Difference between revisions of "Ravine/ru"

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(Created page with '{{DISPLAYTITLE:Ravine}} {{Trans|Russian}} {{Map infobox | game-type = Арена | file-name = arena_ravine | map-image = arenaravine.jpg }} '''Ravine''' — карта режи…')
 
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| map-image = arenaravine.jpg
 
| map-image = arenaravine.jpg
 
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{{Quotation|[http://steamgames.com/tf2/heavy/arena.htm Не время для крика!]|In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.}}
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'''Ravine''' — карта режима [[Arena/ru|Арена]], была выпущена вместе с [[Lumberyard/ru|Lumberyard]], [[Well (Arena)/ru|Well]], [[Badlands (Arena)/ru|Badlands]] и [[Granary (Arena)/ru|Granary]] как часть [[August 19, 2008 Patch/ru|обновления Пулемётчика]], в котором появилась Арена.
 
'''Ravine''' — карта режима [[Arena/ru|Арена]], была выпущена вместе с [[Lumberyard/ru|Lumberyard]], [[Well (Arena)/ru|Well]], [[Badlands (Arena)/ru|Badlands]] и [[Granary (Arena)/ru|Granary]] как часть [[August 19, 2008 Patch/ru|обновления Пулемётчика]], в котором появилась Арена.
 
{{Quotation|[http://steamgames.com/tf2/heavy/arena.htm Не время для крика!]|In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.}}
 
  
 
Задача вашей команды: уничтожить всех противников или захватить контрольную точку, как только она станет доступна.
 
Задача вашей команды: уничтожить всех противников или захватить контрольную точку, как только она станет доступна.
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[[File:Team fortress 2 map overview arena ravine.jpg|thumb|Ravine, общий вид]]
 
[[File:Team fortress 2 map overview arena ravine.jpg|thumb|Ravine, общий вид]]
 
* The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and suprise your victims.
 
* The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and suprise your victims.
*Being one of few official maps with water, there is a small pool located to the left or right out of spawn, depending on your team. At first glance it may not appear deep enough to douse you from a [[Pyro]]'s flames, but near the sewer drains you may crouch and become fully submerged.
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* Being one of few official maps with water, there is a small pool located to the left or right out of spawn, depending on your team. At first glance it may not appear deep enough to douse you from a [[Pyro]]'s flames, but near the sewer drains you may crouch and become fully submerged.
  
 
== Стратегии ==
 
== Стратегии ==
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== Время захвата контрольной точки ==
 
== Время захвата контрольной точки ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
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{{Maps nav}}
 
{{Maps nav}}

Revision as of 07:46, 17 October 2010

Ravine
Arenaravine.jpg
Информация
Автор(-ы): Неизвестно
Снимки карты
Снимки на загрузочном экране.
Вид на карту сверху
Map overview.
«
In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.
»

Ravine — карта режима Арена, была выпущена вместе с Lumberyard, Well, Badlands и Granary как часть обновления Пулемётчика, в котором появилась Арена.

Задача вашей команды: уничтожить всех противников или захватить контрольную точку, как только она станет доступна.

Вступительное видео

Места

  • The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and suprise your victims.
  • Being one of few official maps with water, there is a small pool located to the left or right out of spawn, depending on your team. At first glance it may not appear deep enough to douse you from a Pyro's flames, but near the sewer drains you may crouch and become fully submerged.

Стратегии

  • Cover is substantially more common towards the edges of the map. Working your way from outside-in allows for greater protection and a possibly way to set up chokepoints with properly placed teammates.
  • As an Engineer, build a Dispenser and Sentry Gun directly outside of your spawn room, so teamates can come back and heal in safety.
  • As with all arena maps, any Medic on your team is priceless, particularly here as there are no health drops. Stay away from any Pyro rush and dodge fire as you will be the most targeted player.
  • When playing Pyro stick to the edges as there is much more cover. This is also a good level for the Backburner as flanking opponents is common. Keep in mind, most flaming enemies will retreat to the water on the edges of the map. Take up a camping position to finish off weakened foes.
  • As a Scout, make sure that there is an Engineer or Medic as health will be lost easily. The tight corners of this map make for almost assured surprises from the enemy team. Use the the Pistol to chip away at their health from a safe distance if at all possible.

Время захвата контрольной точки

Контрольные точки Множитель Секунд
Центральная контрольная точка ×1
36 ,000
×2
24 ,000
×3
19 ,636
×4
17 ,280