Difference between revisions of "User:SofiPandaRights/Custom Weapons"

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m (List of changes to official weapons: Engi + Medic)
m (List of changes to official weapons: Finished)
Line 578: Line 578:
 
| align="left" |
 
| align="left" |
 
{{Pro}} Added "(Ability) Pyrotechnics"<br>
 
{{Pro}} Added "(Ability) Pyrotechnics"<br>
:{{Note|Debuffs wear off 50% faster}}
+
:{{Pro}} Debuffs wear off 50% faster<br>
 
{{Pro}} Added "+10% faster firing speed" to all Flare Guns<br>
 
{{Pro}} Added "+10% faster firing speed" to all Flare Guns<br>
 
{{Pro}} Afterburn damage will now count towards any lifesteal<br>
 
{{Pro}} Afterburn damage will now count towards any lifesteal<br>
Line 870: Line 870:
 
<!-- DEMOMAN CLASS -->
 
<!-- DEMOMAN CLASS -->
 
| align="left" |
 
| align="left" |
{{Pro}} Added "(Ability) Spawns a Dynamite Pack on Death"<br>
+
{{Pro}} Added "(Ability) Spawns a Dynamite Pack on Death"
 
:{{Note|The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. The Dynamite Pack doesn't cause knockback.}}
 
:{{Note|The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. The Dynamite Pack doesn't cause knockback.}}
 
|
 
|
Line 1,805: Line 1,805:
 
=== Sniper changes ===
 
=== Sniper changes ===
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="2" class="header" | Sniper - Class Changes
+
! colspan="2" class="header" | Class changes
 
|-
 
|-
 
! class="header" width="50%" | Changes
 
! class="header" width="50%" | Changes
! class="header" width="50%" | Full New Stats
+
! class="header" width="50%" | Full new stats
 
|-
 
|-
 
<!-- SNIPER CLASS -->
 
<!-- SNIPER CLASS -->
 
| align="left" |
 
| align="left" |
-Added "(Ability) Precision Elimination"<br>
+
{{Pro}} Added "(Ability) Precision Elimination"<br>
'''NOTE''': When your Rifle is fully charged, you don't flinch when damaged<br>
+
:{{Pro}} When your Rifle is fully charged, you don't flinch when damaged<br>
'''NOTE''': When aiming with a Rifle or Bow, gain 50% reduction in push force taken from damage and airblasts<br><br>
+
:{{Pro}} When aiming with a Rifle or Bow, gain 50% reduction in push force taken from damage and airblasts<br>
-Added "(Ability) Melee wall climb"<br>
+
{{Pro}} Added "(Ability) Melee wall climb"<br>
'''NOTE''': User is hurt for 10 health per wall climb<br>
+
:{{Con}} User is hurt for 10 health per wall climb<br>
'''NOTE''': Melee attack is 75% faster after a wall climb<br><br>
+
:{{Pro}} Melee attack is 75% faster after a wall climb<br>
-Increased accuracy by 40% and ammo by 33% for all Secondary SMGs
+
{{Pro}} Increased accuracy by 40% and ammo by 33% for all Secondary SMGs
 
|
 
|
 
(Ability) Precision Elimination<br>
 
(Ability) Precision Elimination<br>
Line 1,825: Line 1,825:
 
|}
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="2" class="header" | Sniper - Rifle Changes
+
! colspan="2" class="header" | Rifle changes
 
|-
 
|-
 
! class="header" width="50%" | Changes
 
! class="header" width="50%" | Changes
! class="header" width="50%" | New Damage Numbers
+
! class="header" width="50%" | New damage numbers
 
|-
 
|-
 
| align="left" |
 
| align="left" |
-Removed the hidden cap that limits charging time<br>
+
{{Pro}} the hidden cap that limits charging time
'''NOTE''': This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom Rifle "Didgeridoom". Additionally, this will be very noticable in the "Mann vs Machine" gamemode.<br><br>
+
:{{Note|This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom "Didgeridoom" weapon. Additionally, this will be very noticable in the "Mann vs Machine" gamemode}}
-Decreased base charging time from 3.3 seconds to 3s<br><br>
+
{{Pro}} Decreased base charging time from 3.3 seconds to 3s<br>
-Increased move speed while aiming from 80 Hu to 100 Hu <br>
+
{{Pro}} Increased movement speed while aiming from 80 Hu (73.3% slower than normal) to 100 Hu (66% than normal)<br>
'''NOTE''': Sniper will move 66% slower while aiming instead of 73.3% slower<br><br>
+
{{Pro}} Increased movement speed while move 66% slower while aiming instead of 73.3% slower<br>
-Changed base damage against buildings<br>
+
{{Pro}} Changed base damage against buildings
'''NOTE''': It will be a x4 damage multiplier instead of x3
+
:{{Note|It will be a x4 damage multiplier instead of x3}}
 
|
 
|
'''VS Players'''<br>
+
'''Damage against players'''<br>
40 bodyshot uncharged (from 50)<br>
+
{{Con}} 40 bodyshot uncharged (from 50)<br>
150 bodyshot fully charged (NO CHANGE)<br><br>
+
{{Neutral}} 150 bodyshot fully charged<br>
120 headshot uncharged (from 150)<br>
+
{{Con}} 120 headshot uncharged (from 150)<br>
450 headshot fully charged (NO CHANGE)<br><br>
+
{{Neutral}} 450 headshot fully charged<br>
'''VS Buildings'''<br>
+
'''Damage against Building'''<br>
40 uncharged (from 50)<br>
+
{{Con}} 40 uncharged (from 50)<br>
160 fully charged (from 150)<br>
+
{{Pro}} 160 fully charged (from 150)
 
|-
 
|-
 
|}
 
|}
 +
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="3" class="header" | Sniper - Modified Official Weapons
+
! colspan="3" class="header" | Modified official weapons
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
 
! class="header" width="40%" | Changes
 
! class="header" width="40%" | Changes
! class="header" width="40%" | Full New Stats
+
! class="header" width="40%" | Full new stats
 
|-
 
|-
| align="center" | [[File:Backpack_Sniper_Rifle.png|100px]]<br>
+
| align="center" | [[File:Backpack Huntsman.png|100px]]<br>
<small>Primary</small><br>
 
'''[[Sniper Rifle]]'''
 
| align="left" |
 
-See additional changes in "Sniper - Rifle Changes" tab
 
|
 
|-
 
| align="center" | [[File:Backpack_Huntsman.png|100px]]<br>
 
 
<small>Primary</small><br>
 
<small>Primary</small><br>
 
'''[[Huntsman]]'''
 
'''[[Huntsman]]'''
 
| align="left" |
 
| align="left" |
-Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu <br><br>
+
{{Con}} Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu <br>
-Increased maximum projectile speed (fully charged) from 2600 Hu to 3000 Hu <br><br>
+
{{Pro}} Increased maximum projectile speed (fully charged) from 2600 Hu to 3000 Hu <br>
-Decreased move speed penalty while aiming from -46.67% to -33% <br><br>
+
{{Pro}} Decreased move speed penalty while aiming from -46.67% to -33% <br>
-Added damage falloff to projectile<br>
+
{{Pro}} Added damage falloff to projectile:<br>
'''NOTE''': Point blank up to 500 Hu away bodyshots deal 120 damage<br>
+
:{{Neutral}} Point blank up to 500 Hu away bodyshots deal 120 damage<br>
'''NOTE''': Between 500 and 900 Hu away bodyshots deal up to 60 damage<br>
+
:{{Neutral}} Between 500 and 900 Hu away bodyshots deal up to 60 damage<br>
'''NOTE''': Headshots deal x3 damage based on distance and are affected by falloff<br>
+
:{{Neutral}} Headshots deal x3 damage based on distance and are affected by falloff<br>
'''NOTE''': Deals up to 120 damage towards buildings at any range
+
:{{Neutral}} Deals up to 120 damage towards buildings at any range
 
|
 
|
{{Pro}}The longer you aim, the more damage and faster the arrow travels<br>
+
{{Pro}} The longer you aim, the more damage and faster the arrow travels<br>
{{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds<br>
+
{{Con}} Arrows lose their accuracy if the bow is drawn for more than 5 seconds<br>
{{Con}}While aiming: -33% move speed<br>
+
{{Con}} While aiming: -33% move speed<br>
{{Neutral}}Shoots arrows instead of bullets<br>
+
{{Neutral}} Shoots arrows instead of bullets<br>
{{Neutral}}Allowed in Medieval mode
+
{{Neutral}} Allowed in Medieval mode
 
|-
 
|-
| align="center" | [[File:Backpack_Sydney_Sleeper.png|100px]]<br>
+
| align="center" | [[File:Backpack Sydney Sleeper.png|100px]]<br>
 
<small>Primary</small><br>
 
<small>Primary</small><br>
 
'''[[Sydney Sleeper]]'''
 
'''[[Sydney Sleeper]]'''
 
| align="left" |
 
| align="left" |
-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"<br><br>
+
{{Con}} Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"<br>
-Added "On headshot: Doubles the Jarate duration"<br><br>
+
{{Pro}} Added "On headshot: Doubles the Jarate duration"<br>
-Added "On scoped hit: Slows target by 10% with the duration based on charge level and doubles the duration on headshot"<br>
+
{{Pro}} Added "On scoped hit: Slows target by 10% with the duration based on charge level and doubles the duration on headshot"
'''NOTE''': 2 seconds up to 5s<br><br>
+
:{{Note|2 seconds up to 5s}}
-Added "This weapon holsters 30% faster
+
{{Pro}} Added "This weapon holsters 30% faster
|
 
{{Pro}}+25% charge rate<br>
 
{{Pro}}This weapon holsters 30% faster<br>
 
{{Pro}}On scoped hit: Slows target by 10% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot<br>
 
{{Con}}Mini-crits on headshots<br>
 
{{Con}}While aiming: -66% move speed
 
|-
 
| align="center" | [[File:Backpack_Bazaar_Bargain.png|100px]]<br>
 
<small>Primary</small><br>
 
'''[[Bazaar Bargain]]'''
 
| align="left" |
 
-Added "Able to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users"
 
 
|
 
|
{{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%<br>
+
{{Pro}} +25% charge rate<br>
{{Con}}Base charge rate decreased by 50%<br>
+
{{Pro}} This weapon holsters 30% faster<br>
{{Con}}While aiming: -66% move speed<br>
+
{{Pro}} On scoped hit: Slows target by 10% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot<br>
{{Neutral}}User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users
+
{{Con}} Mini-crits on headshots<br>
 +
{{Con}} While aiming: -66% move speed
 
|-
 
|-
| align="center" | [[File:Backpack_Machina.png|100px]]<br>
+
| align="center" | [[File:Backpack Machina.png|100px]]<br>
 
<small>Primary</small><br>
 
<small>Primary</small><br>
 
'''[[Machina]]'''
 
'''[[Machina]]'''
 
| align="left" |
 
| align="left" |
-Removed "On full charge: +15% damage per shot"<br><br>
+
{{Con}} Removed "On full charge: +15% damage per shot"<br><br>
-Removed requirement for full charge to penetrate enemies<br><br>
+
{{Pro}} Removed requirement for full charge to penetrate enemies<br><br>
-Added "On kill: 20% of all of the overkill damage will be added to your next shot"<br>
+
{{Pro}} Added "On kill: 20% of all of the overkill damage will be added to your next shot"
'''NOTE''': There is no limit on the amount of damage that can be earned<br><br>
+
:{{Note|There is no limit on the amount of damage that can be earned}}
-Added "A shot that has overkill damage being applied will not count towards the next shot"
+
{{Con}} Added "A shot that has overkill damage being applied will not count towards the next shot"
 
|
 
|
{{Pro}}On kill: 20% of all of the overkill damage will be added to your next shot<br>
+
{{Pro}} On kill: 20% of all of the overkill damage will be added to your next shot<br>
{{Pro}}Shot penetrate all enemies<br>
+
{{Pro}} Shot penetrate all enemies<br>
{{Con}}While aiming: -66% move speed<br>
+
{{Con}} While aiming: -66% move speed<br>
{{Con}}Cannot fire unless zoomed<br>
+
{{Con}} Cannot fire unless zoomed<br>
{{Con}}Fires tracers rounds<br>
+
{{Con}} Fires tracers rounds<br>
{{Neutral}}A shot that has overkill damage being applied will not count towards the next shot
+
{{Neutral}} A shot that has overkill damage being applied will not count towards the next shot
 
|-
 
|-
| align="center" | [[File:Backpack_Hitman's_Heatmaker.png|100px]]<br>
+
| align="center" | [[File:Backpack Hitman's Heatmaker.png|100px]]<br>
 
<small>Primary</small><br>
 
<small>Primary</small><br>
 
'''[[Hitman's Heatmaker]]'''
 
'''[[Hitman's Heatmaker]]'''
 
| align="left" |
 
| align="left" |
-Removed "+25% faster charge while in Focus" stat<br>
+
{{Con}} Removed "+25% faster charge while in Focus" stat<br>
'''NOTE''': This wasn't granting a bonus charge rate, but rather removing the small delay before a zoomed shot can get a critical hit. This delay was added to all Rifles on an official patch (02/14/08).<br><br>
+
{{Pro}} While Focus is active: Delay between zooming in and headshotting is removed.
-Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"<br><br>
+
{{Pro}} Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"<br>
-Increased Focus gained from kills from 35% to 50% <br><br>
+
{{Pro}} Increased Focus gained from kills from 35% to 50% <br>
-Increased Focus gained from assist-kills from 15% to 25% <br><br>
+
{{Pro}} Increased Focus gained from assist-kills from 15% to 25% <br>
-Added "-50% Focus gained while Focus is active"<br><br>
+
{{Con}} Added "-50% Focus gained while Focus is active"<br>
-Focus is only gained with kills/assist-kills with this weapon instead of any weapon
+
{{Con}} Focus is only gained with kills/assist-kills with this weapon instead of any weapon
 
|
 
|
{{Pro}}On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears<br>
+
{{Pro}} On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears<br>
{{Pro}}Gain Focus with kills/assists even while using Focus. Press RELOAD at anytime to activate Focus.<br>
+
{{Pro}} Gain Focus with kills/assists even while using Focus. Press RELOAD at anytime to activate Focus.<br>
{{Con}}While aiming: -66% move speed<br>
+
{{Con}} While aiming: -66% move speed<br>
{{Con}}-20% damage on body shots<br>
+
{{Con}} -20% damage on body shots<br>
{{Neutral}}While Focus is active: Removes headshot delay, no unscoping, but fires tracer round and -50% Focus gained.
+
{{Neutral}} While Focus is active: Removes headshot delay, no unscoping, but fires tracer round and -50% Focus gained.
 
|-
 
|-
| align="center" | [[File:Backpack_Classic.png|100px]]<br>
+
| align="center" | [[File:Backpack Classic.png|100px]]<br>
 
<small>Primary</small><br>
 
<small>Primary</small><br>
 
'''[[Classic]]'''
 
'''[[Classic]]'''
 
| align="left" |
 
| align="left" |
-Removed "No headshots when not fully charged"<br><br>
+
{{Pro}} Removed "No headshots when not fully charged"<br>
-Removed "-10% damage on body shots"<br><br>
+
{{Pro}} Removed "-10% damage on body shots"<br>
-Added "While unscoped aiming: -33% move speed"<br><br>
+
{{Con}} Added "While unscoped aiming: -33% move speed"<br>
-Added "-20% damage penalty"<br><br>
+
{{Con}} Added "-20% damage penalty"<br>
-Added "-20% charge rate" <br><br>
+
{{Con}} Added "-20% charge rate" <br>
-Added a small reload bonus to match the Sniper Rifle's attack rate  
+
{{Pro}} Added a small reload bonus to match the Sniper Rifle's attack rate  
 
|
 
|
{{Pro}}Charge and fire shots independent of zoom<br>
+
{{Pro}} Charge and fire shots independent of zoom<br>
{{Pro}}While unscoped aiming: -33% move speed<br>
+
{{Pro}} While unscoped aiming: -33% move speed<br>
{{Con}}While scoped aiming: -66% move speed<br>
+
{{Con}} While scoped aiming: -66% move speed<br>
{{Con}}-20% damage penalty<br>
+
{{Con}} -20% damage penalty<br>
{{Con}}-20% charge rate
+
{{Con}} -20% charge rate
 
|-
 
|-
| align="center" | [[File:Backpack_SMG.png|100px]]<br>
+
| align="center" | [[File:Backpack Jarate.png|100px]]<br>
<small>Secondary</small><br>
 
'''[[Submachine Gun]]'''
 
| align="left" |
 
-See additional changes in "Sniper - Class Changes" tab
 
|
 
:'''HIDDEN EXTRA STATS'''<br>
 
{{Pro}}40% more accurate<br>
 
{{Pro}}33% max Secondary ammo on wearer
 
|-
 
| align="center" | [[File:Backpack_Jarate.png|100px]]<br>
 
 
<small>Secondary</small><br>
 
<small>Secondary</small><br>
 
'''[[Jarate]]'''
 
'''[[Jarate]]'''
 
| align="left" |
 
| align="left" |
-Added "Allowed in Medieval mode"<br><br>
+
{{Pro}} Added "Allowed in Medieval mode"<br><br>
-Increased extinguishing teammate cooldown from 20% to 33% <br><br>
+
{{Pro}} Increased extinguishing teammate cooldown from 20% to 33% <br><br>
-Decreased recharge time to 30 seconds from 20s
+
{{Pro}} Decreased recharge time to 30 seconds from 20s
 
|
 
|
{{Pro}}Coated enemies take mini-crits from all sources<br>
+
{{Pro}} Coated enemies take mini-crits from all sources<br>
{{Pro}}Extinguishing teammates refunds 33% of the meter<br>
+
{{Pro}} Extinguishing teammates refunds 33% of the meter<br>
{{Pro}}Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br>
+
{{Pro}} Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br>
{{Neutral}}30 second recharge<br>
+
{{Neutral}} 30 second recharge<br>
{{Neutral}}Allowed in Medieval mode
+
{{Neutral}} Allowed in Medieval mode
 
|-
 
|-
| align="center" | [[File:Backpack_Razorback.png|100px]]<br>
+
| align="center" | [[File:Backpack Razorback.png|100px]]<br>
 
<small>Secondary</small><br>
 
<small>Secondary</small><br>
 
'''[[Razorback]]'''
 
'''[[Razorback]]'''
 
| align="left" |
 
| align="left" |
-Added "+6.666% faster move speed on wearer"<br><br>
+
{{Pro}} Added "+6.666% faster move speed on wearer"<br>
-Added "+12% faster move speed while aiming"
+
{{Pro}} Added "+12% faster move speed while aiming"
 
|
 
|
{{Pro}}+6.666% faster move speed on wearer<br>
+
{{Pro}} +6.666% faster move speed on wearer<br>
{{Pro}}+12% faster move speed while aiming<br>
+
{{Pro}} +12% faster move speed while aiming<br>
{{Pro}}Blocks a single backstab attempt<br>
+
{{Pro}} Blocks a single backstab attempt<br>
{{Con}}-100% maximum overheal on wearer<br>
+
{{Con}} -100% maximum overheal on wearer<br>
{{Neutral}}Regenerates after 30 seconds<br>
+
{{Neutral}} Regenerates after 30 seconds<br>
{{Neutral}}Allowed in Medieval mode
+
{{Neutral}} Allowed in Medieval mode
 
|-
 
|-
| align="center" | [[File:Backpack_Darwin's_Danger_Shield.png|100px]]<br>
+
| align="center" | [[File:Backpack Darwin's Danger Shield.png|100px]]<br>
 
<small>Secondary</small><br>
 
<small>Secondary</small><br>
 
'''[[Darwin's Danger Shield]]'''
 
'''[[Darwin's Danger Shield]]'''
 
| align="left" |
 
| align="left" |
-Added "50% reduction in push force taken from damage and airblasts"<br><br>
+
{{Pro}} Added "50% reduction in push force taken from damage and airblasts"<br>
-Added "+30% explosive damage resistance on wearer"
+
{{Pro}} Added "+30% explosive damage resistance on wearer"
 
|
 
|
{{Pro}}50% reduction in push force taken from damage and airblasts<br>
+
{{Pro}} 50% reduction in push force taken from damage and airblasts<br>
{{Pro}}+30% explosive damage resistance on wearer<br>
+
{{Pro}} +30% explosive damage resistance on wearer<br>
{{Pro}}+50% fire damage resistance on wearer<br>
+
{{Pro}} +50% fire damage resistance on wearer<br>
{{Pro}}Immune to the effects of afterburn<br>
+
{{Pro}} Immune to the effects of afterburn<br>
{{Neutral}}Allowed in Medieval mode
+
{{Neutral}} Allowed in Medieval mode
|-
+
|-
| align="center" | [[File:Backpack_Cozy_Camper.png|100px]]<br>
+
| align="center" | [[File:Backpack Cozy Camper.png|100px]]<br>
 
<small>Secondary</small><br>
 
<small>Secondary</small><br>
 
'''[[Cozy Camper]]'''
 
'''[[Cozy Camper]]'''
 
| align="left" |
 
| align="left" |
-Moved "No flinching when aiming and fully charged" to the Sniper class<br><br>
+
{{Con}} Removed "No flinching when aiming and fully charged"<br>
-Moved "Knockback decreased by 20% when aiming" to the Sniper class<br><br>
+
{{Con}} Removed "Knockback decreased by 20% when aiming"<br>
-Removed "+4 health regenerated per second on wearer"<br><br>
+
{{Con}} Removed "+4 health regenerated per second on wearer"<br><br>
-Added "15% of any Primary damage done is returned as health"<br><br>
+
{{Pro}} Added "15% of any Primary damage done is returned as health"<br><br>
-Added "Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon"
+
{{Pro}} Added "Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon"
 
|
 
|
{{Pro}}15% of any Primary damage done is returned as health<br>
+
{{Pro}} 15% of any Primary damage done is returned as health<br>
{{Pro}}Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon<br>
+
{{Pro}} Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon<br>
{{Neutral}}Allowed in Medieval mode
+
{{Neutral}} Allowed in Medieval mode
 
|-
 
|-
| align="center" | [[File:Backpack_Cleaner's_Carbine.png|100px]]<br>
+
| align="center" | [[File:Backpack Cleaner's Carbine.png|100px]]<br>
 
<small>Secondary</small><br>
 
<small>Secondary</small><br>
 
'''[[Cleaner's Carbine]]'''
 
'''[[Cleaner's Carbine]]'''
 
| align="left" |
 
| align="left" |
-Removed "Dealing damage with this weapon fills a charge meter. ALT-FIRE when charged to gain mini-crits for all weapons for 8 seconds."<br><br>
+
{{Con}} Removed "Dealing damage with this weapon fills a charge meter. Alt-fire when charged to gain mini-crits for all weapons for 8 seconds."<br>
-Removed "-20% clip size"<br><br>
+
{{Pro}} Removed "-20% clip size"<br>
-Added "On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter."<br><br>
+
{{Pro}} Added "On kill with any weapon: Gain 34% towards the CRIKEY meter. Assist-kills grant 17%."<br>
-Added "ALT-FIRE when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds"<br>
+
{{Pro}} Added "Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds"<br>
'''NOTE''': Able to gain meter while draining, but at -66% rate
+
{{Note|Able to gain meter while draining, but at -66% rate}}
 
|
 
|
{{Pro}}On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.<br>
+
{{Pro}} On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.<br>
{{Con}}25% slower firing speed<br>
+
{{Con}} 25% slower firing speed<br>
{{Neutral}}ALT-FIRE when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds<br><br>
+
{{Neutral}} Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds
:'''HIDDEN EXTRA STATS'''<br>
 
{{Pro}}40% more accurate<br>
 
{{Pro}}33% max Secondary ammo on wearer
 
 
|-
 
|-
 
| align="center" |
 
| align="center" |
[[File:Backpack_Kukri.png|50px]]
+
[[File:Backpack Kukri.png|50px]]
[[File:Backpack_Frying_Pan.png|50px]]
 
[[File:Backpack_Golden_Frying_Pan.png|50px]]
 
[[File:Backpack_Saxxy.png|50px]]
 
[[File:Backpack_Conscientious_Objector.png|50px]]
 
[[File:Backpack_Freedom_Staff.png|50px]]
 
[[File:Backpack_Bat_Outta_Hell.png|50px]]
 
[[File:Backpack_Memory_Maker.png|50px]]
 
[[File:Backpack_Ham_Shank.png|50px]]
 
[[File:Backpack_Necro_Smasher.png|50px]]
 
