Difference between revisions of "Syringe Gun"

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m (Applied filters to Syringe Gun (Review RC#302810))
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{{Quotation|'''The Scout'''|Ooh hoo hoo, your gun shoots medicine! It's intimidatin'!|sound=Scout_dominationmed02.wav}}
 
{{Quotation|'''The Scout'''|Ooh hoo hoo, your gun shoots medicine! It's intimidatin'!|sound=Scout_dominationmed02.wav}}
  
The '''Syringe Gun''' is the [[primary]] weapon for the [[Medic]] class. It is a gas-propelled gun with an odd shape and trigger.  
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The '''Syringe Gun''' is the [[primary]] weapon for the [[Medic]] class. It is an oddly-shaped air-powered gun. Mounted on top of the weapon is a transparent cylindrical case filled with syringes, from which the [[projectiles]] it fires are apparently derived.
  
Syringes are fired out of the weapon at 10 syringes per second. These are classed low-damage [[projectile]]s that travel at 990 [[Hammer unit]]s per second (about 42 miles per hour). The syringes follow an arced trajectory, making it necessary to lead a moving target and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance. Despite being projectiles, syringes cannot be reflected.
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Fairly high damage syringes are fired out of the weapon at a rate of ten syringes a second. The syringes follow an arced trajectory, making it necessary to lead a moving target and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance. Despite being projectiles, syringes cannot be reflected.
  
 
==Damage==
 
==Damage==
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[[File:Backpack syringegun alt.png|right|thumb|90px|Alternate image angle]]
 
[[File:Backpack syringegun alt.png|right|thumb|90px|Alternate image angle]]
  
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*The name and weapon design is a pun off real-life syringe guns, which are used to inject needles into patients with more control than by hand (and are often air-powered).
 
*In their initial testing of the Medic update, Valve added 3 items to the game's files. These were later removed as part of the [[Mann-Conomy update]]. The secondary and melee weapons use the [[Kritzkrieg]] and [[Übersaw]] images respectively, but with the names and stats of the standard weapons. However the Syringe Gun image was that of the standard weapon with a different angle, as seen to the right.
 
*In their initial testing of the Medic update, Valve added 3 items to the game's files. These were later removed as part of the [[Mann-Conomy update]]. The secondary and melee weapons use the [[Kritzkrieg]] and [[Übersaw]] images respectively, but with the names and stats of the standard weapons. However the Syringe Gun image was that of the standard weapon with a different angle, as seen to the right.
*The Syringe Gun's model never runs out of needles, even if the ammunition is depleted. Rather, the reload animation a new air cartridge in the back.
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*The Syringe Gun's model never runs out of needles, even if the ammunition is depleted. Rather, the reload animation replaces an air cartridge in the back.
 
*Although the Syringe Gun isn't a hitscan weapon, it can remove sticky bombs laid by an enemy [[Demoman]].
 
*Although the Syringe Gun isn't a hitscan weapon, it can remove sticky bombs laid by an enemy [[Demoman]].
  

Revision as of 06:36, 12 January 2011

The Syringe Gun is the primary weapon for the Medic class. It is an oddly-shaped air-powered gun. Mounted on top of the weapon is a transparent cylindrical case filled with syringes, from which the projectiles it fires are apparently derived.

Fairly high damage syringes are fired out of the weapon at a rate of ten syringes a second. The syringes follow an arced trajectory, making it necessary to lead a moving target and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance. Despite being projectiles, syringes cannot be reflected.

Damage

See also: Damage
  • Base: 10
  • Max Ramp Up: 120% (12 damage)
  • Max Fall Off: 50% (5 damage)
  • Point Blank: 10-15 (100-150/sec)
  • Medium Range: 5-10 (50-100/sec)
  • Long Range: 5-6 (50-60/sec)
  • Mini-Crit: 14
  • Critical hit: 30 (300/sec)

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

The rate of fire of the syringe gun was slightly increased with the December 17, 2010 Patch.

Function times

  • Attack Interval: 0.1
  • Reload: 1.6

All times are in seconds. Times are approximate and determined by community testing.

Projectile Speed

Demonstration

Related Achievements

Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.

Update history

December 31, 2007 Patch

  • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations.

Trivia

Alternate image angle
  • The name and weapon design is a pun off real-life syringe guns, which are used to inject needles into patients with more control than by hand (and are often air-powered).
  • In their initial testing of the Medic update, Valve added 3 items to the game's files. These were later removed as part of the Mann-Conomy update. The secondary and melee weapons use the Kritzkrieg and Übersaw images respectively, but with the names and stats of the standard weapons. However the Syringe Gun image was that of the standard weapon with a different angle, as seen to the right.
  • The Syringe Gun's model never runs out of needles, even if the ammunition is depleted. Rather, the reload animation replaces an air cartridge in the back.
  • Although the Syringe Gun isn't a hitscan weapon, it can remove sticky bombs laid by an enemy Demoman.

Gallery

See also