring every one of the available Contracts, which naturally acquires all other the available rewards; however, this requires significant commitment of time, ability, and/or Friendly-Fire, particularly for finishing the most difficult of the Bonus Objectives that could otherwise be bypassed.
- Earning the Cosmetics
- Monstrous Memento: Effectively, this is the Ghastly Gibus of the Mercenary Park Contract Set, requiring scoring no more than 50 times in any Game Mode, in any class, in Casual Mode Match Making. Doing so will get the Player 1.5% of the way to an Australium Jungle Inferno ConTracker!
- Saxton: Earning the Saxton only requires opening several of the easiest Contracts of the set, and needs the completion of only 3 Bonus Objectives along the way; but, any class can wear it!
- Monster Mash-Up Pack: The minimum effort to obtain this set notably requires completion of Advance and Expert Offense Contracts, two Offense Weapon Contracts, and one Advance Support Contract. This set also particularly requires the Stars obtained from completing 14 Bonus Objectives somewhere along the way.
- The Kathman-Hairdo requires 7 of those stars and some of the most difficult contracts, but which generally have grindable Objectives. The Abominable Snow Pants is by far the easiest Cosmetic of the pack to earn.
- Since there are enough Bonus Objectives available the direct paths to the items in this set to unlock all of the needed Contracts, this set can be obtained completely by opening only those Contracts on those paths. However, since some of these Bonus Objectives are among the most difficult, it may be quicker to complete the generally easier Bonus Objectives in the Map Contracts instead.
- Obtaining the Dragon Slayer War Paint (Unlocking Mercenary World)
The Dragon Slayer War Paint is a reward for Players who have completed many Bonus Objectives, but not necessarily many of the more difficult ones.
- Completing at least some 12 odd contracts is required for unlocking Mercenary World, assuming each contract is 3-starred. This would require total completion of almost all of the Main and Map Contract Objectives, for example. However, if the Player avoids some of the most difficult Bonus Objectives, the number of Contracts needed to be opened increases significantly, to 20 Contracts, give or take.
- The Map Contracts are particularly helpful in getting most of the 20 Stars needs for unlocking Mercenary World; this group generally has the least difficult Bonus Objectives.
- Obtaining the Keyless War Paint Cases
In particular, the Keyless War Paint Cases are rewards for the Expert Level Contracts that require completion of many Bonus Objectives:
- All but two of the 6 Contracts awarding Keyless War Paint Cases require 3 Stars to unlock, and so, in general, collecting several War Paint Cases would require completing many Bonus Objectives. (See Map Contracts)
- Half of the Keyless War Paint Cases can be obtained by completing the same contracts required to earn all of the Cosmetics in the Contract Set. The remainder of the Keyless War Paint Cases require completion of the Advanced and Expert Level Contracts that can be avoided in the pursuit of the Monster Mash-Up Pack alone.
Mercenary Park Contracts
Main Contracts
Name | Prerequisites | Objectives | Reward |
---|---|---|---|
Start | 0x | Free For All
|
Monstrous Memento |
Offense | 1x Completed Contract(s): Start |
Offense Classies
|
Blood Money (x150) |
Defense | 1x Completed Contract(s): Start |
Defense
|
'Contract Campaigner' War Paint Civilian Grade Keyless Case |
Mercenary Park | 1x Completed Contract(s): Start |
Visit Mercenary Park
|
Blood Money (x100) |
Mercenary World | 20x Completed Contract(s): Mercenary Park |
Dominate Mercenary Park
|
128px Blood Money (x250) and Dragon Slayer War Paint (Factory New) |
Core Modes1 | 1x Completed Contract(s): Mercenary Park |
CTF
|
Blood Money (x100) |
Alternative Modes1 | 2x Completed Contract(s): Core Modes |
DeGroot Keep
|
Blood Money (x250) |
1: Activating one of the contracts will make the other two permanently unavailable (e.g. activating the CTF contract will make the Payload and Capture Points contracts permanently unavailable). |
Offense Contracts
Name | Prerequisites | Objectives | Reward |
---|---|---|---|
Offense Classes1 | 3x Completed Contract(s): Offense |
Scout
|
Blood Money (x100) |
Advanced Offense Classes1 | 2x Completed Contract(s): Offense Classes |
Advanced Scout
Advanced Soldier
Advanced Pyro
|
Blood Money (x150) |
Expert Offense Classes1 | 3x Completed Contract(s): Advanced Offense Classes |
Expert Scout
Expert Soldier
Expert Pyro
|
'Contract Campaigner' War Paint Freelance Grade Keyless Case |