[[File:Backpack_Crossing_Guard.png|50px]]
 
[[File:Backpack_Prinny_Machete.png|50px]]<br>
 
 
<small>Melee</small><br>
 
<small>Melee</small><br>
'''Any base melee weapon, including reskins'''
+
'''[[Kukri]]''' + Reskins
 
| align="left" |
 
| align="left" |
-Added "Better wall climbing when compared to other Melee weapons"<br>
+
{{Pro}} Added "Better wall climbing when compared to other Melee weapons":<br>
'''NOTE''': An all-class Melee weapon won't get the same bonus unless a Sniper equips it<br>
+
:{{Pro}} Decreases the health lost per wall climb from 10 to 5 <br>
'''NOTE''': Decreases the health lost per wall climb from 10 to 5 <br>
+
:{{Pro}} Increases the total height per wall climb by 33%
'''NOTE''': Increases the total height per wall climb by 33%
 
 
|
 
|
{{Pro}}Better wall climbing when compared to other Melee weapons
+
{{Pro}} Better wall climbing when compared to other Melee weapons
 
|-
 
|-
| align="center" | [[File:Backpack_Tribalman's_Shiv.png|100px]]<br>
+
| align="center" | [[File:Backpack Tribalman's Shiv.png|100px]]<br>
 
<small>Melee</small><br>
 
<small>Melee</small><br>
 
'''[[Tribalman's Shiv]]'''
 
'''[[Tribalman's Shiv]]'''
 
| align="left" |
 
| align="left" |
-Added "On hit: Gain a 1 second speed boost"<br>
+
{{Pro}} Added "On hit: Gain a 1 second speed boost"
'''NOTE''': The bleed damage can trigger this
+
:{{Note|The bleed damage can trigger this}}
 
|
 
|
{{Pro}}On hit: Bleed for 6 seconds<br>
+
{{Pro}} On hit: Bleed for 6 seconds<br>
{{Pro}}On hit: Gain a 1 second speed boost<br>
+
{{Pro}} On hit: Gain a 1 second speed boost<br>
{{Con}}-50% damage penalty
+
{{Con}} -50% damage penalty
 
|-
 
|-
| align="center" | [[File:Backpack_Bushwacka.png|100px]]<br>
+
| align="center" | [[File:Backpack Bushwacka.png|100px]]<br>
 
<small>Melee</small><br>
 
<small>Melee</small><br>
 
'''[[Bushwacka]]'''
 
'''[[Bushwacka]]'''
 
| align="left" |
 
| align="left" |
-Removed "When weapon is active"<br><br>
+
{{Pro}} Removed "When weapon is active"<br>
-Removed "Crits whenever it would normally mini-crit"<br><br>
+
{{Con}} Removed "Crits whenever it would normally mini-crit"<br>
-Removed "20% damage vulnerability on wearer"<br><br>
+
{{Pro}} Removed "20% damage vulnerability on wearer"<br>
-Added "Gain 1 critical hit (up to 3) for this weapon for every headshot hit with your Primary weapon"<br>
+
{{Pro}} Added "Gain 1 critical hit (up to 3) for this weapon for every headshot hit with your Primary weapon"
'''NOTE''': On attack: Removes 1 crit hit<br><br>
+
{{Note|On attack: Removes 1 crit hit}}
-Added "This weapon deploys 75% slower"<br><br>
+
{{Con}} Added "This weapon deploys 75% slower"<br>
-Added "-25% damage penalty"
+
{{Con}} Added "-25% damage penalty"
 
|
 
|
{{Pro}}Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon<br>
+
{{Pro}} Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon<br>
{{Con}}This weapon deploys 75% slower<br>
+
{{Con}} This weapon deploys 75% slower<br>
{{Con}}-25% damage penalty
+
{{Con}} -25% damage penalty
 
|-
 
|-
| align="center" | [[File:Backpack_Shahanshah.png|100px]]<br>
+
| align="center" | [[File:Backpack Shahanshah.png|100px]]<br>
 
<small>Melee</small><br>
 
<small>Melee</small><br>
 
'''[[Shahanshah]]'''
 
'''[[Shahanshah]]'''
 
| align="left" |
 
| align="left" |
-Removed "+25% increase in damage when health <50% of max"<br><br>
+
{{Con}} Removed "+25% increase in damage when health <50% of max"<br>
-Removed "-25% decrease in damage when health >50% of max"<br><br>
+
{{Pro}} Removed "-25% decrease in damage when health >50% of max"<br>
-Added "+20% increase firing speed when health <50% of max"<br><br>
+
{{Pro}} Added "+20% increase firing speed when health <50% of max"<br>
-Added "-20% decrease firing speed when health >50% of max"<br><br>
+
{{Con}} Added "-20% decrease firing speed when health >50% of max"<br>
-Added "+50% melee range"<br><br>
+
{{Pro}} Added "+50% melee range"<br>
-Added "+25% melee bounds"
+
{{Pro}} Added "+25% melee bounds"
 
|
 
|
{{Pro}}+50% melee range<br>
+
{{Pro}} +50% melee range<br>
{{Pro}}+25% melee bounds<br>
+
{{Pro}} +25% melee bounds<br>
{{Pro}}+20% increase firing speed when health <50% of max<br>
+
{{Pro}} +20% increase firing speed when health <50% of max<br>
{{Con}}-20% decrease firing speed when health >50% of max
+
{{Con}} -20% decrease firing speed when health >50% of max
 
|-
 
|-
 
|}
 
|}
Line 2,113: Line 2,071:
 
=== Spy changes ===
 
=== Spy changes ===
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="2" class="header" | Spy - Class Changes
+
! colspan="2" class="header" | Class changes
 
|-
 
|-
 
! class="header" width="50%" | Changes
 
! class="header" width="50%" | Changes
! class="header" width="50%" | Full New Stats
+
! class="header" width="50%" | Full new stats
 
|-
 
|-
 
<!-- SPY CLASS -->
 
<!-- SPY CLASS -->
 
| align="left" |
 
| align="left" |
-Added "(Ability) Uncloak & Dagger"<br>
+
{{Pro}} Added "(Ability) Uncloak & Dagger"<br>
'''NOTE''': Any killed players or destroyed buildings will not be shown in the kill-feed for the enemy team<br>
+
:{{Pro}} Any killed players or destroyed buildings will not be shown in the kill-feed for the enemy team<br>
'''NOTE''': Teammates will still see the kills (and destroyed buildings) in the kill-feed<br><br>
+
:{{Pro}} Teammates will still see the kills (and destroyed buildings) in the kill-feed<br>
-Added "(Ability) Spy Camera"<br>
+
{{Pro}} Added "(Ability) Spy Camera"<br>
'''NOTE''': Press SPECIAL-ATTACK to launch a projectile, then press RELOAD to load the camera<br>
+
:{{Pro}} Press SPECIAL-ATTACK to launch a projectile, then press RELOAD to load the camera<br>
'''NOTE''': When the camera is activated, the user's current disguise is removed and can't disguise while using the camera<br>
+
:{{Con}} When the camera is activated, the user's current disguise is removed and can't disguise while using the camera<br>
'''NOTE''': When the camera is activated, the user can't cloak and the camera can't be used if the user is currently cloaked<br>
+
:{{Con}} When the camera is activated, the user can't cloak and the camera can't be used if the user is currently cloaked<br>
'''NOTE''': 30 second cooldown starts once you leave the camera
+
:{{Con}} 30 second cooldown starts once you leave the camera
 
|
 
|
(Ability) Able to see enemy health (and enemy UberCharge percentage)<br>
+
Able to see enemy health (and enemy UberCharge percentage)<br>
 
(Ability) Uncloak & Dagger<br>
 
(Ability) Uncloak & Dagger<br>
 
(Ability) Spy Camera
 
(Ability) Spy Camera
 
|-
 
|-
 
|}
 
|}
 +
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="1" class="header" | Spy - Knives Changes/Additions
+
! colspan="3" class="header" | Modified official weapons
|-
 
| align="left" |
 
'''NO CHANGES'''
 
|-
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="2" class="header" | Spy - Sapper Changes/Additions
 
|-
 
! class="header" width="100%" |
 
|-
 
| align="left" |
 
'''NO CHANGES'''
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="3" class="header" | Spy - Modified Official Weapons
 
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
 
! class="header" width="40%" | Changes
 
! class="header" width="40%" | Changes
! class="header" width="40%" | Full New Stats
+
! class="header" width="40%" | Full new stats
 
|-
 
|-
| align="center" | [[File:Backpack_Revolver.png|100px]]<br>
+
| align="center" | [[File:Backpack Ambassador.png|100px]]<br>
 
<small>Secondary</small><br>
 
<small>Secondary</small><br>
'''[[Revolver]]'''
+
'''[[Ambassador]]'''
 
| align="left" |
 
| align="left" |
'''NO CHANGES'''
+
{{Con}} Increased fire rate penalty from -20% to -100%<br>
 +
{{Pro}} Removed "-15% damage penalty"<br>
 +
{{Pro}} Removed the "short cooldown during which it never crits"<br>
 +
{{Con}} Decreased max range for headshot falloff from 1200 to 900 Hu <br>
 +
{{Pro}} Headshots will now crit instead of doing normal damage after "max distance"
 
|
 
|
'''NO CHANGES'''
+
{{Pro}} Crits on headshot<br>
 +
{{Con}} Critical damage is affected by range<br>
 +
{{Con}} 100% slower firing speed
 
|-
 
|-
| align="center" | [[File:Backpack_Ambassador.png|100px]]<br>
+
| align="center" | [[File:Backpack Enforcer.png|100px]]<br>
 
<small>Secondary</small><br>
 
<small>Secondary</small><br>
'''[[Ambassador]]'''
+
'''[[Enforcer]]'''
 
| align="left" |
 
| align="left" |
-Increased fire rate penalty from -20% to -100% <br><br>
+
{{Con}} Removed "+20% damage bonus while disguised"<br><br>
-Removed "-15% damage penalty"<br><br>
+
{{Con}} Removed "Attacks pierce damage resistance effects and bonuses"<br><br>
-Removed the "short cooldown during which it never crits"<br><br>
+
{{Pro}} Added "Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill"
-Decreased max range for headshot falloff from 1200 to 900 Hu <br><br>
+
:{{Note|Stealth shots allows the user to fire this weapon without losing their disguise}}
-Headshots will now crit instead of doing normal damage after "max distance"
 
 
|
 
|
{{Pro}}Crits on headshot<br>
+
{{Pro}} Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill<br>
{{Con}}Critical damage is affected by range<br>
+
{{Con}} 20% slower firing speed<br>
{{Con}}100% slower firing speed
+
{{Neutral}} Stealth shots allows the user to fire this weapon without losing their disguise<br>
|-
+
{{Neutral}} Bind "custom" to manually remove your current disguise
| align="center" | [[File:Backpack_L'Etranger.png|100px]]<br>
 
<small>Secondary</small><br>
 
'''[[L'Etranger]]'''
 
| align="left" |
 
'''NO CHANGES'''
 
|
 
{{Pro}}+40% cloak duration<br>
 
{{Pro}}+15% cloak on hit<br>
 
{{Con}}-20% damage penalty
 
|-
 
| align="center" | [[File:Backpack_Enforcer.png|100px]]<br>
 
<small>Secondary</small><br>
 
'''[[Enforcer]]'''
 
| align="left" |
 
-Removed "+20% damage bonus while disguised"<br><br>
 
-Removed "Attacks pierce damage resistance effects and bonuses"<br><br>
 
-Added "Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill"<br>
 
'''NOTE''': Stealth shots allows the user to fire this weapon without losing their disguise<br><br>
 
-Added "Bind *custom* to manually remove your current disguise"<br>
 
'''NOTE''': In your TF2 console type.... bind X "custom"
 
|
 
{{Pro}}Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill<br>
 
{{Con}}20% slower firing speed<br>
 
{{Neutral}}Stealth shots allows the user to fire this weapon without losing their disguise<br>
 
{{Neutral}}Bind "custom" to manually remove your current disguise
 
 
|-
 
|-
| align="center" | [[File:Backpack_Diamondback.png|100px]]<br>
+
| align="center" | [[File:Backpack Diamondback.png|100px]]<br>
 
<small>Secondary</small><br>
 
<small>Secondary</small><br>
 
'''[[Diamondback]]'''
 
'''[[Diamondback]]'''
 
| align="left" |
 
| align="left" |
-Changed to guaranteed Mini-Crits instead of Crits<br><br>
+
{{Con}} Changed to guaranteed Mini-Crits instead of Crits<br>
-Removed "-15% damage penalty"<br><br>
+
{{Pro}} Removed "-15% damage penalty"<br>
-Added "-10% damage vs players"
+
{{Con}} Added "-10% damage vs players"
 
|
 
|
{{Pro}}Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill<br>
+
{{Pro}} Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill<br>
{{Con}}-10% damage vs players
+
{{Con}} -10% damage vs players
 
|-
 
|-
| align="center" | [[File:Backpack_Knife.png|100px]]<br>
+
| align="center" | [[File:Backpack Your Eternal Reward.png|100px]]<br>
<small>Melee</small><br>
 
'''[[Knife]]'''
 
| align="left" |
 
-See additional changes in "Spy - Knives Changes/Additions" tab
 
|
 
|-
 
| align="center" | [[File:Backpack_Your_Eternal_Reward.png|100px]]<br>
 
 
<small>Melee</small><br>
 
<small>Melee</small><br>
 
'''[[Your Eternal Reward]]'''
 
'''[[Your Eternal Reward]]'''
 
| align="left" |
 
| align="left" |
-Moved "Any killed players will not be shown in the kill-feed for other enemies to see" to the Spy class<br><br>
+
{{Con}} Removed "Any killed players will not be shown in the kill-feed for other enemies to see" <br>
-Removed "+33% cloak drain rate" penalty<br><br>
+
{{Pro}} Removed "+33% cloak drain rate" penalty<br>
-Added "+20% longer de-cloak time"<br><br>
+
{{Con}} Added "+20% longer de-cloak time"<br>
-Added "While disguised: Gain a certain bonus based on your current class type disguise"<br>
+
{{Pro}} Added "While disguised: Gain a certain bonus based on your current class type disguise":<br>
Offense class - +33% normal damage vs players for Secondary and +100% for Melee<br>
+
:{{Pro}} Offense class - +33% normal damage vs players for Secondary and +100% for Melee<br>
Defense class - +20% damage resistance on wearer<br>
+
:{{Pro}} Defense class - +20% damage resistance on wearer<br>
Support class - Guaranteed 4 health regenerated per second on wearer<br>
+
:{{Pro}} Support class - 4 health regenerated per second on wearer
'''NOTE''': The health regen isn't decreased if the user was recently hurt
+
::{{Note|The health regen isn't decreased if the user was recently hurt}}
 
|
 
|
{{Pro}}Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed<br>
+
{{Pro}} Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed<br>
{{Pro}}While disguised: Gain a certain bonus based on your current class type disguise<br>
+
{{Pro}} While disguised: Gain a certain bonus based on your current class type disguise<br>
{{Pro}}On kill: No attack noise<br>
+
{{Pro}} On kill: No attack noise<br>
{{Con}}Normal disguises require (and consumes) a full cloak meter<br>
+
{{Con}} Normal disguises require (and consumes) a full cloak meter<br>
{{Con}}+20% longer de-cloak time
+
{{Con}} +20% longer de-cloak time
 
|-
 
|-
| align="center" | [[File:Backpack_Conniver's_Kunai.png|100px]]<br>
+
| align="center" | [[File:Backpack Conniver's Kunai.png|100px]]<br>
 
<small>Melee</small><br>
 
<small>Melee</small><br>
 
'''[[Conniver's Kunai]]'''
 
'''[[Conniver's Kunai]]'''
 
| align="left" |
 
| align="left" |
-Added "On backstab kill: Removes all negative debuffs on user"<br><br>
+
{{Pro}} Added "On backstab kill: Removes all negative debuffs on user"<br>
-Added "+10% additional cloak damage resistance on wearer"
+
{{Pro}} Added "+10% additional cloak damage resistance on wearer"
 
|
 
|
{{Pro}}On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user<br>
+
{{Pro}} On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user<br>
{{Pro}}+10% additional cloak damage resistance on wearer<br>
+
{{Pro}} +10% additional cloak damage resistance on wearer<br>
{{Con}}-55 max health on wearer
+
{{Con}} -55 max health on wearer
 
|-
 
|-
| align="center" | [[File:Backpack_Big_Earner.png|100px]]<br>
+
| align="center" | [[File:Backpack Big Earner.png|100px]]<br>
 
<small>Melee</small><br>
 
<small>Melee</small><br>
 
'''[[Big Earner]]'''
 
'''[[Big Earner]]'''
 
| align="left" |
 
| align="left" |
-Removed "+30% cloak on kill"<br><br>
+
{{Con}} Removed "+30% cloak on kill"<br>
-Removed "Gain a 3 second speed boost on kill"<br><br>
+
{{Con}} Removed "Gain a 3 second speed boost on kill"<br>
-Added "On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds."
+
{{Pro}} Added "On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds."
 
|
 
|
{{Pro}}On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds.<br>
+
{{Pro}} On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds.<br>
{{Con}}-25 max health on wearer<br>
+
{{Con}} -25 max health on wearer<br>
 
|-
 
|-
| align="center" | [[File:Backpack_Spy-cicle.png|100px]]<br>
+
| align="center" | [[File:Backpack Spy-cicle.png|100px]]<br>
 
<small>Melee</small><br>
 
<small>Melee</small><br>
 
'''[[Spy-cicle]]'''
 
'''[[Spy-cicle]]'''
 
| align="left" |
 
| align="left" |
-Decreased recharge from 15 seconds to 10 seconds <br><br>
+
{{Pro}} Decreased recharge from 15 seconds to 10 seconds<br>
-Decreased afterburn immunity from 10 seconds to 5 seconds <br><br>
+
{{Con}} Decreased afterburn immunity from 10 seconds to 5 seconds<br>
-Added "-50% direct damage penalty"<br><br>
+
{{Con}} Added "-50% direct damage penalty"<br>
-Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br><br>
+
{{Pro}} Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br>
-Added "On hit by fire while active: Reduces initial fire damage by 90%"<br><br>
+
{{Pro}} Added "On hit by fire while active: Reduces initial fire damage by 90%"<br>
-Added "This weapon has bonus melee range, but slower deploy and holster time"
+
{{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time"
 
|
 
|
{{Pro}}On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds<br>
+
{{Pro}} On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds<br>
{{Con}}-50% direct damage penalty<br>
+
{{Con}} -50% direct damage penalty<br>
{{Con}}Backstab turns victim into ice<br>
+
{{Con}} Backstab turns victim into ice<br>
{{Con}}Melts in fire, regenerates in 10 seconds and by picking up ammo<br>
+
{{Con}} Melts in fire, regenerates in 10 seconds and by picking up ammo<br>
{{Neutral}}Weapon makes a melting sound unless user is currently disguised<br>
+
{{Neutral}} Weapon makes a melting sound unless user is currently disguised<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time
+
{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time
|-
 
| align="center" | [[File:Backpack_Disguise_Kit.png|100px]]<br>
 
<small>Primary PDA</small><br>
 
'''[[Disguise Kit]]'''
 
| align="left" |
 
'''NO CHANGES'''
 
|
 
'''NO CHANGES'''
 
 
|-
 
|-
 
| align="center" | [[File:Backpack_Invisibility_Watch.png|100px]]<br>
 
| align="center" | [[File:Backpack_Invisibility_Watch.png|100px]]<br>
Line 2,293: Line 2,202:
 
'''[[Invis Watch]]'''
 
'''[[Invis Watch]]'''
 
| align="left" |
 
| align="left" |
-Fixed the "While cloaked: 50% faster debuff timers"<br>
+
{{Pro}} Fixed the "While cloaked: 50% faster debuff timers"
'''NOTE''': Increased to 50% from around 42%<br><br>
+
:{{Note|Increased to 50% from around 42%}}
-Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers
+
{{Pro}} Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers
 
|
 
|
{{Pro}}While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br>
+
{{Pro}} While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br>
{{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br>
+
{{Con}} While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br>
{{Neutral}}ALT-FIRE: Turn invisible<br>
+
{{Neutral}} Alt-fire: Turn invisible<br>
{{Neutral}}Allowed in Medieval mode
+
{{Neutral}} Allowed in Medieval mode
 
|-
 
|-
| align="center" | [[File:Backpack_Cloak_and_Dagger.png|100px]]<br>
+
| align="center" | [[File:Backpack Cloak and Dagger.png|100px]]<br>
 
<small>Secondary PDA</small><br>
 
<small>Secondary PDA</small><br>
 
'''[[Cloak and Dagger]]'''
 
'''[[Cloak and Dagger]]'''
 
| align="left" |
 
| align="left" |
-Fixed the "While cloaked: 50% faster debuff timers"<br>
+
{{Pro}} Fixed the "While cloaked: 50% faster debuff timers"
'''NOTE''': Increased to 50% from around 42%<br><br>
+
:{{Note|Increased to 50% from around 42%}}
-Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers
+
{{Pro}} Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers
 
|
 
|
{{Neutral}}Cloak Type: Motion Sensitive<br>
+
{{Neutral}} Cloak Type: Motion Sensitive<br>
{{Pro}}Cloak drain rate based on movement speed<br>
+
{{Pro}} Cloak drain rate based on movement speed<br>
{{Pro}}+100% cloak regen rate<br>
+
{{Pro}} +100% cloak regen rate<br>
{{Pro}}While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br>
+
{{Pro}} While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br>
{{Con}}While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br>
+
{{Con}} While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br>
{{Con}}-35% cloak meter from ammo sources<br>
+
{{Con}} -35% cloak meter from ammo sources<br>
{{Con}}+33% cloak drain rate<br>
+
{{Con}} +33% cloak drain rate<br>
{{Neutral}}ALT-FIRE: Turn invisible<br>
+
{{Neutral}} Alt-fire: Turn invisible<br>
{{Neutral}}Allowed in Medieval mode
+
{{Neutral}} Allowed in Medieval mode
 
|-
 
|-
 
| align="center" | [[File:Backpack_Dead_Ringer.png|100px]]<br>
 
| align="center" | [[File:Backpack_Dead_Ringer.png|100px]]<br>
Line 2,324: Line 2,233:
 
'''[[Dead Ringer]]'''
 
'''[[Dead Ringer]]'''
 
| align="left" |
 
| align="left" |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"<br><br>
+
{{Con}} Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"<br><br>
-Removed "Afterburn immunity for 3 seconds when used"<br><br>
+
{{Con}} Removed "Afterburn immunity for 3 seconds when used"<br><br>
-The natural damage resistance only lasts for 1 second once the "Dead Ringer" is trigger<br>
+
{{Con}} The natural damage resistance only lasts for 1 second once the "Dead Ringer" is trigger<br>
'''NOTE''': In the vanilla game, if you decloaked within 3 seconds, the user would still have the damage resistance<br><br>
+
{{Pro}} The speed boost now stays active until decloaking instead of lasting for 3 seconds<br>
-The speed boost now stays active until decloaking instead of only lasting for 3 seconds<br>
+
{{Con}} Decreased cloak regen rate from +50% to +30% <br><br>
'''NOTE''': In the vanilla game, if you decloaked within 3 seconds, the user would still have the speed boost<br><br>
+
{{Pro}} Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br>
-Decreased cloak regen rate from +50% to +30% <br><br>
+
{{Pro}} Changed Afterburn and Bleeding effects being removed when used to "On use: Gain 1 second of debuff immunity"<br>
-Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br>
+
{{Pro}} Increased faster debuff timers while cloaked from 50% to 75%
-Changed certain status effects being removed when used to "On use: Gain 1 second of debuff immunity"<br>
+
:{{Note|Now includes "Marked-for-Death" and the "Gas Passer effect"}}
'''NOTE''': As in, the afterburn and bleeding immunity<br><br>
+
{{Pro}} Added "While cloaked: User absorbs 75% of any damage taken"
-Increased faster debuff timers while cloaked from 50% to 75% <br>
+
:{{Note|This starts 1 second after the "Dead Ringer" is triggered}}
'''NOTE''': Now includes "Marked-for-Death" and the "Gas Passer effect"<br><br>
+
{{Pro}} Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed)
-Added "While cloaked: User absorbs 75% of any damage taken"<br>
+
:{{Note|This starts 1 second after the "Dead Ringer" is triggered}}
'''NOTE''': This starts 1 second after the "Dead Ringer" is triggered<br><br>
+
{{Con}} Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"<br>
-Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed)<br>
+
{{Con}} Added "No natural cloak resistance when invisible after the first 1 second"<br>
'''NOTE''': This starts 1 second after the "Dead Ringer" is triggered<br><br>
+
{{Con}} Added "-50% cloak meter from ammo sources"
-Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"<br><br>
 
