Difference between revisions of "Syringe Gun"

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*The Syringe Gun has [[Developer weapon]] variants.
 
*The Syringe Gun has [[Developer weapon]] variants.
 
*The spray of needles spread is actually that of a perfect square when shot at a flat wall from a distance
 
*The spray of needles spread is actually that of a perfect square when shot at a flat wall from a distance
*At point blank, the Syringe Gun does more damage than the standard [[Flamethrower]].
 
 
*The Syringe Gun's model never runs out of needles, even if the ammuntion is depleted.
 
*The Syringe Gun's model never runs out of needles, even if the ammuntion is depleted.
 
*Similarly, the reload animation adds no needles, but a new air cartridge in the back.  Perhaps the ammuntion count measures the compressed gas propellant.
 
*Similarly, the reload animation adds no needles, but a new air cartridge in the back.  Perhaps the ammuntion count measures the compressed gas propellant.

Revision as of 22:03, 4 August 2010

Template:Weapon infobox

The Syringe Gun is the primary weapon for the Medic class. It is listed as a Level 1 Syringe Gun in the Loadout menu. It fires low-damage projectiles at a high rate (it fires 10 syringes per second) at around 990 hammer units per second (about 42 miles per hour). The projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The Syringe Gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance.

Damage

  • Base: 10
  • Max Ramp Up: 120% (12 damage)
  • Max Fall Off: 50% (5 damage)
  • Point Blank: 10-15 (100-150/sec)
  • Medium Range: 5-10 (50-100/sec)
  • Long Range: 5-6 (50-60/sec)
  • Mini-Crit: 14
  • Critical hit: 30 (300/sec)

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.1
  • Reload: 1.6

All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Tf medic syringe scouts.png Does It Hurt When I Do This?

Kill 50 Scouts with your Syringe Gun.

Trivia

Alternate image angle
  • In their initial testing of the Medic update, Valve added 3 items to the game's files which are currently unused. The secondary and melee weapons use the Kritzkrieg and Ubersaw images respectively, but with the names and stats of the standard weapons, however the Syringe Gun image was that of the standard weapon with a different angle, as seen to the left.
  • The Syringe Gun has Developer weapon variants.
  • The spray of needles spread is actually that of a perfect square when shot at a flat wall from a distance
  • The Syringe Gun's model never runs out of needles, even if the ammuntion is depleted.
  • Similarly, the reload animation adds no needles, but a new air cartridge in the back. Perhaps the ammuntion count measures the compressed gas propellant.

Gallery

See also