Offense Weapons 11 | 1x Completed Contract(s): Offense Classes |
The Soda Popper
The Black Box
The Flare Gun
|
Blood Money (x100) |
Offense Weapons 21 | 2x Completed Contract(s): Offense Weapons 1 |
The Back Scatter
The Direct Hit
The Phlogistinator
|
Blood Money (x100) |
The Shotgun | 1x Completed Contract(s): Offense Weapons 2 |
The Shotgun
|
Blood Money (x150) |
Banana Bay | 1x Completed Contract(s): Expert Offense Classes and Offense Weapons 2 |
Banana Bay
|
Kathman-Hairdo |
1: Activating one of the contracts will make the other two permanently unavailable. |
Defense Contracts
Name | Prerequisites | Objectives | Reward |
---|---|---|---|
Defense Classes1 | 3x Completed Contract(s): Defense |
Demoman
|
Blood Money (x150) |
Advanced Defense Classes1 | 1x Completed Contract(s): Defense Classes |
Advanced Demoman
Advanced Heavy
Advanced Engineer
|
Blood Money (x250) |
Expert Defense Classes1 | 3x Completed Contract(s): Advanced Defense Classes |
Expert Demoman
Expert Heavy
Expert Engineer
|
'Contract Campaigner' War Paint Freelance Grade Keyless Case |
Defensive Weapon 11 | 1x Completed Contract(s): Defense Classes |
Loose Cannon
|
Blood Money (x250) |
Defensive Weapon 21 | 3x Completed Contract(s): Defensive Weapon 1 |
Loch-n-Load
The Brass Beast
The Gunslinger
|
'Contract Campaigner' War Paint Civilian Grade Keyless Case |
Lazarus | 1x Completed Contract(s): Defense Classes |
Lazarus
|
Abominable Snow Pants |
1: Activating one of the contracts will make the other two permanently unavailable. |
Support Contracts
Name | Prerequisites | Objectives | Reward |
---|---|---|---|
Support Classes1 | 3x Completed Contract(s): Defense and Offense |
Medic
|
Blood Money (x100) |
Advanced Support Classes1 | 2x Completed Contract(s): Support Classes |
Advanced Medic
Advanced Sniper
Advanced Spy
|
Blood Money (x150) |
Expert Support Classes1 | 3x Completed Contract(s): Advanced Support Classes |
Expert Medic
Expert Sniper
Expert Spy
|
'Contract Campaigner' War Paint Mercenary Grade Keyless Case |
Support Weapon1 | 1x Completed Contract(s): Support Classes |
Crusader's Crossbow
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Blood Money (x100) |
Support Weapons 21 | 2x Completed Contract(s): Support Weapon and Mossrock |
The Big Earner
The Amputator
|
Blood Money (x250) |
Mossrock | 1x Completed Contract(s): Advanced Support Classes |
Mossrock
|
Himalayan Hair Shirt |
1: Activating one of the contracts will make the other two permanently unavailable.
2: CP amount isn't displayed in ConTracker. |
Map Contracts
Name | Prerequisites | Objectives | Reward |
---|---|---|---|
2Fort | 1x Completed Contract(s): Core Modes |
2Fort
|
Blood Money (x250) |
Turbine | 1x Completed Contract(s): 2Fort |
Turbine
|
Blood Money (x100) |
Upward | 1x Completed Contract(s): 2Fort |
Upward
|
Blood Money (x100) |
Goldrush | 1x Completed Contract(s): Upward |
Goldrush
|
Blood Money (x150) |
Badwater | 1x Completed Contract(s): Upward |
Badwater
|
Blood Money (x100) |
Suijin | 2x Completed Contract(s): Goldrush |
Suijin
|
Blood Money (x250) |
Harvest | 1x Completed Contract(s): Badwater |
Harvest
|
Blood Money (x100) |
Hightower | 2x Completed Contract(s): Turbine and Badwater |
Hightower
|
'Contract Campaigner' War Paint Civilian Grade Keyless Case |
Dustbowl | 2x Completed Contract(s): Harvest and Goldrush |
Dustbowl
|
Blood Money (x250) |
Brazil | 2x Completed Contract(s): Hightower and Harvest |
Brazil
|
Saxton |
Bugs
- The Wrangler Contract's primary objective is to get kills with a Sentry Gun, but does not count kills made with a Mini-Sentry Gun.
- The Shotgun Contract doesn't track kills made by a Shotgun per se, it tracks kills made while the Shotgun is active. All four Shotgun-wielding classes can potentially take advantage of this one way or another:
- Soldier - Switching to Shotgun before a fired rocket kills, kills attributed to Cow Mangler 5000's afterburn while Shotgun is active.
- Pyro - Kills attributed to afterburn or airblast while Shotgun is active.
- Heavy - Kills attributed to Huo-Long Heater's afterburn while Shotgun is active.
- Engineer - Sentry Gun kills while the Shotgun is active.
- The Dead Ringer Contract can be completed by jumping into an environmental hazard with the Dead Ringer being held (this can be seen here).
- While invulnerable players are unable to contribute to pushing the Payload Cart, they will still gain progress toward applicable Push the Payload Cart bonus objectives if they are nearby.
- Killing a player who is blocking the Payload Cart counts toward applicable Kill an enemy pushing the Cart bonus objectives.
See also
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