-Added "No natural cloak resistance when invisible after the first 1 second"<br><br>
 
-Added "-50% cloak meter from ammo sources"
 
 
|
 
|
{{Neutral}}Cloak Type: Feign Death<br>
+
{{Neutral}} Cloak Type: Feign Death<br>
{{Pro}}Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration<br>
+
{{Pro}} Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration<br>
{{Pro}}While cloaked: User absorbs 75% of any damage taken, gains a speed boost, and 75% faster debuff timers<br>
+
{{Pro}} While cloaked: User absorbs 75% of any damage taken, gains a speed boost, and 75% faster debuff timers<br>
{{Pro}}+30% cloak regen rate<br>
+
{{Pro}} +30% cloak regen rate<br>
{{Pro}}+40% cloak duration<br>
+
{{Pro}} +40% cloak duration<br>
{{Con}}While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies<br>
+
{{Con}} While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies<br>
{{Con}}No cloak meter from ammo sources when invisible and for 5 seconds after decloaking<br>
+
{{Con}} No cloak meter from ammo sources when invisible and for 5 seconds after decloaking<br>
{{Con}}-50% cloak meter used when Feign Death is activated<br>
+
{{Con}} -50% cloak meter used when Feign Death is activated<br>
{{Con}}Absorbed damage shortens cloak duration<br>
+
{{Con}} Absorbed damage shortens cloak duration<br>
{{Con}}-50% cloak meter from ammo sources<br>
+
{{Con}} -50% cloak meter from ammo sources<br>
{{Neutral}}Allowed in Medieval mode
+
{{Neutral}} Allowed in Medieval mode
 
|-
 
|-
| align="center" | [[File:Backpack_Sapper.png|100px]]<br>
+
| align="center" | [[File:Backpack Sapper.png|100px]]<br>
 
<small>Building</small><br>
 
<small>Building</small><br>
 
'''[[Sapper]]'''
 
'''[[Sapper]]'''
 
| align="left" |
 
| align="left" |
-Added "Allowed in Medieval mode"<br>
+
{{Pro}} Added "Allowed in Medieval mode"
'''NOTE''': Because Engineers can now build Dispensers in Medieval mode
 
 
|
 
|
{{Pro}}Disables and slowly destroys enemy buildings<br>
+
{{Pro}} Disables and slowly destroys enemy buildings<br>
{{Neutral}}Allowed in Medieval mode
+
{{Neutral}} Allowed in Medieval mode
 
|-
 
|-
| align="center" | [[File:Backpack_Red-Tape_Recorder.png|100px]]<br>
+
| align="center" | [[File:Backpack Red-Tape Recorder.png|100px]]<br>
 
<small>Building</small><br>
 
<small>Building</small><br>
 
'''[[Red-Tape Recorder]]'''
 
'''[[Red-Tape Recorder]]'''
 
| align="left" |
 
| align="left" |
-Added "Allowed in Medieval mode"<br>
+
{{Pro}} Added "Allowed in Medieval mode"
'''NOTE''': Because Engineers can now build Dispensers in Medieval mode<br><br>
+
{{Con}} Removed "Reverses enemy building construction"<br>
-Removed "Reverses enemy building construction"<br><br>
+
{{Pro}} Decreased Sapper damage penalty from -100% to -90% <br><br>
-Decreased Sapper damage penalty from -100% to -90% <br><br>
+
{{Pro}} Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"
-Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"<br>
+
:{{Note|Since buildings are disabled for 0.5 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed}}
'''NOTE''': Since buildings are disabled for 1/2 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed<br><br>
+
{{Pro}} Added "+100% Sapper health bonus"<br>
-Added "+100% Sapper health bonus"<br><br>
+
{{Con}} Added "User is Marked-for-Death for 3 seconds after the Sapper has been removed"
-Added "User is Marked-for-Death for 3 seconds after the Sapper has been removed"
 
 
|
 
|
{{Pro}}Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed<br>
+
{{Pro}} Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed<br>
{{Pro}}+100% Sapper health bonus<br>
+
{{Pro}} +100% Sapper health bonus<br>
{{Con}}User is Marked-for-Death for 3 seconds after the Sapper has been removed<br>
+
{{Con}} User is Marked-for-Death for 3 seconds after the Sapper has been removed<br>
{{Neutral}}-90% Sapper damage penalty<br>
+
{{Neutral}} -90% Sapper damage penalty<br>
{{Neutral}}Allowed in Medieval mode
+
{{Neutral}} Allowed in Medieval mode
 
|-
 
|-
 
|}
 
|}
Line 2,389: Line 2,293:
 
=== Multi-class weapon changes ===
 
=== Multi-class weapon changes ===
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="3" class="header" | Multi-Class - Modified Official Weapons
+
! colspan="3" class="header" | Modified official seapons
 
|-
 
|-
 
! class="header" width="20%" | Weapon
 
! class="header" width="20%" | Weapon
 
! class="header" width="40%" | Changes
 
! class="header" width="40%" | Changes
! class="header" width="40%" | Full New Stats
+
! class="header" width="40%" | Full new stats
 
|-
 
|-
| align="center" | [[File:Backpack_Reserve_Shooter.png|100px]]<br>
+
| align="center" | [[File:Backpack Reserve Shooter.png|100px]]<br>
 
<small>Secondary</small><br>
 
<small>Secondary</small><br>
 
'''[[Reserve Shooter]]'''
 
'''[[Reserve Shooter]]'''
 
| align="left" |
 
| align="left" |
-Increased deploy bonus to from +20% to +30% <br><br>
+
{{Pro}} Increased deploy bonus to from +20% to +30%<br>
-Added "This weapon holsters 15% faster"<br><br>
+
{{Pro}} Added "This weapon holsters 15% faster"<br>
-Added "20% more accurate"
+
{{Pro}} Added "20% more accurate"
 
|
 
|
{{Pro}}Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br>
+
{{Pro}} Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br>
{{Pro}}This weapon deploys 30% faster and holsters 15% faster<br>
+
{{Pro}} This weapon deploys 30% faster and holsters 15% faster<br>
{{Pro}}20% more accurate<br>
+
{{Pro}} 20% more accurate<br>
{{Con}}-34% clip size
+
{{Con}} -34% clip size
 
|-
 
|-
| align="center" | [[File:Backpack_Pain_Train.png|100px]]<br>
+
| align="center" | [[File:Backpack Pain Train.png|100px]]<br>
 
<small>Melee</small><br>
 
<small>Melee</small><br>
 
'''[[Pain Train]]'''
 
'''[[Pain Train]]'''
 
| align="left" |
 
| align="left" |
-Removed "10% bullet damage vulnerability on wearer"<br><br>
+
{{Pro}} Removed "10% bullet damage vulnerability on wearer"<br>
-Added "When weapon is active"<br><br>
+
{{Con}} Added "When weapon is active"<br>
-Added "Move speed increases by 15% while doing the objective"<br><br>
+
{{Pro}} Added "Move speed increases by 15% while doing the objective"<br>
-Added "15% damage vulnerability on wearer while doing the objective"<br><br>
+
{{Con}} Added "15% damage vulnerability on wearer while doing the objective"<br>
-Added "This weapon has bonus melee range, but slower deploy and holster time"
+
{{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time"
 
|
 
|
 
When weapon is active & while doing the objective:<br>
 
When weapon is active & while doing the objective:<br>
:{{Pro}}+1 capture rate<br>
+
:{{Pro}} +1 capture rate<br>
:{{Pro}}Move speed increases by 15%<br>
+
:{{Pro}} Move speed increases by 15%<br>
:{{Con}}15% damage vulnerability on wearer<br>
+
:{{Con}} 15% damage vulnerability on wearer<br>
:{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time
+
:{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time
 
|-
 
|-
| align="center" | [[File:Backpack_Half-Zatoichi.png|100px]]<br>
+
| align="center" | [[File:Backpack Half-Zatoichi.png|100px]]<br>
 
<small>Melee</small><br>
 
<small>Melee</small><br>
 
'''[[Half-Zatoichi]]'''
 
'''[[Half-Zatoichi]]'''
 
| align="left" |
 
| align="left" |
-Now it will show the amount of health restored, just like other heal restoring effects/weapons<br><br>
+
{{Neutral}} Now it will show the amount of health restored, just like other heal restoring effects/weapons<br>
(Soldier and Demoman) -Added "15% slower firing speed"<br><br>
+
{{Con}} Added "15% slower firing speed"<br><br>
(Soldier and Demoman) -Added "On assist-kill: Restore 25% of base health"<br><br>
+
{{Pro}} Added "On assist-kill: Restore 25% of base health"<br><br>
(Soldier Only) -Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter."<br>
+
{{Pro}} (Soldier only) Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter."
'''NOTE''': After the default 10 seconds has been drained, if the user was able to extend the duration, the banner effect will only be affecting the user
+
:{{Note|After the default 10 seconds has been drained, if the user was able to extend the duration, the banner effect will only be affecting the user}}
 
|
 
|
{{Pro}}On kill: Restore 50% of base health. Assist-kills restore 25% health.<br>
+
{{Pro}} On kill: Restore 50% of base health. Assist-kills restore 25% health.<br>
{{Con}}Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br>
+
{{Con}} Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br>
{{Con}}15% slower firing speed<br>
+
{{Con}} 15% slower firing speed<br>
{{Neutral}}Soldiers and Demos can duel with Katanas for a one-hit kill<br>
+
{{Neutral}} Soldiers and Demos can duel with Katanas for a one-hit kill<br>
{{Neutral}}This weapon has bonus melee range, but slower deploy and holster time<br>
+
{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time<br>
<br>
+
{{Pro}} (Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter.
{{Pro}}(Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter.
 
 
|-
 
|-
| align="center" | [[File:Backpack_B.A.S.E._Jumper.png|100px]]<br>
+
| align="center" | [[File:Backpack B.A.S.E. Jumper.png|100px]]<br>
 
<small>Primary<br>Secondary</small><br>
 
<small>Primary<br>Secondary</small><br>
 
'''[[B.A.S.E. Jumper]]'''
 
'''[[B.A.S.E. Jumper]]'''
 
| align="left" |
 
| align="left" |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage"<br><br>
+
{{Pro}} Added "Gain a 2 second speed boost after taking fall damage"<br>
(Demoman only) -Added "+20% faster reload time for your Secondary while deployed"<br><br>
+
{{Pro}} (Demoman only) Added "+20% faster reload time for your Secondary while deployed"<br>
(Demoman only) -Added "When a shield is equipped: User isn't affected by gravity while deployed and charging
+
{{Pro}} (Demoman only) Added "When a shield is equipped: User isn't affected by gravity while deployed and charging
 
|
 
|
{{Pro}}Press 'JUMP' key to deploy a Parachute to slow your descent while in the air<br>
+
{{Pro}} Press 'JUMP' key to deploy a Parachute to slow your descent while in the air<br>
{{Pro}}Gain a 2 second speed boost after taking fall damage<br>
+
{{Pro}} Gain a 2 second speed boost after taking fall damage<br>
{{Con}}Can't re-deploy the Parachute after deploying until the user touches the ground<br>
+
{{Con}} Can't re-deploy the Parachute after deploying until the user touches the ground<br>
{{Con}}Reduces amount of air strafe control by 50% while deployed<br>
+
{{Con}} Reduces amount of air strafe control by 50% while deployed<br>
{{Neutral}}Allowed in Medieval mode<br>
+
{{Neutral}} Allowed in Medieval mode<br>
<br>
+
{{Neutral}} (Demoman only) When a shield is not equipped:<br>
{{Neutral}}(Demoman only) When a shield is not equipped:<br>
+
{{Pro}} +20% faster reload time for your Secondary while deployed<br>
{{Pro}}+20% faster reload time for your Secondary while deployed<br>
+
{{Neutral}} (Demoman only) When a shield is equipped:<br>
<br>
+
{{Pro}} User isn't affected by gravity while deployed and charging
{{Neutral}}(Demoman only) When a shield is equipped:<br>
 
{{Pro}}User isn't affected by gravity while deployed and charging
 
 
|-
 
|-
| align="center" | [[File:Backpack_Panic_Attack.png|100px]]<br>
+
| align="center" | [[File:Backpack Panic Attack.png|100px]]<br>
 
<small>Primary<br>Secondary</small><br>
 
<small>Primary<br>Secondary</small><br>
 
'''[[Panic Attack]]'''
 
'''[[Panic Attack]]'''
 
| align="left" |
 
| align="left" |
-Decreased deploy speed bonus from +50% to +33%  
+
{{Con}} Decreased deploy speed bonus from +50% to +33%  
 
|
 
|
{{Pro}}+50% bullets per shot<br>
+
{{Pro}} +50% bullets per shot<br>
{{Pro}}This weapon deploys 33% faster<br>
+
{{Pro}} This weapon deploys 33% faster<br>
{{Pro}}Fires a special fixed shot pattern<br>
+
{{Pro}} Fires a special fixed shot pattern<br>
{{Con}}-20% damage penalty<br>
+
{{Con}} -20% damage penalty<br>
{{Con}}Successive shots become less accurate<br>
+
{{Con}} Successive shots become less accurate
 
|-
 
|-
 
|}
 
|}

Revision as of 12:34, 24 June 2023

Yes. I like this new weapon.
The Heavy

Custom Weapons, also known as Custom TF2 Weapons or CTF2W, is a SourceMod server plugin which adds community-made weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. There is no loadout viewer nor a drop system, all weapons are immediately available to the player. Additionally, the mod has made changes to existing official weapons with the intention of creating more balanced and fun weapons.

Official server list

Pictogram comment.png Clicking on these will start up the game and connect to the server automatically
Custom Weapons | US

List of changes to official weapons

General changes

These changes are in effect on every official Custom Weapons servers:

  • Random critical hits are turned off.
  • Fixed bullet spread is enabled.
  • Consistent fall damage is enabled.
  • Removed the 10 second teammate outlines after respawning.
  • Health packs no longer remove the bleed effect.
  • Added "While on fire: -33% health received from all healing sources" to all fire sources

Speed changes

Speed boosts - number changes
Class Original Speed (HU/s) NEW Boosted Speed (HU/s) OLD Boosted Speed (HU/s)
Scout 400 (133.3%) 480 (160%) 505 (168.3%)
Soldier 240 (80%) 320 (106.6%) 336 (112%)
Pyro 300 (100%) 380 (126.6%) 405 (135%)
Demoman 280 (93.3%) 360 (120%) 385 (128.3%)
Heavy 240 (80%) 320 (106.6%) 336 (112%)
Engineer 300 (100%) 380 (126.6%) 405 (135%)
Medic 320 (106.6%) 400 (133.3%) 425 (141.6%)
Sniper 300 (100%) 380 (126.6%) 405 (135%)
Spy 320 (106.6%) 400 (133.3%) 425 (141.6%)

Scout changes

Modified official weapons
Weapon Changes Full new stats
Backpack Shortstop.png

Primary
Shortstop

Pictogram plus.png  Added "When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect"

Pictogram plus.png  When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect
Pictogram minus.png  When weapon is active: +20% increase in push force taken from damage and airblast
Pictogram info.png  This weapon is best used at medium and/or long range
Pictogram info.png  Alt-fire: Reach out to shove an enemy

Extra stats

Pictogram plus.png  +100% damage bonus
Pictogram plus.png  +42% faster firing speed
Pictogram plus.png  40% more accurate
Pictogram minus.png  50% slower reload time
Pictogram minus.png  -60% bullets per shot
Pictogram minus.png  -34% clip size

Backpack Soda Popper.png

Primary
Soda Popper

Pictogram minus.png  Removed "25% faster reload time"
Pictogram plus.png  Added "When Hype is used: Gain 50% faster reload time"
Pictogram plus.png  Decreased the damage required for Primary/Secondary/Melee to fully charge

Pictogram comment.png This will reduce Primary damage required from 395 to 280, Secondary damage required from 290 to 280, and Melee damage required from 350 to 140

Pictogram plus.png  On hit any weapon: Builds Hype
Pictogram plus.png  +50% faster firing speed
Pictogram minus.png  -66% clip size
Pictogram info.png  Alt-fire when full: Activate Hype for multiple air jumps and 50% faster reload time. When activated, user can't gain Hype.
Pictogram info.png  This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading
Pictogram info.png  Requires 280 with Primary/Secondary damage dealt and 140 with Melee damage dealt to fully charge Hype

Backpack Baby Face's Blaster.png

Primary
Baby Face's Blaster

Pictogram plus.png  Decreased boost lost on hit from 4% to 1%

Pictogram comment.png This means that it takes 100 damage to take a full meter of boost down, instead of 25

Pictogram plus.png  Removed "Boost decreased on air jumps"
Pictogram plus.png  "-34% clip size"
Pictogram minus.png  Added "Boost decays over time" (3.33% every 1 second)
Pictogram minus.png  Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"
Pictogram minus.png  Added "-1 capture rate on wearer"
Pictogram minus.png  Increased damage required to fill from 100 to 200

Pictogram plus.png  On hit any weapon: Builds Boost that increases your move speed on wearer
Pictogram minus.png  Boost is decreased when damaged and/or decays over time
Pictogram minus.png  Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram minus.png  10% slower move speed on wearer
Pictogram minus.png  -1 capture rate on wearer
Pictogram info.png  Requires 200 damage dealt to fully fill Boost

Backpack Back Scatter.png

Primary
Back Scatter

Pictogram plus.png  Removed "Mini-crits targets when fired at their back from close range"
Pictogram plus.png  Removed "-34% clip size"
Pictogram plus.png  Removed "20% less accurate"
Pictogram plus.png  Added "On kill: Decreased weapon attack noise"
Pictogram plus.png  Added "+40% damage vs players from behind"

Pictogram comment.png There is no distance limit

Pictogram plus.png  Added "Shots penetrate all enemies"
Pictogram minus.png  Added "30% slower firing speed"
Pictogram minus.png  Added "15% slower reload time"

Pictogram plus.png  On kill: Decreased weapon attack noise
Pictogram plus.png  +40% damage vs players from behind
Pictogram plus.png  Shots penetrate all enemies
Pictogram minus.png  30% slower firing speed
Pictogram minus.png  15% slower reload time

Backpack Crit-a-Cola.png

Secondary
Crit-a-Cola

Pictogram plus.png  Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds

Pictogram plus.png  While under the effects, all damage dealt is Mini-Crits for 8 seconds
Pictogram minus.png  While under the effects, making any attack causes a 3 second self Marked-for-Death debuff until the effect wears off
Pictogram info.png  30 second recharge
Pictogram info.png  Allowed in Medieval mode

Backpack Mad Milk.png

Secondary
Mad Milk + Reskins

Pictogram plus.png  Increased extinguishing teammate cooldown bonus from 20% to 25%
Pictogram minus.png  Decreased life-steal effect from 60% to 35%

Pictogram plus.png  Players heal 35% of the damage done to an enemy covered with milk
Pictogram plus.png  Extinguishing teammates refunds 25% of the meter
Pictogram plus.png  Extinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies
Pictogram info.png  20 second recharge
Pictogram info.png  Allowed in Medieval mode

Backpack Winger.png

Secondary
Winger

Pictogram plus.png  Added "Wearer never takes falling damage while active"
Pictogram plus.png  Increased jump height bonus from +25% to +30%

When weapon is active:

Pictogram plus.png Wearer never takes falling damage
Pictogram plus.png +30% greater jump height
Pictogram plus.png +15% damage bonus
Pictogram minus.png -60% clip size
Backpack Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram plus.png  Removed "When weapon is active"
Pictogram minus.png  Removed "On hit: Gain up to +3 health"
Pictogram plus.png  Removed "-25% clip size"
Pictogram plus.png  Added "35% of damage done is returned as health"
Pictogram minus.png  Added "-50% damage penalty"

Pictogram plus.png  35% of damage done is returned as health
Pictogram plus.png  +15% faster firing speed
Pictogram minus.png  -50% damage penalty

Backpack Flying Guillotine.png

Secondary
Flying Guillotine

Pictogram plus.png  Added "100% Mini-Crits vs players below 33% health"

Pictogram plus.png  On hit: Bleed for 5 seconds
Pictogram plus.png  Long distance hits reduce recharge time by 25%
Pictogram plus.png  100% Mini-Crits vs players below 33% health
Pictogram minus.png  Cannot be picked up after thrown
Pictogram info.png  6 second recharge
Pictogram info.png  Allowed in Medieval mode

Backpack Bat.png Melee
Bat + Reskins except Frying Pan and Golden Frying Pan

Pictogram plus.png  Added "+20% faster firing speed"

Pictogram comment.png This doesn't include Frying Pan or Gold Frying Pan due to concerns for noise spam

Pictogram plus.png  +20% faster firing speed

Backpack Sandman.png

Melee
Sandman

Pictogram plus.png  Decreased max health penalty from -15 to -10
Pictogram minus.png  The ball hit no longer does damage
Pictogram plus.png  Increased slow durations from 1-7s to 2-8 seconds
Pictogram plus.png  The slow effect now does a set -30% instead of scaling based on distance
Pictogram plus.png  Completely remade the slow effect and now it's based on target's current move speed, instead of scaling everyone down to the same move speed. Additionally, the ball can hit someone at point blank to apply the slowdown.

