Difference between revisions of "Frontier Justice"

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* As of July 9th, 2010, the Frontier Justice can hold only up to a total of 35 Revenge Crits  
 
* As of July 9th, 2010, the Frontier Justice can hold only up to a total of 35 Revenge Crits  
 
* This is the only replacement for a [[Shotgun]] to be a variant, not an entirely new item.
 
* This is the only replacement for a [[Shotgun]] to be a variant, not an entirely new item.
 +
* The Frontier Justice and the [[Force-a-Nature]] are the only weapons in the game with stocks.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 22:20, 16 July 2010

Template:Weapon infobox

That'll cut'cha back down to size.
The Engineer

The Frontier Justice is an unlockable primary weapon available for the Engineer released with the Engineer Update. This shotgun cannot randomly Crit and has half the magazine size of the regular Shotgun (3 from 6), but can get Revenge Crits: For every kill your Sentry racks up, upon its destruction the Frontier Justice gets 2 guaranteed Crits; for every assist, it gets 1. This applies even if the Engineer destroys his own Sentry with the PDA. However, the Frontier Justice can only store up to 35 critical hits at one time.

Taunting with the Frontier Justice will make the Engineer pull out his guitar, strum it, and slam it on the ground killing anyone unlucky enough to be infront of him.

Damage

  • Base: 6 per pellet
  • Max Ramp Up: 150% (9 damage per pellet)
  • Max Fall Off: 50% (3 damage per pellet)
  • Pellet Count: 10
  • Point Blank: 80-90
    • DPS (damage per second): 133-150
  • Medium Range: 10-30
    • DPS (damage per second): 17-50
  • Long Range: 3-10
    • DPS (damage per second): 5-17
  • Mini-crit: 8.1 per pellet
  • Critical hit: 18 per pellet

NOTE: This assumes that nearly all statistics relating to the Shotgun apply to the Frontier Justice.

Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.625
  • Reload Base: 1.0
  • Additional Reload: 0.5

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Unforgiven.jpg Unforgiven

Kill three enemies with revenge crits without dying.

Revengineering.jpg Revengineering

Use a revenge crit to kill the enemy player that destroyed your Sentry Gun.

Honky tonk man.jpg Honky Tonk Man

Smash an enemy player's head in with your guitar.

Six string stinger.jpg Six String Stinger

Provide an enemy player with a freeze cam of your guitar playing skills.

Trivia

Radigan Conagher holding the Frontier Justice.
  • The Frontier Justice was first teased in the Mac update trailer before being officially announced on July 5, 2010.
  • The Frontier Justice, along with the Wrangler, the Gunslinger, and the Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's ancestor. This is shown by a hidden link in the Engineer Update
  • The Frontier Justice apparently generates its critical hits by a battery attached to the chamber. This would explain why critical hits have an electrical effect.
    • The battery seems to have an antenna attached to it, most probably to receive information on kills from its related sentry.
  • As of July 9th, 2010, the Frontier Justice can hold only up to a total of 35 Revenge Crits
  • This is the only replacement for a Shotgun to be a variant, not an entirely new item.
  • The Frontier Justice and the Force-a-Nature are the only weapons in the game with stocks.

Gallery

Template:AllWeapons Nav