Pictogram plus.png  Alt-fire: Launches a ball that slows a target down by 30%
Pictogram plus.png  Baseball can be picked up after thrown to instantly recharge
Pictogram minus.png  -10 max health on wearer
Pictogram info.png  10 second recharge

Backpack Candy Cane.png

Melee
Candy Cane

Pictogram minus.png  Removed "On kill: A small health pack is dropped"
Pictogram plus.png  Removed "25% explosive damage vulnerability on wearer"
Pictogram plus.png  Added "On teammate hit: Gift your teammate with health and ammo"

Pictogram comment.png 20 HP and 10% ammo

Pictogram plus.png  Added "On enemy hit: Gift yourself with health and ammo"
Pictogram comment.png 30 HP and 15% ammo
Pictogram plus.png  Added "Gifted ammo can be overfilled"

Pictogram comment.png Up to 150% and will not decay

Pictogram minus.png  Added "50% slower firing speed"
Pictogram minus.png  Added "50% damage penalty"
Pictogram plus.png  Added "+75% melee range"
Pictogram plus.png  Added "+50% melee bounds"

Pictogram plus.png  +75% melee range
Pictogram plus.png  +50% melee bounds
Pictogram plus.png  On teammate hit: Gift your teammate with health and ammo
Pictogram plus.png  On enemy hit: Gift yourself with health and ammo
Pictogram minus.png  50% slower firing speed
Pictogram minus.png  50% damage penalty
Pictogram info.png  Gifted ammo can be overfilled

Backpack Boston Basher.png

Melee
Boston Basher

Pictogram info.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram plus.png  On hit: Bleed for 5 seconds
Pictogram minus.png  On miss: Hit yourself. Idiot!
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time

Backpack Sun-on-a-Stick.png

Melee
Sun-on-a-Stick

Pictogram minus.png  Increased direct damage penalty from -25% to -35%
Pictogram minus.png  Added "Alt-fire: Spontaneous combustion"

Pictogram comment.png Ignites the user for 10 seconds
Pictogram comment.png 20 second recharge once used

Pictogram plus.png  Added "On hit: Transfers 'Spontaneous Combustion' afterburn to the target"
Pictogram minus.png  Added "On hit: Transferred afterburn duration is decreased by 75%"
Pictogram minus.png  Added "On holster: User takes remaining 'Spontaneous Combustion' afterburn damage all at once"

Pictogram plus.png  On hit: Transfers "Spontaneous Combustion" afterburn to the target
Pictogram plus.png  +25% fire damage resistance while active
Pictogram plus.png  100% critical hit vs burning players
Pictogram minus.png  On hit: Transferred afterburn duration is decreased by 75%
Pictogram minus.png  On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once
Pictogram minus.png  -35% direct damage penalty
Pictogram info.png  Alt-fire: Spontaneous Combustion
Pictogram info.png  20 second recharge once used

Backpack Fan O'War.png

Melee
Fan O'War

Pictogram minus.png  Removed "Crits whenever it would normally mini-crit"
Pictogram minus.png  Increased damage penalty from -75% to -94%
Pictogram plus.png  Increased maximum number of marked targets from 1 to 2
Pictogram minus.png  Decreased mark duration from 15 seconds to 10 seconds
Pictogram plus.png  Added "On hit: Gain a 2 second speed boost"

Pictogram plus.png  On hit: Target (up to 2) is marked for 10 seconds causing all damage taken to be mini-crits
Pictogram plus.png  On hit: Gain a 2 second speed boost
Pictogram minus.png - 94% damage penalty
Pictogram info.png  Consecutive hits on the same target resets the duration and marking a 3rd target will remove the mark from the 1st target

Backpack Atomizer.png

Melee
Atomizer

Pictogram minus.png  Removed "Grants Triple Jump while deployed"
Pictogram minus.png  Removed "Melee attacks mini-crit while airborne"
Pictogram plus.png  Removed "-15% damage vs players"
Pictogram plus.png  Removed "This weapon deploys 50% slower"
Pictogram plus.png  Added "On hit with this weapon: Slams airborne targets into the ground"

Pictogram comment.png Depending how far from the ground the target is, this weapon can inflict a decent amount of falling damage to that target

-Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."
-Added "Disables double jump on wearer"
-Added "Bonus jumps (up to 250) can be used even while weapon is not active"

Pictogram comment.png Every jump has a purple smoke effect below the user's feet
Pictogram comment.png When the Soda Popper's Hype is active, any stored jumps are not used until that effect is over

Pictogram plus.png  On hit with this weapon: Slams airborne targets into the ground
Pictogram plus.png  On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump.
Pictogram minus.png  Disables double jump on wearer
Pictogram info.png  Bonus jumps can be used even while weapon is not active

Soldier changes

Banner changes
Changes

Pictogram plus.png  Added "When you active your banner, your Primary's clip is automatically fully reloaded"

Pictogram comment.png This will pull from the reserve ammo, it will adjust if your clip size is increased (e.g. Air Strike)
Modified official weapons
Weapon Changes Full New Stats
Backpack Direct Hit.png

Primary
Direct Hit

Pictogram minus.png  Removed "+25% damage bonus"
Pictogram plus.png  Added "+25% damage vs players"

Pictogram plus.png  Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png  +25% damage vs players
Pictogram plus.png  +80% projectile speed
Pictogram minus.png  -70% explosion radius

Backpack Black Box.png

Primary
Black Box

Pictogram plus.png  Changed the "On hit: Gain HP per attack" system to count direct hits and splash damage separately
Pictogram plus.png  Increased health gained per attack from 20 to 25

Pictogram plus.png  On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt.
Pictogram minus.png  -25% clip size

Backpack Rocket Jumper.png

Primary
Rocket Jumper

Pictogram plus.png  Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"
Pictogram plus.png  Added "Allowed in Medieval mode"

Pictogram plus.png  On kill with any weapon: All equipped weapons are automatically fully reloaded
Pictogram plus.png  +200% max Primary ammo on wearer
Pictogram plus.png  No self inflicted blast damage taken
Pictogram minus.png  -100% damage penalty
Pictogram minus.png  Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram info.png  Allowed in Medieval mode

Backpack Liberty Launcher.png

Primary
Liberty Launcher

Pictogram plus.png  Decreased damage penalty from -25% to -20%
Pictogram plus.png  Added "Increased push force against enemy players and the user"

Pictogram plus.png  Increased push force against enemy players and the user
Pictogram plus.png  -25% blast damage from rocket jumps
Pictogram plus.png  +40% projectile speed
Pictogram plus.png  +25% clip size
Pictogram minus.png  -20% damage penalty

Backpack Beggar's Bazooka.png

Primary
Beggar's Bazooka

Pictogram plus.png  Removed "+3 degrees random projectile deviation"
Pictogram plus.png  Removed "Cannot collect ammo from Dispensers while active"
Pictogram minus.png  Added "Projectile deviation scales by 1.666% based on the current number of loaded rockets"

Pictogram plus.png  Hold FIRE to load up to 3 rockets
Pictogram plus.png  Release FIRE to unleash the barrage at 70% faster firing speed
Pictogram minus.png  Projectile deviation scales by 1.666% based on the current number of loaded rockets
Pictogram minus.png  Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip
Pictogram minus.png  -20% explosion radius
Pictogram minus.png  30% slower reload time

Backpack Air Strike.png

Primary
Air Strike

Pictogram plus.png  Changed the "-15% blast damage from explosive jumps" to "decreases all blast damage taken from this weapon"
Pictogram plus.png  Removed "-10% explosive radius"

Pictogram plus.png  Added "33% faster reload time while explosive jumping"

Pictogram plus.png  -15% blast damage to self from this weapon
Pictogram plus.png  +66% faster firing speed and 33% faster reload time while explosive jumping
Pictogram plus.png  Clip size increased on kill (up to 4)
Pictogram minus.png  -15% damage penalty
Pictogram minus.png  -20% explosion radius while explosive jumping

Backpack Buff Banner.png

Secondary
Buff Banner

Pictogram plus.png  Added "Grants player and nearby teammates 10 seconds of full knockback resistance while under the effects"
Pictogram plus.png  Added "On wearer: +15% faster firing speed for all weapons"

Pictogram plus.png  On wearer: +15% faster firing speed for all weapons
Pictogram plus.png  Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits and full knockback resistance
Pictogram info.png  Requires 600 damage dealt to charge
Pictogram info.png  Allowed in Medieval mode

Backpack Battalion's Backup.png

Secondary
Battalion's Backup

Pictogram plus.png  Increased max health on wearer from +20 to +30
Pictogram plus.png  Any player that is under this effect will now be able to see their net health on screen

Pictogram comment.png Net health means the health you effectively have with the damage resistance, displayed in the top left corner

Pictogram plus.png  +30 max health on wearer
Pictogram plus.png  Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)
Pictogram info.png  Requires 600 damage dealt to charge
Pictogram info.png  Allowed in Medieval mode

Backpack Concheror.png

Secondary
Concheror

Pictogram minus.png  Increased banner cost from 480 to 600
Pictogram plus.png  Increased health regen from +4 to +8

Pictogram plus.png  Up to +8 health regenerated per second on wearer
Pictogram plus.png  Once used, grants player and nearby teammates 10 seconds a speed boost and 35% lifesteal
Pictogram info.png  Requires 600 damage dealt to charge
Pictogram info.png  Allowed in Medieval mode

Backpack Mantreads.png

Secondary
Mantreads

Pictogram plus.png  Increased stomping damage multiplier from x3 to x3.5
Pictogram plus.png  Stomping damage can now benefit from life-steal effects
Pictogram plus.png  Stomping damage can now be Mini-Crit boosted
Pictogram plus.png  Added "+20% increased rocket jump height on wearer"

Pictogram plus.png  -75% reduction in push force taken from damage, airblasts, and knockback effects
Pictogram plus.png  200% increased air strafe control when explosive jumping
Pictogram plus.png  Deals 3.5x falling damage to the player you land on
Pictogram plus.png  +20% increased rocket jump height on wearer
Pictogram info.png  Allowed in Medieval mode

Backpack Righteous Bison.png

Secondary
Righteous Bison

Pictogram plus.png  Removed hidden clip size penalty
Pictogram plus.png  Added hidden "+25% faster firing speed"

Pictogram comment.png This matches the default Shotgun

Pictogram minus.png  Added hidden "25% slower reload time"

Pictogram comment.png This matches the default Shotgun

Pictogram plus.png  Added "Reload time decreases as health decreases (up to 66%)"
Pictogram plus.png  Added +10% damage bonus vs players

Pictogram plus.png  Does not require ammo
Pictogram plus.png  Projectile cannot be deflected and penetrates enemy players
Pictogram plus.png  Reload time decreases as health decreases (up to 66%)
Pictogram minus.png  Deals only 20% damage to buildings

Backpack Shovel.png Melee
Shovel + Reskins

Pictogram plus.png  Added "Weapon knockback increases as the user becomes injured"

Pictogram plus.png  Weapon knockback increases as the user becomes injured

Backpack Equalizer.png

Melee
Equalizer

Pictogram plus.png  Removed "-90% less healing from Medic sources"
Pictogram plus.png  Added "If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt"
Pictogram plus.png  Added "When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)"

Pictogram comment.png While at 1 health, the user would get +100% bonus health from any healing source while this weapon is active

Pictogram minus.png  Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect"

Pictogram plus.png  Damage increases as the user becomes injured
Pictogram plus.png  If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt
Pictogram plus.png  When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +150%)
Pictogram minus.png  On wearer: -20% base healing given and/or gained from every healing source or weapon effect

Backpack Disciplinary Action.png

Melee
Disciplinary Action

Pictogram minus.png  Flipped the speed boost duration for the user and ally
Pictogram plus.png  Increased the hidden melee range multiplier from +70% to +75%
Pictogram minus.png  Decreased the hidden melee bounds multiplier from +55% to +50%
Pictogram plus.png  Added "On kill with any weapon: +2 stacks. Assist-kills grant +1 stack."
Pictogram plus.png  Added "Alt-fire: Consume 1 stack (up to 8) to gain a 3 second speed boost"

Pictogram plus.png  +75% melee range
Pictogram plus.png  +50% melee bounds
Pictogram plus.png  On hit ally: Boosts user's speed for 2 seconds and boosts ally's speed for 4 seconds
Pictogram plus.png  On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.
Pictogram minus.png  -25% damage penalty
Pictogram info.png  Alt-fire: Consume 3 stack to gain a speed boost

Backpack Escape Plan.png

Melee
Escape Plan

Pictogram plus.png  Increased max move speed bonus to +66% from +60% Pictogram plus.png  Now constantly scales down to 1 health instead of scaling at certain thresholds
Pictogram plus.png  Removed "-90% less healing from Medic sources"
Pictogram plus.png  Added "If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt"
Pictogram minus.png  Added "-20% damage penalty"

When weapon is active:

Pictogram plus.png  If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt
Pictogram plus.png  Move speed increases as the user becomes injured
Pictogram minus.png  You are Marked-for-Death while active, and for short period after switching weapons
Pictogram minus.png  -20% damage penalty

Pyro changes

Class changes
Changes Full new stats

Pictogram plus.png  Added "(Ability) Pyrotechnics"

Pictogram plus.png  Debuffs wear off 50% faster

Pictogram plus.png  Added "+10% faster firing speed" to all Flare Guns
Pictogram plus.png  Afterburn damage will now count towards any lifesteal
Pictogram plus.png  Airblast will now reset the timer for grenades from Demoman's primaries
Pictogram minus.png  Removed direct flame damage reducing Medi Gun healing and shield resists
Pictogram minus.png  Players will now regain air control immediately after being airblasted by a Flamethrower

(Ability) Pyrotechnics

Pyro - Modified Official Weapons
Weapon Changes Full New Stats
Backpack Backburner.png

Primary
Backburner

Pictogram plus.png  Decreased airblast cost from +150% to +100%
Pictogram minus.png  Removed "100% critical hits from behind"
Pictogram plus.png  Added "+100% direct & afterburn damage bonus from behind"

Pictogram plus.png  +100% direct & afterburn damage bonus from behind
Pictogram minus.png  +100% airblast cost

Backpack Degreaser.png

Primary
Degreaser

Pictogram plus.png  Removed "+25% airblast cost"
Pictogram plus.png  Added "+25% faster primary recovery after airblasting"
Pictogram plus.png  Added "Reflected projectiles ignites enemies for 10 seconds"
Pictogram minus.png  Added "Reflected projectiles do normal damage instead of mini-crit"
Pictogram minus.png  Added "-10% direct damage penalty"

Pictogram plus.png  This weapon deploys 60% faster and holsters 30% faster
Pictogram plus.png  +25% faster primary recovery after airblasting
Pictogram plus.png  Reflected projectiles ignites enemies for 10 seconds
Pictogram minus.png  Reflected projectiles do normal damage instead of mini-crit
Pictogram minus.png  -66% afterburn damage penalty
Pictogram minus.png  -10% direct damage penalty

Backpack Phlogistinator.png

Primary
Phlogistinator

Pictogram plus.png  Added "+25 max health on wearer"
Pictogram minus.png  Added "+50% pushforce taken from damage"
Pictogram minus.png  Added "+25% pushforce taken from airblast"

Pictogram plus.png  +25 max health on wearer
Pictogram plus.png  Build MMMMPH by dealing fire damage
Pictogram plus.png  Activate when full to gain crit for several seconds
Pictogram minus.png  No airblast
Pictogram minus.png  +50% pushforce taken from damage
Pictogram minus.png  +25% pushforce taken from airblast
Pictogram info.png  While MMMMPH taunting: Gain invulnerable and full knockback resistance

Backpack Dragon's Fury.png

Primary
Dragon's Fury

Pictogram minus.png  Increased hidden Primary ammo penalty from -80% to -85%
Pictogram minus.png  Increased hidden airblast cost bonus from -75% to -85%
Pictogram plus.png  Added "Extinguishing teammates restores additional +10 health"

Pictogram plus.png  Extinguishing teammates restores additional +10 health
Pictogram plus.png  Deals 300% damage to burning players
Pictogram plus.png  +50% repressurization rate on hit
Pictogram plus.png  -85% airblast cost
Pictogram minus.png  -50% repressurization rate on ALT-FIRE
Pictogram minus.png  -85% max Primary ammo on wearer
Pictogram info.png  Primary fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds

Backpack Detonator.png

Secondary
Detonator

Pictogram plus.png  Decreased damage penalty from 25% to 15%
Pictogram plus.png  Decreased self-damage penalty from 50% to 25%

Pictogram plus.png  100% mini-crits vs burning players
Pictogram plus.png  +10% faster firing speed
Pictogram plus.png  User can flare jump
Pictogram minus.png  +25% damage to self
Pictogram minus.png  -15% damage penalty
Pictogram info.png  Alt-fire: Detonate flare
Pictogram info.png  This weapon will reload automatically when not active

Backpack Manmelter.png

Secondary
Manmelter

Pictogram minus.png  Removed "+50% projectile speed"
Pictogram minus.png  Changed "saved critical hits" to "Mark-For-Death shots" with the duration based on if the target is burning

Pictogram comment.png There is no max duration

Pictogram plus.png  Added "Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro"

Pictogram comment.png Cleaning teammates grants special Mark-for-Death shots

Pictogram plus.png  Added "Projectile cannot be deflected and can extinguish teammates"
Pictogram plus.png  Added "Reload or Special attack: Use stored shots to gain speed boosts"

Pictogram comment.png This will remove 2 by default for a 5 second boost and when removing 1 will grant a 2 second boost

Pictogram plus.png  Does not require ammo
Pictogram plus.png  Projectile cannot be deflected and can extinguish teammates
Pictogram plus.png  +10% faster firing speed
Pictogram plus.png  Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro. Cleaning teammates grants special Mark-For-Death shots.
Pictogram plus.png  Press Reload or Special attack to use stored shots to gain speed boosts

Backpack Scorch Shot.png

Secondary
Scorch Shot

Pictogram minus.png  Removed "100% mini-crits vs burning players"
Pictogram plus.png  Removed "-35% damage penalty"
Pictogram minus.png  Removed ability to flare jump and self damage from flare
Pictogram minus.png  Added "-15% projectile speed"

Pictogram plus.png  +10% faster firing speed
Pictogram plus.png  Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.
Pictogram minus.png  -15% projectile speed
Pictogram info.png  This weapon will reload automatically when not active

Backpack Thermal Thruster.png

Secondary
Thermal Thruster

Pictogram minus.png  Removed "Push enemies back when you land with the force and radius based on your velocity"
Pictogram minus.png  Removed "Deals 3x the fall damage to an enemy you land on"
Pictogram minus.png  Removed hidden "User takes 75% less falling damage after using a charge"
Pictogram plus.png  Removed hidden "+50% increase in push force taken from damage on wearer"
Pictogram plus.png  Decreased recharge time per charge from 15 seconds to 10 seconds
Pictogram plus.png  Decreased delay before launching from 0.65 seconds to 0.5 seconds
Pictogram plus.png  Decreased delay before re-launching from 1.2 seconds to 1.0 seconds
Pictogram plus.png  Decreased locked holster speed from 0.8 seconds to 0.75 seconds
Pictogram plus.png  Added "Wearer never takes falling damage"
Pictogram plus.png  Added "Extinguish nearby teammates when you launch to restore 30 health to the Pyro"
Pictogram plus.png  Added "Ignite nearby enemies for 10 seconds when you launch"
Pictogram minus.png  Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"
Pictogram plus.png  Added "The user can re-launch while airborne"

Pictogram plus.png  Wearer never takes falling damage
Pictogram plus.png  Extinguish nearby teammates when you launch to restore 30 health to the Pyro
Pictogram plus.png  Ignite nearby enemies for 10 seconds when you launch
Pictogram minus.png  Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram minus.png  0.75 second locked holster penalty
Pictogram info.png  This weapon fires a quick blast that launches the user based where you are aiming. Additionally, the user can re-launch while airborne.
Pictogram info.png  This weapon has 2 charges and requires 10 seconds each to recharge
Pictogram info.png  Allowed in Medieval mode

Backpack Gas Passer.png

Secondary
Gas Passer

Pictogram info.png  Changed the afterburn to be based on 4% of the enemy's max health instead of normal afterburn damage
Pictogram minus.png  The meter no longer recharges over time and only from damage dealt
Pictogram plus.png  Decreased damage to fill from 750 to 300
Pictogram plus.png  Added "Extinguishing teammates or yourself restores 40 health to the Pyro"

Pictogram plus.png  Gas meter builds with any damage done
Pictogram plus.png  Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies
Pictogram plus.png  Extinguishing teammates or yourself restores 40 health to the Pyro
Pictogram minus.png  Spawning and resupply do not affect the Gas meter
Pictogram minus.png  Gas meter starts empty
Pictogram plus.png  Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)
Pictogram info.png  Allowed in Medieval mode

Backpack Fire Axe.png Melee
Fire Axe + Reskins

Pictogram plus.png  Added "+50% max Primary ammo on wearer

Pictogram plus.png  +50% max Primary ammo on wearer

Backpack Axtinguisher.png

Melee
Axtinguisher

Pictogram minus.png  Removed "Killing blows on burning players grants a speed boost"
Pictogram plus.png  Removed "This weapon holsters 35% slower"

Pictogram plus.png  100% Mini-Crits vs burning players
Pictogram plus.png  Damage increases based on remaining duration of afterburn
Pictogram minus.png  On hit burning enemy: Extinguishes them
Pictogram minus.png  -33% damage penalty

Backpack Homewrecker.png

Melee
Homewrecker

Pictogram plus.png  Increased bonus damage vs buildings from +100% to +150%
Pictogram plus.png  Added "While active: Gain immunity to push force taken from damage"

Pictogram plus.png  While active: Gain immunity to push force taken from damage
Pictogram plus.png  Damage removes Sappers
Pictogram plus.png  +150% damage vs buildings
Pictogram minus.png  -25% damage vs players

Backpack Powerjack.png

Melee
Powerjack

Pictogram minus.png  Removed "+25 health restored on kill"
Pictogram minus.png  Added "-20% ammo from pickups, Dispensers, and/or Payload carts on wearer"
Pictogram plus.png  Added "Killing blows on burning players grants a speed boost"

Pictogram plus.png  Killing blows on burning players grants a speed boost
Pictogram plus.png  +15% faster move speed while active
Pictogram minus.png  20% damage vulnerability while active
Pictogram minus.png  -20% ammo from pickups, Dispensers, and/or Payload carts on wearer

Backpack Back Scratcher.png

Melee
Back Scratcher

Pictogram minus.png  Removed "+25% damage bonus"
Pictogram minus.png  Removed "+50% health from packs on wearer"
Pictogram plus.png  Removed "-75% health from healers on wearer"
Pictogram plus.png  Added "On kill with any weapon: +20 health restored. Assist-kills grant +10 health."
Pictogram plus.png  Added "+100% health restored from kills/assist-kills with this weapon"
Pictogram minus.png  Added "-25 max health on wearer"

Pictogram plus.png  On kill with any weapon: +20 health restored. Assist-kills grant +10 health.
Pictogram plus.png  Restore double health from kills/assist-kills with this weapon
Pictogram minus.png  -25 max health on wearer

Backpack Sharpened Volcano Fragment.png

Melee
Sharpened Volcano Fragment

Pictogram minus.png  Removed "On hit: Target is engulfed in flames"
Pictogram minus.png  Increased direct damage penalty from -20% to -30%
Pictogram plus.png  Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"

Pictogram comment.png Eternal flames cannot be extinguished

Pictogram plus.png  On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect
Pictogram minus.png  -30% direct damage penalty
Pictogram info.png  Afterburn caused by this weapon will not be overridden by any other flame source

Backpack Neon Annihilator.png

Melee
Neon Annihilator

Pictogram minus.png  Removed "Damage removes Sappers"
Pictogram plus.png  Removed "-20% damage penalty vs players"
Pictogram minus.png  Added "-33% damage penalty"
Pictogram plus.png  Added that gas-covered & bleeding enemies will count as "wet" targets
Pictogram plus.png  Added "Grants user the ability to breath underwater while active"

Pictogram plus.png  Grants user the ability to breath underwater while active
Pictogram plus.png  100% critical hit vs wet players
Pictogram minus.png  -33% damage penalty
Pictogram info.png  Players that are "wet" include: Mad Milk, Jarate, Bleeding, gas-covered, and water

Backpack Hot Hand.png

Melee
Hot Hand

Pictogram minus.png  Increased direct damage penalty from -15% to -43%
Pictogram plus.png  Added "Combo slap system" with 4 layers of effects

-Added "Switching targets or not hitting an enemy after 1.5 seconds resets the system

Pictogram comment.png Everything is removed if system resets

Pictogram info.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram info.png  Slap system:

  • 1st slap: Gain a speed boost
  • 2nd slap: Target is engulfed in flames with +150% afterburn damage bonus
  • 3rd slap: Attack will crit
  • 4th slap: Applies knockback to the target

Pictogram plus.png  +150% afterburn damage bonus
Pictogram minus.png  Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy
Pictogram minus.png  -43% direct damage penalty
Pictogram info.png  Broadcasts every successful hit on an enemy player over the death-notice area
Pictogram info.png  Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time

Demoman changes

Class changes
Changes Full new stats

Pictogram plus.png  Added "(Ability) Spawns a Dynamite Pack on Death"

Pictogram comment.png The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. The Dynamite Pack doesn't cause knockback.

(Ability) Spawns a Dynamite Pack on Death

Grenade Launcher changes

Pictogram info.png  Added "Grenades do not randomly spin when fired"
Pictogram plus.png  Increased reserve ammo from 16 to 24

Stickybomb Launcher changes

Pictogram info.png  Reworked damage rampup and damage dealt

Pictogram comment.png Removed damage rampup based on how close the user is to a target and the natural +/-2% damage variance
Pictogram comment.png Each stickybomb will now start at 70 damage and ramp up to 120 within 5 seconds after being fired from the weapon
Pictogram comment.png In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon

Pictogram info.png  Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."
Pictogram minus.png  Decreased max number of stickies out from 8 to 6
Pictogram minus.png  Decreased clip size from 8 to 6

Shield changes

Pictogram plus.png  Immune to debuffs while charging, rather than cleansing at the start of the charge Pictogram comment.png Self Marked-for-Death will not be cleansed
Pictogram plus.png  Increased base impact max damage from 50 to 60
Pictogram minus.png  Removed knockback from shield impacts
Pictogram plus.png  Increased base turning control while charging by 50%
Pictogram plus.png  Added that impact damage benefits from life-steal effects

Modified official weapons
Weapon Changes Full new stats
Backpack Loch-n-Load.png

Primary
Loch-n-Load

Pictogram minus.png  Removed "+20% damage vs buildings"
Pictogram minus.png  Increased clip size penalty from -25% to -50%
Pictogram plus.png  Removed "Launched bombs shatter on surfaces"
Pictogram plus.png  Added "Grenades have no fuse timers and will explode whenever it hits a surface or enemy"
Pictogram minus.png  Added "-50% self damage force"
Pictogram plus.png  Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading"
Pictogram minus.png  Added "25% slower reload time"

Pictogram plus.png  Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy
Pictogram plus.png  Grenades do not randomly spin when fired
Pictogram plus.png  +25% projectile speed
Pictogram minus.png  -50% clip size
Pictogram minus.png  -25% explosion radius
Pictogram minus.png  -50% self damage force
Pictogram minus.png  -25% slower reload time
Pictogram info.png  This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading

Backpack Ali Baba's Wee Booties.png
Primary
Ali Baba's Wee Booties
Backpack Bootlegger.png
Primary
Bootlegger

Pictogram plus.png  Removed the "shield required" for the "+10% faster move speed on wearer" bonus
Pictogram plus.png  Added "Shield impact kills refill 25% of your charge meter (when a shield is equipped)"

Pictogram plus.png  +10% move speed on wearer
Pictogram plus.png  +25 max health on wearer
Pictogram plus.png  +200% increase in turning control while charging
Pictogram plus.png  Shield impact or melee kills refill 25% of your charge meter
Pictogram info.png  Allowed in Medieval mode

Backpack Loose Cannon.png

Primary
Loose Cannon

Pictogram minus.png  Removed "+20% projectile speed"

Pictogram info.png  Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key.
Pictogram info.png  Holding down the fire key for too long will cause a misfire
Pictogram plus.png  Cannonballs do not randomly spin when fired
Pictogram plus.png  Cannonballs push players back on impact
Pictogram plus.png  Double-Donk: If a cannonball deals both impact and explosive damage to an enemy within half a second, explosive damage will be a mini-crit
Pictogram minus.png  Cannonballs do not explode on impact

Backpack Iron Bomber.png

Primary
Iron Bomber

Pictogram plus.png  Added "Grenades detonate other nearby grenades that are yours"

Pictogram plus.png  Grenades have very little bounce/roll and do not randomly spin when fired
Pictogram plus.png  Grenades detonate other nearby grenades that are yours
Pictogram plus.png  -30% fuse time on grenades
Pictogram minus.png  -15% explosion radius

Backpack Scottish Resistance.png

Secondary
Scottish Resistance

Pictogram minus.png  Decreased firing speed bonus from +25% to +15%
Pictogram plus.png  Increased Secondary ammo bonus from +50% to +100%
Pictogram minus.png  Removed "Able to destroy enemy stickybombs"
Pictogram plus.png  Removed "0.8 sec slower bomb arm time"
Pictogram plus.png  Added "+100% clip size"
Pictogram minus.png  Added "-66% initial damage penalty" & "50% longer stickybomb damage ramp up time"

Pictogram comment.png Each stickybomb will start at 23 damage and ramp up to 120 within 7.5 seconds after being fired from the weapon

Pictogram plus.png  Detonates stickybombs near the crosshair and directly under your feet
Pictogram plus.png  +15% faster firing speed
Pictogram plus.png  +100% clip size
Pictogram plus.png  +100% max secondary ammo on wearer
Pictogram plus.png  +6 max pipebombs out
Pictogram minus.png  50% longer stickybomb damage ramp up time
Pictogram minus.png  -66% initial damage penalty

Backpack Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram plus.png  Added "On kill with any weapon: All equipped weapons are automatically fully reloaded"
Pictogram plus.png  Decreased max stickybombs out from -6 to -3
Pictogram plus.png  Added "Allowed in Medieval mode"

Pictogram plus.png  On kill with any weapon: All equipped weapons are automatically fully reloaded
Pictogram plus.png  +200% max Secondary ammo on wearer
Pictogram plus.png  No self inflicted blast damage taken
Pictogram minus.png  -100% damage penalty
Pictogram minus.png  -3 max stickybombs out
Pictogram minus.png  Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram info.png  Allowed in Medieval mode

Backpack Quickiebomb Launcher.png

Secondary
Quickiebomb Launcher

Pictogram plus.png  Increased charge rate bonus from +70% to instant
Pictogram plus.png  Increased arm time bonus from -0.2 faster to instant
Pictogram minus.png  Removed "Up to +35% damage based on charge"
Pictogram plus.png  Removed "-15% damage penalty"
Pictogram minus.png  Added "-50% explosion radius"
Pictogram minus.png  Added "-50% clip size"
Pictogram minus.png  Added "-3 max stickybombs out"

Pictogram plus.png  Able to destroy enemy stickybombs
Pictogram plus.png  Instant charge time
Pictogram plus.png  Instant arm time
Pictogram minus.png  -50% explosion radius
Pictogram minus.png  -50% clip size
Pictogram minus.png  -3 max stickybombs out

Backpack Chargin' Targe.png

Secondary
Chargin' Targe

Pictogram plus.png  Added "+20% bullet damage resistance on wearer"

Pictogram plus.png  +50% fire damage resistance on wearer
Pictogram plus.png  +30% explosive damage resistance on wearer
Pictogram plus.png  +20% bullet damage resistance on wearer
Pictogram info.png  Alt-fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy
Pictogram info.png  Allowed in Medieval mode

Backpack Splendid Screen.png

Secondary
Splendid Screen

Pictogram minus.png  Removed "+70% increase in charge impact damage"
Pictogram plus.png  Increased fire damage resistance from +20% to +25%
Pictogram minus.png  Decreased explosive damage resistance from +20% to +15%
Pictogram plus.png  Added "+10% bullet damage resistance on wearer"

Pictogram plus.png  +25% fire damage resistance on wearer
Pictogram plus.png  +15% explosive damage resistance on wearer
Pictogram plus.png  +10% bullet damage resistance on wearer
Pictogram plus.png  +50% increase in charge recharge rate
Pictogram info.png  Alt-fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy
Pictogram info.png  Allowed in Medieval mode

Backpack Tide Turner.png

Secondary
Tide Turner

Pictogram minus.png  Removed "+15% fire damage resistance on wearer"
Pictogram minus.png  Removed "+15% explosive damage resistance on wearer"
Pictogram minus.png  Removed "Melee kills refill 75% of your charge meter"
Pictogram plus.png  Added "Gain a 1 second speed boost (with no cooldown) anytime you take damage"

Pictogram plus.png  Gain a 1 second speed boost anytime you take damage
Pictogram plus.png  Full turning control while charging
Pictogram minus.png  Taking damage while shield charging reduces remaining charging time
Pictogram info.png  Alt-fire: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy
Pictogram info.png  Allowed in Medieval mode

Backpack Bottle.png
Melee
Bottle + Reskins

Pictogram plus.png  Added "-40% blast damage taken from explosive jumps while active"

Pictogram plus.png  -40% blast damage taken from explosive jumps while active

Backpack Eyelander.png

Melee
Eyelander

Pictogram minus.png  Removed "Every head taken raises shield impact damage"
Pictogram minus.png  Removed healing 15 health on kill
Pictogram minus.png  Decreased move speed increase per head from +8% to +5%
Pictogram plus.png  Added "On kill (after the 4th): Gain a 4 second speed boost"

Pictogram plus.png  On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer
Pictogram plus.png  On kill (after the 4th): Gain a 4 second speed boost
Pictogram minus.png  -25 max health on wearer
Pictogram info.png  User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time
Pictogram info.png  Heads and their bonuses are lost on death

Backpack Scotsman's Skullcutter.png

Melee
Scotsman's Skullcutter

Pictogram minus.png  Removed "+20% damage bonus"
Pictogram plus.png  Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%."
Pictogram plus.png  Added "+30% damage vs players while charging"

Pictogram plus.png  On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%.
Pictogram plus.png  +30% damage vs players while charging
Pictogram minus.png  15% slower move speed while active
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time

Backpack Claidheamh Mòr.png

Melee
Claidheamh Mòr

Pictogram plus.png  Increased charge time bonus from +0.5 seconds to +0.75 seconds
Pictogram plus.png  Added +25% increase in charge impact damage
Pictogram minus.png  Removed "Melee kills refill 25% of your charge meter"

When weapon is active:

Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time
Pictogram plus.png  0.75 sec increase in charge duration
Pictogram plus.png  +25% increase in charge impact damage
Pictogram minus.png  15% damage vulnerability on wearer
Backpack Ullapool Caber.png

Melee
Ullapool Caber

Pictogram minus.png  Increased firing speed penalty from -20% to -25%
Pictogram minus.png  Decreased melee damage from 55 to 30
Pictogram plus.png  Increased explosion damage from 75 to 90
Pictogram info.png  The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used
Pictogram plus.png  Additionally, the damage from the explosion no longer has damage falloff.
Pictogram plus.png  The self damage will now be 50% of the explosion damage

Pictogram comment.png In the vanilla game, it is between 52-56 self damage

Pictogram plus.png  Added "This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds."

Pictogram plus.png  Added "This weapon can taunt kill, but deals decreased damage if re-charging"

Pictogram comment.png While re-charging, this will deal 300 melee damage. While charged, this will deal 600 explosive damage.

Pictogram plus.png  Removed "This weapon deploys 100% slower"
Pictogram plus.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram plus.png  Causes a special explosion when you hit an enemy or surface
Pictogram minus.png  When the explosion happens, the user takes self inflicted blast damage and is launched into the air
Pictogram minus.png  25% slower firing speed
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time
Pictogram info.png  This weapon can taunt kill, but deals decreased damage while re-charging
Pictogram info.png  This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds.

Backpack Persian Persuader.png

Melee
Persian Persuader

Pictogram plus.png  Removed "-80% max Secondary ammo on wearer"
Pictogram plus.png  Decreased "max Primary ammo on wearer from 80% to 50%"
Pictogram minus.png  Added "-25% decrease in charge recharge rate"

Pictogram plus.png  Melee hits refill 20% of your charge meter
Pictogram plus.png  Ammo boxes collected also refill your charge meter
Pictogram minus.png  -50% max Primary ammo on wearer
Pictogram minus.png  -25% decrease in charge recharge rate"
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time

Heavy changes

Class changes
Changes Full new stats

Pictogram plus.png  Increased base move speed from 230 Hu to 240 Hu
Pictogram plus.png  Added "(Ability) Heavyweight":

Pictogram plus.png  Increased melee damage from 65 to 70 for all Heavy Melee weapons
Pictogram plus.png  Increased melee range by 50% & melee bounds by +25% for all Heavy Melee weapons

(Ability) Heavyweight

Minigun changes

Pictogram plus.png  Increased move speed while deployed from -53% to -50%

Lunchbox weapons changes

Pictogram plus.png  Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"
Pictogram minus.png  Changed the recharge system when picking up HP packs:

Pictogram minus.png  Picking up a small HP pack will refill 20%, a medium HP pack will refill 50%, and a large HP pack will refill 100%
Modified official weapons
Weapon Changes Full new stats
Backpack Natascha.png

Primary
Natascha

Pictogram minus.png  Removed "20% damage resistance when below 50% health and spun up"
Pictogram plus.png  Decreased spin up time penalty from -30% to -25%
Pictogram minus.png  Increased damage penalty from -25% to -50%
Pictogram minus.png  Added "-25% bullets per shot"
Pictogram info.png  Added "Applies no knockback against enemies"
Pictogram info.png  Completely remade the slow down effect similar to the "Sandman". The slow down system now scales between -50% at close range and -5% at max range.
Pictogram minus.png  Decreased max distance slow-down effect falloff from 1350 Hu to 1200 Hu

Pictogram plus.png  When fully spun up: The user and nearby teammates gain damage resistance
Pictogram minus.png  -50% damage penalty
Pictogram minus.png  -25% bullets per shot
Pictogram minus.png  25% slower spin up time
Pictogram info.png  Applies no knockback against enemies

Backpack Brass Beast.png

Primary
Brass Beast

Pictogram minus.png  Removed "20% damage resistance when below 50% health and spun up"
Pictogram plus.png  Decreased spin up time penalty from -50% to -25%
Pictogram minus.png  Decreased move speed while deployed from -60% to -33%
Pictogram plus.png  Added "Bullets penetrate all enemies, but each bullet loses 20% damage with each enemy penetrate"

Pictogram plus.png  Bullets penetrate all enemies
Pictogram plus.png  +20% damage bonus
Pictogram minus.png  Each bullet loses 20% damage with each enemy penetrated
Pictogram minus.png  25% slower spin up time
Pictogram minus.png  -33% slower move speed while deployed

Backpack Tomislav.png

Primary
Tomislav

Pictogram minus.png  Increased firing speed penalty from -20% to -25%

Pictogram plus.png  +20% faster spin up time
Pictogram plus.png  20% more accurate
Pictogram plus.png  Silent Killer: No barrel spin sound
Pictogram minus.png  -25% slower firing speed

Backpack Dalokohs Bar.png

Secondary
Dalokohs Bar

Pictogram minus.png  Removed "Adds +50 max health for 30 seconds"
Pictogram minus.png  Increased recharge time from 10 seconds to 30 seconds
Pictogram plus.png  Changed dropped health kit from small to medium
Pictogram minus.png  Added "-100% consumption healing effect"
Pictogram plus.png  Added "On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration"
Pictogram plus.png  Added a new visual while under the effects

Pictogram plus.png  On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration
Pictogram minus.png  -100% consumption healing effect
Pictogram info.png  30 second recharge
Pictogram info.png  Alt-fire: Share with a friend (Medium health pack)
Pictogram info.png  Allowed in Medieval mode

Backpack Buffalo Steak Sandvich.png

Secondary
Buffalo Steak Sandvich

Pictogram minus.png  Removed "+25% damage taken & mini-crits dealt" while under the effects
Pictogram minus.png  Added "-100% consumption healing effect"
Pictogram minus.png  Decreased move speed bonus from +35% to +25%.
Pictogram plus.png  Added "While under the effects, user gains full reduction in push force taken from damage"
Pictogram plus.png  Added "While under the effects, lunchbox can't be recharged in anyway"

Pictogram comment.png Due to overhauled the recharge system for lunchbox, the user won't be able to heal from health packs until switching off from Melee and once this weapon is recharged

Pictogram plus.png  Added "There is no effect duration and you can switch off of Melee at any time while under the effects"
Pictogram plus.png  Added a new visual while under the effects

Pictogram plus.png  On consumption: User gains a +25% move speed and full reduction in push force taken from damage
Pictogram minus.png  While under the effects, user is switched to Melee and lunchbox can't be recharged in anyway
Pictogram minus.png  -100% consumption healing effect
Pictogram info.png  There is no effect duration and you can switch off of Melee at any time while under the effects
Pictogram info.png  30 second recharge once no longer under the effects
Pictogram info.png  Alt-fire: Share with a friend (Medium health pack)
Pictogram info.png  Allowed in Medieval mode

Backpack Family Business.png

Secondary
Family Business

Pictogram minus.png  Removed "+15% faster firing speed"
Pictogram plus.png  Added "20% more accurate"

Pictogram plus.png  +33% clip size
Pictogram plus.png  20% more accurate
Pictogram minus.png  -15% damage penalty

Backpack Fists.png
Melee
Fists + Reskins

Pictogram plus.png  Added "+25% max Primary ammo on wearer"

Pictogram plus.png  +25% max Primary ammo on wearer

Backpack Killing Gloves of Boxing.png

Melee
Killing Gloves of Boxing

Pictogram plus.png  Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons"
Pictogram minus.png  Added "On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds"
Pictogram info.png  Added "Applies no knockback against enemies"

Pictogram plus.png  On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits.
Pictogram minus.png  On kill or assist-kill: User is self Marked-for-Death for 2.5 seconds
Pictogram minus.png  20% slower firing speed
Pictogram info.png  Applies no knockback against enemies

Backpack Gloves of Running Urgently.png

Melee
Gloves of Running Urgently

Pictogram plus.png  Removed "This weapon holsters 50% slower"
Pictogram minus.png  Increased max health drain while active from -10 HP/sec to -20 HP/sec
Pictogram plus.png  Increased move speed bonus from +30% to +33%

Pictogram minus.png  Decreased the minimum health from 100 to 25 health
Pictogram plus.png  Removed the accelerated drain when switching back and forth between weapons

Pictogram plus.png  Added a particle system that will visually show any player how much missing health you have

Pictogram plus.png  +33% faster move speed while active
Pictogram minus.png  Maximum health is drained while weapon is active (-20 HP/sec)

Backpack Warrior's Spirit.png

Melee
Warrior's Spirit

Pictogram minus.png  Removed "+30% damage bonus"
Pictogram minus.png  Removed "+50 health restored on kill"
Pictogram plus.png  Removed "+30% damage vulnerability while active"
Pictogram plus.png  Added "+20% faster firing speed"
Pictogram plus.png  Added "35% of damage done is returned as health"
Pictogram minus.png  Added "On miss: Punch yourself for 30 health! You coward!"
Pictogram minus.png  Added "-100% healing gained from every healing source or weapon effect while active (Except from on hit effect)"

Pictogram plus.png  +20% faster firing speed
Pictogram plus.png  35% of damage done is returned as health
Pictogram minus.png  On miss: Punch yourself for 30 health! You coward!
Pictogram minus.png  -100% healing gained from every healing source or weapon effect while active (Except from "on hit" effect)

Backpack Fists of Steel.png

Melee
Fists of Steel

Pictogram minus.png  Removed "-40% damage from ranged sources while active"
Pictogram plus.png  Removed "This weapon holsters 100% slower"
Pictogram plus.png  Removed "-40% maximum overheal on wearer"
Pictogram plus.png  Removed "-40% health from healers on wearer"
Pictogram plus.png  Increased melee vulnerability to +130% from +100%
Pictogram plus.png  Added "-33% damage taken from all sources, except from melee while active"
Pictogram minus.png  Added "-50% healing gained from every healing source or weapon effect while active"

When weapon is active:

Pictogram plus.png  -33% damage taken from all sources, except from Melee on wearer
Pictogram minus.png  +130% damage vulnerability from Melee sources on wearer
Pictogram minus.png  -50% healing gained from every healing source or weapon effect on wearer
Backpack Eviction Notice.png

Melee
Eviction Notice

Pictogram minus.png  Removed "+40% faster firing speed"
Pictogram minus.png  Decreased move speed bonus from +15% to +10%
Pictogram plus.png  Removed "Maximum health is drained while item is active"
Pictogram minus.png  Added "On teammate hit: Boosts the user's speed for 3 seconds"
Pictogram minus.png  Added "While active: Drains Primary and Secondary ammo"
Pictogram minus.png  Added "While active: No ammo from any ammo source"

When weapon is active:

Pictogram plus.png  On enemy hit: Boosts user's speed for 3 seconds
Pictogram plus.png  On teammate hit: Boosts teammate's speed for 3 seconds
Pictogram plus.png  +10% faster move speed on wearer
Pictogram minus.png  Drains Primary and Secondary ammo on wearer
Pictogram minus.png  No ammo from any ammo source on wearer
Pictogram minus.png  -60% damage penalty
Backpack Holiday Punch.png

Melee
Holiday Punch

Pictogram plus.png  Added "When weapon is active: User is able to pick up their own lunchbox for 60 health"
Pictogram plus.png  Added "On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds."
Pictogram minus.png  Added "100% slower firing speed"
Pictogram plus.png  Added "The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored"

Pictogram plus.png  When weapon is active: User is able to pick up their own lunchbox for 60 health
Pictogram plus.png  On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds.
Pictogram plus.png  On hit: Force enemy to laugh who also has this same weapon active
Pictogram plus.png  Always critical hit from behind
Pictogram plus.png  Critical hit forces victim to laugh
Pictogram minus.png  Critical hits do no damage
Pictogram minus.png  100% slower firing speed
Pictogram info.png  The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored

Engineer changes

PDA changes
Weapon Changes
Backpack PDA.png

Construction/Destruction PDA

Pictogram plus.png  Increased rotating speed when placing a building by 100%
Pictogram plus.png  Increased bullets refilled per Wrench hit from 40 to 45
Pictogram plus.png  Increased rockets refilled per Wrench hit from 8 to 9

Sentry Gun
Weapon Changes
RED Level 1 Sentry Gun.png Red Mini Sentry.png

Sentry Gun / Mini-Sentry

Pictogram plus.png  Updated how often the Sentry Gun/Mini-Sentry checks for enemy players from 20 to 66 times per second

Pictogram comment.png This results in an increase in firing rate, the default firing rate has been changed to remain as close to regular TF2 as possible
Sentry Rocket.png

Sentry Rockets

Pictogram plus.png  Increased projectile speed from 1100 Hu to 2000 Hu
Pictogram minus.png  Decreased max damage from 150 to 100

Lvl3dispenser.png

Dispenser

Pictogram plus.png  Increased range by +50%
Pictogram plus.png  Added "Able to build Dispensers in Medieval mode"

Tele inactive red.png

Teleporter

Pictogram plus.png  Decreased metal cost when constructing and/or upgrading Teleporters by 20%

Red Mini Sentry.png

Mini-Sentry

Pictogram minus.png  Decreased build speed from +150% to +100%
Pictogram plus.png  Decreased build cost from 100 to 75 metal

Modified official weapons
Weapon Changes Full new stats
Backpack Widowmaker.png

Primary
Widowmaker

Pictogram plus.png  Increased bonus damage to your Sentry Gun's target from 10% to 20%

Pictogram plus.png  On hit: Damage dealt is returned as ammo
Pictogram plus.png  20% increased damage to your Sentry Gun's target
Pictogram plus.png  No reload necessary
Pictogram minus.png  Per Shot: -30 ammo
Pictogram minus.png  Uses metal as ammo

Backpack Pomson 6000.png

Primary
Pomson 6000

Pictogram minus.png  Removed "On Hit: Victim loses up to 10% Medi Gun charge"
Pictogram minus.png  Removed "On Hit: Victim loses up to 20% cloak"
Pictogram plus.png  Removed hidden clip size penalty
Pictogram plus.png  Added hidden "+24% faster firing speed"
Pictogram minus.png  Added hidden "18% slower reload time"
Pictogram plus.png  Increased projectile speed from 1200 Hu to 1600 Hu

Pictogram plus.png  Does not require ammo
Pictogram plus.png  Projectile cannot be deflected
Pictogram minus.png  -20% damage penalty vs players
Pictogram minus.png  -80% damage penalty vs buildings

Backpack Wrangler.png

Secondary
Wrangler

Pictogram minus.png  Decreased shield resistance from 66% to 33% for Sentry Guns
Pictogram minus.png  Removed shield resistance for Mini-Sentry Guns
Pictogram plus.png  Fixed the x2 firing rate bonus while controlling Sentry Guns

Pictogram comment.png Before this fix, a Sentry Gun would gain about +66%, but now it will properly gain +100% firing rate

Pictogram plus.png  Changed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled

Pictogram comment.png Roughly 3-4 more bullets and 1 more rocket will be refilled per hit

Pictogram plus.png  The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming
Pictogram plus.png  Wrangled Sentry Guns gain x2 firing rate and a shield that reduces all damage by 33%
Pictogram plus.png  Wrangled Mini-Sentry Guns gain x2 firing rate
Pictogram minus.png  Wrangled Sentry Guns and Mini-Sentry Guns reduces all repairing by 66%
Pictogram minus.png  Sentry Guns and Mini-Sentry Guns are disabled for 3 seconds after un-wrangling
Pictogram info.png  Take manual control of your Sentry Gun or Mini-Sentry

Backpack Gunslinger.png

Melee
Gunslinger

Pictogram plus.png  Increased the punch combo timer from 1s to 1.5 seconds
Pictogram info.png  Changed the "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"
Pictogram plus.png  Added "+6.666% faster move speed on wearer"

Pictogram plus.png  Third successful punch in a row always crits
Pictogram plus.png  +25 max health on wearer
Pictogram plus.png  +6.666% faster move speed on wearer
Pictogram info.png  Replaces all buildings with mini versions

Backpack Southern Hospitality.png

Melee
Southern Hospitality

Pictogram plus.png  Removed "20% fire damage vulnerability on wearer"
Pictogram minus.png  Added "15% bullet damage vulnerability on wearer"
Pictogram plus.png  Added "+150% Dispenser range"
Pictogram plus.png  Increased bleed duration from 5s to 6s seconds

Pictogram plus.png  +150% Dispenser range
Pictogram plus.png  On hit: Bleed for 6 seconds
Pictogram minus.png  15% bullet damage vulnerability on wearer

Backpack Jag.png

Melee
Jag

Pictogram plus.png  Increased construction hit bonus from +30% to +100%
Pictogram plus.png  Increased repair rate penalty from -20% to -50%

Pictogram comment.png In the vanilla game, the health repaired per second (abbreviated as hrps) was 120 hrps when compared to the default Wrench of 127.5 hrps. This change will decrease the repair rate to 63.75 hrps

Pictogram minus.png  Removed "+15% faster firing speed"
Pictogram plus.png  Removed "-25% damage penalty"
Pictogram plus.png  Removed "-33% damage penalty vs buildings"
Pictogram plus.png  Added "60% faster upgrade rate"

Pictogram comment.png Increased upgrade rate from 25 to 40 per hit

Pictogram plus.png  Construction hit speed boost increased by 100%
Pictogram plus.png  60% faster upgrade rate
Pictogram minus.png  50% slower repair rate

Backpack Eureka Effect.png

Melee
Eureka Effect

Pictogram minus.png  Removed "-50% metal cost when constructing or upgrading Teleporters"
Pictogram plus.png  Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (2 seconds at level 1, 4 seconds at level 2, 6 seconds at level 3).
Pictogram minus.png  It takes +50% longer to use the taunt or the teleporter.
Pictogram plus.png  Added "Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed"
Pictogram plus.png  Added "The user gains full knockback resistance during the taunt"

Pictogram plus.png  Press RELOAD to choose to teleport to spawn or your exit teleporter
Pictogram plus.png  When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level. Additionally, the owner gains +50% longer duration either using the teleport taunt or naturally using the teleporter.
Pictogram minus.png  -20% less metal from pickups and dispensers
Pictogram minus.png  Construction hit speed boost decreased by 50%
Pictogram info.png  Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed. Additionally, the user gains full knockback resistance during the taunt.

Medic changes

Primary changes
Weapon Changes

Backpack Syringe Gun.png Backpack Blutsauger.png Backpack Overdose.png Backpack Crusader's Crossbow.png
Syringe Gun, Blutsauger, Overdose, and Crusader's Crossbow

Pictogram plus.png  Added "This weapon will reload automatically when not active"
Pictogram plus.png  Added "User can see their UberCharge percentage while their Primary is active"

Secondary changes
Changes Full new stats

Pictogram plus.png  Added "While UberCharged, regardless of Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence"

Pictogram plus.png  Match the speed of any faster heal target
Pictogram minus.png  While ÜberCharged, regardless of the Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence

Modified official weapons
Weapon Changes Full new stats
Backpack Syringe Gun.png

Primary
Syringe Gun

Pictogram plus.png  Added "On hit: 1% UberCharge added"

Pictogram plus.png  On hit: 1% UberCharge added
Pictogram info.png  This weapon will reload automatically when not active
Pictogram info.png  User can see their UberCharge percentage while their Primary is active

Backpack Blutsauger.png

Primary
Blutsauger

Pictogram plus.png  The "+3 health on hit" can now overheal the user

Pictogram plus.png  On hit: +3 health restored that can overheal the user
Pictogram minus.png  -2 health regenerated per second on wearer
Pictogram info.png  This weapon will reload automatically when not active
Pictogram info.png  User can see their UberCharge percentage while their Primary is active

Backpack Crusader's Crossbow.png

Primary
Crusader's Crossbow

Pictogram minus.png  Increased Primary ammo penalty from -75% to -80%
Pictogram minus.png  Decreased point blank heal shot from 75 to 25 health

Pictogram plus.png  Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates.
Pictogram minus.png  -80% max Primary ammo on wearer
Pictogram minus.png  No headshots
Pictogram info.png  38 damage dealt (point blank) to 75 damage dealt (long range)
Pictogram info.png  25 health restored (point blank) to 150 health restored (long range)
Pictogram info.png  This weapon will reload automatically when not active
Pictogram info.png  User can see their UberCharge percentage while their Primary is active
Pictogram info.png  Allowed in Medieval mode

Backpack Overdose.png

Primary
Overdose

Pictogram minus.png  Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%"
Pictogram plus.png  Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +10%"
Pictogram plus.png  Added "+20% move speed while active"

Pictogram plus.png  While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10%
Pictogram plus.png  +20% move speed while active
Pictogram minus.png  -15% damage penalty
Pictogram info.png  This weapon will reload automatically when not active
Pictogram info.png  User can see their UberCharge percentage while their Primary is active

Backpack Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram plus.png  Increased healing during the taunt from 11 HP to 30 HP
Pictogram plus.png  Removed Über draining effect when switching targets
Pictogram plus.png  Added "While healing: Your Patient receives any positive buff that is currently affecting you"
Pictogram plus.png  Added "UberCharge: Grants Mini-Crits to your Patient's weapons"
Pictogram info.png  Added additional new visual when UberCharged is active
Pictogram info.png  Added a new backpack model

Pictogram plus.png  While healing: Your Patient receives any positive buff that is currently affecting you
Pictogram plus.png  On taunt: Recover 30 health during the taunt duration
Pictogram plus.png  +25% UberCharge rate
Pictogram info.png  UberCharge: Grants Crits and Mini-Crits to your Patient's weapons
Pictogram info.png  While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter
Pictogram info.png  UberCharge lasts for 8 seconds

Backpack Quick-Fix.png

Secondary
Quick-Fix

Pictogram plus.png  Added "+200% increased air control while explosive jumping"
Pictogram plus.png  Added "+80% fall damage resistance on wearer"
Pictogram plus.png  Increased heal rate bonus from +40% to +50%
Pictogram plus.png  Added a speed boost as part of the UberCharge
Pictogram minus.png  Added "-20% UberCharge rate on Overhealed patients"
Pictogram plus.png  The knockback resistance and speed bonus will now linger for 1 second when switching targets

Pictogram plus.png  While healing: User mirrors blast jumps and shield charges.
Pictogram plus.png  +10% UberCharge rate
Pictogram plus.png  +50% heal rate
Pictogram plus.png  +200% increased air control while explosive jumping
Pictogram plus.png  +80% fall damage resistance on wearer
Pictogram minus.png  -20% UberCharge rate on Overhealed patients
Pictogram minus.png  50% max overheal
Pictogram info.png  UberCharge: Increases healing to 300%, grants immunity to movement-impairing effects, and +25% move speed bonus for both users
Pictogram info.png  While UberCharged, switching targets will cause the knockback resistance and speed bonus to linger for 1 second, but drains the meter faster
Pictogram info.png  UberCharge lasts for up to 8 seconds

Backpack Vaccinator.png

Secondary
Vaccinator

Pictogram plus.png  Decreased UberCharge rate from +67% to +10%
Pictogram plus.png  Increased resistance while healing from +10% to +15%
Pictogram plus.png  Removed "-33% UberCharge rate on overhealed Patients"
Pictogram plus.png  Removed "-66% Overheal build rate"
Pictogram minus.png  Added "-50% max overheal"
Pictogram plus.png  Added "The resistance bubble blocks 15% base & crit damage from all other sources for your Patient during ÜberCharge"
Pictogram plus.png  Added 15% crit resistance of the selected type while healing for yourself and your Patient
Pictogram minus.png  Decreased UberCharge bubble resistance of the selected type from 75% to 50%

Pictogram plus.png  Press RELOAD to cycle through resist types
Pictogram plus.png  While healing, provides user and Patient with a constant 15% base & crit damage resistance to the selected damage type
Pictogram plus.png  +10% UberCharge rate
Pictogram minus.png  -50% max overheal
Pictogram info.png  ÜberCharge: Instantly use 25% charge to provide a 2.5 second resistance bubble that blocks 50% base damage and 100% crit damage of the selected type to the Medic and Patient. Additionally, the resistance bubble blocks 15% base & crit damage from all other sources for your Patient.

Backpack Bonesaw.png
Melee
Bonesaw + Reskins

Pictogram plus.png  Added "33% faster global weapon switch on wearer"
Pictogram plus.png  Added "On hit: Gain a 3 second speed boost"

Pictogram plus.png  33% faster global weapon switch on wearer
Pictogram plus.png  On hit: Gain a 3 second speed boost

Backpack Ubersaw.png

Melee
Ubersaw

Pictogram minus.png  Decreased UberCharge added on hit from 25% to 20%
Pictogram minus.png  Added "-20% UberCharge rate for Secondary"

Pictogram plus.png  On Hit: 20% UberCharge added
Pictogram minus.png  20% slower firing speed
Pictogram minus.png  -20% UberCharge rate for Secondary

Backpack Vita-Saw.png

Melee
Vita-Saw

Pictogram minus.png  Removed "Collect the organs of people you hit"
Pictogram plus.png  Added "+20% health from packs on wearer"
Pictogram plus.png  Added "On kill with any weapon: A small health pack is dropped"
Pictogram plus.png  Added "On hit with this weapon: +30 health restored that can overheal the user"
Pictogram minus.png  Added "25% slower firing speed"
Pictogram plus.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram plus.png  +20% health from packs on wearer
Pictogram plus.png  On kill with any weapon: A small health pack is dropped
Pictogram plus.png  On hit with this weapon: +30 health restored that can overheal the user
Pictogram minus.png  -10 max health on wearer
Pictogram minus.png  25% slower firing speed
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time

Backpack Amputator.png

Melee
Amputator

Pictogram minus.png  Removed "Up to +3 health regenerated per second while active"
Pictogram plus.png  Added "Guaranteed 4 health regenerated per 1/2 second while active"

Pictogram comment.png This doesn't scale down if the user is damaged, but still can be increased/decreased by other weapon effects

Pictogram minus.png  Added "Disables self health regeneration while active"
Pictogram plus.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

When weapon is active:

Pictogram plus.png  Guaranteed 4 health regenerated per 1/2 second
Pictogram plus.png  ALT-FIRE: Applies a healing effect to all nearby teammates. Additionally, grants UberCharge based on health given to teammates.
Pictogram minus.png  Disables self health regeneration
Pictogram minus.png  -20% damage penalty
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time
Backpack Solemn Vow.png

Melee
Solemn Vow

Pictogram minus.png  Increased slower firing speed from 10% to 20%

Pictogram plus.png  Added "While active: User can see friendly players and buildings through walls, including disguised Spies"

Pictogram plus.png  Allows you to see enemy health
Pictogram plus.png  While active: User can see friendly players and buildings through walls, including disguised Spies
Pictogram minus.png  20% slower firing speed

Sniper changes

Class changes
Changes Full new stats

Pictogram plus.png  Added "(Ability) Precision Elimination"

Pictogram plus.png  When your Rifle is fully charged, you don't flinch when damaged
Pictogram plus.png  When aiming with a Rifle or Bow, gain 50% reduction in push force taken from damage and airblasts

Pictogram plus.png  Added "(Ability) Melee wall climb"

Pictogram minus.png  User is hurt for 10 health per wall climb
Pictogram plus.png  Melee attack is 75% faster after a wall climb

Pictogram plus.png  Increased accuracy by 40% and ammo by 33% for all Secondary SMGs

(Ability) Precision Elimination
(Ability) Melee wall climb

Rifle changes
Changes New damage numbers

Pictogram plus.png  the hidden cap that limits charging time

Pictogram comment.png This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom "Didgeridoom" weapon. Additionally, this will be very noticable in the "Mann vs Machine" gamemode

Pictogram plus.png  Decreased base charging time from 3.3 seconds to 3s
Pictogram plus.png  Increased movement speed while aiming from 80 Hu (73.3% slower than normal) to 100 Hu (66% than normal)
Pictogram plus.png  Increased movement speed while move 66% slower while aiming instead of 73.3% slower
Pictogram plus.png  Changed base damage against buildings

Pictogram comment.png It will be a x4 damage multiplier instead of x3

Damage against players
Pictogram minus.png  40 bodyshot uncharged (from 50)
Pictogram info.png  150 bodyshot fully charged
Pictogram minus.png  120 headshot uncharged (from 150)
Pictogram info.png  450 headshot fully charged
Damage against Building
Pictogram minus.png  40 uncharged (from 50)
Pictogram plus.png  160 fully charged (from 150)

Modified official weapons
Weapon Changes Full new stats
Backpack Huntsman.png

Primary
Huntsman

Pictogram minus.png  Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu
Pictogram plus.png  Increased maximum projectile speed (fully charged) from 2600 Hu to 3000 Hu
Pictogram plus.png  Decreased move speed penalty while aiming from -46.67% to -33%
Pictogram plus.png  Added damage falloff to projectile:

Pictogram info.png  Point blank up to 500 Hu away bodyshots deal 120 damage
Pictogram info.png  Between 500 and 900 Hu away bodyshots deal up to 60 damage
Pictogram info.png  Headshots deal x3 damage based on distance and are affected by falloff
Pictogram info.png  Deals up to 120 damage towards buildings at any range

Pictogram plus.png  The longer you aim, the more damage and faster the arrow travels
Pictogram minus.png  Arrows lose their accuracy if the bow is drawn for more than 5 seconds
Pictogram minus.png  While aiming: -33% move speed
Pictogram info.png  Shoots arrows instead of bullets
Pictogram info.png  Allowed in Medieval mode

Backpack Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram minus.png  Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"
Pictogram plus.png  Added "On headshot: Doubles the Jarate duration"
Pictogram plus.png  Added "On scoped hit: Slows target by 10% with the duration based on charge level and doubles the duration on headshot"

Pictogram comment.png 2 seconds up to 5s

Pictogram plus.png  Added "This weapon holsters 30% faster

Pictogram plus.png  +25% charge rate
Pictogram plus.png  This weapon holsters 30% faster
Pictogram plus.png  On scoped hit: Slows target by 10% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot
Pictogram minus.png  Mini-crits on headshots
Pictogram minus.png  While aiming: -66% move speed

Backpack Machina.png

Primary
Machina

Pictogram minus.png  Removed "On full charge: +15% damage per shot"

Pictogram plus.png  Removed requirement for full charge to penetrate enemies

Pictogram plus.png  Added "On kill: 20% of all of the overkill damage will be added to your next shot"

Pictogram comment.png There is no limit on the amount of damage that can be earned

Pictogram minus.png  Added "A shot that has overkill damage being applied will not count towards the next shot"

Pictogram plus.png  On kill: 20% of all of the overkill damage will be added to your next shot
Pictogram plus.png  Shot penetrate all enemies
Pictogram minus.png  While aiming: -66% move speed
Pictogram minus.png  Cannot fire unless zoomed
Pictogram minus.png  Fires tracers rounds
Pictogram info.png  A shot that has overkill damage being applied will not count towards the next shot

Backpack Hitman's Heatmaker.png

Primary
Hitman's Heatmaker

Pictogram minus.png  Removed "+25% faster charge while in Focus" stat
Pictogram plus.png  While Focus is active: Delay between zooming in and headshotting is removed. Pictogram plus.png  Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"
Pictogram plus.png  Increased Focus gained from kills from 35% to 50%
Pictogram plus.png  Increased Focus gained from assist-kills from 15% to 25%
Pictogram minus.png  Added "-50% Focus gained while Focus is active"
Pictogram minus.png  Focus is only gained with kills/assist-kills with this weapon instead of any weapon

Pictogram plus.png  On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears
Pictogram plus.png  Gain Focus with kills/assists even while using Focus. Press RELOAD at anytime to activate Focus.
Pictogram minus.png  While aiming: -66% move speed
Pictogram minus.png  -20% damage on body shots
Pictogram info.png  While Focus is active: Removes headshot delay, no unscoping, but fires tracer round and -50% Focus gained.

Backpack Classic.png

Primary
Classic

Pictogram plus.png  Removed "No headshots when not fully charged"
Pictogram plus.png  Removed "-10% damage on body shots"
Pictogram minus.png  Added "While unscoped aiming: -33% move speed"
Pictogram minus.png  Added "-20% damage penalty"
Pictogram minus.png  Added "-20% charge rate"
Pictogram plus.png  Added a small reload bonus to match the Sniper Rifle's attack rate

Pictogram plus.png  Charge and fire shots independent of zoom
Pictogram plus.png  While unscoped aiming: -33% move speed
Pictogram minus.png  While scoped aiming: -66% move speed
Pictogram minus.png  -20% damage penalty
Pictogram minus.png  -20% charge rate

Backpack Jarate.png

Secondary
Jarate

Pictogram plus.png  Added "Allowed in Medieval mode"

Pictogram plus.png  Increased extinguishing teammate cooldown from 20% to 33%

Pictogram plus.png  Decreased recharge time to 30 seconds from 20s

Pictogram plus.png  Coated enemies take mini-crits from all sources
Pictogram plus.png  Extinguishing teammates refunds 33% of the meter
Pictogram plus.png  Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies
Pictogram info.png  30 second recharge
Pictogram info.png  Allowed in Medieval mode

Backpack Razorback.png

Secondary
Razorback

Pictogram plus.png  Added "+6.666% faster move speed on wearer"
Pictogram plus.png  Added "+12% faster move speed while aiming"

Pictogram plus.png  +6.666% faster move speed on wearer
Pictogram plus.png  +12% faster move speed while aiming
Pictogram plus.png  Blocks a single backstab attempt
Pictogram minus.png  -100% maximum overheal on wearer
Pictogram info.png  Regenerates after 30 seconds
Pictogram info.png  Allowed in Medieval mode

Backpack Darwin's Danger Shield.png

Secondary
Darwin's Danger Shield

Pictogram plus.png  Added "50% reduction in push force taken from damage and airblasts"
Pictogram plus.png  Added "+30% explosive damage resistance on wearer"

Pictogram plus.png  50% reduction in push force taken from damage and airblasts
Pictogram plus.png  +30% explosive damage resistance on wearer
Pictogram plus.png  +50% fire damage resistance on wearer
Pictogram plus.png  Immune to the effects of afterburn
Pictogram info.png  Allowed in Medieval mode

Backpack Cozy Camper.png

Secondary
Cozy Camper

Pictogram minus.png  Removed "No flinching when aiming and fully charged"
Pictogram minus.png  Removed "Knockback decreased by 20% when aiming"
Pictogram minus.png  Removed "+4 health regenerated per second on wearer"

Pictogram plus.png  Added "15% of any Primary damage done is returned as health"

Pictogram plus.png  Added "Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon"

Pictogram plus.png  15% of any Primary damage done is returned as health
Pictogram plus.png  Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon
Pictogram info.png  Allowed in Medieval mode

Backpack Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram minus.png  Removed "Dealing damage with this weapon fills a charge meter. Alt-fire when charged to gain mini-crits for all weapons for 8 seconds."
Pictogram plus.png  Removed "-20% clip size"
Pictogram plus.png  Added "On kill with any weapon: Gain 34% towards the CRIKEY meter. Assist-kills grant 17%."
Pictogram plus.png  Added "Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds"
Pictogram comment.png Able to gain meter while draining, but at -66% rate

Pictogram plus.png  On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter.
Pictogram minus.png  25% slower firing speed
Pictogram info.png  Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds

Backpack Kukri.png Melee
Kukri + Reskins

Pictogram plus.png  Added "Better wall climbing when compared to other Melee weapons":

Pictogram plus.png  Decreases the health lost per wall climb from 10 to 5
Pictogram plus.png  Increases the total height per wall climb by 33%

Pictogram plus.png  Better wall climbing when compared to other Melee weapons

Backpack Tribalman's Shiv.png

Melee
Tribalman's Shiv

Pictogram plus.png  Added "On hit: Gain a 1 second speed boost"

Pictogram comment.png The bleed damage can trigger this

Pictogram plus.png  On hit: Bleed for 6 seconds
Pictogram plus.png  On hit: Gain a 1 second speed boost
Pictogram minus.png  -50% damage penalty

Backpack Bushwacka.png

Melee
Bushwacka

Pictogram plus.png  Removed "When weapon is active"
Pictogram minus.png  Removed "Crits whenever it would normally mini-crit"
Pictogram plus.png  Removed "20% damage vulnerability on wearer"
Pictogram plus.png  Added "Gain 1 critical hit (up to 3) for this weapon for every headshot hit with your Primary weapon" Pictogram comment.png On attack: Removes 1 crit hit
Pictogram minus.png  Added "This weapon deploys 75% slower"
Pictogram minus.png  Added "-25% damage penalty"

Pictogram plus.png  Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon
Pictogram minus.png  This weapon deploys 75% slower
Pictogram minus.png  -25% damage penalty

Backpack Shahanshah.png

Melee
Shahanshah

Pictogram minus.png  Removed "+25% increase in damage when health <50% of max"
Pictogram plus.png  Removed "-25% decrease in damage when health >50% of max"
Pictogram plus.png  Added "+20% increase firing speed when health <50% of max"
Pictogram minus.png  Added "-20% decrease firing speed when health >50% of max"
Pictogram plus.png  Added "+50% melee range"
Pictogram plus.png  Added "+25% melee bounds"

Pictogram plus.png  +50% melee range
Pictogram plus.png  +25% melee bounds
Pictogram plus.png  +20% increase firing speed when health <50% of max
Pictogram minus.png  -20% decrease firing speed when health >50% of max

Spy changes

Class changes
Changes Full new stats

Pictogram plus.png  Added "(Ability) Uncloak & Dagger"

Pictogram plus.png  Any killed players or destroyed buildings will not be shown in the kill-feed for the enemy team
Pictogram plus.png  Teammates will still see the kills (and destroyed buildings) in the kill-feed

Pictogram plus.png  Added "(Ability) Spy Camera"

Pictogram plus.png  Press SPECIAL-ATTACK to launch a projectile, then press RELOAD to load the camera
Pictogram minus.png  When the camera is activated, the user's current disguise is removed and can't disguise while using the camera
Pictogram minus.png  When the camera is activated, the user can't cloak and the camera can't be used if the user is currently cloaked
Pictogram minus.png  30 second cooldown starts once you leave the camera

Able to see enemy health (and enemy UberCharge percentage)
(Ability) Uncloak & Dagger
(Ability) Spy Camera

Modified official weapons
Weapon Changes Full new stats
Backpack Ambassador.png

Secondary
Ambassador

Pictogram minus.png  Increased fire rate penalty from -20% to -100%
Pictogram plus.png  Removed "-15% damage penalty"
Pictogram plus.png  Removed the "short cooldown during which it never crits"
Pictogram minus.png  Decreased max range for headshot falloff from 1200 to 900 Hu
Pictogram plus.png  Headshots will now crit instead of doing normal damage after "max distance"

Pictogram plus.png  Crits on headshot
Pictogram minus.png  Critical damage is affected by range
Pictogram minus.png  100% slower firing speed

Backpack Enforcer.png

Secondary
Enforcer

Pictogram minus.png  Removed "+20% damage bonus while disguised"

Pictogram minus.png  Removed "Attacks pierce damage resistance effects and bonuses"

Pictogram plus.png  Added "Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill"

Pictogram comment.png Stealth shots allows the user to fire this weapon without losing their disguise

Pictogram plus.png  Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill
Pictogram minus.png  20% slower firing speed
Pictogram info.png  Stealth shots allows the user to fire this weapon without losing their disguise
Pictogram info.png  Bind "custom" to manually remove your current disguise

Backpack Diamondback.png

Secondary
Diamondback

Pictogram minus.png  Changed to guaranteed Mini-Crits instead of Crits
Pictogram plus.png  Removed "-15% damage penalty"
Pictogram minus.png  Added "-10% damage vs players"

Pictogram plus.png  Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill
Pictogram minus.png  -10% damage vs players

Backpack Your Eternal Reward.png

Melee
Your Eternal Reward

Pictogram minus.png  Removed "Any killed players will not be shown in the kill-feed for other enemies to see"
Pictogram plus.png  Removed "+33% cloak drain rate" penalty
Pictogram minus.png  Added "+20% longer de-cloak time"
Pictogram plus.png  Added "While disguised: Gain a certain bonus based on your current class type disguise":

Pictogram plus.png  Offense class - +33% normal damage vs players for Secondary and +100% for Melee
Pictogram plus.png  Defense class - +20% damage resistance on wearer
Pictogram plus.png  Support class - 4 health regenerated per second on wearer
Pictogram comment.png The health regen isn't decreased if the user was recently hurt

Pictogram plus.png  Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed
Pictogram plus.png  While disguised: Gain a certain bonus based on your current class type disguise
Pictogram plus.png  On kill: No attack noise
Pictogram minus.png  Normal disguises require (and consumes) a full cloak meter
Pictogram minus.png  +20% longer de-cloak time

Backpack Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram plus.png  Added "On backstab kill: Removes all negative debuffs on user"
Pictogram plus.png  Added "+10% additional cloak damage resistance on wearer"

Pictogram plus.png  On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user
Pictogram plus.png  +10% additional cloak damage resistance on wearer
Pictogram minus.png  -55 max health on wearer

Backpack Big Earner.png

Melee
Big Earner

Pictogram minus.png  Removed "+30% cloak on kill"
Pictogram minus.png  Removed "Gain a 3 second speed boost on kill"
Pictogram plus.png  Added "On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds."

Pictogram plus.png  On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds.
Pictogram minus.png  -25 max health on wearer

Backpack Spy-cicle.png

Melee
Spy-cicle

Pictogram plus.png  Decreased recharge from 15 seconds to 10 seconds
Pictogram minus.png  Decreased afterburn immunity from 10 seconds to 5 seconds
Pictogram minus.png  Added "-50% direct damage penalty"
Pictogram plus.png  Added "While disguised: Removes the sound of 'Spy-cicle' melting"
Pictogram plus.png  Added "On hit by fire while active: Reduces initial fire damage by 90%"
Pictogram plus.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

Pictogram plus.png  On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds
Pictogram minus.png  -50% direct damage penalty
Pictogram minus.png  Backstab turns victim into ice
Pictogram minus.png  Melts in fire, regenerates in 10 seconds and by picking up ammo
Pictogram info.png  Weapon makes a melting sound unless user is currently disguised
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time

Backpack Invisibility Watch.png

Secondary PDA
Invis Watch

Pictogram plus.png  Fixed the "While cloaked: 50% faster debuff timers"

Pictogram comment.png Increased to 50% from around 42%

Pictogram plus.png  Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers

Pictogram plus.png  While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers
Pictogram minus.png  While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies
Pictogram info.png  Alt-fire: Turn invisible
Pictogram info.png  Allowed in Medieval mode

Backpack Cloak and Dagger.png

Secondary PDA
Cloak and Dagger

Pictogram plus.png  Fixed the "While cloaked: 50% faster debuff timers"

Pictogram comment.png Increased to 50% from around 42%

Pictogram plus.png  Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers

Pictogram info.png  Cloak Type: Motion Sensitive
Pictogram plus.png  Cloak drain rate based on movement speed
Pictogram plus.png  +100% cloak regen rate
Pictogram plus.png  While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers
Pictogram minus.png  While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies
Pictogram minus.png  -35% cloak meter from ammo sources
Pictogram minus.png  +33% cloak drain rate
Pictogram info.png  Alt-fire: Turn invisible
Pictogram info.png  Allowed in Medieval mode

Backpack Dead Ringer.png

Secondary PDA
Dead Ringer

Pictogram minus.png  Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"

Pictogram minus.png  Removed "Afterburn immunity for 3 seconds when used"

Pictogram minus.png  The natural damage resistance only lasts for 1 second once the "Dead Ringer" is trigger
Pictogram plus.png  The speed boost now stays active until decloaking instead of lasting for 3 seconds
Pictogram minus.png  Decreased cloak regen rate from +50% to +30%

Pictogram plus.png  Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"

Pictogram plus.png  Changed Afterburn and Bleeding effects being removed when used to "On use: Gain 1 second of debuff immunity"
Pictogram plus.png  Increased faster debuff timers while cloaked from 50% to 75%

Pictogram comment.png Now includes "Marked-for-Death" and the "Gas Passer effect"

Pictogram plus.png  Added "While cloaked: User absorbs 75% of any damage taken"

Pictogram comment.png This starts 1 second after the "Dead Ringer" is triggered

Pictogram plus.png  Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed)

Pictogram comment.png This starts 1 second after the "Dead Ringer" is triggered

Pictogram minus.png  Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"
Pictogram minus.png  Added "No natural cloak resistance when invisible after the first 1 second"
Pictogram minus.png  Added "-50% cloak meter from ammo sources"

Pictogram info.png  Cloak Type: Feign Death
Pictogram plus.png  Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration
Pictogram plus.png  While cloaked: User absorbs 75% of any damage taken, gains a speed boost, and 75% faster debuff timers
Pictogram plus.png  +30% cloak regen rate
Pictogram plus.png  +40% cloak duration
Pictogram minus.png  While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies
Pictogram minus.png  No cloak meter from ammo sources when invisible and for 5 seconds after decloaking
Pictogram minus.png  -50% cloak meter used when Feign Death is activated
Pictogram minus.png  Absorbed damage shortens cloak duration
Pictogram minus.png  -50% cloak meter from ammo sources
Pictogram info.png  Allowed in Medieval mode

Backpack Electro Sapper.png

Building
Sapper

Pictogram plus.png  Added "Allowed in Medieval mode"

Pictogram plus.png  Disables and slowly destroys enemy buildings
Pictogram info.png  Allowed in Medieval mode

Backpack Red-Tape Recorder.png

Building
Red-Tape Recorder

Pictogram plus.png  Added "Allowed in Medieval mode" Pictogram minus.png  Removed "Reverses enemy building construction"
Pictogram plus.png  Decreased Sapper damage penalty from -100% to -90%

Pictogram plus.png  Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed"

Pictogram comment.png Since buildings are disabled for 0.5 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed

Pictogram plus.png  Added "+100% Sapper health bonus"
Pictogram minus.png  Added "User is Marked-for-Death for 3 seconds after the Sapper has been removed"

Pictogram plus.png  Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed
Pictogram plus.png  +100% Sapper health bonus
Pictogram minus.png  User is Marked-for-Death for 3 seconds after the Sapper has been removed
Pictogram info.png  -90% Sapper damage penalty
Pictogram info.png  Allowed in Medieval mode

Multi-class weapon changes

Modified official seapons
Weapon Changes Full new stats
Backpack Reserve Shooter.png

Secondary
Reserve Shooter

Pictogram plus.png  Increased deploy bonus to from +20% to +30%
Pictogram plus.png  Added "This weapon holsters 15% faster"
Pictogram plus.png  Added "20% more accurate"

Pictogram plus.png  Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Pictogram plus.png  This weapon deploys 30% faster and holsters 15% faster
Pictogram plus.png  20% more accurate
Pictogram minus.png  -34% clip size

Backpack Pain Train.png

Melee
Pain Train

Pictogram plus.png  Removed "10% bullet damage vulnerability on wearer"
Pictogram minus.png  Added "When weapon is active"
Pictogram plus.png  Added "Move speed increases by 15% while doing the objective"
Pictogram minus.png  Added "15% damage vulnerability on wearer while doing the objective"
Pictogram plus.png  Added "This weapon has bonus melee range, but slower deploy and holster time"

When weapon is active & while doing the objective:

Pictogram plus.png  +1 capture rate
Pictogram plus.png  Move speed increases by 15%
Pictogram minus.png  15% damage vulnerability on wearer
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time
Backpack Half-Zatoichi.png

Melee
Half-Zatoichi

Pictogram info.png  Now it will show the amount of health restored, just like other heal restoring effects/weapons
Pictogram minus.png  Added "15% slower firing speed"

Pictogram plus.png  Added "On assist-kill: Restore 25% of base health"

Pictogram plus.png  (Soldier only) Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter."

Pictogram comment.png After the default 10 seconds has been drained, if the user was able to extend the duration, the banner effect will only be affecting the user

Pictogram plus.png  On kill: Restore 50% of base health. Assist-kills restore 25% health.
Pictogram minus.png  Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
Pictogram minus.png  15% slower firing speed
Pictogram info.png  Soldiers and Demos can duel with Katanas for a one-hit kill
Pictogram info.png  This weapon has bonus melee range, but slower deploy and holster time
Pictogram plus.png  (Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter.

Backpack B.A.S.E. Jumper.png

Primary
Secondary

B.A.S.E. Jumper

Pictogram plus.png  Added "Gain a 2 second speed boost after taking fall damage"
Pictogram plus.png  (Demoman only) Added "+20% faster reload time for your Secondary while deployed"
Pictogram plus.png  (Demoman only) Added "When a shield is equipped: User isn't affected by gravity while deployed and charging

Pictogram plus.png  Press 'JUMP' key to deploy a Parachute to slow your descent while in the air
Pictogram plus.png  Gain a 2 second speed boost after taking fall damage
Pictogram minus.png  Can't re-deploy the Parachute after deploying until the user touches the ground
Pictogram minus.png  Reduces amount of air strafe control by 50% while deployed
Pictogram info.png  Allowed in Medieval mode
Pictogram info.png  (Demoman only) When a shield is not equipped:
Pictogram plus.png  +20% faster reload time for your Secondary while deployed
Pictogram info.png  (Demoman only) When a shield is equipped:
Pictogram plus.png  User isn't affected by gravity while deployed and charging

Backpack Panic Attack.png

Primary
Secondary

Panic Attack

Pictogram minus.png  Decreased deploy speed bonus from +50% to +33%

Pictogram plus.png  +50% bullets per shot
Pictogram plus.png  This weapon deploys 33% faster
Pictogram plus.png  Fires a special fixed shot pattern
Pictogram minus.png  -20% damage penalty
Pictogram minus.png  Successive shots become less accurate

Custom weapons

The following "new" weapons are available on the official Custom Weapons servers.

Custom Scout weapons

Scout - Custom Weapons
Weapon Workshop Link Stats
100px

Primary
Big Shot

TF2 Workshop Link

Pictogram plus.png On kill: Gain a shield that blocks 20% of all incoming damage and it is destroyed when the user takes more than 30 damage from a single attack
Pictogram plus.png The shield creates a small explosion when destroyed
Pictogram minus.png 20% slower firing speed
Pictogram minus.png 10% slower reload time

100px

Primary
Solid Slugger

TF2 Workshop Link

Pictogram plus.png Successfully using a rechargeable weapon will automatically reload up to 4 shots for this weapon (Except when using the "Tiki Tonic" drink)
Pictogram plus.png +34% clip size
Pictogram minus.png 20% slower recharge rate for all rechargeable weapons
Pictogram minus.png -10% damage penalty

100px

Primary
Shotgun Bride

N/A

Pictogram plus.png Mini-crits on headshot
Pictogram plus.png On hit: Build boost that increases reload time for your next shot
Pictogram minus.png Arrows are affected by damage falloff
Pictogram minus.png 120% slower base reload time
Pictogram minus.png -83% clip size
Pictogram info.png Shoots arrows instead of bullets

100px

Primary
Pseudonailgun

TF2 Workshop Link

Pictogram info.png Movement charges the POWER meter. Moving faster or slower affects how fast/slow the meter charges.
Pictogram plus.png Damage (up to 12.5%), fire rate (up to 50%), and reload time (up to 25%) increases as meter increases
Pictogram minus.png The meter drains when you attack, stop moving, or while weapon is not active
Pictogram minus.png -12.5% move speed on wearer

100px

Secondary
Conventional

TF2 Workshop Link

Pictogram plus.png +100% damage vs players that have more than 95% health
Pictogram plus.png Full damage rampup at any distance and minimal bullet spread
Pictogram minus.png 125% slower firing speed
Pictogram minus.png -58.33% clip size

100px

Secondary
Six Point Shuriken

TF2 Workshop Link

Pictogram plus.png On kill with any weapon: Refills 2 Shurikens. Assist-kills refill 1 Shuriken.
Pictogram plus.png +33% faster firing speed
Pictogram minus.png -20% damage penalty
Pictogram minus.png No recharge rate
Pictogram info.png User can hold up to 10 Shurikens

100px

Secondary
Tiki Tonic

TF2 Workshop Link

Pictogram plus.png On use: User is decreased in size or is returned to normal size
Pictogram plus.png While tiny: User is decreased in size by 30%
Pictogram minus.png While tiny: User takes Mini-Crits and deals 30% less damage
Pictogram minus.png Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram info.png Near instant recharge and with no effect duration

100px

Melee
Silent Slicer

TF2 Workshop Link

Pictogram plus.png 100% critical hits from behind
Pictogram minus.png -50% damage vs players that have more than 50% health
Pictogram info.png This weapon acts like a normal melee weapon (Damage and firing speed)

100px

Melee
Slugger's Face-Off

CURRENTLY NO PUBLIC LINK

When weapon is active:

Pictogram plus.png +45% faster firing speed
Pictogram plus.png On hit: +10% evasiveness
Pictogram minus.png Evasiveness meter drains 2.5% per second
Pictogram minus.png Every 1.5 non-melee damage is taken, 1% evasiveness is removed
Pictogram minus.png Every 3 melee damage is taken, 1% evasiveness is removed
Pictogram minus.png Minimal damage
Pictogram info.png Evasiveness is the chance to auto-dodge any damage taken
100px

Melee
Lead Pipe

TF2 Workshop Link

Pictogram plus.png While moving and being near enemies (300 Hu), this weapon gains +20% damage vs players for every 5 seconds (5 stacks)
Pictogram minus.png Maximum health is drained while weapon is active (-10 HP/sec)
Pictogram info.png Does not require to be active to gain damage

Custom Soldier weapons

Soldier - Custom Weapons
Weapon Workshop Link Stats
100px

Primary
Follower

TF2 Workshop Link

Pictogram plus.png ALT-FIRE: Toggles between HOMING and MANUAL
Pictogram minus.png Damage decreases the longer each rocket travels
Pictogram minus.png -20% explosion radius
Pictogram minus.png -50% clip size
Pictogram info.png "HOMING" mode: Press SPECIAL-ATTACK to place a marker. Your rockets that travel near the marker (350 Hu) will change direction towards the marker at a hard angle. The marker will be removed if you switch modes, die, and/or if you manually place a new marker.
Pictogram info.png "MANUAL" mode: Your rockets will travel based where you are aiming
Pictogram info.png Your rockets have special damage falloff and rampup numbers that are based per rocket and how long it's been traveling
Pictogram info.png Achieving max distance for everything requires 1200 Hu

100px

Primary
Dragon Hunter

TF2 Workshop Link

Pictogram info.png SPECIAL-ATTACK: Detonate rocket
Pictogram plus.png -15% blast damage to self from this weapon
Pictogram plus.png On self damage: Instantly reload one shot
Pictogram minus.png -15% rocket jump height
Pictogram minus.png -25% clip size
Pictogram minus.png -25% explosion radius

50px 50px
Primary
Armored Core

TF2 Workshop Link

Pictogram plus.png +15% movement speed on wearer
When a Banner is equipped:

Pictogram plus.png Reduces damage required to fill by 50%
Pictogram plus.png On death if the Banner was ready, you will drop a special marker and very close teammates (225 Hu) will get that banner effect for a short duration (5 seconds)

When a Shotgun or the Bison is equipped:

Pictogram plus.png +20% firing speed and reload time for your Secondary

When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:

Pictogram plus.png +30% faster firing speed for your Melee
100px

Secondary
Crocketeer's Cloak

TF2 Workshop Link

Pictogram plus.png Wearer performs an earthquake after landing an explosive jump
Pictogram plus.png -80% fall damage taken on wearer
Pictogram plus.png -10% blast damage to self on wearer
Pictogram info.png Earthquake radius is 146 Hu. Earthquake damage is based on fall damage taken, but increased by x400%. There is no damage cap, plus no damage falloff. Requires line of sight to damage enemies.

Custom Pyro weapons

Pyro - Custom Weapons
Weapon Workshop Link Stats
100px

Secondary
Calefactor

TF2 Workshop Link

Pictogram plus.png +30% damage bonus vs burning players
Pictogram minus.png On hit burning target: Decrease afterburn duration for each bullet that hits by 1 second
Pictogram minus.png -33% clip size
Pictogram info.png This weapon is best used at medium and/or long range

HIDDEN EXTRA STATS

Pictogram plus.png +115% damage bonus
Pictogram plus.png 40% more accurate
Pictogram minus.png -60% bullets per shot

100px

Secondary
Brittle Pistol

TF2 Workshop Link

Pictogram plus.png On hit vs players: Near instant reload
Pictogram plus.png +40% damage vs players
Pictogram plus.png +100% max Secondary ammo on wearer
Pictogram plus.png +100% projectile speed
Pictogram minus.png No afterburn

HIDDEN EXTRA STATS

Pictogram minus.png No "+10% faster firing speed" bonus

Spitfire.png

Secondary
Splitfire

TF2 Workshop Link

Pictogram plus.png Shoots 3 extra flares in a horizontal line
Pictogram plus.png All flares are not affected by gravity
Pictogram minus.png All flares have a limited lifespan, -50% projectile speed, and -16.67% direct damage penalty

HIDDEN EXTRA STATS

Pictogram plus.png +10% faster firing speed

100px

Secondary
Sharp Shooter - Secondary

TF2 Workshop Link

Pictogram plus.png +20% switch speed to your Melee from this weapon
Pictogram plus.png On kill: Gain crits for your Melee for 4 seconds when you switch
Pictogram minus.png -15% damage penalty
Pictogram minus.png -33% clip size

100px

Melee
Sharp Shooter - Melee

TF2 Workshop Link

Pictogram plus.png +20% switch speed to your Secondary from this weapon
Pictogram plus.png On kill: Gain Mini-Crits for your Secondary for 4 seconds when you switch
Pictogram minus.png -15% damage penalty
Pictogram minus.png 25% slower firing speed

100px

Melee
Baleful Beacon

TF2 Workshop Link

Pictogram plus.png On hit burning enemy: Generate +50% souls
Pictogram plus.png Souls increase fire damage dealt with all weapons (up to double)
Pictogram minus.png On hit burning enemy: Extinguishes them
Pictogram minus.png -25% fire damage dealt with all weapons
Pictogram info.png Souls always slowly decay at 2% per second

100px

Melee
Ice Breaker

TF2 Workshop Link

Pictogram plus.png On hit: Freezes target for 6 seconds
Pictogram minus.png When weapon is active: Any damage taken freezes the user for 3 seconds
Pictogram info.png Being frozen reduces move speed by 10%, slows all weapons’ firing speed by 20%, and slows overall weapon switching by 100%
Pictogram info.png ALT-FIRE: Throws weapon, but reduces freeze effects by half
Pictogram info.png 6 second recharge
Pictogram info.png While recharging, the "on hit" freeze effect is disabled, but the "self freeze" isn't

100px

Melee
Battering Bronco

TF2 Workshop Link

Pictogram plus.png Crits targets launched airborne by explosions, a grapple hook, by the Detonator, or the Thermal Thrusters
Pictogram plus.png Crits while launched by explosives, a grapple hook, the Detonator, or the Thermal Thrusters
Pictogram plus.png +50% melee range
Pictogram plus.png +25% melee bounds
Pictogram minus.png -32.31% damage penalty

100px

Melee
Endless Carnage

TF2 Workshop Link

When weapon is active:

Pictogram plus.png On taunt: Scare nearby enemies (400 Hu) for 1-6 seconds depending on how close they are to you (Requires line of sight)
Pictogram plus.png +100% damage vs scared players
Pictogram minus.png 25% slower move speed on wearer
Pictogram minus.png 25% slower firing speed
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time
Pictogram info.png 30 scare taunt cooldown

Custom Demoman weapons

Demoman - Custom Weapons
Weapon Workshop Link Stats
100px

Primary
Glasgow Greaves

TF2 Workshop Link

Pictogram plus.png User performs an earthquake after taking fall damage that can damage and apply knockback. After explosive jumping (that requires taking damage) and taking fall damage, the earthquake's possible damage are increased.
Pictogram plus.png -75% reduction in push force taken from airblasts
Pictogram info.png Earthquake radius is 292 Hu. Earthquake damage is based on 100% fall damage taken. Explosive jumping doubles the possible damage. Earthquake damage cap of 100 with 50% falloff.

100px

Primary
Drunkard's Wrath

TF2 Workshop Link

Pictogram plus.png SPECIAL-ATTACK: Toggles between PRECISION and AOE
Pictogram info.png Precision Mode: +20% faster firing speed, 10% faster reload time, but -25% explosion radius and grenades fizzle out after landing
Pictogram info.png AOE Mode: +100% explosion radius, +100% fuse time on grenades, but -10% damage penalty

100px

Primary
Iron Boarder

TF2 Workshop Link

Pictogram info.png When a shield is equipped:
Pictogram plus.png On hit: Shield is recharged by 25%
Pictogram minus.png Grenades shatter on surfaces
Pictogram minus.png -10% damage penalty

Pictogram info.png When a shield is not equipped:
Pictogram plus.png On hit: Recover 1 HP per 4.5 damage dealt
Pictogram minus.png Grenades shatter on surfaces
Pictogram minus.png -10% damage penalty

100px

Primary
Steadfast Blast

TF2 Workshop Link

Pictogram plus.png Fires a special bolt that explode 4 times when it hits an enemy (or building) that can damage other nearby enemies (or buildings) to then cause a chain reaction to another enemy (or building)
Pictogram plus.png For every 200 damage dealt from this weapon, this weapon will regen 1 ammo
Pictogram plus.png +25% explosion radius
Pictogram plus.png No reload necessary
Pictogram minus.png Mini-Crits whenever it would normally crit
Pictogram minus.png 100% slower firing speed
Pictogram info.png Projectile deals 20 damage and explosions deals 11 damage
Pictogram info.png There is no distance limit of the chain reaction nor a limit of enemies (or buildings) that it can damage

100px

Secondary
Big Man

TF2 Workshop Link

Pictogram plus.png Up to +100% bonus explosion radius based on charge
Pictogram plus.png 25% faster pipebomb damage ramp up time
Pictogram minus.png Up to -20% damage based on charge
Pictogram info.png Stickybomb increases in size based on charge
Pictogram info.png User isn't affected by the increased explosion radius

100px

Secondary
Groundbreaker

TF2 Workshop Link

Pictogram plus.png When a stickybomb explodes or is destroyed, it will spawn 3 low damaging grenades (This can be triggered when you place a 4th new stickybomb)
Pictogram plus.png While a stickybomb is armed, it will spawn 1 low damaging grenade every 3 seconds
Pictogram plus.png Up to +50% bonus grenade damage based on charge
Pictogram minus.png -3 max stickybombs out
Pictogram minus.png -50% clip size
Pictogram minus.png Stickybombs fizzle after 30 seconds (This will trigger the 3 grenades)
Pictogram info.png If a stickybomb was crit-boosted, any grenade spawning from it will also be crit-boosted
Pictogram info.png The grenades deal 20 damage with no damage falloff

100px

Secondary
Scottish Wargear

TF2 Workshop Link

Pictogram plus.png While charging: User can't be damaged or seen (by enemy players and Sentry Guns)
Pictogram plus.png Ammo boxes collected also refills your charge meter
Pictogram minus.png You can't stop charging unless you collide with an enemy, against a wall, or naturally stopping.
Pictogram minus.png -75% decreased in charge recharge rate
Pictogram minus.png -60% charge impact damage
Pictogram info.png Added “Full turning control, but charge impacts only grant mini-crit melee strikes”
Pictogram info.png While charging: The visual trail is removed, but not the sound

100px

Secondary
Vanguard

TF2 Workshop Link

Pictogram plus.png On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.
Pictogram plus.png 35% of all damage done is returned as health
Pictogram plus.png On death: Heal (5% per stack with no overhealing) nearby teammates (1200 Hu) based on the number of stacks (up to 10)
Pictogram minus.png -25% damage dealt on wearer

100px

Secondary
Assault and Battering Ram

TF2 Workshop Link

Pictogram plus.png Once the charge meter is 60% drained, apply stun and knockback on shield impact with the duration/amount based on charge drained
Pictogram plus.png +33% increase in charge impact damage

100px

Secondary
Landlubbers Landmine

TF2 Workshop Link

Pictogram info.png Instead of impact damage, this shield explodes (with no damage falloff) after colliding into an enemy
Pictogram plus.png Explosive damage (10 up to 100) and radius (73 Hu up to 219 Hu) increases based on charge meter drained
Pictogram plus.png 10% charge refilled for every enemy hit by the explosion
Pictogram minus.png User takes 50% damage from the shield explosion

100px

Melee
Dullahan

TF2 Workshop Link

Pictogram plus.png On kill: +2 stacks. Assist-kills grant +1 stack.
Pictogram info.png This weapon has bonus melee range, but slower deploy and holster time
Pictogram info.png Each stack (up to 8) increases firing speed (by 5%) and damage vs players (by 1.875%), but increases all damage taken while active (by 5%).

100px

Melee
Merasmus’ Staff

TF2 Workshop Link

Pictogram plus.png On kill: Gain a bumper car and 75% damage resistance for 10 seconds
Pictogram minus.png While in a bumper car, user can only deal damage by bumping into enemies
Pictogram minus.png 25% slower firing speed
Pictogram info.png Bumper car hits will always Mini-Crit hit and Crit hit if user is traveling fast enough

Custom Heavy weapons

Heavy - Custom Weapons
Weapon Workshop Link Stats
100px

Primary
Graphite Perisher

TF2 Workshop Link

Pictogram plus.png On Melee kill: Gain Mini-Crits for this weapon for 4 seconds. Melee Assist-kills grant 2 seconds.
Pictogram plus.png On Secondary kill: Gain Mini-Crits for this weapon for 2 seconds. Secondary Assist-kills grant 1 second.
Pictogram minus.png -70% max Primary ammo on wearer
Pictogram info.png The Mini-Crit timer drains while fully spun up and up to 6 seconds can be stored

100px

Primary
Ququmannz's Wrath

TF2 Workshop Link

Pictogram plus.png On kill: All enemies around the victim are Cursed for 8 seconds, causing them to take 20% more damage from your team. Assist-kills grant 4 seconds.
Pictogram plus.png If a Cursed enemy is killed, the killer restore up to 50% of base health. Assist-kills spilts the regen between the two killers.
Pictogram minus.png If a Cursed enemy lives beyond a Curse, the additional damage taken will be returned
Pictogram minus.png If a Cursed enemy kills one of your teammates, the Curse will be immediately lifted from that enemy
Pictogram minus.png If you die, all Curses created from you will be immediately lifted
Pictogram minus.png -25% bullet per shot

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Primary
Bio Breaker

TF2 Workshop Link

Pictogram plus.png While spun up: Gain 30% resistance, a speed boost, and +60% move speed while aiming
Pictogram minus.png While fully spun up: 8 ammo consumed per second
Pictogram info.png Applies no knockback against enemies
Pictogram info.png ALT-FIRE: Spins up weapon to deal damage in-front of the user that scales the closer you are to an enemy
Pictogram info.png PRIMARY-ATTACK, SPECIAL-ATTACK, or RELOAD: While fully spun up, charge toward to skewer your enemies to carry them while damaging them
Pictogram info.png Damage dealt from this weapon counts as melee damage, instead of bullet damage
Pictogram info.png charge has 30 second recharge

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Secondary
Cosmic Cuisine

TF2 Workshop Link

Pictogram plus.png This weapon deploys 30% faster and holsters 15% faster
Pictogram plus.png On consumption: Gain debuff immunity for 15 seconds. If a debuff is attempted to be applied to the user during the immunity duration, then instead recover 50 health. Fire sources recover 3 health.
Pictogram plus.png On teammate pick up: All debuffs are removed from them
Pictogram plus.png On enemy pick up: No health is recovered and they are affected by "Jarate" and "Mad Milk" for 5 seconds
Pictogram minus.png -100% consumption healing effect and no health for teammates if picked up
Pictogram info.png 30 second recharge

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Secondary
Full Throttle

TF2 Workshop Link

Pictogram plus.png On kill: +2 stacks. Assist-kills grant +1 stack.
Pictogram minus.png Wearer cannot carry the Intelligence briefcase or PASS Time JACK
Pictogram info.png Each stack (up to 10) increases move speed on wearer (up to +25%) while not spun up, but decreases damage for this weapon (up to -20%)

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Secondary
Sub-Sandvich

TF2 Workshop Link

Pictogram plus.png 35% of damage dealt is returned as health
Pictogram plus.png On kill: For the next 4 seconds, any nearby teammates (450 Hu) will heal 50% of the damage you took. Assist-kills grant 2 seconds.
Pictogram minus.png -50% clip size
Pictogram info.png If the user dies within the time, your teammates will still gain the percentage of health from the attack that killed the user

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Melee
Hydraulic Hammers

TF2 Workshop Link

Pictogram plus.png On hit: Apply fast horizontal knockback and disables air strafe control until the target hits a wall, touches the ground, or after 3 seconds, plus Scouts can't double jump
Pictogram plus.png Deal damage based on the target's max health (up to 50%) and how far they traveled (up to 800 Hu) once they hit a wall or surface
Pictogram plus.png This weapon deploys 30% faster and holsters 15% faster
Pictogram minus.png Minimal initial damage
Pictogram minus.png 25% slower firing speed

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Melee
Jaws of Steel

TF2 Workshop Link

Pictogram minus.png Wearer cannot carry the Intelligence briefcase or PASS Time JACK

When weapon is active:

Pictogram plus.png Requires 280 Melee damage dealt to charge meter
Pictogram plus.png When full: Press RELOAD or SPECIAL-ATTACK to gain the ability to swim in the air for 10 seconds
Pictogram plus.png While *wet* or when meter is active: Gain +25% move speed and +25% firing speed
Pictogram minus.png While not *wet*: Lose -25% move speed and -25% firing speed
Pictogram minus.png Cannot switch away when meter is active
Pictogram info.png Able to gain meter while draining, but at -50% rate
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Melee
Terminal Killocity

TF2 Workshop Link

Pictogram minus.png Wearer cannot carry the Intelligence briefcase or PASS Time JACK

When weapon is active:

Pictogram plus.png Slower falling speed
Pictogram plus.png Never take fall damage
Pictogram plus.png 100% increased air strafe control
Pictogram info.png On SPECIAL-ATTACK or RELOAD: User will perform a large special jump, but requires 100 HP with a 2 second cooldown
Pictogram minus.png Cannot naturally jump
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Melee
Crate Smasher

TF2 Workshop Link

Pictogram info.png Damage equals to 40% of target's current health up to 90 damage
Pictogram plus.png 70% of damage done is returned as health
Pictogram minus.png 25% slower firing speed

Custom Engineer weapons

Custom weapons
Weapon Workshop link Stats
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Primary
Lakeside Pride

TF2 Workshop link

Pictogram plus.png On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.
Pictogram plus.png On Sentry kill: +3 stacks
Pictogram minus.png Lose 2 stacks when creating a new building
Pictogram minus.png -15% damage for all weapons on wearer
Pictogram minus.png -10% Sentry damage on wearer
Pictogram info.png Each stack (up to 10) increases max metal (by +20) and decreases building cost (by 2.5%)

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Secondary
Signal Booster

TF2 Workshop link

When weapon is active:

Pictogram plus.png Press PRIMARY-FIRE to boost all of your active buildings for 10 seconds at the cost of 150 metal
Pictogram minus.png While boosting your buildings: Cannot switch away and buildings cannot be upgraded or repaired
Pictogram minus.png No metal from pickups and Dispensers
Pictogram minus.png Cannot carry buildings
Pictogram info.png 30 second cooldown after the boost is used
Pictogram info.png While boosting your buildings: Sentry damage/range are increased by 25%, Dispenser range/healing are increased by 50%, and Teleporter recharge rate is decreased by 50%
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Secondary
Swifty Swiper

TF2 Workshop link

Pictogram plus.png Press and hold PRIMARY-FIRE: While looking at health and ammo packs, the packs will attract towards you within 900 Hu that will stay in place for 15 seconds
Pictogram plus.png Press and hold ALT-FIRE: While looking directly at your Dispenser at any distance, this will transfer metal to yourself
Pictogram info.png For each 1 second used, requires 3 seconds to recover and takes 10 seconds to empty the attraction meter. Any pack requries line of sight to drag.
Pictogram info.png There is a 3 second cooldown when attraction is stopped. While in spawn, the attraction is disabled and entering spawn triggers the 3 second cooldown.

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Secondary
Gamma Gazer

TF2 Workshop link

Pictogram plus.png On third hit without missing: Guaranteed critical bullets
Pictogram minus.png -75% clip size
Pictogram info.png Hold FIRE to load up your clip, release FIRE to unleash the barrage
Pictogram info.png This weapon is best used at point blank and/or medium range

HIDDEN EXTRA STATS

Pictogram plus.png +1000% bullets per shot
Pictogram minus.png 100% less accurate
Pictogram minus.png -91.06% damage penalty

Welder Gun.png

Secondary
Welder's Gun

TF2 Workshop link

Pictogram plus.png On hit: Gain metal back based on damage by 50%
Pictogram plus.png Mini-Crits against targets that any friendly Sentry Guns are currently damaging
Pictogram plus.png 40% more accurate
Pictogram minus.png -50% clip size
Pictogram minus.png 100% slower firing speed

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Secondary
Jupiter

Gamebanana link

Pictogram plus.png While being healed by a Dispenser or Payload Cart, this weapon has an infinite clip
Pictogram plus.png Firing speed increases as metal supply decreases
Pictogram plus.png Shot penetrate all enemies
Pictogram minus.png -50% damage penalty
Pictogram minus.png 50% slower base firing speed

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Melee
Magnetic Horseshoe

TF2 Workshop link

Pictogram plus.png All damage dealt fills the *Building Upgrade* meter, press SPECIAL-ATTACK when full to upgrade all of your buildings to level 3 and to fully heal them
Pictogram plus.png 20% of the damage dealt from your Sentry Gun will add to the meter
Pictogram minus.png Sapped buildings are bypassed when meter is used
Pictogram minus.png 20% slower construction speed for all buildings
Pictogram minus.png -20% repair rate
Pictogram info.png Requires 500 damage dealt to charge

Custom buildings
Building Stats

Mini-Dispenser
(When using the Gunslinger)

Pictogram plus.png  Healing and ammo dispensed are not blocked by walls
Pictogram plus.png  +100% Dispenser radius
Pictogram plus.png  Costs 75 metal to build
Pictogram plus.png  +100% build speed
Pictogram info.png  Dispenses as the same rate as a normal level 1
Pictogram info.png  Starts at 50 health when first deployed and builds up to 100 health over the course of the build animation
Pictogram info.png  Cannot be upgraded. The owner and other Engineers can still repair this building.
Pictogram minus.png  Drops zero metal when destroyed

Mini-Teleporter
(When using the Gunslinger)

Pictogram plus.png  Teleporter can be used in both directions
Pictogram plus.png  Costs 25 metal to build
Pictogram plus.png  +100% build speed
Pictogram info.png  Recharges as the same rate as a normal level 3
Pictogram info.png  Starts at 50 health when first deployed and builds up to 100 health over the course of the build animation
Pictogram info.png  Cannot be upgraded. The owner and other Engineers can still repair this building.
Pictogram minus.png  Drops zero metal when destroyed

Custom Medic weapons

Medic - Custom Weapons
Weapon Workshop Link Stats
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Primary
Lancer

TF2 Workshop Link

Pictogram plus.png On hit: Increases Secondary healing rate by +20% (Up to +60%)
Pictogram minus.png -80% max Primary ammo on wearer
Pictogram minus.png No headshots
Pictogram info.png This weapon will reload automatically when not active
Pictogram info.png Allowed in Medieval mode

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Primary
Diagnostikiller

TF2 Workshop Link

Pictogram plus.png On hit enemy: Decreases healing given and/or gained from every healing source or weapon effect by 20% for 4 seconds
Pictogram plus.png On hit teammate: Increases healing given and/or gained from every healing source or weapon effect by 20% for 4 seconds
Pictogram plus.png Shot penetrates all players (Teammates and enemies)
Pictogram minus.png -80% max Primary ammo on wearer
Pictogram minus.png No headshots
Pictogram info.png 38 damage dealt (point blank) to 75 damage dealt (long range)
Pictogram info.png This weapon will reload automatically when not active
Pictogram info.png Allowed in Medieval mode

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Primary
Interfector

TF2 Workshop Link

Pictogram plus.png Fires special bolts that applies knockback. Gain more knockback for each 25% of UberCharge you have.
Pictogram minus.png For each 25% UberCharge, more ammo is removed from the reserve ammo when fired
Pictogram minus.png -80% max primary ammo on wearer
Pictogram minus.png No headshots
Pictogram info.png This weapon will reload automatically when not active
Pictogram info.png Allowed in Medieval mode

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Primary
Maniac's Maschinenpistole

TF2 Workshop Link

Pictogram plus.png On hit: +3% UberCharge added
Pictogram minus.png Uses UberCharge as ammo

100px

Primary
Geneva Protokill

TF2 Workshop Link

Pictogram plus.png Any nearby teammates (200 Hu) are healed for 50 health (user gains 25 HP) and any negative debuffs are removed
Pictogram plus.png 25% faster reload time
Pictogram minus.png -100% damage penalty
Pictogram minus.png No UberCharge gained when healing teammates
Pictogram info.png Grenades explodes after hitting a surface, teammate, and/or enemy
Pictogram info.png Regens 1 reserve ammo (up to 4) every 5 seconds and is unable to refill from ammo sources
Pictogram info.png Shoots healing grenades instead of syringes

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Secondary
Booster Shot

TF2 Workshop Link

Pictogram plus.png Overheal doesn't decay for your Patients
Pictogram minus.png -66% max overheal
Pictogram minus.png Unable to deploy UberCharge without a Patient
Pictogram info.png UberCharge: Instantly buff your Patient to 150% health (With no overheal decay) and remove all negative debuffs. Instantly buff yourself to 150% health (With overheal decay).
Pictogram info.png UberCharge is used in 50% chunks and has a 5 second cooldown after using a charge

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Secondary
Blitzstorm

TF2 Workshop Link

Pictogram plus.png While healing: Every 4 seconds a small health pack will spawn at your feet
Pictogram plus.png +50% UberCharge rate
Pictogram plus.png Able to activate UberCharge while holstered
Pictogram minus.png -25% incoming healing from all sources on wearer
Pictogram info.png UberCharge: Instantly use 100% to spawn 20 medium health packs
Pictogram info.png Small health packs will despawn after 8 seconds. Medium health packs will despawn after 10 seconds.

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Melee
Hypodermic Injector

TF2 Workshop Link

Pictogram plus.png Assists with your Secondary grants crits for this weapon (up to 35)
Pictogram minus.png -20% damage penalty
Pictogram minus.png On Melee attack: Removes 10% UberCharge, but doesn't on miss
Pictogram info.png The stored crits require the removed UberCharge to use

100px

Melee
Jackal Beating Stick

TF2 Workshop Link

Pictogram plus.png On hit teammate: Boost their firing rate and reload time by 15% for 6 seconds
Pictogram plus.png +75% melee range
Pictogram plus.png +50% melee bounds
Pictogram minus.png -100% slower deploy speed
Pictogram minus.png 25% slower firing speed
Pictogram minus.png -20% damage penalty

Custom Sniper weapons

Sniper - Custom Weapons
Weapon Workshop Link Stats
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Primary
Astral Assassin

TF2 Workshop Link

Pictogram plus.png Applies knockback to the target and increases based on charge. Knockback increases on headshot.
Pictogram plus.png Arrows can bounce up to 10 times
Pictogram info.png Charging increases projectile speed instead of damage
Pictogram info.png Bodyshots deal 50 damage and headshots deal 150 damage

100px

Primary
Caretaker

TF2 Workshop Link

Pictogram plus.png Gain 100% charge rate while directly looking at an enemy player
Pictogram plus.png On scoped hit: Highlights enemy with the duration based on charge level (2 seconds up to 5s) for your eyes only and doubles the duration on headshot
Pictogram plus.png On kill: +40% charge. Assist-kills grant +20% charge. Press SPECIAL-ATTACK when full to reveal all enemies for 3 seconds for yourself and teammates.
Pictogram minus.png Charge drains at 10% per second
Pictogram minus.png No base charge rate

100px

Primary
Didgeridoom

TF2 Workshop Link

Pictogram plus.png Headshots or fully charged shots cause an explosion of bleed (292 Hu) with the duration based on charge between 5-15 seconds
Pictogram plus.png Gain +50% faster charge for every current bleeding target
Pictogram minus.png -66% direct damage penalty
Pictogram info.png There is no limit for the number of bleeding targets. Additionally, the "hidden cap" that limits the charging rate was completely removed from all Rifles.
Pictogram info.png Bleeding targets from "Melf’s Magic Potion" and "Tribalman's Shiv" counts toward this weapon

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Secondary
Urine Trouble

TF2 Workshop Link

Pictogram plus.png Anytime you take more than 30 damage from a single attack, Jarate all nearby enemies (219 Hu) for 2.5 seconds
Pictogram plus.png Pissed Revenge: Jarate the enemy who killed you for 10 seconds

100px

Secondary
Brief Negotiator

TF2 Workshop Link

Pictogram plus.png On hit: Gain a 1 second speed boost
Pictogram plus.png +20% damage vs players
Pictogram plus.png +10% faster firing speed
Pictogram minus.png 80% of damage dealt with this weapon is delayed until the enemy is hit with your Melee

HIDDEN EXTRA STATS

Pictogram plus.png 40% more accurate
Pictogram plus.png 33% max Secondary ammo on wearer

100px

Secondary
Lil' Mate

TF2 Workshop Link

Pictogram plus.png +100% clip size and +50% reserve ammo
Pictogram plus.png On hit: Increases damage against enemy players
Pictogram plus.png +1 bullets per shot
Pictogram minus.png -60% damage penalty
Pictogram minus.png On hit: Decreases accuracy
Pictogram info.png Killing an enemy will reset the damage bonus and lost accuracy

HIDDEN EXTRA STATS

Pictogram minus.png 40% less accurate
Pictogram plus.png 33% max Secondary ammo on wearer

100px

Secondary
Melf’s Magic Potion

TF2 Workshop Link

Pictogram plus.png  Deals 15% of the victim's max health on impact, and an additional 15% of it as bleed over 5 seconds
Pictogram plus.png +50% increase in recharge rate
Pictogram info.png 20 second recharge

100px

Melee
Heat Wave

TF2 Workshop Link

Pictogram plus.png On kill: Gain +50% charge for your Primary. Assist-kills grant +25% charge.
Pictogram minus.png On Primary attack: Removes up to 25% of stored charge
Pictogram minus.png 50% slower firing speed
Pictogram info.png Gain up to +100% charge for Rifles and up to +90% charge for Bows

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Melee
Hewer's Hatchet

TF2 Workshop Link

Pictogram plus.png Any overheal does not decay while active
Pictogram plus.png On draw: +60 health
Pictogram minus.png On holster: -80 health

Custom Spy weapons

Spy - Custom Weapons
Weapon Workshop Link Stats
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Secondary
Victor-Ion

TF2 Workshop Link

Pictogram plus.png On kill: Teleport to your victim's location, take their appearance, and their ragdoll disappears
Pictogram plus.png Recovers 2 shots on backstab and 1 shot for each building destroyed
Pictogram plus.png No ammo spent on successful hits with enemy players or buildings
Pictogram plus.png No reload necessary
Pictogram minus.png -60% max Secondary ammo on wearer
Pictogram minus.png Fires tracers rounds
Pictogram minus.png -33% damage penalty
Pictogram info.png Ammo can only be refilled at a resupply, successful hits, backstabs, or destroying a building

100px

Melee
Infection

TF2 Workshop Link

Pictogram plus.png On backstab: Infect the target with a deadly plague for 10 seconds and all nearby enemies (292 Hu) are also infected for 5 seconds
Pictogram plus.png If an enemy dies from the plague: Gain +3% move speed and +3% cloaking speed (Up to 5 stacks)
Pictogram minus.png Plague can be instantly removed by picking up a health pack or by entering a respawn area
Pictogram minus.png Backstabs only deal 45 damage
Pictogram info.png Snipers using the *Razorback* will still have the weapon removed on backstab, but the infection time is decreased to 5 seconds
Pictogram info.png Infected victims take damage equal to 10% of their max health per second

100px

Melee
Mann-Slaughter

TF2 Workshop Link

Pictogram plus.png Instantly activates cloak after a backstab
Pictogram minus.png Backstabbed target doesn't drop an ammo pack
Pictogram minus.png Consumes at least 25% of the cloak meter after a backstab

100px

PDA 1
Intermission

TF2 Workshop Link

Pictogram plus.png On sap: Highlights the owner of the building for the user for the next 10 seconds
Pictogram plus.png Restores health to the user when a sapped building is destroyed
Pictogram minus.png -40% Sapper damage penalty
Pictogram info.png User gains more health depending on the building type and what current level it was when destroyed

100px

PDA 1
Timely Demise

TF2 Workshop Link

Pictogram plus.png After 5 seconds after placement, the Sapper explodes to destroy the attached building. Additionally, the explosion (292 Hu) deals 150 damage to nearby enemy players and buildings.
Pictogram minus.png Sapper is disabled for 2 seconds after sapping a building
Pictogram minus.png -100% Sapper damage penalty
Pictogram minus.png -99% Sapper health penalty
Pictogram info.png Buildings are still disabled after placement

100px

PDA 1
Subjugated Saboteur

TF2 Workshop Link

Pictogram plus.png After 8 seconds after placement, the Sapper reprograms the enemy building to join your team
Pictogram plus.png Reprogrammed buildings gain bonuses

Pictogram info.png Sentry - +10% firing speed
Pictogram info.png Dispenser - +100% radius
Pictogram info.png Teleporter - Can be used in both directions

Pictogram minus.png Reprogrammed buildings will self-destruct after 12 seconds
Pictogram minus.png -30% Sapper damage penalty
Pictogram info.png Buildings are still disabled after placement

Item icon Cloak and Dagger.png

PDA 2
Le Fantome

CURRENTLY CAN'T USE CUSTOM WATCH MODELS

Pictogram plus.png While cloaked: User can pass through enemy players and buildings with no cloak blink when damaged or bumped
Pictogram minus.png While cloaked: Lose -6.25% move speed, no natural cloak damage resistance, no natural faster debuff timers, no health from any healing source, and no cloak meter from ammo sources
Pictogram minus.png Cloak drains 50% faster while inside an enemy player or building
Pictogram minus.png When out of cloak: Drains 10 health/s while inside an enemy player or building

Item icon Cloak and Dagger.png

PDA 2
Leap

CURRENTLY CAN'T USE CUSTOM WATCH MODELS

Pictogram info.png Cloak Type: Jump
Pictogram plus.png On use: User will leap in the air if moving or will perform an extra jump if not moving
Pictogram minus.png No cloak meter from ammo sources
Pictogram info.png On use until you land on the ground: Wearer doesn't take falling damage, but reduces the amount of air strafe control
Pictogram info.png 8 second watch recharge

Item icon Cloak and Dagger.png

PDA 2
Explosive Entry

CURRENTLY CAN'T USE CUSTOM WATCH MODELS

Pictogram info.png After uncloaking, this watch causes a cloudy explosion (292 Hu) to deal damage to nearby enemies (90 Damage Maximum, 45 Damage Minimum) and to yourself (half as much), but doesn't trigger if the meter is above 50% meter. The explosion's damage increases the lower the cloak meter is. The explosion can't be used again until the cloak meter is fully recharged.
Pictogram plus.png While cloaked: Gain +25% move speed
Pictogram minus.png -66% cloak meter from ammo sources
Pictogram minus.png -10% cloak regen rate

Custom multi-class weapons

Multi-class - Custom weapons
Weapon Workshop Link Stats
100px

(Secondary) Soldier and Pyro
Raiding Aid

TF2 Workshop Link

Pictogram plus.png On kill with this weapon: Increases clip size by +1 (up to 4)
Pictogram plus.png Dealing 120 damage with other weapons reloads a shot for this weapon (even while holstered)
Pictogram plus.png Reloading does not inhibit firing and occurs automatically every 2.5 seconds (even while holstered)
Pictogram minus.png -33% base clip size
Pictogram info.png No manual reloading
Pictogram info.png This weapon is best used at medium and/or long range

HIDDEN EXTRA STATS

Pictogram plus.png +115% damage bonus
Pictogram plus.png +40% more accurate
Pictogram minus.png -60% bullets per shot

100px

(Primary) Engineer
(Secondary) Heavy
Pump Shot

TF2 Workshop Link

Pictogram plus.png Deals more damage the more ammo you have in the clip (up to +25%)
Pictogram plus.png Fires and reloads faster the less ammo you have in the clip (up to +33%)
Pictogram minus.png Deals less damage the less ammo you have in the clip (up to -25%)
Pictogram minus.png Fires and reloads slower the more ammo you have in the clip (up to -33%)

100px

(Primary) Engineer
(Secondary) Soldier, Pyro, and Heavy
Short Round

TF2 Workshop Link

Pictogram plus.png Hold FIRE to load up shots and release FIRE to unleash the barrage at +25% faster firing speed
Pictogram plus.png Fire rate increases as health decreases (up to +33%)
Pictogram plus.png 50% faster reload time
Pictogram minus.png -33% clip size
Pictogram minus.png Weapon spread increases(up to +250%) as health decreases

Current team members

Chdata - Main Plugin Developer
Crafting - Community Owner, Server Owner, YouTube, Steam Group, Weapon Demonstrator, and wiki editor/contributor
Sophie - Community Lead, Server Manager, Youtube, and Steam Group
Porygon - Developer
Agent Silver - Developer
Lucky Luigi - Developer

Former team members

Karma Charger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Coding Developer & Main Plugin Developer
Shadow Mario - Developer
Deathreus - Developer
Naleksuh - Developer
CHAWLZ - Developer
404UNF - Developer
Pikachu - Developer
Orion™ - Developer
The655 - Developer
Nergal - Developer

Bugs

  • The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears on your screen, and other players can somewhat still see your cosmetics. Unusual effects don't disappear from your view.
  • If the user equips a custom weapon that has a meter (like a banner, edible, or throwable), the meter will not show up unless the user has an official weapon of the same type equipped in their loadout screen.

External links